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The level design is so frustrating
i dont have a million hours to sink into the game a day and i couldnt, for the life of me, figure out how to get to the lap it up challenge in the comunity park without going onto a youtube tutorial not just that its bad level design, its also bad player design. i cant even finish own the lot with random players let alone myself. i play this game as a chill after work session, but the more it turns into work the less i wanna play you guys are really starting to frustrate me, this game sucks and whoevers making these bad game designs sucks even more3Views0likes0Comments- 12KViews11likes19Comments
Cosmetic Pricing, FOMO, and Fairer Solutions for Everyone
So after sticking with skate. for a while now, the pricing of cosmetic items is honestly one of the most frustrating parts of the game since the beginning. I’d genuinely love to spend money on this game, but right now the price and value just don’t match. At times it almost feels like the items are priced out of caution — as if there's a worry players wouldn’t buy another one — and that makes it hard to justify supporting the shop. The Main Problems Prices randomly go up even on re-released items (e.g., Grim Reaper skin suddenly more expensive, with the original price shown as a “discount”). Basic recolors or slapped-on graphics sold for premium prices (350 SVB or more). Bundles priced like luxury products even when they only contain minor variations of existing items. FOMO-driven rotations that pressure players to check the shop daily. Season Pass cosmetics feeling like filler, despite being one of the few consistent sources of items. It’s not that players won’t pay — it's that the value proposition feels off, and that creates frustration instead of trust. Realistic Solutions 1. Introduce a Price Baseline for Common Items Set consistent price ranges: Simple recolors → lower tier Brand collabs or unique models → mid tier Complex or premium designs → high tier No more random spikes. Just predictable pricing that feels fair. 2. Reward Actual Play With a Small Flow of Earnable Cosmetics Not tons — just 1–2 unique items per event or milestone. This keeps players motivated and reduces backlash over paid items. 3. Expand Event Currency Use If an item belongs to an event, let us buy it with event currency. Limit the earnable pool (so players can only earn enough for around 60–70% of the items), and they can choose to: manage their currency smartly or buy a small extra amount if they really want something But the key thing is: All event items and all event challenges need to be available on day one. Nobody wants to spend their hard-earned currency in Week 1 just to have a surprise batch of new clothing appear in Week 2 that they can’t afford anymore. That feels unfair and punishes early participation. Fair for players + EA still monetizes. 4. Make Re-Releases Price-Locked If an item returns, it should never cost more than it originally did. If it goes on sale, great — but raising prices just damages trust. 5. Optional “Brand Booths” Instead of Daily FOMO Rotations Replace daily shop-only items with: permanent brand booths in the city plus the existing Extravert shop for basics Rotating premium drops can still exist, but players shouldn’t feel forced to log in every day “just in case.” Closing Thought Players want to support the game — that’s not the issue. The issue is the lack of value, fairness, and stability in how items are priced. If items had more customization options (e.g., fully colorable shirts, adjustable sizes), then the current pricing would actually make sense. Paying 200–350 SVB for something you can personalize feels way more justified than paying the same for a static recolor. Give players: more flexibility more creative control more reasons to feel good about a purchase …and I’m convinced people would spend more, not less.vsche191004 hours agoRising Adventurer175Views13likes4CommentsNothing to do...
Been playing the series since EA Skate and I gotta say, the lack of things to do in this game compared to the previous games in pretty sad and disappointing. We had things like own the spot where it just popped up with a high score on a specific part of the map or online challenge maps with their own leaderboard (which i was #11th on in the world for Skate 2 back in the day and had a hippy flip clan going) and skate 2 also had it own uploading and posting videos and pictures which the whole community can like and rate as top rated and such (someone hippy jumped a car). Nowadays its just tony hawks pro skater challenges everywhere chasing these floating bearings around scoring enough kickflips and grinds... There is also ONE GOOD SKATEPARK in this game like I don't understand why you guys have these god awful AI generated community maps every other week. Why not just make 4 or 5 SOLID skateparks for us to skate around in. People just want to skate around and enjoy the beautiful engine, please build good flowing skateparks for us to skate in and we will gladly spend money on this game that is a FACT! The past games felt alive and the online was booming with clans and teams and now there's nothing! Go figure I guess idk rip.CleanTheTeeth7 hours agoSeasoned Novice5Views0likes0Commentsl1 and l2 - kick speed (even analog kick speed)
L1 and L2 should be optional buttons for kicking speed they are much more intuitive and comfertable buttons for that than a and x they are also unbound while on board also: the skateboard speed is way too fast. i can prove that its way to fast also: if you kick up to speeds faster than a car and then drive straight into a ramp, your speed just magically dissappears? so if we are not allowed to fly out of ramps (tonoy howk style) with the speed we can gain by simply kicking the skateboard ( to car like speeds ) then obviously, we shouldnt even be able to drive those speeds (the reason why i bring that up is because the game would be much more enjoyable if it was possible to idle skate at lower speeds, which currently it isnt. you could instead use: L1 & L2 left = right kick speed x and a = speed intensity of kicks SO= youd be able to hold down L1, to constantly idle kick speed, like people do in real life on skate boards and adjust the speed with A and X by holding either or to decrease increase the speed of each kick with L1. (L2 being break (put down a foot on the ground to reduce speed) (like you do in real life) also: those who are fortunate enough to have analog L1 % L2 would of course be able to kick speed with L1 L2 analogically, like when you increase speed with a car in a car game, meaning, they adjust the analog push of L1, to make the skater raise his leg and adjust EACH KICK (it would be super cool to play like that) (i dont have analog L keys. so this post is purely out of utalitarian purpose of how i think the game would be amazingly cool. "if we slow down the speeds of walking and skating then the game becomes boring "too real". . . " not really i dont think so: currently the exploring part of the game has been spoiled by too fast rolling/running/skating speeds then you spoil the skating parts by making it impossible to fly off ramps at the speeds you can skate through the city . . . thats a double negative either make the game like tono howk or make it about the realistic experience of exploring the city and skating dont make the worst of two (which is the current state) = skating is bland and boring (which can be cool) while speeds are well . . . .the bland and boring part of skating dies when u make it impossible to roam skate at low speeds and the only reason you didnt put speed on L1 and L2 (accelerate and break) was because you knew that analog sticks could enable analog kicking leg work (WHICH WOULD HAVE BEEN AMAZING) (well currently i dont see why tehy are unbound? l1 and l2 does nothing . . . so far in the game .. . while on board . . . .and when ur off board . . . . instead of controlling walking pace . . . u start rolling around . . . then just make the skating into the same sort of "lol" level? aka = tony hawk style (which is fun still) basically this suggestion is about making the game more realistic fully or if not, make it fully about the dream virtual realm. . . instead of making a boring mix of none both it would actually be much cooler if the reason why ud skate in this game would be for the purpose of speed. . . . but also, skating speeds would be quite limited (like the speeds ramps want to allow u when u come at the speed of a car straight at them (some sort of magnetic magical pull just eliminates all speed for some reason) youd make more economical revenue of how large the map is (maps) (if u make more maps) since people wouldnt be able to explore the map as fast and people would appreciate the maps more the spots more encounters more idle roaming either walkign or skating would also be appreciated more . . . . the whole game would just feel like a really really cool game . . . and i get that its free to play, but why limit the quality of the game to that? id happily put tons of money into this game (content, etc. ) if the feel of the game was premium, like ur playing gta 6 pre release and its not about killing and stealing but simply just skating? ? ? ? ?? ?? ? ? ? that be awesome and people would prolly wanna invest their money in an awesome game so economically, it makes no sense to ruin your own product and inmo, if u choose to not bind kickspeed to analog sticks . . . . then, that looks to me like u just wanna degrade the quality of the "free to play" for just, stupid reasons5Views0likes0CommentsError bug- pumping -
When pressing down like you would to make an ollie, in ramps, you dont gain pumping speed. that is an obvious bug. why wouldnt leaning down to ollie, give pumping speed? its also the most intuitive controller mechanism for pumping. to press down like when u ollie and then pump, gain speed and then u can ollie off pumps?4Views0likes0CommentsRoller coaster -Bug report & feedback
so, i dont know if its a bug or not, its quite hilarious. (i like the game, its cool) but if you hold roll button down and press forward, you can roll faster than a car, if you press the jump button in a timely manner. its quite fun I found the error / bug(?) because i wanted to walk i was thinking about how i wanted to bind the gas buttons (that u have for acceleration in racing games) to walk function, so that you can walk slowly at a real regular humans pace because i was thinking how much id appreciate the game if i couldnt just, fly through the map at such pace (thats how i found the bug(?) of being able to roll faster than cars. . . .) i was also thinking about another thing: when idle skating, it would be cool to somehow be able to have an idle skaters stance, when you slowly glide on a skate board through a city, a nice evening or day . . . . you dont really . . . . stand at a focused stance all the time . . . i get that its beta, so its just a thought. another bug i found was: when you go up to a vert pipe with the board and do a, stand with the skateboard (PRESSING UP AND DOWN as you get to the pipeline) its very difficult to drop back into the ramp the skater either does a switch . . . (if you press B) or if u hold the direction button towards the ramp, well then it takes a lot of time, 1-2 seconds . . . what im suggesting is that riding in a vert / ramp should be easier in terms of tricks on the rail . . . but anyways MAIN reason of thread: if you hold roll button and press forward, you can roll faster than cars. also: please make it possible to walk with accelerate buttons so you can roam through the sitty slowly and easily (in terms of controller, (not having to press forward, not have to lean the analog stick, just kinda, accelerate and decellerate like u would with a car in gta. sorta . . . (it would be nice to appreciate the city from a more realistic pov.) (now im gonna go back to rolling around because it was actually quite fun. (though dont get me wrong, id much rather prefer to walk slowly at a humans pace and just experience the city at a realistic pace. (really appreciate spots when found.)wishyugoodevenin10 hours agoRising Novice6Views0likes0CommentsMap Bug can’t play anymore
At the part in tutorial where I need to access the map, but the moment my map opens it immediately shuts and the tutorial women repeats the same sentence. This goes on forever. I am unable to move or do anything to find a fix for this.Bonsai_NA14 hours agoSeasoned Newcomer277Views6likes11CommentsThe game
Your game is the most dog **bleep** game ever made you should never make a game like this again if you do start counting your days this game is like if you put Bonnie blue and **bleep** in the same game I hope you burn if you made this if I was the guy who made this game I would just kill my self.11Views1like0CommentsSkate. cards
I think we need to be able to buy our skate. cards. Good for revenue, good for persuading people to play.SolvedKian12091415 hours agoNewcomer36Views0likes3CommentsStokin grouches
Yall have to make the lines make sense. The clipping points are too sensitive to be able to land this line without hitting something. I get it being a precision line but same time my hand touching the wall shouldn’t cause a bail. Get some skaters in the studio to give yall line advice. If yall actually got to sit down and talk with some pros we’d actually have better spots and challenges.7Views0likes0CommentsCosmetic Visual Polish
White Slip-Ons Issue: The color appears closer to an "off-white" or "cream" tone when compared against true white assets such as socks. White Mid Tops Issue: The color appears closer to an "off-white" or "cream" tone when compared against true white assets such as socks. White Bucket Hat Issue: The color appears closer to an "off-white" or "cream" tone when compared against true white assets such as t-shirts. Gonz 6Panel Solid Cap Issue: The texture uses DXT5 compression resulting in visible artifacts and color blotching. Black Slip-ons Issue: The texture uses DXT5 compression resulting in visible artifacts and color blotching. Black Grip Color Issue: The griptape issue is subtle, but it contains saturated values that become noticeable after compression and mipmapping. Reindeer Interior Issue: This grip color has no texture. The specular map also seems to mimic the bottom of the board. Back89Views1like0CommentsCosmetic Suggestion: Black Used Grip Color
TL;DR: This is a very simple retexture concept that I think the community would appreciate. It reuses existing grip textures already present in the game. Boring Stuff: The idea is to offer the default black grip using the worn or scratched texture currently seen on other grip options like the "Girl Logo", "Thrasher Logo" & "Lost Souls" grips to name a few. Currently, the worn texture only appears as a layer on most textures, and there isn’t a plain/unbranded version available. This would effectively add a “used” or “broken-in” black grip option without introducing any new textures, just a reuse of textures that already exist elsewhere in the grip color lineup. Programs Used: Photoshop Would love to hear any feedback or what items everyone would like to see as the game progresses. Enjoy the rest of your weekend! Additional Images:whyBoolin2 days agoRising Traveler37Views0likes0CommentsMusic
Music is also a big part of skate culture, there's a lot of songs in the game but honestly it feels like most of them are pop and rap music, and as a rock/metal guy I'd like to have a bit more of these genres into my playlist. Some Motorhead and Suicidal tendencies have been added recently but I'm sure there's muuuuuuuuch more than that in the Universal music catalogue you could add (and btw the live version of Overkill is way better than the studio one) Anyway, in a word, please, more head banging musicBaalim922 days agoNew Traveler16Views1like1Comment
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