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Era of Deadly Pursuit
Hello Holotable Heroes! Welcome to the Deadly Pursuit Era! Episode 1: Rogue One Episode 1: Rebel B-wing Episode 2: 4-LOM Episode 2: Zuckuss Conquest Character: The Stranger Title Earned: Call of the Hunt Era Battle: ANALYSIS / PARALYSIS 4-LOM and Zuckuss pursue the Rebellion's greatest heroes through the environments from Empire Strikes Back Episode Track Information: Free Track Item Episode Pass 1 Episode Currency 3,000 Rogue One Ship 20 2 MK 2 Pulse Modulator 40 Episode Currency 6,000 3 GC Gear Salvage Blue A 12 Gyrda Keypad 1 4 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Ability Material Zeta 1 5 Injector Cell Salvage 20 Aeromagnifier 1 6 Episode Currency 3,000 Episode Currency 6,000 7 MK 1 Amplifier 48 Ability Material Omicron 1 8 GC Gear Salvage Blue B 8 Zinbiddle Card 1 9 Injector Head Salvage 10 Impulse Detector 1 10 Mk 2 Variable Resistor 60 Droid Brain 1 11 Episode Currency 3,500 Episode Currency 7,000 12 MK 1 Capacitor 80 Ability Material Zeta 1 13 Ability Material Omicron 1 Zinbiddle Card 2 14 Mk 2 Circuit Breaker Module 80 Aeromagnifier 2 15 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Impulse Detector 1 16 Episode Currency 3,500 Episode Currency 7,000 17 GC Gear Salvage Purple A 8 Gyrda Keypad 1 18 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Zinbiddle Card 3 19 Mk 2 Thermal Exchange Unit 128 Ability Material Zeta 2 20 GC Gear Salvage Yellow A 4 Player Title 1 21 Episode Currency 4,000 Episode Currency 8,000 22 Mk 2 Micro Processor 24 Impulse Detector 2 23 Ability Material Omicron 1 Mk 7 Kyrotech Power Converter 1 24 Injector Handle Salvage 20 Ability Material Omicron 1 25 GC Gear Salvage Purple B 8 Zinbiddle Card 4 26 Episode Currency 4,000 Episode Currency 8,000 27 MK 2 Pulse Modulator 40 Gyrda Keypad 1 28 GC Gear Salvage Blue A 12 Aeromagnifier 3 29 Injector Head Salvage 10 Impulse Detector 2 30 GC Gear Salvage Yellow B 4 Zinbiddle Card 5 31 Episode Currency 4,500 Episode Currency 9,000 32 GC Gear Salvage Blue B 8 Ability Material Omicron 1 33 Ability Material Omicron 1 Gyrda Keypad 1 34 Mk 2 Variable Resistor 60 Droid Brain 1 35 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Mk 7 Kyrotech Shock Prod 1 36 Episode Currency 4,500 Episode Currency 9,000 37 GC Gear Salvage Purple A 8 Impulse Detector 4 38 Mk 2 Circuit Breaker Module 80 Ability Material Zeta 2 39 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Droid Brain 1 40 GC Gear Salvage Yellow A 4 Ability Material Omicron 2 41 Episode Currency 5,000 Episode Currency 10,000 42 Mk 2 Micro Processor 24 Aeromagnifier 4 43 Ability Material Omicron 1 Gyrda Keypad 1 44 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Droid Brain 1 45 GC Gear Salvage Purple B 8 Ability Material Zeta 4 46 Episode Currency 6,000 Episode Currency 12,000 47 MK 1 Capacitor 80 Mk 9 Kyrotech Battle Computer 1 48 GC Gear Salvage Yellow B 4 Ability Material Omicron 3 49 Mk 2 Thermal Exchange Unit 128 Droid Brain 1 50 Bronzium (Tier 2) Lightspeed Token (Rebel) 1 Chromium (Tier 3) Lightspeed Token (Rebels) 1 Episode Shipment Information: Item Episode Currency Cost Quantity per Purchase FDC - Light Side 6,000 1 FDC - Jawa 2,000 1 FDC - Separatist 6,000 1 FDC - Dark Side 6,000 1 Ability Material Omicron 3200 2 Ability Material Omicron 3200 2 Ability Material Omicron 1600 1 Ability Material MK III 7500 25 Ability Material MK III 4500 15 Ability Material MK III 3000 10 Ability Material Omega 1800 3 Ability Material Omega 1200 2 Mk 7 Kyrotech Shock Prod Prototype Salvage 1750 10 Mk 9 Kyrotech Battle Computer Prototype Salvage 1750 10 Blue Wildcard Mod (Slot 1) 75 1 Blue Wildcard Mod (Slot 2) 75 1 Purple Wildcard Mod (Slot 3) 200 1 Purple Wildcard Mod (Slot 4) 200 1 Gold Wildcard Mod (Slot 5) 400 1 Gold Wildcard Mod (Slot 6) 400 1 Injector Cell Salvage 1200 5 Injector Handle Salvage 1200 5 Injector Head Salvage 1200 5 Shin Hati 2500 20 Marrok 2500 20 Great Mothers 2500 20 Captain Drogan 1500 20 Pao 1000 20 Bodhi Rook 1000 20 Cassian Andor 1000 20 K-2SO 1500 20 Jyn Erso 1500 20 MK 1 Amplifier 2500 25 MK 1 Capacitor 2500 25 MK 2 Pulse Modulator 5000 25 Mk 2 Circuit Breaker Module 3500 25 Mk 2 Thermal Exchange Unit 3500 25 Mk 2 Variable Resistor 4000 25 Mk 2 Micro Processor 4000 25 Micro Attenuators 4000 16 Micro Attenuators 4000 16 Carbonite Circuit Board 1500 25 Bronzium Wiring 3500 20 Chromium Transistor 4000 10 Aurodium Heatsink 5000 5 Electrium Conductor 6000 4 Mk 12 ArmaTek Fusion Furnace Prototype Salvage 1000 2 Mk 12 ArmaTek Stun Gun Prototype Salvage 1000 2 Mk 12 ArmaTek Thermal Detonator Prototype Salvage 1000 2 Mk 12 ArmaTek Holo Lens Prototype Salvage 1000 2 Mk 12 ArmaTek Key Pad Prototype Salvage 1000 2 Mk 12 ArmaTek Data Pad Prototype Salvage 1000 2 Mk 12 Czerka Stun Cuffs Prototype Salvage 800 2 Mk 12 Czerka Hypo Syringe Prototype Salvage 800 2 Mk 12 Czerka Sensor Array Prototype Salvage 800 2 Mk 12 Czerka Implant Prototype Salvage 800 2 Mk 12 Czerka Security Scanner Prototype Salvage 800 2 Mk 12 Czerka Shield Generator Prototype Salvage 800 2 Mk 12 ArmaTek Multi-tool Prototype Salvage 800 2 Mk 12 ArmaTek Armor Plating Prototype Salvage 800 2 Mk 12 ArmaTek Bayonet Prototype Salvage 800 2 Mk 12 ArmaTek Tactical Data Prototype Salvage 800 2 Mk 12 ArmaTek Visor Prototype Salvage 800 2 Mk 12 ArmaTek Wrist Band Prototype Salvage 800 2 Mk 12 ArmaTek Cybernetics Prototype Salvage 800 2 Mk 12 ArmaTek Medpac Prototype Salvage 800 2 Mk 8 Nubian Security Scanner Salvage 800 2 Mk 7 Nubian Design Tech Salvage 800 2 Mk 7 Chiewab Hypo Syringe Salvage 800 2 Mk 8 Nubian Design Tech Salvage 800 2 Mk 7 CEC Fusion Furnace Salvage 800 2 Mk 6 Carbanti Sensor Array Salvage 800 2 Mk 7 Merr-Sonn Thermal Detonator Salvage 800 2 Mk 6 Athakam Medpac Salvage 800 2 Mk 4 Carbanti Sensor Array Prototype Salvage 300 2 Mk 5 A/KT Stun Gun Prototype Salvage 300 2 Mk 3 Carbanti Sensor Array Salvage 300 2 Mk 3 Czerka Stun Cuffs Salvage 300 2 Mk 4 Zaltin Bacta Gel Salvage 300 2 Mk 5 Arakyd Droid Caller Salvage 300 2 Mk 8 Biotech Implant Component 300 2 Mk 6 Arakyd Droid Caller Salvage 300 2 Mk 4 A/KT Stun Gun Salvage 300 2 Mk 7 Merr-Sonn Shield Generator Salvage 300 2 MK 8 Neuro-Saav Electrobinoculars Salvage 300 2 Mk 9 Neuro-Saav Electrobinoculars Salvage 300 2 Mk 7 BioTech Implant Prototype Salvage 300 2 Mk 3 Zaltin Bacta Gel Salvage 300 2 Mk 6 CEC Fusion Furnace Salvage 300 2 Mk 6 Chiewab Hypo Syringe Salvage 300 2 Mk 6 Merr-Sonn Thermal Detonator Salvage 300 2 MK 6 Nubian Design Tech Salvage 300 2 Mk 9 Biotech Implant Salvage 300 2 Mk 1 Athakam Medpac Salvage 200 2 Mk 4 CEC Fusion Furnace Prototype Salvage 200 2 Mk 6 BioTech Implant Prototype Salvage 200 2 Mk 8 BlasTech Weapon Mod Prototype Salvage 200 2 Mk 5 Chiewab Hypo Syringe Prototype Salvage 200 2 Mk 10 BlasTech Weapon Mod Component 200 2 Mk 3 Chedak Comlink Prototype Salvage 200 2 Mk 2 Zaltin Bacta Gel Prototype Salvage 200 2 Mk 4 Arakyd Droid Caller Salvage 200 2 Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage 200 2 Mk 5 Athakam Medpac Component 200 2 Mk 9 Fabritech Data Pad Component 200 2CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team20KViews11likes66CommentsUpcoming Leviathan Change
Hello Holotable Heroes, With the upcoming release we have made an adjustment to the Leviathan kit. The unique will now have this added: Galactic Republic, Jedi, and Rebel enemies can't assist or attack again if their attack is targeting a Sith Dev Change Log: CG_Mouse: Hey all! We've been keeping a close eye on the Leviathan for some time, monitoring its performance and the overall health of the fleet meta. During development of Rogue One, we had a clear vision for how the updated Profundity fleet should function, however, once Rogue One was implemented, it began performing in the Leviathan matchup beyond what we intended. Since this was already an area of focus, we saw this as the right opportunity to adjust the Leviathan, reinforcing its position in the meta without diminishing the strength and identity of the updated Profundity fleet. This approach allows us to keep both fleets powerful and relevant, while ensuring the Leviathan remains at the top of the fleet ecosystem - where we currently believe it belongs.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team11KViews5likes38CommentsShip Kit Concept: N1 Naboo Starfighter
Inspiration: The N1 Naboo Starfighter flies onto the Holotables in all its elegant glory It's kit and moveset pays homage to the Battle of Naboo, as well as the game 'Star Wars: Starfighter', and Din Djarin's skeletal ship in 'The Mandalorian Season 3' Queen Amidala is the pilot, as seen in the 'Forces of Destiny' episode 'The Starfighter Stunt' Ship Name: N1 Naboo Starfighter Crew Member(s): Queen Amidala Affiliation: Light Side, Attacker Tags: Galactic Republic Attacks and Abilities Basic: Fighters, Straight Ahead! Deal Physical damage to target enemy. If the allied Capital Ship is Negotiator, attack again. Target Lock: This attack ignores Protection. Special: Take This! (Cooldown: 3) (Crew Ability: Queen Amidala) Deal Physical damage to target enemy twice and inflict Protection Disruption for 2 turns, which can't be Evaded. If the target enemy already has Target Lock, inflict Stun for 1 turn. Unique: Chromium Finish At the start of battle, if the allied Capital Ship is Negotiator: N1 Naboo Starfighter gains 20% Max Health and Offense, and gains +7 Speed for each active Galactic Republic ally. Whenever N1 Naboo Starfighter is Critically Hit, it gains Evasion Up for 2 turns. Reinforcement: Get to your Ships! Enter Battle: Grant Speed Up to all Galactic Republic allies for 2 turns. If the allied Capital Ship is Negotiator, increase the cooldowns of all non-Capital Ship enemies by 1 and remove 40% Turn Meter.4Views0likes0CommentsKit Reveal: Rogue One Piece
UNIT NAME: Rogue One ALIGNMENT: Light CATEGORIES: Support, Cargo Ship, Rebel, Rogue One ------ Key Attributes: Lifter for the Profundity fleet. Especially against Executor Provides benefits to the fleet while still in Reinforcements Strong synergy against Empire enemies Inspiration: “I’m the pilot.” Bodhi Rook has been in the game for nearly a decade and hasn’t had a ship, so we figured boosting Profundity would be the perfect opportunity to give him a ship. Lots of callouts for Profundity in the kit, playing into the Battle of Scarif and how the ship Rogue One was key to that operation. While the line “Well, there is now” was spoken by K-2SO in the movie (who is not part of the crew of this ship as he’s already on Cassian’s U-wing), we wanted to include the line as an ability name because of how iconic it was in the moment. Strategy Tips: While Rogue One can be effective as a starting ship, it shines best starting the battle from Reinforcements. Because Rogue One is a Support Cargo ship, under Profundity its damage should not be underestimated when combined with Profundity's passive “I Say We Fight”. FAQ: How do I unlock Rogue One? Through a Marquee Event starting on Sep 23 If I don’t have Bodhi and/or Pao, can I still unlock Rogue One? The Marquee event will give you Bodhi and Pao shards in addition to Rouge One blueprints For Rogue One’s Unique, it says: “While there are other, non-Capital Ship allies, Rogue One can't be targeted and is immune to taunt effects during enemy turns.”, how does this work with effects like Outmaneuver? In a situation like this (which can and will come up with Han’s Millennium Falcon present), both ships become targetable So if HMF wiggles and gains Outmaneuver, and it’s just HMF and Rogue One on the field, then both are targetable by enemies For this part of Rogue One’s Unique, what does it mean by “in Reinforcements”?: “if Rogue One is in the Reinforcement slot and the enemy Capital Ship is Empire, all Rebel allies gain Breach Immunity, which can't be copied, dispelled, or prevented and Protection Up (100%) for 2 turns which can't be dispelled.” When you enter the battle, if Rogue One is in Reinforcements under a Profundity Capital Ship and not one of the starting three ships, this effect occurs. ------ ABILITIES: Basic - Covert Barrage Final Text: Deal Special damage to target enemy 3 times and Target Lock them for 2 turns. If the enemy Capital Ship is Empire, this Target Lock can't be resisted. Special 1 - I'm the Pilot (Cooldown: 3) (Crew Ability: Bodhi Rook) Final Text: Deal Special damage to all enemies. If Profundity is the active ally Capital Ship: Call Outrider to assist and reduce target enemy's Speed by 10 for 2 turns, which can't be evaded or resisted. Special 2 - Spoofed Clearance Codes (Cooldown: 3) (Crew Ability: Pao) Final Text: Rebel allies recover 20% Protection and gain Tenacity Up for 2 turns and if the enemy Capital Ship was Empire at the start of battle, inflict Accuracy Down on target enemy for 2 turns, which can't be resisted. If Profundity is the allied Capital Ship, reduce the cooldown of all Rebel allies by 1. Unique - SW-0608 Final Text: At the start of battle if the ally Capital Ship is Profundity: Rogue One gains 25% Max Health, and, if Rogue One is in the Reinforcement slot and the enemy Capital Ship is Empire, all Rebel allies gain Breach Immunity, which can't be copied, dispelled, or prevented and Protection Up (100%) for 2 turns which can't be dispelled. If the enemy Capital Ship is Empire, while Rogue One is active or in Reinforcements, non-Capital Ship enemies are immune to cooldown reduction. Whenever an ally Evades an enemy attack, they gain Speed Up for 2 turns. While there are other, non-Capital Ship allies, Rogue One can't be targeted and is immune to taunt effects during enemy turns. Reinforcement - Well, There Is Now Final Text: Enter Battle: Inflict Healing Immunity on all enemies for 2 turns which can't be evaded or resisted. If Profundity is the ally Capital Ship, reset the cooldown of Call Reinforcements, and if the enemy Capital Ship is not Sith, increase Download by 20%. If the enemy Capital Ship is Empire, increase the cooldowns of non-Capital Ship enemies by 1.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team20KViews19likes43CommentsLSB Ideas
Rogue One LSB Admiral Raddus (R7) Jyn Erso (R7) Cassian Andor (R7) K-2SO (R7) Baze Malbus (R7) Chirrut Imwe (R7) Bodhi Rook (R7) Bistan (R7) Pao (R7) Scarif Rebel Pathfinder (R7) Bistan's U-Wing (7*) Cassian's U-Wing (7*) Solo LSB Qi'ra (R7) Young Han Solo (R7) Vandor Chewbacca (R7) Young Lando Calrissian (R7) L3-37 (R7) Enfys Nest (R7) Lando's Millennium Falcon (7*) Legend of the Old Republic LSB Bastila Shan (R7) Jolee Bindo (R7) T3-M4 (R7) Mission Vao (R7) Zaalbar (R7) Scourge of the Old Republic LSB Carth Onasi (R7) Juhani (R7) Canderous Ordo (R7) HK-47 (R7) Bastila Shan (Fallen) (R7) Phoenix LSB Hera Syndulla (R7) Ezra Bridger (R7) Sabine Wren (R7) Chopper (R7) Kanan Jarrus (R7) Garazeb 'Zeb' Orrelios (R7) Captain Rex (R7) Bombad General LSB Boss Nass (R7) Captain Tarpals (R7) Gungan Phalanx (R7) Gungan Boomadier (R7) Geonosian LSB Geonosian Brood Alpha (R7) Poggle the Lesser (R7) Sun Fac (R7) Geonosian Soldier (R7) Geonosian Spy (R7)10Views0likes0CommentsSeen a lot of complaints and you’re not alone!
There’s no hope for this game. I’d suggest everyone save there money. As an avid starwars fan I’m officially done. This game is a POS. Algorithms are horrible. It’s literally design to cheat the consumer which should be illegal bc they are able to monetize the product. Save your money and spend it on a product not run by corruption.185Views0likes4CommentsDesigner Q/A: Pirate King Hondo Ohnaka
In Hondo's kit, there is a lot of anti Sith and anti Jedi stuff, will the team be good against other teams because majority of the lead looks like it will only activate against Sith or Jedi enemies? Ahhh, my perceptive friend! You see, while it is true that the Jedi and the Sith… how shall I put it… bring out my most profitable instincts, do not be fooled! Hondo Ohnaka’s brilliance is not so easily limited. Even when the board is filled with other resourceful opponents ,Mercenaries, Droids, angry Wookiees,my leadership still showers my crew with delightful stat increases. And then, of course, there is my favorite pastime: Lightning Raid! Always reliable, always devastating. One flick of my blaster, and poof! A key enemy vanishes before the fight even begins. So, do not underestimate me, my friend, whether Jedi, Sith, or some poor fool in the wrong place at the wrong time, Hondo always finds a way to profit! Hondo gains ultimate when allies gain profit. Allies also start the battle with profit. So, will Hondo start each battle with pre-loaded ultimate charge? But of course! Do you think Hondo Ohnaka would ever miss such an opportunity? Allies begin with Profit, I gain ultimate,simple, elegant, and very, very profitable. You see, my friend, where others see rules, I see… loopholes. And no one exploits a loophole better than me! Flat mastery gains on a 4 turn CD ability seems much worse than percent gains. What was the balance reason behind this? Ahhh, an excellent question! You see, I am what the professionals call an “Agility Support” which is just a fancy way of saying that when I stack Mastery, I also stack Dodge. And trust me, my friend, when I was allowed to gain Mastery by percentage? Ohhh, it was glorious. Enemies would swing, blasters would fire, lightsabers would flash…and all of it, whoosh, right past me! I was untouchable, like trying to catch smoke with a net. Naturally, the galaxy cried out, “This is unfair!” (Which, of course, means I was winning.) So the designers decided to slow me down with flat gains instead. Steady, measured… but still building over time. Enough to be dangerous, but not so much that I become a literal ghost on the battlefield. In short: they wanted to keep things ‘balanced.’ Personally, I call it restraint. But even with restraint, Hondo Ohnaka always finds a way to profit! When will the great Pirate King, Hondo Ohnaka grace us with his presence on the holotables? Ah, the moment you’ve all been waiting for! On Wednesday, September 17th, the holotables will finally bask in the brilliance of Pirate King Hondo Ohnaka. I would say “you’re welcome,” but really, this is the least the galaxy deserves. When a character increases their Mastery during battle, are the stat increases applied to the pre-mod stat or added to the current in-battle stat? It is added to the current stat in battle. Which means, of course, that when I grow stronger, I stay stronger. A very profitable arrangement, no? What colors of Magic best represent Hondo (and why is it clearly Rakdos or MAYBE Grixis)? Grixis all the way, Rakdos is too aggressive at its core. He has the heart of a chaotic, self-serving pirate, but he operates with the mind of a brilliant, calculating strategist. Where is Melch?!? Remember that Friendship is the greatest treasure! Mostly, yes. But credits are a very close second. As for Melch, he may not be at my side right now, but who can say what the future holds? With me, surprises are always part of the bargain. Where are the pop-ups for free pirate shards for those of us still waiting? They happen once a day until you claim it and are level 85, if you missed it, it will pop again the following day for the next 7-days If Hondo played Warhammer 40k, what army would he play? Freebooterz Does Hondo gain Ultimate Charge when an ally uses a Stealing ability, even if no buffs were Stolen? But of course! Even the attempt to Steal counts when you sail with Hondo Ohnaka. After all, effort should always be rewarded… especially when it benefits me. Why only allow the Pirates to ignore Taunt effects for 1 turn at the beginning (2 if there is enemy Jedi in the leader slot) via the Lightning Raid buff? Because, my friend, that is how a proper raid is done! You strike quickly, you take what you want, and then you disappear before the big, angry defenders know what happened. Lightning Raid captures this perfectly. At the start of battle, my crew and I slip past your bodyguards and blast the prize target where it hurts. But if we were allowed to ignore Taunts forever? Ha! We would dismantle entire armies one by one, and where is the sport, or the balance, in that? No, no, the thrill is in those opening moments: fast, sharp, and profitable. Just the way Hondo likes it. Pirates seem like a heavy turn meter driven team. Are anti-TM team like JMK expected to shut them down? Only a few squads can truly give me trouble. It takes real durability, a way to blunt my critical strikes, a little turn meter control, and perhaps even stopping me from reviving my crew. Put all of that together, and yes, you can make my work more difficult. But remember…if it takes that much to slow me down, it only proves how dangerous I really am. Is Pirate King Hondo intended for a more offense or defense role in PvP? Or is he good at both? Ah, an excellent question! Truth be told, I perform admirably in either role, because really, when has Hondo Ohnaka ever been bad at anything? But if you force me to choose, offense is where I truly shine. Lightning Raid is far too fun to leave in the hands of the AI. On offense, I get to pick the perfect target, strike first, and Profit greatly. So yes, I can hold my own on defense, but on offense? That is where I make the holotables sing. Brutus says whenever Pirate King Hondo takes damage all pirates gain a stack of profit. Is that from all sources (dots, exposes, etc.) Or just enemy or friendly damage? Any damage will do. A scratch. A scorch mark. If I feel it, my crew profits. Why let an opportunity go to waste?CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team7.6KViews14likes23CommentsWhy does the raid take longer and longer each week.
So been doing the order 66 raid sense the start. Same teams' same mods. Each week it gets harder and harder takes more and more time. Why are they stealth changing the raid??? CG I don't speak like this often but **bleep** off.14Views0likes0CommentsThe Galactic senate Room
47 very active members also over 103 million GP My Ally Code is 539-317-975 no entry requirements other than following territory war commands and participating in all guild events we encourage members to be social in the guild chat don't be shy we’re all passionate about Star Wars no discord required either ty may the force be with you.7kfqwd0fmtwvPlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Vanguard1.1KViews1like2CommentsLooking for experienced territory war players
Territory War Record W/6/L/0 My Ally Code is 539-317-975 Guild GP 103 million 47 members Achieve 600 daily raid tickets Rules: Participate in guild events (raids, territory wars, and territory battles) Must follow territory war commands You will be removed if inactive7kfqwd0fmtwvPlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Vanguard1KViews3likes1CommentConquest character idea: Exar Kun
Inspiration: Ancient sith lord of old who becomes a nightmare to face in battle while also boosting his double bladed lightsaber allies Unit name: Exar Kun Relic Amplifier: Freedon Nadds holicron Affiliation: dark side, Tank Tags: Leader, Sith, Sith Empire Attacks and Abilities Basic: Slaughter To Prevail Deal physical damage to target enemy with a 30% chance to call an ally to assist,increased to 50% if they weild a double-bladed lightsaber.Infict ability block, tenacity down, and healing immunity for 1 turn. Special:Unhinged Agression Deal special damage to all enemies with a 50% chance to inflict stun, call all double-bladed lightsaber allies to assist, if any enemy was stunned, inflict Fear on them for 1 turn. Leader:Far Beyond Driven All allies have 20% health, health steal and potency; doubled for Sith, tripled for Sith Empire. Sith allies gain We Have Returned whenever Fear expires on an enemy. The first time an ally is defeated, Exar Kun gains taunt and damage immunity for 2 turns. Unique: Twin blade mastery Exar Kun has 150% defense penetration. Allies that weild double bladed lightsabers also gain this effect. If they are Sith, they gain Ferocity. If they are Sith Empire, they start the battle with max stacks(15) of Ferocity. While Exar Kun is alive, these allies start their turns with potency up. Unique: Sith Alchemy Light Side enemies have -40% critical avoidance and -50% defense. Whenever a Sith ally attacks out of turn, they gain heal over time for 3 turns. The first time an enemy falls below 50% health they are inflicted with Fear for 1 turn. Omicron: Persistence Through Conflict At the start of battle, if Exar Kuns only allies are Darth Revan and Darth Malak, the following attributes are applied: Darth Malak gains 3 stacks of Dark Infusion for the rest of the battle. Darth Revan gains 15 permanent stacks of Ferocity for the rest of the battle. Whenever an ally is critically hit, they recover 20% health and gain 10% turn meter. Allies are inflicted with Expose whenever they attack out of turn.ifdglxlj4x6rPlace SWGOH General DiscussionSWGOH General DiscussionSeasoned Traveler747Views4likes0CommentsConquest character idea: Darth Plagueis
Inspiration: Powerful and wise dark lord of the sith as well the master to the likes of Sidious, while posessing power beyond life and death in the force. Unit name: Darth Plagueis Alignment: Dark Side Tags: Support Sith Relic Amplifier: Midi-chlorians Attacks and Abilities: Basic: Rupture Deal max health damage to target enemy, siphon 2% of their max health and grant it to the weakest allies max health, if this ally is Sith; grant them health steal for 1 turn. Cannot grant this ability to himself. Special: Shadow Foresight Grant all darkside allies foresight and critical avoidance for 1 turn with a 20% chance to decrease their cooldowns, increased to 35% for Sith allies. Special: Force Afliction Deal damage to all force sensitive enemies be it Jedi, Sith or Unaligned Force Users. Increase their cooldowns by 1, inflict daze and confuse, then grant all darkside allies offense up, potency up, and critical chance up for 2 turns. Sith allies gain retribution for 1 turn. All other enemies take special damage. Unique: Dweller In The Dark Darth Plagueis cannot be defeated until all other allies are defeated. Whenever an ally is defeated, he takes a bonus turn. At the start of the encounter, Darth Plagueis gains stealth and can't be targeted until he uses an ability. While stealthed, he has 15% evasion, and grants his darkside allies a stack of heal over time and evasion up for 1 turn at the start of each allies turn. Omicron: Scourge Of The Darkside If all of Darth Plagueis's allies were Sith at the start of battle, and he also is the last surviving ally on his team, If he has less than 50% health, the following attributes are applied: Darth Plagueis takes an aggressive stance, gains 50% defense and tenacity, draws his lightsaber and wields powerful force lightning to go on the offense and can only use his basic attack. Can no longer gain stealth. His basic Rupture now attacks all enemies twice, dealing physical damage that inflicts tenacity down, damage over time, and shock. Siphons 2% mastery from target enemy. Consequently, he takes increased damage from any version of Palpatine.ifdglxlj4x6rPlace SWGOH General DiscussionSWGOH General DiscussionSeasoned Traveler582Views1like4CommentsZuckuss Character Kit Concept
Inspiration: We have every Bounty Hunter from the Original Trilogy except Zuckuss and his partner-in-crime 4-LOM. Unit Name: Zuckuss Relic Amplifier: GRS-1 Snare Rifle Affiliation: Dark Side, Support Tags: Leader, Bounty Hunter, Hutt Cartel, Mercenary, Scoundrel Attacks and Abilities Basic: Deadly Duo Deal physical damage to Target enemy. If 4-LOM is active, he is called to Assist. Special: Snare Rifle (Cooldown: 4) Deal physical damage to Target enemy. Stun them for 1 turn and they gain 2 stacks of Poisoned. Poisoned: -50% Health and Protection recovery; can't recover Health with Health Steal; takes damage equal to 75% of the total Health and Protection recovered their last turn for each time Health or Protection was recovered since their last turn. Leader: Mystic Findsman Bounty Hunter allies have +25% Max Health and +30% Potency. Anytime an enemy gains a Debuff they also gain Expose for 1 turn (Limit once per enemy per turn). Hutt Cartel allies deal an additional 10% damage to Exposed enemies. When Zuckuss is in the Leader Slot, and not the ally slot, the following Contract is active.) Contract: Damage an Exposed enemy 10 times. (Only Bounty Hunter Allie's can contribute to the Contract.) Reward: All Bounty Hunter allies have +50% Potency for the remainder of the battle. In addition, when an Exposed enemy is damaged that enemy loses 30% Turn Meter. Unique 1: Ammonia Atmosphere Zuckuss has +25% Potency and +20 Max Protection. If 4-LOM is an active ally he also gains these stats. Zuckuss is immune to Poisoned. When Zuckuss is damaged by an attack apply Poisoned for 1 turn to the enemy who dealt damage. Poisoned enemies cannot attack out of turn. Additionally, whenever Zuckuss takes a turn all Poisoned enemies gain +1 stack of Poisoned. While in Territory Battles: All enemies start the battle with 1 stack of Poisoned. Whenever an enemy or Hutt Cartel ally starts their turn, all enemies gain an additional stack of Poisoned, which can't be Dispelled or Prevented. Unique 2: Zuckuss' Payout Whenever Zuckuss receives a Reward from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: Zuckuss gains +25% Offense and deals +20% more damage to enemies inflicted with Poisoned.91Views1like3Comments4-LOM Character Kit Concept
Inspiration: We have every Bounty Hunter from the Original Trilogy era except 4-LOM and his partner-in-crime Zuckuss. Unit Name: 4-LOM Relic Amplifier: DLT-19x Targeting Blaster Affiliation: Dark Side, Attacker Tags: Leader, Bounty Hunter, Droid, Hutt Cartel, Mercenary, Scoundrel Attacks and Abilities Basic: Lethal Combination Deal physical damage to Target enemy. If Zuckuss is present, he is called to Assist. Special: Concussive Blast (Cooldown: 4) Deal special damage to all enemies and inflict Tenacity down for 2 turns. In addition, inflict Stun on target enemy for 1 turn. Leader: Cold and Calculated All Bounty Hunter allies have +15% Max Offense and all enemy Tanks lose -15% Max Defence at the start of the battle. Hutt Cartel allies gain Offense Up for 2 turns at the start of the battle. When 4-LOM is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: Deal damage to enemies 15 times while buffed. (Only Bounty Hunter allies can contribute to the Contract.) Reward: All enemies have -15% Defense and all Bounty Hunter allies Payouts are activated. Bounty Hunter allies gain Offense Up whenever an enemy is defeated. Unique 1: For the Love Of Money 4-LOM gains 5% Offense (stacking) for every unique buff he has. Whenever 4-LOM damages an enemy that he is targeting he Dispels their buffs copying those same buffs to himself. (Certain buffs will not copy and instead will apply 1 stack of Health Over Time.) If Zuckuss is an active ally he also gains any buffs copied by 4-LOM. While in Grand Arenas: All Hutt Cartel allies gain any buffs copied by 4-LOM for every unique buff Hutt Cartel allies have they gain 150% Max Offense stacking and recover 10% of their Max Health and Protection. Unique 2: Directive Override 4-LOM has +25% Speed and Offense. If Zuckuss is an active ally he also gains these stats. Unique 3: 4-LOM's Payout Whenever 4-LOM receives a Reward from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: 4-LOM gains Offense Up, Critical Chance Up, and Critical damage up for 2 Turns. 4-LOM's buffs cannot be dispelled by enemies. (Buffs will expire under normal conditions.)53Views2likes1CommentCharacter Idea: The Stranger
Unit Name: The Stranger Relic Amplifier: Cortosis Helmet Affiliation: Dark Side, Attacker Tags: Unaligned Force User This game has had a lot of Sith characters unlocked through conquest (3); a fourth would be pushing it, but The Stranger would be an ideal character, as he loves to fight dirty and single-handedly destroyed an entire Jedi Strike Force, leaving only one survivor. In Grand Arenas, he'll be a one man army, like the Wampa; they work better alone.310Views4likes8CommentsHONEY BADGERS LOOKING FOR 1!
HONEY BADGERS are looking to fill one spot ASAP. We have been around since day one and are EXTREMELY stable. Currently at 595 mil GP with an opening. GREAT environment and we have a TON of fun in game chat and on discord. Discord includes an anything goes channel, a gear exchange channel, a leave of absence channel (we understand real life comes first), counters channel, raid channel, conquest channel, food channel and one just for jokes among many others. We try to keep it light and fun while kicking butt in all facets of the game. We’re US EST based, but have members in all different time zones. Looking for focused players that don't need to be reminded to get their daily tickets, compete in guild events and work as part of the team. Our motto has always been, “Try hard, but chill”. LOOKING FOR PLAYERS WHO WILL STICK WITH US AND GROW. Would prefer 11+ mil gp but 10mil+ GP's will be considered with the right attitude and roster. Extremely competitive in TW and TB. WE HIT ABOVE OUR WEIGHT. Dedicated officers willing to work for the guild and give any advice or help needed to help folks progress. 39 stars in ROTE (SOON TO BE MORE!) and we open Zeffo & Mandalore 288 wins in TW & we're consistently ranked in the top 150 guilds in the game (we love the swarm attacks. We're Badgers lol) ORDER 66 RAID: Strong guild focus on achieving the 245 mil box in the NEAR future. We're currently the 175th ranked guild in the game in the raid Requirements: Use discord & be registered on swgoh.gg Get your tickets daily Contribute in ALL aspects of the game & be a team player NO DRAMA "Never say die" attitude with guild events. We like to win ***We are NOT an Alliance. Just one guild/family of players working together to be the best we can be If this sounds like a fit or if you have questions, please contact walt6611 on discord145Views0likes10CommentsRecruiting guild members - Ordo Xenos
Guild name is Ordo Xenos, must be active to join. must only be inactive for 11 days before removal. we usually do TW, TB, Raids. I am around 7 million. but there are 5 higher than me and highest is 10 million. Casual guild. My player name is Al Icon reply your ally code or join “Ordo Xenos” directly.920Views0likes5CommentsCrystal Pop Up Notification Clarification
Hello Holotable Heroes, If you closed down the pop up that gave you Crystals, it'll pop up again tomorrow so be on the look out. Also note: You had to be level 85 to see the pop up And screw it, if you decided to read this post, let me know about a character you'd like to see in SWGOH and why, leave your Ally code and ill swing through here in a couple days to sling some more Crystals, just don't tell the PMCG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team23KViews127likes2815CommentsCaij won't give out bounties.
I've seen a bunch of posts say this was fixed, so I was wondering how to get more bounties from Caij after she stops giving them out. I followed the rumors and I might have killed Killi Oso too early? Is my save just ruined, or is it actually patched?17Views0likes1Comment
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