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You totally ignore the fact that the player's monitor is always working at a refresh rate of 240hz or 300hz. You force the frame rate of waiting in the lobby to be locked at 60fps, which brings huge visual discomfort. I can't imagine how stupid it is for people to put this decision directly into the update without giving players a choice.
It's about the amount of frames being generated to give the GPU some time to cool down.
If there are less frames being generated in the lobby, then this should make that possible.
As long as you are focussed in the game, it should render the specified amount of frames pushed by the game to that monitor. So even if you have a 180Hz monitor, with 60FPS being pushed, it won't render more than that.
Regardless, they added an extra command in the recent update to override the 60 FPS lock in the lobbies, this can be configured by adding this as a launch option or in a CFG: lobby_max_fps
So using it as a launch option for example: '+lobby_max_fps 180' will cap your FPS to that number.
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