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bbe64ow7pdpr's avatar
bbe64ow7pdpr
Seasoned Adventurer
6 hours ago

CE-108255-1 is NOT a PSN error – Edit Teams & Kick Off are broken in EA FC 26

There are at least 15 separate threads about the CE-108255-1 error in connection with EA FC 26. None of them have received a meaningful response from EA community managers.

Two exceptions:

  1. One thread was closed without engagement because it was written in a different language.
  2. In another thread, the issue was redirected to PlayStation support, claiming it is a PSN system error, linking to this troubleshooting page:
    https://www.playstation.com/en-ie/support/error-codes/ps5/ce-108255-1/

The problem:
The proposed solutions on that page do not fix the issue for most of us.

Yes, CE-108255-1 can be a general PS5 system error.
But in this case, it is very clearly tied to EA FC 26 — specifically to:

  • Edit Teams
  • Custom squad editing
  • Kick Off mode (CPU vs CPU included)

After extensive testing by multiple users over months, the pattern is obvious:

The error occurs after heavy squad editing.
It appears the EA FC 26 database becomes corrupted at its core.
Once that happens, certain team constellations in Kick Off mode immediately trigger CE-108255-1.

This is not random.
This is reproducible.
This is not fixed by:

  • Reinstalling the game
  • Rebuilding the database
  • Deleting save data
  • Changing graphics settings
  • Clearing cache

Many of us have spent hours recreating squads from scratch — only for the issue to return.

Here is one of the larger threads documenting the problem in detail:
Edit Teams and Kick Off mode are broken functions of EA FC26 | EA Forums - 13076308 

And there are many more reporting the same behavior.

This has been ongoing for over six months.

At this point, the issue is not “lack of troubleshooting.”
It is lack of acknowledgment.

What we need:

  • Confirmation that this is being investigated
  • Transparency about whether the squad database has structural limits
  • A fix — or at least a statement about known limitations

Edit Teams and Kick Off are core offline features.
If heavy editing permanently breaks the mode, that is a fundamental design flaw — not a PlayStation error.

We need a real response from EA, not a redirect to Sony.

  1. While in some almost non-existing cases, it CAN be an PSN-system-error, it's mostly because of an corrupt EA FC database, that is broken in its core. But while many of us tried to tell them for over half a year now, nobody cares - as you can see here: 

Edit Teams and Kick Off mode are broken functions of EA FC26 | EA Forums - 13076308 

Or in the countless other threads regarding this issue:

Game repeatedly crashes during gameplay and shows error CE-108255-1 every time | EA Forums - 12979849 

CE-108255-1 | EA Forums - 12679144 

Error CE-108255-1 (Game freezes) | EA Forums - 12619989

CE-108255-1 fc26 | EA Forums - 13185514 

Game crash with error CE-108255-1 in different modes | EA Forums - 12908052 

CE 108255-1 | EA Forums - 12633197 

CE-108255-1 Error when working with edited teams or custom squads | EA Forums - 12962952 

Crash CE-108255-1 still occurs day 4. | EA Forums - 12963665 

C-108255-1 error code | EA Forums - 13057786 

EA FC 26 – Squad Editing Causes CE-34878-0 Crash (PS4) | EA Forums - 12739073 

Game Crushes after player transfer | EA Forums - 12816473 

1 Reply

  • bbe64ow7pdpr's avatar
    bbe64ow7pdpr
    Seasoned Adventurer
    6 hours ago

    Below is a structured reproduction report for internal testing. It’s not a speculation, because this behavior has been reproduced multiple times.

    Environment

    • Platform: PS5
    • Game: EA SPORTS FC 26
    • Mode: Kick Off
    • Match Type: CPU vs CPU
    • No Live Roster
    • No created players
    • Only existing licensed players
    • 24 players per club
    • Minimum 2 goalkeepers per club
    • No loan players

     

    Reproduction Steps

    1. Start with a clean install / clean database.
    2. Go to Edit Teams.
    3. Select a club.
    4. Remove almost all original players from that club.
    5. Transfer 24 existing players from other clubs into that club.
    6. Repeat this process for 8–10 different clubs.
      • Only edit two clubs at a time.
      • Restart the game after every two clubs (to avoid immediate crash).
    7. After editing around 8–10 clubs, go to Kick Off mode.
    8. Select two edited teams.
    9. Select kits.
    10. Confirm match start.

     

    Expected Result

    Match loads normally.

    Actual Result

    Game crashes immediately with error:
    CE-108255-1

    Important Observations

    • The crash does NOT occur on a clean database.
    • It does NOT happen after editing only 1–2 clubs.
    • It appears only after large-scale squad restructuring.
    • The crash is deterministic:
      • Some team constellations still work.
      • Most combinations trigger the error.
    • Reinstalling the game does not fix it if the corrupted squad file is reused.
    • Rebuilding PS5 database does not fix it.
    • Clearing cache does not fix it.
    • Graphics settings are irrelevant.

     

    Behavior Pattern Suggests

    This does not behave like a PSN system error.

    It behaves like:

    • Squad database index overflow
    • Player ID reference corruption
    • Hidden roster validation failure
    • Memory allocation issue when too many original references are removed
    • Or an undocumented internal transfer/edit limit

    The fact that certain team combinations still work strongly suggests broken internal references rather than a system-level crash.

    Why This Is Critical

    Edit Teams and Kick Off are core offline features.

    If heavy (but legitimate) editing corrupts the database in a way that permanently breaks Kick Off mode, then:

    • The squad system has a structural integrity issue.
    • There may be an undocumented technical limitation.
    • Advanced offline leagues become impossible.

    We are not creating hundreds of custom players.
    We are not exceeding squad size limits.
    We are not modifying game files externally.

    We are using the built-in editing tools.

    Request to EA

    Please clarify:

    • Is there a known internal limit to squad restructuring?
    • Is there a maximum safe number of transfer operations?
    • Is the squad database integrity being validated internally?
    • Can this issue be escalated to QA for reproduction testing?

    If needed, we can provide step-by-step recreation data and exact clubs used.

    Redirecting this to Sony does not match the reproducible pattern observed.

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