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Self-Discovery system
What is Self-Discovery system? It's a system which add new personality traits to young adult and older sims. Young adult and older sims can have a maximum of 6 personality traits. If self-discovery moments come to younger sims or pets, decline them.
Most of the self-discovery moments come from Growing Together. A few special cases won't require the pack.
Each trait is put in one of the categories which the game tracks. Some categories categories have maximum and minimum values while others only have a maximum value. Once a certain threshold is met, the game will either:
- Suggest your sim a random trait from the category.
- If one of sim's traits is in the category but in the opposite value, a trait replacement is suggested.
- If sim already has a trait from the category and in the same value, nothing happens.
Sims can have up to three self-discovery moments in their life. Declining a trait suggestion won't count towards the limit. Using a Re-Traiting potion will remove the extra traits (unclear if it resets the counter though).
Here is each category. Under each category I'll show what traits are associated with it and include additional posts on the message and interaction that help towards it. If it's a category with minimum and maximum values, I will use + and - symbols to indicate it (+ can replace - and vice versa).
- Active
- Active
- Lazy
- Ambition
- Ambitious
- Overachiever
- Self-Assured
- Chased by Death
- Animal
- Animal Enthusiast
- Cat Lover
- Dog Lover
- Creative
- Art Lover
- Creative
- Maker
- Music Lover
- Critic
- Foodie
- Economy
- Freegan
- Kleptomaniac
- Materialistic
- Family
- Family-Oriented
- Hates Children
- Fragile
- Squeamish
- Green
- Green Fiend
- Recycle Disciple
- Hygiene
- Neat
- Slob
- Islander
- Child of the Islands
- Child of the Ocean
- Jealous
- Jealous
- Metabolism
- Glutton
- Lactose Intolerant
- Vegetarian
- Mood
- Cheerful
- Gloomy
- Hot-Headed
- Outdoorsy
- Loves Outdoors
- Adventurous
- Party
- Dance Machine
- Party Animal
- Relationship
- Loyal
- Noncommittal
- Romance
- Romantic
- Lovebug
- Unflirty
- Romantically Reserved
- Scared
- Erratic
- Paranoid
- Silly
- Childish
- Goofball
- Cringe
- Skill
- Clumsy
- Perfectionist
- Smart
- Bookworm
- Genius
- Snob
- High Maintenance
- Self-Absorbed
- Snob
- Skeptical
- Social
- Bro
- Insider
- Nosy
- Loner
- Outgoing
- Socially Awkward
- Tech
- Geek
- Virtues
- Evil
- Good
- Mean
- Proper
- Generous
- NeighborTraits
- Wise
Hygiene
It tracks how much your sim cleans and how high they keep their Hygiene need.
This is a min/max value category, including these traits:
- Neat +
- Slob -
More info:
- EgonVM2 months agoSeasoned Ace
Potential Interactions
+ Interactions
- Cleaning
- Becoming stressed after cleaning
- Vacuuming a pristine floor
- Checking resources in a Werewolf Pack.
- Fishing in Moonwood Mill
- Making Grilled Lunafish
- Interactions
- Low Hygiene need (low enough for an Uncomfortable moodlet) (This will not take effect when vacationing in Granite Falls unless Filthy stage is reached)
- EgonVM2 months agoSeasoned Ace
Suggestion messages
Neat
[Sim Name] has enjoyed cleaning and doing household chores recently. There's a sparkle of joy when things are Neat!
When replacing Slob trait:
[Sim Name] has been cleaning a lot more lately. Could they prefer a more Neat and clean environment versus living as a Slob.
Slob
[Sim Name] hasn't paid much attention to being clean these days. The filthy mess of a Slob is starting to feel comfortable.
When replacing Neat trait:
[Sim Name] is finding it hard to keep a Neat home and life. [Sim Name] is starting to prefer the freedom of being a carefree Slob?
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