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Self-Discovery system
What is Self-Discovery system? It's a system which add new personality traits to young adult and older sims. Young adult and older sims can have a maximum of 6 personality traits. If self-discovery moments come to younger sims or pets, decline them.
Most of the self-discovery moments come from Growing Together. A few special cases won't require the pack.
Each trait is put in one of the categories which the game tracks. Some categories categories have maximum and minimum values while others only have a maximum value. Once a certain threshold is met, the game will either:
- Suggest your sim a random trait from the category.
- If one of sim's traits is in the category but in the opposite value, a trait replacement is suggested.
- If sim already has a trait from the category and in the same value, nothing happens.
Sims can have up to three self-discovery moments in their life. Declining a trait suggestion won't count towards the limit. Using a Re-Traiting potion will remove the extra traits (unclear if it resets the counter though).
Here is each category. Under each category I'll show what traits are associated with it and include additional posts on the message and interaction that help towards it. If it's a category with minimum and maximum values, I will use + and - symbols to indicate it (+ can replace - and vice versa).
- Active
- Active
- Lazy
- Ambition
- Ambitious
- Overachiever
- Self-Assured
- Chased by Death
- Animal
- Animal Enthusiast
- Cat Lover
- Dog Lover
- Creative
- Art Lover
- Creative
- Maker
- Music Lover
- Critic
- Foodie
- Economy
- Freegan
- Kleptomaniac
- Materialistic
- Family
- Family-Oriented
- Hates Children
- Fragile
- Squeamish
- Green
- Green Fiend
- Recycle Disciple
- Hygiene
- Neat
- Slob
- Islander
- Child of the Islands
- Child of the Ocean
- Jealous
- Jealous
- Metabolism
- Glutton
- Lactose Intolerant
- Vegetarian
- Mood
- Cheerful
- Gloomy
- Hot-Headed
- Outdoorsy
- Loves Outdoors
- Adventurous
- Party
- Dance Machine
- Party Animal
- Relationship
- Loyal
- Noncommittal
- Romance
- Romantic
- Lovebug
- Unflirty
- Romantically Reserved
- Scared
- Erratic
- Paranoid
- Silly
- Childish
- Goofball
- Cringe
- Skill
- Clumsy
- Perfectionist
- Smart
- Bookworm
- Genius
- Snob
- High Maintenance
- Self-Absorbed
- Snob
- Skeptical
- Social
- Bro
- Insider
- Nosy
- Loner
- Outgoing
- Socially Awkward
- Tech
- Geek
- Virtues
- Evil
- Good
- Mean
- Proper
- Generous
- NeighborTraits
- Wise
Family
This tracks how much sim spends time with their family and making one, while reducing each time your sim is mean to a child or toddler.
This is a min/max value category, including these traits:
- Family-Oriented +
- Hates Children -
More info:
- EgonVM3 months agoSeasoned Ace
Potential Interactions
+ Interactions
- Attending family member's birthday party
- Interacting with a family member (large families help more towards the self-discovery)
- Getting engaged
- Getting married or renewing vows.
- Having a baby or adopting.
- Having family stay over
- Having a Family Reunion
- Improving Parenting skill
- Interactions
- Being mean to a child or a toddler.
- EgonVM3 months agoSeasoned Ace
Suggestion messages
Family-Oriented
[Sim Name] has enjoyed spending time with family recently. It's become very important for them to bond with their family.
When replacing Hates Children trait:
Hates Children might be a stronger feeling than originally thought. In fact, [Sim Name] is starting to feel really Family-Oriented lately.
Hates Children
[Sim Name] has been really mean to children lately. Is it an off-day or could it be that [Sim Name] Hates Children?
When replacing Family-Oriented trait:
[Sim Name]'s had it with rude children! Recent negative interactions with children are making them feel not so Family-Oriented. Maybe [Sim Name] Hates Children?
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