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Self-Discovery system
What is Self-Discovery system? It's a system which add new personality traits to young adult and older sims. Young adult and older sims can have a maximum of 6 personality traits. If self-discovery moments come to younger sims or pets, decline them.
Most of the self-discovery moments come from Growing Together. A few special cases won't require the pack.
Each trait is put in one of the categories which the game tracks. Some categories categories have maximum and minimum values while others only have a maximum value. Once a certain threshold is met, the game will either:
- Suggest your sim a random trait from the category.
- If one of sim's traits is in the category but in the opposite value, a trait replacement is suggested.
- If sim already has a trait from the category and in the same value, nothing happens.
Sims can have up to three self-discovery moments in their life. Declining a trait suggestion won't count towards the limit. Using a Re-Traiting potion will remove the extra traits (unclear if it resets the counter though).
Here is each category. Under each category I'll show what traits are associated with it and include additional posts on the message and interaction that help towards it. If it's a category with minimum and maximum values, I will use + and - symbols to indicate it (+ can replace - and vice versa).
- Active
- Active
- Lazy
- Ambition
- Ambitious
- Overachiever
- Self-Assured
- Animal
- Animal Enthusiast
- Cat Lover
- Dog Lover
- Creative
- Art Lover
- Creative
- Maker
- Music Lover
- Critic
- Foodie
- Economy
- Freegan
- Kleptomaniac
- Materialistic
- Family
- Family-Oriented
- Hates Children
- Fragile
- Squeamish
- Green
- Green Fiend
- Recycle Disciple
- Hygiene
- Neat
- Slob
- Islander
- Child of the Islands
- Child of the Ocean
- Jealous
- Jealous
- Metabolism
- Glutton
- Lactose Intolerant
- Vegetarian
- Mood
- Cheerful
- Gloomy
- Hot-Headed
- Outdoorsy
- Loves Outdoors
- Adventurous
- Party
- Dance Machine
- Party Animal
- Relationship
- Loyal
- Noncommittal
- Romance
- Romantic
- Lovebug
- Unflirty
- Romantically Reserved
- Scared
- Erratic
- Paranoid
- Silly
- Childish
- Goofball
- Cringe
- Skill
- Clumsy
- Perfectionist
- Smart
- Bookworm
- Genius
- Snob
- High Maintenance
- Self-Absorbed
- Snob
- Social
- Bro
- Insider
- Nosy
- Loner
- Outgoing
- Socially Awkward
- Tech
- Geek
- Virtues
- Evil
- Good
- Mean
- Proper
- Generous
- NeighborTraits
- Wise
Romance
Seems to track how many successful romantic interactions has your sim done.
This is a min/max value category, including these traits:
- Romantic +
- Lovebug +
- Unflirty -
- Romantically Reserved -
More info:
- Potential Interactions
- Suggestion messages
- EgonVM13 hours agoSeasoned Ace
Potential Interactions
Romance interactions?
- EgonVM13 hours agoSeasoned Ace
Suggestion messages
Romantic
[Sim Name] is starting to feel like an expert at flirting these days. At heart, they just might be a true Romantic!
When replacing Unflirty trait:
[Sim Name] has had some really successful Romantic interactions lately. Is it possible [Sim Name] has unlocked their Unflirty heart?
When replacing Romantically Reserved trait:
Lovebug
When replacing Unflirty trait:
When replacing Romantically Reserved trait:
Unflirty
[Sim Name] has not been feeling very romantic lately and is starting to feel kind of Unflirty.
When replacing Romantic trait:
[Sim Name] is feeling pretty Unflirty lately with all of their recent failed Romantic social interactions.
When replacing Lovebug trait:
Romantically Reserved
When replacing Romantic trait:
When replacing Lovebug trait:
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