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Self-Discovery system
What is Self-Discovery system? It's a system which add new personality traits to young adult and older sims. Young adult and older sims can have a maximum of 6 personality traits. If self-discovery moments come to younger sims or pets, decline them.
Most of the self-discovery moments come from Growing Together. A few special cases won't require the pack.
Each trait is put in one of the categories which the game tracks. Some categories categories have maximum and minimum values while others only have a maximum value. Once a certain threshold is met, the game will either:
- Suggest your sim a random trait from the category.
- If one of sim's traits is in the category but in the opposite value, a trait replacement is suggested.
- If sim already has a trait from the category and in the same value, nothing happens.
Sims can have up to three self-discovery moments in their life. Declining a trait suggestion won't count towards the limit. Using a Re-Traiting potion will remove the extra traits (unclear if it resets the counter though).
Here is each category. Under each category I'll show what traits are associated with it and include additional posts on the message and interaction that help towards it. If it's a category with minimum and maximum values, I will use + and - symbols to indicate it (+ can replace - and vice versa).
- Active
- Active
- Lazy
- Ambition
- Ambitious
- Overachiever
- Self-Assured
- Chased by Death
- Animal
- Animal Enthusiast
- Cat Lover
- Dog Lover
- Creative
- Art Lover
- Creative
- Maker
- Music Lover
- Critic
- Foodie
- Economy
- Freegan
- Kleptomaniac
- Materialistic
- Family
- Family-Oriented
- Hates Children
- Fragile
- Squeamish
- Green
- Green Fiend
- Recycle Disciple
- Hygiene
- Neat
- Slob
- Islander
- Child of the Islands
- Child of the Ocean
- Jealous
- Jealous
- Metabolism
- Glutton
- Lactose Intolerant
- Vegetarian
- Mood
- Cheerful
- Gloomy
- Hot-Headed
- Outdoorsy
- Loves Outdoors
- Adventurous
- Party
- Dance Machine
- Party Animal
- Relationship
- Loyal
- Noncommittal
- Romance
- Romantic
- Lovebug
- Unflirty
- Romantically Reserved
- Scared
- Erratic
- Paranoid
- Silly
- Childish
- Goofball
- Cringe
- Skill
- Clumsy
- Perfectionist
- Smart
- Bookworm
- Genius
- Snob
- High Maintenance
- Self-Absorbed
- Snob
- Skeptical
- Social
- Bro
- Insider
- Nosy
- Loner
- Outgoing
- Socially Awkward
- Tech
- Geek
- Virtues
- Evil
- Good
- Mean
- Proper
- Generous
- NeighborTraits
- Wise
Economy
This seems to track how much money your sim earns and spends.
This is a min/max value category, including these traits:
- Kleptomaniac +
- Materialistic +
- Freegan -
More info:
- EgonVM3 days agoSeasoned Ace
Potential Interactions
+ Interactions
- Buying artwork worth over 500 Simoleons
- Having a Money Tree
- Interactions
- EgonVM3 days agoSeasoned Ace
Suggestion messages
Kleptomaniac
[Sim Name] seems to enjoy money and expensive artwork lately. Becoming a Kleptomaniac might make it easier to get...
When replacing Freegan trait:
[Sim Name] is starting to like expensive things or making quick simoleons. 'Borrowing' things as a Kleptomaniac might just be more lucrative than being a Freegan.
Materialistic
[Sim Name] seems to enjoy money and expensive artwork lately. A Materialistic lifestyle is luxurious but expensive!
When replacing Freegan trait:
[Sim Name] is starting to like expensive things or making quick simoleons. Is [Sim Name] becoming Materialistic and forgoing the Freegan moral code?
Freegan
[Sim Name] appears to be living a more Freegan lifestyle these days. [Sim Name]'s opting for things that reduce waste.
When replacing Kleptomaniac trait:
[Sim Name] wonders if it's time to shed their Kleptomaniac 'borrowing' ways in place of a more socially-acceptable thrifty Freegan approach.
When replacing Materialistic trait:
[Sim Name] appears to be shedding their Materialistic ways and living a more thrifty Freegan lifestyle.
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