Forum Discussion
Self-Discovery system
What is Self-Discovery system? It's a system which add new personality traits to young adult and older sims. Young adult and older sims can have a maximum of 6 personality traits. If self-discovery moments come to younger sims or pets, decline them.
Most of the self-discovery moments come from Growing Together. A few special cases won't require the pack.
Each trait is put in one of the categories which the game tracks. Some categories categories have maximum and minimum values while others only have a maximum value. Once a certain threshold is met, the game will either:
- Suggest your sim a random trait from the category.
- If one of sim's traits is in the category but in the opposite value, a trait replacement is suggested.
- If sim already has a trait from the category and in the same value, nothing happens.
Sims can have up to three self-discovery moments in their life. Declining a trait suggestion won't count towards the limit. Using a Re-Traiting potion will remove the extra traits (unclear if it resets the counter though).
Here is each category. Under each category I'll show what traits are associated with it and include additional posts on the message and interaction that help towards it. If it's a category with minimum and maximum values, I will use + and - symbols to indicate it (+ can replace - and vice versa).
- Active
- Active
- Lazy
- Ambition
- Ambitious
- Overachiever
- Self-Assured
- Animal
- Animal Enthusiast
- Cat Lover
- Dog Lover
- Creative
- Art Lover
- Creative
- Maker
- Music Lover
- Critic
- Foodie
- Economy
- Freegan
- Kleptomaniac
- Materialistic
- Family
- Family-Oriented
- Hates Children
- Fragile
- Squeamish
- Green
- Green Fiend
- Recycle Disciple
- Hygiene
- Neat
- Slob
- Islander
- Child of the Islands
- Child of the Ocean
- Jealous
- Jealous
- Metabolism
- Glutton
- Lactose Intolerant
- Vegetarian
- Mood
- Cheerful
- Gloomy
- Hot-Headed
- Outdoorsy
- Loves Outdoors
- Adventurous
- Party
- Dance Machine
- Party Animal
- Relationship
- Loyal
- Noncommittal
- Romance
- Romantic
- Lovebug
- Unflirty
- Romantically Reserved
- Scared
- Erratic
- Paranoid
- Silly
- Childish
- Goofball
- Cringe
- Skill
- Clumsy
- Perfectionist
- Smart
- Bookworm
- Genius
- Snob
- High Maintenance
- Self-Absorbed
- Snob
- Social
- Bro
- Insider
- Nosy
- Loner
- Outgoing
- Socially Awkward
- Tech
- Geek
- Virtues
- Evil
- Good
- Mean
- Proper
- Generous
- NeighborTraits
- Wise
NeighborTraits
Requires For Rent, but doesn't require Growing Together. Has a chance to be suggested once a sim ages up to an elder.
This is a one-value category, including this trait:
- Wise
More info:
- EgonVM21 days agoSeasoned Ace
Potential Interactions
This is a category which can be suggested once your sim ages up to elder stage. However, you can increase the chance of it being suggested.
The base chance of it happening is 10.
Having following skills above level 5 multiply the chance by 1.25 each:
- Logic
- Medium
- Programming
- Writing
- Rocket Science
- Research and Debate
- Robotics
- Wellness
- Knitting
And the following personality traits multiply the chance by 1.5 each:
- Bookworm
- Geek
- Genius
- Creative
- Adventurous
- Overachiever
The following reward traits also multiply the chance by 1.5 each:
- Entrepreneurial
- Creative Visionary
- Brave
- Mentor
- Great Storyteller
- The Knowledge
- Sickness Resistant
- Scientists' Expert Repair hidden trait
- Memorable
Theoretically, the max chance of the Wise trait being suggested is above 100, which is basically guaranteed.
However, having the following traits will block out this category from being suggested:
- Cringe
- Snob
- Hot-Headed
- Erratic
- EgonVM21 days agoSeasoned Ace
Suggestion messages
Wise
[Sim Name] has finally reached their golden years, and has quite a few stories to tell about their journey. Could this Sim be Wise?
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