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Self-Discovery system
What is Self-Discovery system? It's a system which add new personality traits to young adult and older sims. Young adult and older sims can have a maximum of 6 personality traits. If self-discovery moments come to younger sims or pets, decline them.
Most of the self-discovery moments come from Growing Together. A few special cases won't require the pack.
Each trait is put in one of the categories which the game tracks. Some categories categories have maximum and minimum values while others only have a maximum value. Once a certain threshold is met, the game will either:
- Suggest your sim a random trait from the category.
- If one of sim's traits is in the category but in the opposite value, a trait replacement is suggested.
- If sim already has a trait from the category and in the same value, nothing happens.
Sims can have up to three self-discovery moments in their life. Declining a trait suggestion won't count towards the limit. Using a Re-Traiting potion will remove the extra traits (unclear if it resets the counter though).
Here is each category. Under each category I'll show what traits are associated with it and include additional posts on the message and interaction that help towards it. If it's a category with minimum and maximum values, I will use + and - symbols to indicate it (+ can replace - and vice versa).
- Active
- Active
- Lazy
- Ambition
- Ambitious
- Overachiever
- Self-Assured
- Animal
- Animal Enthusiast
- Cat Lover
- Dog Lover
- Creative
- Art Lover
- Creative
- Maker
- Music Lover
- Critic
- Foodie
- Economy
- Freegan
- Kleptomaniac
- Materialistic
- Family
- Family-Oriented
- Hates Children
- Fragile
- Squeamish
- Green
- Green Fiend
- Recycle Disciple
- Hygiene
- Neat
- Slob
- Islander
- Child of the Islands
- Child of the Ocean
- Jealous
- Jealous
- Metabolism
- Glutton
- Lactose Intolerant
- Vegetarian
- Mood
- Cheerful
- Gloomy
- Hot-Headed
- Outdoorsy
- Loves Outdoors
- Adventurous
- Party
- Dance Machine
- Party Animal
- Relationship
- Loyal
- Noncommittal
- Romance
- Romantic
- Lovebug
- Unflirty
- Romantically Reserved
- Scared
- Erratic
- Paranoid
- Silly
- Childish
- Goofball
- Cringe
- Skill
- Clumsy
- Perfectionist
- Smart
- Bookworm
- Genius
- Snob
- High Maintenance
- Self-Absorbed
- Snob
- Social
- Bro
- Insider
- Nosy
- Loner
- Outgoing
- Socially Awkward
- Tech
- Geek
- Virtues
- Evil
- Good
- Mean
- Proper
- Generous
- NeighborTraits
- Wise
Virtues
Seems to track how your sim treats other sims and what good or bad things they do.
This is a min/max value category, including these traits:
- Good +
- Proper +
- Generous +
- Evil -
- Mean -
More info:
- Potential Interactions
- Suggestion messages
- EgonVM12 hours agoSeasoned Ace
Potential Interactions
Friendly and mean interactions?
- EgonVM12 hours agoSeasoned Ace
Suggestion messages
Good
[Sim Name] has been doing Good things lately. [Sim Name] isn't a 'goody-two-shoes' or anything, but they can be.
When replacing Evil trait:
[Sim Name] has been pretty Good lately. Is this a fluke or has [Sim Name] truly reformed from Evil?
When replacing Mean trait:
[Sim Name] is learning the hard way that not many like Mean Sims. So has [Sim Name] been taking a new approach as a Good Sim.
Proper
[Sim Name] feels being Proper is very important to them and seems to be spending more time on themselves.
When replacing Evil trait:
[Sim Name] has felt the spark of reform! Should they change their Evil ways and live a more Proper life?
When replacing Mean trait:
[Sim Name] has felt the spark of reform! Should they change their Evil ways and live a more Proper life?
Generous
[Sim Name] is awfully Generous, wouldn't you agree?
When replacing Evil trait:
[Sim Name] sure is Generous, has [Sim Name] forgone their wicked ways?
When replacing Mean trait:
[Sim Name] has been feeling pangs of regret for their past Mean actions, could they actually be a Generous Sim deep down inside?
Evil
[Sim Name] has been dabbling in the dark side of life and a spark of Evil has taken root.
When replacing Good trait:
[Sim Name] hasn't been very Good lately. Is that a glimmer of Evil twinkling in their eye?
When replacing Proper trait:
[Sim Name] has not been very nice to others lately. [Sim Name] is finding being Proper to be such a bore... Evil is where the fun is at!
Mean
[Sim Name] has felt the sweet tangy thrill of being Mean! Should they let it become a part of their personality?
When replacing Good trait:
[Sim Name] is finding being Good to be overrated. [Sim Name] is enjoying the thrill of being Mean!
When replacing Proper trait:
[Sim Name] is finding Proper to be too much work. In fact, [Sim Name] has been pretty Mean lately.
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