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Self-Discovery system
What is Self-Discovery system? It's a system which add new personality traits to young adult and older sims. Young adult and older sims can have a maximum of 6 personality traits. If self-discovery moments come to younger sims or pets, decline them.
Most of the self-discovery moments come from Growing Together. A few special cases won't require the pack.
Each trait is put in one of the categories which the game tracks. Some categories categories have maximum and minimum values while others only have a maximum value. Once a certain threshold is met, the game will either:
- Suggest your sim a random trait from the category.
- If one of sim's traits is in the category but in the opposite value, a trait replacement is suggested.
- If sim already has a trait from the category and in the same value, nothing happens.
Sims can have up to three self-discovery moments in their life. Declining a trait suggestion won't count towards the limit. Using a Re-Traiting potion will remove the extra traits (unclear if it resets the counter though).
Here is each category. Under each category I'll show what traits are associated with it and include additional posts on the message and interaction that help towards it. If it's a category with minimum and maximum values, I will use + and - symbols to indicate it (+ can replace - and vice versa).
- Active
- Active
- Lazy
- Ambition
- Ambitious
- Overachiever
- Self-Assured
- Animal
- Animal Enthusiast
- Cat Lover
- Dog Lover
- Creative
- Art Lover
- Creative
- Maker
- Music Lover
- Critic
- Foodie
- Economy
- Freegan
- Kleptomaniac
- Materialistic
- Family
- Family-Oriented
- Hates Children
- Fragile
- Squeamish
- Green
- Green Fiend
- Recycle Disciple
- Hygiene
- Neat
- Slob
- Islander
- Child of the Islands
- Child of the Ocean
- Jealous
- Jealous
- Metabolism
- Glutton
- Lactose Intolerant
- Vegetarian
- Mood
- Cheerful
- Gloomy
- Hot-Headed
- Outdoorsy
- Loves Outdoors
- Adventurous
- Party
- Dance Machine
- Party Animal
- Relationship
- Loyal
- Noncommittal
- Romance
- Romantic
- Lovebug
- Unflirty
- Romantically Reserved
- Scared
- Erratic
- Paranoid
- Silly
- Childish
- Goofball
- Cringe
- Skill
- Clumsy
- Perfectionist
- Smart
- Bookworm
- Genius
- Snob
- High Maintenance
- Self-Absorbed
- Snob
- Social
- Bro
- Insider
- Nosy
- Loner
- Outgoing
- Socially Awkward
- Tech
- Geek
- Virtues
- Evil
- Good
- Mean
- Proper
- Generous
- NeighborTraits
- Wise
Skill
Seems to track how many mistakes and poor quality things has your sim made, with each mistake gaining points.
This is a min/max value category, including these traits:
- Perfectionist +
- Clumsy -
More info:
- Potential Interactions
- Suggestion messages
- EgonVM12 hours agoSeasoned Ace
Potential Interactions
Succeeding or failing interactions?
- EgonVM12 hours agoSeasoned Ace
Suggestion messages
Perfectionist
[Sim Name] has been quite a Perfectionist lately! [Sim Name] thinks things should be done with high skill and lots of focus.
When replacing Clumsy trait:
[Sim Name] has been nailing it! Clumsy no more, has [Sim Name] discovered the key to being a Perfectionist?
Clumsy
[Sim Name] has been making quite a number of Clumsy mistakes while exercising, cooking, or crafting lately.
When replacing Perfectionist trait:
[Sim Name] can't seem to do anything right lately, making Clumsy mistakes left and right! Maybe it's time to let go of the need to be a Perfectionist.
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