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Idea for an Assault legend
I feel the ability to gain height and drop from height is too easy, it's just an ingrained mechanic that people do naturally and pay no mind to. The advantage that high ground gives you in an end game ring situation gives the team on height a significant advantage because all they have left to do is drop down and clean house once they get some free damage. I think a legend that counters vertical movement by enabling fall damage would be interesting and would force you to think about the consequences of vertical positioning. Obviously the advantage of height is usually earned through positioning and rotation so I'm not writing this as a complaint, it's not an issue that needs fixing, but I think it would be interesting to consider an "anti movement" type legend that makes players think twice about what might be considered a "god spot". Especially now with the addition of so many vertical movement abilities (valk, revenant, fuse, alter, pathfinder, octane, horizon, ash, vantage, loba, newcastle). The ability to gain height fast is mind numbingly easy. Maybe the ability would be like an aoe ult that increases the gravity in a certain space for all players. Could just be a horizon rework honestly. Or maybe like a seer tac type ability that imposes increased gravity or fall damage onto one player for a short period called like "boots of iron" or something, more like a high skill timing type ability. The legend could wear heavy **bleep** boots but since their legs are jacked as **bleep** they would run the same speed as everyone else except with a passive that does damage to players that you jump onto. Idk if any of this could be viable but I just thought I wanted to get this idea out there somewhere.HeteroSapien692 hours agoNewcomer6Views0likes0CommentsSave apex remove eomm and sbmm before it's too late
Just make the game natural fill a match with the first 60 players and let them go at it with everyone having the same hit boxes and what not stop trying to make every player equal by nerfing/buffing them during a match you're ruining the game ive been playing this game for 5 years and don't want to see it die if you make a good game people will play it and buy things please stop trying to manipulate people into buying skins if the game is good they will buy skins you are destroying a great game with these stupid manipulative tactics you are losing money just make the game enjoyable and naturalDazmuf2 hours agoNew Traveler410Views2likes12CommentsMatchmaking Issues
im sick and tired of constantly being put into lobbies with Masters and Pred players when ive only ever hit gold. i dont usually play ranked i play to have fun but i can play 9/10 games and have either Masters or Pred players in my lobby making it unplayable. why is this still and issue ive been playing for years and i swear its getting worse. not only that but the servers are terrible. this game has been out for 7 years and somehow has the worst serves out of any shooter. i really do love this game but the current problems with it for the people who play casually and play to have fun is unbearable. ive just got my friends into it recently who are on new accounts and we're getting in the same lobby as someone who was once #73 in the world. it doesnt make any sense and it wasn't fun for any of us. this needs to be fixed asap. pubs should be for casuals to go and have fun with people of equal level not fighting Masters and Preds who shouldnt even be in those lobbies to begin withG3DDO_9997 hours agoRising Newcomer6Views0likes0CommentsBot Royale should be 100% PvE. Stop mixing real enemy squads into matches
I am writing to strongly urge you to reconsider the current matchmaking design for Bot Royale. I understand that there is currently a 5% to 15% chance (depending on peak hours) that another real player squad will be matched into the same game. From a player's perspective, this ruins the entire purpose of the mode. Players choose Bot Royale precisely because they aren't looking for PvP combat at that moment. Forcing actual players into the mix completely ruins the mode's original intent. Since there is no proper skill-based matchmaking for this mode, high-level players are frequently matched with absolute beginners. For skilled players, beating such opponents offers no sense of achievement or satisfaction. (On the rare occasion they face someone of equal or greater skill and lose, it’s jarring; they are playing with movement strategies suited for bots, so they might suddenly find themselves in a 2v3 or 1v3 situation.) Conversely, for beginners, getting instantly eliminated by a real player while trying to learn the game against bots is incredibly frustrating. (After all, the current bots are already formidable enough for a total novice.) As a dedicated player, this decision feels like a cheap attempt to cut server costs at the expense of player enjoyment. (Such unpleasant experiences directly discourage in-game spending. Seriously—I paid a full $100 for Crypto.😅) If you want to maintain a healthy player base and encourage more engagement, you need to respect the game modes players choose. Please revise the specifications to make Bot Royale a strictly "100% PvE" experience, with absolutely no real players mixed in. edit: Due to translation issues, the wording inadvertently suggested a scenario where "humans are mixed in at a rate of 5–15%," whereas the actual intent was that "there is a 5–15% probability of an additional human unit being included." I have corrected this because the original phrasing could be interpreted as a misunderstanding on my part—though, in fact, my understanding is (and remains) correct.m_rikomeiko9 hours agoNew Vanguard69Views2likes4CommentsBot Royale Evolved No Fill
Hello, I have enjoyed the recent changes made to this game mode, but I have noticed that it is lacking a no fill option. In my experience, it is not uncommon for teammates to get knocked and leave instantly anyway, so I am wondering why not have the option to forgo having any randomly assigned squadmates to begin with? Thank you32Views1like3CommentsDear EA Please add a timeout penalty for those who quit in Wildcard and trios
Dear EA Please add a timeout penalty for those who quit in Wildcard and trios I played countless games where my teammates either have a short temper or they just want to abuse the team and make us vulnerable PLEASE DO SOMETHING to those who abandon matches before they are over Thank you and I appreciate your time.4Views0likes0CommentsLoba - Buff/Rework Ideas
Hey Respawn, I'm a support character main and Loba is my favorite character to play. She has certainly fallen off with the most recent buffs to other characters and how well y'all have cleaned up the loot pool and distribution around the POIs. I wanted to share some of my ideas to buff Loba to put her back in the rotation while keeping her central as the "loot" support character and her thief lore. Passive: Buff/Rework Idea #1: 1) Epic and legendary loot seen through walls, can be pinged, and can open armories without keys. (current passive) 2) Loba and her teammates are able to see ALL loot for 30 seconds right after landing from the dropship. (new) 3) Loba and her teammates default backpack is always blue quality, even after respawning. (new) 4) Loba receives a 5% movement speed buff when running towards Legendary & Mythic loot. (new) Buff/Rework Idea #2: 1) Epic and legendary loot seen through walls, can be pinged, and can open armories without keys. (current passive) 2) Loba shares her loot vision with teammates while they are within 15m of Loba. (new) 3) Loba and her teammates default backpack is always blue quality, even after respawning. (new) 4) Loba receives a 5% movement speed buff when running towards Legendary & Mythic loot. (new) Buff/Rework Idea #3: (most ideal) 1) Rare, Epic, & Legendary loot seen through walls, can be pinged, and can open armories without keys. (current passive *buffed*) 2) Loba and her teammates default backpack is always blue quality, even after respawning. (new) 3) Loba receives a 5% movement speed buff when running towards Legendary & Mythic loot. (new) Tactical: 1) Reduce cooldown by 4 seconds (From 24 seconds to 20) 2) Reduce base range to 50 meters (previously 70m) 3) Allow the bracelet to be canceled mid-flight. However, if canceled, endure a 4-second lockout. 4) Increase beginning animation speed slightly (where she prepares her bracelet to be thrown). Ultimate: 1) Increase range/radius by 30%. 2) Auto-collect banners with mobile respawn, if available. 3) Increase interaction range to 4 meters (previously 2 meters). Upgrades: Tactical: Integrate current Wolf's Claws into base kit. (NEW) Blue #1: Increase tactical range (2x), travel speed (2x), and height (1.5x). (NEW) Blue#2: Loba becomes cloaked during the throw and briefly after landing (1.5 seconds) Ultimate: Integrate current Shopping Spree into base kit. (NEW) Purple #1: Loba and teammates become cloaked while in the Black Market. (Will get canceled with movement/shooting). (NEW) Purple #2: Loba and teammates can now remotely interact with the Black Market (30 meters). Thank you for reading. =]derpm00se17 hours agoNew Novice2Views0likes0CommentsRequest for Review of an Unfair Ban and Feedback on EA Support Experience
Hello, I believe this is an issue that many players may have experienced and can understand. One day, my Apex Legends account was permanently banned for "Gameplay Disruption", which I believe happened because my account was compromised. I have submitted multiple appeals regarding this issue and also contacted EA Support through live chat. I followed every method I was advised to try, but every appeal resulted in the same automated response stating that the sanction was appropriate. When I contacted live support, I was told that the matter was not handled by their department and that only the specific team responsible for sanctions could review it. However, there appears to be no way to communicate with that team directly other than submitting appeals that only result in the same automated responses. This leads me to wonder: for players who genuinely believe they have been unfairly banned, are we expected to keep submitting the same appeal repeatedly until we eventually receive a proper review? I also have evidence of suspicious login activity from unknown locations during the relevant period, which suggests my account may have been compromised. The current system feels as though it discourages players from appealing or seeking help by making the process exhausting and frustrating. I understand that EA must have systems in place to handle a large number of cases, and I am not asking for special treatment. I am only asking for a fair review of my specific situation and the evidence I have provided. I am posting this here because I have no other place to properly explain my concerns. I understand this may not be the correct department, but I hope this can bring attention to the difficulties players face when trying to appeal a ban. Thank you for taking the time to read this.Solved19Views0likes2CommentsНедоумение по поводу ранговой системы и матчмейкинга в Apex (Алмаз) RU/ENG
Доброго времени суток, страдальцы на ранге Алмаз! Я искренне не понимаю, почему разработчики сделали игру такой скучной и неинтересной. Во-первых, почему на 1–2 кольце остаётся всего 4–8 отрядов? Это буквально как в обычной игре без рангов. Во-вторых, почему ранг Алмаз так сильно обесценился в плане уровня игры? Получить его может любой, кто способен не умереть в первые две минуты на Платине. Из‑за этого такие игроки создают сильную разницу в лобби, о чём я скажу ниже. В-третьих, почему Алмаз должен играть с этими ребятами в лобби, где полно отрядов Мастеров и Хищников? Колоссальная разница в уровне — это просто нелогично. Банально невозможно дать отпор командам, которые летают по всей карте и фармят очки в слабом лобби — это выглядит как издевательство. Главный вопрос: почему Мастерам и Хищникам должно быть весело в рейтинговых матчах, а Алмаз должен страдать? Зачем делать игру комфортной для топ-рангов за счёт тех, кто находится всего на одну ступень ниже? Недавно добавили систему, запрещающую собираться в заранее собранную группу с Алмаза, чтобы уровнять лобби и распределить силы команд равномерно. И что в итоге? Абсолютно ничего не изменилось. Хищники и Мастера по‑прежнему попадаются в одной группе в 99% случаев, а игроки Алмаза — с Алмазами. Тогда зачем было принимать эту меру, если она ничего не поменяла? Подбор так же ужасен, как в прошлом сплите и в прошлых сезонах. Играть в таких лобби морально невозможно больше 30–60 минут. Игра, к сожалению, приносит больше негатива, чем положительных эмоций. В каждой игре — контест с Хищниками, которые переезжают катком. Это киберспортсмены и задроты, живущие в игре, а я даже близко не стою с ними по уровню. Но почему‑то каждый день я должен играть с ними в одном лобби. Почему бы не сделать подбор так, чтобы Хищники и Мастера не играли только друг с другом, а разбавляли команды Алмазов? Тогда в каждой команде Алмаза был бы Хищник или Мастер, и лобби стало бы более‑менее равным, играть стало бы интереснее. Если уж Алмаз не может играть в своём Алмазном лобби, то пусть хотя бы так. Но новая система работает иначе — в лобби по 30–40 Хищников и Мастеров. Я искренне не понимаю, почему разработчики не реализуют такой подход. У кого такие же ощущения? Как вы боретесь с этим? Или вы считаете, что система честна? __________________________________________________________________________________________________ Hello, fellow Diamond rank sufferers! I honestly don't understand why the developers have made the game so boring and unrewarding. First, why are there only 4–8 squads left by ring 1–2? That’s literally like playing unranked pubs. Second, why has the Diamond rank become so devalued in terms of skill? Anyone who can survive the first two minutes in Platinum can reach Diamond now. This creates a massive skill disparity within the lobby, which I’ll address further. Third, why should Diamonds be forced to play in lobbies full of Masters and Predators? The skill gap is enormous — it’s simply illogical. It’s basically impossible to fight back against teams that just fly across the map and farm easy KP in these weak lobbies. It feels like bullying. And the main question: why should Masters and Predators have fun in ranked matches, while Diamonds have to suffer? Why make the game comfortable for the top ranks at the expense of players who are only one tier below? Recently, they added a system that prevents pre-made squads from queuing together once you hit Diamond, supposedly to balance lobbies and distribute skill evenly across teams. And what’s the result? Absolutely nothing changed. Masters and Predators still end up in the same squads 99% of the time, and Diamonds still get matched with Diamonds. So what was the point of that change if it didn’t affect anything? The matchmaking is just as terrible as it was in the previous split and previous seasons. It’s mentally draining to play in these lobbies for more than 30–60 minutes. The game gives more frustration than fun. Every match we get contested by Predators who steamroll us. These are esports-level players and grinders who live in this game, while I’m nowhere near their skill level. Yet I have to face them every single day in the same lobby. Why not design the matchmaking so that Masters and Predators don't just play against each other, but are spread across Diamond teams? That way, each Diamond squad would have one Master or Predator, making the lobby more balanced and the games more interesting. Since Diamonds can't have their own lobbies anyway, at least do it this way. But the current system does the opposite — I see 30–40 Masters/Predators per lobby. I genuinely don’t understand why the devs don't implement such an approach. Does anyone else feel the same? How do you cope with this? Or do you think the system is fair?13Views0likes0CommentsIncrease the favorite skins slot amount
Currently there are 8 favorite skin slots you can equip skins to on a legend. It's not a game breaking issue but more of a quality of life thing. Only having 8 slots to equip skins is not enough. Because there are constant skins coming out for each legend, by only having 8 slots it almost makes me not want to purchase new skins because i don't want to take other skins i like out of the rotation, it take the value away from past skins I've purchased. But, if we had unlimited or even double the amount of slots for favorite skins i wouldn't hesitate to purchase skins for my favorite legend.141Views5likes7CommentsRanked
Why am I as a solo que plat player being matched up against 5 plat teams, 6 master teams, and 9 pred teams? This has been every game there is more than 10+ master/pred teams in my platinum lobbies! I was happy to hear about solo que games but I also figured we were still keeping different ranks in different lobbies. I’m not even getting matched against diamond teams, sometimes I have gold teammates! Just facing straight masters and preds while I’m getting forced back down while into platinum.BetterBots1 day agoSeasoned Traveler29Views1like8CommentsAFK teammates, yet i can't leave.
I've had a few ranked matches where a teammate is afk yet I'm still punished for leaving the game. This happened once yesterday. My teammate landed and didin't move the whole game, and it even showed them having the disconnect symbol, yet even after my other mate and I died fighting, we were not allowed to leave without a penalty. Obviously, I closed the game to do something better with my time, but this is ridiculous for a game that's existed for 5+ years.6Views1like0CommentsAxle’s tactical feels like a free panic button
My main concern with Axle is her tactical. It feels like she can press one button and instantly escape almost any bad situation. The issue is that she can throw it on the ground and use it immediately. That makes it feel stronger than Wraith’s tactical at the exact thing Wraith is supposed to be good at, escaping a bad fight with one button. Wraith has a delay and is limited while phasing. Axle can still heal, open doors, and instantly tap strafe away. It also makes her really unpredictable. She can be standing still one moment, then instantly zoom. I think her tactical needs a minimum throw distance, maybe 2 to 3 meters. That way, if an enemy sees her throw it, they at least have a chance to react or shoot her before she escapes. Movement abilities should have some commitment. Right now, Axle’s tactical feels too much like a free panic button.Blitzclipse1 day agoSeasoned Novice101Views4likes8CommentsSome thoughts about the Sentinel.
I would like to share some thoughts about the Sentinel. The Sentinel is designed as a slow, precision-based sniper rifle that rewards accuracy and preparation. Because charging the weapon requires resources and planning, I believe its charged state should have a greater impact on the battlefield. The problem is that after the early game, most players have Blue Armor or better. At that point, even a fully charged Sentinel often cannot create the kind of game-changing moment that its design seems to promise. Landing a difficult shot with a slow-firing sniper should feel more rewarding than it currently does. I'm not suggesting that the Sentinel should be able to one-shot Purple Armor players. That would likely be too strong and frustrating to play against. Instead, I think a new Hop-Up could be introduced specifically for the Sentinel. This attachment could allow a fully charged Sentinel to knock a player with Blue Armor in a single headshot, while still requiring perfect accuracy, proper timing, and the cost of charging the weapon. Purple Armor players would still survive, preserving counterplay and keeping late-game balance. This would give the Sentinel a stronger identity without making it oppressive. It would reward skill and preparation while allowing the weapon to remain relevant beyond the early stages of a match. Thank you for taking the time to read my feedback.16Views0likes2CommentsCertain Powerful Archetypes... The One missing...
I'm lately very much into Archetypal psychology and I read reality nowadays depending on constructed observations of the currently Powerful Archetypes in our world, that seem to "play" this World. Taking some very cheap shortcuts to my point to save a novelle wall of text. Archetypes are hard to avoid in creative work: It's like one of those "rules" like murphy's law or that what has been creatively somewhere dreamed about does exist in the real universes because there are so many of them with slightly different adjustments to laws of physics in each of them like living cells or species of creatures with genes, and that a creature's imagination is never enough to capture everything that is dreamed by God in the real universe. Sparrow for example is clearly related to ie. High Sparrow etc. - So "the Paladins" and so on. Which is actually possibly a powerful civilization in the Multiverse also. But skipping this daydream for now for just pure essences. Then Gemini or "Mice", Wraith - The Eyes Weakness is strenght clearly reveal it. Hope. Hazy even. But is she hazy? Kali - Rampart (Ram's head, Horns - Ox even-- BTW Do you know the "Kali" Crypto wallet OKX??) This is not so obvious but for the direct follower of the path know what they know. "Xenomom" or Horizon - Xenos, mother of Hazy also, those who know why Horizon seems to be a bit "absent-minded" know. Axle is related to certain Kali-related powerful "Chaos lord". Not the just red and black type of chaos, but pink and sugary and pineal glandey -like power and sex and reputation tripper chaos. Clue is directly in the name Axe - seen Axe in tv show Billions?? Different Sex, Different Actor, Same exact Vibe. Everyone has their own version of what is the inspiration that their own fav legend borrows their power and energy from in the real universes or the next one, I don't wanna go through all the material here but ask question about two very important Vibes or Actors in this Mess we call Life that are somehow missing or hiding: The Worm and The King. You could argue that the King is somehow already in the game, stalking Wraith, in either Fuse somehow??? How? He's a Pirate King too, among many other things, but no. King: He-She is very pridey, INFJ to be honest. A sponge of energies, silent and observant until She moves. A silent killer octopus alien, soft and juicy but has a hidden hard beak.. Ash - She (Rej) is not, A she's neutral and Sexless like a typical "creative" machine angel patrolling the outer rim and tracking down criminals. Very Luciferian ideally. Do rose bushes grow in the Moons of Saturn? (Ray of Light - Madonna) (Varg Vikernes - Hyperborea Rising) Then lastly... The Superpower or the Ghost of American Stealth Fighters. (stxrless - On Me) Where is She? The Great Hyperspace Worm as a Legend? The Divine Ruler of the Maxim set by God himself? Goddess of American Empire in the Roots of it all? Great Hydra or Black Dragon of the Dark Elves in Warhammer universe? The Essence of Black Holes and Bathroom sinks? Vertexes? (stxrless - vertex) -Hater of Exodus? (stxrless - exodus) -X.com -Beyonce.SciRet2 days agoNewcomer19Views0likes1Comment
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