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Missing Apex Coins after redeeming Xbox code
**“Hello, I am playing Apex Legends on PC, but I redeemed an Apex Coins code on Xbox. At the time I redeemed the code, my Xbox account was not linked to my EA account yet. Now I have already linked my accounts, but I still cannot see the Apex Coins in my account. I have already tried logging into the game again and waiting, but the coins still do not appear. I can confirm that the code was successfully redeemed on my end. Here are my details: Order number: 5324342578 Date: April 11, 2026 In-game name: zooaunzoo1 Could you please help me check if the coins are tied to my Xbox account and transfer or restore them to my EA account? Thank you.”**zooaunzoo11 hour agoRising Novice181Views0likes13Commentsteammates quitting in matchmaking
I feel that teammates quitting in matchmaking greatly impacts the experience. Perhaps some rewards or penalties could be implemented to change this. The ping is very high in ranked matches in my region, so I can only play matchmaking. [Title edit - CM]xiangchino1 hour agoNewcomer13Views0likes0CommentsController settings & Attracting players
This is about limitations of controller settings(at least on Xbox). There are some actions that use the same button. Too often at times while playing Wattson there are instances where I want to res a teammate or open a door after I've put down some fences to discourage opponents pushing me and I press the X button to res but instead wattson disables the fence I just put down. The down button on the D-pad is already employed for this character action and I haven't found a way to remove the X button from this function. Next, I think Apex needs to be better at attracting new players, though that was obvious from what I could tell. I believe having so many locked characters is counter-productive to this goal. It would take about 2 months or more of casual play to be able to unlock all of them with LTs. I believe it's better if new players had more options to start with as well as an easier and shorter time to unlock all characters. Also, please bring back Arenas, if there's too much worry about splitting the player base then make it pubs only, since most people would want to play BR ranked either way.0Views0likes0CommentsApex can reclaim its throne by getting rid of aim assist. part2
I'm talking strictly about the PC sever; consoles are a completely different story. What actually happens if they get rid of aim assist. Pros First off, making this change would make Apex much more competitive compared to its rivals on PC. If we look at Steam's player counts for free-to-play Battle Royales, PUBG still maintains a massive player base. On the other hand, since the devs describe Apex as a competitive shooter, Valorant it its biggest rival-and Valorant's player count simply higher than Apex's right now. I believe that removing aim assist, Apex has a high potential to absorb players from these titles. Right now, FPS community is fragmented across many different games, and minor tweaks aren't going to bring the player base back in a big way. Since the majority of the current player base uses controllers, removing aim assist would mean many of them would perform at their actual skill level. This would naturally lower the entry barrier, making it much easier for true beginners to get into the game. Removing aim assist will increase the overall difficulty of the game, which will help distribute the rank population more naturally. This could solve the "Diamond elo smurfing" i mentioned before. Ultimately, this creates a much healthier environment for beginners. Lastly, it simply makes the game more competitive. This could breathe new life into the pro scene and make it even more exciting to watch. In fact, there's player named NIRU who actually hit solo Master rank on controller with aim assist turned OFF. It would also wipe out all those third-party devices that give aim assist to mice. This would finally put an end to that king of hardware-level chaeting. Cons Some might argue that controller players will quit the game. While that might be true for consoles, I don't think it applies to PC. PC gamers don't just stop gaming overnight; they usually look for a similar game to migrate to or smurfing, but the problem is-there isn't one. If the devs themselves use controllers, they won't be able to win anymore. Plus, they probably just don't want the hassle if massive update or the headache of dealing with the inevitable crying from the controller community. If you’re going to criticize this idea, please bring a counter-proposal that has more pros than mine. Let’s keep this a logical debate.c01234567891 hour agoRising Rookie37Views0likes4CommentsApex can reclaim its throne by getting rid of aim assist.
I want an experimental event with no aim assist.c01234567892 hours agoRising Rookie194Views1like20CommentsApex built a system that keeps players hooked but not valued
This isn't about difficulty anymore its about being ignored by a system that clearly sees player behavior and still chooses to push frustration instead of fairness I've put money into this and stuck around even when it stopped being fun not because its rewarding but because the loop is designed to keep me there and thats the problem I'm not even a hardcore gamer, apex is basically the only game I play and I'm not some top skill player either but the experience makes it clear players like me aren't actually valued just used to keep the ecosystem going if the goal is long term loyalty this ain't it cause all its doing is burning out the very people who were willing to stayVoorheesOhm2 hours agoSeasoned Newcomer65Views3likes5CommentsDiscussion on Game Mechanics and Game Operation
PS:My English proficiency is limited. The following text is translated by AI. Please forgive me for any awkward phrasing or errors. All the following suggestions regarding weapons, legends and game mechanics are highly subjective personal opinions. I am not a professional game planner or designer, and my views do not take all factors into comprehensive consideration. Please forgive me if some content is unreasonable or unpleasant to read. Friendly communication and rational discussion from all players are also welcome. Regarding the current positioning of various weapons in the game: Light Machine GunsCurrently, light machine guns are in an awkward position, especially the L-STAR. They feel cumbersome to handle, inferior to assault rifles at mid-range, and worse than SMGs in close-quarters combat.There was once an excellent adjustment that the longer an LMG fired continuously, the smaller its hip-fire spread would be. I really appreciated this change and cannot understand why it was removed.I would like to ask the development team if there are any optimization plans for the positioning and future adjustments of light machine guns. Ammo SystemEach type of ammo now has distinct characteristics: energy ammo has no bullet drop; shotgun shells feature multiple pellets and can break windows quickly; sniper rounds have penetration effects; light rounds offer a higher carry capacity; heavy rounds suffer from severe bullet drop.These are all my personal observations. In addition, since the Wingman now uses sniper ammo, why has it not been granted the penetration effect? Is this due to balance concerns or simply a design oversight?I hope the developers will test and add new ammo mechanics in the future, so that weapons within the same category, such as assault rifles, can have distinct gameplay differences and unique trade-offs when using light rounds, heavy rounds and other types of ammo.For example: energy weapons deal no damage to Wattson’s ultimate and could even recharge it; heavy rounds could deal bonus damage to player-made structures, such as Rampart’s tactical abilities and Caustic’s traps. Apart from firearms, I also have some feedback on legends and game mechanics.I believe the recent change to Caustic — where enemy Caustics can receive ability damage from opposing Caustics — is a poor adjustment.Apex Legends is fundamentally a shooter, and the outcome of player confrontations should mainly depend on gun skill.However, this change has altered the core gameplay, turning matches into contests of ability spamming and ability frequency.I would like to ask if the development team plans to restore the old mechanic, allowing Caustic to become immune to enemy Caustic abilities once again. Furthermore, will this type of immunity be expanded to all Control legends, making them unaffected by slow effects from other same-class Control legends? In terms of legend class division, I feel the classification of some legends is rather vague. I suggest adding clear counter relationships between each class: Assault: Focus on frontline suppression and environmental destruction, strong against Control legends. Support: Provide powerful healing and utility to make up for shortcomings in gunfights, strong against Assault legends. Control: Excel at area denial and crowd control, strong against Support legends. Skirmisher: Possess high mobility and slow cleansing abilities, strong against Control legends. Recon: I have not yet come up with a clear positioning for this class. I am very dissatisfied with the global enemy health bar visibility mechanic. I suggest either removing it completely or turning it into an exclusive Recon class passive, so only Recon legends can see enemy health bars.Moreover, I hope mobility-related abilities can be fully customised with keybinds. For instance, keep the double jump on Octane’s jump pad bound to Space, and allow players to set a separate custom key for Valkyrie’s jetpack. When it comes to game operation, the recent Gundam collaboration was fantastic. Data shows that daily active players have increased by nearly one hundred thousand. I hope to see more crossover collaborations, similar to the frequent crossovers in Fortnite. I also look forward to large-scale in-game events, such as a crossover event between Gundam and Godzilla.The previous Tales from the Outlands stories were incredibly compelling, and I am confused about why they were discontinued. Was it due to cost issues or other reasons?Will cooperative PVE content be released in the future? I am very much looking forward to it. Overall, I truly love Apex Legends. I hope the game can keep running steadily for another ten or twenty years, until I can no longer play.With the recent player rebound from the Gundam collaboration, this game has "revived" twice from hardship, if I recall correctly. I do not want the game to rely on repeated revivals; I only wish for long-term stable operation, even if it is an unrealistic expectation.I hope the development team can focus on proper, down-to-earth operation instead of risky or improper decisions.This is a game that has deeply captivated me. I even hope that one day, my children will also get to experience and enjoy Apex Legends.ZaGFzyx6 hours agoSeasoned Newcomer7Views1like0CommentsTap strafe on controller
Dear Apex, The movement mechanics in your game are what truly set it apart from any other Battle Royale on the market, yet there is a growing disparity between platforms that limits the competitive potential of console players. Incorporating tap strafing as an official, native feature for consoles would not only bridge the skill gap with PC but also elevate the overall fluidity of the gameplay experience for a massive portion of your community. By designing a dedicated input or setting that allows controller users to execute these sharp aerial maneuvers without relying on external scripts or third-party hardware, you would democratize high-level movement and ensure that skill rather than platform limitations dictates the outcome of a fight. As the game continues to evolve, making such a legendary mechanic accessible to everyone would reinforce Apex Legends reputation as the gold standard for movement based shooters.11Views0likes0CommentsFuse rework buff idea
Honestly fuses ultimate rework needs a buff. The ultimate damage needs an increase. Or i think, at very least remove his level 2 upgrade (Pyro Techniques) the one that gives his ult lingering flames, and make it a part of his base default ultimate. Besides who’s actually choosing fire that barely does damage, over a knuckle jump boost that gives you movement. Then actually give him a level 2 perk that competes with knuckle jumper. Maybe like a perk that allows his knuckle clusters to last longer, since in my opinion they made it worse this season. I’m sure I’m not the only person that agrees that his jump boost this the only good thing that came out of this rework.Chellxp19 hours agoSeasoned Newcomer91Views1like1CommentSquads,Solos, campaign
This game is really fun but you should definitely bring back quads and Solos for people with some more modes. I feel more people can invest in the game this way and also bring back Arenas and ranked Arenas it was like a breath of fresh air from all the other modes. I think the community would also like a playable campaign where you can play it online or solo it was really fun doing things and having objectives to complete with Legend loves. Also bring back good trailers please!!30Views0likes2CommentsCan’t get a match
So I’ve been playing apex from about day one and it was really fun back then but now I feel like the player base is getting smaller I’m on eu servers and just trying to play a quick public/casual match but the wait time to get into a match is like 10 minutes really need to look at the sbmm again to make lobbies quick and playable9Views0likes0CommentsEAは本当にこのゲームをよくする気があるのか?
とにかく初期ランクの分け方がおかしすぎると思っている。ランクは実力が均衡しているプレイヤーたちが集まるべき場所であり、ゲームの説明でもそう書いてあるのに、なぜかプレデターやマスターに何度も言ったことのあるプレイヤーと同じマッチに入る。ランクポイント制ではなく、内部レート制にしたり、とにかく今の現状を何とか直してほしい。今のランクマッチは、ただチーターと、スマーフィングなどが良い思いをしているだけになっている。多くの人が私と同じ意見を出しているにも関わらず、まったく解決していない。新たなアップデートなどを通して盛り上げたりするのはいいのだが、このような人が嫌な気持ちになる状況が多くある以上は、そのような問題を優先して解決するべきだと思う。19Views0likes1CommentMirage Rework: Prioritizing "Trickster" Identity over Utility
Introduction: Mirage’s Recent Performance I’ve been a Mirage main since the early days of Apex, but I’m currently unsatisfied with his recent performance. While I understand why "More Me" was removed (it was admittedly overtuned), I’m not a fan of the new "Renaissance Man" Perk. It feels like Mirage’s value is being shifted too much toward "accessing all class objects" rather than his signature decoys and cloaking. Using broad utility to buff a Legend just because their pick rate is low feels like it neglects their unique identity. Personally, I’ve always wanted to see buffs that lean into his original kit—specifically his offensive and supportive potential through bamboozling. Therefore, I’d like to propose a change to his Ultimate, "Life of the Party." The Proposal Remove Level 2 Perk "Boogle Eyes" (Make it base kit or remove it entirely). Add New Perk: "Upon activating Ultimate, spawn +1 extra decoy and Mirage becomes cloaked. The cloak lasts until the decoys expire or until a weapon is drawn (drawing a weapon cancels the cloak immediately)." Reasoning for this Proposal The Return of Cloaking: I want to bring back the essence of Mirage’s Ultimate, "Vanishing Act," from the pre-Season 5 era. That ability had a fundamental flaw: spawning six motionless decoys made it obvious that Mirage was cloaking somewhere nearby. For players focusing on audio or visual effects, it wasn't a major threat. This led to the current "Life of the Party" rework. My proposal creates a "psychological gamble." By making the cloak a Perk choice, enemies won't know for sure if Mirage is cloaked or just one of the six moving decoys. This uncertainty adds uniqueness and tactical depth without being predictable. Why remove "Boogle Eyes" instead of "Renaissance Man"? While I criticized "Renaissance Man" earlier for diluting Mirage’s identity, I am intentionally suggesting we keep it to serve as a necessary counter-weight. Actually, when I play Mirage, I always choose "Boogle Eyes" over "Renaissance Man" to maximize combat advantage through decoys—even though I know it provides less direct utility for the team. The reason I want to keep "Renaissance Man" as the alternative is to maintain the "cloak gamble." If the new cloaking perk is too dominant and everyone picks it, we repeat the past: "Ultimate = Cloaking" becomes a certainty again. To prevent this, "Renaissance Man" must remain as a powerful, high-tier alternative. By forcing a tough choice between "Broad Utility" and "True Deception," we ensure that cloaking remains a rare, unpredictable tactic. This preserves the "psychological gamble" and keeps enemies guessing whether Mirage is hidden or hiding in plain sight. Alternative Idea: I also considered making this change part of his base kit instead of a perk. However, as I mentioned, if he "always" cloaks, it becomes predictable and repeats the failure of the "Vanishing Act" era. If it were base kit, I believe it should have a 50% chance to trigger the extra decoy and cloak. Allowing players to freely choose the cloak every time would make it too consistent; if the community decides cloaking is the "superior" option, we end up right back where we started with a predictable, easy-to-counter ability. Closing Thoughts: Mirage’s Identity I may not be the most skilled or hardcore player, but I’ve spent a significant amount of time with Mirage. My priority with this proposal is that Mirage should not become "too strong." Mirage’s concept of "bamboozling" shines brightest when it’s subtle. If he were given a massive advantage—like a "flash effect when shooting a decoy"—people would study him so intensely that the trickery would become harder to pull off. To me, Mirage should be a Legend that requires mastery to find small windows of advantage. Making him a "top-tier meta pick" would actually ruin his concept. I appreciate the dev team’s continued attention to him. I just hope that future adjustments focus on his unique "trickster" gameplay rather than generic utility like "Renaissance Man." I welcome any and all feedback, positive or negative! Also, please note that this post was translated using AI. I apologize if any of the phrasing is a bit awkward or unclear.CaramelLess1 day agoNewcomer27Views0likes0Commentsyou guys going to try and stop cheating any time soon?
literally becoming unplayable, wildcard and bot royale are full of aimbotters, trigger bots with wallhacks, and everything inbetween. This is what made me quit in season 16, I'm about done with this bs again. Fix your gameYoko-Ono-U-Didnt2 days agoSeasoned Traveler15Views0likes0CommentsCheaters worse after the banwave
Since banwave on PC almost every pubs game i just die to the most blatant aimbotter ever... and somehow they always have an heirloom. prior to the 70k id met maybe 1 obvious cheater in 1k hrs gameplay, now its almost every other game. the bans did nothingrobloxboy20172 days agoSeasoned Newcomer44Views1like2Commentsseparate Jump/Mantle inputs from Legend-specific movement
I would like to suggest an option to bind "Mantle Boosting" to a dedicated key. Currently, since mantle boosting relies on the jump command, any key assigned to it also interferes with Legend-specific abilities such as: Octane: Double jump on the Jump Pad. Valkyrie: Jetpack activation. Ash, Wraith, or Revenant: Tactical and passive dashes. It is frustrating that trying to optimize mantle mechanics forces a change in how I interact with these specific Legend abilities. While this can sometimes be adjusted via CFG files, many players are unsure if that is safe or considered fair play. Adding an in-game setting to separate these binds would improve the movement experience and make it more accessible for everyone. sorry my english is not goodSL_Sanaa2 days agoSeasoned Newcomer12Views0likes0Comments
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