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Game is done
This game is done & should be left to die, 5 months after release & still it's an absolute mess, Dev's (use that lightly as I'm not sure a qualified Dev has been near this game) not listening to the community, every update breaks more than it fixes, more bugs appear to add to the ones still present since release. March 17th update fixed nothing & if anything made things worse, netcode/hitreg broken, ttk/ttd inconsistant, weapon damage inconsistant, ground vehicles still death traps & still have the bug where they turn on there own when firing not to mention still as weak as p*ss against infantry. Bots since update seem even more lethal, can spot you no matter where you are, even when they're not even facing you, have laser aim, no damage drop off at any range, do way more damage than players do especially against vehicles, they can see through smoke, ignore ground vehicles that use smoke ect to avoid being locked onto. Players screaming for larger maps & what do we get, another cod style map, sure many players want better supression againt snipers but nope, explosives (grenades, rpg's, tank rounds ect) to have splash damage but nope, what we do get instead is useless camo's, stickers & weapon trinkets. Majority of weapons & the variants are terrible, same goes for the attatchments, paying for the battlepass I'd expect to get at least a few descent weapons & attatchments not the sh*te we currently get. With the above issues & the ton of others that are being ignored come the end of the free to play period the player base will drop again & most likely drop to its lowest since release.67Views2likes3CommentsLack of Vision, Bad Decisions, Server Progression
EA/BF6 Devs: Why is it okay for you to publish a pistol vs defib experience that is custom and highly asymmetrical, per your own system, and full progression and unlocks are rewarded? Why is it okay to get hundreds of pistol headshots in a row against helpless bots, and get all the stats and points, and progression, and challenges, and everything, but other custom servers don't get full progression for FAR LESS abusive gameplay? You have essentially published a bot farm the likeness of any other, but you think that is fine. What is your problem? Wake up!!! If you treat your customers like idiots, you lose your customers. Start thinking about what you are doing and the way you are abusing the creative community that you sold this game to based on false and empty promises. You should ALL be laid off. Starting at the top.Ty_Ger0730 minutes agoSeasoned Ace9Views1like0CommentsSkill base matchmaking battlefield 6
The skill base matchmaking is complete garbage in this game. I have played 16 consecutive matches and lost every single one of them. It’s not fun to get **bleep** **bleep** after paying $70 for a game me and my friend just started playing last week was having a good time and then all of a sudden it’s unplayable on fun and a waste of $70. Something needs to be done with the matchmaking because obviously somethings not working rightMcniley2 hours agoSeasoned Newcomer426Views8likes19Comments- 6Views0likes0Comments
I really like the subteranian map
Awesome! A lot like Redacted from 2042? The new map is a bit harder to control the flanks, but on this map players are really working as a team...Loads of ammo and health being thrown down and lots of revives. This map is bringing out better teamwork. Well done DICE.skates152 hours agoRising Ace27Views1like3CommentsMaybe fix the bugs in the loadouts?
Every time there is an update, I think the bugs with the loadouts not updating will be fixed. Example, it says I have a new unlock in a loadout. I look at it to clear out the alert (little orange dot) alert doesn’t go away. Driving my OCD crazy!tclark7163 hours agoNew Novice16Views1like1CommentConcern About Bots and Request for Persistent Servers in Battlefield
Dear Battlefield Team, I wanted to share a concern about the current state of the game. There seems to be a high number of bots in matches, and honestly, it’s making the gameplay feel less enjoyable. The experience is starting to feel repetitive and less competitive. Battlefield has always been great because of real player interactions, and too many bots negatively impact the gameplay experience. Additionally, I would really like to suggest bringing back persistent servers. Having persistent servers would greatly improve the overall experience, allowing players to stay in the same lobby, build rivalries, and enjoy more consistent matches. I hope you can consider reducing the number of bots and reintroducing persistent servers for a better gameplay experience. Thank you for your time. Best regards [Edit: All bold removed - ElliotLH]50Views1like2CommentsNew map...
How about a jungle type map maybe brazil area.. new maps would greatly help to keep interest in the game. Even new ones for the redsec areas. The nightfall one is good. But even adding day an night to all maps would cause a change an revive older maps that get boring to some. An far as nightfall map, can add a nyc underground or any other type of map. But jungle type maps would add a new environment.Sirrush793 hours agoSeasoned Newcomer4Views0likes0CommentsBattlefield 6 Competitive Play - League Open Now. 21CW Since 2003
Tired of random lobbies & clunky REDSEC apps? Enter 21CW™ – the OG Battlefield League since 2003! What we do: Full-scale WARS w/ armies (22ME vs 28ID), generals, squads, ranks, promotions & persistent campaigns that last WEEKS—not minutes. 32v32+ Conquest/Breakthrough on private Portal servers. Teamwork > bunny hops. Strategy matters. All skill levels. BF6 NOW: Operation: Frontier Push – Urban Conquest/Breakthrough. Enlist TODAY! Winter Siege – Dec '25 vehicle mayhem. Squad training mid-Nov. 21cw.gg History: BF1942 Desert Combat → BF2 → BF3/4 → BF6. Thousands of hrs of vids. We've BEEN competitive. Join the war: 21cw.gg → Enlist via Discord. Practice → Battle → Conquer. Beyond the battle, into the WAR.46Views0likes1CommentLet’s Fine-Tune Air-Ground Balance for Better Parity
Shoutout to the absolute beasts who can pilot choppers or jets with insane precision—those 50+ kill streaks are impressive and showcase real skill. That said, aircraft often hold a massive, lopsided advantage over ground forces. I get the logic: control the skies, control the battlefield. But when one great pilot farms the lobby unchecked, it discourages infantry play and sours matches. Credit where due: skilled flying should be rewarded. But we can level the playing field slightly without nerfing pilots into irrelevance—making them work harder for those god-tier runs. A few targeted tweaks worth considering: Lower the minimum altitude for lock-on weapons — Right now, aircraft can hug the deck to break locks too easily. Dropping that threshold a bit would reward pilots who stay high and maneuver smartly, while giving shoulder-fired options (Stingers, etc.) more consistent windows against low-flying harassers. Extend flare cooldowns meaningfully — Flares already recharge, but compare that to ground vehicles (tanks reloading shells take forever) or support players restocking grenades/smoke grenades. A longer refresh would force pilots to manage cooldowns more carefully, use terrain/cover, or risk getting punished during downtime—without removing their escape tool entirely. Buff stationary AA (spawn-based flak/AA guns) — Increase effective range and damage/lethality so they actually threaten aircraft that get too bold near objectives or spawns. This gives teams passive tools to contest airspace without relying solely on mobile AA or dedicated engineers. Reduce lock-on times or acquisition range for ground AA launchers slightly — But pair it with higher damage on hit or faster projectile speed. This makes skilled pilots (who break locks with maneuvers) still dominant, but gives average players a better shot at contributing to takedowns—rewarding quick locks without making it too easy to spam. These changes wouldn’t dethrone great pilots—they’d just demand even sharper decision-making, better positioning, and teamwork (e.g., coordinating with friendly air or ground AA). Top flyers would still shine, but the average match would feel less one-sided when an ace joins.193Views3likes4CommentsDoes anything get tested before update releases? Input delay after update?
Serious question to the devs although I could guarantee the answer is no. We get told that certain things like the hit reg, netcode and audio is getting fixed, yet I don’t see any improvements but more bugs into the game. still having questionable hit reg on 6 ping, still dying around walls and got teammates from a mile away shouting fe/fi/fo/fum with their insanely loud giant footsteps, and yet enemy footsteps are still inconsistent when running towards you. Now since the update I’ve been getting input delay on most things like pulling out any gadgets, trying to throw grenades or simply reloading my weapon. I have never had this previously and it’s easily noticeable since the update. Who else is experiencing this issue? My question to the devs is who actually tests the game before any update is issued? It’s either nothing is properly tested or whoever is doing it is doing a terrible job of it. How many more times are you going to continuously lie to the player base about fixing or improving certain problems in the game? It just seems to me that every patch note being released before the update is just click bait.TeeCee22988 hours agoRising Traveler20Views0likes0CommentsCasual Conquest
Can we please get casual conquest over casual breakthrough (or at least a trial run). These same handful of smaller maps are getting annoying. Those of us that have full time jobs with families etc we're the ones that are consistently playing casual breakthrough. We can hop on play a few rounds and go back to bring functional adults. We all would much rather have casual conquest. I created one in the portal months ago (code Z7GS8) but it didn't take off nor did it get featured as I don't have a following. That is all, have a good day.HeartagramSith8 hours agoSeasoned Newcomer111Views3likes4CommentsThe truth.
The clock strikes four I'm behind a wall 140 ping players Kill us all. I haven't a clue What it is you will do Develop a bug Or 1 more definitely not maybe at least two. Dicey it is to roll out the game I'm hearing my gunshots with half a second delay. There's no players on by 2am Funnily enough there's still half a second delay. Just reinstalled the game, took up half the day Not because it's bugged for me but your bugs that are payed. Concerned for yous and your game but I will blame you for being part of EA. Please maybe next time make an update an update.Gunk_juice8 hours agoNewcomer18Views0likes0CommentsRemove bot
After each match in Battlefield 6, the lobby breaks apart and players are redistributed. This causes the next map to start with far fewer real players, even though other matches are full. Bots are added too quickly instead of prioritizing real-player backfill, which makes players leave. Battlefield 1 worked because servers stayed together and had no bots. Please keep persistent lobbies and remove bots from core modes, especially for the Asia region.85Views0likes3CommentsNetcode
I dont know what happened in thia recent update, but im dying 3 times faster than what it takes to kill someone. This is with a variety of weapons used. Ttd vs ttk just got much worse for me. Had a blast with contaminated, things seemed relatively good. Now i have something similar to the crossplay desync. Ping is around 30, so its not from me. This keeps going back and forth and Im honestly getting fed up with this. Also, why is it everytime i enter the game or even leave at the end of a match, i have to agree to the user agreement stuff. More things broken. I want to enjoy this game but old issues keep coming back over and over. Stop laying off staff that has the experience with these issues, stop rushing crap out the door making more issues than fixes. Im getting sick of this same crap every big update.164Views1like11CommentsPlay PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Three conquest experiences like the previous, but at night. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect to make enemies easier to see. The third experience has IRNV (thermal) enabled the entire time. Dark (moon) mode: ZMQMZ NVG (green light boosted) mode: ZMBXX IRNV (infrared white hot) mode: ZNT41 "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the snow. ZGQ1G "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Large 28 vs 28 TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Note: bots are limited to 22 vs 22 per EA's bot limits. ZMSS7 "Cairo Chaos..." : Seige of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU Free to Play: "AH-6 Little Bird Test +" : A Little Bird test server like the others, except this one has more frills and the bots move around, use vehicles, and don't just stand in one spot and wait for you to kill them. There is a scoreboard and it plays like TDM. ZTPWV "F2P - Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "F2P REDSEC - Team Deathmatch" : Golf Course and Tech Sector map rotation of Team Deathmatch. Golf Course features the same design you see above. Tech Sector is mostly un-modified but can be modified based on feedback. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!2.1KViews19likes41Comments
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