College Football 26 | July 15th Title Update
Hey College Football 26 fans! A targeted update is now available on your consoles. We are working on a full Campus Huddle article for our next Title Update. This update contains improvements to online stability and the following: Gameplay: Addressed an issue causing linebackers to run slower than intended when defending running plays. Addressed an issue where a blocked kick wouldn’t play out when using a left-footed kicker Note: This is mentioned in our College Football 26 Launch & Updates post. Addressed a rare issue where you were unable to snap the ball occasionally after inputting a specific button combination. Note: This is mentioned in our College Football 26 Launch & Updates post. Addressed an issue where the WR would get a speed boost when calling specific Reverse Pass plays. Tuning to reduce size of timing window for 'Perfectly Timed' stiff-arms; we are investigating a more comprehensive fix to better balance the stiff-arm mechanic in a future title update. Tuning to increase catch chance for INT's; we are investigating additional improvements for catch drops in a future title update. Road To Glory: Reduced the positive/negative impacts of team Per Play Grading events for MIKE and CB. Increased the positive/negative impacts of user Per Play Grading events for MIKE and CB. (coverage, interceptions, forcing a fumble, touchdowns, etc.) Side note, CFB Live is back! Head on over to twitch.tv/easportscollege every Tuesday, Wednesday, and Thursday at 11AM ET to earn Campus Tokens while you hang out with our wonderful creators and community. Don’t forget that CFB Rundown is also live on our Twitch channel on Friday at 11AM ET, where you can see what’s new in College Ultimate Team and earn Campus Tokens for tuning in!EA_Blitz7 months agoEA American Football Team27KViews7likes0CommentsCollege Football 26 Launch & Updates
Hey College Football 26 fans! Finally everyone gets to enjoy our labor of love. We’re reading a ton of feedback, checking into streams, and watching your content. You might even see us drop some codes in streams over the weekend! We're here to share some info around some of the gameplay discussions we’re seeing so far. This may not be every little thing, but stick with us - there’s a lot of people playing the game now! First up, kicking some field goals! We have seen some players encounter a rare issue with being unable to kick a field goal. We have confirmed this rare issue only happens if your kicker is left-footed and if the kick was going to be blocked. We’ll get this one addressed for you in a future Title Update. Next up, we’re seeing conversation around two specific gameplay topics: stiff arms being overly effective and pass protection. As the game just hit worldwide launch for a ton of players, we are currently gathering more data on effectiveness of the stiff arm. We always want ball carrier moves to be fun and effective and for the stiff arm in particular, you can always flick the right stick down to counter with a “Cut Stick” which takes out the ball carrier's legs. While we see the sweet highlights and conversation - in the background we’re gathering the data, but there is a built-in counter to the stiff arm, so try that out for us. Head into practice mode and hit one hundred cut sticks before bed! Pass protection received a major overhaul in College Football 26 and we wanted to focus on a few key reminders about how our pass pro now works: Authenticity: All pass plays now come set up with unique pass protections on a per play basis. If you’re calling plays and feeling like your line is sliding to a side without you doing any inputs, that is intended. That is how pass protection would be set by default for that specific play call. Lets roll through some examples: Under Center: Set to base protection by default. Gun: ‘Empty’ protection if all pass eligible targets are out on a route. HB on a Check & Release: Default is set to half-slide away from HB PA Pass: Half-slide away from play fake Responsiveness: Protection on the Fly Protection on the Fly lets you quickly set your pass pro with a flick of the right-stick. Flick left once for a half-slide left and double flick left for a full slide. Control: Un-Target Defender With our pass protection mechanics, you can also just flick up on the right-stick to un-target a defender. Why would you ever do this? It’ll allow you to strategically leave a defender unblocked that’s optimal for your play call vs the formation front. Maybe you’re playing against another user and they’re mugging the gap or maybe you find a gnarly screen play and don’t want your line to chip a specific player. After all, you are the shot caller of your pass protection scheme. So lets say you call Z Spot out of Gun Doubles Y Off. This is a 2x2 formation with the HB on a swing route. By default, your protection is set to ‘Empty’ - even if you block your HB, your pass protection is still set to ‘Empty’, so you'll potentially want to think about making an additional adjustment with your pass protection depending on the defensive look or flow of the game. Of course you can always call a play, pull up the pass protection (L1/LB) and then set the protection to base protection - which may be what you’re used to if you played last year, that was primarily our default protection. Y’all know ball, we trust you. Just be sure to check your pass pro for us via Coach Cam (R2/RT) before snapping the ball. One last thing since we mentioned snapping the ball. We’re seeing some players encounter a rare issue where they are unable to snap the ball occasionally. We have investigated this issue and are working to address it as soon as possible. In our investigation, you can hit this rare issue when you’re at the line of scrimmage and hit RT/R2 + Up on the right-stick and then release them both simultaneously. If you happen to hit this, we are seeing a successful workaround with repeatedly pressing B/Circle several times or attempting another Pass Protection adjustment with LB/L1. This one is for sure on our radar and is a top priority to address. As mentioned earlier, this isn’t everything we are tracking just some of the key gameplay topics. Keep playing, keep enjoying, and keep sharing with us. Thank you all for being incredibly passionate about our game and the wonderful world of college football!EA_Blitz8 months agoEA American Football Team13KViews8likes0CommentsPlaying style dealbreaker
So I have a RB on my team with a dealbreaker of playing style saying I have F when he is not only the most used player on my offense he is leading the heisman race. You need to take a look at what constitutes a playing style dealbreaker when he is being used as both a runner and receiver every game.Jhanslip8 months agoSeasoned Traveler8.8KViews14likes14CommentsCollege Football 26 Roster Update
A slate of new freshmen headline the 1,000+ players being added in tomorrow’s College Football 26 Roster Update! Full ratings database > https://www.ea.com/games/ea-sports-college-football/ratings?utm_campaign=cf26_hd_ww_ic_soco_twt_cfb26-player-ratings-x&utm_source=twitter&utm_medium=social&cid=85576&ts=17557230521177.4KViews0likes10CommentsSpotify integration
Any know how the Spotify integration is supposed to work in CFB 26? Do you have to have a premium account?SolvedSgoforth58 months agoSeasoned Ace6.3KViews0likes5CommentsRoster Update
We are in October with no roster update to correct player numbers or ratings. If you aren't going to correct players' numbers, throwing styles, running styles, or gear to reflect their actual likeness, How about you let us edit those things? You can keep the ratings but at least let us edit the things you refuse to. This is embarrassing, really. We are about a month and a half from the end of the regular season, and rosters still aren't accurate. Likenesses aren't accurate. I mean come on. We shouldn't have to wait for October-November to have a finished version of this game each year.VEKT0R-III5 months agoSeasoned Traveler4.5KViews18likes14CommentsEA College Football 27 Features
Good afternoon, hope everybody is doing well! I want to start off by saying that EA College Football 26 is AMAZING and is my favorite College Football game and NCAA Football 14 is a close 2nd! The Features I feel should be added to EA College Football 27 are: FCS Schools(Division 2 schools), The Spring Game, and Player Discipline Issues to effect Academic Prestige in Dynasty Mode. These 3 features would make this game PERFECT!!! I feel that EA is going to run into the same problem 2k ran into with the NBA 2K franchise, which is it’s such a great product that it now just feels like your purchasing a yearly NBA Roster Update. Which is a sign of a Good Game/Product! Feel free to chime in with your thoughts??? 🙏🏿👍🏿✌🏿🤓😉Maine285 months agoSeasoned Newcomer4.5KViews2likes18CommentsRoster Updates???
Idk about most other schools but not one single freshman for Notre Dame is in this game and it makes no sense because a lot of those kids enrolled in the spring. There are a bunch of cpu generated players on ND's roster for no reason. When can we expect the first roster updates?8578103ce0a514647 months agoSeasoned Rookie3.4KViews5likes15CommentsLET US EDIT FAKE PLAYERS FULL APPEARANCE
In offline dynasty please. We could edit non NIL generated players positions in 25. Why can’t we now? What is the problem with editing the appearance (skin tone/dreads) of a generated non NIL player in offline dynasty? Give us the option please.JayJags778 months agoNew Traveler2.8KViews28likes34CommentsWomen in Coach Customisation Options?
With all the new customisation features and over 1,700 head models added for the audience, it is a statement not to add the option for the coach creator. It doesn't need to be a highlighted or pushed as a major feature, because it isn't. It's a baseline for equality.KaziAlii8 months agoNew Adventurer2.4KViews5likes132CommentsCfb 26 is way better than Cfb 25
College Football 26 is definitely a big improvement over 25 in several ways. First off, the gameplay feels way smoother. In 25, some animations felt stiff or delayed, especially with cuts, jukes, and defensive reactions. In 26, the player movement is way more responsive. Running backs hit holes faster, WRs make cleaner breaks, and user-controlled defenders don’t feel sluggish. That alone makes a huge difference in how fun and fair the game feels. Another big upgrade is how the CPU plays. In 25, once you figured out a few money plays, you could beat the CPU easily—even on Heisman. In 26, the AI actually adapts better. If you run the same stuff too much, they adjust and shut it down. CPU QBs are also smarter with decision-making, and defenses don’t just stand there anymore on option plays. It makes Road to Glory and Dynasty feel more like a challenge, and not just a grind. The customization is also way better in 26. Whether it’s updated uniforms, helmets, or alternate jerseys, everything looks more accurate to real life. They even added more options for editing rosters and changing team stuff, which makes it feel more personal and up-to-date. Another thing that stands out is how they handled CFB Live. In 25, the rewards were slower and Ultimate Team felt super grindy unless you spent money. In 26, there are more ways to earn packs and coins, more free content, and the player drops come more often. It’s still competitive, but it’s easier to keep up without paying. Overall, CFB 26 just feels like the game they were really trying to make last year. 25 was solid, but it had bugs and didn’t feel fully finished. 26 fixed a lot of that, and it finally feels like a true college football game that’s fun, fair, and built to last.TCornelius447 months agoSeasoned Newcomer2.2KViews2likes3CommentsCo op Online dynasty- play same team with friends
Can we please make a co op feature for online dynasty in ncaa 26? Making it able to play on the same team as friends online. This was such a cool feature on the early ncaa games. I can’t imagine this being a tough add to the game!! We all live in different states and want to be able to run a dynasty together. Even if that means one guy running the dynasty, and being able to invite the others into the switch sides screen. Please make this possible!! I’ve seen so many requests for this since last years game came out. EA_KentRCOMIS29 months agoSeasoned Novice2.2KViews8likes6CommentsActual Depth Charts/Rosters
How does EA Sports CFB 26 obtain there rosters? They have players in the rosters who are not on the team anymore, taking spots for those who are in the depth chart. This is a big deal for those players left off as they aren’t able to get the $1,600 and copy of the game. Also, they’d love to see their names in the jersey on a video game.jiveturkeyhunter8 months agoSeasoned Newcomer2.2KViews1like1CommentCollege Football 26 - Dynasty & Team Builder Deep Dive
Welcome Back to the Campus Huddle, your home for news and information about EA SPORTS™ College Football 26! We know you have been awaiting more information about the fan favorite Dynasty Mode and that time is now here! Before we get started with the Campus Huddle, let's hear from Kirk Herbstreit for a video deep dive on Dynasty Mode. BUILDING ON THE FOUNDATION When we set out to design College Football 25, we had a multi-year vision for what we wanted Dynasty Mode to become. That journey began by laying the foundation under three core pillars: Build Your Coach, Build Your Program, and Deliver the World of College Football. Build Your Coach: This encompasses the decisions you make on your coaching journey to the top of the college football world. Whether that’s starting as a coordinator at a small school and making a name for yourself before getting that first head coaching job, or starting as a head coach at your dream school. Every decision you make on your journey matters. Build Your Program: As the old saying goes, “to win in College Football it’s not the X’s and the O’s, it’s the Jimmy’s and the Joe’s”. Recruiting is the lifeblood of College Football and having a consistent winner means you need a roster that is built to reload rather than rebuild. That all starts on the high school recruiting trail, but in modern College Football roster retention and utilizing the Transfer Portal are instrumental in your ability to field a championship team. Deliver the World of College Football: The College Football landscape continues to evolve. In College Football 26, we’ve pushed to reflect the ever-changing reality of the sport, from custom conferences and scheduling to protected opponents and playoff structure. Whether you’re staying true to tradition or reshaping the map, the world of college football is yours to define. College Football 26 represents Year 2 of that vision — a year focused on building on the foundation we set and adding meaningful depth to each pillar. It’s about evolving Dynasty while staying true to what makes it special and delivering on the feedback we’ve heard from our incredibly passionate community. Just like last year, we spent countless hours talking with community members, college football experts, and coaches. We also spent a ton of time watching Dynasty live streams, program rebuilds, Wishlist videos, and of course reading thousands of message board posts and tweets. A large part of our research was focused not just on what is discussed, but how the mode is actually played and experienced by our community. Because as we said last year and still strongly believe today — our team has one singular motto: “Satisfy the Core Community” because “This is THEIR Game”. BUILD YOUR COACH At the heart of Dynasty Mode is your coach. Every decision, every upgrade, and every hire helps define your journey to the top of the college football world and the legacy you leave behind. Last year, we talked at length about what we learned from studying coaches in depth. No coach is great at everything, and there’s no single path to becoming a great coach. That belief continues to shape our approach in College Football 26, and remains central to everything we’ve built. This year, we’ve focused on deepening that experience, introducing more meaningful decision points and further emphasizing that every decision matters. CREATE YOUR COACH When starting your Dynasty, just like last year you’ll choose between creating your own coach or stepping into the role of an existing one. This year, existing coaches are now authentic real-life head coaches and coordinators, with more than 300 authentic coaches. Each one comes equipped with their authentic playbook, scheme, play calling tendencies, historical career stats, and archetypes and abilities that reflect their coaching skillset. Throughout your Dynasty, you will have the opportunity to compete against these authentic coaches in-game and on the recruiting trail. As described in the Gameplay Deep Dive, when you play them on Saturday’s, you can expect their playcalling and tendencies to match their real world counterpart, adding a new layer of immersion. Of course, you’ll also have the opportunity to poach them and bring them onto your staff in the Coaching Carousel. If you choose to build your own coach, we’ve added new ways to customize your appearance. New gear options let you show off your drip and deck your coach out in everything from a hoodie and joggers to a quarter zip and jeans. If you’re really feeling nicey, you can grace the sidelines with a sleeveless shirt and shorts that lets everyone know you mean business. We’ve also introduced coach demeanor and stance customization. Is your coach cool, calm, and collected? Or are they the high-energy, emotionally charged leader that fires up the sideline? Your choice will influence how your coach stands and acts throughout the game giving your coaching persona even more personality on the field. COACH PROGRESSION From the beginning, our design intent for our RPG archetype based abilities and progression system has been that no coach can be great at everything. How you build your coach and manage your staff matters. Your coordinators either complement your strengths or shore up your deficiencies. This intent still holds true in College Football 26 and we have continued to expand upon it. Last year, we saw players hitting the level cap too early — maxing out progression well before the later years of their Dynasty, which was not what we intended. While we still believe you cannot be great at everything, your coaching journey should evolve over time, with new decisions and challenges emerging each season. In College Football 26, the maximum coach level has been increased from 50 to 100. Additionally, we’ve completely rebalanced the amount of XP each goal earns to better reflect its frequency and difficulty. We’ve also introduced a new level progression curve designed to provide early momentum while creating a much longer tail of growth. You’ll still see meaningful development in the early years, but reaching the top now requires sustained success across the full arc of your coaching career. To read the entire College Football 26 - Dynasty and Team Builder Deep Dive blog, please click on the link below. https://www.ea.com/games/ea-sports-college-football/college-football-26/news/cfb26-campus-huddle-dynasty-deep-dive?utm_campaign=cf26_hd_ww_ic_soco_twt_cfb26-ch-dynasty-dd-x&utm_source=twitter&utm_medium=social&cid=84502&ts=17507848298742.1KViews1like4CommentsPlease bring cf26 to PC
What better way to showcase the graphics and atmosphere of each game and stadium then to have it on PC. Your website says "At EA, our mission is to inspire the world to play. As part of our commitment to this, we want to make sure that gaming is inclusive for everyone and that nothing comes between our players and our shared love for video games. To help us achieve this goal, we listen to our player community to better understand where the barriers to access might be so that we can take steps to reduce or eliminate them. Accessible design improves the quality of our products for all our players and helps ensure our communities remain positive, fun, fair, and safe for all." But there's a whole system that can't even access this game without having to spend an arm and a leg to buy a whole different system because you can only play it on ps5 or Xbox series x.OWLS24_44YAHOO8 months agoSeasoned Newcomer2.1KViews8likes4CommentsExporting/Importing Draft Classes
Old school question here. Back in NCAA 15, we could export a draft class and import it to Madden. With College Football 25, it was a disappointment for franchise guys to see this feature was not included. Of course that would mean being able to import draft classes into Madden. Do you not think it would be a selling point when bundling Madden and College Football with these features in each? I miss being able to build a college program and then being able to draft my guys on my Madden team. please bring it back!CoachSentinel9 months agoSeasoned Newcomer2KViews8likes6CommentsCustom playbooks in Dynasty under Coaching
Can we please have the ability to select custom playbooks under the Coaching option and not have to select it every time before each game? Not that it's not fun to scroll thru dozens of teams to finally get to the playbook. And if you forgot, that's even more fun.SolvedDefaced307 months agoRising Traveler1.9KViews2likes4CommentsNCAA COLLEGE Football 27 - Upgrades
The upgrades from 25 to 26 are nice, thank you. However for 27 and potentially beyond, can we finally get the Senior Bowl and Pro Days on campus to help with draft stock and ultimately our pro potential ranking? How about being able to decline a contract offer from our current school to become a free agent coach? (Make simulators stop at the point of the contract offer automatically so everyone has to manually decide). Make contracts for top 4-5 star programs harder to fulfill such as making it a requirement to win a national championship within the duration of the contract or be fired. I'm sure I'm not the only one who enjoys the challenge of taking a 1 star team and making them into a national contender.. make it easier for higher prestige coaches to get offers from 1 star schools or at least if you're able to decline a contract extension and become a free agent coach, open up the possibility of going to any prestige school with interest in you. Also, adding in a level of team chemistry would be good.. are players upset about playing time?.. perhaps they can threaten to transfer.. academics.. are players keeping up grades to remain eligible - add in an allotment of time for "study" to raise players grades. If the grades go low, the player is unavailable for the next game. Finally, in the transfer portal for top players, make it so that schools can offer NIL deals to attract and compete with other schools for those top prospects. Thank you!!Polar_Puddles1 month agoRising Newcomer1.8KViews1like0Comments
Forum Widgets
Community Highlights
- EA_Kent8 months ago
Community Manager
- EA_Kent8 months ago
Community Manager
- EA_Kent9 months ago
Community Manager
Featured Places
College Football Game Info Hub
Check out the latest news and patch notes for EA SPORTS™ College Football.College Football 26
Check out the EA SPORTS™ College Football 26 community forums and discuss the latest news and game information.College Football 26 General Discussion
Join the community on the EA SPORTS™ College Football 26 forums and talk about everything in and around the game.College Football 26 Dynasty
Chat with the community about your Dynasty in EA SPORTS™ College Football 26.College Football 26 Road to Glory
Discuss Road to Glory with the EA SPORTS™ College Football 26 community.College Football 26 Ultimate Team
Everything Ultimate Team™ in EA SPORTS™ College Football 26.Road to the College Football 26 Playoff
Talk with the EA SPORTS™ College Football 26 community about Road to the College Football Playoff.College Football 26 Technical Issues
Trouble with codes, connectivity, or performance in EA SPORTS™ College Football 26? Join us to get help from the forum community.College Football 26 Bug Reports
Report bugs in EA SPORTS™ College Football 26 and share your experience with the community on this forum.