CFB27 Wishlist
Dynamic Weather, if there is a chance of rain, it will likely not rain until the 2nd quarter, and it will stop raining during the 4th quarter. PLEASE! Allow us to customize the team builder band songs. I’m kinda tired of hearing the same generic band songs when we can just input a school’s songs (For example, UofH) or maybe even input our own songs. Stadium Builder/Stadium Upgrades or Athletic Facilities Upgrades. This is a huge need. In my Sam Houston rebuild, I’m currently in the Big 12, and my stadium looks like a high school stadium. We should be able to customize our own stadiums in the team builder or upgrade an existing stadium. Make the players appear more like they do in real life. This would add so much more realism making the game a LOT more enjoyable.11Views0likes0CommentsIn NCAA26, is this possible ...
Back with NCAA 14, I could create a dynasty file, with edited rosters and save it under the name CFB1. I could then copy that file and save it under the name CFB2. The CFB1 dynasty file - with its edited players - is still there and sitting at week 0. I would then play the CFB2 file - and let's say I'm 5-5 and lost my starting QB for the year. So I decide to start over with a new dynasty. In previous years, I could re-load that saved CFB1 file which is at week 0 and contains my edited roster. Is this possible to do in NCAA26? Thank you for any and all input!11Views0likes0Comments- 17Views0likes0Comments
Custom Playbooks
Wishlist for EA Sports College Football 27. Being able to arrange formations in custom playbooks instead of them being arranged for you in alphabetical order. Being able to use any playbook while playing online in Road To The CFP. Most of us use a team specific playbook or custom playbook.Zellharrisjr4 days agoSeasoned Newcomer22Views1like0CommentsRoad to The CFP 27: Suggestions.
Thanks for bringing back College Football video games! Here are some ideas! 1. "The Tailgate" (Social Lobbies) Bring back Online Lobbies, but rebrand them as "The Tailgate." * The Vibe: A place for players to gather, chat, and challenge each other. The Banter: College football is built on rivalries and talk. Having a space to find opponents and discuss the week’s real-life games while waiting for a match would add a massive layer of community engagement. 2. Advanced Player Cards & Sportsmanship Ratings In NCAA 11, we had player cards that told you exactly who you were playing. Let’s modernize this for CFB 27 to help curb "toxic" playstyles and reward "sim" players. Sportsmanship Grade: Track things like DNF (Did Not Finish) percentage, frequency of going for it on 4th & long in the 1st quarter, and "Running up the Score" tendencies. Skill Profile: Display Win/Loss record, Favorite Team, and Skill Level. Pre-Game Intel: Display these cards during the loading/matchup screen. While we see pass/run tendencies now, seeing a "Sportsmanship: C-" or a "DNF: 30%" tells me exactly what kind of game I’m in for. 3. Enhanced Results History Currently, it’s hard to track your "rivals" or keep a pulse on your history. Username Visibility: Please ensure the Opponent Username is clearly displayed next to every result in the Recent Games history. 4. Home Field Advantage (HFA) Tweaks The Stadium Pulse/HFA is a great feature, but it needs a realism tweak to reflect how modern teams actually communicate. The Reality: Most plays are now fed in via sideline signals or the Coach-to-QB headset. Even in a deafening stadium, the QB usually knows the primary play call. The Fix: While HFA should still create a "rattled" environment, it shouldn't make the base play-art disappear entirely or be completely wrong. HFA should focus more on affecting player composure, timing, and execution rather than the QB simply forgetting the play sent in from the sideline. Closing Thought: These changes would move the online experience from a simple matchmaking queue to a living, breathing community.KnocksvilleTN7 days agoSeasoned Traveler37Views0likes0CommentsAll Time Teams/National Champion Teams with Coach Selections or Correct Coach
Now look I know we aren’t getting this in CFB 27, but maybe in CFB 28? I’m a fan of the NBA2K All Time teams and I think they’re pretty cool, but I know that it’s hard to do 130+ teams but I would like something like that in the game. I want others opinions on this too could there maybe be National Champion teams with correct-ish playbooks for the year that team one the National Championship. For instance say you want to use the National Champion team from a 70s Oklahoma Team you could run an Option Playbook or a 2019 LSU and you can run Coach O’s playbook. Stuff like this makes a game more interesting to me because you can settle what teams really were better than others to your friends. This would also expand playbooks even more which I’m a huge fan of more plays and formations. What’s everyone else’s thoughts on this?19Views0likes0CommentsCollege Football 27: suggestions to the developers.
1. Dynamic Crowd Logic & Attendance In older titles, the stadium was a living entity. We need to see Contextual Attendance return. If a team is being blown out at home, the stands should visibly thin out by the fourth quarter. It adds a layer of realism and a "sting" to losing that static crowds simply can't replicate. 2. The Return of the "Momentum Meter" & Decibel (dB) Readings The NCAA 07-style Momentum Meter provided a visual representation of the game's "swing." Pairing this with a live dB reading for crowd noise creates a tangible home-field advantage. It forces the away team to feel the pressure and gives the home team a reason to keep the fans screaming. 3. Studio-Driven Presentation (Pre-Game & Picks) The broadcast needs to feel like a Saturday morning kickoff. The Desk: A pre-game show featuring a broadcast crew (similar to the old ESPN segments) to break down the matchup. The Picks: Bring back the "More Info" screen where analysts give their predictions. Seeing an analyst's icon next to their chosen winner—reminiscent of the Kirk Herbstreit picks in NCAA 14—adds weight to every game on the schedule. 4. Immersive "Media" in Dynasty Mode Dynasty mode feels most alive when the world reacts to your success. Moving away from sterile menus in favor of Magazine-style articles and digital headlines would go a long way. Reading a "Sporting News" style cover story about your star QB’s Heisman race makes the season feel like a journey, not just a list of games. Final Thoughts: These features aren't just nostalgia; they are the building blocks of immersion. Bringing back the "little things" like dynamic crowds and studio picks would bridge the gap between a "football sim" and a "College Football experience." KnocksvilleTN9 days agoSeasoned Traveler127Views2likes2CommentsCFB 27 Highschool
Add a FULL High School Senior Season to Road to Glory. Let players play a full senior season before committing to a college. High school teammates should also be recruits who commit to different colleges, so you might play with them again or face them later in college. This would make cfb 27 feel more realistic and immersive.ASCarver2349 days agoRising Newcomer26Views0likes0CommentsEA Sports – Why Even Have Player Styles If They Don’t Save?
For the love of EA Sports… you still cannot change or save player stances under the Styles settings. For example, at running back, the default stance called “Wide” makes the player line up in this weird leaning pose that honestly looks like he’s standing on a street corner strung out on something. It has nothing to do with football and looks ridiculous. The bigger problem is that any changes you try to make don’t save. This includes position stances, running motions, and throwing motions. You can select a different style, but when you back out or return later, it reverts right back. This has been an issue since the game launched, and it still hasn’t been fixed. If these options can’t actually be saved, then why even have them in the game? Honestly, if you guys could just fix this one thing, a lot of us would forget about other issues like blocking mechanics, weather effects, or the coaching carousel. The core gameplay is fine, but this feature is completely broken. Please fix the style settings not saving bug. This occurs when editing player styles in the roster or dynasty player editor. Any stance, running motion, or throwing motion change does not save and resets back to the default after exiting the menu.Andrewengel610 days agoRising Scout36Views0likes0Comments- 30Views0likes0Comments
EA college football 27
EA should have a create a player mode somehow some way and add pre halftime postgame shows in All modes and add different skin tones from lightest to light to lighter to dark to darker to darkest and EA should have it different hairstyles from Short styles to medium styles to long styles and really long like in college hoops 2k8 and you should be able to edit everything for at least the non nil players fake players and EA should make room for the create a player mode unlimited create a player mode and add create a recruit add change jersey numbers and have it you can put their archetypes at least for the fake non nil playersKobejust2410 days agoNew Novice41Views2likes0CommentsCFB27: Draft Classes into Madden After Year 5
I pray that some Game Devs actually take the time to read this: It's really an absolute effing shame that after all the work and enthusiasm people put into their dynasties with recruiting and building up players, that we can't proceed to export them into Madden. I don't understand why it is so hard. And before you give us the "contractually we can't cause of NIL and the NFLPA contracts" nonsense I'm gonna stop you right there. Shut the bleep up and listen. Code the game so that the first five years of a dynasty player export is not an allowable option. Then in year 6 and beyond every offseason you are now allowed to export players into the next game. This will ensure that no real athlete is brought into Madden thus no contracts are being broken AND us players get to continue playing. Cause let's be real...we don't want this as an option to draft Carson Beck. We want to bring that gem 3-star we recruited back when no one believed in him (or us) and bring him into the league. This should be absolutely doable. Using the NIL issue as a reason not to export players is just a lazy excuse. Fans of the game would absolutely understand the five season wait to get around NIL if they could then export their generated players instead. Also, from a financial stand point it will only boost sales to Madden because people will actually have a reason to buy that game again outside of online play. Last thing: Make Dynasty Mode 50 years. What are we really doing with this 30 year nonsense? At the very least make it 40 so that we can recoup the first five years we essentially would lose while waiting for the exportable player option to trigger. Yes, I know 40 would give us an extra 5 years....cut your consumers a break, jeez.Cwill341811 days agoSeasoned Newcomer57Views4likes0CommentsThe state of play makes me sad and the future looks like more of the same.
Anyone else just disgusted at the variety of teams that have relevant players in CUT? I can understand small schools not getting good player cards if their not good but, for example, ASU is a relatively big program and have had an elite QB for the past couple years and Sam Leavitt doesn’t have a card higher than 88. Meanwhile every Ohio State and Bama player over the last 20 years has not just one but several repeat players. LSU currently has 4 player cards 95 and above. Pat P is the highest at 97. 2 96 and 1 95. OSU has 23. TWENTY THREE! No matter what your overall has been they’ve had players relevant on every level throughout. Bama’s backup who never played a second has a 98 overall? Seriously? I wish I liked the buckeyes and then maybe I’d enjoy this game. I’m not paying a cent on this game as long as it stays this way. I can understand wanting to make money and EA makes plenty from this but if you’re like me and can afford to spend money on literally nothing cause you have 3 kids to take care of, at least I should be able to stay competitive by grinding and earning LTDs and not watch your labors vanish without a decent player or any kind of a perk to show for it. Read the temperature of your customers bro! **bleep**! If someone been grinding for three days to save enough for one pack then reward them with something. Don’t put them into a state of regret and misery by giving them the same players they already have in a bnd pack robbing them of their time and efforts. I mean, just because some players aren’t able to give dollar after dollar shouldn’t mean they can’t enjoy the full experience of the game and not be humiliated by pay for play opponents who have bought the best players money can buy. I’ve played almost everyday since the game came out and I haven’t gotten one LTD pull that I could sell for over a million coins. Not one! Just under $800,000 once is the most I’ve gotten to sell a player for from a pack. I also pulled the same 97 over BND Game changers player 4 times in a row. Whatever the lowest possible option the I could the misfortune of pulling is what I get 98% of the time and I won’t waste my time next year if it doesn’t change. I’m already discouraged and done with this year. I didn’t even bother with the signing day objectives. Day one I spent all my points I’d saved for over a week thinking were due for some new amazing players and challenges. I pulled the worst players possible who weren’t worth the training for one but the time is spent preparing all for a waste of my time. This game has been my favorite game since PlayStation started making ncaa and I don’t even bother with madden. It’s just not the experience I should be able to have fun and enjoy playing like it’s always been until you involve a money making scheme that controls the outcomes. You should be able to still be competitive and be broke at the same time. Surely there’s a way to adjust what one player may pull ima card pack compared to another and adjust the store bought results to better fit what the player can afford without compromise. And enough of the bias for schools.CATCHEWONE12 days agoRising Newcomer71Views0likes3CommentsServer maintenance
Server maintenance for College Football 26 will begin tomorrow, Thursday, March 5th at 6 AM ET. During this time, all online modes, Ultimate Team and Team Builder will be unavailable. Please be sure to complete all online games before maintenance begins! Thank you!135Views0likes0CommentsIncorrect rewards
As seen in the pictures I was given rewards 1ovr less than the advertised rewards on the eventsmurfac2912 days agoRising Newcomer25Views0likes0CommentsGreat game love it!
Gotta say as a player been playing since September. This game is a master piece. Don't let these negative comments steer you wrong way! I almost did. Play the game put hours in! You'll see what an awesome video game this is. Honestly sports games of the year. So glad to have it back since it left in 2014. Appreciate it my folks!24Views0likes0Comments
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