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Critical Bug Report: Cross-Mode Default Lineup Contamination
# Executive Summary A critical system-level defect in the default lineup architecture is causing unintended lineup propagation across game modes, directly compromising competitive integrity in Tournament play. The issue has persisted for 6-7 months post-revamp without resolution. # Technical Problem Description ## Core Defect The default lineup system lacks proper mode isolation. The current implementation treats default lineups as a globally shared state rather than mode-specific configurations. Any lineup modification in one game mode triggers a system-wide override that replaces all default lineups across every game mode. ## Replication Path 1. Player establishes “Default Tournament Lineup” (e.g., 120 OVR optimal squad) 1. Player enters VSA/Division Rivals/Event mode and modifies lineup for mode-specific requirements 1. System automatically propagates this new lineup as the default across all modes, including Tournament 1. Player’s Tournament default is silently overwritten without notification or confirmation # Impact Analysis ## 1. Event-Driven Forced Modifications Event objectives (e.g., Footyverse “Score 2 goals with Van Basten”) mandate inclusion of specific player versions that may be: - Lower-rated variants of existing players - Positionally suboptimal - Chemistry-disrupting These requirements force temporary OVR reductions of 5-15 points during event completion phases. ## 2. Unintended Tournament Squad Degradation When players complete event tasks: - Their event-optimized lineup (featuring lower-rated required players) automatically becomes their Tournament default - No in-game warning indicates this replacement has occurred - Players unknowingly enter high-stakes Tournament matches with weakened squads ## 3. Competitive Disadvantage at Scale League-level consequences: - Multiple league members simultaneously affected during event windows - Opponents face 100-110 OVR squads instead of expected 115-120 OVR competition - Tournament outcomes skewed by lineup degradation rather than tactical skill - League rankings artificially depressed due to preventable losses Metrics of Impact: - Estimated 30-40% of active players affected during each event cycle - Tournament win rate reduction of approximately 15-25% during event periods - League performance gaps widening due to systemic rather than skill-based factors # Root Cause Assessment ## Architectural Flaw The system appears to implement a singleton pattern for default lineups rather than a composite pattern with mode-specific instances. # Expected System Behaviour ## Mode Isolation Requirements Independent State Management: Each game mode must maintain its own default lineup instance with zero cross-contamination 1. Explicit Modification Protocol: Tournament defaults should only change through: - Direct manual update within Tournament interface - Explicit user confirmation when attempting cross-mode updates 1. State Persistence Validation: System should verify mode-specific defaults remain unchanged after operations in other modes 1. User Notification System: Any automatic lineup change should trigger an in-game alert with rollback option ## User Interface Requirements - Clear visual indicators showing which default lineup is active per mode - Confirmation dialog when saving a lineup as default: “Apply this lineup as default for [Tournament] only or [All Modes]?” - Mode-specific default lineup management screen showing all saved defaults simultaneously # Business Impact & Priority Justification ## Why This Qualifies as Critical Priority ### 1. Competitive Integrity Violation - Tournaments often feature reward tiers (coins, player packs, rank points) - Bug-induced losses directly impact player progression and retention - Players are punished for engaging with event content—creating negative incentive structures ### 2. User Trust Erosion 6-7 month persistence suggests either: - Development team unaware of severity - Issue deprioritized despite player reports - Continued non-resolution damages player confidence in game systems ### 3. Revenue Impact Potential - Players invest resources (time/money) building competitive squads - System bug negates this investment, potentially reducing future spending - Competitive players may migrate to alternatives if integrity issues persist # Recommended Resolution Path ## Immediate Hotfix (Short-term) 1. Implement mode-specific default lineup storage in backend database 1. Add user confirmation dialog for any default lineup save operation 1. Introduce visual indicators showing active default per mode ## Long-term Solution 1. Redesign lineup management system with proper architectural separation 1. Implement comprehensive regression testing suite for cross-mode interactions 1. Add telemetry to monitor unintended lineup changes in production 1. Create user-facing “Lineup History” feature allowing rollback of unintended changes # Testing Requirements - Verify lineup isolation across all mode combinations (Tournament - VSA, Tournament - Events, etc.) - Validate lineup persistence after app restart - Confirm lineup state remains stable during event participation - Test edge cases: rapid mode switching, simultaneous event + tournament participation # Additional Context for Development Affected Game Modes: - Tournament (highest impact) - VSA (moderate impact) - Division Rivals (moderate impact) - Events (trigger source) Player Actions Triggering Bug: - Completing event objectives requiring specific players - Modifying lineups for chemistry experiments - Testing formations in different modes Duration Since Introduction: 6-7 months (post-game revamp), suggesting architectural rather than superficial bug # Closing Statement This defect represents a fundamental failure in system architecture that directly undermines the competitive framework the game is built upon. The persistence of this issue for 6+ months, despite player reports, suggests a disconnect between user experience priorities and development roadmap execution. Request for Transparency: - Acknowledgment of issue with estimated fix timeline - Interim workaround guidance for affected players - Commitment to priority escalation given competitive impact The bug punishes engagement with game content—a design anti-pattern that requires immediate executive attention and resource allocation.97Views4likes13CommentsCan't replace team in manager career mode
I want to start a new team on career mode in the EFL League 2 but when I advance onto that page it doesn't let me select league and just makes me select a premier league team which I don't want to do. EA a multi million company and can't go a day without new glitches you are so incompetent it's unbelievable1.4KViews14likes12CommentsCo-op in tournaments **bleep**
Why the heck do I have no choice to play against two people in a tournament it's two v one player I have no choice with limited entries I have to play then get beat by massive scores from players I'm clearly better than this is some total nonsense stop this game features immediately today I played silver league three in a row against two players worse I couldn't even see anything until the game started has EA disabled this feature to make sure I get screwed over how is this any fun? You think I want to play a game against two people and I will enjoy this or that it's fair game play?13Views1like1CommentSevere Input Lag Issue FC 26 (PC)
Hey everyone, I’m dealing with a really frustrating input lag and stutter problem in FC 26 on PC, and I’m hoping someone might know a fix. The issue started suddenly two days ago with no updates or changes on my side. The game starts smooth, but after a few minutes the input delay begins and keeps getting worse the longer I play. It only happens in Rivals and Event modes. Rush and the other modes work normally. Limiting the FPS to 60 slows the issue but does not fix it. When I run the game at 144 FPS, it becomes unplayable after a few minutes because the delay gets too heavy. My system specs are: i7-11700F, RTX 3070 8GB, 32GB RAM, 144Hz monitor with G-Sync off, and the game is running on PC through Steam. already tried: fully reinstalling NVIDIA drivers using DDU, testing Low Latency Mode on and ultra, testing V-Sync on and off, disabling all overlays including Steam, Discord, NVIDIA and EA App, repairing and reinstalling the game, closing background apps, switching USB ports, trying different controllers, and also testing the game on keyboard only. The issue still happens. I also deleted cache and configuration files and rebuilt the settings. The problem also happens even when no controller is connected. The delay appears more slowly when the FPS cap is lower. If anyone has experienced something similar or knows a fix, I would really appreciate the help. I’m not sure if this is a game bug, a driver issue, or something with the Rivals servers. Thanks to anyone who can help.10Views1like1CommentTOTW players not visible
When I go in football centre, in TOTW gallery neither players are visible nor 'reveal players' button is visible. I have even changed my device to see if the problem is in my phone but in my another phone also, the same bug is there. I tried updating game but it's still there. I also restart my phone but it's still there. Kindly solve this issue because TOTW players can't be bought from the store and they're are now invisible in football centre too. And POTM players can't be bought without TOTW players. Game Version: 26.1.02 (latest) Proof 👇👇117Views2likes7CommentsThe latest Gyokores SBC is just stupid
The latest SBC for Gyokores just shows how utterly out of touch with their own game and reality this crew are , should I do this SBC for 340k or just buy the gold for 13k which is virtually the same , lmao , tough choice, 😂, this crew are bonkers9Views0likes1CommentFc 26 is finished
My players dont sprint impossible to tackle or win the ball from opponnents players not doing using pysical strength to win the ball opponent attackers seem to be a lot stronger than my defenders opponents attackers tackling my defendes with ease opponents attackers make my defenders look like they are flimsy dribble and shoot always delayed changing direction no matter the angle and my player will move so slow passing sloppy and sluggish im playing less and less with the mindset to quit permantly i will never pre order from EA again definintley not after this experience the more money i spent and the more time i spent playing this game it only got worse my players olay way below their attributtes the game is boring no excitment to play EA have completly destroyed this game i play less now im aim to just quit like most addiction just have to break the cycle and im doing that by reducing the gameplay it will be easier for me to quit they have to sell the game for 80% of to attrcact the customers when i pre ordered the game their was none of this 80% bull crap the game is obvously not doing well last time i ever buy this game im telling you this gameplay is the worst for a game i have ever played not worth the money or time the game is a big dissapointment14Views1like4CommentsBroken game
Im deeply shocked at how bad the gameplay is. The overpowered breakthrough passes. Overpowered countersttacks. Overpowered tactics I just had a guy wip the ball up from 20 meters 2 times and score on me. The defence mechanics are horrible. The work rate your players to to come back. At this state im only playing for rewards but dont want to. Like really dont want to play. If u are listening to the players then listen to this. The game is broken and you need a serious fix. Just reload the Fifa 17 game engine. Cause u are losing players. This is NOT fun and NOT what u advertised.104Views5likes4CommentsFc 26 is in the mud
What have you done to this gane ea. It is diabolical. The gameplay is far from fun. You need to fix it or your going to keepp losing players. My son who is 15 bought the game and a week later stopped playing him and all his school mates have stopped playing he said harfly anyone does. Thi is what it has come to with the state of the game you arent attracing new players just ogs that have been around for year and we are getting fed up. You cannot have overpowered ai or tactics when there is any sort of server delay. Ai relies on computer input where there is no delay which reluts in impossible interceptions and gettingbtackled by ai before the ball is under control. I didnt enjoy fc 25 but this is becoming an all time low.7Views1like0CommentsPlayer Entrance - Freeze
I don‘t know if you are already aware of this but, when I watch the full entrance of the players and referees (in Be a Pro on PS5), you see them freeze but they still keep walking. If you need a Video, I uploaded it and could send the link through DM. Anyone else has this bug?21Views0likes2CommentsCM Story - The Story of Josh McEwen
Wolverhampton Wanderers have confirmed the departure of Vitor Pereira as head coach following their 2-0 away lose to Sunderland at the Stadium of Light. Wolves currently sit bottom of the Premier League table without a win from their first eight games and look to be favourites for relegation. The club have acted fast in replacing Vitor Periera with unknown manager Josh McEwen taking the reigns must to the disappointment of Wolves fans who are concerned that an unknown manager with no experience has been handed the tough task of saving Wolves from relegation woth a number of supporters clubs already criticising the appointment. A statement from Wolves was released earlier this morning. Wolverhampton Wanderers can confirm that Vitor Pereira has left his position as head coach by mutual consent. The club wishes to express its gratitude to Vitor for his dedication and hard work during his tenure at Molineux. This decision comes after a period in which results have unfortunately fallen short of both the club’s and supporters’ expectations. After careful consideration, the club’s leadership felt that a change was necessary not only to address immediate challenges on the pitch, but also to lay a stronger foundation for the long-term progress and success of Wolverhampton Wanderers. In light of this, the club is pleased to announce the appointment of Josh McEwen, as Vitor’s successor. The club believes that Josh’s fresh approach and vision can help to turn the season around, instil renewed confidence in the squad, and set a positive course for the future. Wolverhampton Wanderers are committed to supporting Josh as he takes on this role and look forward to the next chapter under his leadership. Josh added a brief statement saying “I am delighted to have been given this opportunity to manage Wolves, it is a club that belongs in the Premier league and our whole focus is on helping improve both performance and results on the pitch to ensure the club is still in the Premier League next season. I know concerns have been raised about myself being appointed but I urge our fans to get behind the players and give me the chance to show that I can turn this season around and keep this fantastic football club where they belong.”499Views3likes72CommentsFC PRO OPEN matchday 1 and 2 Objective
I've watched the full brodcast of the two days and ithe objective didn' t count. I've watched in twitch and in youtube and in both of them didn't count. This is the second time that happens. one more time i will not have the packs. Slowly i am losing the joy for playing this game.5Views0likes1CommentDraft loss on when opponent quit.
I was leading 7-3 in the 70th minute, my opponent quit and i get a loss. This was on Xbox, my opponent also on Xbox. First draft i play and i will probably not play again if this is a standard issue. Why did i not get the win if my OPPONENT give up and IM LEADING THE GAME?181Views6likes5CommentsFix your servers!
Take your guys off creating new content for the store and put them on fixing the servers. Every time I use D-Pad tactics (especially offsides trap) I get hit unstable connection. This is very distracting and usually results in my opponent scoring a goal. Before you start with your trouble shooting tips or blaming my ISP, I have switched to a wired connection and this is STILL an issue.168Views1like18CommentsOptimization problem(VRAM)
FC26 games have been experiencing a VRAM leak issue for months. I've played Cyberpunk 2077, God of War Ragnarok, RDR2, and The LastOfUs 2 on this PC. I also played FC25 without any problems. However, this broken game has a VRAM LEAK and the FPS is dropping incredibly. I've been emailing you since the game's release. You haven't fixed anything. Here's a video for you. I'm playing on Steam. Everything is up to date, and my internet connection is fine. (DO NOT SUGGEST THE STUPID SOLUTIONS YOU'VE BEEN SUGGESTING FOR MONTHS.) EA_Vendcera8Views0likes0Comments
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