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MVP Preorder Bundle Issues Again - Xbox
Preordered the MVP bundle as soon as it was available and noticed that the same issues that popped up last year where Madden isn't showing as an owned game are happening again. Has anyone noticed this or reached out to EA/Microsoft to see if it can be resolved prior to the day of release?jlu38832 months agoNew Rookie701Views2likes3Comments- koehler4102 months agoRising Newcomer399Views0likes57Comments
[Discussion] Madden NFL 26 Improved Gameplay
Dear EA, I had a few Ideas for Madden 26 That I think will improve the gameplay and overall experience of the game. Improve the tackling/physics. most times the defender Im using always takes the wrong pursuit angle and it could end costing me a big play or a touchdown. Also theres times when a QB is scrambling and my defender just stands there and watches even when I try to flick the right stick down to try and stop him. Turn the game speed up. It doesn't have to be arcady as college football but a faster football game is always more fun. Keep Madden 25/College football 25 Spin and add back Madden 24 Juke Mechanics. I love the spin in this years game, its super fluid, However I feel it took more skill for the madden 24 double juke and was more rewarding when you used it on a opponent. Fix switch stick animation and hit stick. Switch stick is a great idea it just feels always slow or doesn't go to the right player when Im trying to use it. The Hit stick tech is a good Idea as well its just some of the animations are not fluid and the animation looks clunky. Make Sure Zone drops and zones in general are working. There were a lot of times this year that my players were not in there correct zone. I had a new idea for exhibition games, Franchise mode, and online H2H. It would be cool to have legendary teams in the game, We should start off with 10 classic NFL teams that You can play with online and offline and for each new season You can drop another classic team. All these teams will be playable for each mode except ultimate team, but for H2H You have to reach a certain amount of RP and Rank to use the classic team or If you want people to use Different teams Online Then make it to where You must win at least 10 games with an 80 overall or lower for each classic team you want to unlock. It will be like a challenge you have to accept, and after you win the challenge, it starts over for the next classic team you want to unlock. For H2H, let the person as the home team pick the weather and time of day you will be playing. Also For Online H2H You should add a road to the Superbowl mode similar to road to cfp in College football 25 where you play about 10 games and if you win at least 7 games you will qualify for the playoffs. You will then play 2 Playoff Games and If you win those games then you will move onto the SuperBowl. Make Challenges usable for H2H games. Make sure to buff picks. Too many dropped picks this year. Keep adding new plays and routes every season. I think you guys for the most part did a good job on this for this year. These Are My thoughts for the New Madden this year, but honestly, I hope seven and eight of my list would be implemented in the game because I'm an H2H player, and it would be nice to get some content for that mode. Thank you for letting me use your platform to give my suggestions. Sincerely Ruester151Ruester1514 months agoNew Novice368Views4likes9CommentsDo not buy madden 26
The game has been filled with micro transactions as ea holds the NFL hostage. On multiple occasions I’ve bought things in Madden 25 and did not receive what I paid for. I post on here frequently only to be ignored along with many others EA is a fraudulent company that will steal your money.SolvedNickTheSIick3 months agoNew Traveler302Views2likes7CommentsHELP: MVP Bundle Issues on Playstation 5
I preordered the MVP Bundle for College Football 26 and Madden 26 in April. When I confirmed the purchase College Football 26 appeared in the game library on my console immediately with a clocking counting down how many days, hours, minutes and seconds until it was playable. Madden 26 NEVER appeared in my game library and still has not appeared to this day (July 19th). The early access is just over 3 weeks away at this point and still NO Madden 26 in my game library. I have rebuilt the database on my console, cleared the cache, disabled and re-enabled console sharing, power cycled my console, unplugged it for a few minutes and plugged it back in, spoke multiple times to Playstation Support, opened up Case # 216224866 with EA, etc. I have done everything in my power to get Madden 26 to appear in my game library and it is STILL not there. How do I get Madden 26 in my game library so that I will be able to play the game when early access starts? Anyone?rayparker9414 days agoNew Novice299Views1like5CommentsMADDEN 26 DO NOT BUY
I Will not be buying madden unfortunately the game doesn’t match its price tag, it just feels like a rinse and repeat game with updated rosters only?. It’s disappointing that NFL2k05 Had more features than madden 2025. The EA company needs to take a step back and actually make the game more enjoyable , especially with career mode ! Can you not add a trophy room for all the things you win? Can we get some type of story behind our career like REAL LIFE. & Why aren’t past teams in the game ? Why do I have to go on ultimate team to play with Steve young or have to download a roster ?. I’m not the only one saying this by the way. LISTEN TO YOUR FANSJXMPTV28 days agoSeasoned Newcomer200Views1like0CommentsMadden 26 Needs to Be Better Than Ever
Let’s be honest — Madden 25 was a major disappointment. Every year, fans get hyped up from trailers and promises, and every year the final product feels like a letdown. The truth is, EA Sports has all the tools and potential to make a game that truly represents the NFL and gives players something special. But they don’t. And that’s why Madden 26 absolutely has to be better than every Madden before it — not just for sales, but for the community that’s been holding on with hope for years. Let’s start with graphics. This game needs to look next-gen. Look at Forza Horizon 5 — everything in that game looks real. Madden should be the same. Stadiums should feel alive, weather should impact the game visually and physically, and player faces need to look exactly like the real-life players. No more generic models or missing likenesses. On top of that, give every team more alternate jersey colors — fans love repping their squad in throwbacks or custom colorways, and it makes the game more personal. Gameplay has to be completely overhauled. Right now, it feels more like an arcade game than an NFL simulation. Linebackers shouldn’t be jumping 6 feet in the air for one-handed picks, and offensive linemen need to actually block. Give us smarter O-line AI that can recognize blitzes, pick up blocks, and hold them long enough to let the quarterback or running back make a play. Make it feel like real football. And this time, the game cannot be pay-to-win. Ultimate Team is fun, but people shouldn’t have to drop hundreds of dollars just to be competitive. Let players grind and earn without feeling left behind. We’ve had six straight Maddens that felt almost the same — that’s not just lazy, it’s disrespectful to the fans who keep showing up. Madden 26 also needs to bring energy back to the field. Add new and fun celebration dances when teams get a first down or touchdown. Make them funny but tough — like how the players really celebrate on Sundays. It’s those small moments that make games memorable. Even pre-game intros should show off star players, highlight rivalries, or showcase big plays from earlier in the season. These little details bring the game to life. And don’t forget the legends. Why have we gone years without players like Brett Favre, Bart Starr, Jay Cutler, or Eddie Lacy? Fans love all-time teams. It’s part of football history, and when you ignore that, you’re ignoring the heart of the sport. To the developers: we’re not asking for miracles — we’re asking for effort. Listen to the community. Don’t shortchange us again. If Madden 26 isn’t something special, I honestly might never buy another Madden. You’ve got one more shot to make it right. Make it count.Jabatied12322 months agoSeasoned Novice182Views9likes5CommentsMadden online H2H feedback
Dear EA Madden Team, I wanted to share some feedback on the Head-to-Head (H2H) mode, which continues to be the best part of the game for players like myself who don't engage much with MUT or Franchise. For many of us, H2H is where we spend the entire year competing, improving, and building up a meaningful win-loss record. It’s what keeps the game engaging long-term. Unfortunately, in Madden 25, the decision to reset H2H records was a major letdown for a large portion of the community. After putting in countless hours and effort to earn those wins, having everything erased felt discouraging. That progress, history, and record were part of what made the grind worthwhile. I kindly ask that you consider allowing permanent H2H records to remain intact throughout the year not just for our own profiles, but also to be visible during matchups. It would be a huge enhancement to see our opponent’s win-loss record and global ranking displayed in a corner of the screen before or during the game. It adds context and excitement, especially when you realize you're going up against a top-tier player or someone with a similar record. Additionally, I’d love to see a format similar to the College Football 25 playoff system introduced into H2H. For example, after playing 10 regular games, players could qualify for an online playoff bracket. It would provide an exciting sense of progression and reward even for those who aren't necessarily aiming for a Top 100 ranking. It’s a format that could add a new level of depth and purpose to each H2H season. Thanks for taking the time to consider this. These changes would go a long way in keeping H2H both competitive and rewarding for the community that lives in this mode all year long. Thanks!344bb2f8a666dbf526 days agoSeasoned Newcomer120Views6likes5CommentsDeluxe Edition - Pre-Order no longer showing as ‘owned on Xbox’
Since EA updated the early release date to the 7th (not 11th) the Xbox store now no longer shows the game as ‘owned’… (I bought it in June) Getting flashbacks to the licence issues with the MVP bundle last year…. EA are blaming Xbox and Xbox are blaming EA. Does anyone else have the same issue and is anyone else concerned?cgprevolution574 days agoRising Novice113Views1like7CommentsMadden NFL 26 Gameplay Deep Dive
Powered by years of NFL Data. The Madden NFL 26 Official Gameplay Deep Dive! Clink on the link below to read the Madden NFL 26 Gameplay Deep Dive. https://www.ea.com/games/madden-nfl/madden-nfl-26/news/madden-26-gridiron-notes-gameplay-deep-dive Madden NFL 26 Gameplay Deep Dive110Views2likes5CommentsMadden NFL 26 Reveal Trailer
Hey Madden fans! We just dropped the reveal trailer for Madden NFL 26. Check it out below! We can't wait to show you more of what we've been cooking up this year in the coming months. Let us know what you think of the trailer. Also be sure to also check out the Gridiron Notes for a peek at what we've got coming in the future, including the new weather system and Wear and Tear: Welcome to EA Sports Madden NFL 26 Let us know what you're looking forward to the most in Madden NFL 26!EA_Kent2 months agoCommunity Manager119Views5likes6CommentsMadden 26 PS5/PS5 Pro
Hello, I would like to know if madden 26 is expected to have the choice to run at 120fps for ps5 or ps5 pro users. To my understanding, all previous madden games were capped at 60fps on ps5 not sure if this was because of old gen capability or something else, but with this year's madden only coming out on newer gen consoles will this finally be supported on ps5 consoles?reyjr56126 days agoRising Scout100Views0likes0CommentsMadden Franchise Coop
It would be incredibly easy for EA to bring back the co-op feature in Madden franchise mode, especially considering it was already a staple in past versions of the game. The core mechanics—multiple users managing teams, drafting, trading, and playing games together—are already built into online franchises. Adding local or online co-op for users to control the same team or play side-by-side in a franchise would simply build on existing functionality. Not only would it enhance the gameplay experience, but it would also make the mode way more enjoyable and social. Friends could rebuild struggling franchises together, take on dynamic storylines as a coaching duo, or just have fun competing cooperatively, which adds a whole new layer of immersion. The fact that it hasn’t been reintroduced yet feels like a missed opportunity to make the game more fun, engaging, and replayable.iSplashes31 days agoSeasoned Newcomer100Views3likes2CommentsPlease Revamp Character Creation...
College football 25 brought in tons of new generic faces... While you cannot create a player in CFB these faces are massively better than the same generic faces that have been in Madden for a decade... They are broken, outdated, the faces dont fit properly fit in helmets... Tattoo's need to be added to all character creation and not just one simple on for superstar. There are TONS of missing equipment options that have been in the NFL for years and the equipment in CFB and Madden do not line up at all. Customization has been neglected for years and years and its time for a revamp... Something like NBA2k character creation would massively improve the game for things like making draft classes etc.99Views6likes2Comments- DaChip153 months agoSeasoned Newcomer96Views0likes2Comments
Gameplay & Auto Sub Slider Enigma for M25 & M26 (Solved)
I'm writing this to the developers of Madden NFL 26 in charge of gameplay as a constructive solution for what the default Gameplay & Auto Sub settings should be for all teams when the game ships in August 2025. My reasoning for this solution is help with CPU player development in Franchise and the following settings also help to minimize the chance of injury during a game. I also humbly ask that you give/return to users the ability/option for starting offensive linemen to auto sub in/out. I pulled the data you'll see below directly from the Madden NFL 25 Francise save that I'm currently playing. I know in real life starting offensive linemen don't sub unless injured, but I like the idea of my offensive line subbing out when they're tired to avoid injury and allowing my backups to gain more XP, even in critical situations in the game. My thought is "What's the point of having a tired starting offensive lineman in on a critical down when I can have a fresh offensive lineman I can get more out of in that moment verses a likely fatigued defensive lineman." Next below are all the slider sets I use in Franchise. I found that having Penalty settings set to "1" (for those that allow it) enable all possible animations to play out as naturally as possible. Higher number settings actually seem to limit possible outcomes between player interactions on the field. Also having Fatigue set at "100" allows for more variation between players on the field. Because as in real life, being properly conditioned matters. Fatigue affects things as the effort given when shedding blocks, pass rush moves, and break tackle moves (trucks, jukes etc.). I also set Fumbles to "0" to enable full ball tangibility which alleviates issues like the ball passing through players forcing receptions or interceptions. More fumbles can occur because of this, but they can be minimized by timing the press of the "protect ball" button when taking hits from defenders. Next by setting QB accuracy to "0" allows for smarter CPU QB play for things like navigating the pocket and pass delivery. Also, the setting of "25" WR Catching & Interceptions allows for player leverage to matter more in route running/coverage. Meaning even a 65 overall WR can beat a 90+ overall DB somewhat regularly if timing and leverage of his route is perfect. The same is true as well in the low rated DB's favor if he has proper leverage in covering the route. Lastly, every other Skill Slider setting is set to "0" to enable all possible animations to play out as naturally as possible. Higher number settings actually seem to limit possible outcomes between player interactions on the field. 4162 - Auto Sub Slider Set for All Teams: (Best used with 8-to-10-minute quarters with Fatigue set at "100" in Franchise. These suggested default settings prevent starting players disappearing too early. Also, these settings work fine resulting in believable stats throughout the season if one is doing a CPU vs CPU franchise. This is true because no matter the user's chosen quarter length for actually booting into a game. The AI always sims non-played/non-watched games with 15-minute quarters.) Note: The only way to set subs as seen below in Franchise is to hack the save using Madden Franchise Editor on PC. Though, if one is just doing MUT or Play Now online you can set your subs as seen in the settings Menu when the game is first booted. LBSubOut QBSubIn OLSubIn OLSubOut HBSubIn HBSubOut QBSubOut LBSubIn SSubOut FBTESubIn FBTESubOut SSubIn DESubOut WRSubIn DTSubIn DTSubOut CBSubOut WRSubOut DefaultValue DESubIn CBSubIn 94 85 85 94 85 94 94 85 94 85 94 85 94 85 85 94 94 94 0 85 85 5817 & 5821 - CPU & Hum Skill Slider Set: QBAccuracy RunBlocking Tackling WRCatching Interceptions PassBlocking PassCoverage PassDefenseReactionTime DefaultValue Fumbles 0 0 0 25 25 0 0 0 50 0 5818 - Special Team Slider Set: (For Kick & Punt accuracy anything lower than "40" causes missed/in accurate kicks even when getting perfect alignments in the kick meter.) FGPower KickoffPower PuntAccuracy PuntPower DefaultValue FGAccuracy 50 50 50 = 40 when shown in the menu settings in game. 50 50 50 = 40 when shown in the menu settings in game. 5820 - Penalty Slider Set: OffensivePassInterference PuntCatchInterference RoughingKicker RunningIntoKicker FalseStart Holding Offside RoughingPasser DefaultToggleValue IllegalContact IntentionalGrounding DefaultValue DefensiveHolding DefensivePassInterference FaceMask Clipping TRUE TRUE TRUE TRUE 1 1 1 1 FALSE TRUE TRUE 50 1 1 1 1 5819 - Game Option Slider Set: (Adjust Fatigue based on your preferred quarter length in conjunction with Sub In: 85/Sub Out: 94 to prevent starters disappearing too early in game, that then would require manual subbing by user.) DefaultValue Fatigue Injuries MinPlayerSpeedThreshold 50 100 1 0 In summary, my slider sets are an effort to allow the individual player ratings to matter in representing a believable outcome in game. Meaning, I can accept bad play from bad players when I know I can develop them into a better player by putting them in situations that align with the strengths they do have.MidMellow2 months agoRising Novice88Views0likes0Comments
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