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Madden 26 Companion App Release Date
Hello, When is the expected release date for the companion app for Madden 26? Last year, it was nearly a month after the Madden release. I am a third-party developer that relies on the companion app. Knowing the release ahead of time would help me schedule around the release date to work on my application. I appreciate any information you can provide. Best, Joshramsfan325 months agoSeasoned Newcomer12KViews48likes99Comments- koehler4106 months agoSeasoned Newcomer561Views2likes57Comments
MADDEN 26 FEEDBACK
Haven't gotten into franchise or anything yet, but have spent yesterday and today just toying with settings, sliders, and testing overall gameplay. I'll break it down into positives, negatives, and bugs/glitches I've run into so far. For the record, my User ID is BrandOG-182; Platform is PS5. POSITIVES: OVERALL GAMEPLAY: To my surprise feels pretty good actually considering the horrible experience CFB turned out to be. Movement is fluid and feels good; able to make good cuts on offense while running the ball, and good angle adjustments on defense while pursuing. Have only needed to make minimal adjustments to sliders, even being on All-Madden. Seems to be in a pretty solid place overall on both sides of the ball. Really plays like a pretty good game of football right now. Hopefully this remains fairly balanced at launch and after updates. SETTINGS: The amount of customization within the settings is excellent! From wear & tear, to weather; sliders & penalties, the ability to adjust everything to suit your style of gameplay has never been better. Haven't touched Franchise yet, but even last year, the XP sliders ability to adjust to age and position are great! This remains a strong positive and continues to improve. ANIMATIONS: New tackle and throw animations are really really nice additions, adding to the realism and overall emersion of the game. RUN BLOCKING: Even just blocking in general feels much better this year so far than previous years, and certainly a far cry from the dumpster fire experience it was within CFB. Running feels much much better compared to last year to the point the Run Blocking slider might even have to come down a bit. Will have to go through a season of franchise and see how the numbers look though. Pass blocking doesn't feel too overpowered for CPU, nor underpowered for the Player on 50 each, so that's pretty huge I feel. PLEASE, DO NOT screw this up with a future update! STUNTS: Were a great addition to CFB and are a great addition to Madden as well. RESTART GAME OPTION: A pretty nice touch as a Play Now option instead of just having the normal Quit option. Hopefully will see this in Franchise too. NEGATIVES: RATINGS: These are a matter of debate and discourse every year, but going through each team again this year, they still just feel out of touch with reality and leave me asking why a lot. I would really like to see more guys in the low to mid 70's, and far less in the 60's than I'm seeing. Some guys just really need some more respect on their name. Like, why is Matthew Stafford, a Super Bowl winner, still not at least a Superstar and yet Baker Mayfield (who I love as a QB so no hate toward him), is? Jared Goff with numbers he's put up is another. So many people either over or underrated. Make it make sense! These ratings affect how schemes work and play within game too, and too often I see them adjusted to make a guy fit a scheme while not emphasizing their individual skills within that position. This is especially relevant with linebackers, in which some can both rush the passer and play coverage really well at times. Good example of how it affects gameplay and scheme; Travis Hunter. Good at DB and WR. I'm afraid to even see the schemes in Franchise they were so jacked up last year. Idk who evaluates these each year, but DO BETTER PLEASE!!! KNOCKOUTS & 50/50 BALLS: My real problem with this is not just consistency, but how it pertains to overalls. This problem is exclusive to All-Madden to my knowledge because that's all I've played. Curious about other difficulties though. Whether it's knockouts or catches, they just seem to favor CPU way too consistently. I shouldn't need Superstar abilities to favor a catch or knockout when my CTH, CIT, SPC, or CVG calculates higher than the opponents player. I've had to turn CPU catching slider way down as they just do not drop the ball that often. Way too often have there been players with lower overalls coming down with, or knocking out balls against much higher overall players. This was a problem last year, and it was problem in CFB at launch with way too many 50/50 balls favoring the catch. This needs tuning. Overalls and ratings need to matter, even on All-Madden/Heisman. THAT BEHIND THE BACK KNOCKOUT ANIMATION: If you know, you know. It's in CFB as well...GET RID OF IT!!! Just terrible... QB RUNS/RUN OPTIONS: Seem very slow to launch; almost laggy. Not sure if this is just play design or buggy, but they feel as if they need a little tune up. CUSTOM UNIFORMS: The options are not great here. I liked it a few years ago when you could create multiple combinations from the whole selection of available uniforms, including the older 80s, 90s, etc versions. I hope at least the selection gets better after true launch, but we'll see. Also, the overall layout is a bit disorganized. DOWNLOADS: Specifically pertaining to older rosters/draft classes for nostalgic franchises. Been asking for this for some time now. Still no All-Time Teams either. Extremely disappointing for Franchise Mode, but I remain hopeful for possible future updates. BUGS/GLITCHES/MISLABELS SETTINGS --> GAME CONTROLS --> DEFENSE ENGAGED --> SPEED RUSH: On PS5, R2 is mislabeled here as R1 here. KICKOFF: Glitchy animation on kickoff where there appears to be a weird stutter and the kicker looks like he sort of glides across the turf instead of a fluid motion as with extra points and punts. ID MIKE: The ID Mike icon glitches out and disappears every so often. Hopefully this won't be an issue with routes as it was last year as well. So far haven't had the problem with routes in Play Now, but will have to see in Franchise. EXTRA POINT KICKS: I have the Kicking set to Multi-Meter; Tap and Tap. Every so often the extra tap doesn't register on the power gage, and the ball goes wide, even with the accuracy being good and aligned toward the middle for good accuracy on the first tap. So far this is all I've been able to discern and come up with after the first 24 hours. Going to dive into Franchise soon and leave a post in the Franchise section with what I find there. Hopefully this was helpful to those who read through it.2.8KViews11likes53CommentsMADDEN 26-27 IMPROVEMENT IDEAS
This is a thread I wanted to start so everyone on here can have their ideas seen and heard by EA_Shepard and other EA Staff while also having a single, organized place to share them. This in turn makes it easier to read and organize these thoughts in order to pass on to dev teams. Please be respectful and feel free to put down anything you would want to see in a coming update or in newer games to come. I'll start by adding these ideas: Downloadable Rosters & Draft Classes from past years for nostalgic Franchises. Customizable Divisions and Schedules like what is found in CFB (Great for Fantasy). Reincluding the option of Coaching Legends for Coach Mode (Also Great for Fantasy). Possibly reinclude custom facial uploads for custom coaches in Coach Mode. Revamped and reincluded Player/Owner Modes. - Ultimately to summarize this: For Owner Mode, I'd like to see Team Builder tied more exclusively to a new version of this where customization of everything from the ground up is key for the most customizable experience ever. For Player Mode, I'd like what little works well within Superstar to be tied to a new, revamped Player Mode, where the storylines and cutscenes are more included here, and less in other modes. This would include being able to choose an existing player within a franchise, and focus exclusively on their career; OR, create a new player and start as you would within Superstar. I'd like to see Team Builder weaved into relocation for all online modes and somehow introduced into offline. Inclusion of holding the L2/LT to Switch Stick to minimize switching by accident, especially while trying to pass rush. Include more cities and teams for Relocation. Cities where franchises already exist like Miami, LA, or Detroit, as well as new ones like Boston, Phoenix, or Birmingham. More Stadium options for Relocation. Reinclude Build a Stadium within Team Builder. I'm talking from scratch...not just editing the field. Reinclude the ability to edit and create more custom uniform combinations. Within the Edit Rosters section of the Creation Center, more flexibility to edit a player's contract, abilities, etc, would be nice. Better Training Camp - Introduce some ability to gain physical STR, SPD, AGI, COD, by introducing some of the game found in Superstar like the 3Cone, Weightlifting, 40YD, etc. - This is where mini-games shine. Make games open for more players to train and have them more focused on gaining skill points and less on XP and Rookie Reps. This is a great way to help maintain the physical ability of Vets, or take your high-level Superstars to the next level. Revamp Weekly Training - Make this less focused on mini-games and tie it more to Practice Mode and gaining XP/Rookie Reps. The way the have Wear & Tear worked into this is nice; Now just optimize it. Optimize Coach Central and Coaching Abilities. - It's a bit to type but my thoughts on this can be found in my "M26 Franchise Feedback thread" thread. I feel that's a pretty good start for now. Hopefully this is helpful for anyone that reads and I look forward to seeing more thoughts and ideas shared here!952Views4likes50CommentsAny update on the Madden 26 Companion App release?
Can we get an update on when the Madden 26 Companion App is being released? The game’s been out for a month and we’ve already had a title update, but still no word on the app. A quick response would at least let the community know when to look out for it. Right now it feels like we’re all just left in the dark.Alphaten3 months agoRising Scout1.9KViews8likes35CommentsMadden 26 Training Camp
In franchise mode, the devs have made the training camp so much harder to the point it is basically unplayable in a lot of aspects. They have removed the other WR battle and made the qb throw worse balls, that isn't an issue but what is an issue is when they sail it 20 yards out of bounds when i called for a bullet pass, this makes you have to restart many times for gold bc of something that has nothing to do with your WR in a WR redzone attack. My second complaint is about the chase and tackle drill, it is completely unrealistic and quite frankly just stupid, yes I get running backs don't always hit the gap they are intended to, but when the gap opens up and I go to make a play then they just turn around and wrap around the complete other side is completely unrealistic and has nothing do with user skill, the runningbacks more often than not hit another hole on the complete other side of the line as soon as you go to make a play on the gap they are supposed to and it makes it physically impossible to get gold unless you have really good rng and its all outside tosses. My last complaint is the Trench Battle, while not nearly as bad as the other 2 the lineman now have a holding animation that you can not break and they will just push you out of bounds and there isn't anything to be done about it, the only time the animation breaks is when you are out of bounds or hit tires, it is incredibly frustrating when you basically need a sack every single attempt to get gold. While I agree the training camps should be harder it is at the point they are unplayable in higher difficultys, please do something about this EA.Mr-Marvel-74 months agoSeasoned Newcomer2.6KViews17likes31CommentsDeluxe Edition - Pre-Order no longer showing as ‘owned on Xbox’
Since EA updated the early release date to the 7th (not 11th) the Xbox store now no longer shows the game as ‘owned’… (I bought it in June) Getting flashbacks to the licence issues with the MVP bundle last year…. EA are blaming Xbox and Xbox are blaming EA. Does anyone else have the same issue and is anyone else concerned?Solvedcgprevolution574 months agoNew Traveler5.3KViews17likes29CommentsMadden NFL 26 Early Access Thread! Share the Hype, Share the Highlights!
Hey, Madden NFL fans! 🔥 IT’S GO TIME! Early Access is LIVE! From August 7 until launch on August 14 (full release). If you have pre‑ordered or subscribed to EA Play Pro, you can dive into Madden NFL 26 first. Expect explosive gameplay, new features, upgraded presentation, and more. Now’s the time to hit the sticks and start building your legacy! 🏈 Official Trailers & Deep Dives Let's kick things off with the cinematic reveal and gameplay trailers: Also check out the “First Look” gameplay footage: What’s New in Madden NFL 26? 🎮 Gameplay Improvements New exclusive juke move Enhanced physics, responsiveness, and balance based on beta feedback Improved passing and defense mechanics 📺 Presentation Overhaul Team-specific field art, mascots, stadium anthems (40+ licensed tracks) Custom primetime broadcast packages + halftime show with Scott Hanson Legendary intros (Skol chant, stadium returns of Gronk, Charles Woodson, and more) 🧠 Franchise Mode Revamped Choose your coach archetype: Offensive Guru, Defensive Genius, Development Wizard (like Dan Campbell!) Weekly narrative storylines, strategic planning tools, and recap broadcasts Custom playbooks, deeper AI, and smarter CPU team building 📰 Gridiron Notes Highlights Presentation & Immersion From the developer’s “Presentation + Authenticity Deep Dive”, Madden notably ups its immersion game: real team‑specific field art, mascots, motion graphics, stadium sounds, uniforms—and even 40+ licensed stadium tunes set to ON by default. Primetime games now use custom broadcast packages, halftime shows hosted by Scott Hanson, and iconic pregame traditions like Randy Moss leading the Skol chant—plus legends like Gronk and Woodson in their stadium ceremonies. Check out the full Madden NFL 26 - Presentation + Authenticity Deep Dive Also, check out the Madden NFL 26 Season One Deep Dive Franchise Mode Overhaul Are you ready to start your 26 Franchise? Franchise Mode sees its biggest upgrade in over a decade: choose head coach archetypes like Offensive Guru, Defensive Genius, Development Wizard (represented by Dan Campbell), or a real‑life NFL coach. Weekly storylines, custom strategy sheets, and recap shows give your franchise a whole‑season flavor. Start your franchise with a coach archetype and get weekly story arcs, strategy sheets, and broadcast vibes unlike before. Closed Beta Feedback Results Following the closed beta, the Madden teams fine‑tuned gameplay based on your input: added a new exclusive juke move, improved physics, play systems, and refined control across modes. EA continues to read and respond to feedback in real time. Check out the Madden NFL 26 Closed Beta Feedback Updates 🔥What Early Access Players Should Do Jump into Play Now, Franchise, MUT, Superstar & Mini‑Games—all live from August 7. Test the new juke and physics updates—feel the difference from beta. Experience the presentation upgrades—primetime light shows, mascots, stadium music, and more. Each stadium is now a spectacle. 💬Join the Conversation We really want to hear from you on your experiences! Share your thoughts: Favorite stadium entrance or broadcast moment? Which coach archetype did you pick? First juke victim? Bugs or feedback? Let’s hear it! Drop your early impressions below 👇 Need more Madden in your life? We all do! Don't forget to follow my boy NatureBoy2323 for more Madden updates and discussions throughout the season. Official Madden NFL 26 Channels Don't forget to follow us on social for more updates as we progress through the season! 📲 X – @EAMaddenNFL 📘 Facebook – Madden NFL 📺 YouTube – Madden NFL 📸 Instagram – @eamaddennfl 💬 Discord – Madden NFL OfficialEA_Shepard4 months agoCommunity Manager1.5KViews5likes25CommentsFeedback on 2-Way Players, Running Game, and Speed Balance
I have a few things that I find really hard to stomach that in 2025 EA still has going on. I do like this Madden a lot but these things need to be addressed. Please EA. 1. You finally gave us 2 way players…Can we PLEASE have STATS for BOTH offense AND defense???!!! Like why have GAD players that have to be only offensive or defensive stat based. Come on now. It’s enough!! 2. And I sure hope this is coming. Everyone agrees how hard it is to run the ball realistically. Yes there’s a few amped up rush plays that work well, but most get so blown up due to blocking assignment fails, it’s pathetic. Sorry. And the deep dive said this would be better than ever?? 3. Another deep dive promise was that the fastest players would feel really fast. This is not true at all. I have a 99 speed acceleration agility and COD guy getting caught by DL players. Legit. Can’t outrun anyone unless he gets way ahead. Something’s really off and that ls just one example. I have 95 speed DBs who get blown out by 88 speed receivers? 4. Algorithm pre determined animations based on wha?? Chance?? DB is in perfect position to make a pick and somehow the ball winds up in the receivers hands. Like not even close EA. I get contested catches type stuff but this is CLEAR pick in DB hands and then MAGIC - caught by avg. receiver. EA it’s way early I get it but please fix these things. If anyone else agrees - say so.saintdavid214 months agoRising Rookie472Views7likes24CommentsAuction House Account Ban
I turned on the game today 9/5/2025 to see that ALL my coins which was OVER a million have been removed and i am BANNED from the auction house. I have done NOTHING wrong. I have violated no rule nor have i EVER used a 3rd party for coins. I have never given coins to others nor traded. I have done NOTHING but what is within the game. I have bought and sold items on the auction house as i and EVERYONE else has done for the ENTIRETY of the Madden franchise. I have simply bought cheap cards and sold them for a higher price as i have always done, COMPLETELY within the confines of the game. I can ONLY assume this is some kind of technical glitch of a faulty detection method. I expect that my coins will be returned and my ability to use the auction house will be restored promptly. Thank you for resolving this. HOW MANY OTHERS HAVE BEEN AFFECTED BY THIS FALSE BAN ? WHAT DO WE DO ABOUT IT ?Solvedsteelheadzchris13 months agoSeasoned Hotshot506Views3likes22CommentsSNIPING IN THE AUCTION HOUSE ?
i will try and make this brief in hopes that one of the EA community mods can shed some light on this. About 2 weeks my main account was coin wiped and banned from the auction house. After 2 appeal denials i realized there was no fighting it cause you just cant beat City Hall right ? So i made a new account which is alsmost up to speed. I dont spend money on the game except at the beginning, i simply cant afford it. So i dont spend money on coins from a 3rd party or any where else for that matter. EA gave no explanation as to why i was banned only that i was cheating and i did something against the TOS. Ok thats fine but i STILL dont know what i did so every time i cut the game on im gun shy if i will be banned again. I snipe cards in the auction house. That is how i remain competitive without spending a ton of money. I think most if not all of us snipe cards, since the beginning really. For instance right now i am targeting 82s for 20K or under and then reselling them for 25K. Thats it. The only thing i can think of is i got to doin it so fast that the automated ban sustem EA has must have thought i was some sort of software. What i want to know from SOMEONE from EA is. Is there some rule against buying cards low and reselling them that at market value ? now i realize this sounda crazy because its the very definition of an auction house ya know. I just want to know what i did wrong so i dont do it again. I just about got this account up to speed and would like NOT to lose it. I cant imagine that work the auction house would be illegal now but it must. Can someone please illuminate this subject.langhofdi1233 months agoRising Traveler221Views0likes20CommentsMadden NFL 26 Title Update - August 28, 2025
Hey Madden Fans! Welcome to the first Title Update Gridiron Notes of Madden NFL 26! We’re excited to kick off the season by bringing you this year’s Title Update information a day early, giving you an early look at the latest updates and improvements. You can expect to be able to download this update tomorrow, August 28th on your platform of choice. This initial update primarily focuses on stability updates with various zone coverage improvements. Don’t worry though, there’s plenty more updates coming down the pipeline. Of course, our teams are always listening to feedback - so keep it coming! Let’s dive into what’s new in this update! Gameplay Increased the catch knockout chance on midair collision in situations where there are additional defenders. DEV NOTE: This fix addressed receivers coming down with too many aggressive catches with multiple defenders around. This fix is for Simulation Game Style only. This only affects situations where a collision takes place between the receiver and a defender so in any situation where defenders are unable to interact with the receiver at the catch point will remain unchanged. Cover 2 Tampa - The middle defender now gets deeper, maintaining better leverage position against deep threats, especially vs. 3x1 formations. Cover 2 Hard Flats - Addressed an issue with Hard Flats where defenders were dropping too deep and too far inside before reacting to flat routes. Defenders now drop more accurately with their zone responsibilities, improving coverage consistency in the shallow flats. Cover 3 Match: Logic improvements for Defenders when reacting to Slot WRs attempting to outleverage the defense on deep routes. This includes Buzz Mable and Zone Blitz 3 playcalls. Cover 6 & Cover 4 Palms - Fixed an issue where Outside Quarters CBs in Cover 6 and Cover 4 Palms were oftentimes losing the press giving up easy touchdowns. We adjusted the CBs alignment so they will no longer attempt to press the WR. Zone coverage defenders now drop back quicker when shading coverage ‘overtop’. Fixed a post play animation defect where a defender would do “read steps” when standing in place after the whistle. Addressed a visual issue around the previous play graphic obscuring the offensive play call formation. We’ve also added a completely customized playbook in partnership with Kurt Benkert called “Benkert’s Dimes” - you can find it in Play Now when selecting your playbook. Stay tuned to EAMaddenNFL on X to learn more on what we’re doing with this playbook! Presentation Added 3 international stadiums to Play Now, Franchise, and Superstar: Olympiastadion in Berlin, Germany Santiago Bernabéu Stadium in Madrid, Spain Dublin Stadium in Ireland Fixed crash and stability issues. Franchise Addressed our UI Transitions surrounding the Player Card. Reducing the transition time it takes to go into the Player Card. Dev Notes: This current fix only addresses going into the Player Card. Our resolution for exiting out of the player card back to the Franchise Main Menu will be in our next TU. Resolved an issue allowing commissioners to send multiple league invites simultaneously. Addressed an issue that prevented Edge Players from adding Pass Rushing Traits Addressed an issue during the Draft where the Draft Board was improperly transparent, showing through to the background. DEV NOTE: Here’s some of the issues we’re aware of and working on a fix in a future Title Update: Class Import Process incorrectly modifying Player Body Types, specifically Offensive Linemen. Players on IR unable to be peeled off the IR list. Nose Tackle archetypes displaying a different OVR in the front end. Superstar Mode Fumble rate chance has been decreased in Snow Games. Fixed an issue where players would play in the wrong position. Fixed a rare issue where players’ knees would be invisible during the NFL Combine. Several stability fixes. Ultimate Team Play A Friend will now respect each individual users passing settings Remedied an issue were opening a Fantasy Pack after a H2H game caused visual artifacts during the pack open Fixed an issue where rewards images failed to appear on some screens Fixed multiple occasions where players were navigated to the wrong menu Fixed a text issue where “Rank Down” appeared instead of “Rank Up” Fixed an issue where progress in Ranked was not visually displaying Fixed multiple occasions of overlapping text Fixed an occasional crash when returning to lobbies Items displayed during presentation did not always match their actual rarity Audio Fixed an issue where commentary referred to a few rookies by an incorrect last name. Thanks for checking out the first Title Update Gridiron Notes of Madden NFL 26! Stay tuned for more updates throughout the year and see you on the field! - The Madden Team!560Views1like18CommentsUpdate! Please increase the salary cap in franchise mode forever!
In franchise mode please do not stop the progression of the salary cap ceiling. Beyond me why after 5 or so years the salary cap freezes at 323 million. Please update this error to allow the salary cap to increase over the of years 10 to 20 to 50 +! or call the it Madden 5 year only franchise mode. please add this to an update please ThanksChahnson4 months agoRising Rookie777Views7likes17CommentsFranchise Mode Ruined
You have completely destroyed franchise mode. Not being able to be an owner is a huge loss. Not everyone playing wants to be a coach. Then, the coach tree looks like rocket science, wtf is it? No tutorial on the coach tree at all. You need to patch this back to the old franchise.ryrymc834 months agoRising Novice517Views5likes16CommentsWho else in here was robbed/scammed by EA?
EA helped them selves to all my 4.93 million in coin!who else was robbed/scammed by EA in here. I spent hundreds and hundreds in the ultimate team store to save that coin for my entertainment as i heal from my back surgery im having on 10/23/2025 for EA to just steal my 4.93 million in coin away from me. Beware felow gamers!KINGVSKONG782 months agoSeasoned Novice157Views1like15CommentsMadden Sliders Explained
Min Player Speed Threshold - Higher values is king! Less separation but more animations. In real life, speedsters get locked up too. Penalties (More important than Player/CPU skill) 0-50 = conservative / 50-100 = aggressive Offside - DL block shed. Higher values = higher block shed success at the cost of penalty. Penalty not really noticeable til values hit the 90s. Higher values = faster decision making from qb so probably affects pass rush too just haven’t noticed it. False Start - OL ability to push DL back on run plays to open gap. Higher values = bigger running gap at the cost of penalty. Penalty not really noticeable til values hit the 90s. Holding - Higher values = longer blocks at cost of penalty. Very important for good run blocking to prevent insta sheds. Higher values also puts pressure on qb causing miss throws even with QB Accuracy at 50. Face Mask - Tackle aggression. Lower values = conservative tackle. Higher values = hit stick. More strip attempts at lower values. Face mask penalty is broken. Defensive Pass Interference - Higher values = swat/pick. Lower values = play the receiver. Illegal Block In The Back - Higher values = better blocking down field at the cost of penalty. Roughing Passer - Lower values = power move success rate. Higher values = finesse move success rate. At 25, the pocket will collapse from bull rush and at 75, the game will probably end with 10 sacks. Higher values will pressure the qb causing miss throws even with QB Accuracy set at 50. Sensitive penalty, would leave at 50 so pass rushing outcome is determined on overall/skill rating. Player/CPU QB Accuracy - Think of it as confidence. The lower you go, the less confident the qb is gonna be to throw in tight areas (unless qb has aggressive trait). Also more miss throws the lower you go. Pass Blocking - Still testing but self-explanatory. Left mine at 50 to let ratings determine outcome. WR Catching - Self-explanatory. Left mine at 50 to let ratings determine outcome. Run Blocking - Self-explanatory. Left mine at 50 to let ratings determine outcome. Ball Security - Higher values = better ball carrier vision. I used to play on 65 til the QB stopped sliding so right now the sweet spot is 64. High values = less fumbles (I think). Pass Defense Reaction Time - This is how defense reacts in zone coverage. 20-41 defenders will leave their zone and overcommit to the route (zone is basically man and forces cpu offense to run since nobody is open). 42-77 and defense starts being less sticky and commit more to their zone as you go up in value(most times, they commit to the route even when not in match). 78-99 they commit more to their zone and are less sticky to receivers as you go up. The closer you are to 99, the more flat footed defenders get. Lower values = defenders pay more attention to receivers, react and adjust to their routes to be in better position to play the ball. Higher values = defenders pay more attention to the qb, commit more to their zone and have faster reaction/break to the pass. This slider affects both offense and defense. On offense, blockers have a higher awareness and will attempt the block instead of running pass defenders which heavily improves run game and screens. *All testing is done with Pass Coverage slider at 50* Interception - Still testing. Kept at 50 for better chance at tip drills. Pass Coverage - Still testing but left mine at 50 to let ratings determine outcome. Pretty sure this slider is based on ratings. From what I’ve noticed so far, this slider is a slider for Pass Defense Reaction Time. You can adjust how sticky defenders are to receivers in small increments. Tackling - Sweet spot is 44 on All-Pro. https://youtu.be/2vVzainL4xU?si=0Zge4u1DtIqza02qlh9jyl86aq8g2 months agoSeasoned Novice2.1KViews4likes15Comments- 107Views2likes15Comments
Fumble Recovery Stat BUGs in Simulated Stats
There are multiple issues with fumble recoveries in Sim Stats. Fumble recoveries will only be given to a player who has also forced a fumble. Fumble recoveries will only be given to players in multiples of 2. (I.e. if a player ACTUALLY had 1 fumble recovery, they will be given 2.) I know this because of the following images, If you simulate the first week of the season, there will not be a single player with 1 fumble recovery. There will only be players with multiples of 2.GratefulDEAd95882 months agoRising Veteran54Views0likes13Comments
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