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[PC] Possible workarounds for Mass Effect Legendary Edition launch problems.
If the game does not start for you, there are several possible workarounds: NEW February 2023: If the MELE Launcher is not running after switching to EA app. Go to your "C:\Program Files (x86)\Origin Games\Mass Effect Legendary Edition\Game\Launcher" folder. Right click the "MassEffectLauncher.exe" > Properties > compatibility. Disable "Run as Administrator" > Click "OK" That should allow you to run MELE again. If you changed the global settings inside the "Manage 3D Settings" panel of the NVIDIA control panel anytime in the past, look at this post. Disable "Controlled folder Access" of the Windows defender. Disabling OneDrive folder protection. Corruptions in the "License" folder might also keep the games from starting. Make sure Origin and Steam are closed. Press the Windows key and "R" at the same time Copy and paste C:\ProgramData\Electronic Arts\EA Services into the new window > hit ENTER. Move the "License" folder to your Desktop > Test. A overprotective Virus scanner or other security software could also block the access to game files. (If you use "Sophos Home Premium" or other Sophos products look at this post and this post .) Disabling Bluetooth on some motherboards fixed the issues for some players as well. The Nahimic audio service, which is installed with the Realtek audio drivers from some motherboard manufacturers like MSI or Asus, causes many problems, and here it does too, it seems. (The Realtek stand alone audio drivers normally don't have the Nahimic software installed.) ROG's Sonic Radar 3 is one of the apps that uses it. If you use a VPN, look at this post. Check if the regional settings of your EA account (not Origin) is set right . If you have the game on Steam and it will only launch Origin but not the game, a possible cause is in this thread. (Warning! This requires some deeper computer knowledge.) Notice: The games will not run on Windows 7. LE1 & LE2 will not run on CPUs with only 2 physical or logical cores. (You need 4 logical cores.) Fixed: If you have a Windows user name with special characters in it: Either: create an new Windows user account with only ASCII characters in it. > Reboot > Log on to the new account > Test. Or: Press the Windows key and "R" at the same time. Type or copy and paste "control" into the new window. (Without the quotes) > Hit ENTER. Choose "Region" > Administrative Tools > Change Locale > Check "Beta: Use Unicode UTF-8 for worldwide language support" > klick "OK" Reboot > Test. This issue was fixed with Patch 1.03 It looks like the game requires a CPU with AVX instruction set It turned out that only the Launcher needs the AVX instruction set. Almost all CPUs built for end consumer use in the last 10 years have this instruction set. However, if you are not sure, you can check the technical specifications of your CPU on the manufacturer's website. If you have this problem, in this post by is a workaround for the problem. (As always, use third party tools at your own risk.) This issue was fixed with Patch 1.0354KViews47likes448Comments[EA app] Mass Effect - Legendary Edition - Achievements don't unlock
Hi, I've recently started my adventure with ME: Legendary Edition. I had absolutely ZERO issues with first version of the game whitch is ME : 1, but when I started playing the second part ( ME: 2) I noticed very strange thing, my EA App just stopped tracking my achievements. This is weird because by now I should have at least 5 achievements unlocked (I hired Garrus, Kasumi, Mordin etc.) Can you guys do something about this issue? In addition to this, when I opened ME 2 for the first time and imported my character from ME 1 I instantly unlocked all achievements in GAME not in APP, maybe that is the reason why EA App is not tracking achievements now. I'm playing Mass Effect Legendary Edition in PC / Xbox Game Pass/ EA App Beta . I added screenshot of achievements below. Thanks in advance for all response Edited thread titel for clarity reasons Holger1405.Solved24KViews21likes396CommentsME2 lost achievements, no advanced training available
I gained a new loyalty power today and when I did the advanced training, I couldn't change powers. Come to find out, my achievements were missing. I no longer have any achievements for recruiting squad members or the completing loyalty missions. Is this giant mess up going to be fixed NOW or very soon because I really don’t want to play, if I can’t get the benefits. if you’re going to respond “just start over” don’t bother responding, because that is both extremely rude and massively unhelpful. ETA: this happened after today’s update edited title for increased visibility. -puzzlezaddictSolved13KViews24likes313CommentsAny news on 1.06 ?
One month since Mass Effect Andromeda was released, the patch 1.05 was very appreciable . But any news , updates on 1.06 , i'm very curious what will you do with the character creation so I hope to have some news soon as possible and I think i'm not the only one 😉Solved12KViews43likes307CommentsMass Effect Legendary Edition on Origin does not start
Hi, I am in the UK, preloaded the game, and is now past 16:00 BST at which point the game was supposed to launch. The game on Origin says that it's been recently released, but I am unable to start the game. When clicking play, Origin minimises itself and a second or two later restores the window. I went into the game directory and started the launcher manually. It shows up in task manager for a couple for seconds, goes back to the Origin Window and then disappears again. I tried the same with the ME1, ME2 and ME3 executables with the same outcome. I have also tried verifying the game data with no benefit! Edit: Updated graphics (Nvidia) driver, with no help Is anyone able to help? ThanksSolved21KViews17likes287CommentsEverything I've found wrong in ME:A (feel free to add anything I've missed)
Product: Mass Effect Andromeda Platform:PC What edition do you have? Standard Edition Physical Disc or Digital version? Digital Based Install Summarize your bug See description. How often does the bug occur? Often (50% - 99%) How long has this issue been happening? Always Happens Which single-player mode are you playing? Standard. Please select your region Run the www.speedtest.net network benchmark and post your upload and download speeds. What company provides your internet service? Steps: How can we find the bug ourselves? See description. What is the AMD or Nvidia Model Number of your graphics card? Please enter memory size in GB. ***EDIT 03 / 05 / 17, Organised issues by severity, added new sections for easier bug tracking, updated lists*** So you know Bioware / EA, even excluding the non game issue stuff using font size 10 and Times New Roman in MS Word this list is still 7 pages long.. we are doing this because we care, hopefully you do too. ***EDIT 19/05/17, Removed issues that patch 1.06 has fixed*** ***EDIT 14/06/17, There is a 1.08 patch now but it does not fix anything substantial or address any continuity issues*** ***EDIT 12/07/17, There is a 1.09 patch that does actually fix some things, what I've noticed fixed will get removed from the list. If there is anything else let me know*** I'll kick off with my system specs; R7 1700 @ 3.9GHz 16GB G.Skill RipjawsV @ 3200MHz GTX 980 @ 1.5GHz GPU, 7.5GHz Memory EVGA G2 1000w Supernova W10 Pro 64bit and all updates Latest drivers for everything So here is everything I've found wrong in Mass Effect:Andromeda. Feel free to add anything I might have missed and I’ll add it to this post. With any luck someone from Bioware and EA will read this and give some sort of response or at least add it to the list of things to be addressed. The list includes regular game and New Game+ with everything from gameplay issues to bugs. New Game+ Bugs: "Cybernetic Device" for the boy on Kavoeld is still able to be crafted upon starting a NG+ Crafting the enhanced shields task. Despite the Nomad already having this upgrade you can still get it in New Game +, which naturally means as you already have it you can’t complete the task preventing 100% completion. Game Bugs: Falling through the map is entirely unacceptable, especially when it happens when just doing something as simple as a melee attack with the Asari sword. Fix the Galaxy Map properly hitting a button EVERY TIME to skip animations is monotonous. Just put a option in one of the game menus to turn them off already. Characters repeating the same dialog if you happen to go over a area related to that part of the story / task even when events are past and completed. While on the Nexus, if they play one of Ryder's interviews over the comms or whatever, your character will say the lines instead of them being replayed by the news. When playing as an infiltrator/ with a sniper rifle, AI will not be enabled if the player is too far away from the enemy and they will just stand there like targets in a shooting gallery. Why is the player view distance longer than what the HUD can pick up? It’s messed up. At least mark points of interest on the map like ME1 did otherwise the player is just blindly stumbling about on the map. Go look how Mass Effect 1 did it. Those guys got it right first time so its not like you even have the excuse you had no examples to look at... There is a NPC on the Nexus that looks like he has a bar code down the centre of his face, he addresses you and you speak to him at least a few times so how this got missed is mind boggling. Having to hack doors all the damn time even to just get to the bar at Kadara port. After Cora Harper's loyalty mission, Lexi keeps on asking the player if they could see her in the med bay, even though she has no new dialogue. Habitat 7 doesn't rename to Ryder-1 after the event once you get all 6 planets up to 100% viability. Planet/Colony names vanish from the Galaxy map instead of staying visible. Final update to the scourge codex entry leaves it permanently marked as unread. Journal always shows up as having something unread, but if I actually go into it, everything is marked as read. Random floating exclamation marks you can't interact with Mining node extractors tend to spawn or turn invisible randomly. Quest Bugs: The task the Turian in Tanns office gives you to find his buddy (which you end up finding in that dark corner at the "underworld" bar on Kadara) if you examine the body you'll get a email from that Turian thanking you before you have even talked to him and picked the task up. lol. Movie Night quest stops progressing automatically after you find Jaal's components, you don't get any email, notification or quest marker about the progression of the quest. First Murderer: When confronting Nilken with the evidence you've gathered on Eos, Ryder requests a playback of the recording and shoves his hand through the glass between the two characters. AVP Cryo Deployment Perks / A Better Beginning: When returning to the Nexus after settling Eos, if you speak to Addison and her assistant to complete the AVP quest before meeting with Tann, Sam will remind you to speak with Addison about the quest you've already completed when exiting Tann's office. Can't hand over plant medicine from the stoners to help the poisoned refugee, in my case the quest doesn’t even appear in the log. On Kadara, I couldn't scan the Kett tracks at first and had to reload so I could progress this quest There's a mission to track down a power failure, but after that the failed ship components are never fixed and are just left open sparking. I went past the sniper outside of Techixx for the White Death mission and if you drive past the area, it doesn't seem to pick up again. Reloading the save did nothing to try and re-trigger it. Animation & Cut scene bugs: Turbo Charge combat ability applies its effects properly, but if the player does not instantly continue to fire, it will still play the reload animation which breaks aiming. Collision issues with characters in multiple cut scenes, let’s just go ahead and say theres collision issues in every cut scene the game has theres enough of them to say that. Squadmates wandering off in cut scenes. When your twin wakes up, at one point Female Ryder was moving her lips along with Male Ryder's voice when the back of Male Ryder's head was to the camera. There is a bug when Ryder is in the bar having a drink and there is no glass; she is drinking empty air Just what in the hell is with that random drunk NPC by the shuttle pad at Prodromos? You can't talk to it or anything, it's just... there. Guards squatting like they are about to be attacked on the Nexus. This looks extremely weird and really has made me laugh a fair bit involuntarily where it looks so bad. Why do we have to suffer things like the 2 steps forward Ryder takes when leaving the Tempest before we can take control? GET RID OF THAT. Invisible Ryder in "Movie Night" quest cut scene Cora & Peebee are merged in a cutscene on Khi Tasira When I talked to Kallo once on the tempest he was sitting in his chair, then all of a sudden he was standing atop of his chair Similar bug as above, there is a cut scene between Ryder, Kallo, and Suvi on the Tempest bridge just inside the door, Kallo and Ryder are standing, as they should be, Suvi however is "morphed" in, seat and all, in her seated position arms positioned like she is still at the Tempest controls. When I talked to Jaal on the Nexus once, Ryder's head was turned by 180 degrees (bug with motion / eye tracking?) On rare occasions in cut scenes Ryder will have a very bizarre grimace expression that does not fit within any context of the cut scene. Gameplay Bugs: Full auto assault rifles are still under powered (except Thokin). Isharay, Dhan, and Ushior are still WAY overpowered. Why do none of the weapons particularly stun enemies? ME games have got this right pretty much from day dot. No tutorial for the combat basics. Switching left/right handed I discovered entirely by accident. Pathfinder weapons (Deluxe Edition) don't upgrade past level V When you craft a higher level Black Widow precision rifle, it sometimes seems to use a level I blueprint with low stats and therefore doesn't do enough damage in combat Final boss is laughable, seriously, you thought hitting 3 console buttons and fighting cannon fodder enemies made for a good final boss after doing it a million times in the game already? Yes I’m counting this as a gameplay bug because Bioware have to be trolling us with this. No second landing Zone on Kadara so we can get straight to the badlands. Continuity Bugs: WHY isn't a single main plot point made out to be so important in the game ever explained by the end of the game? I counted SIX major plot points, you explain none of them. Why do we have to take off every time we board the Tempest? Half the time at least it's more likely we just want to sell stuff and make new stuff. Imagine the cool moment you could have of the player standing in front of the Tempest bay door, it slowly opens in realtime with the player in control as the new world outside reveals itself. The weather system is rubbish make it more varied. Eg; Fog, snowstorms and high winds on Voeld, sandstorms, high winds and heat haze effects on the desert worlds. Why are the Rokaar (or however their name is spelt) using Milky Way weapons and not Angaran? WTF Bioware. Why does FemRyder wear lazily done slightly tweaked male versions of the armour sets? Terribly lazy, and creepy in a sense to see. Eg; Equip femryder with the hyperguardian chest. What happen to seeing the Nexus grow and develop as we were promised? Shunting a few boxes out the way and clearing up some clutter here and there does not count, Bioware / EA. NPCs being completely oblivious to your doings in the world, often shouting at you as you run by or when you try talking to them about things you have long since solved. "Development" of outposts, or lack thereof... whenever there's a colony development item that happens, we should get an Email about it requiring acknowledgement and a visit to the colony before it can expand again possibly with special events. IE if Dunn survives the crash & you max out Eos, have Bradley invite you to dinner to celebrate & see Dunn helping him cook dinner before your arrival shocks her and makes her blush while running her mouth at 10,000mph to please keep it a secret for now. At least make it so the player can choose what type of outpost is made for each settlement. Easy to find extremely poor textures. Eg; the news towers you put up and tree bark textures. Rock textures also look "soupy". On the Nexus, the PA announcements I suppose their meant to be, the voice that says someone has died but the name is being withheld until next of kin in the Milky Way is notified. Any "next of kin" is hundreds of years dead regardless of lore. You have to level a lot of criticism at there only being 2 new races and them looking like first concept ideas at that. The player is cut off from the rest of Andromeda, thats fine, but Andromeda is not cut off from the rest of Andromeda. There could still be different races dotted around at busy locations even if you don't directly meet them. Morda just Growls at you after you've given her the drive core & settled a colony there. Poor game design bugs: Dodgy combat AI from team members. Bring back the control we have in ME 1, 2, and 3 over squadmates. No squadmate customisation. Selecting what weapons our squadmates can use based on their class has worked just fine since ME2. Give it back. Incompetent, clunky UI. For example; Who wants a massive list of level 1-10 weapons when you are only going to make / use the highest level weapon? Lower level weapons / armour should be superseded, or at least relegated to some kind of "Archived" folder to stop cluttering up menus. Nobody, I repeat, NOBODY, wants to carry all the weapons they have made in their inventory PARTICULARLY as you can't equip them in the character menu like you can in ME 1! Come on Bioware... walking around with all the resources you have mined in your inventory is pretty dumb we only need that info when making stuff. WHY ISN'T THE CODEX VOICE ACTED LIKE IN EVERY OTHER FOOKIN MASS EFFECT GAME?! Copy / paste Asari. Come on Bioware, we know the Asari are all meant to look similar but this is blatantly copy / paste with just a couple different textures for smaller / larger skin pores, which just look really weird on Asari FYI. Animals: Really - the same species on every planet (or damn near) like the lizard-dog things. Someone couldn't use a little imagination and come up with several different species for each planet? Whats the point in all the other non-story / loyalty related planets if we can't land on at least some of them? Why are there so many tasks that need the player to traipse all the way back to the task giver when a simple call through the hardsuit or on the Tempest will do the job? Why do we need so many currencies? "Mission Funds" and "Research Data" currencies could easily be replaced just with needing credits. Given credits aren't exactly free-flowing it wouldn't make anything any easier and in fact would force the player more to think about what they really wanted and manage their resources more. Remnant puzzles. Let's be honest, when people pick up a Mass Effect game they want to play Mass Effect, not Sudoku. If we want to play Sudoku Bioware, we will pick up a Sudoku book. Same goes for the Vaults themselves there is entirely too much puzzling and jumping about - Mass Effect is not Tomb Raider. Tempest and Nomad are terrible. Interior of Tempest is very poorly designed and jumping out of the Nomad all the time to kill enemies instead of blasting them with a cannon on the Nomad is just repetitive. WE WANT THE CHOICE! Cutting the skill tree down to three powers just makes things less varied, and therefore less fun. Most augments (someone at Bioware is a Deus Ex / Ghost in the shell fan) are under powered and useless. 2% gains, really Bioware? REALLY? Performance Issues: The game itself runs poorly with FPS randomly tanking for no reason, particularly aboard the Tempest. < Bold and underlined because Bioware STILL haven't fixed this. Landing / leaving the Nexus, and all other locations for that matter, should have cut scenes that can be skipped (no intrusive UI prompt). We are PC players, we have SSDs Bioware. Hell, even a good HDD is fast enough it only has minor lag. Multiplayer Bugs: Large enemies like fiends tend to skip spaces they are too large to fit through, effectively giving them a teleportation ability. Them running into scalable objects like crates may also trigger such behaviour. Automatic reloading needs to be optional and / or tweaked. way too often it aborts an action you rather want to perform than reload. i.e. leaving you unable to perform melee attacks because the reload cannot be interrupted all of a sudden. Heavy hitters with one shot kills can grab you through floors and walls. (honestly, giving an enemy the ability to oneshot you while there not being any indication of them approaching (screenshake, proximity alert) or a means to fight back, is a bad design choice) Throwing an enemy out of the map will give you an assist kill and not grant you the kill, player that shot last will get the kill. Push-to-talk does not respond since 1.05, no matter what button I bind it to. I guess that's why voice chat has become a lot more quiet ever since. Joining Apex missions puts you in custom matches most of the time, with no mission selected. MP announcer tends to be mute if you join mid mission. Your Apex character sometimes speaks with another's voice. Sometimes Apex character taunts are overly loud and can be heard throughout the entire map. Voice chat does not work properly (bad encoding, lag, signal loss) Lack of text chat (and no, origin IM does not count) What we have been lied to about... We were told we'd have to really dig to find out what happened to the Quarian Ark, only to have alarms going off & smacked in the face with a trout after tripping over the NPC to spoonfeed you the info postgame. General Chat Garrus and Shepard could also BELIEVABLY be bought back too, in the case of Garrus some Turian high up could of just decided to sneak a DNA sample aboard the Turian Ark for the "If things go REALLY bad.." scenario. In Shepard's case it would be a story of some Cerberus member sneaking a DNA sample from Lazurus aboard the human ark for the "If things go REALLY bad..." scenario. I think we have all seen the suspiciously Cerberus-like symbols on consoles dotted around the ark and we already know Cerberus members did make it on to the human ark. DNA cloning FTW. Just sayin' Bioware... -------------------------------------------------------------------------------------------------------------- Quantum travel between solar systems, this is the worst. It just looks bad and the sound makes it worse still. Go and look up the alcubierre drive and Nasa warp drive to get a better idea of how this should be done. Things don’t need to be strictly “to the letter” obviously, but travelling between systems as it is would just not look anything like that unless perhaps the ship is generating a wormhole – which we know its not, and even then it would probably look more whiteish-blue. --------------------------------------------------------------------------------------------------------------- Bioware has made some damn good games, but for Mass Effect Andromeda they dropped the ball on a lot of aspect of the game play. Time to get these fixed so if/when there is a new Mass Effect game - they won't have players wondering if it's worth the money they will have to shell out. --------------------------------------------------------------------------------------------------------------- With all the stuff that is wrong with ME:A, you better not charge for DLC if you want even a faint hope of being forgiven by gamers for this mess of a game. I say all this not just as a ME fan, but also a game modder who knows how to do all of this, QA for ME:A prior to release was obviously nothing short of extremely questionable to say the least. It would be unfair to lay ALL of the blame at the devs feet too, EA should of given the devs another 3 - 6 months to address problems but the devs are most definitely not blameless here either.8.2KViews79likes272CommentsThere is no italian dubbing for the game
Product: Mass Effect Andromeda Platform:PC What edition do you have? Standard Edition Physical Disc or Digital version? Disc Based Install Summarize your bug An important "bug" is the absence of the italian dubbing. How often does the bug occur? Every time (100%) How long has this issue been happening? Always Happens Please select your region Europe Run the www.speedtest.net network benchmark and post your upload and download speeds. What company provides your internet service? Steps: How can we find the bug ourselves? Just play the game. What is the AMD or Nvidia Model Number of your graphics card? Please enter memory size in GB. An important "bug" is the absence of the italian dubbing. It's a bug that you can easily fix. Please, listen to all the 6000 gamers that have already signed the petition on change.org:Anonymous9 years ago10KViews178likes256CommentsME2 achievements already unlocked?
I'm playing on PC, using EA Desktop beta. I just finished ME1 in the Legendary Edition, and imported the character into ME2. To my surprise, I found that I could select any of the bonus powers that are normally unlocked by gaining the loyalty of your squad. I also got all of the "previously played ME2" bonuses, including extra XP, resources, etc. Curious, I went to look at the achievements menu in the game, and all of the achievements are already unlocked. Now I did play the original ME2 before, and unlocked all the achievements there. Is it possible that the ME2 Legendary Edition somehow took the state from that? The original ME2 is not currently installed on this PC. That explanation doesn't quite explain everything, though, since even the "cross-game" achievements such as Insanity I, II and III, Paramour I, II and III, etc. are all unlocked. I did play original ME1 (and 2 and 3) on Insanity way back when, but in the legendary edition I used Hardcore. Obviously, original ME2 didn't have these cross-game achievements so I have no idea where they're coming from. I checked in ME3, and it too is showing all achievements unlocked. If I go back to ME1 however, it only shows the achievements I actually got in the Legendary Edition, so e.g. Insanity I, II and III are all still locked. EA Desktop doesn't seem to have a way to view achievements outside of the game. I checked in Origin, and it's saying I didn't get any achievements yet, not even the ones I definitely did unlock in ME1LE. I don't particularly care about the achievements, but I'm very confused by this whole thing. Does anyone have any idea what could be going on here?Solved24KViews30likes252Comments[Resolved] We Could Not Activate Mass Effect 3 2012 Edition Error
Bought the game on Steam, it installed nicely and also shows up in Origin (with a little Steam icon on it). When I try to run the game, the launcher opens up and gives me this message: Auf diesem Computer konnte Mass Effect 3 nicht für das angegebene Origin-Konto aktiviert werden. Bitte überprüfe deine Seriennummer, um das Spiel auf diesem Computer für dein Origin-Konto zu aktivieren. Rough translation: "Can't activate" There is a "Enter Serial number" button, when I click that, I get another message: Es wurde festgestellt, dass der Computer derzeit offline ist. Stelle eine Verbindung mit dem Internet her, um das Spiel auf diesem Computer zu aktivieren, indem du dich mit deinem Origin-Konto anmeldest. Rough translation: "You're offline. Log in to Origin to activate the game." I already spend two hours in the support chat (case # 147003802), but they send me only to a different problem (https://answers.ea.com/t5/Other-Mass-Effect-Games/mass-effect-3-activation-error/td-p/7677596) which doesn't fix mine. Anyone can help? (cm edit - updated title, merged threads)Solved10KViews4likes244CommentsI Like Sloane
There, I said it. I know you(Bioware) want me to pick Reyes, and made her one of the few killable characters in the game, but she's straight with me and the world, has a beautifully complicated backstory, and both the game and her will allow me to meet her snark for snark.Solved2.5KViews7likes231CommentsMass Effect Andromeda directX crash
Hello, and thanks in advance for any replies I have been struggling the entire day to get andromeda to work. My problem is that it crashes saying, "Directx unable to create buffer" or "direct3D could'nt allocate enough memory" and sometimes even resulting in a bluescreen on windows 10 This is what i have tried so far: - Reinstalled vcredist - repaired game 2 times - reinstalled graphics driver (clean install) - disabled triple buffering in game The game runs with no major problems when in "low" or "medium" graphics preset but crashes when set to automatic (high) after minutes or during load screens My specs are 8gb ram i5 4670k GTX 970 oc, msi Windows 10 KN/N I'm thankful for any helpSolved51KViews30likes227CommentsME:3 & ME:A Multiplayer Join/Invite Friends Not Working in EA app
*PLEASE HELP MASS EFFECT MULTIPLAYER COMMUNITY* Mass Effect 3 Multiplayer and Mass Effect Andromeda Multiplayer no longer have functional invite/join feature via EA app (and I hear other platforms). Originally only EA accounts made in 2018 spring and later were unable to host private Mass Effect 3 Multiplayer lobbies, and joining them via invitation privately was impossible (back then when Origin was a thing and had overhaul that broke friendlist feature). Everybody can still host public matches and tell friends to search for specific coordinates: enemy, map, difficulty, which may result in finding wrong lobbies, or random players taking our friend's spots so we have to kick them, and is overall inconvenience, not to mention that it leaves bad taste to multiplayer community as this "kicking players" behavior rate increases. We can still send invitations to friends via in game EA app overlay, and friends can accept them, but they can never join, aka never enter inivted lobby, that they can find if they search for it if host sets it to public. Mass Effect Andromeda case is now even more problematic than Mass Effect 3's, since MEA search is region wide, so if friends are too far away they cannot find each other anyway and both end up in solo public lobbies, even if they have room for 3 more players each. Sometimes a third party VPN can help, but it usually ends up with disconnection as soon as lobby is found. We have been reporting this bug to EA for 5 years now and every communication with any EA Advisors for the last half decade contained "We are working on the fix as we speak" messages. But the fix never came. Instead, from around couple months ago, now in 2023, every account, not only those made after 2018, but all accounts of any age, and not only Mass Effect 3, but also Mass Effect Andromeda, have the same failed to join errors, this bug has simply spread and affected all Mass Effect Multiplayer players world wide on PC in both games ME3 and MEA (and I hear consoles are having issues too but cannot confirm myself as I do not have a console). We attempted more communications multiple times with EA Advisors in last couple of months, and were told the same that "They are working on the fix as we speak". Please, someone at EA servers and team, someone in charge and control over this kind of stuff, talk to each other and solve this problem by fixing EA app or updating ME3 and MEA. Half decade is a very long time for EA to do nothing about its basic friendlist features, such is joining a friend's game. I am the founder of the N7 Squad community that has been home to Mass Effect Multiplayer for 9+ years, where thousands of players are waiting and hoping for this fix, so please reach out to us in case you need player testers or anything we can do to contribute to solving this problem together. Thank you for your time. Ody (cm edit - updating thread for tracking)Solved7.3KViews45likes219Commentsloss of sound on mass effect andromeda
After a period playing mass effect andromeda in multiplayer, the audio completely cuts out leaving just voice comms playing in the background. It makes multiplayer absolutely dreadful. It is like suddenly losing one of your 5 senses. So this leaves you unable to hear anything thats going on, and you are completely reliant on what you can see on screen in the hope you won't seem like you are playing really bad as part of your team. Here is the problem demonstrated in a youtube video that i uploaded: When first discovered: Patch 1.05 first week of April 2017. Current Patch: 1.10 (released 31/07/2017) Number of attempts to fix or provide means of workaround since discovery: 0 Number of full calendar months unfixed: 3 Its really quite random when it happens, and so far the only work around that works is restarting the entire game. I don't think this is an acceptable fix but its the only one that works. I have many games and none of them are giving audio issues like this, so please fix this as i was really starting to like Mass Effect Andromeda. Please fix the audio for multi-player! It's bad enough having a dumbed down experience compared to mass effect 2 & 3 music wise, but to lose sound altogether is something else entirely. It is especially frustrating when you get into a good team that works well together and then have to dump the team at the end of the game you are in because of a technical issue with no sound for the entire game. I have listed as many of the things i've tried below. None have been successful Whilst you can play quite happily for a while with sound, the issue happens all of a sudden and without warning, and with no clear indicator or pre-cursor to it happening, there is no way to prevent or predict it happening. Actions: driver update of both soundblaster audigy and nvidia gpu drivers. - no effect same problem occurs disable hdmi outputs so that only the sound card one remains - no effect. same problem occurs disabling shadowplay - no efffect same problem occurs muting all players prior to match - no effect same problem occurs disabling VoIP - no effect same problem occurs running game in a window - no effect same problem occurs tested both on speakers AND usb headset - no effect. same problem occurs. disable microsoft game bar - no effect same problem occurs change audio settings to nighttime etc. - no effect same problem occurs play game in stereo rather than surround sound - no effect. same problem occurs checked event logs for possible clues - none found. system reporting no issues. Tested by hosting game and also joining games - same problem occurs regardless. Checked for possible workarounds for previous frostbite engine games - found suggestions but variable not supported in ME:A - no effect. Tested with Breakaway audio enhancer - no effect. same problem occurs Tested switching audio playback device to another device then back again to reset audio - no effect, same problem occurs. Tested with 16-Bit DVD Audio quality and 16-Bit CD Audio quality - no effect same problem occurs. Tested with Origin overlay not loaded into game - no effect. same problem occurs Tested with 'Run as administrator for Origin & game - no effect. same problem occurs Tested disable/enable audio device to get sound back - no effect. restart of game only way to get sound back Tested Stop/Start of audiosrv and AudionEndpointBuilder services to get sound back - no effect. restart of game only way to get sound back Tested 'Do nothing' on communications tab for sound in windows - no effect. problem still occured. Patch notes and summary of any changes to sound related issues: Patch 1.04 - Release date, March 20th/21st 2017 Patch notes for 1.04 and early access Fixed an issue causing players to stop hearing their characters audio and start hearing another players instead Patch 1.05 - Release date, April 4th 2017 Patch notes for 1.05 No fixes or changes to audio in this patch. Patch 1.06 - Release date, May 9th, 2017 Patch notes for 1.06 No fixes or changes to audio in this patch. Hotfix 1.07 - Release date May 18th, 2017 No fixes or changes to audio in this hotfix. Patch 1.08 - Release date, June 8th, 2017 Patch notes for 1.08 Fixed issue where ammo pick-up audio incorrectly played Improved visual and audio cues for player ready status in Multiplayer lobbies Patch 1.09 - Release date, July 6th, 2017 Patch notes for 1.09 No fix, attempt to fix, workaround or anything with regards this loss of sound issue. Patch 1.10 - Release date, July 31st, 2017 Patch notes for 1.10 No fix, attempt to fix, workaround or anything with regards this loss of sound issue. Last patch to have included any change to audio in multiplayer: 1.08 (June 8th 2017) Many players suspect patch 1.05 broke the audio in multiplayer somehow, but as I opened this post originally 3 days after patch 1.05 i am inclined to agree. I beat single player on 30th april, and it is highly likely i was playing multiplayer from the first day of May, so i would have experienced this problem sooner than the date of this post i'm sure AND posted about it sooner. June's 1.08 patch did not bring forth any improvements towards this issue.Anonymous9 years ago39KViews103likes202CommentsN7HQ not working / in-game multiplayer stats off
I started multiplayer a few days ago but it doesn't seem to reflect on N7HQ. http://n7hq.masseffect.com/home/?name=BThree86&platform=pc The Galaxy at War percentages do show for some reason (although that too with some delay), but as you can see (at least as of now) everything else is at zero. It's as if I never played the multiplayer. I can login to the page and it'll show my Origin name and all, too. Just no stats. Also, in-game, it seems the leaderboards don't feature my name. The tabs "N7 Rating - Friends" and "Challenge Points - Friends" will show my name only -- which is fine, because I have no in-game friends. But the score for both N7 rating and Challenges is "0" -- which shouldn't be the case, since I've played about 10 hours of multiplayer at this point. For the respective "Global" and "Japan" (my location) tabs, my name doesn't show and clicking on "Me" at the bottom goes to a name that isn't mine. Is everything alright with N7HQ? What's going on here? Edit: This person seems to have had the same problem and it wasn't resolved at the time. There's certain things I won't be able to do (like changing my in-game banner), so it'd be disappointing if it stays like this.Solvedblue_three866 years agoSeasoned Traveler6.8KViews5likes182Comments[Solved] Galaxy At War inaccessible [PC]
Is Bioware doing so technical service with the war map, cause I can't seem to access it but am able to play multiplayer. It would say that the system is unavailable and such. I would also like to point out this has been going on for 2 weeks now.Solved6.8KViews6likes178Comments[PC] Mass Effect Won't Start - A New Solution
This post is to put my solution to this issue a bit more concisely. The solution will be in the response to this message. Edit: Just renamed the topic to make it a bit more obvious that it's a solution.SolvedAnonymous12 years ago189KViews13likes165Comments