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My top frustrations/complaints/suggestions for skate.
idk if any dev is actually going to bother reading all this, but if so then thanks and sorry for it being so much. I tried to order each list from most to least important for each category (in my opinion, of course) (EDIT: Added categories and moved everything I listed later in the comments up to Dec. 11th into the OP instead) I'm going to first start with my #1 complaint that I didn't know which category to put it under, so instead I'll just leave it under no category at the top: The game is online-only and there's no way to play offline or preferably host a P2P/LAN server. I don't like spending money on online-only games knowing that inevitably one day they'll be shut down. Please plan for the future and make sure all the work you guys have put into this game will be preserved. Visuals: Because the game uses Lumen lighting, a lot of the dynamic lighting is very splotchy and looks poor. Even more annoying is the ghosting around any moving object/character when Lumen lighting is behind said object/character. A great example of this is if you go to the stage in Hedgemont where all the TV screens are and run around against those screens, you'll immediately see major ghosting all around your character. It'd be a nice detail if the bottom of our skateboards got scratched up when used enough, like in other games such as Session. I think even a few of the THPS' had this. Also include an option to reset the board damage, or disable the feature entirely since I'm sure some people out there will complain otherwise. I'd like to see more of the lighter bail animations where you don't completely fall to the ground but instead stumble off your board and barely regain composure. There were a lot of really good ones in skate 3, while so far I think there's only two or maybe three in the new game? Audio/Music Player: Disabling the "Vee's comments" audio setting doesn't affect her repetitive dialogue at the start/end of every challenge. Please Vee, I know what a "pig challenge" is already! The only current workaround is to turn VO volume all the way to zero, but then I can't hear my own character, nor Shingo, Slappy, and Lizzy, who I like the voices of. Please let us disable how the music player automatically starts playing a song every time you begin a challenge. I like the in-world music, I don't want to get blasted by a song for 45 seconds until the challenge ends and it cuts off. Currently I have to open up the music player and pause it every time I start a challenge, which sucks. I'd like a way to block/dislike songs so they stop playing in the open world and during challenges. Alternatively only play songs that I've favorited. There are certain songs I hate hearing so much, please! Could we get a "skip" button on the music player to skip forward to the next song? Settings: There's no gameplay assist setting to disable/tone down the vert magnitization. I'll often be trying to grind a rail or just ollie over something but instead magnetize to some far away ramp and my whole character goes sideways. Please add DLAA. This would also help with the Lumen ghosting issue I mentioned under Visuals. Please add a graphic setting to disable the chromatic aberration effect. The "low camera" setting isn't quite accurate to the original skate's low camera view. I want it to be a bit lower and closer to the board. Please either replicate that camera view from the original, or just let me manually adjust the camera position and angle in settings? UI: The map could really use some icon filters so we can hide/view specific mission types, or hide them all so we can just see fast travel locations and other players. Please let me hide the "2/4 players in party" HUD element that's always on the right side of my screen. It's very unnecessary imo, why would I need to constantly see that? It's one of the only HUD elements I currently can't remove, and I want as little HUD as possible in skate. When a party member is in the pause menu or using the replay feature their little triangle icon above them should change to either a paused icon or camcorder to represent either of those, that way you know they're busy and don't try to start a challenge while they're in there (which annoyingly just starts it by yourself). I can understand why the social menu was moved to its own tab with the S2 update, but it feels weird that its the only tab that uses RT/LT to navigate. I think the social menu being under the main home menu tab previously was perfectly fine, and easier to access. Object Dropper: The object dropper only allowing a measly FIVE objects is so limiting, you can't do much with that. Please increase it quite a bit so we can create cool stuff! Please let us save the objects we've placed so they load back into the map the next time we launch the game. This would be so cool with a drastically increased limit as well. I'd love to build cool skate spots and shortcuts all over the whole map. Before Season 2 we could remove objects holding others up and it'd let them float. This was necessary for some builds because of the limit of only 5 objects. After the S2 update if you delete the object that's holding something up, the entire thing just disappears instantly with no way to revert. Please either let objects float once more, or, better yet, just increase the object dropper limit! Then I can afford to leave objects holding others up for "structural support." Controls/Tricks: Bailing is so finicky in this game, it feels like the detection for it is a bit broken. I very often get thrown off a grind for seemingly no reason. Bring back grind grabs (grabbing the board while in a grind). Similarly, bring back the ability to grab the board while powersliding! Currently 360 hardflips and inward flips are the only ones we can't hold. Are those planned to be added in the future? Does the setting to enable sideways ollies not currently work? My friend and I can't figure out how you're supposed to do them once you've enabled it. I expected them to work the same way directional pops do in Session (example of that here: https://www.youtube.com/watch?v=_-e1e0bdugg). Map/World: Add some interiors! The lack of any indoor locations (except the S2 tunnel) is disappointing. For example, I'd absolutely love if there was an indoor mall to skate around. I hope suburban areas are planned for a future map expansion. Those have always been my favorite areas in the series, the first game especially had a phenomenal suburban area with plenty of nice spots to find all around the neighborhoods and alleyways. Missions: When doing a line challenge if you complete an attempt but only finish half of the goals it'll cross them out even though you need to do the whole thing in one attempt. After it crosses a goal out you can no longer tell your current progress on that goal in your next attempt. Already completed goals should still count toward daily/weekly/seasonal tasks so we can replay completed missions instead of having to rely entirely on the daily rotations that get old very fast. There are so many missions that should be getting reused for the daily challenge rotations to add more variety. Currently there's only two days' worth of daily challenges that switch in and out. Add all those other missions that were one-and-done to it, I'd love to have a reason to replay them and earn XP/Rip Chips/Tix! I'd like to see more missions that actually require using the Object Dropper. Currently there's very, very few (less than 5 maybe?) that do, and they're very basic like, "place one ramp in this exact spot and you're done." I want some open-ended missions that are almost like puzzles, "find the right pieces to make it across this gap," that kind of thing. I really like the new Own the Lot challenges, I love how many different objectives you've made for each area and that they're randomly chosen for replayability (not that there's a reason to replay them once you earn the Tix...), but the balance for solo or two players needs looked at. It is extremely difficult to reach the highest reward with two players, and practically impossible if you're solo. I don't think you should be forcing people to play in full parties just to be able to complete them. Please either have it dynamically adjust the amount of time given based on number of players, or just bump up the time gained when completing goals a bit? Progression: The grind for Rip Chips and Tix is miserable ever since they were nerfed in Season 1. It's so slow! It took me just under 85 hours to reach level 10 across the current three districts, and I still need a ridiculous amount of Rip Chips to buy all the boxes. Please, fans are more likely to return to the game and buy the battle passes when they're easier to finish, not harder and grindier! I wish battle passes were permanent. Please look at games like Helldivers 2 for how much better a consumer-friendly permanent battle pass system can be. It leads to more sales in the long term than FOMO does! Multiplayer/Social: Get rid of the mission countdown timer entirely as it currently functions in co-op. As the host I would much rather choose a mission, then it shows up for other party members and requires them to hold a button to accept/vote to start it. That way it only starts when everyone is ready, rather than the current 10 second timer before yanking everyone away from what they were doing. There's no text chat! This is so disappointing for an MMO-like game with a big focus on the social aspect. Text chat would let me meet up with randoms, skate some lines, chat with them, etc. without needing to form a party and use voice chat. Emotes: It is baffling to me that emotes can't be heard by others. You just silently, awkwardly dance on everyone else's end. Please add it so everyone can hear each others' emotes, or at the very least other party members! Add a customizable emote wheel, rather than the current system of only having four emote slots that use LB + one of the four directions on the D-Pad. It's very limited and there's a TON of emotes I want to be able to use more often! Please gimme more than 4 emote slots! Quite a few emotes can't be done while you're on your board. I really love the ones that let you do that, can we get that for all of them? For example, the Running Man and Moonwalk emotes would be hilarious while on your board. Currently when doing emotes it'll mute the music whether it be from your music player or the open world, I'd rather it not do that, at least the open world music, and play them both at the same time. Cosmetics/Customization/Store: Clothes are way, way too baggy and massive, especially shirts. It makes my character look like they gained 100 pounds! I really hope you'll either revert the new Season 2 face complexions, or let us adjust them back to how they used to look. My character looks much worse now, the shading around the eyes and nose is so much darker than before! We should be able to freely place stickers on our board, including resizing them, rather than the current 3-sticker system that's very limited. Let us buy things from store bundles individually! The incentive to buying a bundle instead should be that the combined price is discounted while individual items aren't, just like how Fortnite or other successful live service games do it. I guarantee there's a lot of people out there who have zero interest in spending $20+ on a bundle but would drop a few bucks here and there for one or two items out of the bundles. This is really low on the scale of importance (hence me putting it near the bottom), but I'm not a fan of how every costume so far either looks like it was made of paper mache or cardboard. I was really hopeful that Isaac Clarke would return to this game, he was my favorite character to use in skate 3! I kept asking if he'd return on skate's social media leading up to release lol. I was very disappointed that what we instead got was an unappealing cardboard box costume version of him. I would gladly have given you guys some money if you had just ported over the skate 3 model (aka the OG Dead Space model). Could we get the original green "Yeah Right!" deck? I saw the new 20th anniversary version was in the store a few weeks back, but the OG is a classic.361Views12likes12CommentsToo easy to accidentaly purchase tix with SV bux
Having the purchase button also be x, and how short the confirm time makes it too easy to accidently purchase tix when buying multiple items from the pass. I lost 500 SV doing this last night and support says im SOL and there is no way to refund what I spent [CM edit - title for CAPS]Thesubgenius9112 hours agoSeasoned Newcomer21Views0likes0CommentsPARKOUR
Where am i supposed to climb up u expect me to build to get up let us use the windows etc [CM edit for CAPS]ovomerta12 hours agoSeasoned Novice14Views0likes0CommentsCosmetic Pricing, FOMO, and Fairer Solutions for Everyone
So after sticking with skate. for a while now, the pricing of cosmetic items is honestly one of the most frustrating parts of the game since the beginning. I’d genuinely love to spend money on this game, but right now the price and value just don’t match. At times it almost feels like the items are priced out of caution — as if there's a worry players wouldn’t buy another one — and that makes it hard to justify supporting the shop. The Main Problems Prices randomly go up even on re-released items (e.g., Grim Reaper skin suddenly more expensive, with the original price shown as a “discount”). Basic recolors or slapped-on graphics sold for premium prices (350 SVB or more). Bundles priced like luxury products even when they only contain minor variations of existing items. FOMO-driven rotations that pressure players to check the shop daily. Season Pass cosmetics feeling like filler, despite being one of the few consistent sources of items. It’s not that players won’t pay — it's that the value proposition feels off, and that creates frustration instead of trust. Realistic Solutions 1. Introduce a Price Baseline for Common Items Set consistent price ranges: Simple recolors → lower tier Brand collabs or unique models → mid tier Complex or premium designs → high tier No more random spikes. Just predictable pricing that feels fair. 2. Reward Actual Play With a Small Flow of Earnable Cosmetics Not tons — just 1–2 unique items per event or milestone. This keeps players motivated and reduces backlash over paid items. 3. Expand Event Currency Use If an item belongs to an event, let us buy it with event currency. Limit the earnable pool (so players can only earn enough for around 60–70% of the items), and they can choose to: manage their currency smartly or buy a small extra amount if they really want something But the key thing is: All event items and all event challenges need to be available on day one. Nobody wants to spend their hard-earned currency in Week 1 just to have a surprise batch of new clothing appear in Week 2 that they can’t afford anymore. That feels unfair and punishes early participation. Fair for players + EA still monetizes. 4. Make Re-Releases Price-Locked If an item returns, it should never cost more than it originally did. If it goes on sale, great — but raising prices just damages trust. 5. Optional “Brand Booths” Instead of Daily FOMO Rotations Replace daily shop-only items with: permanent brand booths in the city plus the existing Extravert shop for basics Rotating premium drops can still exist, but players shouldn’t feel forced to log in every day “just in case.” Closing Thought Players want to support the game — that’s not the issue. The issue is the lack of value, fairness, and stability in how items are priced. If items had more customization options (e.g., fully colorable shirts, adjustable sizes), then the current pricing would actually make sense. Paying 200–350 SVB for something you can personalize feels way more justified than paying the same for a static recolor. Give players: more flexibility more creative control more reasons to feel good about a purchase …and I’m convinced people would spend more, not less.vsche1910020 hours agoRising Adventurer209Views14likes4CommentsHit It, Hold It Seasonal Challenge not possible
The Hit It, Hold It Seasonal Challenge is not actually possible to complete with the default Allowed Fall Height setting. After many attempts to jump from one roof down to the other into the roll-in I would crater every time no matter how good an angle I had on the landing into the transition. After some feelings of frustration, I decided to test if changing the Allowed Fall Height setting would actually make it work. Lo and behold, it in fact allows the first jump to be possible every time. I'm not sure if it's a bug or not but I'd imagine that challenge is supposed to be possible regardless of if you have Allowed Fall height set to the max setting or default of 1 (The 0 setting makes most heights high enough have you bail or crash). Hope this tip helps anybody struggling and also hope that the devs are aware and able to fix it. Thanks!29Views0likes0CommentsFix your popping system.
Its quite upsetting when youre trying to set up for a trick and you Ollie really low. There is no surefire way of tricking onto something high enough because it doesnt matter how hard you flick the stick, you still ollie low. The game decides when you should Ollie high. Not you especially when using an obstacle. I have tested this. To Ollie you must pull the right stick back and then forward. Why is my character ollieing when im half way through pushing the stick forward? Theres no way to control Ollie trick height effectively. Another example. In order to do an impossible you flick down and all the way around, right? So why do I end up doing a low pop shut? No even a 360 shove? The trick triggered before I even got to finish the stick rotation. This happens so often. Theres also not an ounce of human thought that goes into creating your community skateparks. Not a single location except maybe the church feels like a realistic skatepark or skatespot. Please enlighten me, who is in charge of this? Who did this? Have you even stepped on a skateboard in your life/lives? Have you even stepped in a skatepark before? The parks in this game are embarrassing. Maybe even worse than that. Im hearing you have a contract with SLS? How did you even manage to do that considering you dont know the first thing about skateboarding. Waited years for skateparks with seasonal PITS. Fall through the park and you end up in a barely skateable, much less appealing grave. Please get help from idk, Tony hawk or something. At least he got parks right. Atleast we dont have to try a line a million times because each line is different no matter how consistent you are with the stick input. Just too much to talk about. I wish we could play the game together so I can look at yall in disappointment anytime something absolutely dumb happens that would never happen in actual skating. Just throw it all away. Remaster skate 2 and call it a day.13Views0likes0CommentsAbilitiy to change truck tightness or riding style
Right now the games cruising is not good imo, It would be a good idea to have the ability to change trucks tightness like previous skate games or give us riding style options. Because right now its too stiff and its not enjoyable just to cruise around.3Views1like0Commentsstuck on settings menu
since the update my game launches to a setting menu that i can't leave... anyone else having this issue on ps5?laissaah2 days agoSeasoned Newcomer2.1KViews2likes3CommentsMake "Mall Grab" walkable
Please make Mall Grab gesture can be performed on a move when you off boardzloym932 days agoRising Adventurer9Views1like0Comments- ovomerta2 days agoSeasoned Novice3Views0likes0Comments
Voice Chat
Open mic indicators missing / dont know if my mic is working or if other people are talkingovomerta2 days agoSeasoned Novice3Views0likes0Comments- ovomerta2 days agoSeasoned Novice1View0likes0Comments
It's been over 3 months, how is this still an issue?
Playing in a party is a completely botched experience. It's only a matter of time before party members, other skaters, traffic, or NPCs disappear for the entirety of the session. Call me crazy, but I think the appeal of playing with friends is being able to **bleep** see them and hang out with them. Not to mention it makes OTL challenges that much more difficult if you can't see where others are. We don't need pointless little nice-to-have additions. At MINIMUM we need the core experience to be a seamless one. We shouldn't be struggling with the basics this long after release...16Views0likes0Commentsi just don't get it
maybe I'm being naive but i assumed (especially back in season one) that seasonal events would mean more things to actually do. i was hoping they would at least give us new community parks weekly but no, just more challenges for the same parks. again maybe I'm just dumb but what are they spending their time on? i like the interactive ramps but 8 spread out across the map is not a lot and i don't see how that would be so hard that it takes away from their time to make parks. not to mention i don't really care for any of the cosmetics either. as it is i don't have any motivation to play for more than 30 minutes a day, but maybe that's a skill issue. has anyone else had these thoughts?20Views1like1Commentresolution changing when booting game and graphic settings not changing
everytime i boot up the game it always goes to the lowest resolution and i always have to change the resolution and its getting annoying. and when i want to change graphic settings i click apply and it doesnt change and it also changes the resolution to the lowest. is there a fix or i just gotta wait for devs to fix it?flybychina2 days agoSeasoned Novice41Views7likes1Comment
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