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Exploring Roblox Games with Delta Executor
Hello everyone, I've been enjoying exploring different Roblox games and learning more about how creativity and scripting can improve the overall experience. Recently, I came across Delta Executor and saw a lot of positive feedback about how it helps users better understand game mechanics and customization within Roblox. I'm curious to hear from the community about your experiences. How Delta Executor has helped you improve gameplay or learn more about Roblox development, and what tips would you suggest for using the tools responsibly while enjoying the games? I'd really appreciate the positive insights and shared experiences from fellow players.3Views0likes0CommentsBo-Katan (Mand'alor) - Just another unfun event
Farm all your brand new characters up to R7 and then bang your head repeatedly to get through the event. I'm currently stuck on phase 3 and have been watching Ahnold fail multiple times as well. These events should be fun after farming all the requirements not pray for good RNG and "mix and match your mods until you find the best combo that might work".DarkLordKeithJ2 hours agoNew Veteran3KViews1like11CommentsGrievous, Jedi Butcher: GL Kit Concept
GL General Grievous brings Trench off the bench with bonuses for Tactical Supremacy, whoop whoop! Like most GLs, he likes to work with his non-GL variant, though you can realistically plug 'n' play any Separatist droids with him. Is this kit overpowered? I dunno, quite possibly. Infamous General of the droid armies that ruthlessly punishes target locked enemies and has an impressive collection of lightsabers. Unit name - Grievous, Jedi Butcher Tags - Galactic Legend, Dark Side, Attacker, Leader, Droid, Separatist Mastery - Accuracy, Damage, and Defense Penetration (For appearance and animations, Grievous only has two arms deployed unless specified otherwise. His design would be some sort of cross between his 2003 and 2005 versions.) I Will Deal With This Slime Myself (Ultimate Ability) (I recommend reading this after the rest of the kit) Requires at least 70% Ultimate Charge to activate. Ultimate Charge: Grievous, Jedi Butcher gains 3% Ultimate Charge whenever a Target Locked enemy is Critically hit, and 5% Ultimate Charge whenever he gains a stack of Stolen Lightsaber. All allied Separatists dispel all their debuffs and double their Defense for the rest of the encounter. Grievous, Jedi Butcher, gains 100% turn meter, which can't be prevented, and 4 stacks of Stolen Lightsaber. On his next attack, Grievous, Jedi Butcher, deals bonus true damage to the target enemy equal to 100% of his current Defense, tripled against Jedi, which can't be evaded. If 100% Ultimate Charge was used, Grievous, Jedi Butcher, also gains 50% of other Separatist allies' Defense, no longer loses stacks of Stolen Lightsaber for the rest of battle, and instead instantly defeats the next enemy he targets, which can't be evaded or resisted. The defeated enemy can't be revived. [HE ALSO DEPLOYS HIS OTHER TWO ARMS FOR THE REST OF BATTLE :)] To See You Die (Basic) (Final text, Zeta) Deal Physical damage to target enemy, dealing additional true damage equal to 5% of his Max Health, and if the target is a Jedi and defeated by this attack, gain 1 stack of Stolen Lightsaber (max 4) until the end of the encounter. If they are Target Locked, this attack has +40% Health Steal, can’t be evaded or countered, and reduces their Potency and Defense by 4% (stacking) until the end of the encounter. Stolen Lightsaber: +6% Offense, Defense and Resistance per stack; while at 4 stacks, gain +2 Speed (stacking) at the start of each unit’s turn and deal an additional instance of damage when using any ability (limit once per turn) (Animation - Grievous strikes with both of his lightsabers, one after the other) A Fine Addition (Special 1, cooldown 3) (Final text, Zeta) Dispel all buffs on Target Locked enemies and call all Magnaguard allies to assist. For each Target Locked enemy that is Critically hit, gain 1 stack of Stolen Lightsaber. All Separatist allies gain Tactical Supremacy for 3 turns, and allied Tank Magnaguards Taunt for 2 turns, which can’t be copied or dispelled. If an enemy did not have Target Lock, they are inflicted with Fear for 1 turn and Protection Disruption for 2 turns, which can’t be dispelled, evaded or resisted. Tactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn (Animation - that moment in ROTS where he slowly backs away as he tells his Magnaguards “Kill him”) Make Them Suffer (Special 2, cooldown 5) (Final text, Zeta) This ability can’t be used unless Grievous, Jedi Butcher has 4 stacks of Stolen Lightsaber. Deal Physical damage to all enemies equal to 35% of Grievous, Jedi Butcher’s Max Health and inflict Armour Shred until the end of battle and Target Lock for 2 turns. If an enemy was already Target Locked, inflict them with an additional stack of Armour Shred, and also inflict Burning and 3 Damage Over Time effects for 3 turns, which can’t be dispelled. Then, lose all stacks of Stolen Lightsaber. This attack can’t be evaded or resisted. (Animation - one of his weird hand/feet attacks but probably the one he used in his 2003 debut scene) General Of The Droid Army (Leader) (Final text, Zeta) Dark Side allies have +20 Speed, +20% Mastery and +15% Defense, doubled for Separatists. Separatist Droids take 25% reduced damage from Target Locked enemies. Whenever a Separatist ally inflicts Target Lock on an enemy, they gain 2% Mastery until the end of battle (stacking). If that ally has Tactical Supremacy, they also reduce that enemies mastery by 2% (stacking) until the end of battle, which can’t be resisted. Allied Separatist droids with Tactical Supremacy have +30% Defense. Non-droid Separatist allies with Tactical Supremacy are immune to all debuffs. Enemies inflicted with Shock have -10% Potency and Tenacity for each Separatist ally, each droid ally with Tactical Supremacy, and each Jedi enemy. Whenever a Separatist ally is defeated, all other Separatist allies reset their cooldowns. At the start of each encounter after the first, Separatist allies gain 50% Protection Up until the end of the encounter, plus an additional Protection Up equal to their current mastery until the end of the encounter, which can’t be copied, dispelled or prevented, and all enemies are inflicted with Target Lock for 6 turns, which can’t be dispelled, prevented or resisted. No Room For Failure (Unique) (Final text, Zeta) Grievous, Jedi Bucher has bonus Offense equal to his Defense, doubled against Target Locked enemies, and his basic ability deals double damage to Jedi. Whenever a Jedi enemy or Separatist ally is defeated, Grievous, Jedi Butcher gains 1 stack of Stolen Lightsaber, and whenever a Separatist ally is critically hit all allied Separatists gain Critical Avoidance Up and Defense Up for 2 turns. Separatist allies can’t be revived. Target Locked enemies lose 1% Defense at the start of their turn, which can’t be resisted, then Grievous, Jedi Butcher gains that much until the end of the encounter. Galactic Legend (Unique) (Final text, Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.335Views5likes4Comments- 5Views0likes0Comments
So, the Bo-Katan event now requires R8? Or R9? Or R whatever? Nobody knows!
Cause CG is not telling us! The only known fact is, that they made this event significantly harder. One week ago, EA_Gunner only confirmed in another post, that this change was intended without giving any further information. https://forums.ea.com/idea/swgoh-bug-reports-en/units-changed-in-journey-guide/12971613 On the other hand, the event requirements in the journey guide still say R7. Sorry, but what's the point about this? If an event is no longer doable at a certain level, then this level is not a requirement any more. Why don't you update this and give us valid information? So PLEASE let players know about your changes or just leave the game unchanged, if you are not willing to do so. Or is this the new gaming experience in general since the update: Come in and find out???956Views5likes28CommentsGAC, game experience
Now im never one to really care about GAC so i get the odd urge to go for it. Never have i won 2 rounds with a grand total of 3, maybe 4 battles. Our guild has lost people because of the game direction and sales influence. I think the make good on DCs was probably over the top but fair dos to crumb for facing the wrath on the events discord. The crumbs of this game mean a lot and crumb deserves a lot of praise. Is this a trend that players have had enough?DarthJobbie6 hours agoSeasoned Veteran61Views0likes1CommentSWTOR Era Ideas
With Eras and the Coliseum becoming a thing I had an idea for future Eras regarding the Star Wars The Old Republic MMO. (As a note I was thinking they would either start off with the Eternal Alliance tag or bring it in when Eternal Empire units get introduced.) The Era of The Knight Marquee Kira Carsen - Light Side, Attacker, Jedi, Old Republic, Eternal Alliance Doc - Light Side, Healer, Old Republic, Scoundrel, Eternal Alliance Rusk - Light Side, Attacker, Old Republic, Eternal Alliance T7-01 - Light Side, Support, Droid, Old Republic, Eternal Alliance Lord Scourge - Dark Side, Tank, Sith, Sith Empire, Eternal Alliance Orgus Din - Light Side, Attacker, Leader, Jedi, Old Republic Legendary Hero of Tython - Light Side, Tank, Leader, Jedi, Old Republic, Eternal Alliance Coliseum Bosses Flesh Raider Deathcaller SD-0 The First Son The Emperor’s Voice The Era of The Consular Marquee Nadia Grell - Light Side, Attacker, Jedi, Old Republic, Eternal Alliance Qyzen Fess - Light Side, Tank, Old Republic, Eternal Alliance Theran Cedrax - Light Side, Healer, Old Republic, Eternal Alliance Zenith - Light Side, Attacker, Old Republic, Eternal Alliance Lieutenant Iresso - Light Side, Tank, Old Republic, Eternal Alliance Yuon Par - Light Side, Support, Leader, Jedi, Old Republic Legendary Barsen’thor - Light Side, Support, Leader, Jedi, Old Republic, Eternal Alliance Coliseum Bosses Tythonian Lore Guardian Subject Alpha Nightmare Pilgrim Dreadtooth The Era of The Smuggler Marquee Corso Riggs - Light Side, Support, Smuggler, Scoundrel, Old Republic, Eternal Alliance Bowdaar - Light Side, Tank, Smuggler, Scoundrel, Wookie, Old Republic, Eternal Alliance Risha - Light Side, Attacker, Smuggler, Scoundrel, Old Republic, Eternal Alliance Akaavi Spar - Dark Side, Attacker, Bounty Hunter, Smuggler, Scoundrel, Mandalorian, Old Republic, Eternal Alliance Guss Tuno - Light Side, Healer, Smuggler, Scoundrel, Unaligned Force User, Old Republic, Eternal Alliance Treek - Light Side, Tank, Ewok, Scoundrel, Mercenary, Eternal Alliance Legendary Voidhound - Light Side, Attacker, Smuggler, Scoundrel, Old Republic, Eternal Alliance Coliseum Bosses Rogue Cartel Warbot Gargath Battle droid R4-GL Lucky The Rancor The Era of The Trooper Marquee Aric Jorgan - Light Side, Attacker, Old Republic, Havoc Squad, Eternal Alliance Elara Dorne - Light Side, Healer, Old Republic, Havoc Squad, Eternal Alliance M1-4X - Light Side, Tank, Droid, Old Republic, Havoc Squad, Eternal Alliance Tanno Vik - Light Side, Attacker, Old Republic, Havoc Squad, Eternal Alliance Yuun - Light Side, Support, Old Republic, Havoc Squad, Eternal Alliance C2-N2 - Light Side, Support, Droid, Old Republic, Eternal Alliance Legendary Meteor - Light Side, Tank, Leader, Old Republic, Havoc Squad, Eternal Alliance Coliseum Bosses The Primal Destroyer Lance Squadron Command Unit Trapjaw FR3-DOM The Era of The Warrior Marquee Vette - Dark Side, Attacker, Scoundrel, Pirate, Sith Empire, Eternal Alliance Jaesa Willsaam - Dark Side, Attacker, Sith, Sith Empire, Eternal Alliance Malavai Quinn - Dark Side, Healer, Sith Empire, Eternal Alliance Lieutenant Pierce - Dark Side, Tank, Sith Empire, Eternal Alliance Broonmark - Dark Side, Support, Sith Empire, Eternal Alliance Darth Baras - Dark Side, Attacker, Leader, Sith, Sith Empire Legendary Emperor’s Wrath - Dark Side, Tank, Leader, Sith, Sith Empire, Eternal Alliance Coliseum Bosses Beast of Marka Ragnos Dread Masters Master Timmns Master Noman Karr The Era of The Inquisitor Marquee Khem Val - Dark Side, Tank, Sith Empire, Eternal Alliance Andronikos Revel - Dark Side, Attacker, Scoundrel, Pirate, Sith Empire, Eternal Alliance Ashara Zavros - Light Side, Attacker, Jedi, Old Republic, Eternal Alliance Talos Drellik - Dark Side, Healer, Sith Empire, Eternal Alliance Xalek - Dark Side, Support, Sith, Sith Empire, Eternal Alliance Darth Zash - Dark Side, Support, Leader, Sith, Sith Empire Legendary Darth Nox - Dark Side, Attacker, Leader, Sith, Sith Empire, Eternal Alliance Coliseum Bosses Terentatek Mauler Darth Thanaton Ancient Threat World Breaker Monolith The Era of The Hunter Marquee Mako - Dark Side, Healer, Leader, Bounty Hunter, Scoundrel, Eternal Alliance Gault - Dark Side, Attacker, Leader, Bounty Hunter, Smuggler, Scoundrel, Eternal Alliance Torian Cadera - Dark Side, Attacker, Leader, Bounty Hunter, Scoundrel, Mandalorian, Eternal Alliance Blizz - Light Side, Support, Leader, Bounty Hunter, Scoundrel, Jawa, Eternal Alliance Skadge - Dark Side, Tank, Leader, Bounty Hunter, Scoundrel, Black Sun, Eternal Alliance HK-51 - Dark Side, Attacker, Droid, Eternal Alliance Legendary The Hunter - Dark Side, Attacker, Leader, Bounty Hunter, Scoundrel, Mandalorian, Eternal Alliance Coliseum Bosses Corruptor Zero The Ancient One The First Jun Seros The Era of The Agent Marquee Kaliyo - Dark Side, Tank, Sith Empire, Eternal Alliance Scorpio - Dark Side, Support, Sith Empire, Droid, Eternal Alliance Vector - Dark Side, Attacker, Sith Empire, Eternal Alliance Doctor Lokin - Dark Side, Healer, Sith Empire, Eternal Alliance Ensign Temple - Dark Side, Attacker, Sith Empire, Eternal Alliance 2V-R8 - Dark Side, Support, Droid, Sith Empire, Eternal Alliance Legendary Cipher Nine - Dark Side, Support, Leader, Sith Empire, Eternal Alliance Coliseum Bosses The Prince Scree Dread Pirate Karvoy ToxxunDezahmond177 hours agoNew Rookie37Views0likes2CommentsWhat ideas do you have to improve the GA experience?
Hello Jedi Knights, Sith Knights, and others, I'm a GP 1M player and I've been learning a lot about the game, but if there's one mode that interests me more than any other, it's the GA, which I feel needs a change.I feel that some of my ideas could have a good impact, but I'd also like to see other people's ideas on how they would implement them. Some of my ideas are: -GL limit for each player (max. 5/6 in defense). This gives more possibilities to OFF meta teams with the potential to be important in different battles. -A GA without GL for any player or only with old characters to revive old teams.This isn't so much for new players, but more for accounts that exceed a certain galactic level. -A new character banning system, so players have the choice of which characters or teams they don't want to face (Max. 3 per player). I hope to see some ideas that can help make GA a fun mode again, because watching content creators makes me realize that some kind of change is needed, since many times it GA becomes monotonous, without considering that continuing to add GL only means that in the future only GL will be seen in defense. A change like this in the future would be very convenient and fun for both new and old players; I'll be reading those who give good ideas.May the force be with you!70Views0likes5CommentsRelic Delta and PKHO are disasters!
Relic Delta is much too strong.. i understand that you’re trying to give whales an unfair advantage, but does it need to be this unfair?!?!? Pirate King Hondo being the most powerful GL in the game makes absolutely no sense!! Again; whales gotta be able to crush everyone regardless of theorycrafting, but let’s try to give at least a modicum of respect to Star Wars lore!![ it’s really not in my best interest to say this, because I’m working on unlocking PKHO’s Ult as we speak, but this is really ridiculous! How PKHO would ever beat any of the GLs in Star Wars lore is a complete freaking mystery! Hondo is a punchline, at best; not the ultimate killer of all Sith, Jedi, Rebels, etc!!! come on, CG! If you want to depart this far from Star Wars canon, just leave Star Wars to its real fans!!!petersphilo16 hours agoSeasoned Adventurer177Views0likes4CommentsCheating and Appeals Process
Hello Holotable Heroes, We have updated our process for you to submit a cheater or to appeal a ban. To submit a potential cheater, please fill out this form: https://forms.gle/SDaJmjYy1is2M8Rn7 To appeal a ban, please fill out this form: https://forms.gle/BdaiA13JqiaZGDPbA Submitting a person as a potential cheater does not mean they will get banned automatically. We will investigate the account and act accordingly. For Privacy reasons no notification will be sent to tell you if any action has been taken. Appealing your ban does not mean you will be unbanned. You will not be informed on any decision we make. Bans issued under the previous cheater investigation system will not be investigated. We understand cheaters ruin the fun of any video game and it’s frustrating to see that happen here. Under the previous system to address cheating in SWGoH, we banned more than 4,000 cheaters and we anticipate actioning on more with your help. We are aware that people will go to extreme lengths to cheat at a Video Game (Sounds weird saying that, but those people do exist). We take fairness seriously and we will not tolerate cheating in SWGoH. With your help we hope to remove bad actors that negatively impact players experiences and deter others who may be tempted to. We look forward to continuing to make SWGOH a place you enjoy. Thank you for your continued support, see you on the Holotable! -SWGOH Dev TeamEA_Vendcera18 hours agoCommunity Manager10KViews14likes70CommentsGreen MK 1 Ability Material
I find it EXTREMELY frustrating that it's so ridiculously hard to acquire these things! I just started playing again after a 7 year hiatus, and, for me, this makes the game much less fun. I have over 500 of the red MK 3 and over 600 of the blue MK 2, but a whopping 11 green MK 1... Everything gives blue or red, but very skimpy on the green. So annoying236Views0likes10CommentsGalactic Bounties 1 Event
I'm so upset with myself! I didn't realize I would only get 2 battles, regardless of whether or not I won the previous tier... I thought if I started on tier 1 and kept winning that I would be allowed to progress through them all. Nope! You get to choose 2 battles only... I have never seen this event before so God knows when I'll get another chance to use my Bounty Hunter squad ☹️JDeadly41324 hours agoNew Novice65Views0likes1CommentCouldn´t access Dark Sovereign event
So, the event was/is scheduled on the 20th every month, but yesterday in my Journey Guide I had the whole day a timer with the description "Starts in XX.XX", but then it disappeared and now I hear from my guildmates, that the event is already over (unfortunately I have no screen). I had no pop-up, no nothing in the event card or in the journey guide, my question is where can I find the event next month, so I can finally get my Leviathan? (I already bought ca. 3 packs of shards before the event, could this broke it to me?) Thank you.19ws9224 hours agoNew Rookie54Views0likes1CommentMy mods upgrade progress almost stoped.
For over a month now, there has been a poll in the bug report about the absence of the [Mk2 circuit Breacer module] in the free episode track. Mk2 circuit breaker modules missing from pass | EA Forums - 12942737 The leveling of 6-dot mods has practically stopped. At the same time, due to free LSTs, the number of characters in Relics is growing. And there aren't enough upgraded modules for them. While this may not be a significant problem for older players, it is a significant blow for young, average players to their savings and spending. Such players can't afford to buy them either. The episode currency isn't enough to buy even Omicrons, Kyros, and Signals all the time during refresh in the store. Also, all the game's content makers are silent about this significant issue. I understand that the Whales have no issues with this material on their main accounts. But almost every one of them has a Free to Play account, where they should definitely feel the lack of such important material. Sooner or later, everyone will feel this problem, which will only worsen. Because the developers are silent about it, and it's unclear what they plan to do about it. And as soon as mass hysteria begins, all content creators will hear one phrase that will destroy their audience's trust in them. "Where the hell were you before, and why were you silent about this problem back then?" I think it's time to start talking seriously about this problem. If players start to feel a lack of progress in the modules, that's when it's time. Lack of progress in anything leads to nothing good. As soon as players begin to feel the lack of progress in leveling up something en masse, they will begin to leave the game en masse. There's still time to fix everything. But to do that, we can't remain silent about this problem. Let's think rationally to prevent this situation and solve it. At the very least, stop ignoring it. This post isn't meant to divide people. Instead, it's meant to unite them to make the game comfortable for everyone and enjoyable for players. And this is best expressed through progress, not lack of it. There is nothing positive or joyful about the module leveling stagnation.zaa6q7fj8ql024 hours agoNew Rookie162Views4likes15CommentsСonstant auto-filling of squads before battle
Another question: is it possible to somehow disable this moral mockery of people, or to make a report so that it can be removed - the constant unwanted auto-filling of squads into squad limits for battles? Or all are ok with this? O_O299Views8likes13CommentsBanned how exactly?
Logged into game, played Tier 3 of Coliseum. Got about 60%. Used rewards to level up Choda to 30, where Luke and IG were. Played Coliseum again, got 100%. Tried Tier 4 for fun, got wiped without taking a turn. Got the Defeat screen, then a notice I was banned for cheating at Coliseum. Game closed out immediately. Unable to get back into game, same message. Been playing for over 4 years, never once had an issue. I don't use any extra tools for the game, just play on mobile. Exactly how was I cheating using only what is available in-game? Already filled out the appeal form. Allycode: 489517331ir0nman282 days agoSeasoned Newcomer890Views4likes13CommentsPlay to earn
There is a coming trend that will become the norm in the gaming industry: play to earn. The platforms who will not adapt will disappear. SWGoH could very easy transition in 21st century gaming and avoid the trap of NFT's altogether. Simply, make a market for crystals/usd and let it be user driven. You empower your player base financially, part of the money will still go towards buying LST's and other stuff in-game, and you'd still charge a 5% exchange fee. You could have the crystals at a fixed rate, with a backlog of sell orders, or if u feel brave, open market :) I won't drop names, but there are crypto games that are doing really well in terms of users, retention, transactions and volume. You might be surprised what a small change could do for this game and all who play it. Happy Anniversary!!!bexvix2 days agoNew Traveler582Views0likes26CommentsGrand arena? For what reason?
Just finished a battle in GA 3 vs 3 with my Both Bo katan ( tier 5 , 3 omega ) and then GL REY ( tier 7 ) against Ahsoka tier 10. Of course, they didn't have a chance, not even to kill just one!!! WHAT YOU HAVE DONE TO THE GAME???? You expect me to pay? NEVER. I aint gonna throw money to a black hole money pit. You expect me to play grand arena again? For what reason? Ta face against tier 10 players which are unbreakable cause of the delta? Reward your pay to win players. Soon, these will be the only ones to stay. The element of strategy, fun, is now leaving along. Too pity!!!! It has been bad though. The day will come which you will reroll tier delta. Ony this day it will be too late for you.Greek_Jedi_knig2 days agoNew Rookie134Views1like3CommentsGeneral Skywalker needs Rework or Separate Data crone
After having battled with many new Characters that has been introduced to the game so far (Most new but some old as well), It's my conclusion that General Skywalker needs rework like the development team did recently with characters like Grand Moff Tarkin, Lord Vader, etc... I will state the facts that I have come to understand so far. I will refer General Skywalker as GS. General Skywalker needs to have Stun Immunity. (With all the passive description with the character it's a necessity that GS needs Stun Immunity in order for him to face characters like Supreme Leader Kylo Ren otherwise with this legends' increased speed stat and Continual Stasis Strike although he gains critical hit immunity without his team, he will in vain be defeated without even striking even once) General Skywalker needs to have Instant kill Immunity. (With all the Leader description mentioning that he can't be killed while his 501st team is active and all, Instant Kill Immunity is a Must for GS otherwise his team is defenseless. I mean what is the point of this leader conditions without this immunity. This really impacts his Team while facing Jedi Master Kenobi team cause the Commander Ashoka Tano characters Force Leap ability activates with the 1st turn regardless its cooldown and until Tano uses this ability she also got damage immunity which is untouchable) General Skywalkers Cover Status Effect needs Rework (BUG) (GSs' Cover clearly states that it's immune to damage and status effects. However, whenever you face Sith Eternal Emperor, he will use Link Status effect on GS cause he will be in Advance mode and eventually GS will lose his protection bar and will become Linked. Whenever this happens, he will go to Cover Mode and will never go to Advance until his whole team gets Decimated. Even if he gets back to fight after GSs' team is defeated he got no protection at all and is really vulnerable. To me, this seems to be a BUG rather than a fact that needs Rework.) General Skywalker character is somewhat old now considering the newly introduced characters in the Star Wars Galaxy of Heros. No matter, apart from the duly mentioned areas, I have faced most of the squads in the game but nearly got a hard time defeating them with General Skywalkers Team which proves he is still a really worthy character in game. However General Skywalker deserves much more in the game considering the Star Wars Saga. Apart from the Old Republic Legend Raven who moved from light to dark and then again back to light, General Skywalker is the only other Jedi who got that experience. So far, these areas are the critical ones that I have faced when battling with GSs' 501st team. Hope this goes to the Development Teams Attention and we will see results as soon as possible.Vikum_Sam2 days agoSeasoned Newcomer174Views0likes5CommentsCharacter idea: Willrow Hood
Unit Name: Willrow Hood Affilation: Neutral Tags: Rebel, Smuggler Relic Amplifier: Camtono Canister First appearing in The Empire Strikes Back, he was a miner on Cloud City who dreamed of being a smuggler. He was offered a job of transporting a camtono canister to the planet Batuu, but when the Empire took over Cloud City, the canister had been stolen, but Hood would later be able to acquire it back. In Legends, Hood was also a Rebel sympathiser which the cannister contained details on Rebel contacts that he disposed of to not get into Imperial hands. Though never depicted on-screen with a blaster, his Legacy Collection figure does show him with one.255Views1like2Comments
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