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Re: Circle damage increase feedback thread UPDATED June14.

Damage increase in itself - good

The crazy values - bad

15% for the first ring is too much. If the ring spawns far away from your starting area, you're instantly at a huge disadvantage, and if you end up in a fight too you may as well just hit esc and leave the match.

I also think 20% and 25% is too high. 15% is enough to prevent anyone from camping outside the ring. Anything more and you're just unnecessarily punishing anyone who ends up in the zone for a short moment. I say this as someone who's won matches by camping and healing until everything was orange and the last enemy team died wondering wtf happened, so I know what I'm talking about.

So this is what I would do:

First circle: 5 - 8% per tick

Second and beyond: 15%

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