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Custom Playbooks Not Working
When creating a custom playbook, the "Coach Suggestions" section in-game always present the same pool of plays, regardless of your star ratings/selections in the "My Gameplan" section in the custom playbook menu. Obviously, spending lots of time on creating a custom playbook with unique ratings for the coach suggestions, and then for it not to work is quite frustrating. Let me know if I can provide any more details! I've tried raising and lowering the adjustments, even going as far as having several plays at "100" or "5 stars" and the same 15 plays appear for each situation (1st down, 2 & long, etc.).,1.2KViews21likes20CommentsPlayer position changes screws up skill caps
I just noticed this but DO NOT CHANGE ANY PLAYERS POSITION AFTER THE SEASON. I had transferred a 5 star elite LEDG to REDG and they went from zero skill caps to so many skill caps like I basically recruited a 3 star normal rate player. Thanks a lot EA. This needs to be fixed ASAPwith fixing all previous position transfers. I don’t know how you would do it but give us a break. The game is not enjoyable at all in its current state. Ball snap issue even though there is a work around in most cases with OL options, can’t change existing player numbers, can’t do in season position changes, post season position changes screw up the player progression for worse, dealbreaker for playing style is way off, playing time deal breaker is way too strict for recruiting new players, can’t do free practice in dynasty with multiple users so can’t try out playbooks and make favorite plays, I don’t care about this as much but my son is young and plays on freshman to learn and he said he misses that the edge rushers were able to not go off sides in 2025 but now they do, I don’t know about that one being a big problem for most players but he wants me to bring it up because that’s a feature he wants turned on. Just seems like EA didn’t pay at all for beta testing and letting pre orders do all the heavy lifting. I will have to go back to 2025 because if you can’t change player positions without this huge penalty it’s not worth it. I screwed up about 25-30 players skill caps after the season as I switched a ton of new recruits and existing players and the whole first year was a waste.1.5KViews12likes10CommentsDynasty Updates | July 17th
Hey College Football 26 Dynasty fans! Our teams are having a great time reading the stories and moments you’re sharing when playing Dynasty. We’ll have more updates on the way, but for today Dynasty has received several updates following our server maintenance earlier today. Please note that these changes take effect for online Dynasty files only and yes, these will work in already created Dynasty files. We will have a future Title Update to bring these updates to offline Dynasty files, just sit tight! Skill Caps & Position Changes Updates You can now change a player's position within their current position group without penalty to their skill caps. You’ll be free to swap positions within these groupings: Running Back (RB, FB) Offensive Line (LT, LG, C, RG, RT) Defensive Line (LEDG, REDG, DT) Linebacker (SAM, MIKE, WILL) Defensive Back (CB, FS, SS) Specialist (K, P) Athlete (ATH) Recruits can now set their initial position without impact to their skill group caps. A player’s new skill caps are now more strongly influenced by their Development Trait and school year. Younger players and those with higher Development Traits will have higher skill caps at their new position. Additional Updates Addressed a Coach Point exploit when retiring and then creating a new coach character. Reduced the impact of the Reach Your Potential ability (Motivator Tier 1) for better coach ability and recruiting balance. Note: This affects the influence given to recruits when a player at their position hits a skill group cap. As a reminder, we will have more Dynasty updates coming in future Title Updates!EA_BlitzPlace College Football 26 DynastyCollege Football 26 DynastyEA American Football Team23KViews10likes0CommentsLET US EDIT FAKE PLAYERS FULL APPEARANCE
In offline dynasty please. We could edit non NIL generated players positions in 25. Why can’t we now? What is the problem with editing the appearance (skin tone/dreads) of a generated non NIL player in offline dynasty? Give us the option please.803Views10likes16CommentsTeambuilder site is down
Getting this message when I try to get on the website: "Our site is currently down for maintenance We apologize for any inconvenience caused by our maintenance. We will be back online as soon as possible. Please check again in a while." Any ETA on when this be resolved?3.1KViews9likes16CommentsGame crashes
You can come help us any day now with the game crashes on different game modes. Because you know, that’s whole point of the game, to sink your teeth into Dynasty’s, RTG, etc., so please, for the love of everything holy, PLEASE HELP. DONT tell us to unplug anything, this is purely a EA SPORTS ISSUE. Your dev’s made a faulty game that’s currently unplayable. People are begging for any sort of timeframe of when this game will become playable and you guys keep hiding. [CM - updated thread title for clarity and visibility]451Views8likes24CommentsCollege Football 26 Launch & Updates
Hey College Football 26 fans! Finally everyone gets to enjoy our labor of love. We’re reading a ton of feedback, checking into streams, and watching your content. You might even see us drop some codes in streams over the weekend! We're here to share some info around some of the gameplay discussions we’re seeing so far. This may not be every little thing, but stick with us - there’s a lot of people playing the game now! First up, kicking some field goals! We have seen some players encounter a rare issue with being unable to kick a field goal. We have confirmed this rare issue only happens if your kicker is left-footed and if the kick was going to be blocked. We’ll get this one addressed for you in a future Title Update. Next up, we’re seeing conversation around two specific gameplay topics: stiff arms being overly effective and pass protection. As the game just hit worldwide launch for a ton of players, we are currently gathering more data on effectiveness of the stiff arm. We always want ball carrier moves to be fun and effective and for the stiff arm in particular, you can always flick the right stick down to counter with a “Cut Stick” which takes out the ball carrier's legs. While we see the sweet highlights and conversation - in the background we’re gathering the data, but there is a built-in counter to the stiff arm, so try that out for us. Head into practice mode and hit one hundred cut sticks before bed! Pass protection received a major overhaul in College Football 26 and we wanted to focus on a few key reminders about how our pass pro now works: Authenticity: All pass plays now come set up with unique pass protections on a per play basis. If you’re calling plays and feeling like your line is sliding to a side without you doing any inputs, that is intended. That is how pass protection would be set by default for that specific play call. Lets roll through some examples: Under Center: Set to base protection by default. Gun: ‘Empty’ protection if all pass eligible targets are out on a route. HB on a Check & Release: Default is set to half-slide away from HB PA Pass: Half-slide away from play fake Responsiveness: Protection on the Fly Protection on the Fly lets you quickly set your pass pro with a flick of the right-stick. Flick left once for a half-slide left and double flick left for a full slide. Control: Un-Target Defender With our pass protection mechanics, you can also just flick up on the right-stick to un-target a defender. Why would you ever do this? It’ll allow you to strategically leave a defender unblocked that’s optimal for your play call vs the formation front. Maybe you’re playing against another user and they’re mugging the gap or maybe you find a gnarly screen play and don’t want your line to chip a specific player. After all, you are the shot caller of your pass protection scheme. So lets say you call Z Spot out of Gun Doubles Y Off. This is a 2x2 formation with the HB on a swing route. By default, your protection is set to ‘Empty’ - even if you block your HB, your pass protection is still set to ‘Empty’, so you'll potentially want to think about making an additional adjustment with your pass protection depending on the defensive look or flow of the game. Of course you can always call a play, pull up the pass protection (L1/LB) and then set the protection to base protection - which may be what you’re used to if you played last year, that was primarily our default protection. Y’all know ball, we trust you. Just be sure to check your pass pro for us via Coach Cam (R2/RT) before snapping the ball. One last thing since we mentioned snapping the ball. We’re seeing some players encounter a rare issue where they are unable to snap the ball occasionally. We have investigated this issue and are working to address it as soon as possible. In our investigation, you can hit this rare issue when you’re at the line of scrimmage and hit RT/R2 + Up on the right-stick and then release them both simultaneously. If you happen to hit this, we are seeing a successful workaround with repeatedly pressing B/Circle several times or attempting another Pass Protection adjustment with LB/L1. This one is for sure on our radar and is a top priority to address. As mentioned earlier, this isn’t everything we are tracking just some of the key gameplay topics. Keep playing, keep enjoying, and keep sharing with us. Thank you all for being incredibly passionate about our game and the wonderful world of college football!EA_BlitzPlace College Football 26 General DiscussionCollege Football 26 General DiscussionEA American Football Team12KViews8likes0CommentsDefensive RTG is unplayable
The coach grade dropping is far too aggressive. This has been stated before, but this fix should be prioritized. - No weighting on defensive grade drops - I get -15 for a gain of 1 on 3rd and 9? Context matters. This isn't offset enough for "defensive stop" - I don't get credit for PBUs for other defenders, but I get deducted if they allow a catch. Same for throw aways? - Good / Great coverage is bugged. Appears randomly - As stated, academics value per energy is not realistic Considering we can adjust exp and sliders, just let us turn on/off the grades. I just want to play without playing 1 drive per quarter before I get dropped. I don't necessarily think this is "skill issue". I think it's unfair to penalize an individual player for a defensive unit. The joy of this game comes from being hercules on a bad squad, but that's impossible if my 64 edge defender can't set the edge while I'm playing cornerback on the opposite side.478Views7likes9CommentsNeeds more equipment
Last season CFB25 added tons of equipment to the EA football world that we haven't seen before and have wanted in Madden for years. To say this year for CFB has been a disappointment with equipment is an understatement. Equipment Guru said countless times over X that new things were gonna be added yet the only thing we got were few more cleats and gloves. As far as the "new" sleeves they have all come from Madden 25. CFB is missing TONS of equipment. From ski masks, one leg sleeve, two sleeves on one arm, multiple arm bands, tattoos, etc. This has killed the authenticity of Madden for decades and now finds it ways into CFB. Madden AND 2K need TONS of equipment added, a face scanner or builder, tattoos and so on... like the thing NBA2K has had for YEARS. Ive been asking for like 4-5 years now as well as the rest of the EA community for more and we never get it. seems like we never will. The #UpdateCFB26Equipment is trending on X right now and hopefully thats FINALLY what makes a difference for the first time in decades with these games. Its unacceptable for offline players who enjoy customization162Views7likes5CommentsRTG as a DB
To start off I am not that good at the game. However that being said, I created a DB RTG and in the high school games I had a lot of fun and got an interception. I have played as a DB in 25 and as well in former Madden games. Playing as my DB once I got him to college has been a struggle. My player is consistently not being targeted even though I feel as if I am baiting the QB pretty well. But that is not what has been frustrating the most. What has been the most frustrating is the fact that I am constantly being subbed out because my grade gets down to an F. This is so frustrating because the main reason my grade is getting so low is because of the plays on the opposite side of the field that are big gains which is all on my teammates not me yet I have to lose so much coach trust/happiness because of it.110Views7likes3CommentsExporting/Importing Draft Classes
Old school question here. Back in NCAA 15, we could export a draft class and import it to Madden. With College Football 25, it was a disappointment for franchise guys to see this feature was not included. Of course that would mean being able to import draft classes into Madden. Do you not think it would be a selling point when bundling Madden and College Football with these features in each? I miss being able to build a college program and then being able to draft my guys on my Madden team. please bring it back!681Views7likes5CommentsCollege Football 26 | July 15th Title Update
Hey College Football 26 fans! A targeted update is now available on your consoles. We are working on a full Campus Huddle article for our next Title Update. This update contains improvements to online stability and the following: Gameplay: Addressed an issue causing linebackers to run slower than intended when defending running plays. Addressed an issue where a blocked kick wouldn’t play out when using a left-footed kicker Note: This is mentioned in our College Football 26 Launch & Updates post. Addressed a rare issue where you were unable to snap the ball occasionally after inputting a specific button combination. Note: This is mentioned in our College Football 26 Launch & Updates post. Addressed an issue where the WR would get a speed boost when calling specific Reverse Pass plays. Tuning to reduce size of timing window for 'Perfectly Timed' stiff-arms; we are investigating a more comprehensive fix to better balance the stiff-arm mechanic in a future title update. Tuning to increase catch chance for INT's; we are investigating additional improvements for catch drops in a future title update. Road To Glory: Reduced the positive/negative impacts of team Per Play Grading events for MIKE and CB. Increased the positive/negative impacts of user Per Play Grading events for MIKE and CB. (coverage, interceptions, forcing a fumble, touchdowns, etc.) Side note, CFB Live is back! Head on over to twitch.tv/easportscollege every Tuesday, Wednesday, and Thursday at 11AM ET to earn Campus Tokens while you hang out with our wonderful creators and community. Don’t forget that CFB Rundown is also live on our Twitch channel on Friday at 11AM ET, where you can see what’s new in College Ultimate Team and earn Campus Tokens for tuning in!EA_BlitzPlace College Football 26 General DiscussionCollege Football 26 General DiscussionEA American Football Team25KViews6likes0CommentsDynasty Suggestions for the future
I have to admit the feel of the whole games is much better than last year. I will enjoy figuring it all out as it goes along. However, I know that developers pay less attention to these boards the older they get, so a few things I would love to see added for the next year. A full coaching staff for each team. 105 man rosters 2 portal recruiting windows (allow players to be cut during the portal windows - so they would pop up in the portal as well) Recruiting points should cost less for local prospects in more than just visits. Scouting should be cheaper for local prospects, sending coaches, etc. I know this was said, but didn't seem to have an impact with the few teams I have run through so far. winter conditioning, spring practices, summer training, and fall camp. At a minimum allow for some depth by choosing what you have players work on. Pretty sure EA did this with baseball years ago. Quit relying on the player base to adjust the sliders for a realistic play of the game, this should be the base sliders when released. This is why you have Beta and probably should be used much earlier than you currently schedule it. Coach mode. Bring back a pure coach mode where I control the plays, but do not control the actual game play. I find that much more challenging when the sliders are right. (I will admit I do like that the QB will now take off and scramble if you use current coach mode on his own) Allow us to reset coach points after the end of the season if you are not going to allow us to max it out. Keep their base archetype, but allow us to redesign what seems to work best for us. Quit adding make believe players to rosters. If they are not full then leave them that way or use one you didn't include from that team. More annoying to have a random create a player on the rosters than the players who didn't opt in. This just give more slots to recruit the next year rather than some random name appearing on your roster. Allow renaming, deleting, or creating of conferences. Doesn't hurt to have the option. NIL is a big thing with college football now and it is not in the game... Allow full customization of fake players, race, hair, etc. You are generating way too many people who hail from the mountain of the caucasus in here. Change the way you handle ATH designation. Show what positions they are capable of and allow them to stay an athlete for two way play or change to a primary position. This would allow for the player to earn experience at both, but at a decreased amount for a player who is not primarily focusing on one position. Quit making position change stagnant. We should be able to change their position at any time during the year. It happens in real life so not sure why you are trying to make it more difficult then it needs to be. SUGGESTED BY ANOTHER USER - Transition to a subscription based product with micro transactions to keep the base game consistent and with fewer bugs. It would allow the player base to buy additional roster, past or future. SUGGESTED BY ANOTHER USER - Import draft classes to Madden. Would definitely require a section in their NIL agreement. SUGGESTED BY ANOTHER USER - Dynamic Pipeline's for dynasty. I would add dynamic rivalries here as well. SUGGESTED BY ANOTHER USER- Slider adjustments in game. SUGGESTED BY ANOTHER USER - Dynamic depth charts that adjust for your team's scheme. They need to put more effort into explaining the roles of positions and skill sets for certain positions. Most teams do not have a simple WR depth, but have 3 separate and distinct positions here. Typically WR-X, WR-Z, WR-SL. Each having different traits that particular coach wants for those positions. Same with multiple different looks on defense from teams ranging from heavy DB looks to heavy LB looks, but they are not the same and I think they have made the approach to defenses way too simplistic in comparison to the offense. One 3-3-5 is not like another as LB's and backend may be more focused on specific types for their purpose. Some have 2 LBs and a safety for the backers, others have 2 LBs and an athletic edge. I feel like they have slept on the complexity of the game by making the depth charts way too simplistic for what the game has evolved into. They need to be team specific too.245Views6likes18Comments
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