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- EA_Kent8 months ago
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- EA_Kent9 months ago
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College Football 27: Suggestions to the developers
1. Dynamic Crowd Logic & Attendance In older titles, the stadium was a living entity. We need to see Contextual Attendance return. If a team is being blown out at home, the stands should visibly thin out by the fourth quarter. It adds a layer of realism and a "sting" to losing that static crowds simply can't replicate. 2. The Return of the "Momentum Meter" & Decibel (dB) Readings The NCAA 07-style Momentum Meter provided a visual representation of the game's "swing." Pairing this with a live dB reading for crowd noise creates a tangible home-field advantage. It forces the away team to feel the pressure and gives the home team a reason to keep the fans screaming. 3. Studio-Driven Presentation (Pre-Game & Picks) The broadcast needs to feel like a Saturday morning kickoff. The Desk: A pre-game show featuring a broadcast crew (similar to the old ESPN segments) to break down the matchup. The Picks: Bring back the "More Info" screen where analysts give their predictions. Seeing an analyst's icon next to their chosen winner—reminiscent of the Kirk Herbstreit picks in NCAA 14—adds weight to every game on the schedule. 4. Immersive "Media" in Dynasty Mode Dynasty mode feels most alive when the world reacts to your success. Moving away from sterile menus in favor of Magazine-style articles and digital headlines would go a long way. Reading a "Sporting News" style cover story about your star QB’s Heisman race makes the season feel like a journey, not just a list of games. Final Thoughts: These features aren't just nostalgia; they are the building blocks of immersion. Bringing back the "little things" like dynamic crowds and studio picks would bridge the gap between a "football sim" and a "College Football experience." 243Views4likes11CommentsVisual Bug: Mercedes-Benz Stadium Mega Column LED Ribbon is missing in CFB 26
In Mercedes-Benz Stadium, the signature Mega Column LED display ribbon asset is missing as intended. this column displays active game statistics, replays, and stadium graphics. In-game, the asset appears as a static, non-illuminated texture, which significantly breaks immersion during neutral site or bowl games in EA sports college football 2623Views0likes0CommentsEA College Football 27 – Gameplay & Quality of Life Suggestions
First off, I appreciate the work that’s gone into bringing college football back. I wanted to share some focused feedback that could significantly improve realism and user control. Pre-Game Customization (Online and Play Now) Allow players to preset depth charts for online play, similar to Dynasty mode Add the ability to set formation subs before games (online and vs CPU) Keep in-game adjustments, but give users the same pre-game control as Dynasty Ratings and Player Impact Ratings should feel more impactful, especially with clear mismatches Superior teams and players should visibly dominate inferior opponents Positional abilities should carry more weight in gameplay Running Mechanics and Turbo Logic The mechanic where defenders shed blocks when turbo is used needs reworking Turbo should primarily affect fatigue, not trigger block shedding Running styles should reflect reality: some RBs hit holes fast, others are patient Playbooks and Scheme Variety Add more offensive identities such as a Pro Spread play style Expand coverage shells to include Cover 0, 1, 2, 2 Man, 3, 4, and 6 Game Speed and Player Speed Balance Game speed should be balanced between the feel of 25 and 26 Slower defenders should not consistently catch faster players without proper angles Faster defenders should be able to run down slower players when appropriate Position Identity and Depth Add Field and Boundary CB roles Add more defined safety roles Clearly define WR positions such as X and Z Play Design and Formation Logic The flip play feature is good, but players should not always line up on the same side every play Formations should feel more dynamic and realistic CPU Awareness and Decision-Making CPU needs better clock management awareness in end-of-half and end-of-game situations CPU quarterbacks should know when to throw the ball away instead of taking unnecessary sacks Ball Physics and Fumble Realism The player closest to the ball should have the highest chance of recovering a fumble Current outcomes can feel random and unrealistic Closing Thoughts These changes would improve realism, strategy, and overall player control, especially for users who value authenticity and competitive balance. Appreciate the continued effort and looking forward to the future of the series.148Views1like1CommentWrongful Loss in National Championship After Game Error (Case #241103276)
I was in a National Championship game in College Football 26 Ultimate Team, winning 21–17, when the game suddenly exited and displayed a message that the game would not count. However, despite that message, I was still given a loss. This directly impacted my record and ended my championship run due to what appears to be a system/server issue, not anything on my end. I wasn’t able to capture the “game will not count” message because it disappeared very quickly, but I have attached a screenshot of the result showing the loss. I have already contacted support and have an open case (#241103276). Is anyone else experiencing this issue?15Views0likes0CommentsCFB 26 was a major step backwards
Graphically it was an upgrade slightly but gameplay wise it’s the worst playing next gen football game I’ve experienced to date. Some of the issues are inexcusable the same issues we complained about 25 made its way into 26 it’s like the devs have no clue how to fix the issues to the point they just flat out ignore there customer base. I will not be purchasing 27 or any other until the frost engine is retired! The animations are horrible tackling and the WR NEED to jump for catches when it’s no need is the biggest head scratcher no matter what you do as the user you can’t control this sometimes i wonder did they even test this game before release!15Views1like0CommentsRecord Breakers and Homegrown Heroes events still bugged.
All of the events for record breakers and homegrown heroes still don’t track when I win games, Don’t get any rewards and the games played still says 1 for each event mode no matter how many games I win. It’s been 3 weeks and this still isn’t resolved and I haven’t gotten any rewards for winning games.25Views1like1CommentRewards not tracking in this weeks Hall of records H2H event.
I’ve won 4 games so far and have not received the rewards for level 1 and level 2. It also says the total number of games played is 1. Why are my wins tracking but rewards an games played not? Seems like there has been an issue with events as of late. This isn’t the only event I’ve had issues with. None of my wins counted during the rush events. I’ve tried opening tickets and it gets no where. What is going on EA? Why is your content in CUT broken.67Views2likes4CommentsSpring Break - Out of Office Coin Rewards
Is anyone else not receiving the coin rewards for the Out of Office event? Same thing happened to me for Rush solo season last week, I didn’t get any coin rewards. And for my events, none of them are tracking, I’ve done this Around the Country Midwest event 3 times and it still shows 1 win and doesn’t give me any coin rewards.9Views0likes0CommentsJeremy Maclin card is broken
Jeremy Maclin has platinum sure hands on his first ability and you can’t take it off, you can for all the other record breaker cards but not his, please fix as I want him to have takeoff instead, not sure hands…every time you try to take it off you get an error code.22Views1like0CommentsDid not receive the rewards for completing Proving Grounds CPU event
Completed the Record Breakers CPU Proving Grounds event - Won 15 games, shows MAX - didn't receive any of the FG/Hail Mary packs, the 95+ RB Pack or the Trophy Token. 🤨 XBOX Series S Gamertag: jahforce Record Breakers Proving Grounds Event No error messages I should have received 5 packs and Trophy Token - 3 Field Goal, 1 Hail Mary, 1 95+ Record Breakers BND and a Record Breakers Trophy Token40Views1like1CommentNCAA COLLEGE Football 27 - Upgrades
The upgrades from 25 to 26 are nice, thank you. However for 27 and potentially beyond, can we finally get the Senior Bowl and Pro Days on campus to help with draft stock and ultimately our pro potential ranking? How about being able to decline a contract offer from our current school to become a free agent coach? (Make simulators stop at the point of the contract offer automatically so everyone has to manually decide). Make contracts for top 4-5 star programs harder to fulfill such as making it a requirement to win a national championship within the duration of the contract or be fired. I'm sure I'm not the only one who enjoys the challenge of taking a 1 star team and making them into a national contender.. make it easier for higher prestige coaches to get offers from 1 star schools or at least if you're able to decline a contract extension and become a free agent coach, open up the possibility of going to any prestige school with interest in you. Also, adding in a level of team chemistry would be good.. are players upset about playing time?.. perhaps they can threaten to transfer.. academics.. are players keeping up grades to remain eligible - add in an allotment of time for "study" to raise players grades. If the grades go low, the player is unavailable for the next game. Finally, in the transfer portal for top players, make it so that schools can offer NIL deals to attract and compete with other schools for those top prospects. Thank you!!2.2KViews2likes4Comments
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