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CFB 27 Rosters — Continuing the Push Toward Authenticity
Thank you to the EA College Football team for the recent roster update and addition of 1,900+ players. We appreciate the continued effort to make CFB 27 as authentic as possible. We understand players must opt in and complete the licensing process before being added, and that freshmen, transfers and late roster changes may miss initial deadlines. One important question: Is CFB 27 currently limited to 85 players per team? If so, we hope EA considers expanding that limit where necessary. The goal shouldn’t be 105 players for every program, because not every team has 105 scholarship players and specialists. Instead, each roster should represent its actual eligible scholarship players, transfer additions and specialists who have opted in, whether that’s 85, 90, 95, 100 or 105. We also encourage EA to use official team rosters as the primary reference for jersey numbers, height, weight, true positions, transfers and players no longer with the program. Since users cannot recreate missing real-life players, continued roster updates are critical to accurate personnel and depth charts. The 1,900+ additions were a huge step forward. Please continue building each program toward its actual eligible player pool to improve roster accuracy, depth-chart authenticity and the overall Dynasty experience.12Views0likes0CommentsIncorrect Defensive Playbook Unlock - 3-3-5 Tite Unlocks Standard 3-3-5 Instead
Platform: PlayStation 5 Game: EA SPORTS College Football 27 Game Mode: Road to College Football Playoff Issue Summary: I completed the required number of wins with the USF Bulls to unlock the 3-3-5 Tite defensive playbook. After meeting the unlock requirement, the game did not unlock the correct playbook. Instead of unlocking the 3-3-5 Tite defensive playbook, the game unlocked the standard 3-3-5 defensive playbook. When I select other teams, the 3-3-5 Tite playbook is still unavailable even though I completed the required wins with USF. Expected Result: Completing the unlock requirement with the USF Bulls should unlock the 3-3-5 Tite defensive playbook for use with other teams. Actual Result: The standard 3-3-5 defensive playbook unlocked instead, while the 3-3-5 Tite playbook remains locked. Steps to Reproduce: Play Road to College Football Playoff on PS5. Select the USF Bulls. Earn the required wins to unlock the 3-3-5 Tite defensive playbook. Complete the unlock requirement. Go to another team and attempt to select the unlocked defensive playbook. Result: The standard 3-3-5 playbook is available instead of the 3-3-5 Tite playbook. Additional Information: I have restarted the game and confirmed the issue persists. This appears to be an incorrect playbook unlock rather than a failure to register the completed objective.23Views1like1CommentJust a thread of whacky occurrences in the game. 🤷♂️
https://imgur.com/a/qH27PH5 (flexible) https://imgur.com/a/6zxmKIQ (offsides) https://imgur.com/a/TJuaIOS (???) https://imgur.com/a/R55glai (blind?) https://imgur.com/a/c0rkAUP (too far to tackle) https://imgur.com/a/UVWZg1k (new delayed tackle feature) https://imgur.com/a/gsd6wTt (ghost ability needs to be nerfed) https://imgur.com/a/7DKbgVH 🤷♂️ https://imgur.com/a/RdSubv0 (slip n slide) https://imgur.com/a/bMq7ZF9 (wrong hand) https://imgur.com/a/GfPP74c (lead blocking) [Title edit - CM]125Views0likes4CommentsCFB27: Draft Classes into Madden After Year 5
I pray that some Game Devs actually take the time to read this: It's really an absolute effing shame that after all the work and enthusiasm people put into their dynasties with recruiting and building up players, that we can't proceed to export them into Madden. I don't understand why it is so hard. And before you give us the "contractually we can't cause of NIL and the NFLPA contracts" nonsense I'm gonna stop you right there. Shut the bleep up and listen. Code the game so that the first five years of a dynasty player export is not an allowable option. Then in year 6 and beyond every offseason you are now allowed to export players into the next game. This will ensure that no real athlete is brought into Madden thus no contracts are being broken AND us players get to continue playing. Cause let's be real...we don't want this as an option to draft Carson Beck. We want to bring that gem 3-star we recruited back when no one believed in him (or us) and bring him into the league. This should be absolutely doable. Using the NIL issue as a reason not to export players is just a lazy excuse. Fans of the game would absolutely understand the five season wait to get around NIL if they could then export their generated players instead. Also, from a financial stand point it will only boost sales to Madden because people will actually have a reason to buy that game again outside of online play. Last thing: Make Dynasty Mode 50 years. What are we really doing with this 30 year nonsense? At the very least make it 40 so that we can recoup the first five years we essentially would lose while waiting for the exportable player option to trigger. Yes, I know 40 would give us an extra 5 years....cut your consumers a break, jeez.1.9KViews16likes2CommentsNEW GAME MODES
Can we get a private cut squads mode or a mode like nba2k where 2+ people can join a lobby & run a game with friends. Also can we get a game mode like draft champs in CFB? I think both modes will provide a lot of content and be refreshing for people who play with friends or even randoms73Views0likes2CommentsMatchmaking not selecting proper tier in Road To CFP.
When attempting to open up playbooks fron tier 5 team, matchmaking is constantly matchmaking you against the top tier 1 teams, even if you ask to play a tier 5 team. CF27 is so **bleep** frustrating as it is but to not ever get a matchup against another tier 5 team when you ask for it is totally unacceptable. Please address the matchmaking. The grid to x number of wins for some play books is hard enough without having to take a tier 5 teams into the top teams in the game.12Views0likes0CommentsAccessories, suggestions
Accessory Update Suggestions for EA Sports College Football Jersey Cut Option: Add a jersey style with a front cut above the stomach/abdomen without forcing a visible backplate. This would let players recreate looks like Arch Manning’s jersey from last season, where the jersey was cropped in the front but the back remained clean. Numbered Wristbands: Add wristbands that automatically display the player’s jersey number, similar to how NBA 2K generates numbered accessories. This would add another layer of realism without requiring manual customization. More Sleeve Color Options: Expand the available colors for leg sleeves and arm sleeves so players can accurately match real-life team uniforms and individual player styles. Multiple Accessories on One Limb: Bring back the ability to equip multiple wristbands on the same arm and multiple bands/accessories on the same leg, like in the older NCAA Football games. This would greatly improve player customization. Guardian Caps: Add Guardian Caps as an optional accessory for practices and applicable game modes to better reflect modern college football equipment and current player safety trends.11Views0likes0CommentsRTG Health Bug
In Road to Glory, health no longer recovers by any method. The recover option is permanently unavailable despite having sufficient energy to spend, and advancing the week does not apply the advertised automatic health recovery from unused energy. Because Health never increases, Fitness also can’t be increased and continually declines. This persists across multiple weeks, full game restarts, and autosaves. I'm in my junior year as a RB399Views3likes2CommentsRoad To Glory Wear and Tear
So I’ve gone through two road to glories and it’s been very frustrating because I put in a lot of work onto these players and it usually happens in the playoffs but now this is the third time that it’s happened so I have to report this. When I’m checking my weekly agenda to re-heal my player it gets grayed out, and I can’t recover so in the biggest games that I need to play and must win to make the playoffs or win the Heisman Im destroyed all over my body. It ruins the entire experience and basically makes it unplayabale. And before i get told to make sure i have energy, I already do. There seems to be no information on it but it has just happened way too many times to even play it anymore. I know the game is early and i even got it early but this game was not ready for launch, classic EA264Views0likes1CommentGame Crashing [Info Requested]
Hard crashes in menu and had it crash in play now right on the intro. This has happened since last College football 25, I am on an Xbox Series X. [CM - updating thread title and tags for clarity and visibility] update- issue still exists but what worked for me was trading in Xbox Series X I had gotten last year for an Xbox Series S haven’t had any crashes personally could be something with certain years of Manufacturer of Xbox Series X’s causing the crashes, my old console last year on CFB25 crashed even after the supposed fix, I hope this helps for people not getting any traction from EA, I know it’s not ideal but my faith in an actual fix is probably lower than 0%.28KViews59likes1021Comments
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