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Suggestions on Balance changes and new features for VS mode
The current PvP mode in console versions is a hidden gem, and I want more than anything for it to become more popular with Replanted, as it has immense potential. With VS mode, certain plants were balanced to fit the meta more, such as Coffee Bean costing 25 now, and Repeater costing 150. While its still fun and playable, I believe lots of changes could be done to make it a more fleshed out, competitive scene, akin to PvZ Heroes. Below are a bunch of suggestions I have for balance changes on plants and zombies, as well as potential new things that could be added, as someone who's played quite a lot of it. Peashooter and Cabbage: Cabbage 100% outclasses Peashooter in PvP, as Cabbage's lobbing lets it directly counter several threatening zombies, despite having the exact same cost. Now there are several options you could take. Option 1: Make Peashooter cost 75. This seems alright, however, for comparison, Repeater's cost was reduced by 25%, and it went from solid to broken, so giving Peashooter the same treatment would probably be problematic. Option 2: Nerf Cabbage to cost 125. This I'd say makes more sense, as Cabbage is arguably one of the top 3 plants on VS mode, so toning it down a little makes more sense. Option 3: Give Peashooter a much faster cooldown (ie. 7.5 seconds to 2.5 seconds). This could also be combined with #2, nerfing Cabbage and buffing Peashooter at the same time. Making it so you can place multiple Peashooters much faster can give it a niche as a spammable but somewhat inefficient attacker. Repeater Speaking of Repeater, 150 cost Repeater is a significant buff, literally broken in fact. Nerfing it to 175 sun should fix it. Puff Shroom and Basic Zombie: In 95% of games I've played with experienced players, Basic Zombie gets picked first, followed by Puff Shroom getting picked. Both are aggressive early game options, and counter each other. The problem is if Zombies don't pick Basic, they don't have nearly as many options for early game, which lets Plants get expensive plants more easily, and if Plants don't pick Puff Shroom, they have a significantly harder defending against basic zombie spam. This subsequently means most games pan out the same, which ends up becoming kinda boring. Tl;dr, if you wanna nerf Puff Shroom then Basic zombie should be nerfed in the same way, otherwise it's kinda lopsided. I'd say a cooldown increase from 7.5 seconds to 10 seconds for both would probably be fine. As with the issue of them almost always being picked, adding different zombie types could help diversify it (especially since zombies have more limiting options). There's a VS mode in a mod called DLC Edition (highly recommend you check it out btw), and they have other cheap zombies like Backup Dancer and Imp (and various custom zombies), so Basic isn't as required. Sun Shroom Sun Shroom didn't get any changes, and thus is literally useless in PvP. An idea would be to make it cost 0, and increase its sun production by a lot (maybe even make it work like how it does in PvZ2, entering a 3rd stage to produce more sun), making it a pseudo Twin-Sunflower, which could make expensive plants an interesting strategy. Squash, Doom Shroom, and Hypno-Shroom Doom-Shroom did not receive a single nerf in PvP, which quite frankly is insane. There's a reason everyone collectively agrees not to pick Doom-Shroom when playing. Nerfing it to somewhere in the range of 200-250 sun should be fine. Also, make its cooldown during sudden death not be shortened, otherwise zombies literally can't win in sudden death. Squash is arguably the best plant (behind Doom Shroom), due to its short cooldown and cheap cost, allowing it to literally counter any 1 big zombie they have, so Squash almost always wins at an upside due to being fairly cheap. I'd argue Squash should be further nerfed to cost 100 sun. As for Hypno-Shroom, either they nerf Squash, or Hypno gets buffed to be only 50 sun (effectively 75 with coffee). Both would still be very good, since Instas inherently are the best class, but Squash would just be a little more risky to use. Three-Peater and Starfruit Three-peater costs 200 sun in VS mode. That seems OP, and it kinda is, but the main reason it isn't used that much is simply because other plants are more OP. Once those plants get nerfed, I think Threepeater should get a nerf to cost 225, which is still pretty good. Starfruit is a bit of a can of worms, as even with it costing 175, its still borderline broken. If Plants place 3 Starfruits, the game is basically over (Bungee barely counters it, as it has a long cooldown and Plants can use Instas against it). Making Starfruit cost 200 seems insane, but arguably warranted. Cactus Cactus would require a complete rework, as it's identical to Peashooter, the only difference being it can't receive Torchwood buffs. Now there is an opportunity for Balloon Zombie to be in the game, but I do think Cactus should be reworked in PvP mode. It could simply work like how it does in PvZ 2, costing 150 sun, but can pierce up to 3 zombies. Also, like Fume-Shroom, it can't pierce graves. Tall Nut and Pumpkin Both of these plants are pretty niche, as simply Wall Nut is often enough of a wall plant, and Pumpkin saving space rarely warrants a +75 sun cost. Buffing both to cost 25 less should suffice. Kernel-Pult and Melon-Pult Kernel-Pult is pathetic in VS mode, as it has roughly half as much DPS as a Peashooter, meaning you absolutely cannot use it as a main attacker. A simple way to buff it is to make it cost 75 (heck, maybe even 50), but a more interesting thing could be to rework it to butter zombies more often, so it's like a lobbing alternative to Snow-Pea. As for Melon-Pult, it just costs too much to be a reliable win-con, especially since it still can't kill lots of high-health zombies without support. Either 275, or 250 cost Melon-Pult should suffice. Zombies In general, zombies are more interesting, but also much more limiting (and worse imo), due to having a lot fewer options. I touched on this a bit in the Puff Shroom section, but it'd be cool to add more zombies. And, if the different lawns (Night, Pool, Fog, Roof) are added, that further opens up new zombies to be chosen. Trash Can Zombie There's several ways he can be buffed, as is he's intended to be a slow wall, but just isn't very usable. In fact, he's so slow, a Puff-Shroom can solo it. The options could include: half his cooldown (30 seconds to 15), buff his speed from very slow to slow, or buff his Trash Can HP. Flag Zombie Flag Zombie in this game is total RNG. The specials it can spawn can range from a buckethead and 2 coneheads, to a buckethead and only basics, to only 2 coneheads, which, for costing 300 brains is quite ineffective. I'd propose making it so Flag Zombie is guaranteed to spawn at least 1 buckethead and 1 conehead, reducing its RNG. Jack in the Box Zombie This is arguably the worst zombie, as it always explodes the moment it hits a plant, meaning they can place something cheap (like Puff Shroom), right in front of it before it can actually kill anything. Combined with slow cooldown and having to be spawned from the very right, there's not much you can do with it. I'd say simply reverting it to how it works in the original PvZ, going until a certain time or being killed, should make it an actual threat, while giving ample time for Plants to react. Zomboni and Catapult Zombie Both of these have 60 second long cooldowns (other Zombies with this being Gargantuar and Pogo). Despite this, they're quite middling, due to their slow speed, they're very vulnerable to Instas. Either reducing their cooldowns to something like 45 seconds, or reducing their cost by 25 each, should be fine. Other Plants Umbrella leaf, Blover, Lantern, and every aqua plant isn't really usable in PvP. Adding different lawns like pool, and different zombies could make them usable. Potential new stuff New Lawns: It would be amazing if PvP can be on Night/Pool/Fog/Roof. This would cause different changes in strategies, as certain plants/zombies don't work on different lawns. For night mode, all mushrooms would cost 25 more, as coffee bean isn't needed anymore. For Pool and Fog, Lily pads would cost 0, and non-special zombies could be placed in Water, Snorkel zombie could be usable in Pool. In Roof, pots cost 0, and certain zombies like Dancing and Miner can't be used as they require the ground. Upgraded Plants: They would be cool to add, but realistically they'd have to be a lot cheaper or else they're never gonna be purchased in a real game. DLC mod has them, and most of them are significantly cheaper (i.e. Twin Sunflower costs 25, Cob Cannon costs 325). New Zombies: I mentioned several already, but Zombies are significantly harder to win with, and the more limiting options is one of the main reasons. Some ideas include Backup Dancer, Imp, Bobsled team, Balloon, and zombies from Zombotany. Snorkel and Dolphin could also be used, if Pool were to be added. Banning plants/zombies: Something some groups do is take turns, before the game starts, banning plants and zombies beforehand, before starting to pick, adding more strategy to what to choose (certain plants/zombies like Basic and Puff can't be banned). DLC mod has this, and an official way to do it in-game would be cool. Online/Tournament mode: Unfortunately, PopCap already deconfirmed online mode, which is a real shame, as online matching would be amazing for keeping players playing. Conclusion To be honest, I don't expect most of these to be implemented. We've seen 0 footage of VS mode, which is a bit concerning considering the game's releasing in about 2 months. Some of the suggestions I made were partly inspired by the DLC Mod, which has a pretty in-depth community constantly making changes to VS mode. Ff you're interested in VS mode I highly suggest checking that out. Ultimately, if anything, as long as Doom Shroom and Repeater are nerfed, I'll be fine with that.115Views4likes4CommentsAdd This Small Suggestion to Rest In Peace Mode
Hello! This is my first post here. I would love to get a warm welcome here but I didn't make this account just for that. I'm here to give a small, yet impactful suggestion for the upcoming Plants vs. Zombies: Replanted. I have been a fan of the series since 2014; basically during Garden Warfare's era. It's great that the franchise is still alive and that PopCap has managed to shift away and take a break from Plants vs. Zombies 3's development hell to focus on this. Although I feel like Replanted needs more content to become the definitive way to soil our plants (like the forgotten minigames from Nintendo DS, iPad, etc) other than it being just a PC version of the consoles port with a few new stuff. One of the suggestions I had in my brain (Not a pun by the way) is the use of the zombie hand in Rest In Peace mode. See, in the original/Game of the Year, and Xbox 360/Playstation 3 versions of PVZ, the player is always greeted with the game over music, a zombie hand, and the infamous laugh when they start the game for the first time or continue playing. It's one of the small neat stuff that made the game more awesome despite giving jumpscares to some young people back then. Here's a video showing it. This is from the PC version: https://www.youtube.com/watch?v=Rzpid7KgHjU I was SO disappointed when the mobile version didn't have it and instead got replaced with a boring, emotionless Zombie groan. No laugh. No hand and no music. Just a short sound and that's it (at least the Playstation Vita had the hand and the laugh). That's why I want to ask the developers behind Replanted to make the laugh, the hand and the music return whenever you start a level with Rest In Peace enabled. It will give a sense that the Zombies are now more threatening and they REALLY want to eat your brains. Think of it as a Zombie apocolypse and that you and Crazy Dave are the last stand to save humanity. Plus Rest In Peace mode suits it a lot as it's the hardcore version of Adventure Mode as it will just make the players know that the Undead are taking Dr. Zomboss' orders seriously. I would really appreciate it if they do it. Please, let Plants vs. Zombies: Replanted be the game that starts reviving the franchise by listening to PVZ's fans that wants the game to return to its golden roots, something some gaming companies failed to do with their games. You choose PopCap; you listen to the fans and by doing that you will return to be the juggernaut you used to be back then, or refuse doing so and the game would be not quite what people expected. Sincerly, yamoditheblox (the Zombies told me to write this for them)99Views1like6CommentsWill this game get a Physical Release
I was wondering that the first console port of pvz back in 2011 it got a Physical release later on will this version of the game get a Physical version too I really hope so I know that they said they won't do Physical at the moment I was wondering that this game will gey a Physical copy in the future too29Views0likes0CommentsThere’s no shame in doing DLC for this game
A recurring comment from interviews with the developers of this game is something along the lines of “there will be no microtransactions and no DLC, we wanted to include the full experience of the original game for one cost at launch so players can enjoy what they loved from the first game without any additional hassle.” But I think this line of thought may be missing the forest for the trees. No one wants microtransactions like those present in PvZ2, where players have to shell out insane prices just to receive a single plant, or even worse, regularly pay to simply refuel their energy to be able to attempt a certain mode. These kinds of systems are predatory and unwelcome, but not all DLC is like this. Often times developers discover that a deadline is rapidly approaching and they don’t have time to fit in every last one of their ideas for a game before the scheduled launch, so they develop DLC after the initial release that revisits these abandoned concepts. Or they could just want to do more with their project after the fact. In these circumstances, releasing additional content for a fair price isn’t only permissible, it’s welcome! In the case of Replanted, there is still a lot that longtime fans would love to see done with this remaster that the series never really touched on afterwards. What about console-exclusive minigames like Buttered Popcorn and Air Raid? What about additional lawns for VS mode like Roof and Pool? What about a new world entirely with new plants and zombies to discover? DLC opens the door for it all, and so long as the content is substantial and you don’t overcharge for it, no one in their right mind will complain. The beauty of it all is that you’re free to develop post-launch at a more relaxed pace without as much worrying about meeting deadlines. I know you’ve already said you won’t do it a few times, but really you can just say you changed your mind and got some ideas for DLC support that you didn’t have time to fit in the game before release. Again no one will mind so long as the pricing is fair and nothing in the base game is locked behind paywalls. Just some food for thought!TripleSakaTrip16 days agoRising Traveler91Views4likes4CommentsFeedback on the CN Language Demo Version about the fonts design and translations
After viewing the demo playing of PVZ: Replanted on the video apps, I found that the demo ver. made a bad work on fonts design and translation. EA Shanghai used the free-fonts instead of designing a suitable one for this replanted game. And some translations haven't followed the form it used to be like, which made it seems to be translated by AI. What I concern that whether it would be fixed in the near future when the game was released. It means a lot to many CN people. Follow the old translations can remind their memories back to their childhood. I sincerely hope that it would be better on the work of fonts and tanslations and focus on it to be a perfect one. BAD TRANSLATION ARE BELOW: 一大群僵尸即将来袭! fix ver. 一大波僵尸即将来袭!(It used to be: A HUGE WAVES OF ZOMBIES IS APROACHING!) 准备!就绪!开种! fix ver.准备!种植!植物!(It used to be: READY! SET! PLANTS!) 土豆爆炸! fix ver.轰!(It used to be: SPUDOW) 躁起来吧! fix ver.一起摇滚吧!(It used to be: LETS' ROCK!) Hope that this feedback can be sent to EA Shanghai Translation & Fonts design Official. Only 1 month left before release, this work should be done. Very glad to hear from CM's reply about this issue. EA_CathYuanzifeng00717 days agoSeasoned Veteran29Views0likes0CommentsPlease add back Version-exclusive content!!!
EA and PopCap, please delay the game until you add this missing content to the game! Or update it down the road, anything! I'll buy DLC!!!! PLEASE! Zombatar - GOTY/DS/Vita Co-Op Hard mode - Xbox 360/PS3 Zombie Allergic Reaction to Nuts - Xbox 360/PS3 Last Stand puzzle mode & purchasable mallets - SmartPhones Minigame descriptions - SmartPhones Giga Football Zombie and the Flash/web and survival mode - Flash Demo Dynamite and online/flash vasebreaker - Flash Demo Mail - Xbox 360 Buyable bacon - SmartPhones Purchasable Seeds aka Bronze Silver & Gold Sprouts - SmartPhones House Upgrades & Leaderboard - Xbox 360 Heavy Weapon - Xbox 360/PS3 Vase Breaker - SmartPhones Buttered Popcorn - iPad Heatwave - DS BOMB all together! - DS Homerun Derby - DS Air Raid - DS Zombie Trap - DSi All achievements not yet in the game: Blind Faith/Nebulaphile - Smartphones/DS Still Standing - SmartPhones The Stuff of Legends - SmartPhone Hammer Time! - SmartPhone Monster Mash - SmartPhone Gotcha! - SmartPhone Crash of the Titan - Xbox 360 Where the Sun Don't Shine - SmartPhones Pool's Closed/Don't Drink the Water - SmartPhones Flower Power - SmartPhones Street Team - DS Book Learner - DS Photosensitive - DS Defcorn 5 - SmartPhones Think Hard - DS Alive and Planting - iPad Chill Out - SmartPhones Melon-y Lane - SmartPhones Lawn Mower Man - SmartPhones Tough Beans - DS Lucky Spin - SmartPhones Chilli Free - SmartPhones ZFF's 4 Evr - Xbox 360 Versus vs. Versus - Xbox 360 Nom Nom Nom - Xbox 360 Shopaholic/Shopping Spree - Xbox 360/DS Close Shave - Xbox 360 The Complete Zombie - Xbox 360 Soil Your Plants - Xbox 360 Peking Express/Down the Hole! - SmartPhone/iPad 20 Below Zero - SmartPhone Greenfingers/Greenhouser - SmartPhone/DS Diamond Beghouler - SmartPhone Undead Space - SmartPhoneFlamsey117 days agoSeasoned Newcomer283Views5likes4CommentsList of various technical issues spotted in prerelease footage
Here is a list from a helpful YouTube comment detailing various visual oddities and oversights seen in prerelease footage. Of course, many of these have likely already been fixed since it’s an early build. Also some of these are pretty transparently just placeholders like the China and ice level’s icons, and some are just artistic choices like using the mobile version’s UI for seed packets. But with any luck the remainder of this list should help the developers clean up any stray bugs they might not have caught ahead of release. The timestamps shown in the image attached below correspond to the Replanted footage in this video: https://youtu.be/kcdZlQ3iOK8?si=M1kxISAn2OaCFZSO Thank you for your hard work and have a nice day!TripleSakaTrip22 days agoRising Traveler32Views2likes0CommentsPlease bring back animated Crazy Dave in the finished game.
In pre-release footage, the player goes to Dave’s shop but he is a completely motionless PNG instead of his usual animated self like he was in previous versions of the game. Seeing this was very disheartening because it removes a lot of his lovable goofiness that fans adore. Of course, this could’ve just not been implemented yet due to the remaster still being in development. But if this is a permanent change then I have to say I’m really disappointed. If it’s possible, could you find out if the developers have any intention of adding this trademark charm of the neighbor from the original back in, and if not could you please politely ask them to reconsider? UPDATE: it’s been fixed! Thank you!TripleSakaTrip23 days agoRising Traveler121Views2likes3CommentsPlants vs. Zombies: Replanted - What you missed at PAX
Hey there gardeners! PAX West is over, and there may have been some info about Plants vs. Zombies: Replanted! If you couldn't make it, you can catch up on any details that was revealed on this article from Geeks vs Geeks: Plants vs. Zombies: Replanted: Remastering a Classic, New Modes, Co-Op, and Zero Microtransactions Did some of you attend PAX? What was it like? Did you do any fun cosplay? Did you acquire cool Plants vs. Zombies merch? Let us know! 🎉EA_Cath2 months agoCommunity Manager215Views4likes6CommentsProof there’s not AI upscaling
I know some people have stated the lawns looked AI upscaled. That is wrong. Most of the lawn textures are from the Tablet port, PvZ HD. The only things different are of course the bushes and the roof power line, and the peashooter, zombie, and brain clouds are replaced with normal ones. And for the seed packets, some of them are also taken from HD. Various visual errors were also fixed from HD But split-pea’s back head is blinking and Twin-Sunflower looks like that. I bold this to bring attention to visual errors so they hopefully get fixed. :)SolvedTheBiggestKW2 months agoRising Veteran152Views3likes2CommentsZombie head fall speed + other minor issues in Replanted
Here is a list of things that I noticed in the new footage for Replanted that I wish you would tweak to be consistent with the original game: Zombie head fall speed: when a zombie dies in Replanted, their head slowly floats off their body. A lot of the charm of the zombie deaths in the original was how their head would just casually pop off and fall down like a soccer ball, it was very charmingly abrupt. Please take another look at footage of the physics for the head fall in the original and adjust Replanted accordingly. Dancing Zombie head glitch: At one point in the footage, when Dancing Zombie is killed, his head falls off while his head still also stays on his shoulders, creating two heads for a brief moment. This is a pretty easy fix, and for all I know it could’ve already been patched. Just bringing it up on the off chance it hasn’t been caught yet (image of the error below). Squash face expression when squashing: Comparing Squash’s face when he says “hmm?” and prepares to squash a zombie, he doesn’t seem nearly as interested as he does in the original. His eyes don’t follow the zombie quite as intently and the expression seems to be mellowed out a bit (example: his unibrow doesn’t fly up quite as high). Please make him more expressive like in the 2009 release (images of the original and Replanted are below for comparison). This list is not exhaustive, I’m sure other people in this forum and the PvZ subreddit have a plethora of other small ideas to really help make the game the best it can be ahead of launch. I am very excited for this release, thank you all for your hard work on the game!Robloxpat2 months agoRising Novice73Views2likes1CommentIdea for vs mode improvement
I think their should be different maps in vs mode instead of just the ordinary front yard like we could have night time fog or roof as playable maps and you can either choose them or click a random one I think this would help players come up with new strategies and really give some barely used plants a chance to shine!yad1ell2 months agoSeasoned Scout68Views4likes2CommentsWill the Switch 2 port support Joy-Con Mouse?
I dont know where else to ask and I can't find an answer to this anywhere. The eShop says the game will support the touchscreen, which is nice, but I want to know wether the game will support mouse control before I even think about pre-ordering it. The Switch 2 should, since its built in to the new Joy-Cons.Solved2Red2Head2 months agoSeasoned Newcomer183Views4likes1CommentEvery Version Exclusive Minigame
Heavy Weapon: Starting with this as Replanted seems to be the console port upgraded. And that’s already in it. It’s Raining Seeds: This isn’t in the console port but instead replaced with Heavy Weapon. I’m sure it’ll work cause seed packets come out of vases in Vase Breaker onto the lawn just fine. On this they just rain onto the lawn instead. (I just really want to play this one on console because it’s my favorite) Vase Breaker: On PvZ HD (the tablet port) the fog minigame, 4-5 is playable from the minigames menu. Buttered Popcorn: PvZ HD exclusive. It’s a pool level with cob cannons in the back tiles for the grass lanes. You can also butter zombies, a feature already in the console port. All zombies appear but Gargantuars Yeti Zombie, (I guess rarely he shows up) and the vehicle riding zombies. Heatwave: DS exclusive, the minigame starts with 4 Peashooters, 4 Lily pads, and 2 Walnuts on the lawn and the player is able to move the plants. There’s a shine of the sun at the top right of the screen. The Peashooters get tired and are needed to get motivated by the player making sound into the mic. The peashooters then turn red and shoot faster. The mic feature could be replaced with having to spam a button. BOMB all together!: DS exclusive, player is given a full conveyor belt of Cherry Bombs, Potato Mines, Doom-Shrooms, Jalapeños, and coffee beans. The catch is, theres only 25 seeds in the conveyor, no more than that. Homerun Derby: DS exclusive, again, catapult zombie in baseball uniform throws basketballs at your house. Get thirty home runs to win. The stylus is used to hit the basket balls. 2 sun fall from the sky when you get a home run amounting to 50 sun. You get the seed packets, Cherry Bomb, Walnut, Potato Mine, Chomper, and Jalapeño in that order. The zombies coming are all basic but they are wearing baseball uniforms. Don’t hit the catapult zombie with the baseballs because after a while he dies to them. Theres like baseball stuff on the ground idk. This might not be able to be added. Air Raid, (the coolest minigame ever): DS exclusive you pilot a Gatling pea in a plane fighting Dr. Zomboss there are various attacks he sends out. Including a iceball that sometimes holds a powerup. The powerups being, a Threepeater and a Pumpkin. Threepeater shoots peas at the same speed as the gatling but x3. Pumpkin, acts as a shield. You and zomboss both have health bars, if you get hit by an attack, your health goes down. Zombie Trap: DSiware (DS game shop or something) exclusive. Night, you have to attract zombies with brains into a red square outline in the middle of the lawn, then click the trap button. Then the trap will drop down onto the zombies, the crows (which are very prominent very prominent in this versions backgrounds) then drop down and kill (oops, excuse my french, Vanquish) the zombies. You have 2 brains to bait the zombies with and seven cages to drop onto them. You gain more brains throughout the level. Bungee Zombies drop zombies at the very left of the lawn. And maybe add a 4 flag Fog level and Survival Fog (hard) (which is just called Day [for example] (Hard)) to co-op with all the other ones? Because day, night, pool, and roof has those, but not fog.TheBiggestKW2 months agoRising Veteran90Views1like1CommentVS mode for other areas
I think they should expand upon VS mode. We know that VS mode is only on Day. But what if it could be at Night or the Pool? Imagine aquatic plants and Zombies being usable! And the inconvenience of playing Fog! Cool, right? For Pool, Fog, and Roof, Plants will have another locked slot with Lilypad/FlowerPot. And for Night/Fog the Sunflower slot isn’t replaced with Sun Shroom but instead, the slot is empty so the Plant player can pick the one they like more. For quick play, it would just be Sun Shroom. But no one plays that mode anyway. Random is required to choose one of the Sun Producers at random. Although I don’t know how the starting back Sunflowers should work for Night. I guess they’d just be Sun Shrooms no matter what. Also, this isn’t anything to do with the other worlds, being added to VS but PLEASE make Doom-Shroom cost more, like 300 Sun or more.TheBiggestKW2 months agoRising Veteran81Views1like3CommentsWill Plants vs. Zombies: Replanted be released for Mac (macOS)?
Hello EA Team, First of all, thank you for bringing Plants vs. Zombies: Replanted to life. it looks fantastic! Many of us have fond memories of the original, and this updated version seems like the perfect way to relive that experience. I was wondering if there are any plans to release the game for Mac (macOS) users. There’s definitely a big community of Mac players who would love to enjoy it without needing to set up some workarounds. Even if there isn’t anything to announce yet, it would be great to know if macOS support is being considered. I also wanted to point out that there’s already a support thread on the Steam Community discussing this topic here: 👉 Steam Community Discussion Thanks so much for your time and for listening to the community! Best regards, IGIIGI22 months agoSeasoned Newcomer218Views2likes1CommentCross-Buy Confirmation for Plants vs. Zombies™: Replanted
llo, I’m interested in purchasing Plants vs. Zombies: Replanted and wanted to confirm whether the game supports cross-buy between PS4 and PS5. Specifically: If I buy the game on PS4, will I also be able to download and play it on PS5 at no additional cost? Conversely, if I purchase it on PS5, will I have access to the PS4 version? Thank you for your assistance. Best regards, ConnorTheConnorB2 months agoSeasoned Newcomer134Views0likes2Comments
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