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Plants vs. Zombies: Replanted for XBOX Play Anywhere (PvZ:R for XBOX PC!!) 🎮
I've discovered a few days ago that Plants vs. Zombies: Replanted can be played on PC in the XBOX app, but it's only available though XBOX Game Pass. I think it's a little scummy for PvZ players having to hand over more money for a subscription service just to play PvZ Replanted on the XBOX PC app (you know, after they have already bought PvZ:R from the XBOX Store on their consoles and all that), when Microsoft's XBOX Play Anywhere program is literally a thing just for that! You buy a digital game from the XBOX store or through the Windows Store, and it can be played it across Xbox consoles, Windows 10/11 PCs (this includes the XBOX app for PC like I mentioned), and supported gaming handhelds at no extra cost! Whether this was EA's decision or Micosoft's decision, I don't know why they could've made it so the XBOX version of Plants vs. Zombies: Replanted can be played on the XBOX app with XBOX Game Pass... Can there PLEASE be any sign if Plants vs. Zombies: Replanted will be compatible with XBOX Play Anywhere? It can happen even more given that this game was sold at launch as a digital-only game too!chipchipclip4 days agoRising Veteran33Views1like0CommentsNext PvZ Replanted update?
Hello Dear PopCap & EA teams. Today I’m gonna show you what could the next content update can be. 1. Mini-games: most of the last minigames you could add are from PvZ Ports: BOMB all together! (DS) You need to kill zombies only with explosive plants, and you can only plant 25 five explosive plants; Cherry bomb, Jalapeño, Doom-shroom & potato mine. Wall-nut & coffee bean doesn’t count as explosive plants. Heat Wave (DS) You have 4 peashooters 4 lilypads & 2 wall-nuts, sometimes the peashooter will get tired and you gotta need to scream to the microphone also you could add a microphone button since not every device has microphone. Peashooter has 4 states: Normal, Super (when you use the microphone it has a chance to become into super), weak (after sometime without using the microphone it will start shooting slow) and tired (it will no longer shoot until you use the microphone). Homerun derby (DS) You need to make 30 homeruns to complete the level, as well defeating zombies with the given sun or even the ball, a homerun gives 50 sun and defeating a zombie with the ball gives 75 sun. Defeating the catapult zombie is useless, since it Will appear other. Air Raid (DS. This minigame has the same name that a bonus levels has, but this plays different) In this minigame you need to control a flying flower pot with a Gatling pea on it, and defeat dr. Zomboss on the air. Heavy Weapon (XBOX 360, PS3 & PSVita) You control a lawnmower that has a peashooter on it and you need to defeat zombies with it (similar to air raid (DS)). Squirrel (Bonus Level/Limbo page) A simple minigame where you need to find squirrels hidden on wall-nuts, but a zombie wil be hiding on a Wall-nut and if you remove that wall-nut the zombie will start walking to your house! James level (Great Wall edition) An Easter egg level that unlocks if you change your name to Gwertzman. This level was made for James Gwertzman as a funny tribute. This is like Dr. Zomboss revenge, but with less zombies (every zombie has the appearance of a PopCap Shanghai employee). Buttered Popcorn (HD) A simple mini game where you need to defeat zombies with Cob Cannons, and you can stop some zombies with butter 2. Puzzles: there’s not really much to say, more than “Last Stand” (Which is from Mobile PvZ). With all the endless zones. 3. Multiplayer: There’s so much for improve; for example, make every level multiplayer & compatible with switch 2 game share (both local & game chat), make you being able to use mouse controls & touch screen in multiplayer for Switch 2. Add online multiplayer with punctuation & leaderboards, and be able to play up to 4 players (it would be crazy and funny!). 4. Controls & bugs: When playing with joystick, the square cursor is kind of uncomfortable, because if you move the stick all the way on any direction, you won’t be able to plant, make better limits for the cursor! Also the touch screen in Zen Garden is really uncomfortable too, because you can’t drag, just touch the thing and touch the plant you want to interact with, and sometimes it even fails! This extra, but I want to have multitouch for planting, collecting coins & sun faster. And going all the way down the achievement section with joystick is REALLY slow. 4. Achievements: You also could add: "Blind Faith" (Complete an extremely foggy level without using Planterns or Blovers), "ZFF´s Evr" (Complete Every level in COOP), "Versus Vs. Versus" (Go on a 5 game winning streak in VS. mode), "Nom nom nom" (Complete any level using only chomper for attacking (You can use any other plant that cannot attack on any other way), "Greenfingers" (Raise 10 plants to full growth in the Zen Garden), "Top Secret" (A new achievement that unlocks after completing all hidden levels (I mean: Art challenge sunflower, and those)), and other new one; “Great Wall of Gardens" (complete all the great wall & journey to the west levels). 5. Chinese modes: I mean: Great Wall edition levels (which are survivals) & Journey to the west levels (a new adventure mode), you could access them by going all the way down on achievements. Once you go all the way down there could be a china thematic main menu with "great wall" & "Journey to the West", don't worry PopCap, you can use the original pvz music. Once you access the secret menu you unlock a "Pekin shovel" on the main menu, it's a shortcut to the China menu. 6. Appareance: I don't like that the mini games & puzzles icons have the same appareance that has the GOTY version, I want the icons to be like in pvz free, the adventure mode actually uses the mini game icons from free, also I want more skins for plants & zombies, it's your desition to choose what costumes will you add. 7. Other game modes: this is simple, add a "Original adventure button" that allows you to repeat the original adventure buttons, since when you complete adventure 1, you unlock adventure +, but you can't return to the original adventure, and when completing adventure + mode, The levels you unlocked are again locked, and make the bonus levels give you a trophy when completing it. And add the zombatar, I really want to make my own zombie. 8. Save data: The COOP levels doesn't save the progress when you exit them, making endless coop survivals almost useless. If you start a mini game, and you want to play another one you need to erase your progress from the other mini game, same with puzzles and I think survival. That's all! Thank you for reading! it doesn't matter who, but listen PopCap: i don't want everything for the next update, take the time you need to add stuff to the game, BUT let us know if the game is cancelled, is having a great update or it's just finished, please don't leave us wondering! Sincerely, Familia GaFi (not the zombies)46Views0likes0CommentsDid you guys give up on this game?
There are basically still so many problems in the game. And I am not even asking for new content updates just fix the issues. It's been almost 6 months of no update and no fixes. I already invested over 150 hours in this game and completed 7 RIP runs. And I even get to 150 flags in endless runs multiple times. I loved this game so much but the current state of this game is making me lose my hope. Do something! EA!SacrificePrime5 months agoSeasoned Traveler156Views3likes0CommentsLost my endless save
Today I was playing survival fog endless and I got a sprout so I was thinking I would go to zen garden and check what the new sprout is. But when I re-enter the endless level, my layout blinked for a second and then it disappeared. Everything went back to the very beginning. I already completed 158 flags and suddenly all went to nothing. I was even hoping getting to like 1000 flags? But now that seems impossible. Please fix this glitch or I dare not to play endless anymore.SacrificePrime5 months agoSeasoned Traveler75Views1like0CommentsAlive and Planting 40 Flag Endless Achievement
Under Survival I have five Survival Endless Games: Survival Day Endless, Survival Night Endless, Survival Pool Endless, Survival Fog Endless and Survival Roof Endless. Which one of these five games are you supposed to get 40 Flags to win the Alive and Planting Achievement Challenge? Or could it be any one of them?BillCDE6 months agoSeasoned Newcomer149Views0likes0CommentsSome more issues that need to be addressed in 1.6.0
So basically there are still a few things that are a little bit strange when it comes to co-op mode. Endless level order: as you guys can see, the order of endless levels in single player survival is day, night, pool, fog and roof. I don't know why the order becomes pool, day, night, fog and roof in co-op. This should never happen in the first place but it has been like this since the extra endless levels were added. Fix the order please. This is a very minor issue but this isn't how it should be. (I uploaded an attachment showing this incorrect order) Endless level streak saves: when the extra endless levels were introduced, they said the existing endless saves will be transferred to pool endless. But they mistakenly transferred the saves (streak records since co-op endless can't save progress currently, another issue btw) to day endless in co-op endless mode. This is a hilarious mistake and I seriously don't know how they could let that happen. Cob cannons: in all of the other levels, when a cob cannon is loaded and ready to fire, it's missile will blink, which is a nice visual hint. But somehow in co-op mode cob cannon missiles don't blink at all. Correct it please, this could make the firing much easier. Shovels in co-op mode: normally when you point your shovel to a plant, the plant that is going to be removed will be highlighted. This helps you to precisely locate which plant is going to be removed, especially when the plant is in a pumpkin. But this is completely missing in co-op mode. (Happens when player 1 is using a mouse to play. This is not an issue since you can only remove the plant in the pumpkin first if you're using a controller) The shovel shows no highlight when it was pointed to a plant which makes you have to guess which plant you're removing when there are two plants in a single square. Fix this, thank you EA. Butter zombies: in the original Xbox version of the game, both players in co-op mode can butter zombies or shovel plants. But in Replanted only player 1 can use shovel and player 2 butter zombies. I don't know why such a simple technique is broken. We need this to be restored to what it should be in its original version. Thanks! Endless mode progress saving: it's an old problem and have been talked about for a lot of times in this community. Simply put, you can't save your progress in co-op endless mode. This makes us impossible to get to higher streak. If you can't save progress then what is the meaning of playing endless? These are the issues I currently found regarding co-op mode. I really hope the team can read this carefully and fix them as soon as possible. Thank you EA for reading this long post! Please make the team aware! Thanks again!SacrificePrime6 months agoSeasoned Traveler207Views3likes0CommentsIt's time for Garde Warfare 3
We, the Plants vs Zombies community, truly miss the Garden Warfare series. Garden Warfare 1 and Garden Warfare 2 had something special — unique gameplay, memorable characters, and a multiplayer experience that remains beloved to this day. These games created not just fun, but a strong and passionate global community. However, we also understand that Electronic Arts faced internal challenges, especially with its Vancouver studio. These difficulties played a role in the discontinuation of Garden Warfare 2 and deeply affected the future of the franchise. As a result, many fans lost faith and confidence in the return of this incredible series. Even so, the connection between the game and its community has never disappeared. There is still a large, active, and passionate player base around the world that genuinely cares about Plants vs Zombies and continues to support it. While Battle for Neighborville introduced new ideas, a significant portion of the community felt that it moved away from what made Garden Warfare truly special. The feedback and criticisms shared by players over the years are not complaints without purpose — they are a clear guide on how to build something even better. If Electronic Arts takes the time to truly listen to the community, study this feedback, and understand what made Garden Warfare 2 so successful, there is enormous potential for a new title. We strongly believe that a well-developed Garden Warfare 3 would not only satisfy long-time fans but also attract new players and generate significant commercial success. More than that, it would restore confidence, bring happiness to millions of players, and honor the legacy of the Plants vs Zombies franchise — a franchise that means so much to so many people. The community is still here. We still care. We still believe. Just please... Listen to us Please consider bringing back Garden Warfare. #GardenWarfare3 #PVZGW3 #PlantsVsZombiesazuzinho130820097 months agoSeasoned Novice131Views2likes0CommentsRework Rest in Peace mode and Cloudy day 🧟♂️☁️
Something I'd like them to work on again is increasing the difficulty of Rest in Peace mode by removing all lawnmowers and adding more zombies, maybe even including Giga-Football Zombies. This mode is supposed to be harder, but I'd like it to be even harder. And in Cloudy Day mode, all mushroom plants (yes, I know mushrooms aren't plants) should have their sun cost increased by 15 when it rains. This is mainly because of Puff Shroom, and it should be usable as a shield when it starts raining in that mode. This is more of a nerf for Puff Shroom in that mode. Maybe you could also play with twin sunflower in that mode. I even drew a picture of what it would look like in Cloudy Day mode, referencing Doduo from Pokémon when it's asleep. Also, just one Sunflower only produces 5 sun. One sunflower from Twin Sunflower goes to sleep; it can be either the left or right one to vary sleeping sides. I think that's all they could improve about the game besides fixing a few bugs. I'm not mentioning Zombatar because I hope they add it in the future with more content. The only thing I don't think they'll add are the Plants vs. Zombies minigames on the DS because of the exclusivity, and we all know how Nintendo is.Nullsorla9 months agoRising Scout203Views2likes0CommentsThe plants turn into the GRAY with no reason in the endless mode
I don’t know why that the replanted version is like that.With so many bugs that make the experience of players even worse.There’s so many images error (especially the newspaper zombie) I’m VERY care about if my formation is neat in the endless mode.But after I made a lot of efforts to keep my formation looks neat,I saved the game and when I came in again some of the plants in my formation got into the grey color and looks really bad.Hope you guys could fix it as soon as possible.I had seen that there are some other players had reported this bug.Plus, I want that after fixing the bug, the plants which had turned into grey in my formation could turn back into their original color, I don’t want to spend another several hours to build it up.95Views1like0CommentsStinky
Stinky is completely useless. On the mobile version when I was a kid you would come back from playing after a day it would say “while you were away Stinky collected X coins” now he doesn’t collect a single coin as soon as you leave the page. Only works if you’re on the zen garden screen, which defeats the purpose of him. Please fix this bugn6d11nlj5lw39 months agoSeasoned Newcomer111Views3likes0CommentsZen Garden touch controls for the Switch
Hello. This is just a suggestion, but I think it would be way better if you could drag and drop the Zen Garden tools with touch controls just like with the seed packets on levels. The Golden Watering Can can be mildly annoying to use currently. Thats all!fortnight_mp39 months agoSeasoned Rookie72Views4likes0Comments🎮 2‑Player & Co‑Op Feature Roadmap - Any News?
I’m checking in to see if there’s any update or time frame on the 2‑player features that have been discussed before, or whether they’re being considered for a future update. Applies to both Adventure Mode (2‑Player) and Co‑Op: Separate controls for Player 1 and Player 2 Independent ability to Dig Independent ability to Butter Co‑Op–specific improvements: Saving progress in Co‑Op Endless Cob Cannon usage Allowing either player to fire Cob Cannons These changes would make 2‑player modes feel smoother, more flexible, and more consistent across both Adventure and Co‑Op. Curious if any of these are on the roadmap or being evaluated. Thanks!CortinariusArch9 months agoRising Traveler143Views2likes0Comments- a4z0jzgg6rog9 months agoNew Traveler125Views0likes0Comments
Suggestion: New Achivements
Let's be fair, there's still so much potential for new unique achievements, so I want to suggest some idea of mine :) New Achievements Don't Plant in the Rain - Complete all Cloudy Day levels without planting when it's raining time! Crush Them All - Kill all zombies in the last wave in Wall-nut Bowling 2 using Giant Wall Nuts Devour! - Beat 5-5 without using Cherry Bombs Hair Metal - Complete a level using only one Magnet-shroom to attract every metallic objects Tough Defense - Fill up the whole lawn before the last wave of a three-flag level Your Opponent Sucks - Have 3 consecutive wins against your friend in Versus Mode! I Can Do It Without You - Complete a Co-op level without one of two player's input Butter! Butter! Butter! - Butter a zombie 5 times! Tactical Nuke - Use Doom-shroom to take out a huge wave of zombies! SPUDOWWW! - Blow up 3 zombies using a Potato Mine Also you can port some exclusive achievements on other versions, give us players more things to do!a4z0jzgg6rog9 months agoNew Traveler57Views1like0Comments
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