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The lack of online functionality behind Replanted's local features is very disappointing to many of us who have wished it for years. Given how we have three months until release, please consider adding it. Local play is not as common anymore compared to when PvZ 1's ports released, and online became the standard.defnotayoutuber5 months agoSeasoned Veteran3.5KViews191likes70CommentsCan't begin VS Mode
I can't figure out how to even get the mode to register that there are two players. I have my keyboard and mouse plugged in, a pair of JoyCons connected by bluetooth, and a PS4 controller plugged in via USB. All three input methods are registered by the game as "Player 1" simultaneously. Furthermore, I can't understnad what button is supposed to be pressed to make the game register an input method as player 2. It shows a generic "play button" icon which is not a real button on either controller. What the **bleep** do I do? My bf was excited to get to try it with me and we can't even get past the "pick sides" menuSolved380Views0likes11CommentsBalancing in VS mode
Many plants in VS mode have different sun prices than in the main adventure mode in order to account for the difference in utility compared to single player. For example, coffee bean’s price was changed from 75 to 25 in order to better allow the plants team to implement mushroom-based defenses. However, I believe some of these adjusted sun prices in this mode are in need of further consideration and adjustment. For example, Repeater only costs 150 in this mode as opposed to its normal cost of 200, allowing the player on the plants team to get a decently powerful shooter for fairly cheap. Most zombies get melted by Repeater, especially when the plant is allowed to be spammed due to its lowered cost and fast recharge. Please consider either raising it to 175 or reverting it to its normal price of 200 sun; this will make its pricing more consistent with its actual worth in the mode and help prevent the zombie team from getting even their most well-thought-out strategies quickly annihilated. But as oppressive as Repeater may be, it cannot hold a candle to the plant that is far and away the most deserving of a price increase: the Doom-Shroom. Doom-Shroom is so insanely overpowered in VS mode that it is often the only unit on either side to be banned in competitive play. It allows for the plant team to wipe almost the entire board of zombies whenever needed, immediately putting the zombies at a huge disadvantage. Doom-Shroom retains its original price from adventure mode: 125 sun which is ludicrously low for its function, especially when the coffee bean needed to activate it costs far less now. The zombie team has to pay twice the combined price of Doom-Shroom and coffee bean for a flag zombie, who spawns a wave that can just get obliterated by Doom-Shroom anyways. Doom-Shroom leaves a crater that cannot be planted on after exploding, but this is nowhere near enough of a detriment to the plants to prevent it from being spammed. Its long recharge time is also not big enough of a disadvantage to prevent it from being used very frequently, as the plants player can simply stockpile them on the lawn and wait to wake them up with coffee bean. It is not hyperbole to say that Doom-Shroom’s price in vs mode should be doubled at a minimum, because using it almost always ensures a plant victory. I also believe that the craters it leaves should be changed to stay permanently on the lawn in vs mode, as this creates a better opportunity for strategic mid-late game counterplay for the zombies team after they survive a monumental setback from the explosive, as well as making Doom-Shroom a much bigger commitment from the plants player with real consequences for them if they use it at the wrong moment. There are other plants that should maybe also have their prices raised a smidge like Squash, due to it being a very dependable and cheap instakill plant with a faster recharge time than the others. Puff shroom allows for mind-numbing stalling tactics due to costing no sun at all, and even though you need a coffee bean to wake it up, you can still use its free sleeping version to stall zombies whenever needed. A price increase to just 25 sun in this mode would work wonders for this plant’s balance. VS mode is a very enjoyable mode but I and many others firmly believe that it would be even more fun if the plants had less easy routes to victory, and the zombies had a bit more of a fighting chance. The zombies are already fighting an uphill battle in this mode due to having a far smaller pool of options to select from as well as a smaller area of the lawn to work with, I think it’s only fair that some of the plants’ most spammable options were a bit more pricey to compensate. Again, this also allows both sides to create more nuanced strategies. Please take another look at some of these unit prices as well as others in the mode and consider adjusting them accordingly.511Views12likes10CommentsSome urgent bugs to fix and areas that need optimization.
Dear PvZ Replanted Team Hello, I’m a PvZ player from Japan🇯🇵. After nearly two weeks of gameplay, I’d like to report some serious bugs that need urgent fixing. Please address them as soon as possible. The game doesn’t allow saving progress in the same mode. For example, if I play a bit of Endless I, Zombie and then switch to Endless Vasebreaker, my I, Zombie progress gets wiped out. This is because both are in the Puzzle mode. When the Cob Cannon gets even slightly chewed by a zombie, the game instantly freezes and crashes. More Endless modes, not just the Pool theme, please. When zombies eat plants in the water, their sprites still bug out. The spikes from Cactus and Cattail, as well as kernel-pult, just vanish after hitting zombies — no optimization at all. The visual effect of items falling into the water should look more like PvZ2 — please optimize it That’s all the issues I’ve found so far. Please fix them — I’ll be recommending this game to more of my Japanese friends!248Views2likes9CommentsSwitch 2 version of PvZ Replanted still isnt updated
I see you guys are trying to undo the mistakes you've made with this game by releasing these patches, and I know you've recently released version 1.2.1 update and are currently working on the 1.3.0 update but....the Switch 2 version of the game is still stuck at version 1.1.0 is the Switch 2 ever gonna receive these important updates cause I've been checking constantly to see these updates and they have yet to appear so currently the Switch 2 version is borderline unplayable until it can at least get the version 1.2.0 update1.5KViews3likes9CommentsThe cactus plant is visually broken
This is hardly noticeable but y'know how the cactus plant has those three little balls sticking out of his head? Yeah, normally those are connected by little black lines. It is like that in the original versions, and in replanted its on the seed packet, and on the loading screen. Though the actual model of cactus seen when planted or in the almanac is missing those black lines, meaning those little balls are just levitating above her head. This is hard to notice but once you do you'll never unsee it. I would greatly appreciate if this gets fixed, thank you.Solvedgpaack13 days agoSeasoned Rookie163Views1like8CommentsAdd Version-Exclusive Content
Zombatar - GOTY/DS/Vita Zombie Allergic Reaction to Nuts - Xbox 360/PS3 Trash Can Zmbies in Survival Levels - Xbox 360/PS3 Last Stand Puzzle Mode -iPad Purchasable Mallets - iPad Level Select for Adventure 1 & 2 - Mobile Try Planting your Plants Further back tutorial message - GOTY Sudden Death in VS. Mode - Xbox 360 VS. Mode Winning SFX - Xbox 360 Vs mode sudden death - Xbox/DS Giga Football Zombie and Survival Night Endless mode - Web Version Dynamite and Demo Vasebreaker mode - Web Version Mail - Xbox 360/PS3 Buyable bacon - iPad Purchasable Seeds aka Bronze Silver & Gold Sprouts - iPad House Upgrades & Achievement Ornaments- Xbox 360 Leaderboards - iPad/Smartphones Survival Endless Leaderboards - Xbox 360 Zombie Dance Option - PC/GOTY Missing Minigames Heavy Weapon - Xbox 360/PS3 Vase Breaker - iPad Buttered Popcorn - iPad Heatwave - DS BOMB all together! - DS Homerun Derby - DS Air Raid - DS Zombie Trap - DSi All achievements not yet in the game: Blind Faith/Nebulaphile - iPad/Vita/DS Still Standing - iPad The Stuff of Legends - iPad Hammer Time! - iPad Monster Mash - iPad/Vita Gotcha! - iPad Crash of the Titan - Vita Where the Sun Don't Shine - Smartphones Pool's Closed/Don't Drink the Water - iPad Flower Power - iPad/Vita Book Learner - DS Photosensitive - DS Defcorn 5 - iPad/Vita Think Hard - DS Chill Out - iPad/Vita Melon-y Lane - iPad/Vita Lawn Mower Man - iPad/Vita Tough Beans - DS Lucky Spin - iPad/Vita Chilli Free - iPad/Vita ZFF's 4 Evr - Xbox 360 Versus vs. Versus - Xbox 360 Nom Nom Nom - Vita/Xbox 360 Shopaholic/Shopping Spree - Vita/DS Close Shave - Vita/Xbox 360 The Complete Zombie - Vita/Xbox 360 Soil Your Plants - Vita/Xbox 360 Peking Express/Down the Hole! - iPad 20 Below Zero - iPad/Vita Greenfingers/Greenhouser - iPad/DS Diamond Beghouler - iPad/Vita Undead Space - iPad Nintendo Switch exclusive: Street Team - DS Tilt Controls - VitaFlamsey13 months agoSeasoned Traveler964Views13likes8CommentsBug's I've noticed so far, + Some stuff i think should be added
Notes: All of the bugs I have encountered are on the PC Steam build, and most of these bugs are Graphical. Bug List: Non hard Co-op levels are not sized correctly - Flowers on main menu act weirdly when clicked Dynamic music still not implemented When selecting shovel or seed packets, you can't right click to deselect them when you hover anything that's intractable (This is present in the original) Cone-heads & Football zombies will often make the incorrect sounds Level fade out can sometimes bug resulting in a darker screen Dancing zombies and backup dancer's ashes after an explosion appear smaller Hammer in 2-5 and Whack-A-Zombie sometimes won't make any noises Potato Mine explosion leftovers don't fade, they instead just disepear without any animation Some Zombies in the Almanac are low-quality Zombies and plants don't hold their controllers while selecting Crazy Dave shop does not make close and open sounds After Big trouble little zombie and 3-5 zombie brains sounds are bugged (Fixed after Restart) Zombie in Main Almanac Menu clips the box Pool-Algae wont correctly move with a zombies body (head, arms, body) Pool-Algae typically clips through other zombies Snorkel Zombies die before their arms pop-off Dolphins don't do their "deploy" sound Algae zombies spawning in the pool animation is bugged Crazy Dave often doesn't make sounds when talking in cut-scenes Crazy Dave's pot sometimes clips in cut-scenes In Vase-Breaker, when zombies spawn from a grave, and when a grave spawns sometimes 2 can spawn Line appears in 4-10 when lightning strikes Controller outline appears glitched in 4-10 Zombies Almanac entries still appear even if you have encountered them Pumpkin is shown to degrade after a single bight Big Wallnuts in Wallnut bulling 2 have a normal Wallnut silhouette before placement Peashooters don't make shoot a sound After winning level, collectables (seed packets, trophies, etc.) will flash darkly Catapult zombies arm will sometimes loose its catapult arm Once Tree of Wisdom's leaves grow they spawn below the tree and move up to their spot In Fog Survival when you reslect seeds the fog covers the zombie Newspaper zombie's jaw disappears when his newspaper is destroyed Pumpkin is not removed when removing cattail Cob Cannon corn loads incorrectly Game over sound does not play when zombies win in VS No Firework popper sound when killing a target zombie in VS No trophy sounds in VS Trash can zombie when loosing trash shows screen door Zombies sun spawn rate is faster in vs In VS When player 1 has selected a seedpacket and player 2 places something (ex: browncoat) the seedpacket player 1 has selected becomes unusable Zombie rise animation in VS is bugged Target zombie makes bucket sound Co-Op Zomboss's revenge is on normal roof Things that I would love to be added: Zombatar should be added def a iconic part of the GOTY edition Endless versions for the other maps (Fog, Day, Roof, And Night) Console/Ds/Mobile Exclusive minigames like Bomb all together, Buttered Popcorn, Air Raid, and Heavy Weapon should be relatively easy to port over to the new consoles as they can be emulated fairly well with keyboard, touch, mouse, and controller controls. Last Stand Endless + Last Stand From the Mobile versions, The Mobile versions had specific Last Stand Levels not present in the other versions of the game, and should be in this game to give players some more content More VS Maps, To make VS more interesting maybe add some missing maps like Pool, Fog, etc. Keeping the ability to type secrets like Mustache would be pretty sick R.I.P mode should have a denser zombie spawn to make the game more challenging to older players Cloudy day is amazing but it would be awesome if it were longer maybe 20ish levelsVixenFloof2 months agoSeasoned Novice227Views9likes7CommentsAdd This Small Suggestion to Rest In Peace Mode
Hello! This is my first post here. I would love to get a warm welcome here but I didn't make this account just for that. I'm here to give a small, yet impactful suggestion for the upcoming Plants vs. Zombies: Replanted. I have been a fan of the series since 2014; basically during Garden Warfare's era. It's great that the franchise is still alive and that PopCap has managed to shift away and take a break from Plants vs. Zombies 3's development hell to focus on this. Although I feel like Replanted needs more content to become the definitive way to soil our plants (like the forgotten minigames from Nintendo DS, iPad, etc) other than it being just a PC version of the consoles port with a few new stuff. One of the suggestions I had in my brain (Not a pun by the way) is the use of the zombie hand in Rest In Peace mode. See, in the original/Game of the Year, and Xbox 360/Playstation 3 versions of PVZ, the player is always greeted with the game over music, a zombie hand, and the infamous laugh when they start the game for the first time or continue playing. It's one of the small neat stuff that made the game more awesome despite giving jumpscares to some young people back then. Here's a video showing it. This is from the PC version: https://www.youtube.com/watch?v=Rzpid7KgHjU I was SO disappointed when the mobile version didn't have it and instead got replaced with a boring, emotionless Zombie groan. No laugh. No hand and no music. Just a short sound and that's it (at least the Playstation Vita had the hand and the laugh). That's why I want to ask the developers behind Replanted to make the laugh, the hand and the music return whenever you start a level with Rest In Peace enabled. It will give a sense that the Zombies are now more threatening and they REALLY want to eat your brains. Think of it as a Zombie apocolypse and that you and Crazy Dave are the last stand to save humanity. Plus Rest In Peace mode suits it a lot as it's the hardcore version of Adventure Mode as it will just make the players know that the Undead are taking Dr. Zomboss' orders seriously. I would really appreciate it if they do it. Please, let Plants vs. Zombies: Replanted be the game that starts reviving the franchise by listening to PVZ's fans that wants the game to return to its golden roots, something some gaming companies failed to do with their games. You choose PopCap; you listen to the fans and by doing that you will return to be the juggernaut you used to be back then, or refuse doing so and the game would be not quite what people expected. Sincerly, yamoditheblox (the Zombies told me to write this for them)146Views1like7CommentsGardens, Growth & Gratitude: A PvZ Replanted Post Launch Summary
Hey Lawn Legends! It’s been almost a month since PvZ: Replanted sprouted onto your screens, and we’ve been busy tending the lawn ever since. At launch we had a few weeds, but thanks to your feedback, support, and unwavering sun-powered spirit, we’ve been able to polish, fix, and grow the game into a healthier, happier garden. In case you missed it, here’s a roundup of what’s bloomed since release: Dynamic Audio Returns Dynamic Audio was unintentionally missing at launch due to a technical hiccup. But you let us know fast. With Patch 1.3.0, Dynamic Audio is officially back and behaving just as it should. Your lawns sound lively again! Steam Remote Play Together Want more multiplayer mayhem? You got it. Patch 1.4.0 brings Steam Remote Play Together, letting players team up or face off online through Steam’s built-in system. Check out the full patch notes below for more information on this. Accessibility Options + Sun Magnet Patch 1.4.0 also introduced new accessibility options to make lawn defense smoother for everyone, including: High Contrast Mode Slow Speed Mode Disable Screen Shake And yes, the Sun Magnet feature is also here! R2 / RT / ZR on controllers Spacebar on keyboard …will now pull all sun toward you. PC players also gained new keybinds for speeding up gameplay and cycling seed packets. Offline Mode Fix Some of you noticed the game appeared to require an internet connection at launch. This bug was squashed quickly in Patch 1.2.1, and PvZ: Replanted now plays perfectly offline. Whether you’re at home on PC, Xbox or PlayStation or on the go with your Steam Deck, or the Nintendo Switch family of systems. Saves, Progress & Achievement Fixes We also heard your concerns about save data, progress tracking, minigame resets, and achievements not unlocking properly. These issues have been fixed across the board, including: Progress saving improvements Correct achievement triggers Separate save files for I, Zombie and Vasebreaker Hard(er) Mode Looking to test your gardening grit? For the passionate green thumbs out there, Dr. Z has hidden a little surprise in Patch 1.4.0 for those brave enough to enable it. As you can tell, there’s been plenty of polish beneath the petals so if you’d like to dig deeper here are all the patch notes: Patch 1.2.1 Patch 1.3.0 Patch 1.4.0 To our defenders of the lawn - Thank you! Your support, love, and beleaf in Plants vs. Zombies means the world to us. You help this garden grow. 💚 And to those who are about to pick up the seed packets for the first time, we can’t wait to see your adventure bloom. 🌻EA_Leeuw18 days agoCommunity Manager7KViews8likes6CommentsVisual bug in PvZ Replanted PS5 – zombies with permanent sunglasses.
Hello, I'm experiencing a visual bug in Plants vs. Zombies Replanted for PS5. All zombies appear wearing sunglasses, even outside of events or special modes. I've already tried: – Restoring licenses – Reinstalling the game without deleting the save file – Playing offline – Disabling secret modes – Changing graphics settings Nothing has solved the problem. The bug seems to be stuck in my saved game file, which I don't want to lose. I would like to know if there is any way to fix this without losing my progress, or if there is any planned update to resolve this issue.s8nlrzxu1nds2 months agoSeasoned Newcomer187Views2likes6CommentsPlants vs. Zombies: Replanted - What you missed at PAX
Hey there gardeners! PAX West is over, and there may have been some info about Plants vs. Zombies: Replanted! If you couldn't make it, you can catch up on any details that was revealed on this article from Geeks vs Geeks: Plants vs. Zombies: Replanted: Remastering a Classic, New Modes, Co-Op, and Zero Microtransactions Did some of you attend PAX? What was it like? Did you do any fun cosplay? Did you acquire cool Plants vs. Zombies merch? Let us know! 🎉EA_Cath4 months agoCommunity Manager265Views4likes6CommentsProof there’s not AI upscaling
I know some people have stated the lawns looked AI upscaled. That is wrong. Most of the lawn textures are from the Tablet port, PvZ HD. The only things different are of course the bushes and the roof power line, and the peashooter, zombie, and brain clouds are replaced with normal ones. And for the seed packets, some of them are also taken from HD. Various visual errors were also fixed from HD But split-pea’s back head is blinking and Twin-Sunflower looks like that. I bold this to bring attention to visual errors so they hopefully get fixed. :)SolvedTheBiggestKW4 months agoSeasoned Veteran1.3KViews3likes6CommentsOnline Support for VS & Co-op
I'm extremely hyped for this remaster but one thing that let me down a little is that VS mode & Co-op are relegated to local only as opposed to online. Is there any plans to eventually add online play as I'd love to play VS mode against online friendsLinkyTay5 months agoSeasoned Newcomer502Views23likes6CommentsCan't link EA account
I can't link my ea account on my nintendo switch 2 I'm on version 1.2.1Solved156Views1like5CommentsSuggestions on Balance changes and new features for VS mode
The current PvP mode in console versions is a hidden gem, and I want more than anything for it to become more popular with Replanted, as it has immense potential. With VS mode, certain plants were balanced to fit the meta more, such as Coffee Bean costing 25 now, and Repeater costing 150. While its still fun and playable, I believe lots of changes could be done to make it a more fleshed out, competitive scene, akin to PvZ Heroes. Below are a bunch of suggestions I have for balance changes on plants and zombies, as well as potential new things that could be added, as someone who's played quite a lot of it. Peashooter and Cabbage: Cabbage 100% outclasses Peashooter in PvP, as Cabbage's lobbing lets it directly counter several threatening zombies, despite having the exact same cost. Now there are several options you could take. Option 1: Make Peashooter cost 75. This seems alright, however, for comparison, Repeater's cost was reduced by 25%, and it went from solid to broken, so giving Peashooter the same treatment would probably be problematic. Option 2: Nerf Cabbage to cost 125. This I'd say makes more sense, as Cabbage is arguably one of the top 3 plants on VS mode, so toning it down a little makes more sense. Option 3: Give Peashooter a much faster cooldown (ie. 7.5 seconds to 2.5 seconds). This could also be combined with #2, nerfing Cabbage and buffing Peashooter at the same time. Making it so you can place multiple Peashooters much faster can give it a niche as a spammable but somewhat inefficient attacker. Repeater Speaking of Repeater, 150 cost Repeater is a significant buff, literally broken in fact. Nerfing it to 175 sun should fix it. Puff Shroom and Basic Zombie: In 95% of games I've played with experienced players, Basic Zombie gets picked first, followed by Puff Shroom getting picked. Both are aggressive early game options, and counter each other. The problem is if Zombies don't pick Basic, they don't have nearly as many options for early game, which lets Plants get expensive plants more easily, and if Plants don't pick Puff Shroom, they have a significantly harder defending against basic zombie spam. This subsequently means most games pan out the same, which ends up becoming kinda boring. Tl;dr, if you wanna nerf Puff Shroom then Basic zombie should be nerfed in the same way, otherwise it's kinda lopsided. I'd say a cooldown increase from 7.5 seconds to 10 seconds for both would probably be fine. As with the issue of them almost always being picked, adding different zombie types could help diversify it (especially since zombies have more limiting options). There's a VS mode in a mod called DLC Edition (highly recommend you check it out btw), and they have other cheap zombies like Backup Dancer and Imp (and various custom zombies), so Basic isn't as required. Sun Shroom Sun Shroom didn't get any changes, and thus is literally useless in PvP. An idea would be to make it cost 0, and increase its sun production by a lot (maybe even make it work like how it does in PvZ2, entering a 3rd stage to produce more sun), making it a pseudo Twin-Sunflower, which could make expensive plants an interesting strategy. Squash, Doom Shroom, and Hypno-Shroom Doom-Shroom did not receive a single nerf in PvP, which quite frankly is insane. There's a reason everyone collectively agrees not to pick Doom-Shroom when playing. Nerfing it to somewhere in the range of 200-250 sun should be fine. Also, make its cooldown during sudden death not be shortened, otherwise zombies literally can't win in sudden death. Squash is arguably the best plant (behind Doom Shroom), due to its short cooldown and cheap cost, allowing it to literally counter any 1 big zombie they have, so Squash almost always wins at an upside due to being fairly cheap. I'd argue Squash should be further nerfed to cost 100 sun. As for Hypno-Shroom, either they nerf Squash, or Hypno gets buffed to be only 50 sun (effectively 75 with coffee). Both would still be very good, since Instas inherently are the best class, but Squash would just be a little more risky to use. Three-Peater and Starfruit Three-peater costs 200 sun in VS mode. That seems OP, and it kinda is, but the main reason it isn't used that much is simply because other plants are more OP. Once those plants get nerfed, I think Threepeater should get a nerf to cost 225, which is still pretty good. Starfruit is a bit of a can of worms, as even with it costing 175, its still borderline broken. If Plants place 3 Starfruits, the game is basically over (Bungee barely counters it, as it has a long cooldown and Plants can use Instas against it). Making Starfruit cost 200 seems insane, but arguably warranted. Cactus Cactus would require a complete rework, as it's identical to Peashooter, the only difference being it can't receive Torchwood buffs. Now there is an opportunity for Balloon Zombie to be in the game, but I do think Cactus should be reworked in PvP mode. It could simply work like how it does in PvZ 2, costing 150 sun, but can pierce up to 3 zombies. Also, like Fume-Shroom, it can't pierce graves. Tall Nut and Pumpkin Both of these plants are pretty niche, as simply Wall Nut is often enough of a wall plant, and Pumpkin saving space rarely warrants a +75 sun cost. Buffing both to cost 25 less should suffice. Kernel-Pult and Melon-Pult Kernel-Pult is pathetic in VS mode, as it has roughly half as much DPS as a Peashooter, meaning you absolutely cannot use it as a main attacker. A simple way to buff it is to make it cost 75 (heck, maybe even 50), but a more interesting thing could be to rework it to butter zombies more often, so it's like a lobbing alternative to Snow-Pea. As for Melon-Pult, it just costs too much to be a reliable win-con, especially since it still can't kill lots of high-health zombies without support. Either 275, or 250 cost Melon-Pult should suffice. Zombies In general, zombies are more interesting, but also much more limiting (and worse imo), due to having a lot fewer options. I touched on this a bit in the Puff Shroom section, but it'd be cool to add more zombies. And, if the different lawns (Night, Pool, Fog, Roof) are added, that further opens up new zombies to be chosen. Trash Can Zombie There's several ways he can be buffed, as is he's intended to be a slow wall, but just isn't very usable. In fact, he's so slow, a Puff-Shroom can solo it. The options could include: half his cooldown (30 seconds to 15), buff his speed from very slow to slow, or buff his Trash Can HP. Flag Zombie Flag Zombie in this game is total RNG. The specials it can spawn can range from a buckethead and 2 coneheads, to a buckethead and only basics, to only 2 coneheads, which, for costing 300 brains is quite ineffective. I'd propose making it so Flag Zombie is guaranteed to spawn at least 1 buckethead and 1 conehead, reducing its RNG. Jack in the Box Zombie This is arguably the worst zombie, as it always explodes the moment it hits a plant, meaning they can place something cheap (like Puff Shroom), right in front of it before it can actually kill anything. Combined with slow cooldown and having to be spawned from the very right, there's not much you can do with it. I'd say simply reverting it to how it works in the original PvZ, going until a certain time or being killed, should make it an actual threat, while giving ample time for Plants to react. Zomboni and Catapult Zombie Both of these have 60 second long cooldowns (other Zombies with this being Gargantuar and Pogo). Despite this, they're quite middling, due to their slow speed, they're very vulnerable to Instas. Either reducing their cooldowns to something like 45 seconds, or reducing their cost by 25 each, should be fine. Other Plants Umbrella leaf, Blover, Lantern, and every aqua plant isn't really usable in PvP. Adding different lawns like pool, and different zombies could make them usable. Potential new stuff New Lawns: It would be amazing if PvP can be on Night/Pool/Fog/Roof. This would cause different changes in strategies, as certain plants/zombies don't work on different lawns. For night mode, all mushrooms would cost 25 more, as coffee bean isn't needed anymore. For Pool and Fog, Lily pads would cost 0, and non-special zombies could be placed in Water, Snorkel zombie could be usable in Pool. In Roof, pots cost 0, and certain zombies like Dancing and Miner can't be used as they require the ground. Upgraded Plants: They would be cool to add, but realistically they'd have to be a lot cheaper or else they're never gonna be purchased in a real game. DLC mod has them, and most of them are significantly cheaper (i.e. Twin Sunflower costs 25, Cob Cannon costs 325). New Zombies: I mentioned several already, but Zombies are significantly harder to win with, and the more limiting options is one of the main reasons. Some ideas include Backup Dancer, Imp, Bobsled team, Balloon, and zombies from Zombotany. Snorkel and Dolphin could also be used, if Pool were to be added. Banning plants/zombies: Something some groups do is take turns, before the game starts, banning plants and zombies beforehand, before starting to pick, adding more strategy to what to choose (certain plants/zombies like Basic and Puff can't be banned). DLC mod has this, and an official way to do it in-game would be cool. Online/Tournament mode: Unfortunately, PopCap already deconfirmed online mode, which is a real shame, as online matching would be amazing for keeping players playing. Conclusion To be honest, I don't expect most of these to be implemented. We've seen 0 footage of VS mode, which is a bit concerning considering the game's releasing in about 2 months. Some of the suggestions I made were partly inspired by the DLC Mod, which has a pretty in-depth community constantly making changes to VS mode. Ff you're interested in VS mode I highly suggest checking that out. Ultimately, if anything, as long as Doom Shroom and Repeater are nerfed, I'll be fine with that.Aagames1233 months agoSeasoned Novice164Views5likes5Comments
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