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The lack of online functionality behind Replanted's local features is very disappointing to many of us who have wished it for years. Given how we have three months until release, please consider adding it. Local play is not as common anymore compared to when PvZ 1's ports released, and online became the standard.defnotayoutuber3 months agoSeasoned Veteran3.1KViews184likes67CommentsBalancing in VS mode
Many plants in VS mode have different sun prices than in the main adventure mode in order to account for the difference in utility compared to single player. For example, coffee bean’s price was changed from 75 to 25 in order to better allow the plants team to implement mushroom-based defenses. However, I believe some of these adjusted sun prices in this mode are in need of further consideration and adjustment. For example, Repeater only costs 150 in this mode as opposed to its normal cost of 200, allowing the player on the plants team to get a decently powerful shooter for fairly cheap. Most zombies get melted by Repeater, especially when the plant is allowed to be spammed due to its lowered cost and fast recharge. Please consider either raising it to 175 or reverting it to its normal price of 200 sun; this will make its pricing more consistent with its actual worth in the mode and help prevent the zombie team from getting even their most well-thought-out strategies quickly annihilated. But as oppressive as Repeater may be, it cannot hold a candle to the plant that is far and away the most deserving of a price increase: the Doom-Shroom. Doom-Shroom is so insanely overpowered in VS mode that it is often the only unit on either side to be banned in competitive play. It allows for the plant team to wipe almost the entire board of zombies whenever needed, immediately putting the zombies at a huge disadvantage. Doom-Shroom retains its original price from adventure mode: 125 sun which is ludicrously low for its function, especially when the coffee bean needed to activate it costs far less now. The zombie team has to pay twice the combined price of Doom-Shroom and coffee bean for a flag zombie, who spawns a wave that can just get obliterated by Doom-Shroom anyways. Doom-Shroom leaves a crater that cannot be planted on after exploding, but this is nowhere near enough of a detriment to the plants to prevent it from being spammed. Its long recharge time is also not big enough of a disadvantage to prevent it from being used very frequently, as the plants player can simply stockpile them on the lawn and wait to wake them up with coffee bean. It is not hyperbole to say that Doom-Shroom’s price in vs mode should be doubled at a minimum, because using it almost always ensures a plant victory. I also believe that the craters it leaves should be changed to stay permanently on the lawn in vs mode, as this creates a better opportunity for strategic mid-late game counterplay for the zombies team after they survive a monumental setback from the explosive, as well as making Doom-Shroom a much bigger commitment from the plants player with real consequences for them if they use it at the wrong moment. There are other plants that should maybe also have their prices raised a smidge like Squash, due to it being a very dependable and cheap instakill plant with a faster recharge time than the others. Puff shroom allows for mind-numbing stalling tactics due to costing no sun at all, and even though you need a coffee bean to wake it up, you can still use its free sleeping version to stall zombies whenever needed. A price increase to just 25 sun in this mode would work wonders for this plant’s balance. VS mode is a very enjoyable mode but I and many others firmly believe that it would be even more fun if the plants had less easy routes to victory, and the zombies had a bit more of a fighting chance. The zombies are already fighting an uphill battle in this mode due to having a far smaller pool of options to select from as well as a smaller area of the lawn to work with, I think it’s only fair that some of the plants’ most spammable options were a bit more pricey to compensate. Again, this also allows both sides to create more nuanced strategies. Please take another look at some of these unit prices as well as others in the mode and consider adjusting them accordingly.288Views12likes10CommentsAdd This Small Suggestion to Rest In Peace Mode
Hello! This is my first post here. I would love to get a warm welcome here but I didn't make this account just for that. I'm here to give a small, yet impactful suggestion for the upcoming Plants vs. Zombies: Replanted. I have been a fan of the series since 2014; basically during Garden Warfare's era. It's great that the franchise is still alive and that PopCap has managed to shift away and take a break from Plants vs. Zombies 3's development hell to focus on this. Although I feel like Replanted needs more content to become the definitive way to soil our plants (like the forgotten minigames from Nintendo DS, iPad, etc) other than it being just a PC version of the consoles port with a few new stuff. One of the suggestions I had in my brain (Not a pun by the way) is the use of the zombie hand in Rest In Peace mode. See, in the original/Game of the Year, and Xbox 360/Playstation 3 versions of PVZ, the player is always greeted with the game over music, a zombie hand, and the infamous laugh when they start the game for the first time or continue playing. It's one of the small neat stuff that made the game more awesome despite giving jumpscares to some young people back then. Here's a video showing it. This is from the PC version: https://www.youtube.com/watch?v=Rzpid7KgHjU I was SO disappointed when the mobile version didn't have it and instead got replaced with a boring, emotionless Zombie groan. No laugh. No hand and no music. Just a short sound and that's it (at least the Playstation Vita had the hand and the laugh). That's why I want to ask the developers behind Replanted to make the laugh, the hand and the music return whenever you start a level with Rest In Peace enabled. It will give a sense that the Zombies are now more threatening and they REALLY want to eat your brains. Think of it as a Zombie apocolypse and that you and Crazy Dave are the last stand to save humanity. Plus Rest In Peace mode suits it a lot as it's the hardcore version of Adventure Mode as it will just make the players know that the Undead are taking Dr. Zomboss' orders seriously. I would really appreciate it if they do it. Please, let Plants vs. Zombies: Replanted be the game that starts reviving the franchise by listening to PVZ's fans that wants the game to return to its golden roots, something some gaming companies failed to do with their games. You choose PopCap; you listen to the fans and by doing that you will return to be the juggernaut you used to be back then, or refuse doing so and the game would be not quite what people expected. Sincerly, yamoditheblox (the Zombies told me to write this for them)99Views1like6CommentsPlants vs. Zombies: Replanted - What you missed at PAX
Hey there gardeners! PAX West is over, and there may have been some info about Plants vs. Zombies: Replanted! If you couldn't make it, you can catch up on any details that was revealed on this article from Geeks vs Geeks: Plants vs. Zombies: Replanted: Remastering a Classic, New Modes, Co-Op, and Zero Microtransactions Did some of you attend PAX? What was it like? Did you do any fun cosplay? Did you acquire cool Plants vs. Zombies merch? Let us know! 🎉EA_Cath2 months agoCommunity Manager215Views4likes6CommentsOnline Support for VS & Co-op
I'm extremely hyped for this remaster but one thing that let me down a little is that VS mode & Co-op are relegated to local only as opposed to online. Is there any plans to eventually add online play as I'd love to play VS mode against online friendsLinkyTay3 months agoSeasoned Newcomer395Views22likes6CommentsSteam Workshop Support (Request)
Hello! As of writing, there are many artists, programmers, and composers all dedicated to creating fan content ("mods") by adding their own code to the original 2009 release of PvZ1. I've been hoping that PvZ Replanted engages mods by adding Steam Workshop support for the game. This would allow mods to be more easily discovered and played, and hopefully keep the game alive for many years to come! (even after the development team has moved on to other projects) Without the development of new content (in the form of mods), people may not engage with the franchise as regularly, which is why I think adding steam workshop support would be healthy for PvZ Replanted's shelf life! Just for fun, I made a mockup of what this could look like!BobTheNerd102 months agoSeasoned Newcomer156Views9likes5CommentsCompatible with Switch 1?
Nintendo's sites has this game is only compatible with the Switch 2 but other ads online seems to show that it will work on the Switch 1 as well. Does anyone know for sure whether or not the game will be compatible with the Switch 1? Not planning to upgrade to the new console anytime soon but would love this game.3o3mjwmeh0ux2 months agoSeasoned Newcomer199Views1like5CommentsSuggestions on Balance changes and new features for VS mode
The current PvP mode in console versions is a hidden gem, and I want more than anything for it to become more popular with Replanted, as it has immense potential. With VS mode, certain plants were balanced to fit the meta more, such as Coffee Bean costing 25 now, and Repeater costing 150. While its still fun and playable, I believe lots of changes could be done to make it a more fleshed out, competitive scene, akin to PvZ Heroes. Below are a bunch of suggestions I have for balance changes on plants and zombies, as well as potential new things that could be added, as someone who's played quite a lot of it. Peashooter and Cabbage: Cabbage 100% outclasses Peashooter in PvP, as Cabbage's lobbing lets it directly counter several threatening zombies, despite having the exact same cost. Now there are several options you could take. Option 1: Make Peashooter cost 75. This seems alright, however, for comparison, Repeater's cost was reduced by 25%, and it went from solid to broken, so giving Peashooter the same treatment would probably be problematic. Option 2: Nerf Cabbage to cost 125. This I'd say makes more sense, as Cabbage is arguably one of the top 3 plants on VS mode, so toning it down a little makes more sense. Option 3: Give Peashooter a much faster cooldown (ie. 7.5 seconds to 2.5 seconds). This could also be combined with #2, nerfing Cabbage and buffing Peashooter at the same time. Making it so you can place multiple Peashooters much faster can give it a niche as a spammable but somewhat inefficient attacker. Repeater Speaking of Repeater, 150 cost Repeater is a significant buff, literally broken in fact. Nerfing it to 175 sun should fix it. Puff Shroom and Basic Zombie: In 95% of games I've played with experienced players, Basic Zombie gets picked first, followed by Puff Shroom getting picked. Both are aggressive early game options, and counter each other. The problem is if Zombies don't pick Basic, they don't have nearly as many options for early game, which lets Plants get expensive plants more easily, and if Plants don't pick Puff Shroom, they have a significantly harder defending against basic zombie spam. This subsequently means most games pan out the same, which ends up becoming kinda boring. Tl;dr, if you wanna nerf Puff Shroom then Basic zombie should be nerfed in the same way, otherwise it's kinda lopsided. I'd say a cooldown increase from 7.5 seconds to 10 seconds for both would probably be fine. As with the issue of them almost always being picked, adding different zombie types could help diversify it (especially since zombies have more limiting options). There's a VS mode in a mod called DLC Edition (highly recommend you check it out btw), and they have other cheap zombies like Backup Dancer and Imp (and various custom zombies), so Basic isn't as required. Sun Shroom Sun Shroom didn't get any changes, and thus is literally useless in PvP. An idea would be to make it cost 0, and increase its sun production by a lot (maybe even make it work like how it does in PvZ2, entering a 3rd stage to produce more sun), making it a pseudo Twin-Sunflower, which could make expensive plants an interesting strategy. Squash, Doom Shroom, and Hypno-Shroom Doom-Shroom did not receive a single nerf in PvP, which quite frankly is insane. There's a reason everyone collectively agrees not to pick Doom-Shroom when playing. Nerfing it to somewhere in the range of 200-250 sun should be fine. Also, make its cooldown during sudden death not be shortened, otherwise zombies literally can't win in sudden death. Squash is arguably the best plant (behind Doom Shroom), due to its short cooldown and cheap cost, allowing it to literally counter any 1 big zombie they have, so Squash almost always wins at an upside due to being fairly cheap. I'd argue Squash should be further nerfed to cost 100 sun. As for Hypno-Shroom, either they nerf Squash, or Hypno gets buffed to be only 50 sun (effectively 75 with coffee). Both would still be very good, since Instas inherently are the best class, but Squash would just be a little more risky to use. Three-Peater and Starfruit Three-peater costs 200 sun in VS mode. That seems OP, and it kinda is, but the main reason it isn't used that much is simply because other plants are more OP. Once those plants get nerfed, I think Threepeater should get a nerf to cost 225, which is still pretty good. Starfruit is a bit of a can of worms, as even with it costing 175, its still borderline broken. If Plants place 3 Starfruits, the game is basically over (Bungee barely counters it, as it has a long cooldown and Plants can use Instas against it). Making Starfruit cost 200 seems insane, but arguably warranted. Cactus Cactus would require a complete rework, as it's identical to Peashooter, the only difference being it can't receive Torchwood buffs. Now there is an opportunity for Balloon Zombie to be in the game, but I do think Cactus should be reworked in PvP mode. It could simply work like how it does in PvZ 2, costing 150 sun, but can pierce up to 3 zombies. Also, like Fume-Shroom, it can't pierce graves. Tall Nut and Pumpkin Both of these plants are pretty niche, as simply Wall Nut is often enough of a wall plant, and Pumpkin saving space rarely warrants a +75 sun cost. Buffing both to cost 25 less should suffice. Kernel-Pult and Melon-Pult Kernel-Pult is pathetic in VS mode, as it has roughly half as much DPS as a Peashooter, meaning you absolutely cannot use it as a main attacker. A simple way to buff it is to make it cost 75 (heck, maybe even 50), but a more interesting thing could be to rework it to butter zombies more often, so it's like a lobbing alternative to Snow-Pea. As for Melon-Pult, it just costs too much to be a reliable win-con, especially since it still can't kill lots of high-health zombies without support. Either 275, or 250 cost Melon-Pult should suffice. Zombies In general, zombies are more interesting, but also much more limiting (and worse imo), due to having a lot fewer options. I touched on this a bit in the Puff Shroom section, but it'd be cool to add more zombies. And, if the different lawns (Night, Pool, Fog, Roof) are added, that further opens up new zombies to be chosen. Trash Can Zombie There's several ways he can be buffed, as is he's intended to be a slow wall, but just isn't very usable. In fact, he's so slow, a Puff-Shroom can solo it. The options could include: half his cooldown (30 seconds to 15), buff his speed from very slow to slow, or buff his Trash Can HP. Flag Zombie Flag Zombie in this game is total RNG. The specials it can spawn can range from a buckethead and 2 coneheads, to a buckethead and only basics, to only 2 coneheads, which, for costing 300 brains is quite ineffective. I'd propose making it so Flag Zombie is guaranteed to spawn at least 1 buckethead and 1 conehead, reducing its RNG. Jack in the Box Zombie This is arguably the worst zombie, as it always explodes the moment it hits a plant, meaning they can place something cheap (like Puff Shroom), right in front of it before it can actually kill anything. Combined with slow cooldown and having to be spawned from the very right, there's not much you can do with it. I'd say simply reverting it to how it works in the original PvZ, going until a certain time or being killed, should make it an actual threat, while giving ample time for Plants to react. Zomboni and Catapult Zombie Both of these have 60 second long cooldowns (other Zombies with this being Gargantuar and Pogo). Despite this, they're quite middling, due to their slow speed, they're very vulnerable to Instas. Either reducing their cooldowns to something like 45 seconds, or reducing their cost by 25 each, should be fine. Other Plants Umbrella leaf, Blover, Lantern, and every aqua plant isn't really usable in PvP. Adding different lawns like pool, and different zombies could make them usable. Potential new stuff New Lawns: It would be amazing if PvP can be on Night/Pool/Fog/Roof. This would cause different changes in strategies, as certain plants/zombies don't work on different lawns. For night mode, all mushrooms would cost 25 more, as coffee bean isn't needed anymore. For Pool and Fog, Lily pads would cost 0, and non-special zombies could be placed in Water, Snorkel zombie could be usable in Pool. In Roof, pots cost 0, and certain zombies like Dancing and Miner can't be used as they require the ground. Upgraded Plants: They would be cool to add, but realistically they'd have to be a lot cheaper or else they're never gonna be purchased in a real game. DLC mod has them, and most of them are significantly cheaper (i.e. Twin Sunflower costs 25, Cob Cannon costs 325). New Zombies: I mentioned several already, but Zombies are significantly harder to win with, and the more limiting options is one of the main reasons. Some ideas include Backup Dancer, Imp, Bobsled team, Balloon, and zombies from Zombotany. Snorkel and Dolphin could also be used, if Pool were to be added. Banning plants/zombies: Something some groups do is take turns, before the game starts, banning plants and zombies beforehand, before starting to pick, adding more strategy to what to choose (certain plants/zombies like Basic and Puff can't be banned). DLC mod has this, and an official way to do it in-game would be cool. Online/Tournament mode: Unfortunately, PopCap already deconfirmed online mode, which is a real shame, as online matching would be amazing for keeping players playing. Conclusion To be honest, I don't expect most of these to be implemented. We've seen 0 footage of VS mode, which is a bit concerning considering the game's releasing in about 2 months. Some of the suggestions I made were partly inspired by the DLC Mod, which has a pretty in-depth community constantly making changes to VS mode. Ff you're interested in VS mode I highly suggest checking that out. Ultimately, if anything, as long as Doom Shroom and Repeater are nerfed, I'll be fine with that.115Views4likes4CommentsThere’s no shame in doing DLC for this game
A recurring comment from interviews with the developers of this game is something along the lines of “there will be no microtransactions and no DLC, we wanted to include the full experience of the original game for one cost at launch so players can enjoy what they loved from the first game without any additional hassle.” But I think this line of thought may be missing the forest for the trees. No one wants microtransactions like those present in PvZ2, where players have to shell out insane prices just to receive a single plant, or even worse, regularly pay to simply refuel their energy to be able to attempt a certain mode. These kinds of systems are predatory and unwelcome, but not all DLC is like this. Often times developers discover that a deadline is rapidly approaching and they don’t have time to fit in every last one of their ideas for a game before the scheduled launch, so they develop DLC after the initial release that revisits these abandoned concepts. Or they could just want to do more with their project after the fact. In these circumstances, releasing additional content for a fair price isn’t only permissible, it’s welcome! In the case of Replanted, there is still a lot that longtime fans would love to see done with this remaster that the series never really touched on afterwards. What about console-exclusive minigames like Buttered Popcorn and Air Raid? What about additional lawns for VS mode like Roof and Pool? What about a new world entirely with new plants and zombies to discover? DLC opens the door for it all, and so long as the content is substantial and you don’t overcharge for it, no one in their right mind will complain. The beauty of it all is that you’re free to develop post-launch at a more relaxed pace without as much worrying about meeting deadlines. I know you’ve already said you won’t do it a few times, but really you can just say you changed your mind and got some ideas for DLC support that you didn’t have time to fit in the game before release. Again no one will mind so long as the pricing is fair and nothing in the base game is locked behind paywalls. Just some food for thought!TripleSakaTrip16 days agoRising Traveler91Views4likes4CommentsPlease add back Version-exclusive content!!!
EA and PopCap, please delay the game until you add this missing content to the game! Or update it down the road, anything! I'll buy DLC!!!! PLEASE! Zombatar - GOTY/DS/Vita Co-Op Hard mode - Xbox 360/PS3 Zombie Allergic Reaction to Nuts - Xbox 360/PS3 Last Stand puzzle mode & purchasable mallets - SmartPhones Minigame descriptions - SmartPhones Giga Football Zombie and the Flash/web and survival mode - Flash Demo Dynamite and online/flash vasebreaker - Flash Demo Mail - Xbox 360 Buyable bacon - SmartPhones Purchasable Seeds aka Bronze Silver & Gold Sprouts - SmartPhones House Upgrades & Leaderboard - Xbox 360 Heavy Weapon - Xbox 360/PS3 Vase Breaker - SmartPhones Buttered Popcorn - iPad Heatwave - DS BOMB all together! - DS Homerun Derby - DS Air Raid - DS Zombie Trap - DSi All achievements not yet in the game: Blind Faith/Nebulaphile - Smartphones/DS Still Standing - SmartPhones The Stuff of Legends - SmartPhone Hammer Time! - SmartPhone Monster Mash - SmartPhone Gotcha! - SmartPhone Crash of the Titan - Xbox 360 Where the Sun Don't Shine - SmartPhones Pool's Closed/Don't Drink the Water - SmartPhones Flower Power - SmartPhones Street Team - DS Book Learner - DS Photosensitive - DS Defcorn 5 - SmartPhones Think Hard - DS Alive and Planting - iPad Chill Out - SmartPhones Melon-y Lane - SmartPhones Lawn Mower Man - SmartPhones Tough Beans - DS Lucky Spin - SmartPhones Chilli Free - SmartPhones ZFF's 4 Evr - Xbox 360 Versus vs. Versus - Xbox 360 Nom Nom Nom - Xbox 360 Shopaholic/Shopping Spree - Xbox 360/DS Close Shave - Xbox 360 The Complete Zombie - Xbox 360 Soil Your Plants - Xbox 360 Peking Express/Down the Hole! - SmartPhone/iPad 20 Below Zero - SmartPhone Greenfingers/Greenhouser - SmartPhone/DS Diamond Beghouler - SmartPhone Undead Space - SmartPhoneFlamsey117 days agoSeasoned Newcomer283Views5likes4CommentsPLEASE BRING THE ORIGINAL PVZ ARTISTS TO PVZ REPLANTED...
Since I found out that the ORIGINAL artists are not in pvz replanted I was quite disappointed, but if ea or popcap really listens to our community or is interested, Please bring the ORIGINAL PVZ ARTISTS TO PVZ REPLANTED.67jkpu00lvco3 months agoSeasoned Newcomer244Views1like4CommentsPlease bring back animated Crazy Dave in the finished game.
In pre-release footage, the player goes to Dave’s shop but he is a completely motionless PNG instead of his usual animated self like he was in previous versions of the game. Seeing this was very disheartening because it removes a lot of his lovable goofiness that fans adore. Of course, this could’ve just not been implemented yet due to the remaster still being in development. But if this is a permanent change then I have to say I’m really disappointed. If it’s possible, could you find out if the developers have any intention of adding this trademark charm of the neighbor from the original back in, and if not could you please politely ask them to reconsider? UPDATE: it’s been fixed! Thank you!TripleSakaTrip23 days agoRising Traveler121Views2likes3CommentsVS mode for other areas
I think they should expand upon VS mode. We know that VS mode is only on Day. But what if it could be at Night or the Pool? Imagine aquatic plants and Zombies being usable! And the inconvenience of playing Fog! Cool, right? For Pool, Fog, and Roof, Plants will have another locked slot with Lilypad/FlowerPot. And for Night/Fog the Sunflower slot isn’t replaced with Sun Shroom but instead, the slot is empty so the Plant player can pick the one they like more. For quick play, it would just be Sun Shroom. But no one plays that mode anyway. Random is required to choose one of the Sun Producers at random. Although I don’t know how the starting back Sunflowers should work for Night. I guess they’d just be Sun Shrooms no matter what. Also, this isn’t anything to do with the other worlds, being added to VS but PLEASE make Doom-Shroom cost more, like 300 Sun or more.TheBiggestKW2 months agoRising Veteran81Views1like3CommentsBug fixes and Suggestions
Bug fixes: -Fix the pole vaulting zombie sprite being a bit high than the ground. -Fix the fact that every browncoat zombie has their tongue flying out, instead of just being some. -Fix the leaf sprites from repeater. -And fix another bugs that were not shown in the trailer. Suggestions to implement in the game: -Redesign retro peshooter skin, it looks terrible (no ofense). Or just use the sprites from the nintendo DS version. -Make the versus mode on-line, not only local. (I don't think that Co-op mode can be on-line) -Make R.I.P mode not just with perma death, but with higher difficulty! Like for an example: put screen doors zombies with buckets in their heads, put giga gargantuars, random zombies, more waves, stronger zombies, etc. -(Optional) Hire Rich Werner (pvz 1 artist) again to help with the plant sprites, he said he would help. -(Optional) Hire Enrique Corts (pvz 1 background artist) again to help with the background art, he said he would be happy to rework the backgrounds. -(VERY OPTIONAL) Hire George Fan (pvz 1 creator) again, to help with some ideas. PopCap, your team still has some months to finish the game, if your team hear the community suggestions, im pretty sure that pvz replanted will be much better and will sell more! Hear us PopCap, PLEASE! -Sincerely, A random Fanatic PvZ fan. (Here are some screen-shots that i take to further clarify what I sayed) (Screen-shotw taken from this video: https://youtu.be/jGDwUHjVQ3Y?si=POvoumLtnzpKjysl)Sonic23443182 months agoSeasoned Newcomer80Views2likes3CommentsProof there’s not AI upscaling
I know some people have stated the lawns looked AI upscaled. That is wrong. Most of the lawn textures are from the Tablet port, PvZ HD. The only things different are of course the bushes and the roof power line, and the peashooter, zombie, and brain clouds are replaced with normal ones. And for the seed packets, some of them are also taken from HD. Various visual errors were also fixed from HD But split-pea’s back head is blinking and Twin-Sunflower looks like that. I bold this to bring attention to visual errors so they hopefully get fixed. :)SolvedTheBiggestKW2 months agoRising Veteran152Views3likes2CommentsIdea for vs mode improvement
I think their should be different maps in vs mode instead of just the ordinary front yard like we could have night time fog or roof as playable maps and you can either choose them or click a random one I think this would help players come up with new strategies and really give some barely used plants a chance to shine!yad1ell2 months agoSeasoned Scout68Views4likes2CommentsCross-Buy Confirmation for Plants vs. Zombies™: Replanted
llo, I’m interested in purchasing Plants vs. Zombies: Replanted and wanted to confirm whether the game supports cross-buy between PS4 and PS5. Specifically: If I buy the game on PS4, will I also be able to download and play it on PS5 at no additional cost? Conversely, if I purchase it on PS5, will I have access to the PS4 version? Thank you for your assistance. Best regards, ConnorTheConnorB2 months agoSeasoned Newcomer134Views0likes2Comments
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