Forum Widgets
Featured Content
Add Online Functionality
The lack of online functionality behind Replanted's local features is very disappointing to many of us who have wished it for years. Given how we have three months until release, please consider adding it. Local play is not as common anymore compared to when PvZ 1's ports released, and online became the standard.freckledplants1 year agoSeasoned Veteran4.4KViews191likes70CommentsGame Softlocks at Zen Garden — No Way to Continue (v1.5.0)
Zen garden has me locked out CM title editSolved25KViews52likes444CommentsOnline Support for VS & Co-op
I'm extremely hyped for this remaster but one thing that let me down a little is that VS mode & Co-op are relegated to local only as opposed to online. Is there any plans to eventually add online play as I'd love to play VS mode against online friendsLinkyTay1 year agoSeasoned Newcomer694Views23likes6Comments[PATCH NOTES] PVZ: Replanted: Patch v1.3.0
It’s been about a week since Replanted’s launch and we’ve been thrilled to see all the new and old strategies that have been blossoming on the lawn. Since then we’ve also been hard at work implementing the feedback that you’ve shared with us. Which is why we’re happy to announce that the classic and plantastic Dynamic Audio is now in the game with this update alongside more fixes and tweaks! This update goes live on 11/3 on PC with consoles to follow within a few days after. Dig into the details below: Audio: Added Dynamic Audio to the level music so it no longer always plays at the highest intensity version (perfect time for a blindfolded run) Minigame, Puzzle, Survival and Almanac menus now play the correct music instead of the previous menu's music Sound effects no longer overlap menu music at higher game speeds Added missing menu open SFX for Pause Menu Collecting Sun has a wider range of audio played General: [Vs Mode] Plant and Zombie tooltips now properly appear when using controllers during match selection Retro Zombies no longer unexpectedly jump or teleport ahead during movement (Dr. Zomboss got us good with this one) Disabling Vsync no longer impacts Mouse cursor speed Fixed plants showing incorrectly when collecting sun while dragging them to be placed with Touch inputs Dr. Zomboss no longer signs his notes with a comma after his name (We wonder if Tugboat was forging those notes for him) Various text string fixes Cards are hidden properly after Planterns are eaten in Vasebreaker Fixed various visual issues with Magnet-Shroom grabbing items Fixed a few Controller prompts showing incorrectly when not using controllers for input Flags now raise properly when reached on the Level Progress bar Fixed Conveyor Belt sizing to show all 10 slots Platform: SWITCH: Fixed GameShare via GameChat not detecting the current profile properly if it was not in the 1st profile position We are aware that Switch patches have been lagging behind other platforms and taking longer than expected to release. This is due to certification timelines and we intend to release them as soon as possible. To check your game version select the game icon in the main menu and press the plus button. The game version will be visible at the top of the screen, right under the game name. And just like every garden, there’s still some more work to be done. Patch V1.4.0 is close to being done which will add the ability to collect sun with the squeeze of a trigger on controllers and aim to get rid of some more pesky bugs among other things! Expect this patch to go live within the next two weeks with more details of the next patch being shared closer to its release. So stay tuned and once again, thanks for your support, feedback, and patience! Now let’s get back on the lawn and listen to those sweet tunes!EA_Leeuw1 year agoCommunity Manager12KViews16likes0CommentsPVZ: Replanted: Patch v1.5.1
Happy New Year, everyone! We’ve got a hotfix coming your way for PvZ: Replanted with Patch 1.5.1 rolling out on 1/12 on PC with consoles, including Switch, to follow within a few days after. Here’s what’s inside. Gameplay Fixes: Fixed Zen Garden tutorial progression blocker after level 5-4 Fixed Cloud Cover achievement/trophy not unlocking when requirements are met (this will unlock retroactively for any players who achieved it in Patch 1.5.0) We appreciate your patience and hope to see you back on the lawn in PvZ: Replanted to continue your achievement/trophy hunt!EA_Leeuw9 months agoCommunity Manager3.6KViews13likes0CommentsPVZ: Replanted: Patch v1.5.0
❄️ Brrr… the winter chill is rolling through the neighborhood, but your love for PvZ: Replanted has kept our hearts toasty! As Feastivus approaches, we’re delivering a fresh bundle of cheer with Patch 1.5.0 rolling out on 12/10 on PC with consoles, including Switch, to follow within a few days after. Here’s what’s wrapped inside. New Features: Added Survival: Endless Day, Night, Fog, Roof, and Cloudy Day levels. These Endless levels each have their own save slots, with existing Survival: Endless saves carried over to Survival: Endless (Pool). Gameplay Fixes: Fixed crash most commonly seen in long Survival: Endless games Fixed cases where explosive plants (Cherry Bomb, Jalapeno, etc.) could get stuck in levels after using them Fixed loading issue caused by interrupting the flow around Dave’s Taco after level 4-4 (The Magic Taco needed some attunement to account for speedsters) Fixed issues with P2 planting cards in Vasebreaker levels Fixed being able to use the Wheelbarrow to bring seedlings into the Aquarium Fixed Zombies Plant Daisies visual toggle not properly retaining its state after exiting levels Fixed issue with menus getting stuck when controller disconnects happened with the I, Zombie game over message on screen. Audio / Visual Fixes: Fixed Seed Select menu music starting a few seconds into the track (The record had some dust. It’s cleaned now, so no more skipping!) Fixed Conveyor plant preview blackouts (Dr.Z was up to no good once again) Muted ingame sfx during the title scene when starting a new Adventure run Fixed issues with Zombies appearing in the Seed Select Preview view with visual toggles enabled Fixed Aquarium planting slot shadows not being visible when using the Glove or Wheelbarrow Fixed Zombotany head appearance issues Fixed Cherry Bomb growing animation stopping early Made sure Dr. Zomboss’s arm is properly attached when he throws the RV at the bottom row (Dr. Z is re-armed and dangerous!) Feels like Feastivus! Peashooter, Wall-nut, Regular Zombie, and Conehead Zombie are all feeling particularly feastive this month🧣 Thank you for your continued support and for showing your love for PvZ: Replanted! Have a great Feastivus, and we’ll see you back on the lawn (all bundled up and cozy).EA_Leeuw10 months agoCommunity Manager19KViews13likes36CommentsAdd Version-Exclusive Content
Zombatar - GOTY/DS/Vita Zombie Allergic Reaction to Nuts - Xbox 360/PS3 Trash Can Zmbies in Survival Levels - Xbox 360/PS3 Last Stand Puzzle Mode -iPad Purchasable Mallets - iPad Level Select for Adventure 1 & 2 - Mobile Try Planting your Plants Further back tutorial message - GOTY Sudden Death in VS. Mode - Xbox 360 VS. Mode Winning SFX - Xbox 360 Vs mode sudden death - Xbox/DS Giga Football Zombie and Survival Night Endless mode - Web Version Dynamite and Demo Vasebreaker mode - Web Version Mail - Xbox 360/PS3 Buyable bacon - iPad Purchasable Seeds aka Bronze Silver & Gold Sprouts - iPad House Upgrades & Achievement Ornaments- Xbox 360 Leaderboards - iPad/Smartphones Survival Endless Leaderboards - Xbox 360 Zombie Dance Option - PC/GOTY Missing Minigames Heavy Weapon - Xbox 360/PS3 Vase Breaker - iPad Buttered Popcorn - iPad Heatwave - DS BOMB all together! - DS Homerun Derby - DS Air Raid - DS Zombie Trap - DSi All achievements not yet in the game: Blind Faith/Nebulaphile - iPad/Vita/DS Still Standing - iPad The Stuff of Legends - iPad Hammer Time! - iPad Monster Mash - iPad/Vita Gotcha! - iPad Crash of the Titan - Vita Where the Sun Don't Shine - Smartphones Pool's Closed/Don't Drink the Water - iPad Flower Power - iPad/Vita Book Learner - DS Photosensitive - DS Defcorn 5 - iPad/Vita Think Hard - DS Chill Out - iPad/Vita Melon-y Lane - iPad/Vita Lawn Mower Man - iPad/Vita Tough Beans - DS Lucky Spin - iPad/Vita Chilli Free - iPad/Vita ZFF's 4 Evr - Xbox 360 Versus vs. Versus - Xbox 360 Nom Nom Nom - Vita/Xbox 360 Shopaholic/Shopping Spree - Vita/DS Close Shave - Vita/Xbox 360 The Complete Zombie - Vita/Xbox 360 Soil Your Plants - Vita/Xbox 360 Peking Express/Down the Hole! - iPad 20 Below Zero - iPad/Vita Greenfingers/Greenhouser - iPad/DS Diamond Beghouler - iPad/Vita Undead Space - iPad Nintendo Switch exclusive: Street Team - DS Tilt Controls - VitaFlamsey11 year agoSeasoned Traveler1.2KViews13likes8CommentsBalancing in VS mode
Many plants in VS mode have different sun prices than in the main adventure mode in order to account for the difference in utility compared to single player. For example, coffee bean’s price was changed from 75 to 25 in order to better allow the plants team to implement mushroom-based defenses. However, I believe some of these adjusted sun prices in this mode are in need of further consideration and adjustment. For example, Repeater only costs 150 in this mode as opposed to its normal cost of 200, allowing the player on the plants team to get a decently powerful shooter for fairly cheap. Most zombies get melted by Repeater, especially when the plant is allowed to be spammed due to its lowered cost and fast recharge. Please consider either raising it to 175 or reverting it to its normal price of 200 sun; this will make its pricing more consistent with its actual worth in the mode and help prevent the zombie team from getting even their most well-thought-out strategies quickly annihilated. But as oppressive as Repeater may be, it cannot hold a candle to the plant that is far and away the most deserving of a price increase: the Doom-Shroom. Doom-Shroom is so insanely overpowered in VS mode that it is often the only unit on either side to be banned in competitive play. It allows for the plant team to wipe almost the entire board of zombies whenever needed, immediately putting the zombies at a huge disadvantage. Doom-Shroom retains its original price from adventure mode: 125 sun which is ludicrously low for its function, especially when the coffee bean needed to activate it costs far less now. The zombie team has to pay twice the combined price of Doom-Shroom and coffee bean for a flag zombie, who spawns a wave that can just get obliterated by Doom-Shroom anyways. Doom-Shroom leaves a crater that cannot be planted on after exploding, but this is nowhere near enough of a detriment to the plants to prevent it from being spammed. Its long recharge time is also not big enough of a disadvantage to prevent it from being used very frequently, as the plants player can simply stockpile them on the lawn and wait to wake them up with coffee bean. It is not hyperbole to say that Doom-Shroom’s price in vs mode should be doubled at a minimum, because using it almost always ensures a plant victory. I also believe that the craters it leaves should be changed to stay permanently on the lawn in vs mode, as this creates a better opportunity for strategic mid-late game counterplay for the zombies team after they survive a monumental setback from the explosive, as well as making Doom-Shroom a much bigger commitment from the plants player with real consequences for them if they use it at the wrong moment. There are other plants that should maybe also have their prices raised a smidge like Squash, due to it being a very dependable and cheap instakill plant with a faster recharge time than the others. Puff shroom allows for mind-numbing stalling tactics due to costing no sun at all, and even though you need a coffee bean to wake it up, you can still use its free sleeping version to stall zombies whenever needed. A price increase to just 25 sun in this mode would work wonders for this plant’s balance. VS mode is a very enjoyable mode but I and many others firmly believe that it would be even more fun if the plants had less easy routes to victory, and the zombies had a bit more of a fighting chance. The zombies are already fighting an uphill battle in this mode due to having a far smaller pool of options to select from as well as a smaller area of the lawn to work with, I think it’s only fair that some of the plants’ most spammable options were a bit more pricey to compensate. Again, this also allows both sides to create more nuanced strategies. Please take another look at some of these unit prices as well as others in the mode and consider adjusting them accordingly.1.4KViews12likes10CommentsMake Replanted assembly (IL) builds public for the modding community!
Hello 👋 I'm the creator of Replanted Online, a mod that adds online multiplayer to Versus Mode. The game currently uses IL2CPP, which means the game logic is compiled to C++ code rather than IL/C#. This makes modding significantly harder, as we can't see game code without reverse engineering, which doesn't seem to be allowed. So would it be possible to release an assembly build of Replanted publicly? Specifically, one that outputs readable/generated IL/C# code so modders can understand functions, classs, and game flow without having to guess or test constantly. Hope y'all consider this because I think this would really help the modding community!D1GQ6 months agoSeasoned Newcomer648Views10likes7CommentsMore Retro skins for Plants and Zombies Replanted
Something that for me I like was the retro skins for basic zombie and peashooter and his sound effects, maybe could you add more retro skins for all the plants and all zombies, including also crazy dave and zomboss with new sound effects I made one for the sunflower, I hope you like it and maybe one of my ideas will come up for replanted 🌻Nullsorla8 months agoRising Scout306Views10likes4CommentsSome plants in the artstyle of PvZ 1 for Replanted
Here are some drawings of some plants from PvZ 2 in the style of PvZ 1 for Replanted that I made. If you add more plants to Replanted, I'd like you to make more levels based on a holiday like Valentine's Day, and it would be really nice if you added more plants in the style of PvZ 1 because a lot of people would like to see new plants in the PvZ 1 style for Replanted. Rose from PvZ 2 Sweet Potato from PvZ 2 Brain stem from PvZ 2 The reason I chose these plants is because people give flowers on Valentine's Day, so I chose roses, brain stems, and sweet potatoes because they're plants associated with Valentine's Day in PvZ 2 If anyone from the Replanted programmer sees these drawings, I hope these plants will be added to Replanted, maybe I draw more plants in the artstyle of PvZ 1 that can be added to replanted.Nullsorla9 months agoRising Scout600Views10likes6CommentsPlease Add Online Multiplayer to Plants vs Zombies: Replanted
Hello PopCap / EA Team, I'm very excited about Plants vs Zombies: Replanted, and I really appreciate the effort to bring back the charm of the original game with modern features like co-op and PvP. However, I (like many fans) don’t have someone to play with locally, so I’m kindly asking you to include online multiplayer in the game. This feature would allow so many players around the world to enjoy Replanted with friends, no matter where they are. It's 2025 — online co-op and PvP are must-have features, and it would make the game even more successful. Thank you for your hard work and for listening to the community.1xhbdo20kvbl1 year agoSeasoned Novice1.2KViews10likes2CommentsPlants vs Zombies Replanted V1.6.0 Patch Note List
Hello PopCap EA and Lost Pixel here is my list that i wish will be added and fixed on the next update V1.6.0 Plants vs Zombies Replanted V1.6.0 Patch Note List -Added Online Multiplayer -Added Cloudy Days Endless Levels Pool and Roof -Added Plant Image and Green Check Mark after completing a Level in the Level Selector -Added The Adventure 1 and 2 Button After Completing Adventure 1 you cannot replay if you complete adventure 2 the progress will be lost for mobile you can replay adventure 1 and adventure 2 progress will still here -Added More Bonus Levels such as Ice Level make it playable and Bungee Blitz -Added Controller Animation for the Plants and The Zombies in VS Mode -Fixed the 5-5 When Crazy Dave Introduce the zen garden you cannot doing nothing when pressing X Button Only PS4 This is what i ask if you like this let me know also i love your development on pvz replanted PopCap EA and Lost Pixels Have A Nice Christmas Make sure to Put these on PC and Console ok Byesl1dr3rr01x310 months agoSeasoned Novice5.1KViews9likes10CommentsPVZ: Replanted: Patch v1.4.0
Hey there, lawn legends! We hope you’ve been enjoying defending the lawn with the sweet tunes introduced in our last patch. Thanks to your invaluable feedback, we're rolling out another exciting new update that will leaf you smiling! This update features Steam Remote Play Together and new accessibility options, making lawn defense more inclusive. Essential gameplay fixes are also included, which you can dig into below. This update goes live on 11/18 on PC with consoles, including Switch, to follow within a few days after. New Features: [Steam] Remote Play Together is now supported! This Steam feature allows you to play our local multiplayer (Co-op and Vs.) with your friends online, as if you were in the same room. The same limitations of 2-player local multiplayer apply. Player 2 is required to use a controller Steam allows up to 4 people to connect to a Remote Play Together stream. We recommend limiting the enabled input devices (via the Steam Overlay Remote Play settings) to just allow 2 active players, as that is the maximum the game supports Please note also that this Steam feature relies on the host player's internet connection speed for game stream performance and stability Added Accessibility Features that can be toggled on via the Main Menu Options Menu: High Contrast Mode (high contrast visuals during gameplay to accommodate visual accessibility needs) Slow Speed (changes 1x speed to 0.5x game speed and reduces the faster speeds accordingly) Disable Screenshake (removes shaking effect on explosions and other areas) Added Sun Vacuum / Magnet function to the game Pressing Right Trigger/R2/ZR on Controllers or Spacebar on Keyboard activates the sun vacuum function, collecting all individual suns present in the level when activated. (Now you can spend more time on strategizing & execution instead of staring at the suns. Which we’ve heard isn’t good for your eyes) Added additional Keyboard Hotkeys Tab cycles game speed 1-0 number keys selects and deselects Seed Packets during gameplay Spacebar activates Sun Vacuum Gameplay Fixes: Added ability to open the Almanac from the Pause Menu Fixed Main Menu button not appearing on Reward Screen Optimizations made for Zombie memory management to improve performance on lower end devices, particularly in Survival Endless. Fixed Sol Invictus achievement not being awarded at exactly 2000 sun Fixed Gold Sunflower trophy not showing on the Main Menu for players who already had Nobel Peas Prize unlocked before an earlier fix for this issue Fixed issues with Life Well Lived achievement unlock conditions incorrectly tracking used lawnmowers Fixed Co-op Streak Counter and Trophy unlocks not showing correctly Vasebreaker and I, Zombie Minigames now have separate save slots Fixed Fog covering the Zombie preview during Seed Selection on Survival levels (We don’t like surprises on this lawn) Fixes for Endless modes not showing streak counter/flags completed properly Fixed Polevaulters being a little too effective at getting past lawnmowers in rare cases (Took a while, but we’ve shortened all the poles we could find) Fixed Mallet becoming unusable in certain situations during Vasebreaker levels Fixes for reported issues with Cob Cannon causing freezes in levels Fixes for various issues with Garden Tools and Zen Garden navigation Fixes for issues with plant selection and timer resets Zomboni now properly spawns Bobsled Team in Vs Mode. Many more minor optimizations, fixes and polish changes Audio / Visual Fixes: Reduced volume of the RIP Mode guitar riff (Dr. Z has been issued a sound complaint by the neighborhood watch) Fixed various audio and visual issues with the Almanac including Zombie Sprite Sheet using incorrect placeholder assets Fix for Plant/Zombie placement previews not being faded out when you can't afford to place them Marigolds now show their whole range of colours Fixed Dave forgetting to show you various items when he's talking about them (Dave got too excited, but he’s got enough practice now) Fixed Dave wandering a bit too far off-screen in certain aspect ratios (We’ve marked his spot with tape so he knows where to stand now) Fixed audio and visual issues with the Vs. Mode Target Zombies Fixed various visual states not showing correctly in Vs. Mode Fixed lawnmowers flying into position Fixed alternate lawnmower wheels going into overdrive Fixed Retro Zombie's Rubber Ducky appearance Fixed various Zombie layering issues Fixed Plant/Seed Packet outline inconsistencies Various Plant and Zombie animation, sfx and vfx fixes Fixes for minor Zen Garden visual issues Minor font sizing fixes Many more minor optimizations, fixes and polish changes Platform-Specific Fixes: [Switch] Fixed cases of Account Linking flow not functioning after re-enabling network connection We are aware that Switch patches have been lagging behind other platforms and taking longer than expected to release. This is due to certification timelines, and we intend to release them as soon as possible. To check your game version, select the game icon in the main menu and press the plus button. The game version will be visible at the top of the screen, right under the game name. Thanks for helping us nurture Replanted! With the holidays right around the corner, it's the perfect time to get back on the lawn. We can’t wait to see all your strategies, shenanigans, and stories!EA_Leeuw11 months agoCommunity Manager15KViews9likes0CommentsBug's I've noticed so far, + Some stuff i think should be added
Notes: All of the bugs I have encountered are on the PC Steam build, and most of these bugs are Graphical. Bug List: Non hard Co-op levels are not sized correctly - Flowers on main menu act weirdly when clicked Dynamic music still not implemented When selecting shovel or seed packets, you can't right click to deselect them when you hover anything that's intractable (This is present in the original) Cone-heads & Football zombies will often make the incorrect sounds Level fade out can sometimes bug resulting in a darker screen Dancing zombies and backup dancer's ashes after an explosion appear smaller Hammer in 2-5 and Whack-A-Zombie sometimes won't make any noises Potato Mine explosion leftovers don't fade, they instead just disepear without any animation Some Zombies in the Almanac are low-quality Zombies and plants don't hold their controllers while selecting Crazy Dave shop does not make close and open sounds After Big trouble little zombie and 3-5 zombie brains sounds are bugged (Fixed after Restart) Zombie in Main Almanac Menu clips the box Pool-Algae wont correctly move with a zombies body (head, arms, body) Pool-Algae typically clips through other zombies Snorkel Zombies die before their arms pop-off Dolphins don't do their "deploy" sound Algae zombies spawning in the pool animation is bugged Crazy Dave often doesn't make sounds when talking in cut-scenes Crazy Dave's pot sometimes clips in cut-scenes In Vase-Breaker, when zombies spawn from a grave, and when a grave spawns sometimes 2 can spawn Line appears in 4-10 when lightning strikes Controller outline appears glitched in 4-10 Zombies Almanac entries still appear even if you have encountered them Pumpkin is shown to degrade after a single bight Big Wallnuts in Wallnut bulling 2 have a normal Wallnut silhouette before placement Peashooters don't make shoot a sound After winning level, collectables (seed packets, trophies, etc.) will flash darkly Catapult zombies arm will sometimes loose its catapult arm Once Tree of Wisdom's leaves grow they spawn below the tree and move up to their spot In Fog Survival when you reslect seeds the fog covers the zombie Newspaper zombie's jaw disappears when his newspaper is destroyed Pumpkin is not removed when removing cattail Cob Cannon corn loads incorrectly Game over sound does not play when zombies win in VS No Firework popper sound when killing a target zombie in VS No trophy sounds in VS Trash can zombie when loosing trash shows screen door Zombies sun spawn rate is faster in vs In VS When player 1 has selected a seedpacket and player 2 places something (ex: browncoat) the seedpacket player 1 has selected becomes unusable Zombie rise animation in VS is bugged Target zombie makes bucket sound Co-Op Zomboss's revenge is on normal roof Things that I would love to be added: Zombatar should be added def a iconic part of the GOTY edition Endless versions for the other maps (Fog, Day, Roof, And Night) Console/Ds/Mobile Exclusive minigames like Bomb all together, Buttered Popcorn, Air Raid, and Heavy Weapon should be relatively easy to port over to the new consoles as they can be emulated fairly well with keyboard, touch, mouse, and controller controls. Last Stand Endless + Last Stand From the Mobile versions, The Mobile versions had specific Last Stand Levels not present in the other versions of the game, and should be in this game to give players some more content More VS Maps, To make VS more interesting maybe add some missing maps like Pool, Fog, etc. Keeping the ability to type secrets like Mustache would be pretty sick R.I.P mode should have a denser zombie spawn to make the game more challenging to older players Cloudy day is amazing but it would be awesome if it were longer maybe 20ish levelsVixenFloof1 year agoSeasoned Novice443Views9likes7CommentsWelcome Dear dev team & players of PvZ: Replanted, please review below:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. Hello! Wishing you all the best, may we have a wonderful time together, and may you be free from worries and negative feelings! Happy New Year! Thank you for reading my feedback and for being willing to listen to the genuine thoughts of Chinese players about Plants vs. Zombies:Replanted Version. Due to my limited English, the following content is translated by AI and may have some minor inaccuracies. As a loyal Chinese player, I have really enjoyed playing the game. At the same time, I have identified some areas that could be optimized, and I hope to contribute to the game’s further improvement. Should any parts of this written feedback be ambiguous or hard to comprehend, you may head over to The link for Plants vs. Zombies Video Asset Library of Every Official Release has been updated and is now accessible! to watch the supporting feedback videos. Each feedback title strictly matches its corresponding video. This cloud disk link includes fan works related to Plants vs. Zombies, as well as thrilling and engaging exclusive background music from the Chinese version of Plants vs. Zombies 2 for international players to enjoy! I would be extremely grateful for your support and approval if you would like to leave a like or vote. Even if you don’t support it, that’s completely fine—please feel free to read my feedback or other players’ feedback as you wish. 😊😊😊🌹🌹🌹 We sincerely hope all proposed optimizations will be implemented gradually, with future updates always prioritizing player experience. Thank you for taking the time to read this proposal. We look forward to seeing the game keep improving and bringing a better experience to players worldwide. Thank you for listening to the genuine requests from Chinese players. The original Plants vs. Zombies is a timeless classic IP. The authentic core gameplay, control feel, and nostalgic atmosphere represent the bottom line for players and must be fully preserved. The original Plants vs. Zombies occupies an irreplaceable status in the hearts of hundreds of millions of global players, which no sequel can match, including the highly anticipated Plants vs. Zombies 3: Evolution. It is far more than merely a classic tower defense game, but also the youthful memory and emotional sustenance shared by generations of players worldwide. We earnestly beg your development team not to give up on Plants vs. Zombies: Replanted merely due to current mixed reviews and player divergences. Boasting a strong IP legacy and official authenticity, this game has great potential to turn public opinion around, gain greater popularity, and grow into a long-running classic that balances outstanding reputation and reasonable revenue. Taking into account project positioning, development costs and global player habits, we propose a solution: free core game updates + paid DLC for expanded content. The core dual-mode selection system, restored discontinued content and innovative gameplay are recommended to be released as a standalone paid DLC. This is the optimal approach to satisfy players, ensure long-term business sustainability and secure the future of the IP. I. Core Solution: Free Base Updates + Paid DLC Featuring Dual Game Modes Following the industry standards for premium games, development costs and global market acceptance, we suggest bundling the Classic Authentic Mode and Authentic & Creative Hybrid Mode, along with all expanded content, into a standalone paid DLC. The base game will continue receiving free updates focused on bug fixes and fundamental experience improvements. This dual-mode system can fully resolve existing divisions among players, catering to both nostalgia-driven fans and those who enjoy new creative content for players around the world. Mode A: Classic Authentic Mode (For Hardcore Nostalgic Players) This mode retains all content from the original game with strict rules: no new custom plants or zombies will be added. All stats, mechanics, controls, core gameplay and interface layouts remain completely unchanged to faithfully recreate the original gaming experience. Only classic features that do not alter the original core are kept here: Night Mode and Endless Mode, delivering a pure retro experience for long-time fans. Mode B: Authentic & Creative Hybrid Mode (For Casual Players & Creative Game Enthusiasts) All original plants, zombies, slot systems and stats are fully preserved. Classic plants retain the traditional white and purple card classifications and are displayed prominently. All new plants, zombies, China-exclusive content and innovative gameplay are placed in separate slots and dedicated menus. New and original content coexist independently without interfering with one another, and no core mechanics of the original game will be modified. Players may freely choose to try expanded content or stick to the classic version. Shared Features for Both Modes (Included in the Paid DLC) Cross-platform co-op and competitive multiplayer, supporting private room matchmaking and public server lobbies for playing with friends and other players. Access to classic official easter eggs, including exclusive skins for Kernel-pult, Crab Zombie, Retro Zombie and Retro Peashooter, alongside other hidden content. II. Rationale & Benefits of This Solution The current mixed reception stems from divided player expectations: nostalgic fans oppose any modifications, while other players find the pure remaster lacking in content and replay value. The dual-mode system in the paid DLC caters to both groups and eliminates disputes fundamentally. Positive word-of-mouth from players will further boost the game’s reputation and popularity. The original standalone game has limited content, so players tend to lose interest after completing the main campaign, resulting in a short lifespan. Additional gameplay, themed levels and lightweight creative content in the DLC can extend the game’s longevity. Meanwhile, revenue from the DLC will support the team in delivering continuous updates and polished content for long-term operation. Sticking solely to a pure remaster will gradually wear down the IP’s goodwill and dampen global players’ anticipation for Plants vs. Zombies 3: Evolution. In contrast, a well-polished Replant Edition with high-quality DLC will set a benchmark for classic remasters, boost the overall popularity of the franchise, build a loyal player base and revitalize the entire IP ecosystem. III. Key DLC Content Additions: Restoring Discontinued Content for an Official Authentic Experience The China-exclusive content, retired features and lightweight creative gameplay proposed here are highly sought after by players worldwide. For a long time, international fans have hoped to experience content from the Great Wall Edition, Journey to the West Edition, Kingdom Edition, classic Endless Mode and exclusive levels from discontinued mini-games. Many players have resorted to fan-made mods, as an official polished version has long been missing. All new gameplay, light progression systems and unique mechanics in this proposal follow these principles: no in-game purchases, no mandatory daily quests, no stamina limits and no pay-to-win elements. These additions only enrich fun without breaking the original game balance, fully fitting the playstyle of premium single-player game fans. Fan-made mods have gained massive popularity largely thanks to their diverse content and gameplay. As an official authentic title, Plants vs. Zombies: Replant Edition can surpass all fan creations in authenticity, visuals, controls and balance by implementing full optimizations, restoring discontinued content and adding refined original features in the DLC. It will become the top choice for all fans of the original game and drive a substantial rise in global popularity, sales and reviews. We kindly request the team to implement the following content restoration plan in the DLC: Fully restore content from the Great Wall Edition, Journey to the West Edition, Kingdom Edition, classic Endless Mode and exclusive levels, zombie designs and scene mechanics from discontinued mini-games. Recover scrapped content from the 2008 beta, including the cancelled sixth world, Propeller Zombie and Floating Cherry Bomb. Bring back the classic Zombie Photo Booth from the Game of the Year Edition. The DLC will also include comprehensive refinements: full bug fixes, UI upgrades, camera and cinematography improvements, revamped lighting and terrain, updated animations for plants and zombies, new sound effects and background music, optimized touch controls, enhanced Zen Garden, completed achievement systems and reworked multiplayer modes. All new content, regional exclusive features, creative gameplay and visual upgrades strictly abide by the rules: do not alter the original framework or core mechanics, and keep new content fully independent. We aim to expand content and elevate the experience while fully respecting the classic game. This expansion DLC is far more than simple content additions. It represents a new chapter for this classic IP and marks a long-term win-win starting point for EA and players across the globe. IV. Free Updates for the Base Game (Available to All Owners) To guarantee a solid baseline experience for everyone who purchased the base game, free ongoing updates will include: Universal bug fixes, Chinese translation revisions, text layout and interface visual improvements. Minor tweaks to basic animations, sound effects, lighting and terrain details. Restoration and bug fixes for original classic features and basic easter eggs. Optimized core controls, touchscreen adaptation and shortcut key settings. No large-scale expanded gameplay, multiplayer functions or original custom content will be added to the base game. It will remain a high-fidelity remaster to protect the core interests of purely nostalgic players. V. Final Appeal & Vision We fully understand the challenges in game development, content polishing and resource allocation, as well as the pressure and limitations faced by the development team. Given the deep nostalgia that the original Plants vs. Zombies holds for global players, we have gathered feedback from fans worldwide to create this well-rounded plan that balances sentiment, gameplay, global compatibility and sustainable business operations. A pure remaster with no new content will gradually harm the IP’s reputation and disappoint players. The model of free base updates + paid expansion DLC featuring dual modes, restored classic content and creative gameplay is the best path to turn public opinion around, unite the community and achieve healthy long-term development for the IP. We sincerely ask the development team to review this proposal and consider launching the dual-mode system, restored discontinued content, lightweight creative gameplay and comprehensive experience improvements as a standalone paid DLC. Players of the original Plants vs. Zombies around the world are watching every update of this title. We earnestly hope Plants vs. Zombies: Replant Edition can overcome current challenges, thrive anew and become an everlasting classic in the tower defense genre. Submitted by Global Nostalgic Players of Plants vs. Zombies (Joint Appeal from Chinese & International Fans) Bugs that need priority handling Chinese Text Display Issues In the latest version of Plants vs. Zombies: Replanted, there are obvious visual inconsistencies in Chinese text display. This issue has affected the player experience, so some Chinese players even install third-party patches to make the visual effect of Chinese text consistent. For example: When entering the game's initial interface, the font style of the title "Plants vs. Zombies: Replanted" is significantly inconsistent with that of Plants vs. Zombies (Chinese Original Version) and Plants vs. Zombies 2 (Chinese Server). For example: In the game's main interface, two problems exist with Chinese text. First, the text sizes are inconsistent. Second, there are unnecessary line breaks, which damage the overall visual integrity of the interface. For example: Several plant names are incorrectly translated: Fume-shroom is mistakenly rendered as “Poison Bubble Mushroom”, and Spikeweed as “Thorn Grass”. While other in-game text is technically accurate, it still does not match the wording used in the official original Chinese version. We recommend fully aligning all Chinese translations in this build with the classic original Chinese localization. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 Display Issue in Mist Level Survival Mode In the mist level of Survival Mode, after completing the first round, zombies are completely obscured by the mist during the plant selection phase. Players cannot see which zombies will appear on the battlefield, and even if Clovers are used to disperse the mist, it quickly reappears. Display Issues of Plants Planted in Grid Front Within Levels Current Problems: When dragging a plant/zombie slot to plant, the texture of the plant/zombie in the slot remains static without a transition effect from transparent to fully opaque. If the static texture of the dragged plant/zombie is moved to an unplantable area, the texture will stay permanently. Even when moved to a plantable area, the static texture may still remain indefinitely. This is extremely tricky for touchscreen players. When selecting a plant/zombie slot, four 90-degree right angles do not appear around the slot—this causes significant discomfort for players with obsessive-compulsive tendencies. Under touchscreen operation, dragging a plant triggers a "cross" display, but dragging a shovel over grids does not activate the "cross" display. Optimization Suggestions: When dragging a plant/zombie slot to plant, add dynamic effects to the plant/zombie texture in the slot (i.e., maintain animation state). The farther the dynamic texture of the plant/zombie is from all slots, the higher its opacity. When the dynamic texture is moved to an unplantable area, it should disappear immediately after releasing the drag, without remaining. When the dynamic texture of the plant/zombie is moved to a plantable area, there should be no possibility of permanent retention. When clicking a plant/zombie slot, four 90-degree right angles should appear around the slot, consistent with the mobile version of Plants vs. Zombies (Original). Under touchscreen operation, dragging both plants and shovels over grids should trigger the "cross" display (no display required for non-touchscreen operation). Planting can only be completed after releasing the drag in both operation modes. 【Switch and some Windows PCs support touchscreen operations. It is recommended that the above features be applied across all platforms. For reference, this functionality can align with the design of Plants vs. Zombies 2.】 Display Issues with Item Usage Currently, under touchscreen controls, the shovel cannot remove plants by dragging within levels. In the Zen Garden, items such as the watering can, golden watering can, pesticide, fertilizer, phonograph, gardening glove, and wheelbarrow cannot be used on potted plants via swiping. In the Tree of Wisdom interface, tree fertilizer cannot be fed to the Tree of Wisdom via swiping. 【Switch and some Windows PCs support touchscreen operations; it is recommended that the above features be applied to all platforms.】 Display Issue in Cloudy Weather Mode Levels In the interface of cloudy weather levels without a swimming pool, there is an abnormality in the raindrop landing animation. According to the design logic, lanes 1, 2, and 5 should show the effect of raindrops falling on the ground, but currently lanes 3 and 4 display the water ripple effect as if raindrops are falling into a swimming pool. It is recommended to fix this display error so that the raindrop animation in pool-less scenes is consistent with the actual level environment. Fix the Issue of Darkened Colors When Shadows Overlap In the current version, when shadows of multiple zombies or plants overlap, the shadow color becomes darker, which affects the aesthetic quality and visual presentation of the game. It is recommended to fix this issue so that shadows maintain their normal color when overlapping, making the game interface clearer and more natural, and providing players with a better visual experience. Feasible Solutions: The shadows of plants and zombies are not limited to a single oval shape; instead, they appear as silhouettes that support real‑time changes. Set the shadow opacity to 50% and control the overall shadow transparency via layer opacity to prevent color darkening caused by overlapping semi‑transparent shadows. Fix the Visual Overlap Issue of Multiple Flame Effects Resolve the problem where the edge color of flames darkens when multiple flame projectiles or other forms of flames overlap. This ensures the normal visual effect of the game screen and enhances the player’s gaming experience. The fix can focus on optimizing the flame particle system: adjust the particle material’s blend mode to "Translucent" and properly set the opacity to avoid excessive occlusion . Enable depth testing and reasonable sorting modes (such as "View Depth") to ensure correct rendering of semi-transparent flame particles and prevent abnormal color mixing . Mini Zombie Level Sound Effect Residue Bug After completing the mini-game "Little Zombie Trouble" and the "Pool 3-5" level, when playing other levels, the zombie sound effects will be abnormally replaced by mini zombie sound effects, which affects the gameplay immersion. Abnormal Obstacle-Crossing Judgment of Dolphin Rider Zombie When a Tall-Nut is planted in Column 10 of the Pool, the Dolphin Rider Zombie can still jump over it, which violates the design logic of Tall-Nut's blocking function. "Zombie Nimble Zombie Quick" Level Speed Multiplier Function Fix It is recommended to limit the speed multiplier button in the "Zombie Nimble Zombie Quick" mini-game level to the range of 2x - 2.5x speed; currently, there is an abnormality where the actual running speed reaches 4x after adjusting to 2x speed, resulting in an imbalance in the level difficulty. Achievement "Enlightened" Difficulty Inconsistent with the Original Version The difficulty of completing the "Enlightened" achievement in the current version is seriously inconsistent with that of the original version. In the original version, players only needed to collect all plants across all scenes in the garden to unlock this achievement, even if the number of duplicate potted plants was controlled at no more than about 6 pairs. However, in this version, players are required not only to collect all plants across all garden scenes, but also to keep the number of duplicate potted plants at a minimum—an excessive number of duplicates will make this achievement unobtainable. It is recommended to lower the difficulty of unlocking the "Enlightened" achievement in this version and align it with the original version. Abnormal Display of Sun-shroom Size The size of Sun-shroom in the current version is displayed abnormally in both the Almanac and Zen Garden: In the Almanac, the size of Sun-shroom remains in its immature state at all times, which is inconsistent with the original version. In the Zen Garden, even if Sun-shroom is fully fertilized to its maximum growth stage, its size still stays in the immature state, which does not match the original version. Most of the following are suggestions for paid DLC. The team may decide which content to release as DLC. All these ideas can fully highlight the core value of this remastered version. I. System Adaptation and Interface Optimization Stand Painting Style It is recommended to upgrade the current high-resolution plant & zombie textures to a more three-dimensional and detailed Stand Painting Style based on the original textures, which is the classic art style used in the official posters and magazines of Plants vs. Zombies 1. This can highly restore the classic temperament of the original first-generation game and cater to the nostalgia of long-time players. It can also greatly improve the overall visual quality and grade of the HD version, making the characters more visually appealing, and making the overall art style more unified and official. 【The character art style from the beginning to the middle of the video is only for general reference. The character art style in subsequent versions must be highly consistent with the style shown at the end of the video — that is, the official character art style by PopCap. If you do not fully understand the description, please refer to the attached video!】 Optimization Suggestions for Dynamic Welcome Interface Upon launching the game, the "EA PopCap" logo is displayed with stunning, elaborate animations paired with background music that syncs perfectly with the animation’s rhythm, replacing the current lackluster static display of the logo alone. Additionally, the dynamic Plants vs. Zombies-themed artwork activates its animations in real time as the game loads, rather than only starting the dynamic effects after the green progress bar completes. The dynamic welcome interface supports custom positioning for all character sprites, with their animations expanded far beyond simple back-and-forth swaying. This revamp delivers a fresher, more vibrant visual experience for players and even helps attract new players to the game. 【Enhanced Dynamic Visual Proposals for Characters】: Running, flying, being knocked back, blinking, and a rich array of real-time facial expressions—character animations are no longer limited to basic swaying motions. Suggestions for Optimizing Level Camera Movements The camera switching logic for all levels in the current version is a direct pan from the left lawn to the zombie camp on the right. Despite the smooth transition curve of the camera animation, the overall presentation is rather monotonous and fails to deliver a more immersive visual experience for players. It is recommended that the subsequent versions retain the original basic camera path: after panning from the left lawn to the zombie camp on the right, the camera continues to extend a short distance to the right, presenting a broader scene view briefly to enhance the sense of space in the level. The card selection interface should pop up synchronously the moment the camera finishes panning right and starts panning back left immediately. Linking the card selection phase with the dynamic camera transition not only makes the interface pop-up more natural and smooth but also boosts players' operational immersion. The smooth transition curve of the camera animation in the current version should be retained. This is a better alternative to the current version, where the card selection interface only pops up after the camera movement is completely finished, resulting in a slow pacing. 【This feature can refer to Plants vs. Zombies 2 Chinese Server & International Server】 Level Camera Movement Optimization Suggestions In the current version, the camera switching logic for all levels directly pans from the left lawn to the zombie camp on the right. Although the camera animation features a smooth transition curve, its overall presentation is relatively monotonous and fails to deliver a more immersive visual experience for players. It is suggested that future versions retain the original basic camera path: after the camera pans from the left lawn to the zombie camp on the right, it should continue to extend a short distance to the right, briefly showing a wider scene view to enhance the sense of level space. A "whoosh" sound effect should be played synchronously during the camera movement to strengthen the visual impact. At the exact moment when the camera finishes moving right and starts to move back left, the card selection interface should pop up immediately with a sound effect similar to "Store". Connecting the card selection phase with dynamic camera transition makes the interface pop-up more natural and smooth, and improves players’ operational immersion. The smooth transition curve of the camera animation in the current version should still be retained, instead of popping up the card selection interface only after the camera movement is fully completed as in the current version, which results in slow pacing. 【This feature can refer to Plants vs. Zombies 2 (Chinese version & International version)】 "Choose Your Plants" Interface Function Expansion The "Choose Your Plants" interface is divided into two sections: Plants and Lineups. The Plants section allows normal plant selection, and also automatically supports reusing the previous round’s card slot lineup and clearing all currently selected plant card slots. The Lineups section supports customizing and saving card slot lineups, as well as setting custom lineup names. 【This feature can refer to Plants vs. Zombies 2 Chinese Version】 Optimization of Plant & Zombie Shadow Forms In the current version, when shadows of multiple zombies or plants overlap, the shadow color becomes darker, which affects the aesthetic quality and visual presentation of the game. It is recommended to fix this issue so that shadows maintain their normal color when overlapping, making the game interface clearer and more natural, and providing players with a better visual experience. Feasible Solutions: The shadows of plants and zombies are not limited to a single oval shape; instead, they appear as silhouettes that support real‑time changes. Set the shadow opacity to 50% and control the overall shadow transparency via layer opacity to prevent color darkening caused by overlapping semi‑transparent shadows. New Perspective Options It is recommended to provide three visual effect options for all game interfaces: "Ultra-high Perspective", "High Perspective", and "Low Perspective". Different players have different needs for the display of game screens: the high perspective allows players to obtain more comprehensive battlefield information, while the low perspective may focus more on local battles, meeting different strategic planning and visual preferences. Optimization of the "Achievements" Interface Each achievement icon is given a mirror effect covered by a glass window. Moreover, as the interface scrolls up and down, each achievement icon will realize real-time 3D changes in visual angle and real-time changes in the glass luster on the icon. In addition, the icon corresponding to each newly completed achievement will be endowed with a shining luster and then disappear, making it more vivid and interesting. Visual Optimization for Plants Transformed by the Transfiguration Eggplant Plants transformed by the Transfiguration Eggplant should not be given a gray appearance. Their visual effect should be consistent with other plants, as the inconsistent gray look can be disturbing for players with obsessive-compulsive tendencies. And I believe the current setting of inconsistent color schemes is already outdated. Plant/Zombie Slot Visual Optimization It is recommended to optimize the visual design of all plant slots and zombie slots. Instead of displaying the full-body appearance of plants or zombies, their partial facial close-ups should be used as the slot background. 【This feature can refer to the design of Plants vs. Zombies 2】 Plant Selection Interface Visual Optimization During the plant selection phase before a level starts, the following optimizations are suggested for the plant slot interface at the top of the screen: Always keep the original brown background removed. Design the empty, unselected slots into a thicker dashed line style. When a plant is selected, simultaneously display the plant’s attribute information and its corresponding animation effect. 【This feature can refer to the design of Plants vs. Zombies 2.】 Recommendations on Promoting Full-Platform Ecosystem Layout Currently, Huawei HarmonyOS Next boasts substantial market potential. It is recommended to advance the full-platform ecosystem layout in the following directions: Establish a cross-platform cloud data interconnection system to fully cover the following mainstream operating systems and devices, and achieve full-region availability on corresponding app stores: Apple Ecosystem: iOS, iPadOS, macOS, visionOS, tvOS – available on the Apple App Store in all regions; Huawei Ecosystem: HarmonyOS PC, HarmonyOS Mobile – available on Huawei AppGallery in all regions; Android Ecosystem: Android, Android TV – available on Android app stores such as Google Play and Amazon App Store in all regions; Microsoft Ecosystem: Windows x86, Windows x64, Windows Arm – available on platforms including but not limited to Microsoft Store and Steam. Core Value: By realizing real-time synchronization of data such as game progress, save files, and personalized settings, we eliminate barriers to device switching, create a seamless gaming experience for users, and further enhance user retention and brand competitiveness. Optimization of the "Achievements" Interface Each achievement icon is given a mirror effect covered by a glass window. Moreover, as the interface scrolls up and down, each achievement icon will realize real-time 3D changes in visual angle and real-time changes in the glass luster on the icon. In addition, the icon corresponding to each newly completed achievement will be endowed with a shining luster and then disappear, making it more vivid and interesting. Visual Optimization for Plants Transformed by the Transfiguration Eggplant Plants transformed by the Transfiguration Eggplant should not be given a gray appearance. Their visual effect should be consistent with other plants, as the inconsistent gray look can be disturbing for players with obsessive-compulsive tendencies. Level Victory Effects When all levels are cleared, all obstacles (such as tombstones, arcade machines, ice blocks, etc.) will automatically shatter and disappear. This keeps the game interface cleaner while bringing players a sense of victory achievement and visual satisfaction. At the moment of victory in regular levels, all plants on the field simultaneously enter a cheering mode. They convey the joy of victory through vivid gestures, allowing players to deeply immerse themselves in the scene and resonate emotionally. This effect is also adapted for the Versus Mode — the winning side celebrates enthusiastically, while the losing side shows a dejected and droopy look. The distinct emotional contrast enhances the immersive experience of the battle! Sunflower Visual Effect Optimization Adjust the orientation of the Sunflower's flower disc from facing forward to a slightly right-tilted style similar to the Marigold. This adjustment not only maintains visual coordination and unity between the two plants' flower disc orientations but also delivers a better overall visual experience. 【If you have trouble understanding the description, please refer to the attached images!】 Survival Mode Plant Visual Effect Optimization After completing the first round of battles in Survival Mode and Endless Mode, when the camera switches to the zombie camp on the right side of the lawn and the plant seed slot selection interface is active, plants must maintain dynamic effects at all times instead of appearing static. 【This feature can be referenced from Plants vs. Zombies 2.】 Optimization of Loading Interface Visual Effects The loading interface has been optimized to feature a dynamic effect in the original art style, where "the petals of the Marigold are plucked off one by one and then regenerated". The background remains pure white at all times, resulting in a more concise and unified visual experience. When entering the Zen Garden, 3 garden interfaces and 1 Wisdom Tree interface (a total of 4 interfaces) will be preloaded at one time. This can effectively avoid the problem of repeated interface loading in the current version and improve the entry efficiency and user experience. Optimization of Gold Coin Display Appearance In the current version, a money bag with a "US Dollar" icon is displayed next to the gold coins accumulated by the user. This may mislead users into thinking that these are real, withdrawable US Dollars. To prevent this situation, it is recommended to replace the money bag with the "US Dollar" icon with the stacked gold coins from the original mobile version of Plants vs. Zombies. Simplified operation logic of the main interface In the main interface, it is recommended to integrate “Mini Games", "Survival" and "Puzzle" into the "More Ways To Play" module, so that they can be accessed within this module. This will simplify the visual effect of the main interface. Additionally, there is a blinking regular zombie next to the tombstone and falling leaves. After clicking the "More Ways To Play" module, all level selection interfaces and dynamic effects should be consistent with those of the current version's "Adventure" and "Rest in Peace". 【This interface can refer to the mobile version of the original Plants vs. Zombies】 Optimization of the "Zombies" Module Display in the Almanac Currently, in the "Zombies" module of the almanac, the size and appearance of each zombie corresponding to the square button icons are uneven. Players with obsessive-compulsive tendencies find this quite uncomfortable. It is recommended to fully unify the size and appearance of each zombie corresponding to the square button icons, which can optimize the visual effect while eliminating the negative sense of disharmony. Optimization of Potted Plant Interaction Experience in Zen Garden In the Zen Garden, it is suggested that when watering a potted plant, the plant triggers a pleasant animation effect and immediately produces 6 Silver Coins the moment water is applied. Afterwards, you only need to use one of the following items on the potted plant: Fertilizer, Bug Spray, or Phonograph. Using any of these three items should also generate benefits instantly upon contact. In the current version, potted plants show no animation when watered, produce Silver Coins only after watering is completed, and require multiple watering sessions—this is quite cumbersome. Simplifying the operation not only saves time and effort but also makes the plants appear more lively and vivid! 【This feature can be referenced from Plants vs. Zombies 2 International Version】 Optimization Suggestions for Potted Plant Interaction in Zen Garden In the Zen Garden, for items such as the regular watering can, golden watering can, fertilizer, pesticide, and gramophone, no extra button clicks are required—simply move the item to the potted plant area to perform the corresponding action, streamlining the interaction steps. Optimize the display style of plant demand prompts: remove the white dialogue box and retain only the core demand icons, making the interface cleaner and demand information more intuitive. Add interactive animation effects for potted plants: triggering a pleasurable dynamic effect for the plant when watering it, applying fertilizer, using pesticide, or playing the gramophone. This enhances the interactive experience between players and potted plants, making the plants appear more vivid and lively. Adjust the watering reward mechanism: 6 silver coins are generated instantly upon watering, eliminating the need for repeated watering actions. After applying fertilizer, using pesticide, or playing the gramophone, the potted plant will brighten up to generate rewards while simultaneously triggering the pleasurable animation. This resolves the issues in the current version—no animation for watering, delayed silver coin generation, and tedious repeated operations—saving players' time and effort and optimizing the overall operational experience. 【This feature can refer to Plants vs. Zombies 2 International Version】 Expansion of Level Selection Interface Operation Logic in Adventure Mode It is suggested to add separate level selection interfaces for "First Playthrough" and "Second Playthrough" in the Adventure Mode level selection screen. Levels that have been successfully cleared should be permanently unlocked, instead of the current version where all levels except 1-1 are re-locked after completing Adventure Mode. The Rest in Peace mode can remain unchanged. However, we strongly dislike having the failure records of Rest in Peace mode saved, and we are even more worried about them being permanently stored! It is recommended to add an option to "Delete All Failed Clearance Records" in the "Clearance Records" section of Rest in Peace mode. Sun Falling Speed & Visual Appearance Optimization Currently in all custom mode levels, sunlight falls at a constant speed, resulting in a rather monotonous visual effect. It is recommended that in future updates, both normal sunlight and Far Future exploding sunlight be adjusted to a decelerating falling speed — speeding up first and then slowing down during descent — to enrich the layering of animation effects. When sunlight drops from the sky to the ground in levels, it currently casts a shadow. As sunlight itself is a luminous light source, casting a shadow is logically unrealistic and feels artificially designed. Instead of a shadow, sunlight should leave a glow halo at the landing spot. It is also recommended that nearby plants produce subtle light reflections from the sun halo. This will greatly enhance realism, immersion, and environmental interactivity. If this effect has high performance costs, it can be implemented in a future update. After the player collects sunlight into the sun meter, add a brief flashing animation to the sun meter. 【Reference inspiration: Plants vs. Zombies 3 (Chinese Server & Global Server)】 Overlapping Plant Animation Effects Whenever you plant a purple-tier card plant on top of a regular white-card plant, trigger a dedicated overlapping placement animation effect. 【Reference inspiration: Plants vs. Zombies 3 Global Server】 Optimization of Sun Drop Movement Speed In all custom mode levels at present, the movement speed of falling suns remains constant, resulting in a monotonous visual effect. It is recommended that in future versions, the falling movement speed of "Normal-form Suns" and "Future World Explosive Suns" be optimized to a non-streamlined curve—specifically, adjusting the speed from fast to slow—to enhance the layering of animation effects. When players collect suns and fill the sun meter, the meter will flash once. 【This feature can refer to Plants vs. Zombies 3 (Chinese Server & International Server)】 Customizable Sun Fall Speed Currently, the falling speed of sun is uniform in all optional mode levels, resulting in a relatively monotonous visual effect. It is suggested that in future versions, the falling speed of Regular Sun and Future World Explosive Sun can be independently optimized to a non‑linear speed—that is, the sun falls from fast to slow, enriching the layered animation effects. Of course, users shall have the right to keep the original sun fall speed unchanged. Optimization of All-Scene Interfaces Add exquisite and realistic lighting and shadow effects to all scenes, including the main interface, level selection interface, in-game interface, and achievements interface. The clouds in all scenes will float slowly with the wind to add dynamic vitality, and the visual appearance of these clouds will be highly consistent with that in the Plants vs. Zombies HD version for iPad. Lawn Terrain It has been optimized into a neat rectangular structure similar to the lawn in Plants vs. Zombies 2, composed of neatly arranged grids. The grids use green colors of different shades, forming an alternating pattern of light green and dark green, while maintaining the same color tone as the original version. The white fences beside the lawn maintain a uniform vertical shape, with evenly spaced gaps between each fence to avoid an uneven visual effect. Each white fence features a unique wood grain, preventing a "copy-pasted" appearance and creating an orderly and clean look overall. Pool Terrain The lawn part of the pool terrain is optimized into a neat rectangular structure similar to that in Plants vs. Zombies 2, made up of neatly arranged grids. These grids use green colors of different shades, forming an alternating pattern of light green and dark green, and retain the same color tone as the original version. The water in the pool part has a rippling effect as if blown by the wind. It is clear and transparent, allowing visibility of the水底 (bottom of the pool) which is composed of neatly arranged grids. These grids use blue colors of different shades, similar to the sea level in the "Big Wave Beach" scene from Plants vs. Zombies 2. Roof Terrain The left slope has a standard parallelogram structure, and the right flat part has a neat rectangular structure, both composed of neatly arranged tile grids. The grids are uniformly orange-red, with no cracks or other defects, and the overall color tone remains consistent with the original orange-red. Each tile grid is separated by dark orange-red lines. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 II.Game Content Expansion Expanded Crossovers with Third‑Party IPs & Cultural Organizations Following the proven crossover framework from PvZ 2 Chinese Server, roll out cross‑brand collaborations with third‑party IPs and cultural‑tourism institutions. Add crossover‑exclusive plants, character skins, levels and limited‑time events to diversify game content, mitigate gameplay repetitiveness, drive player engagement, sustain IP momentum and strengthen the unique identity and competitiveness of the Chinese Server. 【Reference: established crossover system of Plants vs. Zombies 2 Chinese Server】 Addition of Characters from Other Official Titles We recognize that the original Plants vs. Zombies already featured interactive character scenes with the player. Early segments only included Crazy Dave interacting with the player. Later, Penny and Dr. Zomboss joined these exchanges alongside Crazy Dave and the player. Group interactions featuring Green Shadow, Solar Flare, Wall‑Knight, Sunflower, Peashooter, Wall‑nut and other characters were then added, playing right before a level begins! This also covers exclusive protagonists Nate Timely and Patrice Blazing from Plants vs. Zombies 3: Welcome to Zomburbia, alongside other canon official characters with innovative gameplay mechanics. We hope all these exclusive characters can be ported to this build to deepen tower‑defense strategy and enjoyment, with full compatibility for all competitive events. This will draw more players to the Plants vs. Zombies 2 Chinese Server, keep the franchise legacy alive, and boost the game’s long‑term appeal and competitiveness. 【Reference: Plants vs. Zombies 2 International & Plants vs. Zombies 3: Welcome to Zomburbia】 Add Cinematic Story Cutscenes The latest Moon Base chapter in PvZ 2 Chinese Server uses comic‑style panels to depict the plants’ defeat of Dr. Zomboss. We suggest replacing these with dynamic animated cutscenes paired with high‑energy background music for deeper story immersion. 【Reference: Plants vs. Zombies 3: Welcome to Zomburbia】 Addition of "Daily Check-In" Mechanic to It is recommended that this version add a reward mechanism via daily check-in. For users who forget to check in, they may complete a specific level or a designated task to retroactively claim the missed check-in rewards. Rewards include: Coins, Diamonds, and the following items: 500 Sun Refill 1000 Sun Refill 2000 Sun Refill Wooden Mallet Missing Lawnmower Supply Limited-Time Obstacle Attack Access Auto-Pickup Resources Addition of "Cumulative Login Days" Mechanic to It is recommended that this version introduce a cumulative login day reward system, where players can claim corresponding rewards based on the total number of days logged in. Rewards include coins, diamonds, and various items, achieving a win-win situation of entertainment + rewards. Examples: 100 cumulative login days: 20,000 Coins + 20 Chocolates + 50 Insecticides + 30 Auto-Pickup Resources uses + 30 Wooden Mallet uses + 15 500 Sun Refill uses… 200 cumulative login days: 50,000 Coins + 30 Chocolates + 60 Insecticides + 50 Auto-Pickup Resources uses + 50 Wooden Mallet uses + 10 1000 Sun Refill uses… 300 cumulative login days: 80,000 Coins + 40 Chocolates + 70 Insecticides + 60 Auto-Pickup Resources uses + 60 Wooden Mallet uses + 20 1000 Sun Refill uses… 500 cumulative login days: 100,000 Coins + 50 Chocolates + 80 Insecticides + 80 Auto-Pickup Resources uses + 80 Wooden Mallet uses + 25 1000 Sun Refill uses… 1000 cumulative login days: 500,000 Coins + 100 Chocolates + 180 Insecticides + 100 Auto-Pickup Resources uses + 100 Wooden Mallet uses + 30 2000 Sun Refill uses… Scroll Visual Polish To prevent choppy scrolling visuals, implementinertial scrolling and bounce effects(iconic iOS behaviors) for theSelect Your Plants panel and every other scrollable UI page. Many older Android list views only support inertial scrolling with no bounce feedback. Expansion of Coin Collection Methods in the Zen Garden After feeding Stinky the Snail in the Zen Garden chocolate, Stinky the Snail will continue to collect coins produced by the potted plants even if you exit the Zen Garden. When you return to the Zen Garden again, a line of text will appear: "While you were away, Stinky the Snail collected XXX coins!" This allows you to gain benefits without staying on the Zen Garden interface continuously. We also hope that chocolate can be obtained by watching ads and completing various tasks—each ad watched grants 1 chocolate. We strongly recommend implementing this suggestion! 【This feature can refer to Plants vs. Zombies (Original Mobile Version)】 Due to the word count limit, the following feedback content can be referred to in the comment section. Thank you for your support!Solved4.9KViews9likes9CommentsVS mode bug fixes and improvements
Replanted has come a long way since launch, especially the main campaign. But VS mode still has a few major issues plaguing the experience. *First and foremost, brain production on the zombies side is way too fast. It should be reduced so they spawn to roughly the same rate as the sun production for plants. This is how the brain production functioned in the original console release and it is much more balanced that way. *Hypnotized zombies don’t interact with other zombies and graves properly. They are able to eat graves, which is very overpowered and not how they functioned in the original version of the mode. *Fume shrooms are another plant that can completely unfairly tip the scales of the match in favor of the plants. Their spores pierce through everything, even graves, which they shouldn’t because this makes it extremely easy to take out the target zombies with no difficulty at all. This is also not how the plant functioned in the original (for good reason). *Sun shroom has 0 cooldown to be planted in sudden death, making it able to infinitely stall. In previous builds of replanted, other plants like the flower pot had no cooldown either, but this was fortunately changed in updates. Please do the same for Sun shroom in sudden death, again so it can mirror the original release. *My final request for VS mode is to increase Doom-Shroom’s sun price in this mode, as well as its cooldown time in sudden death. As it stands, Doom-Shroom can completely nuke the zombies’ advances with minimal investment or risk from the plants. This is especially oppressive in sudden death, where even the fastest or most durable zombies have no way of enacting any sort of strategy against doom-shroom spam without getting blown to smithereens, and the plant has been banned from both casual and competitive play among fans as a result. This has been a request in the community for a very long time and it would make many fans very happy. So to recap: *Brain production should be made equal to sun production (assuming both sides have the same amount of sunflowers/graves) *Hypnotized zombies should lose the ability to eat graves, and only eat other zombies *Fume shroom should lose the ability to pierce through lanes of graves, and only pierce through zombies instead like in the main campaign *Sun shroom should have its sudden death cooldown increased from nothing at all to the fastest normal cooldown speed (comparable to that of peashooter, sunflower, basic zombie, etc.) *Doom-shroom should have its price increased to 250 or 275 sun and its sudden death cooldown increased to be the same as its cooldown during the start of the match If you make these changes, VS mode will definitely be in a much better place and no longer have a glaring disparity in quality relative to previous releases of this mode. Thank you for listening and for your continued work to help improve this game.TripleSakaTrip9 months agoSeasoned Scout418Views8likes8CommentsGardens, Growth & Gratitude: A PvZ Replanted Post Launch Summary
Hey Lawn Legends! It’s been almost a month since PvZ: Replanted sprouted onto your screens, and we’ve been busy tending the lawn ever since. At launch we had a few weeds, but thanks to your feedback, support, and unwavering sun-powered spirit, we’ve been able to polish, fix, and grow the game into a healthier, happier garden. In case you missed it, here’s a roundup of what’s bloomed since release: Dynamic Audio Returns Dynamic Audio was unintentionally missing at launch due to a technical hiccup. But you let us know fast. With Patch 1.3.0, Dynamic Audio is officially back and behaving just as it should. Your lawns sound lively again! Steam Remote Play Together Want more multiplayer mayhem? You got it. Patch 1.4.0 brings Steam Remote Play Together, letting players team up or face off online through Steam’s built-in system. Check out the full patch notes below for more information on this. Accessibility Options + Sun Magnet Patch 1.4.0 also introduced new accessibility options to make lawn defense smoother for everyone, including: High Contrast Mode Slow Speed Mode Disable Screen Shake And yes, the Sun Magnet feature is also here! R2 / RT / ZR on controllers Spacebar on keyboard …will now pull all sun toward you. PC players also gained new keybinds for speeding up gameplay and cycling seed packets. Offline Mode Fix Some of you noticed the game appeared to require an internet connection at launch. This bug was squashed quickly in Patch 1.2.1, and PvZ: Replanted now plays perfectly offline. Whether you’re at home on PC, Xbox or PlayStation or on the go with your Steam Deck, or the Nintendo Switch family of systems. Saves, Progress & Achievement Fixes We also heard your concerns about save data, progress tracking, minigame resets, and achievements not unlocking properly. These issues have been fixed across the board, including: Progress saving improvements Correct achievement triggers Separate save files for I, Zombie and Vasebreaker Hard(er) Mode Looking to test your gardening grit? For the passionate green thumbs out there, Dr. Z has hidden a little surprise in Patch 1.4.0 for those brave enough to enable it. As you can tell, there’s been plenty of polish beneath the petals so if you’d like to dig deeper here are all the patch notes: Patch 1.2.1 Patch 1.3.0 Patch 1.4.0 To our defenders of the lawn - Thank you! Your support, love, and beleaf in Plants vs. Zombies means the world to us. You help this garden grow. 💚 And to those who are about to pick up the seed packets for the first time, we can’t wait to see your adventure bloom. 🌻EA_Leeuw11 months agoCommunity Manager9.5KViews8likes9CommentsPlease Fix The Dance Cheat
After reaching 500ft on your tree of wisdom, the game claims you have unlocked the dance cheat, but it is no where to be found in the sunglasses menu. It would be as easy as adding it to the menu when you unlock it. I would appreciate it if this was added in the next patch.Solveddefnotnam38 months agoSeasoned Novice316Views7likes4Comments
Featured Places
Plants vs. Zombies
Got braaaaaaaaaains? Share your knowledge with other Plants vs Zombies players on the community forums.Plants vs. Zombies™ 3: Evolved
Discuss your experience with Plants vs. Zombies™ 3: Evolved on our community forums.Plants vs. Zombies™ 2
Discuss your experience with Plants vs Zombies 2 on our community forum.Plants vs. Zombies™ Franchise Discussion
Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.Plants vs. Zombies™: Replanted
Chat with other players about Plants vs. Zombies™: Replanted in the community forums.Plants vs. Zombies Game Info Hub
Read about the latest news and infos about Plants vs. Zombies™!