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EA/Dice
While I do appreciate adding snow to just one part of NYC I believe we are missing out on an entirely new experience. 1)Why is there no dynamic weather that changes game to game. You could have snow, and rain which would make everything alittle more difficult driving and vision for all the players. Adding rain sometimes and snow would create different atmospheres. But the biggest loss, or wish I knew why you didnt implement night time games on the same maps. We literally have a map in NYC. How amazing would it be with all the windows lit up on all the skyscrapers etc. Please think about adding random weather and random times of day to all the maps. Thank youJersey_Johnny2013 minutes agoSeasoned Newcomer0Views0likes0CommentsYour game is full of Cheaters. And they are making fun of you on youtube EA.
BF6 is FULL of cheaters. Like, nearly every match now they are either sprinting full tilt through maps just smoking every player with no worry for their own safety because they know where everyone is and have perfect aim or sitting in their own spawn where they are impervious to attack and smashing the other team anywhere they are on the map (tanks and rifle fire through objects, huge distances, no LOS) My mates are leaving the game due to it and getting refunds or just moving onto other games where there is less of the thirsty teenagers with no moral compass. At this point your only options are an AI anti-cheat like Anybrain Anti-cheat or Lock accounts to imei numbers + Phone numbers. Cheaters need to feel the pain of what they are doing and having to spend $70 for a new account is not painful for them and PC Hardware ID's can be spoofed at the click of a button. And just for the BS artists.. Cheaters don't need to be getting 150 kills a match. Many of them carefully play with hacks sent to arm and leg shots and play as to not draw too much attention. Me and others are getting insta-killed by people with no real Line of sight through objects or via impossible shots between multiple slit-cracks in objects from 85m away etc. I'm tired of peaking a quiet corner for the first time and getting insta-killed by some toss with an assault rifle at 150m who had no way to know i was there unless he had ESP. Anyone who says there is not a cheating problem in response to this post will be assumed to be a cheater and will not be fed. Anyone can go on youtube every day and see new videos showing all the latest available cheats on a daily basis with people flaunting them. This game is turning into a Cheat filled Mess.a202dbe2afad214c6 minutes agoSeasoned Traveler4.2KViews59likes61CommentsSupport for Arabic Screen Reader and UI Icons in Battlefield 6
Support for Arabic Screen Reader and UI Icons in Battlefield 6Hello EA Team, I am requesting full support for the Arabic Language in the Screen Reader and Accessibility features of Battlefield 6. Currently, the screen reader does not support Arabic text-to-speech, and many UI icons lack Arabic descriptions. This makes the game difficult to navigate for blind and low-vision players in the Arab world. Please prioritize this in your next update. Thank you.0Views0likes0CommentsCheaters
Where can i report a cheater that's not in game, Because you all dont take ingame reports seriously clearly, where its going to be taken seriously and you all are actually going to do something about it. Dudes running around with a 4.2 KD average level 350 50000 kills in just over a month. guy is blatantly using aim bots and wall hack. hes slide shooting around corners and his prefiring the entire way. This guy is such a blatant hack. How hes in game and not banned by now show exactly how ineffective your anti-cheat is. Its a travesty this guy is in the game.xx_firedragon_xx31 minutes agoNew Traveler110Views0likes10CommentsRedsec = Reconsec?
Am I the only one who loads into Redsec and find 99% of everyone with a sniper, shooting you when you move 5 yards out of a building 9000m away. Then they sit in a corner with their beacon and droning you from miles away pinging you for perm UAV. Oh and then they can drop a bomb on you every min. Oh and don't forget you can hardly hear the things flying above you, while in multiplayer they so loud..9Views0likes0CommentsBy far the worst battlefield game you have ever created.
I remember when battlefield was a good game. There were few people that didn’t like it. And i don’t know where along the line you decided you were going to make the worst game ever created, but you succeeded. From the controls to the gameplay it is by far the worst battlefield game to date. After battlefield 4 you guys have made the game significantly worse every new release. Can i get my money back this game sucks and it’s been the biggest waste of money i ever spent. flying any aircraft is impossible now unless you’re on pc. As well as the player controls. The gun goes to single fire automatically. And theres no changing it back unless you disable being able to turn the light/laser off and on. Why even make it available for console if you’re going to make it unplayable? The infantry sensitivity has 6 different settings all of which are either super slow or super fast, i don’t even comprehend why you have a scale. Putting it up even .1 is such a drastic change. And i typically keep my settings high but this is just ridiculous. the guns aren’t accurate per drop rate/distance and the speed someone is running. I’m using a sniper and the bullets hit the ground at 100m when i am aimed at someones chest. But the assault riffle never drops. It goes straight for 500m. It’s as if you threw out the scaling for speed of bullet and the drop rate. please just refund me it’s clear by the lack of ability to play the game due to not being able to bind the controls alone that this should never have been released on consoles. me and my friends used to be able to fly the helicopters and planes under footbridges and through cities now you can’t even take flight . The controls suck.19Views0likes0CommentsIs dice working on solving weapon balance?
Weapons that's too OP: TR-7, SCW10, this two weapons are dominant in close range combat, fast rate of fire with just a BTK of 3 , result in a insane ttk around 160ms while some weapons like UWP40, pw7, SOR556MK2, ak205 has nearly twice the ttk as TR7 and scw10. Their precision are mostly useless due to map design and poor ttk/btk and some data of all players from XiaoHeiHe, a very big Chineses social media platform about gaming: TR7: avg kpm:1.55(the craziest one) SCW10: avg kpm:1.30 ========just look how big the gap is ↑↓========== UMG40:avg kpm 0.85 (isn't this hilarious?) pw7a2: avg kpm 0.91 ak205: avg kpm 0.85203Views1like20CommentsPurchased Content on EA app not Present when Playing on Steam?
I own the game on Steam, have my EA, Steam, Xbox, PSN, etc all linked perfectly. Purchased additional content on EA app to get the 10% discount, but none of it showed up in game. My support ticket was closed because the agent didn't read it, or look at the order receipt from EA I'd included. Has this happened to anyone else?540Views3likes23CommentsFeedback Request: Increasing Player Count in Conquest and simil (100/128)
Hello DICE, I’d like to respectfully submit a suggestion regarding future multiplayer considerations. Battlefield 6 has made significant improvements in stability, performance, and overall gameplay quality. Because of this progress, I believe this might be an appropriate time to evaluate the possibility of introducing versions of Conquest (and similar large-scale modes) with a higher player count, such as 100 or 128 players. Many community members, myself included, feel that the scale of gameplay could benefit from slightly larger battles—not as a replacement for existing modes, but as an additional variant that offers more choice and further enhances large maps and vehicle-focused combat. I fully understand that increasing the player count involves technical, balance-related, and matchmaking considerations. This is precisely why I’m presenting the idea with complete respect for your internal priorities, hoping it can be assessed if and when it aligns with your development roadmap. Thank you for your time and for your ongoing efforts to improve the game. If needed, I’d be happy to provide further feedback.WhiT3TiG3r575 hours agoSeasoned Newcomer153Views1like13CommentsCAN YOU PLEASE LISTEN TO US.....
As a pre-order player, I’m really disappointed. There are countless bugs, and even some of the issues that existed back in the lab made it into the update completely unchanged. You fix one bug and introduce several more. What do you expect players to do? Examples include weapon models disappearing, a blinding sun, unclear vertical audio or positioning, missing hand models, uneven terrain that blocks movement, and downed squad members’ revive icons not appearing. You didn’t learn anything from the excellent map design of 2042. The game balance is terrible. Is DICE’s idea of balancing just “cut something when it hurts”? When the attackers have a low win rate, you simply add more tanks instead of improving map design or adding cover. And in most cases, the real issue is half the team sitting at the back with sniper rifles. The focus should be on encouraging players to play the objective. Weapon balance is a disaster. The TR-7 has 3 BTK at 20 meters. The SCW-10 fires at 820 RPM and also has 3 BTK. How are other guns supposed to compete? Most fights happen at close range, and even if other guns shoot first, they still lose to these two. I can’t imagine matches where over half the lobby isn’t using them, especially the SCW-10, which has almost no recoil or spread and even outperforms assault rifles and carbines at mid-range. Meanwhile, other SMGs are so stable that they become mid-range weapons, and ARs and carbines end up used for close-range combat. Does that not seem backwards? Also, only medics have smoke grenades. DICE, do you really expect players to cooperate? That’s far too optimistic when most players don’t look at the map, don’t communicate, and play selfishly. How can you expect teamwork? Many matches have zero medics or engineers. They refuse to revive or repair tanks, yet expect tanks to push forward. It’s extremely disappointing. I strongly suggest giving everyone access to smoke grenades. Finally, tanks rely far too heavily on engineers and lack the ability to fight independently, which means the number of engineers completely determines the pace of the entire lineup. Tanks need buffs. You could tone down their firepower slightly, but they should at least be able to operate on their own.105Views5likes8CommentsDice and BF6 are both Trash.
The hit reg has gotten significantly worse after this last update. This is their best at trying to fix a huge glaring issue that's plagued the game all the way back at the tech tests. It was very noticeable then, and increasingly more so after these updates. Instead of playing into the games strengths, they designed BF6 in ways to only exacerbate the issues. Knowing that the hit reg isn't the greatest, you then choose to make all the maps tiny. Get way too technical with all the code and have everything effect spread. As usual, use way too many props and geometry on all the maps that bounce your character all around while trying to aim at anything. You'd know that if you clowns actually played with a mouse. Tons of weird collision instances that clearly shift hit boxes way off from their actual character models. I saw this coming since the tech test. Dice clearly didn't learn any lessons from 2042 other than, let's paint by the numbers and give people what we think they want. Even doing that, they fail. The maps took 5-6 months to build?! They look fantastic, but balancing wise, utter trash. Every map is a single lane that funnels everyone to the center. It's objectively bad design for anything but maybe break through, which is a garbage mode to begin with. Out of all the reports I've submitted, I think only one super obvious rage cheater got banned. Another blatant cheater I ran across that didn't get banned though, their lowest accuracy on their worst weapon was 60% hit rate. When I played against them in a round, it was clear they had walls and probably an aim bot. No ban for them though. I'm now running across people jump shooting and jittering around landing crazy shots. No way is that legit in BF6. The penalties and weird mouse behavior half the time doesn't allow for that to be a consistent play style. When I slide, my sensitivity will get locked in, or I can't aim properly coming out of it. The game is really busted with movement penalties, no consistencies whatsoever. So someone bouncing around insta-killing is not legit. I returned BF6 twice, like I said, I knew it was trash from the beginning. I had thousands of hours in 2042, and BF6 felt identical in all the worst ways. The only reason why I purchase this utter piece of garbage a third time was because my puppy had died, and I desperately needed a distraction. Just wanted to vent and say that this game is a soulless take on what they think Battlefield is. The game play is utter slop. Dice needs to get people involved that actually play the game in development. Get of the f'ing controllers, use a mouse, and learn to respect your PC consumers. Management doesn't get this game. You made some quick money with the hype on this one, but not sure if that's going to last... I mean, REDSEC? You guys really thought a BR was a good decision? What an absolute joke.RaginSam6 hours agoSeasoned Ace49Views1like3CommentsSnipers Ruin The Game
The more I play the more I want to not play. Every time I try and cap a flag or try to get to a point I get sniped. Now this is not just once in a while. This is not an irritant. It is wholly game changing constantly getting sniped. Snipers are all on the buildings all on the hills all on the choke points. Every time I try and cap a flag instant death. The game is not battlefield. Its a cheap knock off trying to be COD. There are no lines to take as the game is COD with three choke points that are camped by snipers. It is fast becoming unplayable for me. I don't play to snipe! I would buy COD if that is what I wanted. There are many maps I simply wont play as you cant move outside a building without being insta sniped. Not you tell me if that is any type of Battlefield you have have ever played or enjoyed. This game is going to die off quickly as the whole feel is garbage. Congratulations EA you made a more terrible COD than COD.Kilzall6 hours agoRising Rookie21Views0likes2CommentsRe-Run the Last Twitch Drops “ELITE SERIES MATCH DAY #1”
EA did not release any official statement at all to the community clarifying the requirement to tune in, nor the decision to limit this Twitch Drop to a 24-hour window restricted exclusively to select streamers. From an advertising and communication standpoint, this approach was poorly handled and appeared rushed, particularly due to the failure to properly notify the Battlefield 6 community as a whole. Furthermore, the entire event was ultimately cancelled, paired with this untimely rushed event resulted in a lot of frustration and made matters worse for those that never knew. Given these circumstances, EA should re-run this Twitch Drop when the series is reinstated in December. The event was poorly timed, inadequately advertised, and insufficiently executed, resulting in many players being unable to participate through no fault of their own. The Battlefield 6 community deserves clearer communication, better planning, and greater respect for the time and dedication of its players. If you share these concerns, please consider engaging with this post by commenting or sharing your experience so EA can fully understand the impact this poorly executed event had on the community. Even in there official statement addressing this entire mess of the cancellation. EA They admitted that: ”this on is on us “ That goes for the entirety of this REDSEC event and planning. Please re-run the event properly and start from the beginning with ample time and notification for the community. thank you.VoxUnitas7 hours agoSeasoned Novice81Views4likes3CommentsBattlefield 6 Sucks, Will Not Get Better, EA and Dice Have Lied Again
My mother always told me if you don't have anything nice to say don't say anything at all. **bleep** that, this game is awful. They lied after beta when people said the maps were small. They ruined Breakthrough and keep trying to revert it back to where they want it through update "bugs". Hit registration is doing nothing but getting worse. I am staring at a person's back, trying to run to them to take them down. This person does not move for 7 seconds. I died from a grenade they apparently tossed. Make it make sense. This winter offensive seasonal game mode is so lazy and to only have one map when all they did was add fire barrels and snow is even lazier. Let's make a game where you sit around a barrel to roast marshmallows. Conquest and Domination play no different because conquest maps are only drunk math estimate 20% larger than the scaled down Domination maps. It's almost impossible to take down an aircraft with a somewhat competent flyer. You can't even really be an annoyance to them in this game because of how quickly they can get stuff back and be in the fight again. HE grenades and Launchers have to direct hit to get a kill. What a joke. Pistols should not take 5-6 shots. Beta was the best version of this game and we will never get back to that.HiluxHavoc5567 hours agoRising Novice36Views2likes2CommentsAim Assist completely broken for controllers!
Latest patch totally broke controller aim assist: it was supposed to tame it at longer distances, but now it's almost completely absent at short or medium ranges! Controller players are already at a disadvantage compared to Mouse & Keyboard players! Also, defib is broken, and there are GUI glitches in the Multiplayer menu.Can we get Closed Weapon AOW and Closed Weapon Attack & Defend permanently?
Closed A/D always suffers from player base drops on the off week it is the only closed weapon mode, and isn't always preferred since it's asymmetrical (especially since the tank changes in Breakthrough). However, Closed AOW is always populated pretty well. In terms of playlists, there is no purpose to have Open Weapon AOW since there is a dedicated Conquest and Escalation tile, and the Custom Search can be used to make the Open AOW playlist with those two modes selected. The redundancy of Open AOW only splits the playerbase into more separated playlists, while Closed Weapon refugees are forced to play open in the off weeks their preferred mode is out of Closed Weapon rotation. It makes sense to keep Open Weapon Attack & Defend since there's no dedicated Rush tile. Not to mention that the FNB playlists for the last few weeks have been Closed Weapon, they are just segmenting and dividing the Closed Weapon players further and further.8Views1like0CommentsTo EA and Battlefield Studios Development Team
Pursuant to the relevant provisions of the Battlefield™ 6 End User License Agreement (EULA) regarding "user experience feedback" and "content update optimization" (Summary 6), combined with my actual gaming experience, I hereby submit the following optimization suggestions, requesting your team to respond in accordance with the EULA's core principle of "sustained improvement of user experience": 1. Map Rhythm & Class Collaboration Optimization Issue: Current map design is excessively "CoD-like", significantly reducing the need for class collaboration. For example, in the "Liberation Peak" Breakthrough mode, defenders' anti-tank squads struggle to form effective coordination, forcing most players to engage in frontline meatgrinding—contradicting the team-based core that defines the Battlefield franchise (Summary 2). Basis: The EULA stipulates EA's right to adjust game balance via updates (Summary 6), and the "Battlefield Labs" mechanism explicitly supports player feedback-driven optimization (Summary 2). Suggestion: Increase the score weight of collaborative actions (e.g., squad coordination, anti-tank synergy, support supply) to 1.5x the score of individual kills, enhancing the value of team tactics. 2. PVPVE Mode Diversity (Office Worker-Friendly) Issue: The PVPVE mode only offers Breakthrough, with high-intensity combat conflicting with office workers' core demand for "relaxing gameplay after work"—workplace pressure already provides sufficient stimulation, and games should offer low-intensity options. Basis: EULA Clause 3 mentions "EA may provide incremental content updates from time to time" (Summaries 1, 10), and games should adapt to usage scenarios of different user groups. Suggestion: Add "Casual PVPVE Modes" (e.g., stronghold defense, resource collection with low confrontation), support pause/exit at any time, and limit single-match duration to 20 minutes or less to fit the fragmented time of office workers. 3. Texture Errors & BUG Fixes Issue: Obvious technical issues exist, including assault rifle texture glitches and scene model clipping—these visible BUGs impair core gameplay experience. Basis: The EULA obliges EA to fix software defects via patches (Summaries 3, 8), and the day-one patch already committed to over 200 fixes (Summary 3), requiring continuous quality assurance. Suggestion: Prioritize troubleshooting high-frequency texture errors, resolve visible BUGs via hotfixes, and publicly disclose repair progress in the community (Summary 7) in line with the EULA's "software optimization obligation". 4. Portal Mode Access Adjustment (Multi-Age Group Adaptation) Issue: The Portal mode is crucial for completing challenge tasks, but excessive closure/limited access is unfriendly to office workers—adult players must balance work and family, lacking sufficient time to practice skills, which conflicts with EA's "broad user adaptation" pricing strategy (Summary 5). Basis: The EULA stipulates "EA shall reasonably provide online functions" (Summary 1) and shall not unreasonably restrict normal game access (Summary 6). Suggestion: Permanently open basic Portal servers (only limit special event maps to time-limited access); or introduce a "challenge task adaptation mechanism" allowing players to unlock Portal-related rewards via regular mode progress, reducing the time cost of skill practice. 5. Commander Mode Restoration Issue: The classic Commander Mode is missing, weakening team tactical coordination and violating long-standing player expectations of the Battlefield series. Basis: The EULA supports EA supplementing game functions via content updates (Summary 6), and "core gameplay return" has been included in Battlefield Labs' priority evaluation (Summary 2). Suggestion: Restore the Commander Mode with core functions such as tactical support, battlefield reconnaissance, and resource scheduling, enhancing the immersion of team tactical command. 6. Pricing & Challenge Difficulty Adaptation (Corporate Social Responsibility) Issue: Current challenge difficulty is excessively high ("grind-intensive"), mismatching the value of the $70 (¥268) base price (Summaries 5, 10)—overly demanding grinding disrupts work-life balance, conflicting with corporate social responsibility. Basis: The EULA states "software value shall match user experience" (Summary 6), and EA has committed to "maintaining reasonable pricing schemes" (Summary 5). Suggestion: Reduce challenge difficulty (e.g., minimize repetitive grinding requirements) or launch a 75% discount "office worker-friendly edition"—allowing time-constrained users to enjoy full content without over-investment, reflecting the company's consideration for users of different age groups (Summary 5).AishendGex7 hours agoSeasoned Newcomer10Views0likes0CommentsPC players forced into cross-play again
We all know that EA (and so, DICE too) care way more about marketing and money than actually giving customers what they want, but this cross-play stuff is more anti-consumer than even they will usually perpetrate. So, in case anyone doesn't know by now: - 1) There are no cross-play options for PC players. We are intended as 'filler' for cross-play lobbies. It's clear insulting console bias. EA/DICE have not acknowledged this. 2) Cross-play has been shown to worsen the experience. The 'netcode' is worse with cross-play on. There is de-sync and TTD feels worse. EA/DICE have not acknowledged this. 3) Because of cross-play not only does controller have aim assist, recoil reduction, additional recoil reduction when jumping/sliding, etc. but it has been proved that mouse control is interfered with to make recoil control fake difficult. It exaggerates movements that counter recoil making the mouse experience worse. However you feel about mouse-to-controller 'balance' making mouse control feel worse to try and 'even up' with controller users is a horrible idea. 4) There is a way to turn off cross-play on PC, but people explaining how have been banned from some forums even though it is in no way a cheat or exploit. 5) When PC players turn off cross-play they end up in bot-filled lobbies. The match-making system is clearly heavily biased to filling cross-play lobbies instead of single-platform lobbies. There can be hundreds of thousands of PC players online and you still end up with bots because they fill cross-play lobbies as a priority and don't use PC players with cross-play on (which is forced on, remember) to match with other PC players. So what has changed: - In the last update this turning off of cross-play on PC doesn't work. It still says cross-play is off in the UI tile, but you are put into cross-play lobbies. EA/DICE are utterly silent on all the related issues, but clearly want to keep using PC players as cross-play lobby filler despite the problems and despite PC players making special effort to be able to choose. To be clear I have no idea if cross-play is also a bad thing for console players, but it could well be. The difference is they get a choice and PC players have none.disposalist8 hours agoSeasoned Ace261Views9likes26CommentsDoes EA's anti-cheat system actually work?
I previously posted all my articles in the technical error report section, but no one read them, so I'm posting it here. As it stands, the Battle Royale mode is completely unplayable. It's entirely dominated by cheaters, to the point that it has become a competition among cheaters—seeing whose script is better. Moreover, during matchmaking, the comment section is flooded with ads selling cheats every round, constantly spamming. Also, in about half of the ten matches, you will be kicked out of the game by a cheater during the matchmaking phase—not from being removed from a match, but having your game crash directly. I'm not lying; this is the truth. I strongly oppose EA making Battle Royale mode free. Think about it: it's very easy to register an account. If a cheater's account gets banned, they can easily create another one. It's almost zero-cost cheating. EA, do you think this is okay? Just to make the game more popular, it actually ends up worsening the player experience. I think you could just sell the Battle Royale mode separately for $5 or $10. Why make it free? I really don't understand. I strongly recommend turning the Battle Royale mode into a paid version, and please strengthen your anti-cheat system.Then please check for accounts that are spamming ads in the public chat.wqk478 hours agoNew Traveler1KViews13likes77Comments