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500 SERVER ERROR ISSUE 8th March - 10th March
Login issue since 03/08/23. I cannot get pass the login screen which comes up 3 times before I get a screen that says - Server has encountered an issue. Please try again later. When I come back later, I get the 500 error screen. This is happening on both browsers, Microsoft Edge and Google Chrome which are all updated. I have tried clearing browser data with no results, updating my password and also running incognito mode and continue to get 500 error screen I am using Windows 10. I am playing on World: Tiberium 55. I live in USA. PLEASE HELP - I NEED ACCESS TO THE GAME ! ! ! JamesKing_YueFei2 years agoSeasoned Newcomer645Views1like195CommentsFunds
Salut a tous je sais pas ci vous avait remarquer cette augmentation des funds c'est devenue hors de prix 40€ pour 90.000 funds et 4.55 pour 6000 ca commence a faire très chère la plupart des gans qui on peux de moyen et qu'il veule faire comme tout le monde bientôt ne pourront plus a cause de cette hausse faramineuse il faut faire quelque chose une pétition ou autre ne penssont pas qu'a nous mes au autre aussi merci a tous d'avance4KViews1like149CommentsW21 malus correction
As it's not possible to give feedback in announcmenets.. so make an topic. This correction is awfull LOL, as now i have malus 65% to higher base towards the centre, then 50% backwards.. in general.. i am stuck haha .. as all the others. Can we finish this server as it was?3.4KViews1like100CommentsUpdate on the situation of the Login Problems
Hello Community, as many of you have experienced, the current login functionality is not working as intended. There are several issues players are facing when trying to access the game. I'd like to clarify a few things here with this thread after replying to threads individually and seeing a few points being brought up repeatedly. If this is coming at a late point I apologize. So far, I have mostly responded to threads directly, as we were deploying changes directly to the backend of things, hoping to see improvements. With the ongoing issues I feel it’s appropriate to dedicate a response to some of the most frequently raised points now. The current state of things is not as dire as they might appear. The game is not dying, and EA has no intention of closing the game anytime soon. The recent transition to the new Single Sign-On Login did not go as smooth as we had hoped however. The deployment of the new procedure had to be performed ahead of the agreed upon schedule for certain reasons I won't detail here. The result of this is the situation we are facing now. Regardless of that, there is no use in pointing fingers and shifting blame. We can assure you, we are as frustrated with the situation as the players are and we too would like to spend the time working on improving the game and developing new content instead. However, we are also aware that we must resolve the issue first before we can move on. Currently, we are working on another Patch that we deployed to Public Test Environment today, 22nd May 2018, so that we can include it into tomorrows scheduled update for the first set of worlds. The details of that patch can be viewed here. The features of this update have been in the works before the issues with the Login emerged and development was already underway. These changes are already deployed to the Public Test Environment where they are being tested. We are moving forward with this patch despite the ongoing troubles with logins simply because there can only work so many hands on resolving these issues with logins and redirects at the same time, so it makes no sense to hold back updates for other aspects of the game that are unrelated to the login issue. This patch also gives us the opportunity to deploy changes related to the login problems directly onto the selected worlds, which is also needed to properly resolve the ongoing struggle with logins. A lot of you have asked for a rollback to the previous system that was in place for logins. Unfortunately, this is not a possibility for us. Command & Conquer: Tiberium Alliances is not a stand-alone service but integrated into the entire EA Origin infrastructure. As previously stated, the Single Sign-On Login deployed in April was a system wide step forward by EA's web development team towards streamlining their service and improving security. What that means is that a rollback would also mean a system wide rollback, and that is simply not feasible. In the light of the new SSO Login there have been repeatedly asked questions about Multi-Accounting, specifically login into the game with several accounts at the same time from the same browser session. I would like to state that the topic of multi accounting is a gray area in regards of the TOS of the game. While it is not explicitly forbidden, it is also not directly endorsed or supported. There are no intentions to improve the technical feasibility and viability of this practice. While it may never be completely impossible to pull it off, we don't see any reason to enable players intentionally to this playstyle. Many have also been asking for compensation due to the inability to log into the game. While these demands are understandable, this is entirely in EAs discretion as publisher of the game. They are solely responsible for the monetization of the product, therefore any claims of reimbursement will have to go through their Helpdesk here. Therefore, I can't make any statements regarding a community-wide compensation along the lines of discounts or free Repair Time and Command Points. Once the login has been brought back to stable reliability we will be able to review the issue and therefore act accordingly. Let me reiterate that we understand your frustration and disappointment at this point. All we can offer you in the meantime are workarounds and advice. This is obviously sub-optimal for you, the players. The reason we do this is because this is simply the best we can do at this point. There has also been some confusion about our repeated advice to delete Browser Cache & Cookies etc., as it is understood by some players that we blame them for doing anything wrong. This is simply not the case. However, it is something the players can solve for themselves, if only temporarily. We know that this is not how it is supposed to be and that it is not the players responsibility to take care of such matters. Unfortunately, there is little other remedy for the problem with the redirects on the main page currently. We wish it wouldn’t be necessary, but at this point it has proven itself as the only option of help we can effectively provide. Be assured that this is by no means supposed to be a permanent situation and that we want the experience of the game to be as hassle-free as possible. But being a browser game, CCTA simply relies on browser features such as the Cache and Cookies to operate, just like many other websites do. This is not uncommon, so clearing Cache and Cookies has been a viable solution to some errors in the past for that reason. If you find yourself unable to join the game after logging in or resuming a session, the following step by step walkthrough has been observed to help. Log out manually on the CCTA main page Go to your browser settings and clear out cache and cookies If you don’t want to delete all website data for other unrelated pages, manually delete everything related to EA and Tiberium Alliances Close the browser and open it again Sign back in manually using the login on the main page Alternatively, you can also access the game via this link: http://tiberiumalliances.com/logout This will log you out directly and allow you to sign in again manually whenever you access it. You can also deactivate the Remember Me option on the login screen. Hopefully this post will help clearing up some misinformation about the situation for the community and shed some light on what is going on right now. I can only tell you once more that we are sorry for the current situation and are working hard to improve it. I posted this here in the General Chat area, so players can give their feedback directly. I'd like to remind everyone to remain civil and constructive despite the frustration we all face.3.7KViews1like94CommentsTIB 51
According to... TIB 51 announcement... " EE_Elephterion 1715 postsDeveloper › Envision Developer May 17, 2021 5:44AM Attention, Commander! A new world is about to start soon! Tiberian 51 will start on May 21, 2021 at 10:00 UTC. The world has 15.000 slots, Forgotten Attacks, NO Morale system. All players will start with a random resource layout. The max level for Players will be 65. Prepare yourself and your alliance and be ready when the new world launches, to get the best chances to claim the top of the ranking and be the first to beat the fortress! See you on the battlefield, Commander! " Lets focus on ... "All players will start with a random resource layout." Considering all have the same base and defense layout.... where does random fall? Cmon man, get your act together CNC...you say random, i laugh... description is inaccurate and untrue, and not the first time.1.1KViews0likes79CommentsTiberian 40 - Request to Developers to Reduce Malus
Tiberian 40 is a small world without forgotten attacks and a high degree of malus/moral/willingness. The level of malus is extremely high for such a small world. None of the alliances are able to advance at a reasonable rate. Currently alliances are moving about 5 fields towards center before running into bases that have 50% malus or higher, forcing them to have to stop and farm down malus for an extended period of time, and then dig forward another 5 fields. It’s an unreasonable rate of movement towards center due to such a high level of malus on such a small world where the Forgotten Base levels rapidly increase towards center. At the rate we're going, an alliance won't reach center for another 5 months (assuming there’s no pvp). Classic servers should have some malus, but if it’s too high players spend too much time farming and get bored. We estimate we’re spending 3 times the normal amount of farming on a regular classic server. We kindly request a reduction in malus/moral so there is a more reasonable rate of movement towards center, and a good balance between farming and digging.1.5KViews1like69Comments- 883Views1like65Comments
Multiaccounting now part of the game?!?
Hi all, hi developers and hi EA people wonder when you gonna stop the excessive usage of multi account for feeding main account? On the newest TIB world this got out of control. Some people (obviously many of top 20) running tones of account to feed the main account. On tib37 this is just a big disease… it destroys the game. Skill not needed, only the amount of accounts you have is important (and for sure the time you need to play this). In sports doping is forbidden but here EA accepts that some player use 5 -10 (or even more) accounts to feed their main account? What the hell? This is totally ridicules and it is not understandable that EA/developers are not doing a shit against that. Although it is forbidden by game rules (like in each multiplayer ogame). For what are the developers waiting? V1) That people stop playing CnC or V2) they hope that more people do the same to gain more money? (which is the logical consequence)… From developers side, shall this “we don’t do a shit”-attitude be the overall end for this game? I am very curious… reine PS: sorry for rough language, but hey this is a very serious matter!2.1KViews0likes64CommentsCalling all to arms - WCS
I have no idea why people have given up on WCS, I believe the numbers exist to beat 'them'. I just have one simple and pretty obvious suggestion, An alliance between the rest of us, I've not seen it work in the past but I believe it could this time. It's not about living together as one big happy family, we will have one common goal and we go our separate ways after the 'problem' has been sorted out. My suggestion: -Communication between leadership of like-minded alliances and that's it.tokenting3 years agoSeasoned Newcomer1.4KViews1like62CommentsPvp.Pve. Goat.greatest of all time.
Is thier anywhere that has who has the most Pvp..pve of all time.who is the goatXxxDeathDealerxx4 years agoNew Spectator770Views1like58CommentsAlternate account ideas
Alright, I'm sick of seeing threads about alternate accounts ruining the game. They always turn into a name calling, he did/she did accusation party. Yes, alt accounts are bad and are abused to high heaven but while the advantages are there, they will be exploited. Instead of making it a blame game, how about we create a thread without any of the nastiness/bickering and instead compile a list of possible, actionable solutions that the developers could potentially implement. And I don't just mean blanket banning multiple accounts through MAC address or IP address blacklists that would prevent legitimate players from enjoying the game. My three suggestions would be: Adding an activation timer to POIs. This would minimise the use of alt accounts to hold important POIs on forgotten attack worlds giving alliances huge bonuses without risking their own bases. Base resource multiplier Adding a multiplier to base resources depending on the number of unique attackers that have hit the base. So for example, the first player to hit a base will get 1x resources. When a second player/alt starts hitting the base, they get 1/2x resources. A third, 1/3x and so on. Currently, a person using alts can get around the resource restriction by having multiple alts clear the base and then use an army of bombers in their main base to kill all the base buildings but not the construction yard. Only when the construction yard is killed is the resource restriction applied. This shouldn't impact normal players too much since when people collaborate on large bases, it's usually for a POI which is worth significantly more than the base itself. I only see this discouraging alts. Then again, maybe I'm wrong and I'd be interested in feedback. Have an exponentially increasing delay before re-joining an alliance that doesn't diminish How many players leave and rejoin the same alliance 3+ times in a single server? In my experience, only alliances that heavily abuse alts will do so. They rotate them into the alliance to abuse the alliance bonuses when they are full of CP/RT to hit stuff before shelving them for fresh alts. By adding a rejoin timer; say 2/4/8/16/32 days after each successive leave, heavy alt abuse would be discouraged. Would it prevent an alliance from being half full of alts? no. But then those slots wouldn't be taken by other players, diminishing the strength of the alliance. Of course, I'm happy for feedback and I encourage others to post any possible solutions that they can think of to the problem. This is not an issue that can be solved with fire and brimstone but rather co-operation.595Views1like56CommentsSchaffa & WCS 2021
Hello Guys! Because me & Takman got asked so many times: Schaffa wont start the WCS 2021 for a couple of reasons! 1. World setting Forgotten attacks was the last good update which came into this game. Nothing to say against!A world without morale makes it fast, you can go 5 days afk and zerg down 2-3 Bases and you are back.. It can be fun and depressing at the same time. We miss these old days, where you have to build up your account properly.. Where your tib/cry productions in your cashbases were worth something. Without morale you dont need to worry except one thing:Are on our route to our mid enough tib/power pois? is there a level 47ish reactor in the mid on our side? No? GG..In our opinion a WCS is a world of "skill", where every person/alliance can show off their gameknowdledge and stuff, which isnt given with "no morale" settings. This brings me to the next issue. 2. multiaccounts & preshooting bases This is the biggest problem! Everyone who have played over the last few years made experience with multi accounts and/or preshooting. The new meta is like:Having 25 "main" players and 25 multi accounts in your alliance, about another 50 multis waiting to get swapped when the first 25 multis are empty on repair/cp.. And repeat!On worlds without malus they are usefull.. You can still kill a base with a difference of 20-30 level (your OL to the forgotten base), especially when the multi has keyunits like a paladin or what ever.As an honest player its nearly impossible to catch up or even be equal to a "fed account". Yes, there was a patch to prevent preshooting.. But its still efficient, if you know how (i dont mention these players who like to shoot a base together and have to clean up every building to get something out of it). Dont get me wrong, I usually waste 8hrs+ for this game a day.. but its a big difference, if you have one account with 240cpish a day or 2400cp with 10 accounts.. Amount of multies shouldnt decide the outcome of a WCS. You know what will prevent this abuse if you cant fix it? Oh yes. Morale! 3. peoples mentality This is my personal issue. I wont talk about unthankfullyness or "nice weatherplayers" or blabla.. Its more about these who prefers easy gameplay mode. I tried it after the last WCS on a couple of some worlds: I wanted competition.. I played against ppl, i used to play together.. Where is the use of winning a world in 3 weeks of gameplay? farming further 4-6 weeks outs/camps till you have all codes & the level for the fort? I know, there are many people out there who are allways on the "loosing" side and want to have the chance of winning a competetive world, i can feel that.. The sad result: Most of the people dont like competition.. They prefer easy worlds.. Just put all strong players into one alliance and get an easy batch. (sadest part about this, that the ppl who won everything even want the less competetive mode) Thats why we support you! You got your dream world setting, use your multis and rush to the mid without competition, you deserve it =).We won the WCS 2017 against unfair enemies who started locking (glad it is 4 years later fixed :D) during war, when they recognized they are weaker. (the last morale WCS when i remember correctly)We won the WCS 2019 against an overwhelming amount of enemies (it was like 150 on our side against 600 on the enemies side). We are kinda tired.. its exhausting if you dont want to use the same "exploits", like these desperate ones who will do everything to win.. There is no need to do a vote for world setting, because the one with more multis will win. We are sorry for those, who maybe wanted to have a competetive WCS and those who were looking forward to play for Schaffa at WCS, but "we" are highly demotivated (not only the issues above, but also the time of date and stuff). Maybe we will see each other again on WCS 2024 (when there are still more playing then 10 ppl :D). Btw. people who want competition and are willing to learn, feel free to contact me :). Greez kOeGy & Tak2.2KViews1like55CommentsNew world request
EE_kalyn I would like to request new world with similar settings as FS22 and TIB63. Lot of players enjoy this settings and we ready for another, is that possible? Please let us know. And if possible it would be nice with a fixed power-friendly start layout, as power production is very important for this kind of worlds, just use suggestion nr1 or 2 from the vote over layouts from WCS 2023. Both are good for power production. Another thing that would be nice s if you don´t cap the poi´s but make all pois also over lvl 72 giving more bonus. That way it pays off to hunt for bigger pois and the game will be even more funny. Please let us know if you can deliver a world like this before x-mas. Best regardsSolvedCobrafest2 months agoSeasoned Newcomer641Views39likes49Comments