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Recently bought Garden Warfare 2 for my PS5, can’t seem to play
I am met with a loading screen forever or a loading screen leading to an error message. The game downloaded just fine and everything has been updated. I have restarted and turned off and on my PlayStation to no avail. Don’t really know what to do123Riachuro5 hours agoSeasoned Newcomer3.8KViews5likes8CommentsXP reversion
I've been playing Garden Warfare 2 for about a year now, and I've loved every second of it, but recently I've been having some problems with the XP system. Anytime I level up a character in multiplayer (or at all for that matter) it reverts when I go to the backyard. The same can be said for quests. It's almost infuriating, and it's another thing I worry about in this game where you can be shadowbanned for being slightly active in the community. I am unaware if this problem exists on console, but I'm feeling it on PC.69Views1like2CommentsCan't join my friend's lobby in PVZ GW2
Hi, me and my friend would like to play together in our own parties and, despite having tried many times, we still can't connect to each other lobbies, we are both on PC with EA client enabled. Can anyone please help us? Thanks in advance!PasqPVZ7 hours agoNew Novice9.4KViews2likes12Commentspvzgw2 keeps closing no matter what i try
it keeps closing after a bit of playing no matter what i do, i've updated tpm, i've updated drivers, capped the fps at 55 in the steam properties since i have 165hz refresh rate, secure boot, repairing the ea anti cheat, uninstalling it, rebooting and installing it again on admin, clearing cache, etc, everything you could ever find to try to fix it, and nothing's worked. It's insanely frustrating, I have wanted to play this game on pc since it's my childhood game, but this experience has been nothing but frustrating, please help. If it helps determine what might be causing it I have an acer nitro laptop, the ANV15-42-R50C-221Views0likes1CommentLevels not saving
When I level up a character and then go to the back yard my levels on that character reset to the level before the game was played. I only backout during the end of a match not during. Has anyone else got this bug? This is really annoying as I have to get 9 levels all over again.B1GcWEST10 hours agoSeasoned Newcomer80Views2likes3CommentsPvZ Heroes crafting UI being under the phone's hotbar
Since the crafting and return buttons are so small and are on the bottom of the screen, certain phones with big hotbars can make those buttons innacessible, and the only way to access those buttons would be changing the phone's hotbar settings itself, obviously that's not worth all the hastle so please make those buttons bigger or just place them somewhere higher up in the screen.LifeisPako11 hours agoNewcomer6Views0likes0CommentsUnable to Join Friend’s Game in PvZ Garden Warfare 2
I’m reaching out with an issue in Plants vs. Zombies: Garden Warfare 2. My friend and I are unable to play together or join each other’s game sessions. We have tried most troubleshooting methods, and this is not related to privacy settings. One of the problems we encountered is that we could not accept invitations to join each other's game. We also tried joining the same world in Garden Ops, but we received an error message about a connection issue with the session. No matter what we try, we simply can’t connect. Is there any way this issue can be resolved on your end, possibly related to the servers?9ywxzvk3ya8112 hours agoSeasoned Newcomer659Views2likes5CommentsPvZ Heroes bug
I already reported this bug, please, developers, do something! On day 3 my opponent has 6 admiral navy beans on the playground! I want to remind you that you can have only 4 cards of one kind in your deck This bug lasts through all the history of PvZ Heroes7a2778b78bc9372f14 hours agoRising Newcomer10Views0likes0Commentsfestive digital upgrade missing
I bought the festive digital upgrade for Garden Warfare 2, expecting to get the two legendary characters, a festive customization pack, and 200,000 coins. Upon my return to the game I went to claim my items through the vending machine to my surprise I did not receive my items, so I closed out of the game, expecting to receive them after that after I launched gw2 I did not receive my items for the second time so that is the reason I am making the post if anyone has a fix for this let me know.Solved35Views0likes1Commentsoftlocked on party corn
how can I fix this, Im level 0 and I can't seem to get any exp when I do. Is there a fix???zxfh132 days agoRising Newcomer19Views0likes0Comments- 5l6p36vrk4vx2 days agoNew Novice23Views0likes0Comments
[PVZ:GW2] Multiplayer not playable, servers are full
Multiplayer isn't reliably playable right now, at least on PC. My friends and I, along with plenty of others, are getting a “Failed to find a match.” error when queuing for any gamemode. This is a big deal, as there’s an active effort to revive the game right now. The Jynxzi stream is in less than five hours and the servers are already failing. It would be one thing for the revival to fail because the game sucks, but it doesn’t. Instead, the revival is on track to fail because of… server issues? This shouldn’t be happening.SolvedSunbeamed2 days agoSeasoned Newcomer12KViews26likes72Commentspvz gw2 cant connect to any servers.
i really tried to play today but as much as i try i cant connect to a server. also on the region it says unavailable ping on all the regions. can anyone help? i restarted the game but nothing. also restarted my pcGumica1242 days agoNewcomer40Views0likes0CommentsPvz Gw DirectX Mantle problem help
Changing the video settings from DirectX to Mantle caused a problem: the game crashed, and now when I try to restart it, this message appears. While browsing I found this solution : PVZ Garden Warfare DirectX Mantle Crash Fix I'm using an AMD Radeon RX 480 on Windows 10 to run this game. One day I feel like to try out the Mantle API that AMD GPU is good at. Instead of gaining the performance boosts, the game won't even launch. It keeps spouting DirectX Mantle error message and refuse to start. Mantle function "grGetExtensionSupport(m_gpus[gpuindex], "GR_WSI_WINDOWS")" failed with GR_ERROR_INVALID_HANDLE. GPU: "" (0), Driver: 0 Too bad, so I need to revert back to DirectX 11 API but there are no pre-launcher settings that can be run in this game. So I looked around the installation and save folders and found out that the game saved the settings inside this file: "<User's Document Folder>\PVZ Garden Warfare\settings\PROF_SAVE_profile". Open that file in Notepad and search for "GstRender.GraphicsAPI" and change the following number to 0 (zero) then save. Re-Launch the game, It should solve the issue. My problem is that when I go into the game's archive folder, I only find these options and not the settings folder. What can I do to get my game to start again? Below is a screenshot of the folders I can see. I would be grateful if someone could help me.9Views0likes0CommentsDear Development Team of Plants vs. Zombies International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 Bugs that need priority handling In Plants vs. Zombies 1 HD for iPadOS, I encountered such an issue: when entering the game with an internet connection, it crashes and fails to launch. I have to disconnect from the network first to enter the game, then reconnect to the internet to play. In the iPadOS version of Plants vs. Zombies 1 HD, I encountered another problem: under a stable network connection, the data of the unlocked "Diamond Beghouler" achievement and "Smashin" achievement are saved locally, but they can never be automatically synced to the Apple server. As a result, these two achievements are shown as unlocked in the local game but remain in the "unlocked" state in the achievement list of this game in Apple Game Center. I have tried two solutions: first, recreating the game account; second, uninstalling the game, reinstalling it, and playing from the beginning. However, even if I unlock these two achievements again in a stable network environment, the relevant data still cannot be synced to the Apple server. I have contacted Apple customer service before, and they said they couldn't solve the problem and suggested that I contact the game developer. It's worth noting that all achievements in the iPhone version of PvZ 1 can be synced to the Apple server normally, and in the iPad version of PvZ 1 HD, all other achievements except the two mentioned above can also be synced normally. Therefore, I judge that this problem may be caused by the software itself, not by Apple. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 In the Android and iOS versions of Plants vs. Zombies 1, issues such as lag, frame drops may occur after connecting to the Internet, and problems like missing music and sound effects may appear after watching ads. In the iOS version of Plants vs. Zombies 1, there is an error in the display of an achievement icon on Apple's server: Apple's server incorrectly displays the icon of "The Stuff Of Legends" achievement as that of the "Smashing" achievement. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 I. System Adaptation and Interface Optimization New Perspective Options It is recommended to provide three visual effect options for all game interfaces: "Ultra-high Perspective", "High Perspective", and "Low Perspective". Different players have different needs for the display of game screens: the high perspective allows players to obtain more comprehensive battlefield information, while the low perspective may focus more on local battles, meeting different strategic planning and visual preferences. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Recommendations on Promoting Full-Platform Ecosystem Layout Currently, Huawei HarmonyOS Next boasts substantial market potential. It is recommended to advance the full-platform ecosystem layout in the following directions: Establish a cross-platform cloud data interconnection system to fully cover the following mainstream operating systems and devices, and achieve full-region availability on corresponding app stores: Apple Ecosystem: iOS, iPadOS, macOS, visionOS, tvOS – available on the Apple App Store in all regions; Huawei Ecosystem: HarmonyOS PC, HarmonyOS Mobile – available on Huawei AppGallery in all regions; Android Ecosystem: Android, Android TV – available on Android app stores such as Google Play and Amazon App Store in all regions; Microsoft Ecosystem: Windows x86, Windows x64, Windows Arm – available on platforms including but not limited to Microsoft Store and Steam. Core Value: By realizing real-time synchronization of data such as game progress, save files, and personalized settings, we eliminate barriers to device switching, create a seamless gaming experience for users, and further enhance user retention and brand competitiveness. II. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 III. Optimization of Game Operation and Functions In-level Sun Purchase Feature Addition During a level, players are allowed to turn the tide of the battle by purchasing sun through watching ads or using coins. The purchase button will appear as a "plus sign" icon next to the sun value, enabling players to reverse the situation in critical moments. Below is the sun price list: 1st ad watched: Grants 500 sun 2nd ad watched: Grants an additional 700 sun (on top of the 1st ad’s reward) 3rd ad watched: Grants an additional 1,200 sun (on top of the 2nd ad’s reward) 3,000 sun: Costs 1,000 coins 7,000 sun: Costs 2,000 coins 12,000 sun: Costs 3,000 coins "Mallets" Function Optimization During a level, the method to obtain "Mallets" (for turning the tide of battle) is not limited to coin purchases—players can also gain Mallet uses by watching ads. A purchase button in the form of a "plus sign" icon will appear next to the "Mallets" button, allowing players to reverse the situation in critical moments. Additionally, Mallet uses can be acquired in the in-game shop either by watching ads or using coins. Below is the Mallet price list: Each ad watched: Grants 1 Mallet use (players can select the desired Mallet type); a maximum of 10 ads can be watched daily to obtain this reward. Discount rules for bulk Mallet purchases: Purchasing 2 Mallets uses: 15% overall discount Purchasing 3 Mallets uses: 25% overall discount Purchasing 4 Mallets uses: 30% overall discount Purchasing 5 Mallets uses: 40% overall discount Note: There is an inconsistency in the original text (stating both "2 uses = 15% discount" and "2 uses = 50% discount"). If following the original intent strictly, retain the 50% discount for 2 uses and adjust other tiers accordingly to avoid contradictions. Under the acceleration state within the level, the duration of using the "Mallet" will not decrease due to the acceleration effect, which makes the player's experience of using the "Mallet" during acceleration more in line with reasonable logic. When the "Mallet" is used, all zombies are in a static state, while plants can still attack zombies normally until the effect ends. Experience Optimization of the "Speed Up" Button When tapping the 「Speed Up」 button, add the same interface animations and audio feedback as in the international version of *Plants vs. Zombies 2* to make the level experience more engaging and eliminate monotony. When zombies approach the house, nearby zombies will trigger a red flashing alert visual effect, and the 「Speed Up」 button will automatically reset to 1x speed, further amplifying the tension! Mechanism for obtaining Lawn Mowers by watching advertisements After the user finishes watching the advertisement for the supply Lawn Mower, the Lawn Mower for the corresponding row will be replenished and placed back in its original position in that row. This ensures that the Lawn Mower is only activated when a zombie comes into contact with it, rather than being activated directly in the row. Achievement Function Expansion By completing and activating the corresponding achievements, you can unlock exclusive rewards, adding a stronger sense of ritual to every accomplishment. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Optimization of Hypnotic Mushroom Tactics After a zombie finishes eating the Hypnotic Mushroom, the zombie will be healed to full health. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!AppleDisney2 days agoRising Traveler1.9KViews2likes0Comments
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