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Enchanted by Nature Negative thread.
This is where you can posts your grievances and concerns for the new pack. A.No attacking the gurus or the sims teams B.No bickering in the comments. Alright,this needs to be said.We are going to have playable faries.There not npcs or special pets.On Simscomunity we have a picture that shows life size faries.Horrorgirl69 minutes agoSeasoned Ace5.9KViews16likes176Comments[Giveaway] Enchanted by ... free stuff, naturally!
Courtesy of the EA Creator Network, I have one copy of the Enchanted by Nature EP to give away. To enter, reply to this thread with something in the natural world that you find enchanting. (Me, I'm enchanted by dragonfly wings and fluttering cabbage white moths!) Deadline: 7 p.m. Eastern (New York City) time, Tuesday, July 22, 2025. I'll message the winner on the EA Forums as soon as possible after that. Claiming your prize: If I draw your name, you'll have till noon Eastern time, Thursday, July 24th to get back to me, so check your EA Forums messages!44Views3likes6CommentsWhat happened in your game today?
Hi everyone! I hope you're all enjoying the new forum so far. I know I am!! I'm Charla, a big fan of The Sims 4! ☺️ I was going to join on the old one, but, as it only had a week left I decided to wait until today. I loved lurking on the what happened in your game today thread so I thought would create a new one here. So what's happened in your game today? Today in my game I was playing as a character I created, Lauren Lord. She's an young adult, who dreams of being an author and a mom. Currently she's working as a school teacher, but today she had no work, she stayed at home and played chess and tended to her plants (when it wasn't raining!). I also made this new Sim :) hope the pic works! Look forward to seeing what's happening in your games. XCharlaSim2 hours agoSeasoned Adventurer68KViews95likes9760CommentsThe Sims On Social Media
Some of you may recall I started the Sim Gurus On Twitter thread in 2018 and passed the torch to Duvelina in 2020. She has informed me that she hasn't been including tweets from the official The Sims Twitter (X) so I thought I'd start a thread for info from The Sims. Twitter (X), Facebook, and Instagram. Also info from EA when it relates to TS4. If you're interested you can also check out my announcement threads for The Sims Mobile and The Sims Freeplay. Sims Mobile Announcements | EA Forums - 4964586 Sims Freeplay Announcements | EA Forums - 2372520 Duvelina's Sim Gurus On Twitter Thread Sim Gurus on Twitter #2 | EA Forums - 206966 And for a fun walk down memory lane here's the original Guru Twitter thread. Sim Gurus on Twitter | EA Forums - 1599060 Update 9/12/24 Just select Newest to view most recent posts.68KViews10likes1178CommentsLivestream: Enchanted By Nature Coming Today July 17
He was a Fairy in The Sims ft. T-Pain & itsmeTroi Come spread your wings and dive into the www.youtube.com T-Pain Joins “He Was a Fairy in The Sims” Livestream on July 17 Fairies have officially fluttered into The Sims 4, leaving us all sprung on Innisgreen. It’s even got T-Pain doing things he’s never done, like host a livestream for The Sims! That’s right, Simmers, let’s talk fairies! 🎵I talk that! 🎵 Come spread your wings and dive into the “He Was a Fairy in The Sims” livestream on Thursday, July 17 at 5:00 PM PST / 8:00 PM EST, with Grammy Award-winning artist and longtime Simmer T-Pain, along with content creator and Simmer itsmetroi. Now a sanga ternt fairy, T-Pain has some special news to share with us! During the livestream we’ll explore the brand new world of Innisgreen and all that nature has to offer in the The Sims 4 Enchanted by Nature Expansion Pack. T-Pain will also show off his Fairy Sim–which will be available to players in The Sims 4 Gallery immediately following the livestream–but that’s not the only surprise he has in store 😉! https://www.ea.com/games/the-sims/the-sims-4/news/livestream-of-enchanted-by-nature-expansion-pack251Views4likes5CommentsSilly Mistakes We Make . . .
A fellow Simmer let me know there was a mod to help out with the Emotional Void ailment that all but struck down my Rock Star. She noticed I had threatened to let that save sit until I could resolve this issue. I grabbed the mod all excited about it, but then, silly me, I installed it incorrectly. Full disclosure: I'M NOT NEW TO MODS. I thought the reason the mailbox cheat didn't work, and so therefore neither did the mod. However, before I did anything rash, such as uninstall it, I checked the site to find the instructions on how to enable said cheat. I forgot the vital testintcheats true before I shift-clicked the mailbox. That still didn't work, but then I took a look at the mod and realize I had unwittingly installed it two folders deep. It was clear to only place it one folder deep. I fixed that, needless to say, but since my Sim only had about 14 hours left to his ailment and another player had suggested purchasing a pill from the Apothecary table, I thought I'd do that. I sent him to Innis**** (can't recall the full name of the new world) after looking up where it was. Found one in the Gnom (shouldn't that be Gnome?) museum, but it didn't work so I sent him to the realm of the Faeries and got lucky enough to find a liaison to the Council. She was very kind, and my Sim was instantly attracted to her. I had to have him cool his jets, he's a very married man, after all. He was able to ask for a cure and voila, she cured him. YAY! I have other such tales, but none are coming to mind at the moment. Please share your silly moments so we can all have a good laugh at ourselves. Trust me, this is cathardic.62Views3likes4CommentsQ&A: Enchanted by Nature
#AD (just in case this counts as social media) I was invited to join the CFE (not final build) opportunity for The Sims 4: Enchanted by Nature. Thank you to the EA Creator Network for this chance to answer questions for you about the pack! I will be taking and answering mainly questions about gameplay, dancing with Fairies, foraging for Apothecary Ingredients, reciting Fables, upsetting the Balance, souring the Luck, WooHooing in the Sky and seducing our new favourite Greenie Meanie, Spruce! Plus I'll give you info on Fairies, new Skills/Traits/Aspirations/Career/Lore/Systems and anything else you guys want to know about! And there's a lot. I haven't had as much time as I wanted to play with this one around work, so am still learning as I go. I can always cheat up levels if you need info I don't have yet, etc. I haven't played cross-pack yet, because I want to compare what's available with and without it, but if you do have cross-pack questions, add them in and I'll answer when I can. The embargo has already lifted at time of posting and I'll break answers down into spoilers (if they are working yet, if not, replies) in case you just want to know some things and keep the rest a mystery. Format will be similar to past Q&As where I have links to each subject and add more info to each based on questions asked and as I discover things through gameplay. If you didn't see it the first time you look, check on the subject post again later. I'll add [WIP] if there's still info to come. Index to follow. Let me know if there's something I forgot. You know the drill... May your Mischief be merry, and your Luck be good! P.S. - I also have a Creator Code now, so if you find my Q&A useful you might consider it as an option at checkout. This doesn't give you a discount, but it would give me a 5% commission on price of the pack. If you wish to use it, my code is EmmaVane. Just enter the code on the the payment screen where promo codes normally go. Thank you, EA for this opportunity. INDEX: CAS Occult CAS Assets ~~Fairy CAS ~~PlantSim CAS Personality: Aspirations, Traits, Preferences, Story Sim Quiz Questions. BB Build Mode: Glass Walls, Living Roofs & Build Item Comments. Buy Mode: New Functional Objects & Buy Item Comments. ~~Fairy Bassinet, Tombstone & Urn. Live Mode: Lot Traits & Challenges Info & Comments. LIVE MODE Career: Naturopath Career. New WFH Option. Collectibles: Apothecary Ingredients & Foraging in General. Crafting: Apothecary Table & Nature Press. New Woodwork. Market Stalls: Apothecary Stall & Gnum Gnum's (Gnomes & Food). Occults: Fairy Gameplay & PlantSim Additions. Quests: Fables. Skills: Apothecary Skill & Natural Living Skill. Systems: Ailments, Balance & Luck. New Wants & Fears. WORLD Annotated Neighbourhood Maps. Functional Shell Buildings. Open Street Areas. Premade Sims Comments. Premade Lots Comments. World Lore. CROSS-PACK [LATER] Business & Club Activities. Pets & Livestock. Seasonal Stalls & Activities. Souls Journey & Bucket List Goals. Sentiments & Lifestyles. Turn-Ons & Turn-Offs.EmmaVane6 hours agoSeasoned Ace2.7KViews13likes44Comments- 180Views2likes6Comments
Enchanted By Nature Worth it Besides Fairies?
I gotta say although I enjoy having occults in the game I don’t play them near as often as I do regular sims. Does this expansion feel more than just its fairies, do the alignments and good and bad luck stuck to the new neighborhood or does it effect every world if you want it too? An unpopular opinion of mine was that one of my favorite expansion was Love Struck. I also enjoyed high school years because I felt like even though on the surface it didn’t seem like there was much, once you started messing with the new little things they expansion had it seemed to make a big difference in game play. Expanding and shifting it on levels I don’t think some noticed. Love struck completely shifted sims relationships to me. making it more complicated but surprising and fun. Does this expansion offer little things that make a big difference in sims day to day lives such as the new skills, the good bad luck? Maybe to some those things don’t matter but to me the idea of it adding more depth to the game is what I would want. So does this pack influence the game on a smaller day to day level or is it just all about the magical plants and fairy dust?brenjay917 hours agoSeasoned Ace430Views3likes14CommentsPositive Thoughts Thread: Enchanted By Nature
If you purchase The Sims 4 Enchanted by Nature Expansion Pack before August 21, you’ll be rewarded with an early purchase incentive. From the shimmering Lofty Leaf Pond to the glowing Mycena Lantern, this bonus content lets players create a cozy garden or magical hideaway, while the Disguised Dwelling Fairy Home adds even more versatility. So, whether it’s a charming statue in your home garden or a secret Fairy retreat, the choice is yours. Official Blog: A Sprinkle of Fairy Dust Please Emphasis On Green Its All About Balance Let Natural Living Come Naturally Imagining Innisgreen: Community Builds Featured in Enchanted By Nature https://www.ea.com/games/the-sims/the-sims-4/news/enchanted-by-nature-expansion-pack Additional Features Info From The EA App Pre-Order Page Gameplay Trailer: Thursday. June 26 Livestream: To be announced Release: Thursday, July 10 Hey y'all, just a reminder to consider using my Creator Code, Simgirl1010, at checkout. Any proceeds received are used for future giveaways. Thanks! 😊💚7.6KViews28likes296CommentsLegacy tips & tricks
Hi so I really wanna start a legacy save but I struggle with sticking with it so can you guys give me some tips and tricks to stick with it? I usually get bored at generation 4-5 so any tips are greatly appreciated, I am open to all sorts of ideas I own all the packs and use CC and mods. Thank you in advance.autumnsplays7 hours agoSeasoned Newcomer34Views2likes1CommentNature's Calling Event Gameplay Thread (Week 4 Now Available)
Follow the whispers on the wind and unlock new woodworking and nature-themed rewards, including the new Reclaimed Woodworking Table, just for logging in! Get ready for a free, limited-time Event that begins on June 24, 2025 at 9 a.m. PST and ends on August 5, 2025, where you’ll need to venture into the great outdoors and hone your handiness skill to discover a long-hidden secret of nature. One fateful day, you hear a faint voice as you step outside. The voice is fleeting and is soon gone, as if carried away by the wind itself. Still, you long to hear it again, and so you journey forth to discover the source of the whispers. Your adventure will be rewarded throughout the Event with new free items such as The Wooden Throne outhouse. This new off-the-grid toilet can be the perfect place for Sims to handle their business out of doors, or even a spot for a little restroom rendezvous! How Does it Work? Open Live Mode with an existing or new Household. Your Sim will soon hear barely audible whispers in the wind, encouraging them to spend time outdoors and get in touch with nature, all with the hopes of hearing the mysterious voice again. As you progress, you’ll spend more time outdoors, level up your handiness with new woodworking recipes, and uncover the mysteries of nature. The more Quests you complete, the more Event Points and rewards you’ll earn. The Event will run for six weeks in total, with two new and exciting Quests each week for the first four weeks. The final two weeks of the Event is a grace period, where Simmers can catch-up, continue completing Quests, and claiming their rewards. How to take part in the Nature’s Calling Event: Make sure you’re online. Log in to your EA account. Enter Live Mode, where you’ll see the first pair of Quests, which start with a pop-up. In Live Mode, access the Event Screen by clicking on the Event Icon! Earn Event Points by completing Quests and Goals. As you earn Event Points, you’ll be able to claim new rewards. Claim your rewards through the Event Screen in the Main Menu or Live Mode by selecting Claim. Note: You must be in Live Mode to claim Consumable rewards. Claimed rewards will be available in Build Mode, Create a Sim, your Sim’s Personal Inventory, or the Household Inventory. Filter to view Event rewards using the Event Rewards filter. Find this under the Special drop-down in both Create a Sim and Build Mode. For more help with claiming rewards, check out our EA Help article. Each week, two new Quests will be available. Complete these Quests to earn more Event Points and unlock new rewards! Nature’s Calling Optional Goals Throughout the Nature’s Calling Event, you’ll have opportunities to earn extra Event Points through Optional Goals. These Optional Goals require you to own certain The Sims 4™ Expansion Packs in order to complete them. But fret not! None of these goals are required to complete the Nature’s Calling Quests and all non-consumable rewards will be earnable by all Simmers. Completing these goals will simply award bonus Event Points, allowing you to unlock rewards slightly faster and claim additional consumable rewards. These Optional Goals will be clearly denoted in the Quest panel. Note: Simmers who own the featured Expansion Packs will not be required to complete Option Goals in order to complete Quests. However, if all of the Required Goals for a Quest are completed prior to the completion of an Optional Goal, the Quest will be completed, and the Optional Goal will be lost, along with its associated Event Points. We recommend that Simmers prioritize the Optional Goals first before moving on to the Required Goals for a Quest. Expansion Packs featured in the Nature’s Calling Event Optional Goals include: The Sims™ 4 Cats & Dogs The Sims™ 4 Snowy Escape The Sims™ 4 Horse Ranch Expansion Pack The Sims™ 4 Lovestruck Week 1 Do-it-yourself with the Reclaimed Woodworking Table! Look fly while rocking the Odonata Glasses. Give your living space a rustic makeover with the Reclaimed Wood Wall! Reclaimed Woodworking Table Odonata Glasses Reclaimed Wood Wall Touch Grass Weekly, Issue #1 (New Collectible!) Week 2 Start honing your woodworking skills with the Reclaimed Wood Dining Chair woodworking recipe. Then go take a dip in the local pond while wearing the new Flowing Fronds Swimwear, and refuel with the Foraged Feast food recipe! Reclaimed Wood Dining Chair woodworking recipe Flowing Fronds Swimwear Foraged Feast food recipe Touch Grass Weekly, Issue #2 Week 3 Unwind with the soothing sounds of the Nature Soundscapes radio station. Impress guests with your new handmade Reclaimed Wood Dining Table as you show off your new Rings of Growth tattoo! Nature Soundscapes radio station Reclaimed Wood Dining Table woodworking recipe Rings of Growth tattoo Touch Grass Weekly, Issue #3 Week 4 Answer the other call of nature with The Wooden Throne outhouse! Bring a little bit of nature to your backyard with the Cove Stones decorative rocks set. Then set out for a hike in your rugged new Trail Sandals! The Wooden Throne outhouse Cove Stones decorative rocks Trail Sandals Touch Grass Weekly, Issue #4 https://www.ea.com/games/the-sims/the-sims-4/news/natures-calling-dev-diary6.9KViews34likes306CommentsDoes anyone have an Updated List of NPC jobs?
Does anyone know where I can get an updated list of all the NPC job codes for programming my own sims? Example: careers.add_career Adult_NPC_Maid traits.equip_trait isMaid I would like to program my own buglarer and also solicitor for Life and Death etc. There is this amazing tumblr post by Beth Sims but its outdated as there have been several expansion packs released, and base game updates since then. Original Post: https://bethsims-nocc.tumblr.com/post/181151512324/assigning-sims-4-npc-jobs Thank you Stu #BeWhoYouAreStuStuie8 hours agoRising Ace66Views2likes4Comments- 29KViews41likes3591Comments
The Sims 4: Enchanted By Nature - Official Screenshot Thread!
Sul Sul! Gnomes, Faeries and Plantsims, oh my! We're now just days away from the launch of one of the most highly requested EPs for The Sims 4 😄 Welcome to Innisgreen! Whether you're building a cozy shire house or selecting the perfect set of wings to go with your new Gnome is where the heart is sign, we've got a little something for everyone. Gnome me what you got!EA_Cade11 hours agoCommunity Manager2.3KViews25likes160CommentsSmall Business - this or that?
I'm finally upgrading my game by adding a few small businesses to most worlds, and not limited to Nordhaven. I love the fact that SB actually doubles the number of lots as long as we are willing to add several functions to each lot, and in some cases also build higher. On most community lots there can be a living household, and most residentials can provide some SB that can be visited when playing other families. My goal is to add more businesses to visit. I have plenty of households already. I want each new SB to provide reasons for active sims to visit that lot, being a shop, have fun, socialize incl. dating, and perhaps building skills or support their interests for storytelling. The lecture feature seems nice, but I suspect it might take a higher ranked business to make the teaching good, financially. I changed a few lots and I keep getting back to a few questions - this or that. I might build a small business, but after completing the build, I realize that there are too few reasons for other played sims to visit as customers. Because I play rotationally building a business takes forever, so it's more fun to focus on the visiting aspect. I'm not sure I understand the SB concept fully, so I would like to learn about other simmers' experience. #1. Charging customers When do you chose charging per hour, and when is it better with once entrance charge? I tend to prefer charging per hour, but it requires customers to stay a while. If they pay only once, it would be better for my business that customers don't stay for long, but rather allow new customers to arrive. I also use per hour for shops, because my visiting sims would not stop by to buy anything if they need to pay a bigger entrance fee just to enter the shop. But I'm obviously missing something: When would it work better to charge customers just once? #2. Build two houses or two stories? Do you normally let the owners live upstairs, or do they reside in a 2nd building on the same lot? I tend to mix the two, vertically vs horizontically, and I keep thinking it would be better to separate them better. #3. Tagging the rooms? I normally restrict access to the private rooms, only, and perhaps also to the employee rooms. But some times I just leave the general business room untagged. Is this wrong, must they be tagged for business to work propperly? The reason I leave the business rooms, is that I often include some customer activity outdoors, like a pavement serving, or a small garden/park. Should they all be built as rooms in order to be seen as part of the business? #4. Is there a way to set an object not for sale? When placing items on surfaces, they automatically get set for sale, even if the business is not a shop and buying stuiff is not a customer activity. Occasionally I want to turn off "for sale" on a specific item. Is there a way? I placed a group serving in a cake display counter, and it got set on sale, as expected. Moving this item to a dining table will not remove the "for sale". By storing the serving in a fridge instead, moving it to the table avoid the "for sale". I think dining tables are excepted, but are there other ways to avoid the "for sale"? #5. How to avoid "eat until you drop"? We know sims gauin weight quickly, so I was a bit upset noticing that serving a group meal made the one c ustomer eat again and again until the serving was empty. The fact that the cupcakes were poor quality had no effect on this. Eating food is a customer activity, but with a total of 5 different activities I was expecting less focus on just one of them. Is there a way to serve food to customers (not being charged, but helping them staying) without the same sim eating again and again? Could it be trait specific (Foodie?), that it might not happen with every customer? #6. What features gets easier when SB rank builds? I play on rotation, so it will take years to build only one customer star. What bonuses that come with higher rank do you find most useful and worth reaching for? Okay, enough for now. Pls comment on whatever quote you like, or add more even.31Views1like1Comment- 796Views19likes5Comments
I Still Love Scenery (Sims 4 edition)
Show us your scenery screenshots! https://i.imgur.com/1WVnWOH.pngtexxx7820 hours agoSeasoned Ace31KViews12likes1354CommentsEgonVM's Ultimate NPC Making Guide 2.0
So yeah, due to how these forums work with the spoilers, the original guide is somewhat messed up and updating it would result in loss of information. So, after some consideration, I've decided to make a V2.0 thread on it, using the similar approach to the List of Traits with link trees and each pack being in its own post (so it is collapsible). This thread will have two main posts under which I'll post the info. Please do not reply under them. You may reply to this post or other replies (including mine). Links to important replies: NPC Making List Additional Guides But how does it all work? Basically, if you ever wanted to make custom NPC sims, good news is that most of them can be done without any mods. The main cheats you are going to require are those: testingcheats on traits.equip_trait [trait_codename] careers.add_career [career_codename] In the guide, there are 5 types of "difficulties" I'm going to use (and emojis I'm using with it): 🔷Played-Friendly - These ones, usually traits, can not only also be taken from sims the Played Households, switching to the household the sim is in won't make them lose their NPC status. 📝Simply Assign a Career/Trait - These will lose their NPC status when you play with them. The usual way of making those is by making these sims, equipping them with the required traits and/or careers, then evicting them. 🏙Location-Based Career - Unfortunately, this is where the career location matters, and it is the venue they'll be working at. As to my knowledge, there isn't any way to set a career location to a sim without mods, the best bet here is to modify sims already working there or make one of the custom sim unplayed and hope they'll appear in that role. 🔻Must Be Unplayed - You may assign a required career and/or trait, but they'll won't appear in the role until you set the household to be unplayed. 👨👩👧👦Out of Control - Welp, these sims are chosen randomly from a broad selection. No way to influence the game to pick the sim you want... And in addition, these emojis represent the following: ✅️ Must have, meaning that your sim must have that skill, trait, career etc to appear in this role. 🟡 Optional, meaning that your sim can have it for the game to consider them more for the role, but they don't need to have it. Sometimes used in sub-types. ❌️ Mustn't have, meaning if your sim has the skill, trait, career etc, the game will never place them in the role even when all other conditions are met. ❕ Splits into sub-types, meaning that for the sim to appear in the role, they must meet at least one of the requirements in the following list below for the game to consider them. Ghosts and sims that are currently at work are usually excluded. In addition, this list shows the sims that will be excluded from the most of the roles: I've also decided to bring out templates too. These are not important when making NPC sims, but are rather some interesting side-info on how sims are generated for the role by the game. So yeah, look at the list and have fun making your own NPC sims!EgonVM2 days agoSeasoned Ace37KViews24likes435Comments
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