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Add the HK G95 to the game, it's the replacement of the G36 in the german army
The regular assault rifle version has a RPM of 850 and uses regular 5,56 mm Nato ammo. Link to the offical page: https://www.bundeswehr.de/de/ausruestung-technik-bundeswehr/ausruestung-bewaffnung/gewehr-g95Mexicola930243 minutes agoRising Traveler4Views0likes2CommentsPlease let us choose maps in "Casual Breakthrough"
I only want to play certain maps not all of them, it's annoying having to rejoin servers over and over again to get into the right maps. I simply hate Stockpile with every fibre of my body and never want to play it. It has all this smoke and fires and is simply ugly to look at, it's the worst anybody could think of. No idea what person came up with this ugly map, but it should never be in ANY Casual Breakthrough map cycle. Give me a way to avoid this horrible map or remove it from the list of possible maps for Casual Breakthrough please. I don't care if the Battle Royale ppl want to play this map or even in Conquest mode, but no I don't want to play it. Stockpile is simply horrible and ugly!Mexicola93022 hours agoRising Traveler13Views0likes1CommentLISTENING TO STREAMERS, YOU LOST BASE PLAYERS, WHAT DO YOU HAVE LEFT NOW?
You lost your player base because of your ridiculous patch that only brought harm. You lost your player base because you listened to COD streamers instead of BF veterans. You had a good game and you destroyed it over and over and over again. The veterans now have families and don't want to help and make themselves heard to fix the game. We can't take it anymore. You pretend to give a voice to the players but you don't listen to anything. You don't want it to be called COD 2... and what should I call a laser tag game with recoilless guns that you can only win if you have a better PC? I remember as a kid finishing my homework and immediately jumping into BF... now I've lost all desire to play it.Okiinbustine2 hours agoSeasoned Vanguard33Views3likes4CommentsIncrease Headshot Mult. to BF2042 levels
As it stands, the HS multiplier is way too low to make it worth going for headshots. At most you save one shot to kill if you hit 3 headshots. The Hollow Points and Synth barely help, as is they're seen as useless 90% of the time. BF2042 HS Mult was better than this. Make aim matter again.Hakuan-Fox3 hours agoSeasoned Novice8Views0likes1CommentPS5 Redsec matchmaking not working with Crossplay OFF
I am experiencing a matchmaking issue in Redsec mode on PlayStation 5 that started suddenly on December 18. Platform: PlayStation 5 Mode: Redsec Crossplay: OFF Timeline: Until December 18 around 01:00 (Asia time), matchmaking worked normally. Asia server (no VPN): match found North America West server (using VPN): match found From around December 18 ~10:00 onward, matchmaking no longer works at all when Crossplay is OFF. Reproduction steps: PS5, Redsec, Crossplay ON Result: Matchmaking works on Asia server PS5, Redsec, Crossplay OFF, Asia server (no VPN) Result: No matchmaking PS5, Redsec, Crossplay OFF, North America West server (with VPN) Result: No matchmaking PS5, Redsec, Crossplay OFF, Europe server Result: No matchmaking Additional notes: Network, NAT type, and console settings have not changed Issue occurs regardless of VPN usage The same setup worked normally until early morning on December 18 This appears to be a server-side matchmaking or backend change affecting PS5 Redsec queues when Crossplay is OFF Please check if there was any backend or matchmaking logic change affecting PS5 players using Crossplay OFF in Redsec mode.6Views0likes0CommentsMnK only Servers, where is the problem?
Dear EA, BF6 team, A very honest question from a guy playing BF since ever. WTF is the problem to simply add a mode which is allowing MnK players only with Aim Assist turned off completely? I mean, you could even leave it open for Gamepad players but simply turn off the Aim Assist. Please, tell me! I want to know what the problem is? Simply create a small corner in the game which is specific for gamers who really wants to compete in using their skills. I mean, you could add specific Medals, Bonus, etc. for players using no aim assist. It would even add some sort of real skill based level of rewards! I do know that a lot of players love to sit in front of their console or PC and using Gamepads to enjoy a round of BF6 B U T their are also players who wants to compete against others with the same interest of only using their own skills and not some sort of Auto Aim technic which allows you to control the game with your **bleep**. <-- Sorry, but watching videos on YT seeing so called pro players with dozens of kills in parallel to eating hot dogs, chips, fries and drinking Energy drinks is simply rediculus. Again, simply tell me what is blocking you from adding this environment for real gamers in BF6? Thank you and BR, Dennis12Views1like1CommentBattlefield Redsec BR Suggestions/request
Getting straight to it Can we get a snow/partially snow update for the Battleroyal map Ideas: There are 4 classes each class would get certain perks that you would choose from instead of charging XP to get perks/ perk XP charge. you can only equip specific perks from each class. you can only pick one unequipped class just like Apex Support class would be able to provide one Armor plate each time when supply box dropped with a cooldown timer let’s say Xp charge or some tokens/coins to get teammates back or some other system to get teammates back instead of only one time redeploying towers or waiting 25/30 sec to get teammates back Tanks/ no Tanks Playlist Feel free to suggest/drop any ideas that you think would be a good change for Battleroyal map or any ideas for a better system/flow. Cheers.68Views0likes1CommentWent Back To BF2042
Couldn’t take how bad BF6 is anymore so I went back to BF2042 !!!! The mechanics of BF6 are just horrible for PC and are made totally to accommodate Console players . Graphics well are just ok if you like everything to blend Tan tanks tan buildings tan grounds and tan players . Hit detection for all weapons is fair one minute and none existent the next , tank rounds land right at the enemy’s feet and they seem to run away without even a scratch . Going back to BF2042 felt like a brand new game compared to BF6 and BF6 actually only plays a little better the BF1942 !!!!! But I will continue to check back every now and then to see if BF6 improves !OneDeadEye45 hours agoNew Hotshot15Views0likes0CommentsHow is it possible EA ?
To have Seven Figures score in a Conquest match . . . with just 28 kills in a 20 minute match ? What are they damaging ? Is it continued shooting at occupied vehicles & ones that were just vacated by the enemy to blow them up ? That's certainly a hell of a lot of vehicles in one match. I have noticed I can keep shooting abandoned vehicles or even the Support players Armored Wall and get damage numbers ? Something smells though, seven figures ! PS: I had only just joined this match a few minutes earlier so I don't really know what was going on.38Views0likes2CommentsGun site reticules.
Can we get an option to change the colour on them please, red is not great for me, to give you an example, using thermal scopes, I need to guess where the centre dot is as red on black is almost invisible to me. I can change the onscreen Crosshairs to a colour that suits but when I look down a scope it can be a struggle for me.8Views2likes0CommentsPost-patch feedback (Controller, Aim Assist, Crossplay, Gameplay)
Hi Battlefield team, First of all, great job on the latest update. Several aspects of the game feel noticeably improved, and I wanted to share some constructive feedback after extensive testing on controller. Controller & Aim Assist After the update, aim assist slowdown feels much better balanced. It is no longer overly aggressive or disruptive, which makes aiming feel more natural and consistent. The aim curves (including the dynamic curve) also feel improved and more usable after the patch. That said, there is still room to improve the balance between controller and mouse input: Aim assist is functional, but controller tracking and rotational assist could be slightly stronger Especially when tracking fast-moving targets at mid to long range Ideally, rotational aim assist should activate primarily while the player is moving (left stick input), rather than when standing still This would reward active movement and feel more intuitive and skill-based Overall, the current implementation is a big step in the right direction and already feels much less frustrating than before the update. Crossplay Behavior At the moment, when crossplay is turned off, matchmaking seems to be restricted to the same platform only (e.g. Xbox vs Xbox). A more ideal behavior would be: Crossplay OFF → Console vs Console (PlayStation + Xbox) PC players filtered out only This would greatly improve matchmaking consistency while keeping input fairness. Enemy Visibility Enemy visibility has clearly been improved, and it’s good to see ongoing work in this area. I’m currently testing a potential solution on my end, and once I finish verifying it, I’ll be happy to share more detailed feedback with the team. Future Mode Potential (PvE / Extraction) The game already has strong foundations for additional modes, such as: PvE DMZ / Extraction-style mode Survival mode The current atmosphere (especially with the Winter Offensive content) strongly reminds me of The Division 1, which many players loved. Exploring these modes in the future could significantly expand Battlefield’s long-term appeal. Thanks again for the recent improvements — the game is clearly moving in a positive direction. Looking forward to future updates!ssgss33157 hours agoSeasoned Newcomer9Views0likes0CommentsHAND GRANADES NEED BUFF
i think so im not only one who noticed that many time enemy is standing next to granade and it deals no damage - by my opinion hand granades should get buff in range of effect ... like a lot the next thing what im a bit not happy about is the throw trajectory / curve - its too much in front throw instead of some nice curve and most time its not possible to throw good granade at spot two solutions ... one : make there some line of throw visible when holding granade ready for throwing ... OR change the trajectory to be more curved and to be easy to say where im throwing, when im trying to throw some long drop granade any other ideas for hand granades ?MR_Hit_Maker10 hours agoRising Rookie16Views1like3CommentsGame design and Vehicle tuning from a Battlefield vet (PLEASE DICE)
This discussion would be from a multi game battlefield veterans perspective on some changes to improve the experience. Game and Map design: Painting and laser designation should be able to be cleared by exiting LOS, or going under the hard pan. The painting for air vehicles lasts entirely to long in my opinion RPGs move at Mach Jesus, I would tone down the projectile velocity to add more skill in hitting at longer ranges. Also the damage to ground vehicles is kinda ridiculous, one engineer with 5 rpgs can take down a tank or even 2 with good positioning. Now imagine 10, vehicles really don’t stand a chance since they’re so easy to hit. Tow missiles from all sources are entirely too easy to use from ground sources to hit Air vehicles, I would make adjustments to the turning rate to add more skill in use AA missiles… have way too much range from ground sources. Stingers need to be reduced a little, but all air vehicle players know the oppression of the AA tank. Fix: AA Tank removed on some maps or remove the ability to shoot AA missiles from spawn areas where there is no counterplay. Maps: Blackwell Fields, adjust spawn zone size(reduce) and airspace expansion to allow for full combat experience that was intended. Prevention of tanks camping in spawn and aircraft spawn camping is the biggest problem on this map NEW SOBEK CITY: NEEDS A FULL REWORK. To many rooftop campers, map doesn’t flow very well. AA prevents any sort of air gameplay. The rooftops kinda prevent this map to be anything but a snipers nest. Operation firestorm: slight spawn adjustment zone reduction, the only problem I see on this map is the hills play too much of a role in vehicle gameplay. Overall, this game has good maps and great shooting experience. Well done DICE. Vehicles however is actually your biggest problem. Some changes I would suggest to help with the experience are listed below. Vehicle Tuning: AA Tank: Most oppressive vehicle in the game. Sits in spawn with no counterplay and is the bane of every pilots existence. Please adjust the lock on range to get them out of spawn. Attack jet: Improve the turning capability to compete with the fighter jet, the air radar and gun tuning patch will be highly welcoming. Glass cannon is definitely the term I would use. I would also look into the 3rd person lock on missiles. Backwards misses is cool, but intended? Fighter Jet: Amazing for air to air, useless for ground vehicles. I would make the bombs the same as the attack jet. Those mini bombs hardly ever kill and there’s a slight delay which makes the experience very disappointing for ground targets. IFV: Best tank in the game. Almost too good, might be a little too fast but understandable since RPGs move at Mach Jesus. The tow missiles is the only issue (see above) Main battle tank: A little clunky feeling, but good. Very powerful, I would look into 3rd person aiming because sometimes it’s a little wonky in consistency. Slight speed improvement would help escaping the RPG storm. Attack helicopter: Fantastic, a little slow in my opinion in turning. But this is the best air vehicle by far, I would just slightly improve the engine and watch the destruction reign. I believe that RPGs shouldn’t one shot this vehicle, make it like the transport where is just heavily damaged. On some maps, it’s almost impossible to escape the TOWs and the RPGS. I would buff the health but be very careful bc this could turn into a problem. I would focus on the AA tank and the tow and RPGs first. Overall Vehicle impressions: All vehicles besides the main battle tank are very glass cannon, adjusting damage values between vehicles would greatly improve the experience. But RPGS and tow missiles are dominant in the experience, I would adjust those launchers damage to allow for more diverse options. For me as an engineer main, I never take off my RPGs bc I can cross map bc there’s barely any projectile drop. The vehicles feel powerful to use, but it’s like holding a stick of dynamite, they just feel made to be destroyed in a instant instead of the line breaking or position holding intention of a vehicle. Air vehicles are in desperate need of work, dog fighting is non existent, but with working air radar it would help. Please do the damage adjustments and air radar fix as top priority. How many of you agree with these suggestions? And DICE, please consider the AA tank as a serious threat and let them leave spawn. Cheers!12Views0likes1Comment
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