Recent Discussions
Ratings from roster update not loading in dynasty
Anyone else having this issues? I play with the Canes and M. Toney is a 77 on the main roster, chamar brown is an 82, start a new dynasty and Toney is a 73 and brown a 72. Just curious if this has been an issue for anyone else. Enjoy the game but some of these updates seem to mess things up more than fix things.Tscott18994 hours agoSeasoned Newcomer4Views0likes0CommentsWhy No Options to Buy Head Coach XP
There are a bunch of cool features for your HC & Coordinators to get/achieve through building XP, but for someone who likes to play through their Dynasty, it takes FOREVER to get there for some of the recruiting, motivator, tactician, etc perks. I think EA should make it so you can buy XP points for Dynasty Mode through the Playstation Store just like they do for Ultimate Team coins. This would make Dynasty mode & recruiting way more fun especially now that recruiting & transfer portal are more challengingBplence11892 days agoSeasoned Newcomer4Views0likes0CommentsStadium Atmosohere
First post. Not sure if EA reads these or if this is the right place. stadium atmosphere does not change from the default rating. I am in a 2030 season, playing top 25 talent all year, back to back natty’s. In 2025 this would get you in the top 10. Yet, still the same rating as when Coach Biggums took the helm. Can we get a patch for this to appropriately change?abc11296979205 days agoRising Newcomer20Views1like0CommentsProblems/Improvement Areas for Coach Mode and Simulation
Dynasty Statistics: The longterm history of a program is what makes a dynasty game. without the history, it cannot be a Dynasty mode. The historical statistics from year to year and the statistics of what past individual players did is key. For example, the top 20 or so leading rushers from a given school matters just as much, if not more than the record holder. Team statistics from year to year matter. Most importantly year to year Wins and losses is shockingly missing from dynasty mode. How can it be a dynasty game if something as basic as the year to year Win loss record of a school is not available? QB play has improved from CFB 25. However, QBs still occasionally (too often) hold on to the ball for an unlimited time without trying to scramble or pass or throw ball away. I do not mean a low ability QB taking sacks. I am referring to a QB just holding the ball without moving feet or throwing for until tackled. Slow Sim Play is 100% Better and more realistic: However, the coach (me) is just a fan watching the game in slow sim. There is no ability to pick the plays, no ability to challenge or call time out.... Slow sim produces better outcomes that playing the moments/offense/defense but all the duties of an in game coach are eliminating which eliminates the coach mode. The QB play is much better in Slow Sim. In slow sim, the QB scrambles and will throw the ball away and never freeze for unlimited amount of time. If a user could call the plays with a slow sim, a true coach mode would exist. There is no need or desire to every control the QB in coach mode. That is logically ridiculous. More on Slow Sim Results: The AI in "slow sim" seems to do well with following the gameplan set up in custom playbooks. The AI playcalling is surprisingly accurate in following the gameplan that the user establishes in a custom playbook. This is great. However, slow sim seems to be the only simulation speed that produces results that are inline with the team talent/playbook etc. Fast sim is far more random and does not seem to produce the realism of slow sim. This makes me wonder if the "gameplan" has any impact on the AI in "fast" sim. The least accurate/realistic sim method seems to be to "advance ahead" in the dashboard. I can only conclude that the gameplan does not have an impact on the AI except in slow sim. Slow sim in a full season without the true coach mode features mentioned in 1. and 2. is a bummer that should be called "fan mode" instead of "coach mode." What are some features/options a true "Coach Mode" include? No ability to take control of a player during the game play. being able to control a player during coach mode is no coach mode at all. User calls play and observe and have the QB AI perform as if in slow sim mentioned above. This includes the ability to call time out. The User should not have to "snap the ball" in coach mode. Just call the player and let the AI QB determine when the ball is snapped (as in slow sim) Coach mode should be hands free and limited to how a coach actually functions during gameplay. This includes having control over when to go for it on 4th down/punt and challenge plays (items slow sim is missing). Redundant: Coach mode is calling plays and managing the game from the "sideline" and having the players execute according to their abilities and ratings, win or lose. Other issues when Simming- in coach mode, the user can see how many times that the user has called a play and the avg yards per attempt (although this does not seem to track accurately all the time). When a game is simmed the number of times a play is called, or yards gained is not tracked/made available to the user. (this is information tracked by every coach in football from high school to pros). If the teams are truly unique with unique players, the ability to see the detailed simulated play calling results is important. This data applies to several areas of a coaches planning and decision making including; what plays/sets/formations should be included in the playbook, the gameplan, personel decisions, and whether a coordinator is a good fit or should be fire. Coordinators: In every head coach hiring, at every level of American Football, the head coach has decision making authority on what scheme his coordinators specialize/prefer. The fact that coordinators that match the head coaches scheme preferences would not be available for hire is ridiculous. In real life, when head coaches are being interviewed for head coaching positions, they have to be able to articulate who are prospective assistant coaches. A head coach that can bring in staff of "their guys" is key to getting the head coaching position. A head coach candidate who could not bring in coordinators that fit the head coaches system would not be hired as a head coach at any school. A head coach is never expected to hire coordinators that prefer different schemes than the headaches schemes. One of the head coaches most important roles is choosing assistants and coordinators that fit the head coaches schemes. Never would a college head coach be faced with not being able to find a coordinator that will have the same scheme as the head coach. It should be noted that a "Coaching tree" is actually a reference to the history of what assistants previously coached for a particular head coach. For example, Nick Saban's coaching tree would list Lane Kiffin, Billy Napier, Kirby Smart, Jimbo Fisher, Steve Sarkisian and many others that were influenced and learned from coaching with Nick Sabin. School's Schemes: Most schools do not have schemes that are particular to the school except for traditional powers. (for example. Iowa is less likely to hire an air raid head coach than a mountain west school that has not had success). Most athletic departments do not get into schemes and schools do not have a great preference in schemes except in very limited circumstances like the military academies and extreme differences. Additionally, a school that has not had success is likely looking for a coach to effectuate change. . Playbooks. While there are something like 2,800 plays in CFB 26, there is less actual diversity betwee each schools playbook to playbook. There's formation and set crossover that really does not exist in reality. While the playbooks are described as a key feature to the game, the playbooks result in much less variation between schools than what is inferred. The leading passers in the nation can come from just about any scheme. The same can be said for leading rushers... There are some very limited exceptions, of course. For example, an air raid school is going to tend to have some identifiable statistical characteristics, year to year. There will be a significant relationship between the playbook/scheme and the player statistics. In CFB 26, the players statistics seem to be exclusively related to a player's talent and ability rather than scheme. However, a school dedicated to rushing is going to have running backs closer to the top of the rushing leaders than the bottom even though they may not be as talented as the running backs at the top passing schools. This is much less apparent in CFB 26 than reality which indicates to me that there is a lot a of parity intentionally built into the playbooks. Custom Playbooks. Custom Playbooks cannot be selected as the head coaches playbook within dynasty. For example, the formation subs requires a cumbersome work around. This indicates to me that when a game is simulated, the custom playbooks are not utilized (except in slow jump forward mode). Recruiting. Players that do not sign with any school... do they just quit and go home? Walk ons are key part of college football. Any player offered a scholarship is going to accept the offer except in the rarest of situations. Schools do not have trouble giving away scholarships Job Offers and staff hiring. limited weeks, cannot apply for open positions... I suppose its designed this way for a reason but its extremely silly that if a fired coach does not accept on of the offered positions during the two weeks, he just gets involuntary placed at a school or gets stuck with a coordinator he had no say in hiring.kentuckysapper6 days agoRising Traveler36Views1like0CommentsMust Have Full Year to Year Statistics in Dynasty
The most important information missing from Dynasty play is year to year historical statistics. Even if not the full statistics for every player for every year, a top 100 or some type of expanded list. Player's statistics from previous seasons just vanishing when a player graduates or is drafted as if they never existed is the most disappointing thing about CFB 26. The players/statistic from past seasons is the very essence of Dynasty play. Otherwise, its just a series of single seasons. The list of records (game, season, career) is fairly meaningless without the historical list. This has to be added in some form or another or else there is no real Dynasty play.kentuckysapper6 days agoRising Traveler9Views0likes0CommentsLooking to Add Online Dynasty Users
Athens Driving School (Athens Driving Sch) • Year 2 Week 5 (until 9/23) • Currently at 15 members • Try to be realistic with real life CFB scheduling, game length to get proper stats. We have changed conferences to real life conferences for ‘26 along with SEC going to 9 games. • Advance every 3 days, or whenever games are completed • Well organized Discord with Rules & Info page • Must start as a New G5/6/UConn Head Coach. If you want to join in mid-season, you must start as a 0 or 1 win team. This would be similar to an in season firing. If you want to join between seasons, any G5/6/UConn team besides Army/Navy/Air Force. However, you can switch to any new job during the coaching carousel • Dumbed down version of Heisman, if you want the sliders send me a DM • 12 minute quarters / 17 second accelerated clock • Skill Level of users, very good. I am currently in All-American in road to CFP with a career record of 52-16 and I am not the best player in our league. • Available G6 teams with 0 or 1 wins currently Temple (1-2 / 64 overall) UAB (1-2 / 66 overall) UTSA (1-3 / 64 overall) Charlotte (1-3 / 53 overall) Kennesaw St (1-2 / 52 overall) Jacksonville St (1-2 / 56 overall) FIU (0-3 / 62 overall) Sam Houston St (0-3 / 52 overall) Delaware (0-4 / 48 overall) UConn (0-5 / 69 overall) Akron (1-3 / 61 overall) Ball St (1-3 / 62 overall) Kent St (1-3 / 59 overall) Western Michigan (1-3 / 59 overall) Fresno St (0-4 / 67 overall) Texas St (1-3 / 56 overall) Louisiana Tech (1-4 / 61 overall) UL-Monroe (1-3 / 62 overall) Arkansas St (1-3 / 65 overall) Old Dominion (1-3 / 55 overall) Any other questions just send me a DMrunningballer7 days agoNewcomer10Views0likes0CommentsI can’t get any good coaching offers
So I’m in an online dynasty league with about 10 other people. We’re on season 7 and I’ve been at Northwestern for the past 4. I’ve won the Big 10 Championship three years in a row and just won my first National Championship. Despite all of this, I’m not getting ANY good offers from top school that fired their coaches (Oklahoma, Florida, Oregon). This makes ZERO sense. I can’t beat out these top teams in recruiting at all. The logic behind coaching offers is beyond broken and its starting to tear our league apart. For the love of mercy EA, please will you fix this issue?boagrius5007 days agoSeasoned Newcomer21Views2likes1Comment- JohhnyRehkopf9 days agoRising Novice11Views0likes0Comments
Player Traits. (Just an idea)
Thoughts on an editable trait in the player profile, something like: willing to transfer yes/no option. Yes you can adjust the transfer portal slider but should be a option in each players profile. This would be a very cool feature. Thoughts on this anyone? Or other similar ideas........9Views0likes0CommentsOnline Dynasty Coach XP Bug
I’m running an online dynasty with my friends and I have recruiter archetype coach. I noticed when I advanced weeks that players I signed weren’t coming up on screen as the usual animation but thought nothing of it. When I went into recruiting my players were signed but I did notice that my overall level wasn’t advancing as fast as other coaches. Well today I was in the Coach XP goals and went to recruiting tab and it says that I haven’t signed a recruit even though I’ve signed 8. This means with the XP of signing a recruit at 25 XP plus the recruiting bonus of the archetype of recruiter at 75 XP, I’m missing 800 XP. EA can you please patch this?Talentedtorry110 days agoRising Newcomer10Views0likes0CommentsDynasty Rivalries
First off, EA Team, I love this game and I love that it’s back! I play dynasty most of the time and I think what would be cool is to be able to lock rivalry games when creating a schedule. For instance, I am a Michigan fan and have a Michigan dynasty, however, after the first season Ohio State has not even been on my schedule the last 3 seasons. I think this would add realism as “The Game” and many other rivalries are played every single year. I’m not sure if it would easier to be able to have an option to lock a rivalry game in every year or be able to change what conference games are played during the time you can create your schedule at the beginning of a season. Thank you for your time!14Views0likes0CommentsHey EA! A Recruiting Idea for CFB27
Hey EA! Why not just reuse the NIL player likenesses for recruit generation? Would anyone really ever notice? The consistency would help with dynasty immersion long-term, and I have to assume it would be easier to implement then the current AI driven process. Thanks for your hard work. I am having a blast with this game!6a06ab94849787e611 days agoRising Novice17Views0likes0CommentsCan’t see dynasty invite
Hi, I am trying to join a friends dynasty and there are a couple of issues I’m facing: The invite that they sent me is not showing up on my end. When I search for his gamertag it doesn’t show up anybody have any info they could give me to help me out? I’m on Xbox and they’re on PS5 but cross play is on all around.dabis123411 days agoRising Newcomer6Views0likes0CommentsDynasty Ideas ....
I love dynasty mode. I play it all the time. I have thoughts of some minor little tweaks that I think would be cool for future releases. For rivalry games, there is a small summary that comes up showing the score of the last game played between the two schools. It also shows the history record W-L and what the current streak is. I think that would be cool for all games, not just rivalries. Another thing is custom conferences. I'm not a huge fan of one conference having 16-20 teams in it. I'd personally like the option of adding more conferences like from the past (Big East, Southwestern, WAC, etc.) and have 8 to 10 teams per conference instead of so many. Just my preference though. Even if we could create our own conference name, logo, championship site, etc. -that would be awesome. I'm a marching band fan too. I'd love to see some sideline shots of dancers, twirlers, color guard, etc. from the stands during timeouts or between quarters. In my dynasties, I also like seeing the current conference standings (when I'm playing a conference team). I'd also like to see their results so far this season - see who they've played and what the score was - or who is next up on their schedule. These are just random thoughts from someone who just plays the game for fun and to put myself in that Saturday game-day mood.9Views0likes0CommentsTransferring any player.
They patched where you could switch characters and get any player you want in the transfer portal a few updates ago. I Wish they would bring this back as it’s fun creating your own experience and scenarios in a offline solo dynasty. For example getting Jeremiah smith to go to a small school etc ….. anyone else notice this patch? In a video game you would think you would have full access to fully customized your league as you want to see it play out. The encouraged transfer option got moved to the end of the offseason now. Did anyone else enjoy or utilize this to fully customize how you wanted the transfer portal to play out and even being able to bring back seniors was cool after encouraging them to transfer before they could leave for draft. I like to user 10 teams in some of my offline dynasties and would mix up the talent pool across college football giving a awesome experience. I loved doing this in CFB 25. Anyone else feel the same or ever tried this? One of my favorite things to do in the offseason. Almost similar to free agency in a madden game but for CFB. And yes is it completely realistic? Maybe not but in a video game in 2025 on a offline solo dynasty, you should have full control and customization of how you see your league playing out year to year. PLEASE BRING THIS BACK EA!Andrewengel612 days agoSeasoned Traveler24Views1like0CommentsMaryland Terapins | Helmets + Uniforms
Good Day, Maryland Terapins for Under Armour is the Oregon Ducks for Nike. We need to add all of Marylands helmets, Throwback Uniforms + “ALL ALTERNATES”, and socks — equivalent to Oregons lineup! They are missing the UA Logo on the Black Socks! We need to add the Red and Yellow Socks with the UA Logo on the back. Kent State is a UA School with more than Maryland. Let’s take care of all schools, however the poster child for these brand need increased attention to detail. I’m a true fan through and through, “Let’s Go”!prettyrickey212 days agoRising Adventurer10Views1like0CommentsRanking logic HAS to be fixed
In my dynasty, I’m currently 11-0 with Texas Tech with a win over a 9-1 SMU team on the road, yet I’m ranked #4 below a SMU team that has beaten ONE ranked team (#22 Florida State with 3 losses) and a 9-1 Georgia team that lost to #1 10-0 Alabama. It feels like there’s a bias towards the Big 10, ACC, and SEC over the Big 12 because those are deeper conferences with schools that win consistently. I tried scheduling a big time game against a top ten opponent to boost my schedule just to sit ranked below them because we play in the Big 12 and they play in the ACC. A 11-0 team with one ranked win over a 9-1 team should 100% be ranked number two over a 9-1 team with one ranked win over a 3 loss team. Last season, a 11-2 USC team that won the Big Ten championship was ranked below a 10-2 Ohio State that missed the Big Ten championship in the playoffs. The season before last, despite being the only undefeated team in the country, I finished #5 behind THREE ACC teams (SMU and Pitt were two of those teams and neither team played in the ACC championship) with at least one loss. The ranking logic has to improve and take things like head to head, opponents beat, record, and conference championships into account.DATPACKERSFAN12 days agoSeasoned Newcomer21Views1like1Comment