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Idea: Sabacc and Pazaak
What about having in-game Sabacc and Pazaak to play anytime whilst waiting for the next event, match or shipments to refresh as well as a way to spend the excess credits, tokens and gear? Sabacc and Pazaak are two well-known games in the Star Wars universe with fans having fun times playing them in Outlaws and the Knights of the Old Republic games. It would really help pass the time whilst waiting for events to activate or the shop to refresh. Also, I and many other players have too many credits, ship building material tokens and gear that it feels meaningless having them when there's very few options to spend them. Perhaps you could bet certain gear to win other gear that you really need or play for characters or ship shards. You could have either the main menu cantina patrons like Garudda, M'ak Nar or Shar to play against, or perhaps even any of the playable Star Wars characters like Lando, Han, Canderous etc with each having their own special abilities. You can maybe also have matches against other players. There is of course the concern that this could constitute as gambling, but as long as you're not spending or winning real-world money and it's played as safe as in Outlaws and Kotor then it should be okay.408Views6likes5CommentsQuestion on Daily Engagement for 2026
Could we get some guidance on what the average daily time commitment looks like from a developer's perspective? I really want to make sure I’m engaging enough to satisfy the requirements for achieving maximum rewards; that’s always been my goal as a competitive player who loves Star Wars and this game. I’m currently trying to budget my time and life for the coming year, and I’ve been a bit saddened to see that staying competitive now requires upwards of 28 hours a week. I’m struggling with the math because that’s essentially a part-time job—and ironically, a part-time job might actually be necessary just to keep up with the costs of being a top-tier player, too. It’s becoming a bit of a heavy burden to carry. It would be so helpful to understand what your actual targets are for our engagement; I’m really hoping for a vision that feels reasonable and sustainable, because I’d hate to have to make a tough decision about a game I've invested so much time and money into. CG_SBCrumb CG_Meathead @CG_Erikslaughlin9803 hours agoNew Traveler18Views0likes0CommentsInflicting distraction 20 times in chewyoda character quest: is there a bug?
I’ve completed all other tasks in this quest but got stuck at this one. I could only do it 10 times with chewyoda in marquee battles which are now over. No matter how hard I’ve tried, the enemies were getting wiped out faster than I can do it the second or third time. It does not work in arena battles - there isn’t even an option. Alas, when you click at “Go” in the distraction task, it brings you to arena battles which is very misleading! It does not work in era currency battles either. For a while, I thought it can work in other battles with chewie3pio who is also essential for the quest, but once I’ve grinded him (them) it’s distraction option does not work either. I’ve read that you need to have commander Luke as a leader for that, and now grinding towards getting him hoping to succeed in the remaining few days, but when I borrowed commander Luke in a light side battle it didn’t work either. So, it does look broken, and working only in marquee battles (and there weren’t enough of them to do it 20 times, or maybe I’m missing something or not lucky enough). So, I’ve reported it as a possible bug and wonder if others have a similar problem. Would be a pity to lose all the effort because of this single issue. Cheers!kvs2y6b677pc3 hours agoSeasoned Newcomer35Views0likes4CommentsThe sign-up window for Grand Arena is too short
I wasn’t able to join the Grand Arena because of the time zone I live in (Asia). The previous Grand Arena ended recently, and yesterday I checked multiple times throughout the day to see when the next one would start. All day long, it only showed the overview of the previous arena. There was no indication that sign-up had opened. When I woke up this morning, the status had suddenly changed to “Event already in progress” and “4d 22h remaining in review.” So I completely missed the sign-up window. Am I seriously supposed to wake up at 3 a.m. just to be able to participate? This is especially frustrating because it means I won’t receive any rewards this round. That’s quite a disappointing experience - especially around the holidays.8ilc19xjflfm4 hours agoNewcomer53Views0likes6CommentsGA is ridiculous
Why am I constantly being matched up against players with MUCH higher GP? I have under 1 Mil GP with zero GLs and only 3 characters above Gear Lvl 11, yet I continue to be matched up against players with 10 Mil GP and 20+ characters relic 5 or higher. This is not fun for me. I have ZERO chance at even competing, nevermind winning. There HAVE to be players who are more closely matched to my roster, right??JDeadly41322 hours agoRising Novice84Views1like2CommentsTB battle errors before starting and counts the battle
This is ridiculous and crap like this happens all the time. If it's the overseas developers you outsource to who can't cut it then do better. It's simple. Check for error and roll back the battle attempt if error is trapped. If it's a connection issue keep attempting until it's good or give notification to the user that it's a connection issue and give the option to keep attempting. SIMPLE. If it's ignorance and apathy to fixing things like this then pull the game and start another one you can grift off of. It's beyond appalling whats been done to this player base that has given you every opportunity and every bit of rope in the hopes you'll do better. But Lucy pulls the ball away from Charlie Brown every time.HokieChuck8882 days agoRising Ace48Views2likes1CommentUnable to log into the webstore.
I have had an issue since the webstore came out, but before now I haven't been bothered enough to try to fix it. The issue is I will go on the game, press EA Connect, and this screen will open, telling me there is an error. I don't know what the issue is. Has anyone else had this problem?SondreTheMan2 days agoRising Newcomer21Views0likes1CommentLSB's different prices for the same thing!!
Why do you charge different amounts for the same LSB depending on country?? E.g, Bo-Katan (Mand'Alor) - $39.99 US dollars. Euro's - €47.99. GBP £39.99. Dollars to the Euro - $39.99 = €34.03 Dollars to GBP - €39.99 = £29.71 So, you're ripping people off who use the Euro by €13 and ripping off people who use the GBP by £10. Why such a huge difference? And no, it doesn't cost a €13 fee to convert one currency to another through a bank. Same for the pound. It's just plain greed!!!hazg442 days agoNew Rookie134Views1like6CommentsFEATURE REQUEST:
Title: Idea: Character Creator in SWGOH (PvE Only) Hi EA / CG, I think SWGOH should have a character creator, but NOT in multiplayer at all. I don’t want it in: Grand Arena Territory Wars Arena Anything competitive So it wouldn’t break the game or be unfair. The custom character would just be for PvE and fun. You could make your own: Jedi Sith Bounty Hunter Smuggler And use them in: Story missions PvE events Conquest-style battles Special modes made just for this character It would make the game feel more personal, because Star Wars is about your story too, not just famous characters. To keep it balanced: The abilities could be preset The stats could be capped It wouldn’t be stronger than normal characters EA could make money from cosmetics only, like: Outfits Lightsaber colours Animations No pay-to-win stuff. This would: Be fun Not affect multiplayer Add new PvE content Fit Star Wars really well I think a PvE-only character creator would be awesome and wouldn’t cause any problems. Thanks for reading.24Views0likes0CommentsZerek Mats for Maul Not Possible
Will there be another way to get Zerek materials required to raise the new characters to the level 85 requirement for the new Maul journey event when it arrives? According to the newsletter post, 6 characters will be required at level 85, but after 3 marquee events, I still can't get even one to level 85! Currently Zerek materials are only available during marquees, and are significantly limited. I see the devs eventually adding Zerek materials to the money grab, but right now they're not even available to buy.w1b0yy2vgf642 days agoSeasoned Novice28Views0likes0CommentsGrievous, Jedi Butcher: GL Kit Concept
GL General Grievous brings Trench off the bench with bonuses for Tactical Supremacy, whoop whoop! Like most GLs, he likes to work with his non-GL variant, though you can realistically plug 'n' play any Separatist droids with him. Is this kit overpowered? I dunno, quite possibly. Infamous General of the droid armies that ruthlessly punishes target locked enemies and has an impressive collection of lightsabers. Unit name - Grievous, Jedi Butcher Tags - Galactic Legend, Dark Side, Attacker, Leader, Droid, Separatist Mastery - Accuracy, Damage, and Defense Penetration (For appearance and animations, Grievous only has two arms deployed unless specified otherwise. His design would be some sort of cross between his 2003 and 2005 versions.) I Will Deal With This Slime Myself (Ultimate Ability) (I recommend reading this after the rest of the kit) Requires at least 70% Ultimate Charge to activate. Ultimate Charge: Grievous, Jedi Butcher gains 3% Ultimate Charge whenever a Target Locked enemy is Critically hit, and 5% Ultimate Charge whenever he gains a stack of Stolen Lightsaber. All allied Separatists dispel all their debuffs and double their Defense for the rest of the encounter. Grievous, Jedi Butcher, gains 100% turn meter, which can't be prevented, and 4 stacks of Stolen Lightsaber. On his next attack, Grievous, Jedi Butcher, deals bonus true damage to the target enemy equal to 100% of his current Defense, tripled against Jedi, which can't be evaded. If 100% Ultimate Charge was used, Grievous, Jedi Butcher, also gains 50% of other Separatist allies' Defense, no longer loses stacks of Stolen Lightsaber for the rest of battle, and instead instantly defeats the next enemy he targets, which can't be evaded or resisted. The defeated enemy can't be revived. [HE ALSO DEPLOYS HIS OTHER TWO ARMS FOR THE REST OF BATTLE :)] To See You Die (Basic) (Final text, Zeta) Deal Physical damage to target enemy, dealing additional true damage equal to 5% of his Max Health, and if the target is a Jedi and defeated by this attack, gain 1 stack of Stolen Lightsaber (max 4) until the end of the encounter. If they are Target Locked, this attack has +40% Health Steal, can’t be evaded or countered, and reduces their Potency and Defense by 4% (stacking) until the end of the encounter. Stolen Lightsaber: +6% Offense, Defense and Resistance per stack; while at 4 stacks, gain +2 Speed (stacking) at the start of each unit’s turn and deal an additional instance of damage when using any ability (limit once per turn) (Animation - Grievous strikes with both of his lightsabers, one after the other) A Fine Addition (Special 1, cooldown 3) (Final text, Zeta) Dispel all buffs on Target Locked enemies and call all Magnaguard allies to assist. For each Target Locked enemy that is Critically hit, gain 1 stack of Stolen Lightsaber. All Separatist allies gain Tactical Supremacy for 3 turns, and allied Tank Magnaguards Taunt for 2 turns, which can’t be copied or dispelled. If an enemy did not have Target Lock, they are inflicted with Fear for 1 turn and Protection Disruption for 2 turns, which can’t be dispelled, evaded or resisted. Tactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn (Animation - that moment in ROTS where he slowly backs away as he tells his Magnaguards “Kill him”) Make Them Suffer (Special 2, cooldown 5) (Final text, Zeta) This ability can’t be used unless Grievous, Jedi Butcher has 4 stacks of Stolen Lightsaber. Deal Physical damage to all enemies equal to 35% of Grievous, Jedi Butcher’s Max Health and inflict Armour Shred until the end of battle and Target Lock for 2 turns. If an enemy was already Target Locked, inflict them with an additional stack of Armour Shred, and also inflict Burning and 3 Damage Over Time effects for 3 turns, which can’t be dispelled. Then, lose all stacks of Stolen Lightsaber. This attack can’t be evaded or resisted. (Animation - one of his weird hand/feet attacks but probably the one he used in his 2003 debut scene) General Of The Droid Army (Leader) (Final text, Zeta) Dark Side allies have +20 Speed, +20% Mastery and +15% Defense, doubled for Separatists. Separatist Droids take 25% reduced damage from Target Locked enemies. Whenever a Separatist ally inflicts Target Lock on an enemy, they gain 2% Mastery until the end of battle (stacking). If that ally has Tactical Supremacy, they also reduce that enemies mastery by 2% (stacking) until the end of battle, which can’t be resisted. Allied Separatist droids with Tactical Supremacy have +30% Defense. Non-droid Separatist allies with Tactical Supremacy are immune to all debuffs. Enemies inflicted with Shock have -10% Potency and Tenacity for each Separatist ally, each droid ally with Tactical Supremacy, and each Jedi enemy. Whenever a Separatist ally is defeated, all other Separatist allies reset their cooldowns. At the start of each encounter after the first, Separatist allies gain 50% Protection Up until the end of the encounter, plus an additional Protection Up equal to their current mastery until the end of the encounter, which can’t be copied, dispelled or prevented, and all enemies are inflicted with Target Lock for 6 turns, which can’t be dispelled, prevented or resisted. No Room For Failure (Unique) (Final text, Zeta) Grievous, Jedi Bucher has bonus Offense equal to his Defense, doubled against Target Locked enemies, and his basic ability deals double damage to Jedi. Whenever a Jedi enemy or Separatist ally is defeated, Grievous, Jedi Butcher gains 1 stack of Stolen Lightsaber, and whenever a Separatist ally is critically hit all allied Separatists gain Critical Avoidance Up and Defense Up for 2 turns. Separatist allies can’t be revived. Target Locked enemies lose 1% Defense at the start of their turn, which can’t be resisted, then Grievous, Jedi Butcher gains that much until the end of the encounter. Galactic Legend (Unique) (Final text, Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.347Views5likes4Comments- 531m8zb2kz5n2 days agoRising Newcomer36Views1like2Comments
GAC, game experience
Now im never one to really care about GAC so i get the odd urge to go for it. Never have i won 2 rounds with a grand total of 3, maybe 4 battles. Our guild has lost people because of the game direction and sales influence. I think the make good on DCs was probably over the top but fair dos to crumb for facing the wrath on the events discord. The crumbs of this game mean a lot and crumb deserves a lot of praise. Is this a trend that players have had enough?DarthJobbie3 days agoSeasoned Veteran75Views0likes1CommentWhat ideas do you have to improve the GA experience?
Hello Jedi Knights, Sith Knights, and others, I'm a GP 1M player and I've been learning a lot about the game, but if there's one mode that interests me more than any other, it's the GA, which I feel needs a change.I feel that some of my ideas could have a good impact, but I'd also like to see other people's ideas on how they would implement them. Some of my ideas are: -GL limit for each player (max. 5/6 in defense). This gives more possibilities to OFF meta teams with the potential to be important in different battles. -A GA without GL for any player or only with old characters to revive old teams.This isn't so much for new players, but more for accounts that exceed a certain galactic level. -A new character banning system, so players have the choice of which characters or teams they don't want to face (Max. 3 per player). I hope to see some ideas that can help make GA a fun mode again, because watching content creators makes me realize that some kind of change is needed, since many times it GA becomes monotonous, without considering that continuing to add GL only means that in the future only GL will be seen in defense. A change like this in the future would be very convenient and fun for both new and old players; I'll be reading those who give good ideas.May the force be with you!ignacio65123 days agoRising Newcomer85Views0likes5CommentsSWTOR Era Ideas
With Eras and the Coliseum becoming a thing I had an idea for future Eras regarding the Star Wars The Old Republic MMO. (As a note I was thinking they would either start off with the Eternal Alliance tag or bring it in when Eternal Empire units get introduced.) The Era of The Knight Marquee Kira Carsen - Light Side, Attacker, Jedi, Old Republic, Eternal Alliance Doc - Light Side, Healer, Old Republic, Scoundrel, Eternal Alliance Rusk - Light Side, Attacker, Old Republic, Eternal Alliance T7-01 - Light Side, Support, Droid, Old Republic, Eternal Alliance Lord Scourge - Dark Side, Tank, Sith, Sith Empire, Eternal Alliance Orgus Din - Light Side, Attacker, Leader, Jedi, Old Republic Legendary Hero of Tython - Light Side, Tank, Leader, Jedi, Old Republic, Eternal Alliance Coliseum Bosses Flesh Raider Deathcaller SD-0 The First Son The Emperor’s Voice The Era of The Consular Marquee Nadia Grell - Light Side, Attacker, Jedi, Old Republic, Eternal Alliance Qyzen Fess - Light Side, Tank, Old Republic, Eternal Alliance Theran Cedrax - Light Side, Healer, Old Republic, Eternal Alliance Zenith - Light Side, Attacker, Old Republic, Eternal Alliance Lieutenant Iresso - Light Side, Tank, Old Republic, Eternal Alliance Yuon Par - Light Side, Support, Leader, Jedi, Old Republic Legendary Barsen’thor - Light Side, Support, Leader, Jedi, Old Republic, Eternal Alliance Coliseum Bosses Tythonian Lore Guardian Subject Alpha Nightmare Pilgrim Dreadtooth The Era of The Smuggler Marquee Corso Riggs - Light Side, Support, Smuggler, Scoundrel, Old Republic, Eternal Alliance Bowdaar - Light Side, Tank, Smuggler, Scoundrel, Wookie, Old Republic, Eternal Alliance Risha - Light Side, Attacker, Smuggler, Scoundrel, Old Republic, Eternal Alliance Akaavi Spar - Dark Side, Attacker, Bounty Hunter, Smuggler, Scoundrel, Mandalorian, Old Republic, Eternal Alliance Guss Tuno - Light Side, Healer, Smuggler, Scoundrel, Unaligned Force User, Old Republic, Eternal Alliance Treek - Light Side, Tank, Ewok, Scoundrel, Mercenary, Eternal Alliance Legendary Voidhound - Light Side, Attacker, Smuggler, Scoundrel, Old Republic, Eternal Alliance Coliseum Bosses Rogue Cartel Warbot Gargath Battle droid R4-GL Lucky The Rancor The Era of The Trooper Marquee Aric Jorgan - Light Side, Attacker, Old Republic, Havoc Squad, Eternal Alliance Elara Dorne - Light Side, Healer, Old Republic, Havoc Squad, Eternal Alliance M1-4X - Light Side, Tank, Droid, Old Republic, Havoc Squad, Eternal Alliance Tanno Vik - Light Side, Attacker, Old Republic, Havoc Squad, Eternal Alliance Yuun - Light Side, Support, Old Republic, Havoc Squad, Eternal Alliance C2-N2 - Light Side, Support, Droid, Old Republic, Eternal Alliance Legendary Meteor - Light Side, Tank, Leader, Old Republic, Havoc Squad, Eternal Alliance Coliseum Bosses The Primal Destroyer Lance Squadron Command Unit Trapjaw FR3-DOM The Era of The Warrior Marquee Vette - Dark Side, Attacker, Scoundrel, Pirate, Sith Empire, Eternal Alliance Jaesa Willsaam - Dark Side, Attacker, Sith, Sith Empire, Eternal Alliance Malavai Quinn - Dark Side, Healer, Sith Empire, Eternal Alliance Lieutenant Pierce - Dark Side, Tank, Sith Empire, Eternal Alliance Broonmark - Dark Side, Support, Sith Empire, Eternal Alliance Darth Baras - Dark Side, Attacker, Leader, Sith, Sith Empire Legendary Emperor’s Wrath - Dark Side, Tank, Leader, Sith, Sith Empire, Eternal Alliance Coliseum Bosses Beast of Marka Ragnos Dread Masters Master Timmns Master Noman Karr The Era of The Inquisitor Marquee Khem Val - Dark Side, Tank, Sith Empire, Eternal Alliance Andronikos Revel - Dark Side, Attacker, Scoundrel, Pirate, Sith Empire, Eternal Alliance Ashara Zavros - Light Side, Attacker, Jedi, Old Republic, Eternal Alliance Talos Drellik - Dark Side, Healer, Sith Empire, Eternal Alliance Xalek - Dark Side, Support, Sith, Sith Empire, Eternal Alliance Darth Zash - Dark Side, Support, Leader, Sith, Sith Empire Legendary Darth Nox - Dark Side, Attacker, Leader, Sith, Sith Empire, Eternal Alliance Coliseum Bosses Terentatek Mauler Darth Thanaton Ancient Threat World Breaker Monolith The Era of The Hunter Marquee Mako - Dark Side, Healer, Leader, Bounty Hunter, Scoundrel, Eternal Alliance Gault - Dark Side, Attacker, Leader, Bounty Hunter, Smuggler, Scoundrel, Eternal Alliance Torian Cadera - Dark Side, Attacker, Leader, Bounty Hunter, Scoundrel, Mandalorian, Eternal Alliance Blizz - Light Side, Support, Leader, Bounty Hunter, Scoundrel, Jawa, Eternal Alliance Skadge - Dark Side, Tank, Leader, Bounty Hunter, Scoundrel, Black Sun, Eternal Alliance HK-51 - Dark Side, Attacker, Droid, Eternal Alliance Legendary The Hunter - Dark Side, Attacker, Leader, Bounty Hunter, Scoundrel, Mandalorian, Eternal Alliance Coliseum Bosses Corruptor Zero The Ancient One The First Jun Seros The Era of The Agent Marquee Kaliyo - Dark Side, Tank, Sith Empire, Eternal Alliance Scorpio - Dark Side, Support, Sith Empire, Droid, Eternal Alliance Vector - Dark Side, Attacker, Sith Empire, Eternal Alliance Doctor Lokin - Dark Side, Healer, Sith Empire, Eternal Alliance Ensign Temple - Dark Side, Attacker, Sith Empire, Eternal Alliance 2V-R8 - Dark Side, Support, Droid, Sith Empire, Eternal Alliance Legendary Cipher Nine - Dark Side, Support, Leader, Sith Empire, Eternal Alliance Coliseum Bosses The Prince Scree Dread Pirate Karvoy ToxxunDezahmond173 days agoNew Rookie64Views0likes2CommentsCouldn´t access Dark Sovereign event
So, the event was/is scheduled on the 20th every month, but yesterday in my Journey Guide I had the whole day a timer with the description "Starts in XX.XX", but then it disappeared and now I hear from my guildmates, that the event is already over (unfortunately I have no screen). I had no pop-up, no nothing in the event card or in the journey guide, my question is where can I find the event next month, so I can finally get my Leviathan? (I already bought ca. 3 packs of shards before the event, could this broke it to me?) Thank you.19ws923 days agoNew Rookie60Views0likes1CommentGalactic Bounties 1 Event
I'm so upset with myself! I didn't realize I would only get 2 battles, regardless of whether or not I won the previous tier... I thought if I started on tier 1 and kept winning that I would be allowed to progress through them all. Nope! You get to choose 2 battles only... I have never seen this event before so God knows when I'll get another chance to use my Bounty Hunter squad ☹️JDeadly4133 days agoRising Novice72Views0likes1CommentCharacter idea: Willrow Hood
Unit Name: Willrow Hood Affilation: Neutral Tags: Rebel, Smuggler Relic Amplifier: Camtono Canister First appearing in The Empire Strikes Back, he was a miner on Cloud City who dreamed of being a smuggler. He was offered a job of transporting a camtono canister to the planet Batuu, but when the Empire took over Cloud City, the canister had been stolen, but Hood would later be able to acquire it back. In Legends, Hood was also a Rebel sympathiser which the cannister contained details on Rebel contacts that he disposed of to not get into Imperial hands. Though never depicted on-screen with a blaster, his Legacy Collection figure does show him with one.256Views1like2Comments
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