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EA: is manual Transfer Market trading for profit actually allowed in FC 26?
After everything that happened with my Transfer Market sanction, I ended up with a question that initially seemed completely obvious to me. I carefully reread the official EA SPORTS FC rules and realized that I cannot find a direct answer to it: Is it allowed in EA SPORTS FC to systematically buy cards on the Transfer Market below their current market value specifically to resell them for more and earn Coins from the difference? I am not talking about bots, macros, third-party software, buying Coins, multiple accounts, coordinated transactions between players, or deliberately transferring Coins. Those things are clear. They are prohibited. I am talking about an ordinary person with a controller: find a good public listing → buy it → relist it at the current market price → make a profit → repeat. In other words, normal manual trading or flipping. Why did such a basic question even occur to me? The official EA SPORTS FC rules say that players can earn Coins by playing and by selling Items on the Transfer Market at a fair Transfer Market price. They also describe Coin Distribution as using the Transfer Market to transfer Coins to another player, including buying or selling Items significantly above or below their average price for the purpose of transferring Coins. That part makes sense. If two people coordinate, one lists a cheap card for a huge amount and the other intentionally buys it to transfer Coins, that is Coin Distribution. If connected accounts deliberately move value between each other through the market, that also makes sense. If someone uses a bot, autobuyer, macro, or prohibited software, that is also clear. But I could not find the same clear answer to a different question: Can I buy an Item not because I want it for my squad, but simply because it is underpriced and I intend to resell it for profit? This becomes even more interesting when compared with EA SPORTS FC Mobile. In the official FC Mobile rules, EA explicitly describes earning Coins by buying and selling Items on the Transfer Market. The meaning there is immediately clear. I could not find an equally clear statement in the rules for the main EA SPORTS FC game. So first, I would genuinely like an answer to one very simple question: Is manual trading for profit allowed — yes or no? Here is a simple example. A card normally sells for approximately 900,000 Coins. Someone publicly lists it with Buy Now for 500,000. I do not know the seller. The seller does not know me. We have never communicated. I simply see the listing first. I buy the card not because I want to use it in my squad, but because I understand that I can probably resell it around the current market price and earn the difference. Is this an allowed use of the Transfer Market or not? From that answer, there are only two logical paths. If the answer is no If EA SPORTS FC does not allow players to systematically buy Items for the purpose of reselling them for profit, please simply say so clearly. Then most of the questions below disappear. But in that case, please show where exactly this is written in a way that an ordinary player can understand before receiving a sanction. The game itself allows me to search for Items, sort by price, place bids, use Buy Now, and then relist purchased Items on the Transfer Market. I could not find a rule that clearly says: “You may buy Items for your Club, but buying Items specifically for resale and profit is prohibited.” If such a rule exists, please point us to it. Then the situation becomes simple: I and other players misunderstood what the Transfer Market is intended for. If the answer is yes If manual trading for profit is allowed, then practical questions begin. 1. What exactly is a fair Transfer Market price? Suppose I buy a card for 500k because somebody listed it cheaply, while the rest of the market is around 900k. I relist it for 880–900k. To me, that is a normal trade: buy at a bargain price, sell at the market price. Does EA also consider that a normal trade? And what counts as a fair price when a card can move significantly within an hour because of packs, SBCs, new content, supply, or changing demand? 2. Is it safe to buy an unusually cheap public Buy Now listing? Suppose an Item is worth around 900k and somebody lists it for 500k. I have no way of knowing why the seller did that. Did they make a mistake? Did they urgently need Coins? Did they misjudge the market? Did they simply want a quick sale? Or is that account actually involved in some prohibited activity? The buyer does not know. The buyer simply sees a good public listing. If I press Buy Now, can that transaction put me under suspicion for Coin Distribution? If the answer is no, great. Please simply say so. If the answer is yes, how can a legitimate buyer possibly protect themselves? 3. Is a normal auction safer? Suppose an Item normally sells for 600k. I bid 300k in a public auction. Nobody else bids higher, and I win the card for 300k. I do not know anyone involved. I did not coordinate anything. I simply won an auction at a good price. Is that a normal bargain? Or can the large difference between the average market price and my winning bid itself make the transaction suspicious? 4. What if the seller themselves is considered suspicious by EA? Imagine an account I have never seen before is actually involved in prohibited Coin transfers. That account lists a card on the normal public Transfer Market. I know nothing about the seller and happen to buy that card. Can that transaction associate my account with their account in EA's systems? If it can, how is an ordinary buyer supposed to protect themselves when the Transfer Market is anonymous and buyers have no information about the seller? 5. What about the opposite situation? I list my card at what I consider a normal market price. I do not choose the buyer and I do not know who will buy it. If an account that EA considers suspicious buys my card, can that create a problem for me as the seller? I cannot stop a specific person from bidding on or buying my Item. 6. Is there a limit to how active a completely manual trader can be? Imagine someone spends several hours doing nothing except using the Transfer Market. They place a very large number of bids. They repeatedly buy and sell the same popular cards. They constantly search for cheap listings, buy them, relist them and sell them again. Everything is done manually on a console with a controller. No bots, scripts, macros, or automation. Is there a number of bids, transactions, or hours of activity after which this behavior itself becomes a violation or becomes suspicious enough that the player risks receiving a sanction? If such limits exist for manual trading, where can players read them? 7. What if somebody simply earns a lot of Coins very quickly? EA's rules say that players can hold as many Coins as they want as long as those Coins were earned legitimately. So does that mean that a high profit or rapid growth of the Coin balance is not itself a violation if every transaction was an ordinary manual market transaction? Or can unusually rapid Coin growth itself become a reason for suspicion? 8. What do temporary market restrictions after a large number of actions mean? When trading very actively, players can sometimes receive temporary restrictions on bidding or other Transfer Market actions. Is this simply a technical rate limit? Or is it effectively a warning from the system: “Your activity is starting to look suspicious”. If it is the second, what exactly is the player expected to change? 9. And the most practical question If manual trading is allowed, what exactly should a legitimate trader do so that a normal profitable transaction is not later interpreted as Coin Distribution? Avoid very cheap Buy Now listings? Only use bidding? Avoid placing too many bids? Avoid trading the same card repeatedly? Avoid spending several hours on the Transfer Market? Avoid earning Coins too quickly? Or are all of those things completely legitimate as long as everything is done manually and there is no coordination with another account? I believe these questions can be answered without revealing any secrets about EA's anti-fraud systems. I am not asking EA to publish algorithms, internal thresholds, detection methods, or information that would help cheaters bypass enforcement. A cheater already knows that they are using a bot, buying Coins, or deliberately transferring Coins between accounts. I am asking something different: What should a legitimate manual trader do to remain within the rules? There is another reason why I believe this question matters. EA has already publicly acknowledged false bans related to Balance Transfer On this same official forum, an EA Community Manager thanked players for reporting false bans and confirmed that the Security Team reviewed cases and removed many sanctions. That is a very important fact. It shows that an initial enforcement decision cannot automatically be treated as infallible simply because a sanction was applied. Mistakes happen. EA has publicly acknowledged them and corrected them before. And that is completely understandable. No complicated anti-fraud system has to be perfect. The problem is not that a system can sometimes make a mistake. The problem begins when, after that mistake, a player cannot understand what exactly was considered a violation or meaningfully challenge it. And that leads to a second question. What is an appeal actually supposed to provide? A person buys the game, spends money on it, spends their time playing it, and continues playing the series because they enjoy the product. At some point, a system decides that this player's activity violated the rules and applies a sanction. Fine. This is exactly why an appeal process exists. I do not believe EA is required to reveal its algorithms, internal evidence, or the architecture of its anti-fraud systems. But there is a huge difference between: “We do not disclose our detection methods” and “We do not tell the player what specific behavior was considered a violation at all.” In my own case, I submitted five appeals. I explained my trading activity in detail. I explained that the actual purchases were made manually from my console. I asked EA to review devices, bids, purchases, sales, Coin movements, account history, and possible relationships with sellers. I asked specific technical questions. I separately contacted EA Help. In the end, EA officially told me that the sanction for cheating was correctly applied. But after five appeals, I still do not know: What exactly did I do? Which transaction was considered a violation? Which specific rule did I break? What should I have done differently? What am I supposed to avoid doing in the next game? An appeal can absolutely end in rejection. That is not the problem. But shouldn't the player at least understand why the appeal was rejected and what behavior EA determined to be wrong? Especially when EA itself has already publicly acknowledged that false positives have happened. If the enforcement system can make mistakes, then a meaningful appeal process should be the safety mechanism that separates an actual rule-breaker from a legitimate player caught by a false positive. Otherwise, a very simple question appears: What is the purpose of the appeal process? And one final question for the official EA Forum itself I am writing this here specifically because this is the official EA Forum. Community Managers are here. EA representatives respond in other discussions. EA has previously posted official responses here regarding false bans. I am not asking anybody on the forum to remove my sanction. I am asking something much simpler: Can somebody from EA who actually understands the Transfer Market rules and how they are applied answer these questions? Starting with the most basic one: Is it actually allowed to manually buy cards specifically to resell them for profit — yes or no? If the answer is no, please show us the rule. If the answer is yes, please explain the boundaries of legitimate trading to ordinary players. What is a fair Transfer Market price? What should a player do when they find an unusually cheap public listing? Is there a risk from placing a very large number of completely manual bids? Can an accidental transaction with a problematic account put an innocent user at risk? Can very fast but completely manual profits themselves become a problem? And what exactly should a player do to avoid crossing a boundary they do not even know exists? This is not a request to reveal security secrets. It is a request to explain to customers the rules of a feature EA itself provides them to use. If official answers to these questions already exist, please point us to them. If they do not, I believe the official EA Forum is exactly the right place for somebody who understands the Transfer Market and its enforcement to provide a clear answer once and for all. Because a normal player should not have to look at a great public listing and wonder: “If I press Buy Now right now, am I simply making a good trade, or am I risking being accused of cheating?”Khomansky4 days agoRising Rookie21Views1like0CommentsAfter all this time. Rush matchmaking is so bad
I’ve played 10 games of rush, it one a single game because I’ve had players thinking they can run it around everybody…….not move in some games…..pull g the GL out to be a striker….in front of an open goal and blasts it over….not once, but 5 times in a game. this is a competitive mode. It should be on how you play, but no I am stuck with morons, and EA allows the toxic people. They all need perma banning from rush after 10 games you should have more than 25000 points. Joke that you have ignored pleas to this all season long, this just shows your dev team and mods here do not care, so quick to ban people on transfers and coin trading, but the actual core game is forgotten about.Oldman_Sparky_YT7 days agoSeasoned Ace9Views0likes0CommentsCan somebody please explain this…..
This game is so broken and for what I seen on my end the game is against me….my reasons are played a game, they had 99 Henry, same as me, and 99 Laporte same as me. the difference was my Henry could not out run the oppos leporte which is kind of correct as there is a defensive boost etc etc….but roles reversed my leporte was laboured. And was getting left behind….the players are the same. Why the difference in speed. next game, I score a goal, player puts down his controller. As its first onto on that live event. And between the AI defence and the GK and my game, it was impossible to pass to my team mates, it was impossible to run past the defence. The AI also facilitated heading it out on a cross, or off the line on a top bin goal. this clearly shows the players and AI on my end plays different. This needs fixing in FC 27. Each player should be the same speed on both teams if the same, especially at a 99 speed rating and the same player. And the defences should work the same. If all defence players have 99 defending. It should not be 1 player has better AI etc. the game is only fair if everything is the same for both teams.Oldman_Sparky_YT8 days agoSeasoned Ace19Views0likes0CommentsSo you add in late packs for people but still cant fix your game
What an emabrrising game and busness. A multi billion busness cant even make fixes to their own game. Since day 1 of playing this game I've made reports made thoughts and opinions. Have I seen a single fix or add to this game no. What an abusable disappointment. People spend 100ds of quid on this game and all we get back is a scrappy game which you have had a year or more to make and it still acts like noone knows what the actual rules on football are and people failed physics class. Next time you want to make a good fifa game make sure to 1 pass a physics exam and 2 make sure to re-read through football rules for me. Would be lovely to see actual realism instead of needing to pray that the game actually works for once.10Views0likes0CommentsSevere FPS Drops, Lag and Gameplay Delay After Every Match
For the past three days, I have been trying to play EA FC 26, but the constant lag, stuttering, frame drops, and input delay have made the game extremely frustrating and almost impossible to enjoy. The biggest issue occurs after I complete my first match. After finishing the match, my FPS suddenly drops significantly, and the game continues to perform poorly for nearly two hours. The performance does not return to normal even after restarting the game or waiting for some time. This makes it extremely difficult to play additional matches and complete my weekly rewards. I have tried playing for three consecutive days, hoping that the issue would resolve itself, but the performance problems remain consistently present. At this point, I have completely lost the motivation to play because I am spending more time dealing with technical issues than actually enjoying the game. It is especially disappointing that these problems are still occurring in FC 26 despite the game being out for some time. Bugs, stuttering, FPS drops, and gameplay delays should not be this persistent. I am requesting that EA please investigate this issue properly and provide a solution as soon as possible. I have purchased and invested time in this game, and I should be able to play it without having to deal with severe performance issues that prevent me from completing the rewards and content I have access to. If this is how EA intends to handle ongoing performance issues, it seriously makes me reconsider purchasing FC 27. I genuinely hope this issue is addressed before then, because the current state of FC 26 is extremely disappointing. Please look into this issue urgently and provide a proper fix or troubleshooting solution.0kayyAbhi9 days agoSeasoned Newcomer45Views0likes0CommentsUnbearable Gameplay
How many of you guys are finding this game completely unbearable and annoying? Matches are constantly ending 6-6, 8-7, or with similarly ridiculous scorelines. You have to rush desperately, trying your best to avoid seemingly unbeatable bruiser tackles and somehow score within 15 seconds. If you lose the ball, you can almost guarantee the counterattack will result in a goal. There's no build-up play, no real strategy, and it barely seems to matter which cards we're using. It's all about ridiculously fast-paced games. Sprint, shoot, repeat, assuming you can avoid getting destroyed by a tackle along the way. You can call this crap whatever you want, but it's certainly not football and it's definitely not fun. The game nowadays is just... annoying. Far from fun. Kinda pathetic, actually. Am I the only one who feels this way?sbdh199911 days agoNewcomer12Views0likes0CommentsEA we need to talk about rush….stop ignoring this mode
There are people playing this mode is spoiling it for the many with not moving but pressing buttons to stay active, with not passing, thinking they can take on the whole team, people constantly pulling out GKs etc but the person who gets punished is the player who wants to play…..if they play we know it’s a loss, but have to put up with getting thumped 10-0 etc, but to top it off if you leave in the person being unsportsmanlike because I left 3 players stood still. How is this fair….. this isn’t new to the mode, it was the same in 24 and all through 26, except this year you made it competitive…..but there is no sanctions for players doing nothing etc. this needs to change. Kick people faster, ban them for the season like you do with coin traders etc. stop allowing this game to be so toxic thats not including needing 15 games to get 45000 points because people don’t like to fill the block bonuses this mode is great, but EA have spoiled it with how it’s implementedOldman_Sparky_YT13 days agoSeasoned Ace18Views0likes0CommentsI can’t play any match in ultimate team
Hey , i have a 4 or 5 month since fifa started crashing , when i enter ultimate team it just stay charging and after an hour when i enter i can't play anything , the match start but just when i skip the intro they kick me out of ultimate team12Views0likes0Comments- 7Views0likes0Comments
bug match rivals/futchampions
bonjour je rencontre un problème depuis une semaine et EA sport n est pas capable de le résoudre lorsque je lance un match rivals ou futchampions , a la fin de la présentation de l équipe adverse le message suivant apparait " la connexion avec l adversaire a été perdu. le bilan du match sera évalué pour savoir qui a gagner ou perdu ." a chaque match lancer dans le mode rivals et futchampion , par contre en rush et en clash d equipe ou en affronter un ami tout fonctionne correctement aider moi je vous en conjure !!!! ca fait une semaine !!!! plateforme: PC (app EA)Tommy_xleeyyzzz20 days agoRising Newcomer23Views0likes0CommentsExpired Futties Tokens
I have 3704 unused Futties Tokens. Their runtime has ended and practically I have lost 99,5% of what I have achieved. The FOF Tokens are still usable even if they are previous released. Busy doing the new objectives and forgot to use tokens. It is very frustrating and the developers should think of a compensation.MushashyMR20 days agoRising Newcomer21Views1like0CommentsFutties Token Store
Hi EA. Just wondering if the Futties token store will be made available again. It wasn’t overly obvious the store itself was expiring, especially with the FOF token store still available, and I’m sure there are others like me that have unused tokens.GoSoySauce21 days agoRising Newcomer8Views0likes0CommentsI play a ultimate gauntlet and doesn't count
I play a the last game I was 2-0 the game disconnected and I lost the match 3-0 In the second round I won 3 and lost the last round then I saw the round doesn't count I must got double triple win and I am now 0 So please solve this problem and thank you Ea:Elgamed1Elgamed124 days agoNewcomer6Views0likes0CommentsFc26 server in india is so sick and terrible to play.
I have noticed playing fc26 in india so bad to play there is so much delay in match that when you pass to your player opponents player intercept out of nowhere even there is so much gap between your player and opponent player. I have good internet speed plus I have connected with Ethernet wire to ps5. I believe servers service so pathetic I have no words to say.21Views0likes0CommentsCan't complete objective for Transfer Market
So I was doing the objectives to unlock transfer market (I was an only career manager player) and I'm stuck on the introduction to evo. I was mindlessly doing SBCs and deleted the Evo from the card I was transferring and now the objective is locked and I can't unlock the transfer market.Kansao25 days agoRising Newcomer38Views1like0Comments
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