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Problems with team-up
There is something with the card “mixed-nuts” that is giving it team up. This has happened several times and I had an instance where the AI used another mixed nuts to buff another one it placed behind it. Another problem I’m having is that I can’t see which cards are conjured from the opponent. Happened a couple of times where the AI got cards that weren’t in their subtypes and it didn’t say they were conjured. I just knew they were because they played a card the turn before.9Views0likes0Comments- LiamCries9 hours agoRising Newcomer57Views0likes1Comment
Free version Plants vs. Zombies lawnmower bug
It's already October and they still haven't fixed the lawnmower bug. The free version of Plants vs. Zombies on both Android and iOS has this bug. It hasn't been fixed from June until now. Uninstalling and reinstalling the game doesn't help - I still only have 2 or 3 lawnmowers. This is affecting my normal gameplayWshiger11234521 hours agoSeasoned Newcomer14Views0likes0CommentsMy PvZ Heroes - Card Balance Changes. (+Bugs)
These are not all the changes, just the most important ones to me. Plants: - Forget-Me-Nuts: 1 Sun, 2/1. --> 2 Sun, 2/2. - Pea-Nut: 2/4. --> 2/6. (Outclassed by Pismashio) - Starch-Lord: 2/4, When you play a Root, both the Roots get +1/+1. --> 3/5, When you play a Root, both the Roots get +1/+1 this turn. - Gravitree: 7/7. --> 5/6. - Transfiguration: 4/7. --> 3/7. - Electric Blueberry: After combat here: --> Before combat here: - Grapes of Wrath: No Bullseye --> Bullseye. - Kernel Corn: 8 Sun --> 7 Sun. - Half-Banana: 2 Sun, 2/2. --> 1 Sun, 2/1. - Banana Split: 4/5. --> 7/3. - Super-Phat Beets: 4/4. --> 3/3, Double Strike. - Witch Hazel: No Team-Up. --> Team-Up. - The Great Zucchini: Transform all Zombies into 1/1 Zombies with no abilities. --> Transform all Zombies and Gravestones into 1/1 Zombies with no abilities. - Sun-Shroom: 0/2. --> 0/1. - Pepper M.D.: 2/2, This gets +2/+2 when a Plant or your Hero is healed. --> 2/3, This gets +1/+1 when a Plant or your Hero is healed. - Bloomerang: 3/5. --> 4/3. (Outclassed by Power Flower) - Cornucopia: Make a random Plant in each other lane. --> Make a random Plant that costs 3 Sun or more in each other lane. Zombies: - Vitamin Z: A Zombie gets +3/+3. --> A Zombie gets +4/+4. - Mondo Bronto: 5/5, Dino-Roar: This gets +1/+1 and destroy all Plants here. --> 4/4, When played: Draw a card. Dino-Roar: This gets +1/+1 and destroy all Plants here. - Maniacal Laugh: 6 Brains --> 5 Brains. - Mustache Waxer: 2/2. --> 2/1. - Teleportation Zombie: 1/5. --> 2/3. - Triplication: 4 Brains --> 3 Brains. - Gargantuar Mime: 5/6. --> 5/5, Untrickable. - Cakesplosion: 4 Brains, Do 4 damage to a Plant. --> 3 Brains, Do 5 damage to a Plant. - Stupid Cupid: No Gravestone --> Gravestone. - Gargantuars' Feast: 11 Brains --> 9 Brains. - Bad Moon Rising: Transform every Zombie into random Zombies that costs 5 Brains or more. --> Transform every Zombie into random non-Mixed-Up Gravedigger Zombie that costs 5 Brains or more. - Zombology Teacher: 1 Sun, 2/1. --> 2 Sun, 2/2. - All-Star Zombie: 4/6. --> 5/5. - Chum Champion: 5 Brains --> 4 Brains. - Coffee Zombie: 6 Brains, 5/4 --> 5 Brains, 4/4. - Zombie High Diver: 3/2. --> 4/2. - Zombot Plank Walker: Make two other random Pirates in random lanes. --> Make two other random Pirates that costs 3 Brains or more in random lanes. There's still bugs that does not fit the description of the card. - Winter Melon: Does not let you choose the Zombie to freeze. - Nibble: It softlocks the game when it destroys a "When destroyed" Plant. - Deep Sea Gargantuar: Does not buff other Deep Sea Gargantuars and Zombies that moves. - Wizard Gargantuar: Does not let you choose the Zombie to Transform and Transform other Wizard Gargantuars. The game softlocks when a Wizard Gargantuar is put in a Graveyard with at least one Zombie on the board. - Wannabe Hero: Heals after the When played effect. - Unthawed Viking: When played effect does not work. Let me know if my balance changes were good or not!10112765295852 days agoRising Newcomer22Views0likes1CommentDear Development Team of Plants vs. Zombies International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 Bugs that need priority handling In Plants vs. Zombies 1 HD for iPadOS, I encountered such an issue: when entering the game with an internet connection, it crashes and fails to launch. I have to disconnect from the network first to enter the game, then reconnect to the internet to play. In the iPadOS version of Plants vs. Zombies 1 HD, I encountered another problem: under a stable network connection, the data of the unlocked "Diamond Beghouler" achievement and "Smashin" achievement are saved locally, but they can never be automatically synced to the Apple server. As a result, these two achievements are shown as unlocked in the local game but remain in the "unlocked" state in the achievement list of this game in Apple Game Center. I have tried two solutions: first, recreating the game account; second, uninstalling the game, reinstalling it, and playing from the beginning. However, even if I unlock these two achievements again in a stable network environment, the relevant data still cannot be synced to the Apple server. I have contacted Apple customer service before, and they said they couldn't solve the problem and suggested that I contact the game developer. It's worth noting that all achievements in the iPhone version of PvZ 1 can be synced to the Apple server normally, and in the iPad version of PvZ 1 HD, all other achievements except the two mentioned above can also be synced normally. Therefore, I judge that this problem may be caused by the software itself, not by Apple. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 In the Android and iOS versions of Plants vs. Zombies 1, issues such as lag, frame drops may occur after connecting to the Internet, and problems like missing music and sound effects may appear after watching ads. In the iOS version of Plants vs. Zombies 1, there is an error in the display of an achievement icon on Apple's server: Apple's server incorrectly displays the icon of "The Stuff Of Legends" achievement as that of the "Smashing" achievement. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 I. System Adaptation and Interface Optimization New Perspective Options It is recommended to provide three visual effect options for all game interfaces: "Ultra-high Perspective", "High Perspective", and "Low Perspective". Different players have different needs for the display of game screens: the high perspective allows players to obtain more comprehensive battlefield information, while the low perspective may focus more on local battles, meeting different strategic planning and visual preferences. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Suggestions on Promoting the Ecological Layout of the Whole Platform Currently, the Huawei HarmonyOS Next system has enormous market potential. It is recommended to prioritize the in-depth adaptation of products to the mobile and PC ends of this system. At the same time, a cross-platform cloud data interconnection system should be constructed to comprehensively cover mainstream operating systems and devices such as Apple (iOS, iPadOS, macOS, visionOS, tvOS), Huawei (HarmonyOS),Google (Android, Android TV), and Microsoft (Windows x86, Windows x64, Windows Arm). By achieving real-time synchronization of data such as game progress, saves, and personalized settings, the barriers to device switching can be eliminated, creating a seamless gaming experience for users, and further improving user retention rate and brand competitiveness. II. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 III. Optimization of Game Operation and Functions In-level Sun Purchase Feature Addition During a level, players are allowed to turn the tide of the battle by purchasing sun through watching ads or using coins. The purchase button will appear as a "plus sign" icon next to the sun value, enabling players to reverse the situation in critical moments. Below is the sun price list: 1st ad watched: Grants 500 sun 2nd ad watched: Grants an additional 700 sun (on top of the 1st ad’s reward) 3rd ad watched: Grants an additional 1,200 sun (on top of the 2nd ad’s reward) 3,000 sun: Costs 1,000 coins 7,000 sun: Costs 2,000 coins 12,000 sun: Costs 3,000 coins "Mallets" Function Optimization During a level, the method to obtain "Mallets" (for turning the tide of battle) is not limited to coin purchases—players can also gain Mallet uses by watching ads. A purchase button in the form of a "plus sign" icon will appear next to the "Mallets" button, allowing players to reverse the situation in critical moments. Additionally, Mallet uses can be acquired in the in-game shop either by watching ads or using coins. Below is the Mallet price list: Each ad watched: Grants 1 Mallet use (players can select the desired Mallet type); a maximum of 10 ads can be watched daily to obtain this reward. Discount rules for bulk Mallet purchases: Purchasing 2 Mallets uses: 15% overall discount Purchasing 3 Mallets uses: 25% overall discount Purchasing 4 Mallets uses: 30% overall discount Purchasing 5 Mallets uses: 40% overall discount Note: There is an inconsistency in the original text (stating both "2 uses = 15% discount" and "2 uses = 50% discount"). If following the original intent strictly, retain the 50% discount for 2 uses and adjust other tiers accordingly to avoid contradictions. Under the acceleration state within the level, the duration of using the "Mallet" will not decrease due to the acceleration effect, which makes the player's experience of using the "Mallet" during acceleration more in line with reasonable logic. When the "Mallet" is used, all zombies are in a static state, while plants can still attack zombies normally until the effect ends. Mechanism for obtaining Lawn Mowers by watching advertisements After the user finishes watching the advertisement for the supply Lawn Mower, the Lawn Mower for the corresponding row will be replenished and placed back in its original position in that row. This ensures that the Lawn Mower is only activated when a zombie comes into contact with it, rather than being activated directly in the row.AppleDisney2 days agoNew Traveler1.4KViews0likes0CommentsHELP US EA
To: Electronic Arts (EA) Leadership and PopCap Games Development Team Subject: Community Request for the Revival of Live Service Content for Plants vs. Zombies Garden Warfare 2 Dear EA and PopCap Teams, We, the dedicated and active community of Plants vs. Zombies Garden Warfare 2 (GW2), are writing to you to formally request the revival of the game's live service content, including the return of its rotational events, character updates, and previously limited-time content. Despite the game no longer receiving major new content, its player base has seen significant resurgences, particularly following recent sales. This proves that the game still holds immense appeal and has a strong, ready-made audience eager for official support. Here are the primary reasons why reviving GW2's live content would be a massive win for the community and a smart investment: 1. The Value of Returning Events and Updates The game's original events were key to its sustained success and replayability. Bringing them back would instantly revitalize the game's social and competitive aspects: Town Hall Events and Mystery Portals: These rotating game modes (like Boss Hunts, Capture the Taco, and Cats vs. Dinos) offered fresh, fun experiences and kept players logging in daily. Restoring a consistent, rotating schedule for these modes would immediately increase engagement. Community Challenges: The original community challenges (via the Progress-o-meter) were excellent motivators for collaborative play, giving the entire player base a common goal and a sense of shared accomplishment, which is vital for community health. Seasonal Content: Reintroducing the classic seasonal events like Lawn of Doom (Halloween) and Feastivus (Christmas) would tap into holiday excitement and offer a nostalgic return to fun, themed cosmetics and challenges. 2. The Demand for Limited-Time Characters and Content A core frustration for newer or returning players is the permanent unavailability of certain legendary items and characters. Restoring access to this content would reward the dedicated player base: Rux's Inventory Refresh: The in-game vendor Rux sold unique character pieces, customizations, and abilities for a limited time. A consistent, weekly or monthly rotation of Rux's stock—even if it is old content—is critical for players to complete their collections. Limited-Time Character Variants: Characters such as the Unicorn Chomper (a loyalty reward from GW1) and the Z7 Imp (a deluxe edition bonus) are still highly coveted. While some limited characters require special consideration, finding a way to make them available, even temporarily or through a difficult new challenge, would be celebrated by the community. 3. A Low-Cost, High-Impact Investment Compared to developing a brand-new title, restoring and maintaining GW2's existing content rotation is a relatively low-effort investment for a huge return in player goodwill and activity. Technical Simplicity: The content, maps, and modes already exist within the game's code. This is not a request for new characters or maps, but simply the re-implementation of the existing event rotation system. Long-Term Community Loyalty: Showing this level of support for a classic game would be a powerful demonstration of listening to your fans, which could translate into stronger loyalty for future PvZ and EA titles. We sincerely believe that by restoring these core rotational systems and re-activating the fan-favorite events, you can significantly and efficiently boost player retention and overall excitement for Plants vs. Zombies Garden Warfare 2. Thank you for your time and consideration of this request. Sincerely, The Plants vs. Zombies Garden Warfare 2 CommunityAlafaPie3 days agoSeasoned Newcomer20Views1like0CommentsPVZ GW2 NEED RETURN EA
To: Electronic Arts (EA) Leadership and PopCap Games Development Team Subject: Community Request for the Revival of Live Service Content for Plants vs. Zombies Garden Warfare 2 Dear EA and PopCap Teams, We, the dedicated and active community of Plants vs. Zombies Garden Warfare 2 (GW2), are writing to you to formally request the revival of the game's live service content, including the return of its rotational events, character updates, and previously limited-time content. Despite the game no longer receiving major new content, its player base has seen significant resurgences, particularly following recent sales. This proves that the game still holds immense appeal and has a strong, ready-made audience eager for official support. Here are the primary reasons why reviving GW2's live content would be a massive win for the community and a smart investment: 1. The Value of Returning Events and Updates The game's original events were key to its sustained success and replayability. Bringing them back would instantly revitalize the game's social and competitive aspects: Town Hall Events and Mystery Portals: These rotating game modes (like Boss Hunts, Capture the Taco, and Cats vs. Dinos) offered fresh, fun experiences and kept players logging in daily. Restoring a consistent, rotating schedule for these modes would immediately increase engagement. Community Challenges: The original community challenges (via the Progress-o-meter) were excellent motivators for collaborative play, giving the entire player base a common goal and a sense of shared accomplishment, which is vital for community health. Seasonal Content: Reintroducing the classic seasonal events like Lawn of Doom (Halloween) and Feastivus (Christmas) would tap into holiday excitement and offer a nostalgic return to fun, themed cosmetics and challenges. 2. The Demand for Limited-Time Characters and Content A core frustration for newer or returning players is the permanent unavailability of certain legendary items and characters. Restoring access to this content would reward the dedicated player base: Rux's Inventory Refresh: The in-game vendor Rux sold unique character pieces, customizations, and abilities for a limited time. A consistent, weekly or monthly rotation of Rux's stock—even if it is old content—is critical for players to complete their collections. Limited-Time Character Variants: Characters such as the Unicorn Chomper (a loyalty reward from GW1) and the Z7 Imp (a deluxe edition bonus) are still highly coveted. While some limited characters require special consideration, finding a way to make them available, even temporarily or through a difficult new challenge, would be celebrated by the community. 3. A Low-Cost, High-Impact Investment Compared to developing a brand-new title, restoring and maintaining GW2's existing content rotation is a relatively low-effort investment for a huge return in player goodwill and activity. Technical Simplicity: The content, maps, and modes already exist within the game's code. This is not a request for new characters or maps, but simply the re-implementation of the existing event rotation system. Long-Term Community Loyalty: Showing this level of support for a classic game would be a powerful demonstration of listening to your fans, which could translate into stronger loyalty for future PvZ and EA titles. We sincerely believe that by restoring these core rotational systems and re-activating the fan-favorite events, you can significantly and efficiently boost player retention and overall excitement for Plants vs. Zombies Garden Warfare 2. Thank you for your time and consideration of this request. Sincerely, The Plants vs. Zombies Garden Warfare 2 CommunityAlafaPie3 days agoSeasoned Newcomer23Views1like1CommentAnticheat closes PVZ GW2 after playing for a short time
I recently got the game on my computer through steam after loosing the ability to play on my old x-box and cant play the game for more than roughly 5 minutes at a time. Whenever I load the game it runs fine for around 5 minutes, but eventually gives me the message saying "EA Javelin anticheat has detected an unacceptable configuration. Please ensure no cheat-related or tampering software is active and restart the game". I have tried uninstalling any software I thought could be causing this, as well as updating drivers, reinstalling the anticheat, and reinstalling the game, but nothing has worked so far. I do not have any software related to cheats on my computer so it is unclear what is triggering the response.42Views0likes1CommentMatchmaking is broken in Garden Warfare 2 (at least on PC)
Over the past week, I had noticed that server stability had been getting a lot worse. I was constantly getting kicked out of games, and it was harder to find a lobby in my region (NA east.) Yesterday I could play just fine; however, today I can't get into a single game regardless of what region I choose. When trying to join a game, it will try for like a minute only for it to say: "Failed to find a match." I've heard some speculation that there may be some malicious third party causing this (though again, it's all just speculation.) Regardless, I hope this gets fixed as soon as possibleAnemicPumpkwin3 days agoRising Novice187Views4likes9CommentsMissing torchwood skin.
I bought the pack that unlockes both torchwood and hover goat 3000 and after i opened the rainbow star chests that you usally get the characters from i only got a skin for hovergoat and nothing in the one for torchwood. is there any way i can be given the missing skin?36Views0likes1CommentFeedback for Plants vs Zombies section
I have some suggestions for the Plants vs Zombies section: Make a section for PvZ Heroes, PopCap seems to want to revive the game with its latest update. Add these to a subsection of Plants vs Zombies 3 instead of being in the main section: Make proper tags as some categories are lacking them (Feedback, Bug Report, etc.) Could Plants vs. Zombies™ 3 Technical Issues & Bugs | EA Forums use the structure The Sims 4 Bug Reports | EA Forums has? With proper tags like when a bug its under investigation, fixed, etc.michibikii3 days agoRising Vanguard167Views2likes1CommentI cant launch Plants vs Zombies Battle for neighborville
when i try to launch Plants vs Zombies Battler for Neighborville, the game wont start and i get crash report handler window that says: The application has encountered an unexpected error. and it creates a memory dump. this is what it says: Dumping started... Dumping finished. File: C:\ProgramData\eaanticheat\Crashdumps\PACKER_3429265_5876.dmp Finished. and it seems that everything i try wont work. pleas help.SolvedMagnusHummel3 days agoSeasoned Newcomer14KViews16likes39Commentscant play plants
Plants Vs Zombies has stopped working and has not been activated. but then says error when trying to add product code(which is in there) offline while trying to correct this it says problem and cant go passed this. i figured a day or two would go by and it work correct itself. ive tried to uninstall/ repair and each time same thing reappairs. Any suggestions?SolvedHeadAcheX23 days agoSeasoned Newcomer728Views3likes10CommentsHelp with Pvz Gw2
So i bought the game on ea play a while back and i enjoyed it so i decided to buy the standard edition either while ea play was active or after i canceled it. Anyways after you cancel it it still lets you play the game until a certain date. Well that date arrived and even though i bought standard edition it still doesn't let me play it? All it says is manage and download and it doesn't let me download. Any suggestions would be appreciated it.12Views0likes0CommentsPVZ GW2 ON PC HAS HAD BAN HACKS LEAKED, PLAY ONLINE AT YOUR OWN RISK!
Title. PS and Xbox players are COMPLETELY SAFE! it is only effecting PC. but come on PopCap/EA... if you're gonna keep the game online make sure this doesnt happen. sad, GW2 is my favorite game and its getting ruined.RabbiGamingPlus3 days agoSeasoned Newcomer253Views5likes4Comments- i5u36op2fj3a3 days agoNewcomer5Views0likes0Comments
植物大战僵尸免费版的割草机bug
这已经10月了还不优化割草机的bug,安卓和苹果手机的植物大战僵尸免费版都有这个bug,6月到现在都还没有修复割草机的bug,卸载重新安装游戏都没用割草机还是只有2到3个,这已经影响到我正常游玩了Wshiger1123454 days agoSeasoned Newcomer19Views0likes1Comment[PC] PvZ BFN Crashing When Changing Tabs
Good day to all reading, TL:DR, Changing to any tab that is not Plants Vs Zombies: Battle for Neighborville causes the game to crash with a DirectX error. I have run into an issue where whenever I click into any tab that isn't PvZ: BfN, the game will always crash with the following error: DirectX Error DirectX function "GetDeviceRemovedReason" failed with DXGI_ERROR_DEVICE_HUNG. GPU: "NVIDIA GeForce RTX 2070 with Max-Q Design", Driver: 54633, This error is usually caused by the graphics driver crashing; try installing the latest drivers. I am running on a Windows 11 device with the latest (as of writing) updates. My graphics card is also up to date (as of writing), and can be seen above. I am running the game using DirectX 12. The game is launched from Steam with no arguments, and everything runs perfectly fine except for when I change tabs. I really hope I can find an answer to this, as I have seemingly found nothing online. I clearly remember this issue being a thing even since I had purchased the game about a year back. Please let me know if I can provide any more information to help. UPDATE2 After some testing, I have found that the issue persists even when playing with the game set run using DirectX 11. The issue seems to be tied to DirectX 12 only, as it turns out that when I set the game to DirectX11, it didn't actually apply. Thanks for your time, Cypress, an EspeonSolvedCalico_Cy4 days agoRising Novice1.3KViews0likes4Comments
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