CT-9904 "Crosshair" Character Kit Concept
Inspiration; - Crosshair from his time serving the Empire during the start of their era, from 'The Bad Batch' Season 1, to halfway through Season 2 - Good Soldiers Follow Orders, no matter what - Earned from completing his journey event 'Loyalty Goes Both Ways' Unit Name: CT-9904 "Crosshair" Relic Amplifier: Helmet Affiliation: Dark Side, Attacker Tags: Leader, Clone Trooper, Empire, Imperial Trooper Attacks and Abilities Basic: 773 Firepunch Rifle Deal Physical damage to target enemy which can't be Evaded or Resisted. This attack will Critically Hit if able. This attack deals double damage against Bad Batch enemies. If CT-9904 "Crosshair" is Stealthed, ignore that target’s Protection and 50% of their Armor. Special 1: Sniper's Setup (Cooldown: 3) Inflict Mirrored on the target enemy for the rest of the battle, which can’t be dispelled or resisted. Then reduce Trickshot’s cooldown by 1 and gain 15% Turn Meter for each Mirrored enemy. Mirrored: When CT-9904 "Crosshair" damages this unit with Trickshot, dispel it and inflict them with 2 stacks of Armor Shred instead. Special 2: Trickshot (Cooldown: 6) Deal Physical damage to the target enemy. If they have Mirrored, deal additional damage to a random Mirrored enemy (once per enemy, max 6 hits). If there are no other enemies with Mirrored that haven’t been hit yet, deal damage to a random enemy equal to 5% of their Max Health for each enemy hit in this way (max 30%). This attack can’t be evaded or countered. While in Territory Wars: Do an additional 10% of their Max Health (new max 90%) to the final enemy hit. Leader: Elite Squad Dark Side Clone Trooper and Imperial Trooper allies gain 25% Tenacity and Offense. For each enemy with Mirrored, they gain +5% Critical Chance and Critical Damage. CT-9904 "Crosshair" gains 20% Max Health, Protection, Offense and Potency whenever a Dark Side Clone Trooper or Imperial Trooper ally is defeated. Unique: Good Soldiers Follow Orders If all allies are either Dark Side Clone Trooper or Imperial Trooper, CT-9904 "Crosshair" gains the following bonuses: +75% Offense +50% Critical Damage Whenever CT-9904 "Crosshair" uses an ability during his turn, call a random Dark Side Clone Trooper or Imperial Trooper ally to assist. Whenever CT9904 "Crosshair" would be defeated, he recovers 100% Health and Protection, and the weakest ally is defeated instead. While in Territory Wars: All other Dark Side Clone Trooper or Imperial Trooper allies gain these bonuses too. When they use a Special ability, they inflict Deathmark on the target enemy for 2 turns.dosman22331 hour agoSeasoned Ace241Views2likes8CommentsMAUL TEASER OUT
Ok so i havent seen a duscussion started yet so i thought ask everyone's thoughts on the teaser trailer? Ive always been a fan of Maul and thought he should of been in more stuff so this is nice. I hope they do morw than one season sonwe can see more into leading the Mandolorians and his criminal organization Crimson Dawn. His hatred for the Emperor and Obi wan is so real. I wish his brother lasted longer to be by his side. And what about his apprentice? Is she the future Darth Talon? Dont know much about her so dont kill me if im wrong. Just curiousemtdrobert1 hour agoRising Rookie17Views0likes1CommentCan't get past a particular Conquest fight
I'm on normal difficulty. There's a fight in Sector 2 with Vader and Mara Jade where I seem to be winning. Right up until my team gets wiped from an orbital strike. I've tried every team that I have, and it always ends the same. Star Destroyer kills everyone, or leaves one or two people 1 hit from death. Consumables don't seem to help, either. There's no other route to take. Until I beat this battle, I can't proceed. Is my Conquest just over? I'd appreciate any help/advice. Thanks!42Views0likes1CommentConquest hard mode difference - characters doing less damage
Seems like our characters are doing far less damage than they should in Conquest hard mode. I even loaded up with things like stacking fervor, booming voice, perseverance. Still wet noodle. I must've missed some change? 14+M account. All the stuff at high relics. This is weird. It's occurring on the first two sectors too so once it gets to sector 5... ooof.HokieChuck88810 hours agoRising Ace318Views0likes10CommentsColiseum Tier 8
Hi all, I hit coliseum tier 8 a week back and the mechanics of defeating the bosses to progress a tier don't really work well when the bosses have infinite revives and get an insane amount of damage output from the damage done to them. For example the tomb guardians will do crazy damage once you killed them and just delete your team out right with their AOE so you end up getting comparably little points. And it feels like it is getting worse each week. I can now not even reach half of the points I was doing last week (400k last week to 200k now) but using the same team and strategy. And it is easy to see why: they do 100% more damage to you once you damage them after no stack of armor plating. In lower tiers you would just kill them and they are gone. In tier 8 they revive and delete you. So shouldn't the mechanics of tier 8 reflect the infinite revives?TorstiSan10 hours agoRising Newcomer135Views0likes5CommentsTime to quit
Think it's time for me to go. I could never buy from the in game store and now the only way I can use the webstore is with gift cards. Today I got charge for a purchase I never got and with reading how many people have the same problem or get crystals instead is it really safe to buy anything? Other people can get over being ripped off but I can't.03568aiws8it14 hours agoRising Novice102Views1like2CommentsQuitter turned silent lurker, false hopes?
Subject says it all, payed since the beginning, quit on the 10 year anniversary (Coliseum and RD was the final deal breaker). I was (obviously past tense) a spender and enjoyed the game immensely, so much so, I had 5 accounts total. I absolutely loved the "Star Wars* aspect of the game and the strategic place or counters and mods. I know, I know, I am a quitter. I have been playing other games and enjoying my time and spending money (in said apps). BUT, my love of Star Wars and the memories of playing this game for so long and my absence, this leaves me hoping, maybe, just maybe things have gotten better? I have been a forum lurker since then, just looking at the forums alone, it is hard to tell the general state of the game. The constant posts of concept ideas, Foreign language Airline FAQs and random grumbles, but everything else seems quiet? The negative feedback about the major 10 year anniversary updates, the drivel of "I'm leaving" posts (or threads) are non existent (I'm guilty of that) but I'm honestly interested. Is it worth coming back? Or are things unchanged and people adhered to the "put up or shut up* or, just left all together?seJLeFrew16 hours agoSeasoned Adventurer131Views0likes4CommentsDuel of the Fates
I may be stupid… but when is the duel of the faes assault battle coming back? Feels like forever and I am wondering if the analysis/paralysis duo battle just took its place for a while? Used LSTs on Padawan obi wan and MCG, would love to get full use out of thatPlaastiico17 hours agoNew Rookie107Views0likes6CommentsA proposal for fixing Sith Eternal Emperor
No reworks, no omicrons or datacrons. Just a new unit. Albeit the current concept is a bit rough but I tried to deduce something thematic while also helping the player experience. A Sith Pylon that sits in the object slot (similar to ARC's turret or the Gungan Shield Generator) and after all the start of battle shenanigans is done, summons a B1 type Sith Cultist unit that can be sacrificed in order to turbo charge SEE while still fulfilling Rule of Two requirements on Bane. Dies if SEE dies. Something like that. I don't even have SEE unlocked but my poor man needs some help :pLink43520 hours agoRising Newcomer94Views0likes4CommentsEra of Legends suggestion with character kits
⭐ ERA OF LEGENDS — COMPLETE CHARACTER BUILDS Seven icons. Seven kits. One event. --- 🌟 Mara Jade — Jedi Knight Light Side • Jedi • Attacker • Leader • New Republic Profile: Once the Emperor’s Hand, now a disciplined Jedi Knight trained by Luke. Agile, precise, and deadly with a saber. Basic — Blade of Redemption High-damage strike; if Mara has Foresight, attack cannot be evaded. Applies Vulnerable. Special 1 — Shadow Step Technique Self-cleanse → gains Foresight, Stealth, and 50% TM. Calls a Jedi ally to assist; if it’s Luke, both gain Offense Up. Special 2 — Jade Tempest Multi-hit attack that ignores Defense and deals bonus damage per buff on Mara. If the enemy is debuffed, Mara gains Critical Damage Up. Leader — Knight of the New Order Jedi allies gain +30% Offense, +40% Tenacity, and stacking Accuracy whenever they evade. Whenever a Jedi uses a Special, they gain 5% TM. Unique 1 — Breaking the Chains Whenever Mara gains Foresight, she gains stacking Offense. Whenever an ally uses a Special, Mara gains 10% TM. --- 👑 Prince Xizor Dark Side • Scoundrel • Support • Black Sun • Leader Profile: The Falleen crime lord who nearly rivaled Vader’s influence. Elegant, manipulative, and lethally calculating. Basic — Pheromone Strike Deals damage and applies Potency Down + Offense Down. Special 1 — Pheromone Manipulation Inflicts Charm (enemy can only target Xizor) and Speed Down. If Guri is present, she gains Frenzy. Special 2 — Black Sun Barrage AoE with Expose, Defense Down, and Target Lock. Leader — Shadow Syndicate Master Scoundrels and Black Sun allies gain +25% Evasion, +30% Crit Damage, and TM whenever they dodge. Whenever an ally evades, Xizor assists with a guaranteed crit. Unique — The Falleen Gambit Whenever an ally gains Stealth, Xizor gains stacking Potency. If Xizor falls below 50% Health, he gains Damage Immunity for 1 turn. --- ⚡ Guri (Human Replica Droid) Dark Side • Scoundrel • Attacker • Black Sun Profile: Xizor’s personal assassin — a flawless combat droid with lethal precision. Basic — Precision Execution If Stealthed, attack cannot be evaded. If target is debuffed, Guri gains Crit Damage Up. Special 1 — Assassin Protocols Online Gains Stealth, Foresight, 50% TM. Dispel all buffs from target, then deal damage that ignores Defense. Special 2 — Lethal Efficiency Matrix Massive single-target hit with bonus true damage based on missing Health. If target <50% Health, deals double damage. Unique 1 — Human Replica Droid Systems +30% Evasion, +30% Crit Chance. Whenever Guri evades, she assists the next ally to use a Special. Unique 2 — Xizor’s Blade Whenever Xizor takes a turn, Guri gains stacking Offense. If Xizor is defeated, Guri gains Damage Immunity for 1 turn and a bonus turn. --- 🔥 Kyp Durron Light Side • Jedi • Attacker • New Republic Profile: One of the most powerful Force talents in Legends — brilliant, unstable, and dangerously close to the dark side. Basic — Force-Weighted Strike Deals bonus damage per debuff on the enemy. Special 1 — Force Maelstrom AoE applying Stagger, Ability Block, Daze. Special 2 — Dark Temptation Surge Kyp loses 15% Health → gains Massive Offense Up, Frenzy, and stacking Special Damage. Unique 1 — Walking the Edge When Kyp drops below 50% Health, he gains Damage Immunity for 1 turn and full TM. Unique 2 — Skywalker’s Burden If Luke is an ally, Kyp gains reduced self-damage and double ramp speed. --- 💀 Durge Dark Side • Bounty Hunter • Tank • Gen’Dai • Seperatist Profile: An ancient Gen’Dai warrior who cannot truly die. Rage incarnate. Basic — Gen’Dai Rend Applies Bleed + Defense Down. Special 1 — Rage of the Gen’Dai Self-cleanse → gains Taunt, Frenzy, stacking Max Health. Special 2 — Explosive Regeneration Sacrifice 20% Health → recover 40% Health, gain Damage Immunity, deal AoE. Unique 1 — Centuries of Pain Durge revives twice, each time with more Max Health and Offense. Unique 2 — Hunter of a Thousand Wars Bounty Hunters gain Tenacity and stacking Offense whenever Durge takes damage. --- 🌓 Inquisitor Jerec Dark Side • Inquisitorius • Support • Dark Jedi • Leader Profile: A blind Dark Jedi scholar obsessed with ancient Force nexuses. Basic — Sight Beyond Sight Deals damage, applies Ability Block + Potency Down. Applies Purge. Special 1 — Dark Vision Ritual Dispels buffs, applies Fear, grants Inquisitors Foresight. Special 2 — Valley of the Jedi Echo AoE applying Buff Immunity, Daze, Stagger. Leader — Keeper of Forbidden Knowledge Inquisitors gain stacking Potency, stacking Offense, and bonus damage vs. Jedi. Whenever an enemy gains a buff, an Inquisitor assists. Unique 1 — Blind Prophet Whenever an enemy gains a buff, Jerec gains TM. If a Jedi enemy is defeated, Jerec gains Damage Immunity for 1 turn. --- 🧬 Luuke Skywalker (Clone of Luke) Dark Side • Attacker • Clone• Unaligned Force User Profile: A cloned Skywalker created by Joruus C’baoth — raw power, unstable mind, and overwhelming aggression. Basic — Imperfect Reflection High-damage strike applying Healing Immunity. Special 1 — Unstable Power Release AoE dealing bonus damage equal to a % of Luuke’s Max Health. Special 2 — C’baoth’s Puppet Gains Offense Up, Frenzy, stacking Crit Damage. Unique 1 — Clone Instability Whenever Luuke takes damage, he gains stacking Offense + Tenacity. Unique 2 — The True Enemy If any Luke Skywalker is an enemy: - Luuke deals double damage - Cannot be Ability Blocked - Starts battle with Foresight37j04kyaiu0w21 hours agoSeasoned Novice42Views1like1Comment- 30Views0likes2Comments
Slkr
Why is it so difficult to beat the last of slkr event .. so stupid just to unlock certain **bleep** in this gamebst_stunna7131 day agoRising Rookie52Views0likes3CommentsGuard and Penetrate data disk.
In the past, we have had data disks that don't stack. However, Guard and Penetrate appears to be different. The text (for blue) states: "At the start of (sic) battle units gain 300% Defense. Whenever an ally is damaged by an enemy, they lose 10% of this Defense and gain 10 (sic) Defense Penetration. Whenever an enemy is defeated, all allies gain 50% Defense. (This effect doesn't stack)" Now, it doesn't state (and I don't think from testing that) the whole disk doesn't stack. So, am I to take it that these disks do indeed stack, other than what appears after the last full stop/period? "Whenever an enemy is defeated, all allies gain 50% Defense. (This effect doesn't stack)". It seems a little odd that just this section doesn't stack. 50% after an enemy is defeated seems so little compared to the 300% when you start the battle. Also, are they any worthwhile 1 dot data-disks in this Conquest? They all seem quite useless, making matching 3 and 2 dot data-disks quite difficult.harvestmouse11 day agoSeasoned Ace158Views0likes6CommentsZerek Ability Modules = lvl 80 Hard Cap
These new modules are currently only available in the marquee which lasts 6 days, after which you are prevented from leveling any of the new characters until the next character marquee. Then, you have to choose which character to use them on, IF you spend money again to unlock 6-7 star day one on the new character. This is slimy and an underhanded system that CG has implemented to prevent you from maxing out your characters. It is impossible to level your characters past lvl 80 in this current system without taking resources from the newer characters as they are released. Unless this changes, there is no reason to spend any money on the character, as they have perma throttled your leveling, even after spending $500+ on a character. The deception is strong with these people. Its all about the money, not about the customers or the fun which has been stripped away with so much monetization and hard caps. The fix? Make Zerek Ability Moduels available through other means outside of the character events. Do the math, community. See for yourselves. Pathetic, CG.deathmask7091 day agoSeasoned Traveler1KViews10likes5CommentsFeature Request: Mod Snapshot/Fallback
Problem: Even with the mod loadouts, it's quite tedious to apply those loadouts onto characters for the Order66 raid. Then tedious again, to fix all the mods that were removed from other characters in this process Solution: A. Have a button for capturing a snapshot. This snapshot could persists for an hour or so. Then after you're done with the raid, or any journey guide battles, you can revert all your mods to how they were set before Intuivate - Easy click of a button to start process & easy click of a button to revert back QOL improvement Temporary Storage - You'd only be storing the mod loadouts for an hour, then that memory gets released. On top of that, this would be user & trigger dependent - not everyone is going to be doing this all the time To save on computing/storage, you could just store the mod changes since tapping the snapshot button. Then roll those changes back after the timeframe68Views5likes5Comments
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