Forum Widgets
If you had it all to do over again...
Knowing what you know now, what additional content (Not Mods or Custom Content, just EP's and GP's and SP's and kits) would you NOT put into your game this time around? For me it's pretty much High School Years, Journey to Baatu and My Wedding Story. I'd have to think about some of the others, but I know I don't want those three back in my game. HSY and MWS are just either borked or too tedious. And Journey to Baatu is just...Ugh. "Fluff" aka "Filler" aka not worth the space on my computer (Or in this case, external hard drive). What other sorts of things would you do differently if you had it all to do over again knowing what you know now?385Views3likes21Comments[Spring Sale] Up to 60%
Planning on getting anything? I am so happy B&H finally 50% off! I have been waiting. Thinking of also getting FR, had talks with other players on this. I do have C&D on backburner Wishlist but I honestly want an update so I can have short legged dogs :P My furbaby is not represented XD Debating Laundry Day and Nifty Knitting, also. And lastly, if I should get (though not on sale) Wonderland Playroom (I do not play kids but I love the theme), before they move it to Marketplace. I just do not know if I will support it since the currency is purposely not to match a Kit price.17Views1like0CommentsQ&A: Royalty & Legacy
#AD (just in case this counts as social media) I was invited to join the CFE (not final build) opportunity for The Sims 4: Royalty & Legacy. Thank you to the EA Creator Network for this chance to answer questions for you about the pack! I will be taking and answering mainly questions about gameplay - Skills/Traits/Aspirations/Career/Venues/Systems/Collections/Lore - and anything else you guys want to know about! I did test with ALL PACKS in as I believe this is yet another pack with cross-compatibility possibilities related to the various systems. (Please Note: Testing with other packs in is unsupported before regular Early Access, so may be extra buggy.) Testing was/will continue to be done on a mix of fresh CAS Sims and premades, to see lore and experience different levels if they are present. Format will be similar to past Q&As where I have links to each subject and add more info to each based on questions asked and as I discover things through gameplay. I can't start posting right away this time due to the embargo, but will be continuing to take notes/screenshots and will post info when I can. P.S. - I have a Creator Code, so if you find my Q&A useful you might consider it as an option at checkout. Using my code gives me a small commission (5% regularly, 7% during sales) and can even save you a little bit of money on TS4 DLC during sales (normally 5%). My code is EmmaVane. Just enter the code on the the payment screen where Promo Codes normally go. Thank you, EA for this opportunity. INDEX (to follow): ACCESS TO WATER DYNASTY SYSTEM: Dynasty Perks Dynasty Values NEW VENUES & LOT TRAIT: Backroom Venue Community Market Venue Clandestine Lot Trait NEW CAREER & OCCUPATIONS: Noble Career (WIP) POWERSHIFTS (WIP): ⚔️Simcalibur (additional info, thanks to crinrict ) 🕷️Anansi's Well PREMADE UPDATES Family Trees (Laurent, Dreamer & Alto) Dynasties (Goth & Landgraab)9.5KViews13likes97CommentsLaundry List March 10, 2026
Laundry List: Upcoming Bug Fixes - March 10, 2026 | EA Forums - 13230260 Summary of Updates to Sims’ Eye Blinking | EA Forums - 13174182 Temporary Console Gallery Changes: March 17 Base Game Update | EA Forums - 13228791 Patch, Tuesday, March 17 Hi Simmers! Welcome to the Laundry List, where we share the top community concerns that we’re currently investigating and hope to resolve. If you’re hitting crashes, infinite loading, or missing lots, please read our post here to see how you can share affected saves so we can gather some critical information to aid our investigations. Please note; this Base Game update will launch on PC and Mac on March 17th, with PlayStation and Xbox coming later. During this time, console players may experience a temporary version mismatch when using the Gallery. For more details you can read the full blog on EA Forums here, follow Sims Direct on X and join our Discord community. We’ll share updates as soon as they’re available. The Sims Team Here’s the list of the top community concerns you can expect to see resolved in our next update: Top 5 Most Voted Fixes: [EA Forums][EA Forums] Extensive updates to ensure that Sims' eye blinking will now show fully closed eyes for most interactions, see the blog post for more information on these changes. [EA Forums] Prom will once again appear on Calendars and Sims will be able to attend, this fix will ensure it is working for both new and old saves. Alongside this fix, we fixed another issue where Prom goals weren't able to be completed. (High School Years) [EA Forums] We fixed an issue where Pet and Horse data was being lost in Premade Households. This will no longer occur in fresh saves. However, if this occurred in an old Save, it will still be occurring in that instance. (Cats & Dogs, Horse Ranch) [EA Forums] We've implemented a notable change to how Sims determine who they speak with on a lot. Now, Sims will generally prefer speaking with familiar Sims they already have a good rapport with, and Sims are less likely to engage with strangers spontaneously. [EA Forums] Animals can be assigned to an Animal Shed after moving the Household to a new lot. They no longer become stuck in Household or Sim Inventory. This is also fixed for saves where the animals were already stuck. (Cottage Living) Sims Autonomy Improvements “Sim autonomy” is one of our key focus areas based on community feedback, and this update delivers on 3 of our top autonomy issues : Sims socializing with strangers, excessive flirting, and Sims using certain objects obsessively. Base Game [EA Forums] We've addressed the issue where Sims were excessively flirting with each other. [EA Forums] We've heard your feedback and wanted to address Sims using Computers and Phones too often. We've added a few new preferences to the Base Game including: Likes Phones, Likes Computers, Dislikes Phones, and Dislikes Computers. If you don't want your Sims to autonomously use these objects, please give them the "Dislikes Phones" or "Dislikes Computers" Preferences. If you want them to be obsessed... you know what to do. [EA Forums] If a Sim autonomously uses the Computer, they will receive a cooldown on wanting to do this autonomously again for half of a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Geeks, Sims who Like Computers, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Sims who Dislike Computers (a new Preference we added) will never use them autonomously anymore. [EA Forums] The "Troll teh Forums" Computer Interaction has been added to the same cooldown that is used for other Computer interactions. Sims will also now need Mischief Skill of 6 or higher to consider this action autonomously unless they have the following Sims Traits: Evil, Childish, Geek, Hot-Headed, Erratic, or Mean (who always have it available). (Base Game) [EA Forums] If a Sim autonomously destroys a Doll House, it will receive a cooldown on wanting to do this autonomously again for some time. We also made a change so that only Sims with certain Traits (Evil, Hates Children, Mean Hot-Headed) will ever autonomously decide to destroy a Doll House while Angry. Before this update, this autonomous behaviour could occur for any Sim who was feeling Angry or Dazed. [EA Forums] If a Sim autonomously mixes a drink, they will receive a cooldown on wanting to do this autonomously again for a Sim day for non-NPCs. Previously this would occur frequently for Sims who were Inspired, or Sims with the Bro or Foodie Trait. [EA Forums] If a Sim autonomously Swims, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for non-active Household Sims, on Pool Venues, during Pool Party or Birthday Party events, when Swimming is a preferred interaction for Getaways, Clubs, or Small Businesses, or if the Sim is a Mermaid or Plant Sim. [EA Forums] If a Sim autonomously plays the Violin, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Violins, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. [EA Forums] If a Sim autonomously plays the Guitar, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Guitars, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. [EA Forums] If a Sim autonomously plays Chess, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This is for non NPCs only, and not applicable during clubs or getaways revolving around chess. [EA Forums] We've added a cooldown for Sims dancing while on a lot that the Sim owns. Sims who Like Dancing, Dance Machine Trait Sims, and certain situations will not receive this cooldown. This cooldown is not for Non-Active Household Sims. This cooldown will disappear when Sims move lots in case they are going to a lot where they want to dance. [EA Forums]We're reducing how often a Sim considers turning on the radio. Sims with the Music Lover trait will consider listening to music more often than other Sims. [EA Forums] Though practically a staple of Sim culture (I'm being cheeky), we've added a cooldown for autonomous Push-Ups, Sit-Ups, and Stretches. Now, only Sims who are Energized at the Gym Venue or Sims with the Active trait will consider doing this autonomously. [EA Forums] We've added a cooldown for Foodie Sims watching Culinary Training Videos on the television where they won't do this autonomously for two days after doing it. [EA Forums] If a Child Sim autonomously uses the Space Ship playground, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims or when it is a preferred interaction for Getaways, Clubs, or Small Businesses. Leaving the current lot also removes the cooldown. [EA Forums] If a Sim autonomously plays with the Lump of Clay, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Creative Sims or Sims who Like Pottery. Discover University [EA Forums] If a Sim autonomously plays with the Soccer Ball they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Fitness or non-Household Sims. Cottage Living [EA Forums] If a Sim autonomously does Cross-Stitch, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for Sims who Like Cross-Stitching or when it is a preferred interaction for a Club. Lovestruck [EA Forums] Sims will no longer consider playing Thumbs Up or the WooHoo Card Game while in the middle of writing a book on the computer. Adventure Awaits [EA Forums] If a Sim autonomously plays with the Paper Airplane, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Papercrafting. Spa Day [EA Forums] If a Sim autonomously uses the Yoga Mat, they will receive a cooldown on wanting to do this autonomously again right away. This cooldown does not exist for High Maintenance Sims or Sims who Like Wellness. (Sims must be Level 2 to Autonomously use a Yogo mat - previously and still.) The cooldown is removed when leaving the lot, and when it's the preferred interaction for Getaways, Clubs or Small Businesses. Movie Hangout Stuff [EA Forums] A cooldown has been added to the Popcorn Popper so that after it has been used by a Sim that Sim will not want to immediately use it again for some time. Pet & Animal Fixes With two of our Top Community Issues being around animals and pets, we fixed a few other bugs also in this category to provide a better overall experience with these systems. [EA Forums] Animals in the Animal Shed, Chicken Coop, Mini Goats, and Sheep will no longer be multiplied. This was happening when these animals were placed into a Sim inventory, then back in the world, and after that the Sims moved their Household. (Cottage Living, Horse Ranch) General Bug Fixes We addressed a handful of other important issues that were quickly rising, particularly problematic, or easy fixes to get in. Base Game Sims with the Unflirty trait will no longer get the ick when hugged. Placing a painting on the wall and then returning it to the Sim's inventory will no longer result in a Simulation error. Seasons [EA Forums] Flowers will no longer get stuck midair while crafting a Flower Arrangement. For Rent [EA Forums] The "Do Inspection and Maintenance" interaction is now available on broken objects in a Tenant Household for Landlord Sims. Life & Death We've adjusted design elements on some of our swatches for the Ornate Mystery Run which were concerning to some players. Royalty & Legacy [EA Forums] There was an issue where the updated Family Tree could cause wrong connections and overlapping which has now been fixed. [EA Forums] We fixed a crash that could occur when resuming the game after deleting the Capp Household in Ondarion. [EA Forums] Ondarion's Verdemar lot is no longer reversed. Parenthood Child and Teen Sims who grew up in the same Household but weren't related could get the Super Sibling relationship, despite not being related and then could later romance each other. Because we didn't want to prevent stories where children could have possibly been in the same Household at one point while not related and end up in a relationship, we decided to fix this by renaming the relationships to Childhood Besties and Childhood Frenemy. StrangerVille There should no longer be a Script Call Fail error when the Plant Containment Cell is on the lot and the player tries to place other objects. CAS & Build Mode Tagging Updates We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. Here are related issues we fixed: Base Game All Makeup that was in the Everyday Category has been added to both Hot and Cold Weather Outfit Category as a sorting option. We've sorted 43 existing items under the Kids Decoration category. Various lights (that were previously considered wall lights) have been sorted into the Lighting > Outdoor Lights Build Mode Category. “Cute Critter Basket” is now sorting under Objects by Function > Kids > Decorations. Updated the swatch color for (yfMakeupLipstick_EF28GlossyLips_RedRuby) to appear more accurate. (yfBottom_SDX040CCHSkirtPleated) will no longer appear for masculine frame Sims. The Pencil Holder object has been additionally sorted into the Clutter Category in Build Mode. The "Wicker-Work Diaper Storage" object is now sorting under Objects by Function > Kids > Kids Furniture. The "Bow, Bow, Bow!" object is now sorting under Objects by Function > Activities & Skills > Life Events. The "Martian Soil" wall pattern is now categorized under the Misc category rather than the Paneling Build Mode Category. The (wall_V_Clapboard02SGBrick_NT_PeachWhiteBrick) and (wall_V_Clapboard02SGBrick_NT_BlueRedBrick) wall patterns are now sorting into Masonry and Siding. The Sycee of the Prosperous Moon, Right Side Up Gnome, and Bob the Butler Fancy Sculpture have been removed from their previous sorting category and are now sorted under Function > Decorations > Sculptures. Multiple We updated a large amount of love seats and benches to properly be identified as "Benches" for lot requirements when placed. Lovestruck We've adjusted the Lovestruck Beard swatches to display in the correct order. (ymBottom_EP16Jeans) will now appear as a Masculine Fashion Choice in CAS filters. (Lovestruck) Life & Death "Perilous Paneling" and "Patterned and Perilous Paneling" now sort into the Paneling category, and "Lunar Reverie" sorts into the Wallpaper category. Enchanted by Nature "Wild Uncanny Cane" plant is now sorted in both Roof Sculptures and Outdoor Plants. Backyard Stuff (yfTop_SP08TeeBoatNeck_GradientPink) no longer sorts as Yellow in CAS filters. (Backyard Stuff) Moschino The "Libearian" bookshelf and the "I’m So Shiny!" surface have been removed from the Sculptures category. Free Holiday Stuff The "Kinara" and "Menorah" light objects are now sorting under Lighting > Table Lamp. "Holiday Snowman" and "Pre-Strung Tree of Lights" are now sorting under Lighting > Outdoor Lighting. Kitchen Clutter All clutter items from the Kitchen Clutter pack are now visible when sorting by the pack filter and looking under the Misc Decorations category in Build Mod's room view. The Forever Friends Event (ymTop_EV0641TankTwistBack_SolidBlackCyan) will no longer appear for masculine frame Sims. The Nature’s Calling Event The Cove Stone - Round, Cove Stone - Flat, and Cove Stone Cluster objects are now sorted in the Outdoor Plants > Rocks category in Build Mode. Updates on Top Community Voted Issues As part of our investigation into Save Corruption, we began gradually relocating Scratch files from the Documents folder to AppData on PC back in January. This change was designed to help prevent conflicts with cloud backup services, and we rolled it out in phases so we could carefully monitor the impact. The transition is now complete for all PC players. Since the roll out has completed, we have observed improvements in Infinite Load occurrences just shy of what we’d classify as a “statistically significant” shift, which is a great step in the right direction and observed improvements thus far are encouraging. Our team continues to investigate other community concerns for future fixes. Please note that some topics can be complicated to replicate and require an extended investigation on our end, so even though we are actively reviewing, it’s not a guarantee that we’ll have an immediate fix for it in the upcoming patch. This includes the following top voted issues: We’ve been working on some “Player Redundancy Solutions” which would add more long term saves in our “Recover Save” feature. We are currently testing these solutions and plan to be providing more information in the future. To learn more about our current implementation of the “Recover Save” feature please see our instructions here. [EA Forums] We've been investigating adding safeguards in the game to check against inappropriate sibling relationships with spouses or fiances. Despite a heavy focus to reproduce the issue, we’re still struggling to reproduce this naturally through gameplay, and the saves we’ve received have the issue already occurring in code (even if it hasn't been updated to UI yet where players can see). This has made it particularly difficult to nail down a preventative fix. These safeguards would fix it after it occurs, rather than preventing it, so we’re being extra careful with our approach for this and need more time and thought to get it right. [EA Forums] [EA Forums][EA Forums][EA Forums][EA Forums] We’ve been investigating a handful of Black Photo/Texture issues that were recently reported after the February Patch. We’ve been able to verify that none appear to be newly introduced issues, with most going back years. This means, most of our recent fixes have made progress towards cutting down on the number of black photo issues that exist in the game. This is important to clarify so we know if we’re breaking things with our fixes or making progress towards fully eliminating all instances. Thankfully, it’s the latter! Each issue has a very unique set of steps to reproduce and as equally unique a fix required. At this time, fixing the remaining Black Photo issues is one of our highest prioritized areas of focus. [EA Forums] [EA Forums][EA Forums][EA Forums][EA Forums][EA Forums][EA Forums][EA Forums][EA Forums][+ More] We know that “Infants” and the experiences you have playing with them are one of the top areas of community concern. We’re currently investigating a bunch of different infant bugs, including: Sims picking up infants from the cribs and putting them down on the ground, “Check Infant” interactions happening too frequently, and more. These are particularly difficult bugs to address, so we’re hoping to be able to make progress and update you on them soon. [EA Forums] Another important community issue is a situation where Build Mode items can become unplaceable, new objects disappear immediately, and existing objects cannot be moved or deleted. We believe we have a fix, but it will still need testing to verify, so stay tuned! [EA Forums] [EA Forums] We’ve also noticed there are an array of comments and posts concerning various, different sleeping issues that are very highly rated with the community. As simulation remains a top area of focus for us, we’re planning to try to address these concerns holistically with another set of fixes pertaining to “Sims sleeping.” For the latest news, follow Sims Direct on X and join our Discord community - we’ll share updates as they’re available. Thank you for your patience and for all the helpful reports. Please keep posting any issues you encounter on The Sims 4 EA Forums. We’ll keep checking in, and together we’ll make this game the best it can be.543Views13likes23CommentsBreaking That Fourth Wall
I caught a really cute picture that made me think this would be a fun thread. Please post pictures of your Sim(s) that you caught breaking that proverbial fourth wall. For those who may be unsure of what this theatrical term means, it's when the Sim appears to be looking right at the player. Here is the picture I found so adorable. This is my Rock Star, Erik Cantrell, holding Melodie, identical twin A, as he's ready to place her in her crib for the night. https://i.imgur.com/uN4vO5B.jpg8.7KViews8likes334CommentsEgonVM's Ultimate NPC Making Guide 2.0
So yeah, due to how these forums work with the spoilers, the original guide is somewhat messed up and updating it would result in loss of information. So, after some consideration, I've decided to make a V2.0 thread on it, using the similar approach to the List of Traits with link trees and each pack being in its own post (so it is collapsible). This thread will have two main posts under which I'll post the info. Please do not reply under them. You may reply to this post or other replies (including mine). Links to important replies: NPC Making List Additional Guides But how does it all work? Basically, if you ever wanted to make custom NPC sims, good news is that most of them can be done without any mods. The main cheats you are going to require are those: testingcheats on traits.equip_trait [trait_codename] careers.add_career [career_codename] In the guide, there are 5 types of "difficulties" I'm going to use (and emojis I'm using with it): 🔷Played-Friendly - These ones, usually traits, can not only also be taken from sims the Played Households, switching to the household the sim is in won't make them lose their NPC status. 📝Simply Assign a Career/Trait - These will lose their NPC status when you play with them. The usual way of making those is by making these sims, equipping them with the required traits and/or careers, then evicting them. 🏙Location-Based Career - Unfortunately, this is where the career location matters, and it is the venue they'll be working at. As to my knowledge, there isn't any way to set a career location to a sim without mods, the best bet here is to modify sims already working there or make one of the custom sim unplayed and hope they'll appear in that role. 🔻Must Be Unplayed - You may assign a required career and/or trait, but they'll won't appear in the role until you set the household to be unplayed. 👨👩👧👦Out of Control - Welp, these sims are chosen randomly from a broad selection. No way to influence the game to pick the sim you want... And in addition, these emojis represent the following: ✅️ Must have, meaning that your sim must have that skill, trait, career etc to appear in this role. 🟡 Optional, meaning that your sim can have it for the game to consider them more for the role, but they don't need to have it. Sometimes used in sub-types. ❌️ Mustn't have, meaning if your sim has the skill, trait, career etc, the game will never place them in the role even when all other conditions are met. ❕ Splits into sub-types, meaning that for the sim to appear in the role, they must meet at least one of the requirements in the following list below for the game to consider them. Ghosts and sims that are currently at work are usually excluded. In addition, this list shows the sims that will be excluded from the most of the roles: I've also decided to bring out templates too. These are not important when making NPC sims, but are rather some interesting side-info on how sims are generated for the role by the game. So yeah, look at the list and have fun making your own NPC sims!EgonVM1 hour agoSeasoned Ace112KViews34likes475CommentsWhat happened in your game today?
Hi everyone! I hope you're all enjoying the new forum so far. I know I am!! I'm Charla, a big fan of The Sims 4! ☺️ I was going to join on the old one, but, as it only had a week left I decided to wait until today. I loved lurking on the what happened in your game today thread so I thought would create a new one here. So what's happened in your game today? Today in my game I was playing as a character I created, Lauren Lord. She's an young adult, who dreams of being an author and a mom. Currently she's working as a school teacher, but today she had no work, she stayed at home and played chess and tended to her plants (when it wasn't raining!). I also made this new Sim :) hope the pic works! Look forward to seeing what's happening in your games. XCharlaSim2 hours agoSeasoned Adventurer152KViews128likes18076CommentsFunny pics
Do you ever capture pictures from fun or awkward situations in your game? Often my sims will make me smile just because they did position weirdly, making a totally normal situation look funny. - Hello again, Hairdresser, I got a complaint! Your solution turned out to be unpractical. Are you sure I can't have a ponytail, without the horse?15KViews77likes1190CommentsI Still Love Scenery (Sims 4 edition)
Show us your scenery screenshots! https://i.imgur.com/1WVnWOH.pngtexxx782 hours agoSeasoned Ace40KViews17likes1970CommentsTownie Fashion Police
Sul sul, Simmers. Townie Fashion Police was one of my favorite threads in the "old forum." It was always good for a few laughs. Z and I think it's time to bring it back, and so does our friend Daniel. When your festival attire is more outlandish than that of the cosplayer you're sitting with, that's a job for the Townie Fashion Police. "What did I do to deserve this?" Daniel asks the camera. At least he has a tasty cheeseburger to enjoy.MoonlightGraham4 hours agoSeasoned Ace4.4KViews30likes260CommentsThe Sims 4: Royalty & Legacy - Official Screenshot Thread!
Sul Sul everyone! It’s almost time to claim the throne and build your Dynasty with our newest expansion, Royalty & Legacy! So straighten your crown, sharpen your sword, find a frog to kiss, and share all your castles, outfits and scandals as you conquer the beautiful world of Ondarion!EA_Solaire8 hours agoCommunity Manager4.6KViews13likes289CommentsYard Charm and Wonderland Playroom - Official Screenshot Thread!
Sul Sul everyone! Tomorrow is an exciting day as we'll be launching our two latest Kits, which of course means it's time to spin up our official screenshot thread! First up, we have the bright and colorful Yard Charm, created by Ravasheen: And next, the fun and whimsical Wonderland Playroom (anyone know where I can find that flamingo chair in real life? 😍) : Let's see those builds!EA_Solaire1 day agoCommunity Manager1.2KViews12likes41CommentsWhat Packs Do You Recommend For Me?
General discussion gets very often, if not daily, some threads where simmers ask for help about what pack they should buy 😊 Specific packs or from all the packs . What is of course a great thing to ask, however, would be nice if all those asks were all at same place.😉 This thread is for this purpose, tell us your playstyle or any detail you wish, to make it easier to give you suggestions 😊 Also here something to help you with the decision : https://simscommunity.info/2024/02/26/sims-4-pack-guide/1.6KViews10likes70CommentsGiveway! Wonderland Playroom OR Yard Charm
Sul sul, Simmers! Courtesy of the Sims Creator Program and EA, I have one code for the Wonderland Playroom Kit and one code for the Yard Charm Kit to give away. These will go to two separate Simmers, but I'm running one thread for them. These codes are for any platform: PC or console. To enter: Reply with which Kits you want to be entered for - the Wonderland Playroom draw, the Yard Charm draw, or both draws. (I'll randomize which draw I do first, and the same person won't win both.) Deadline: Enter by midnight EST (New York time), Saturday, March 7. I'll be notifying winners March 8 by private message on these Forums, and I'll need to here back from you by then end of March 9. You can go now to set up notifications so you don't miss a DM! And while you're logged in here (at least if you use mods and CC), go to Broken and Updated Mods and CC and select "follow" on the upper right to get notifications of updates there, too. You can set up your notifications in your site settings for how you get notifications. I'm told that if it's by email, you get the whole new info post! That's one way to get fast news of the next Malicious Mods and Malware incident. Good luck! ~ Luth UPDATE: Congrats to groovytunes and Anaithis!878Views23likes53Comments- 51KViews54likes5021Comments
Show us your businesses!
Show us pictures from your businesses. Can be small business, retail lot.. home chef Hustle stand or from tending salestable at yard sale to Flea Market. Anything🤩 I personally love to see what kind of businesses your sims has, gives me often ideas to my own game.860Views8likes62Comments
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