i got scammed
i spent 1k gems that ive been saving up to just get 11 gourmet packs. i got them, just to find out i got 1. i was going to make a garg deck, so i need king of the grill. you get 1 event per pack. but i got 1. WHEN I OPENED 11. i cant get anymore gems now, all my hero quests are done. so i just have to watch ads to actually keep progressing through the game. i still will play this game, but im just disappointed. so, i have wrotten this discussion for the chance that maybe i could get my 1k gems back. thx user is Snivyandmudkip (if u wanna 1v1 cuz im bored and stuff)3Views0likes0CommentsNo wonder people say EA is the worst.
With my message I also included the screenshot of my cases and was wondering about the status. Maybe they wanted to reach out to me, maybe not. That's what I wanted to find out. But even that is not possible to get an answer on. Honestly, this is among the worst customer service I've ever experienced.AlteredUniverse1 hour agoNew Novice8Views0likes0CommentsWeird load in bug
I've been level 46 banned before and this isn't like that, instead once I get past the main menu loading I am met with an infinite black loading screen with the flower loading animation. I can move around and hear the character walking if I press my WASD keys but I see nothing but black and a loading flower. Does anybody have a fix/similar issue?Superturd8 hours agoSeasoned Newcomer11Views0likes0CommentsWhy Did you reject the Fortnite Collab?
This would have fit so much. They are both family friendly 3rd person shooters that would fit so well, hrt you guys rejected it? There is zero reason to reject it. Why? You guys lose out on advertising, money, and so much more and just make fans upset, again. Did the Zombies eat your brains, or were there none to begin with? Rejecting this is just choosing to fail.Jakepenng9912 hours agoSeasoned Veteran25Views1like0CommentsPvZ Heroes Bug
Wormhole Gatekeeper has many bugged interactions as it dosent properly register the 1 cost less for plants who conjure cards. For example with wormhole gatekeeper on board I’ve had multiple instances where I play a typical beanstalk next to a leafy plant, the leafy card that is conjured is never 1 cost less. I’ve lost many games due to this. (Side note: I think it’s sad how good a franchise and player base this game has and is still alive despite the clear lack of care, new content/updates, and much needed balance changes. Carrotina and especially Galacticus are extremely overpowered and still unavailable via any means to the new player base, it’s really frustrating when trying to climb ladder especially with how pay2win and unrewarding the base game is, it’s almost impossible for newer/ free to play players to enjoy the game or be competitive. Please nerf laser base alpha and galacticus.)alepad1n2 days agoRising Newcomer6Views0likes0CommentsI found a bug with potato mine
Game: pvz heroes I'm playing as Citron, sometimes when i play a potato mine and an opponent destroys it with a nibble the game freezes up. This happens mainly on the adventure mode: the potato mine gets destroyed, it deals damage to the zombie, it drops to 0 hp, but it does not die, and the zombie does not continue playing. Once i concede the game and start another game it restarts as usual. It also happened once in an online game: the potato mine gets destroyed, zombie doesn't die and the opponent quit the game when the counter started to go into the red. There have been other times when in online play the game was able to resume without problems after the mine was destroyed, but never in single player: it always stops. It has not really been much of a problem so far but still i wanted to report it. Cheers! : )Statolone2 days agoRising Newcomer15Views0likes0CommentsI need help, please.
I bought the game, and when it asks me to enter an EA account, I do so. After following all the steps, it says they're going to send me a code. They send it, I enter it on my PS5, and I press continue, but nothing happens. I press it again and again, and still nothing happens. I don't know if the game is faulty or what's going on. Please help me.jareKaiser022 days agoNewcomer23Views0likes0CommentsGarden Warfare 1 wont laucnh
ive just brought Plants vs zombies garden warfare one on my pc, the problem is when i press play it wont let me play this. Now i think i know why this may be and i think its because i had it installed orignally through the Xbox app becuase i used to have game pass and i had that linked to a different ea account. Once my gamepass expired i never uninstalled it. Now i am trying to play this after buying t on the EA app on my main account and it wont work ive tred installing and uninstalling, restarting my pc, pressing repair on the game though the ea app but nothings working. Please help me ASAPL4XuR2 days agoRising Newcomer29Views0likes0CommentsEA should license PVZ for Pinball FX again
If you don't know there used to be a PVZ table in Pinball FX. Unfortunately it's not playable anymore due to the license expiring. It would be fun to be able to play it again as it was a genuintely great collab and would bring more attention to PVZ. I know this is extremely specfic but it's a really cool table. See pic belowqrm1royez47h3 days agoNew Novice14Views0likes0CommentsDear Development Team of Plants vs. Zombies International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 Bugs that need priority handling In Plants vs. Zombies 1 HD for iPadOS, I encountered such an issue: when entering the game with an internet connection, it crashes and fails to launch. I have to disconnect from the network first to enter the game, then reconnect to the internet to play. In the iPadOS version of Plants vs. Zombies 1 HD, I encountered another problem: under a stable network connection, the data of the unlocked "Diamond Beghouler" achievement and "Smashin" achievement are saved locally, but they can never be automatically synced to the Apple server. As a result, these two achievements are shown as unlocked in the local game but remain in the "unlocked" state in the achievement list of this game in Apple Game Center. I have tried two solutions: first, recreating the game account; second, uninstalling the game, reinstalling it, and playing from the beginning. However, even if I unlock these two achievements again in a stable network environment, the relevant data still cannot be synced to the Apple server. I have contacted Apple customer service before, and they said they couldn't solve the problem and suggested that I contact the game developer. It's worth noting that all achievements in the iPhone version of PvZ 1 can be synced to the Apple server normally, and in the iPad version of PvZ 1 HD, all other achievements except the two mentioned above can also be synced normally. Therefore, I judge that this problem may be caused by the software itself, not by Apple. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 In the Android and iOS versions of Plants vs. Zombies 1, issues such as lag, frame drops may occur after connecting to the Internet, and problems like missing music and sound effects may appear after watching ads. In the iOS version of Plants vs. Zombies 1, there is an error in the display of an achievement icon on Apple's server: Apple's server incorrectly displays the icon of "The Stuff Of Legends" achievement as that of the "Smashing" achievement. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 I. System Adaptation and Interface Optimization New Perspective Options It is recommended to provide three visual effect options for all game interfaces: "Ultra-high Perspective", "High Perspective", and "Low Perspective". Different players have different needs for the display of game screens: the high perspective allows players to obtain more comprehensive battlefield information, while the low perspective may focus more on local battles, meeting different strategic planning and visual preferences. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Recommendations on Promoting Full-Platform Ecosystem Layout Currently, Huawei HarmonyOS Next boasts substantial market potential. It is recommended to advance the full-platform ecosystem layout in the following directions: Establish a cross-platform cloud data interconnection system to fully cover the following mainstream operating systems and devices, and achieve full-region availability on corresponding app stores: Apple Ecosystem: iOS, iPadOS, macOS, visionOS, tvOS – available on the Apple App Store in all regions; Huawei Ecosystem: HarmonyOS PC, HarmonyOS Mobile – available on Huawei AppGallery in all regions; Android Ecosystem: Android, Android TV – available on Android app stores such as Google Play and Amazon App Store in all regions; Microsoft Ecosystem: Windows x86, Windows x64, Windows Arm – available on platforms including but not limited to Microsoft Store and Steam. Core Value: By realizing real-time synchronization of data such as game progress, save files, and personalized settings, we eliminate barriers to device switching, create a seamless gaming experience for users, and further enhance user retention and brand competitiveness. II. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 III. Optimization of Game Operation and Functions In-level Sun Purchase Feature Addition During a level, players are allowed to turn the tide of the battle by purchasing sun through watching ads or using coins. The purchase button will appear as a "plus sign" icon next to the sun value, enabling players to reverse the situation in critical moments. Below is the sun price list: 1st ad watched: Grants 500 sun 2nd ad watched: Grants an additional 700 sun (on top of the 1st ad’s reward) 3rd ad watched: Grants an additional 1,200 sun (on top of the 2nd ad’s reward) 3,000 sun: Costs 1,000 coins 7,000 sun: Costs 2,000 coins 12,000 sun: Costs 3,000 coins "Mallets" Function Optimization During a level, the method to obtain "Mallets" (for turning the tide of battle) is not limited to coin purchases—players can also gain Mallet uses by watching ads. A purchase button in the form of a "plus sign" icon will appear next to the "Mallets" button, allowing players to reverse the situation in critical moments. Additionally, Mallet uses can be acquired in the in-game shop either by watching ads or using coins. Below is the Mallet price list: Each ad watched: Grants 1 Mallet use (players can select the desired Mallet type); a maximum of 10 ads can be watched daily to obtain this reward. Discount rules for bulk Mallet purchases: Purchasing 2 Mallets uses: 15% overall discount Purchasing 3 Mallets uses: 25% overall discount Purchasing 4 Mallets uses: 30% overall discount Purchasing 5 Mallets uses: 40% overall discount Note: There is an inconsistency in the original text (stating both "2 uses = 15% discount" and "2 uses = 50% discount"). If following the original intent strictly, retain the 50% discount for 2 uses and adjust other tiers accordingly to avoid contradictions. Under the acceleration state within the level, the duration of using the "Mallet" will not decrease due to the acceleration effect, which makes the player's experience of using the "Mallet" during acceleration more in line with reasonable logic. When the "Mallet" is used, all zombies are in a static state, while plants can still attack zombies normally until the effect ends. Experience Optimization of the "Speed Up" Button When tapping the 「Speed Up」 button, add the same interface animations and audio feedback as in the international version of *Plants vs. Zombies 2* to make the level experience more engaging and eliminate monotony. When zombies approach the house, nearby zombies will trigger a red flashing alert visual effect, and the 「Speed Up」 button will automatically reset to 1x speed, further amplifying the tension! Mechanism for obtaining Lawn Mowers by watching advertisements After the user finishes watching the advertisement for the supply Lawn Mower, the Lawn Mower for the corresponding row will be replenished and placed back in its original position in that row. This ensures that the Lawn Mower is only activated when a zombie comes into contact with it, rather than being activated directly in the row. Achievement Function Expansion By completing and activating the corresponding achievements, you can unlock exclusive rewards, adding a stronger sense of ritual to every accomplishment. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Optimization of Hypnotic Mushroom Tactics After a zombie finishes eating the Hypnotic Mushroom, the zombie will be healed to full health. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!AppleDisney3 days agoRising Traveler1.9KViews2likes0CommentsOptions to select multiple regions or set your max latency to reduce queue times
Title is pretty self-explanatory. This would be a small but very important QoL addition to reduce potential wait times for each online mode. I know that this game (or for that fact GW1 and BFN) is not being supported anymore which is why this QoL change would get that much more important as time goes on... unless there is a revival planned which I think is rather unlikely but eh, wishful thinking never hurt nobody lol.9Views0likes0CommentsPVZ GW2 isn't fully loading
Upon opening the game on pc (via steam and ea app), the game loads up to nothing but the loading screen background image. I've already tried basically everything I could think which includes : reinstalling, fully uninstalling then reinstalling, opening in ea, verifying files, and fully uninstalling both the game and the ea app. Nothing has worked so far and I haven't found anyone the same or similar problem as me with a solution.Da_Goat_Pog_3rd3 days agoRising Newcomer31Views0likes0Comments
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