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Completed Quest to Get 2nd Zombie Hero, but didn't get Hero.
Plants vs Zombies Heroes: I completed the Quest to unlock the second Zombie Hero. I got to the screen where I could select from 2 Zombie Heroes and then my app closed. When I pulled it back up, the app restarted and I no longer had the option to select a new Hero. So, I was robbed of my second Zombie Hero. Please help!beb3f230c92032642 days agoRising Traveler9Views0likes0Comments- o1bjk0y2bxzt2 days agoRising Newcomer5Views0likes0Comments
Dear Development Team of Plants vs. Zombies International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 Bugs that need priority handling In Plants vs. Zombies 1 HD for iPadOS, I encountered such an issue: when entering the game with an internet connection, it crashes and fails to launch. I have to disconnect from the network first to enter the game, then reconnect to the internet to play. In the iPadOS version of Plants vs. Zombies 1 HD, I encountered another problem: under a stable network connection, the data of the unlocked "Diamond Beghouler" achievement and "Smashin" achievement are saved locally, but they can never be automatically synced to the Apple server. As a result, these two achievements are shown as unlocked in the local game but remain in the "unlocked" state in the achievement list of this game in Apple Game Center. I have tried two solutions: first, recreating the game account; second, uninstalling the game, reinstalling it, and playing from the beginning. However, even if I unlock these two achievements again in a stable network environment, the relevant data still cannot be synced to the Apple server. I have contacted Apple customer service before, and they said they couldn't solve the problem and suggested that I contact the game developer. It's worth noting that all achievements in the iPhone version of PvZ 1 can be synced to the Apple server normally, and in the iPad version of PvZ 1 HD, all other achievements except the two mentioned above can also be synced normally. Therefore, I judge that this problem may be caused by the software itself, not by Apple. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 In the Android and iOS versions of Plants vs. Zombies 1, issues such as lag, frame drops may occur after connecting to the Internet, and problems like missing music and sound effects may appear after watching ads. In the iOS version of Plants vs. Zombies 1, there is an error in the display of an achievement icon on Apple's server: Apple's server incorrectly displays the icon of "The Stuff Of Legends" achievement as that of the "Smashing" achievement. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 I. System Adaptation and Interface Optimization New Perspective Options It is recommended to provide three visual effect options for all game interfaces: "Ultra-high Perspective", "High Perspective", and "Low Perspective". Different players have different needs for the display of game screens: the high perspective allows players to obtain more comprehensive battlefield information, while the low perspective may focus more on local battles, meeting different strategic planning and visual preferences. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Suggestions on Promoting the Ecological Layout of the Whole Platform Currently, the Huawei HarmonyOS Next system has enormous market potential. It is recommended to prioritize the in-depth adaptation of products to the mobile and PC ends of this system. At the same time, a cross-platform cloud data interconnection system should be constructed to comprehensively cover mainstream operating systems and devices such as Apple (iOS, iPadOS, macOS, visionOS, tvOS), Huawei (HarmonyOS),Google (Android, Android TV), and Microsoft (Windows x86, Windows x64, Windows Arm). By achieving real-time synchronization of data such as game progress, saves, and personalized settings, the barriers to device switching can be eliminated, creating a seamless gaming experience for users, and further improving user retention rate and brand competitiveness. II. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 III. Optimization of Game Operation and Functions In-level Sun Purchase Feature Addition During a level, players are allowed to turn the tide of the battle by purchasing sun through watching ads or using coins. The purchase button will appear as a "plus sign" icon next to the sun value, enabling players to reverse the situation in critical moments. Below is the sun price list: 1st ad watched: Grants 500 sun 2nd ad watched: Grants an additional 700 sun (on top of the 1st ad’s reward) 3rd ad watched: Grants an additional 1,200 sun (on top of the 2nd ad’s reward) 3,000 sun: Costs 1,000 coins 7,000 sun: Costs 2,000 coins 12,000 sun: Costs 3,000 coins "Mallets" Function Optimization During a level, the method to obtain "Mallets" (for turning the tide of battle) is not limited to coin purchases—players can also gain Mallet uses by watching ads. A purchase button in the form of a "plus sign" icon will appear next to the "Mallets" button, allowing players to reverse the situation in critical moments. Additionally, Mallet uses can be acquired in the in-game shop either by watching ads or using coins. Below is the Mallet price list: Each ad watched: Grants 1 Mallet use (players can select the desired Mallet type); a maximum of 10 ads can be watched daily to obtain this reward. Discount rules for bulk Mallet purchases: Purchasing 2 Mallets uses: 15% overall discount Purchasing 3 Mallets uses: 25% overall discount Purchasing 4 Mallets uses: 30% overall discount Purchasing 5 Mallets uses: 40% overall discount Note: There is an inconsistency in the original text (stating both "2 uses = 15% discount" and "2 uses = 50% discount"). If following the original intent strictly, retain the 50% discount for 2 uses and adjust other tiers accordingly to avoid contradictions. Under the acceleration state within the level, the duration of using the "Mallet" will not decrease due to the acceleration effect, which makes the player's experience of using the "Mallet" during acceleration more in line with reasonable logic. When the "Mallet" is used, all zombies are in a static state, while plants can still attack zombies normally until the effect ends. Mechanism for obtaining Lawn Mowers by watching advertisements After the user finishes watching the advertisement for the supply Lawn Mower, the Lawn Mower for the corresponding row will be replenished and placed back in its original position in that row. This ensures that the Lawn Mower is only activated when a zombie comes into contact with it, rather than being activated directly in the row.AppleDisney2 days agoNew Traveler1.4KViews1like0CommentsAccount malfunction?
When launching Plants Vs Zombies HEROES for the first time in a few days, strange phenomena have been confirmed in Japan, such as "unknown deletion failure" and "unable to play against other players." Please check and take action. PS: After the latest balance update, icons are missing from card effect descriptions, there are misprints, and there are cards whose keyword effect descriptions cannot be viewed, so please fix this as well. Also, I'm waiting for the global release of PVZ3.cooperation06143 days agoNewcomer15Views0likes0CommentsAccount deletion bug!
.Whenever I open PvZ Heroes today, it says “We’ve received your request to delete your account…”. I most certainly did not request this, I have thousands of dollars of cards and 7 years into this game. Please make sure our accounts are NOT deleted by accident :).db2ab2661dc8335a3 days agoRising Newcomer32Views1like0Comments- 13Views0likes0Comments
Problems with team-up
There is something with the card “mixed-nuts” that is giving it team up. This has happened several times and I had an instance where the AI used another mixed nuts to buff another one it placed behind it. Another problem I’m having is that I can’t see which cards are conjured from the opponent. Happened a couple of times where the AI got cards that weren’t in their subtypes and it didn’t say they were conjured. I just knew they were because they played a card the turn before.21Views0likes0CommentsProposal “Plants vs. Zombies: Garden Warfare 1, Resurgence” Community Event
Hello EA Community & Communications Team EA_Shepard I’m reaching out regarding an upcoming community-driven event celebrating Plants vs. Zombies: Garden Warfare 1, called the “Garden Warfare Resurgence”, running from December 17th to January 5th. Last year’s Garden Fiesta on Garden Warfare 2 was a huge success and proved that the PVZ community is still active, loyal, and full of energy. This time, we want to channel that same excitement toward the original Garden Warfare, the game that started it all — with the goal of bringing players back, boosting streams, and reigniting interest across the fanbase. We would love to collaborate with EA to officially announce or support the event on your social channels (Twitter/X, Instagram, or the EA forums). An official post, retweet, or community spotlight from EA would send a strong message that you still recognize the love fans have for Garden Warfare. The more players join and share, the greater the momentum for potential future content or updates for GW1 and GW2. Official community hashtags: #PVZResurgence #GW1Forever #BringBackGW1 Thank you for taking the time to review this proposal — the community would deeply appreciate EA’s recognition and support in keeping Garden Warfare’s legacy alive. Best regards, [Alexis Michiels] Community Organizer – PVZ Garden Warfare Resurgence Project 📧 [[edit: email address removed]]Jeremy_Gameur097 days agoSeasoned Novice8Views0likes0CommentsFree version Plants vs. Zombies lawnmower bug
It's already October and they still haven't fixed the lawnmower bug. The free version of Plants vs. Zombies on both Android and iOS has this bug. It hasn't been fixed from June until now. Uninstalling and reinstalling the game doesn't help - I still only have 2 or 3 lawnmowers. This is affecting my normal gameplayWshiger1123457 days agoSeasoned Newcomer30Views0likes0CommentsHELP US EA
To: Electronic Arts (EA) Leadership and PopCap Games Development Team Subject: Community Request for the Revival of Live Service Content for Plants vs. Zombies Garden Warfare 2 Dear EA and PopCap Teams, We, the dedicated and active community of Plants vs. Zombies Garden Warfare 2 (GW2), are writing to you to formally request the revival of the game's live service content, including the return of its rotational events, character updates, and previously limited-time content. Despite the game no longer receiving major new content, its player base has seen significant resurgences, particularly following recent sales. This proves that the game still holds immense appeal and has a strong, ready-made audience eager for official support. Here are the primary reasons why reviving GW2's live content would be a massive win for the community and a smart investment: 1. The Value of Returning Events and Updates The game's original events were key to its sustained success and replayability. Bringing them back would instantly revitalize the game's social and competitive aspects: Town Hall Events and Mystery Portals: These rotating game modes (like Boss Hunts, Capture the Taco, and Cats vs. Dinos) offered fresh, fun experiences and kept players logging in daily. Restoring a consistent, rotating schedule for these modes would immediately increase engagement. Community Challenges: The original community challenges (via the Progress-o-meter) were excellent motivators for collaborative play, giving the entire player base a common goal and a sense of shared accomplishment, which is vital for community health. Seasonal Content: Reintroducing the classic seasonal events like Lawn of Doom (Halloween) and Feastivus (Christmas) would tap into holiday excitement and offer a nostalgic return to fun, themed cosmetics and challenges. 2. The Demand for Limited-Time Characters and Content A core frustration for newer or returning players is the permanent unavailability of certain legendary items and characters. Restoring access to this content would reward the dedicated player base: Rux's Inventory Refresh: The in-game vendor Rux sold unique character pieces, customizations, and abilities for a limited time. A consistent, weekly or monthly rotation of Rux's stock—even if it is old content—is critical for players to complete their collections. Limited-Time Character Variants: Characters such as the Unicorn Chomper (a loyalty reward from GW1) and the Z7 Imp (a deluxe edition bonus) are still highly coveted. While some limited characters require special consideration, finding a way to make them available, even temporarily or through a difficult new challenge, would be celebrated by the community. 3. A Low-Cost, High-Impact Investment Compared to developing a brand-new title, restoring and maintaining GW2's existing content rotation is a relatively low-effort investment for a huge return in player goodwill and activity. Technical Simplicity: The content, maps, and modes already exist within the game's code. This is not a request for new characters or maps, but simply the re-implementation of the existing event rotation system. Long-Term Community Loyalty: Showing this level of support for a classic game would be a powerful demonstration of listening to your fans, which could translate into stronger loyalty for future PvZ and EA titles. We sincerely believe that by restoring these core rotational systems and re-activating the fan-favorite events, you can significantly and efficiently boost player retention and overall excitement for Plants vs. Zombies Garden Warfare 2. Thank you for your time and consideration of this request. Sincerely, The Plants vs. Zombies Garden Warfare 2 CommunityAlafaPie9 days agoSeasoned Newcomer27Views1like0CommentsHelp with Pvz Gw2
So i bought the game on ea play a while back and i enjoyed it so i decided to buy the standard edition either while ea play was active or after i canceled it. Anyways after you cancel it it still lets you play the game until a certain date. Well that date arrived and even though i bought standard edition it still doesn't let me play it? All it says is manage and download and it doesn't let me download. Any suggestions would be appreciated it.13Views0likes0Comments- i5u36op2fj3a9 days agoNewcomer5Views0likes0Comments
I can't upgrade to teen account on BfN Switch
Whenever I try to log in, the game tells me to upgrade to a teen account (I haven't played in years, I don't know if this issue is new,) but when I try to enter my email, it just takes me back to the screen where I need to accept the user agreement and privacy and cookies policy. I have GW2 on my PC, so it's not a huge deal, but I used to play this game a lot and I wanted to try it out again.10Views0likes0Comments- 38Views0likes0Comments
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