Problem while in game
I was playing and put a card but its stuck and i cant put a card so i lose please fix this i lost my reward on this. And especially please be fair on multiplayer each player must the same power or cards to play not a random because most of them have a lot of good cards and i dont even win a 100x game because i always encountered a lot of good heroes and cards of a players that i am fighting. Please consider this concern.1View0likes0CommentsPvZ garden warfare 2 new townhall rotation
Since rux is getting fixed, is it possible to change the townhall rotation? We're stuck with the same one and most of the community hates the mode in rotation, we would like events like bosshunt and soil survivers back in the new rotation, there are achievements that aren't possible to get anymore with boss hunt not appearing on the townhall again.rashed303O15 hours agoNot applicable696Views4likes3CommentsMy PvZ GW1 account was "bricked" by a cheater exploit – Need help/attention
Hello everyone, I am creating this topic because I have become the latest victim of the well-known exploit in Plants vs. Zombies: Garden Warfare 1. Unfortunately, my account was bricked by a cheater. I was not using any third-party software or cheats myself. I simply logged into the game and found that I can no longer access my profile properly. From what I understand, malicious players are using an exploit to corrupt the save data of other users remotely.hbavf929820 hours agoTraveler26Views0likes1Comment"Sticker pack bomb" hack bricking my game 7 months later
One night, about 7 months ago, I was the target of the infamous hack that dumps sticker packs into your account, making the game inaccessible. Completely unable to get past the title screen. I made a post about this back when it happened and got nothing in response. A friend told me that EA has recently been working on fixing this hack. I checked today; I still can't play. It's a shame I can't play one of my favorite games because some random hacker decided I shouldn't be able to. To EA, its been over half a year since the wave of bans I was swept up in; please restore my and so many players' accounts!!!!! If anyone knows any home fix, please post below!CadornaMeat20 hours agoSeasoned Newcomer5Views0likes0Comments[Switch] I cannot log into EA on BFN
Recently, i got BFN on switch since i wanted to play it again since my xbox is sold. My friend has a copy and he's asking to play with me but it comes up with this message over and over again to start verification and then when i click the button it kicks me out and it does this no matter what. I am not taking links to youtube or asking me to open a support ticket.12Views0likes0CommentsAnother user cheating
Why would I spend money on game that does not ban users that are cheating. Here is another user “qenh “ that is using the +1 health and +1 attack. Doesn’t sound like a lot but makes a huge difference. fix the game !!! Or at least ban these freakn users!!! I refuse to spend money on a game that lets people cheat or maybe I should just cheat with. Is that the lesson here all of us should cheat so it’s not cheating anymore !!!!! PvZ hero’s !!!vital0000041 day agoSeasoned Newcomer30Views0likes2CommentsWelcome dev team & players of PvZ International to review below:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. Hello! Wishing you all the best, may we have a wonderful time together, and may you be free from worries and negative feelings! Happy New Year! Thank you for reading my feedback and for being willing to listen to the genuine thoughts of Chinese players about Plants vs. Zombies International Version. Due to my limited English, the following content is translated by AI and may have some minor inaccuracies. As a loyal Chinese player, I have really enjoyed playing the game. At the same time, I have identified some areas that could be optimized, and I hope to contribute to the game’s further improvement. Should any parts of this written feedback be ambiguous or hard to comprehend, you may head over to https://1drv.ms/f/c/3f086691686eb8d5/IgA17e1f4Q8ISLzxWDAagiL4AQ2hmP6XbD809zFA1XzCBKI to watch the supporting feedback videos. Each feedback title strictly matches its corresponding video. This cloud disk link includes fan works related to Plants vs. Zombies, as well as thrilling and engaging exclusive background music from the Chinese version of Plants vs. Zombies 2 for international players to enjoy! I would be extremely grateful for your support and approval if you would like to leave a like or vote. Even if you don’t support it, that’s completely fine—please feel free to read my feedback or other players’ feedback as you wish. 😊😊😊🌹🌹🌹 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 Bugs that need priority handling In Plants vs. Zombies 1 HD for iPadOS, I encountered such an issue: when entering the game with an internet connection, it crashes and fails to launch. I have to disconnect from the network first to enter the game, then reconnect to the internet to play. In the iPadOS version of Plants vs. Zombies 1 HD, I encountered another problem: under a stable network connection, the data of the unlocked "Diamond Beghouler" achievement and "Smashin" achievement are saved locally, but they can never be automatically synced to the Apple server. As a result, these two achievements are shown as unlocked in the local game but remain in the "unlocked" state in the achievement list of this game in Apple Game Center. I have tried two solutions: first, recreating the game account; second, uninstalling the game, reinstalling it, and playing from the beginning. However, even if I unlock these two achievements again in a stable network environment, the relevant data still cannot be synced to the Apple server. I have contacted Apple customer service before, and they said they couldn't solve the problem and suggested that I contact the game developer. It's worth noting that all achievements in the iPhone version of PvZ 1 can be synced to the Apple server normally, and in the iPad version of PvZ 1 HD, all other achievements except the two mentioned above can also be synced normally. Therefore, I judge that this problem may be caused by the software itself, not by Apple. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 In the Android and iOS versions of Plants vs. Zombies 1, issues such as lag, frame drops may occur after connecting to the Internet, and problems like missing music and sound effects may appear after watching ads. In the iOS version of Plants vs. Zombies 1, there is an error in the display of an achievement icon on Apple's server: Apple's server incorrectly displays the icon of "The Stuff Of Legends" achievement as that of the "Smashing" achievement. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 I. System Adaptation and Interface Optimization Full-range Tablet Native Adaptation + Texture Optimization & Art Refinement + Cross-platform Ecosystem Layout We earnestly request the globally available international version of *Plants vs. Zombies*, currently published across regional app marketplaces, to deliver native compatibility for all mainstream tablet devices including iPad, Android Pad and HarmonyOS Pad, eliminating forced mobile compatibility emulation and filling the market gap left by the previously delisted international HD edition. Based on original asset textures, upgrade in-game graphics toward the refined, dimensional and ultra-high-definition **Stand Painting Style** — the iconic art featured on official PVZ1 posters and printed publications. This adjustment faithfully preserves the original classic aesthetic to satisfy veteran players’ nostalgia, substantially elevates overall HD visual fidelity and presentation, enhances character appeal, and unifies the in-game artwork under authentic official styling. Meanwhile, construct a cross-platform cloud sync framework to support full-device coverage and worldwide distribution on corresponding app stores across four major ecosystems: Apple ecosystem (iOS, iPadOS, macOS, visionOS, tvOS): global rollout on Apple App Store; Huawei ecosystem (HarmonyOS mobile & desktop OS, including HarmonyOS tablets): worldwide release on Huawei AppGallery; Android ecosystem (Android, Android TV, all-brand Android tablets): global distribution on Google Play, Amazon Appstore and alternative Android marketplaces; Microsoft ecosystem (Windows x86/x64/Arm, including Windows tablets): launch via Microsoft Store, Steam and additional eligible platforms without channel limitations. The cloud infrastructure enables real-time cross-device synchronization of game progress, save files and custom preferences, erasing data barriers between tablets and other hardware, delivering seamless cross-platform gameplay and improving user retention as well as core brand competitiveness. New Perspective Options It is recommended to provide three visual effect options for all game interfaces: "Ultra-high Perspective", "High Perspective", and "Low Perspective". Different players have different needs for the display of game screens: the high perspective allows players to obtain more comprehensive battlefield information, while the low perspective may focus more on local battles, meeting different strategic planning and visual preferences. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Choose Your Plants" Interface Function Expansion The "Choose Your Plants" interface is divided into two sections: Plants and Lineups. The Plants section allows normal plant selection, and also automatically supports reusing the previous round’s card slot lineup and clearing all currently selected plant card slots. The Lineups section supports customizing and saving card slot lineups, as well as setting custom lineup names. 【This feature can refer to Plants vs. Zombies 2 Chinese Version】 Optimization of the "Zombies" Module Display in the Almanac Currently, in the "Zombies" module of the almanac, the size and appearance of each zombie corresponding to the square button icons are uneven. Players with obsessive-compulsive tendencies find this quite uncomfortable. It is recommended to fully unify the size and appearance of each zombie corresponding to the square button icons, which can optimize the visual effect while eliminating the negative sense of disharmony. II. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 III. Optimization of Game Operation and Functions Addition of "Daily Check-In" Mechanic to It is recommended that this version add a reward mechanism via daily check-in. For users who forget to check in, they may complete a specific level or a designated task to retroactively claim the missed check-in rewards. Rewards include: Coins, Diamonds, and the following items: 500 Sun Refill 1000 Sun Refill 2000 Sun Refill Wooden Mallet Missing Lawnmower Supply Limited-Time Obstacle Attack Access Auto-Pickup Resources Addition of "Cumulative Login Days" Mechanic to It is recommended that this version introduce a cumulative login day reward system, where players can claim corresponding rewards based on the total number of days logged in. Rewards include coins, diamonds, and various items, achieving a win-win situation of entertainment + rewards. Examples: 100 cumulative login days: 20,000 Coins + 20 Chocolates + 50 Insecticides + 30 Auto-Pickup Resources uses + 30 Wooden Mallet uses + 15 500 Sun Refill uses… 200 cumulative login days: 50,000 Coins + 30 Chocolates + 60 Insecticides + 50 Auto-Pickup Resources uses + 50 Wooden Mallet uses + 10 1000 Sun Refill uses… 300 cumulative login days: 80,000 Coins + 40 Chocolates + 70 Insecticides + 60 Auto-Pickup Resources uses + 60 Wooden Mallet uses + 20 1000 Sun Refill uses… 500 cumulative login days: 100,000 Coins + 50 Chocolates + 80 Insecticides + 80 Auto-Pickup Resources uses + 80 Wooden Mallet uses + 25 1000 Sun Refill uses… 1000 cumulative login days: 500,000 Coins + 100 Chocolates + 180 Insecticides + 100 Auto-Pickup Resources uses + 100 Wooden Mallet uses + 30 2000 Sun Refill uses… Expansion of Coin Collection Methods in the Zen Garden After feeding Stinky the Snail in the Zen Garden chocolate, Stinky the Snail will continue to collect coins produced by the potted plants even if you exit the Zen Garden. When you return to the Zen Garden again, a line of text will appear: "While you were away, Stinky the Snail collected XXX coins!" This allows you to gain benefits without staying on the Zen Garden interface continuously. We also hope that chocolate can be obtained by watching ads and completing various tasks—each ad watched grants 1 chocolate. We strongly recommend implementing this suggestion! 【This feature can refer to Plants vs. Zombies (Original Mobile Version)】 Reinstate All Version-Exclusive Mini-Games from the Original Game We earnestly hope that this version will integrate all version-exclusive mini-games from Plants vs. Zombies: Original Version, such as: HD version-exclusive mini-game: Buttered Popcorn NDS version-exclusive mini-games: Air Raid, Heavy Weapon, Bomb All Together, Zombie Trap, Heat Wave, Heat Wave 2, Home Run Derby Mini-games exclusive to the mini-program version (now removed from availability in mainland China): Big Eater, Column Like You See 'Em 2, Dr. Zomboss's Revenge 2 Mini-games exclusive to other unknown versions: Seeing Stars 2, Zombie Nimble Zombie Quick 2, Slot Machine 2 In-level Sun Purchase Feature Addition During a level, players are allowed to turn the tide of the battle by purchasing sun through watching ads or using coins. The purchase button will appear as a "plus sign" icon next to the sun value, enabling players to reverse the situation in critical moments. Below is the sun price list: 1st ad watched: Grants 500 sun 2nd ad watched: Grants an additional 700 sun (on top of the 1st ad’s reward) 3rd ad watched: Grants an additional 1,200 sun (on top of the 2nd ad’s reward) 3,000 sun: Costs 1,000 coins 7,000 sun: Costs 2,000 coins 12,000 sun: Costs 3,000 coins "Mallets" Function Optimization During a level, the method to obtain "Mallets" (for turning the tide of battle) is not limited to coin purchases—players can also gain Mallet uses by watching ads. A purchase button in the form of a "plus sign" icon will appear next to the "Mallets" button, allowing players to reverse the situation in critical moments. Additionally, Mallet uses can be acquired in the in-game shop either by watching ads or using coins. Below is the Mallet price list: Each ad watched: Grants 1 Mallet use (players can select the desired Mallet type); a maximum of 10 ads can be watched daily to obtain this reward. Discount rules for bulk Mallet purchases: Purchasing 2 Mallets uses: 15% overall discount Purchasing 3 Mallets uses: 25% overall discount Purchasing 4 Mallets uses: 30% overall discount Purchasing 5 Mallets uses: 40% overall discount Note: There is an inconsistency in the original text (stating both "2 uses = 15% discount" and "2 uses = 50% discount"). If following the original intent strictly, retain the 50% discount for 2 uses and adjust other tiers accordingly to avoid contradictions. Under the acceleration state within the level, the duration of using the "Mallet" will not decrease due to the acceleration effect, which makes the player's experience of using the "Mallet" during acceleration more in line with reasonable logic. When the "Mallet" is used, all zombies are in a static state, while plants can still attack zombies normally until the effect ends. Experience Optimization of the "Speed Up" Button When tapping the 「Speed Up」 button, add the same interface animations and audio feedback as in the international version of Plants vs. Zombies 2 to make the level experience more engaging and eliminate monotony. When zombies approach the house, nearby zombies will trigger a red flashing alert visual effect, and the 「Speed Up」 button will automatically reset to 1x speed, further amplifying the tension! Mechanism for obtaining Lawn Mowers by watching advertisements After the user finishes watching the advertisement for the supply Lawn Mower, the Lawn Mower for the corresponding row will be replenished and placed back in its original position in that row. This ensures that the Lawn Mower is only activated when a zombie comes into contact with it, rather than being activated directly in the row. Achievement Function Expansion By completing and activating the corresponding achievements, you can unlock exclusive rewards, adding a stronger sense of ritual to every accomplishment. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Optimization of Hypnotic Mushroom Tactics After a zombie finishes eating the Hypnotic Mushroom, the zombie will be healed to full health. Return of Next Wave Button & Shortcut Keys In levels, the Next Wave button is designed with the head of a regular zombie grinning widely and eyes slightly rolled upward. It features a semi-transparent pure white background and an octagonal shape, preferably with a liquid glass effect. A curved countdown progress bar runs along the octagonal border. The next zombie wave will be triggered automatically once the progress bar is fully filled, delivering a more eye-catching, vivid and intuitive visual experience. Players can advance zombie waves ahead of schedule. Tapping the Next Wave button or using shortcut keys allows players to complete levels more quickly and effortlessly for a smoother gaming experience. 【This feature can refer to Plants vs. Zombies 2 (Chinese version & International version) However, the rapid repeated tapping of the Next Wave button for excessive farming, which breaks the core tower defense strategy of the original game, will not be implemented here.】 Plant & Zombie Mechanic Optimizations Squash Tactics Optimization In the current version, if a Squash is planted to the right of a Pole Vaulting Zombie or Pogo Zombie, these zombies may be ignored by the Squash, allowing them to reach the house. It is recommended to increase Squash’s attack range in future updates so that it can target all zombies within a 1×3 tile area around itself and on the edges of those tiles. Cattail Projectile Homing Optimization After Cattail defeats a zombie, any remaining projectiles should automatically target the next enemy instead of flying off the field. This will fully utilize Cattail’s attack resources, improve its efficiency, make its performance more reliable, and meet player expectations for a high-efficiency attacker. 【This feature can reference Plants vs. Zombies 2 Chinese version】 Hypno-shroom Tactics Optimization Once a zombie has fully eaten a Hypno-shroom, its health will be fully restored to maximum. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better! The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!SolvedPVZ hero’s please update these sun deficiency tweaks
hey I’m a huge PVZ fan I been playing this game for over 5 years of my life I’m 19 I peep there been changes with the cards and there a lot of times when there a daily challenge bc of the change with the cards no one decided to change the sun giving today challenge was impossible to complete because of the sun ratio I was wonder if this can be fix so I can continue beating these daily challenges and everyday this is what I gotten from chat got trying to figure out the challenge of the day The intended solution requires: Grave Buster = 2 Sun Wall-Nut = 1 Sun Astrocado = 5 Sun Spikeweed Sector = 3 Sun Gravitree = 6 Sun Total: 2 + 1 + 5 + 3 + 6 = 17 Sun. You only get 16 Sun, so there is literally no way to play all five cards. The puzzle originally worked when the costs/starting Sun were different, but Spikeweed Sector was increased from 2 → 3 Sun, and the current challenge appears to have retained the old setup. So you didn’t mess up. Today’s version appears to be genuinely impossible. 😭 The intended moves are still Grave Buster + Wall-Nut + Astrocado in lane 1, then Spikeweed Sector + Gravitree in lane 3—but that costs 17. I hope this will be able to help with the error in ya updates and so everyone can have a fun time playing8a6hig8d4n7l1 day agoSeasoned Newcomer76Views1like5CommentsDeluxe edition content missing
Hello. 2 years ago i bought garden warfare 2 on steam, created an ea account, got all the deluxe content and went on to progress the account a long way in. Then, a few weeks ago, when the game went for sale on steam, i thought: hey, why dont i buy the game on my alt steam account and start all over just for fun? So i did it, created another ea account, assigned it to my main steam account just for convenience, and the old ea account was linked with my alt steam account (sorry if that sounds confusing). One problem occured: turns out that the deluxe edition steam key that my main account had was only a single-time use, so when i linked it with the new ea account, i didn't get any of the deluxe edition content that was supposed to come with it. So now im left with an alt steam account that has a deluxe edition key which is useless because i already have the deluxe content on the ea account it's associated with, and a main steam account with an already used before key. I think i could try linking the steam that has the working key and then reverting it after im done, but then I'll have to wait a whole year because of the ea restrictions on account linking. Is there a way i can either get a second deluxe edition key or atleast the missing packs for my account so i finally get the content i paid for? The main steam account's username is skilledtoaster and the now linked to it ea account is LiverAndOnions67, the alt steam account username is doktorkto62 and the associated ea account is TucoSalamanca6 (the one im writing from). Please help!4Views0likes0CommentsBug Report: Plants vs. Zombies 1 Crashes in Last Stand Endless Mode
Subject: Bug Report: App crashes upon entering "Last Stand Endless" mode To the Support Team, I am writing to report a persistent crashing issue I am experiencing in the game. Issue Description: When I first downloaded the app, the "Last Stand Endless" mode worked perfectly fine. However, after playing for some time and making progress, I can no longer access it. Whenever I tap on this specific mode, the screen freezes for about 3 seconds, and then the application force-closes completely. Steps to Reproduce: Launch the game application. Navigate to the game mode selection menu. Tap on the "Last Stand Endless" mode card. Expected Result: The game should load my saved progress or start a new game in "Last Stand Endless" mode without any issues. Actual Result: The game freezes on the menu screen for approximately 3 seconds and then immediately crashes, returning to the device's home screen. Troubleshooting Steps Already Taken: I have already tried clearing the app cache via the device settings, but the issue still persists. (Based on this, it appears to be related to a corrupted save data file or an overflow issue for this specific level). Device Information: Device Model: Samsung Operating System: Android Game Version: Plants vs. Zombies 1 Please let me know if you need any further information or crash log files to investigate this issue. I look forward to an update or a fix so I can continue enjoying the game. Thank you for your time and assistance. Sincerely, ID: 180291161808ucoto8tgn271 day agoNewcomer9Views0likes0CommentsStalling player that should be banned
Was playing ranked as spudow and played an impfinity named kk235 and he stalled the whole game purposely waiting for the very last second to play. this is isn’t 100% sure but he had a perfect counter to my entire deck(playing gizzard lizard against a spam aggro deck) and I lost very fast on turn 4 or 5 and even when I was about to lose he kept stalling 🤦♂️z7icdu5265a72 days agoRising Newcomer13Views0likes0Comments- 12Views0likes0Comments
Impossible puzzle party
In plants vs zombies heroes, there is a puzzle party today (day 2) which is IMPOSSIBLE to solve. I tried every way and even checked if even 1 player could solve it but it didn't happen. Please fix the issue or announce a compensation to not lose our streak and get the rewards. Action needed to be taken before the streak breaks. Thank you!12Views0likes0CommentsFailed to retrieve your saved data! Error Garden Warfare 2: Deluxe Edition
As of about an hour ago, whenever I launch the game, Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition, PC Steam, I am given the message "Failed to retrieve your saved data!", it then prompts me with the option to continue without it, and selecting the No option returns me to the message "Failed to retrieve your saved data!". I have played about 180 hours recently and purchased digital content through the EA App for this game title. I would like to know where the save files are suppose to be, so that I can possibly retrieve them from my other computer, and at least try to salvage all the progress I have made.swtnicol2 days agoSeasoned Newcomer82Views1like2Comments
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