PVZ GW1 constantly crashing mid-game multiplayer (PS5)
Is anyone else having issues with PVZ GW1 constantly crashing? The game launches, say gardens and graveyards, then midway through a game, the players start glitching and disappearing from the player list, until I crash also. Game closes. Report sent etc. It has been happening several times each day??alcy0011 hour agoRising Newcomer12Views0likes0CommentsPVZ HEROES OF 10th Anniversary
An Open Letter to EA & PopCap: Please Give Plants vs. Zombies Heroes One Last Update To EA, PopCap, and everyone who has ever worked on Plants vs. Zombies Heroes, Ten years. It has been 10 years since Plants vs. Zombies Heroes was released. Ten years since we first opened the game, built our decks, discovered crazy combinations, lost games we thought we had won, won games we had absolutely no business winning, and spent countless hours trying to make that one ridiculous deck actually work. And yet, somehow, after all these years, PVZ Heroes is still here. The game is still remembered. The game is still discussed. The game is still played. People are still making videos about it. People are still creating tier lists. People are still talking about cards, heroes, strategies, decks, balance, bugs, and what could have been. And that is exactly why I am writing this. Please, EA and PopCap. Give Plants vs. Zombies Heroes one last update. Not ten new sets. Not years of continuous content. Not an impossible amount of work. Just one final chapter. One final celebration. One final gift to the players who have kept this game alive for a decade. Complete Set 5. Even if it is small. Even if it contains only a handful of cards. Even if the development team is tiny. Even if you can only give us one new Plant hero and one new Zombie hero. That would already mean the world to this community. We Are Not Asking You to Build a New Game This is important. We understand that the gaming industry has changed. We understand that development costs money. We understand that teams move on to other projects. We understand that priorities change. We understand that EA and PopCap have many other things to consider. We are not asking you to suddenly turn PVZ Heroes into a massive live-service game. We are asking for something much smaller: A final goodbye. A final piece of content that says: "We haven't forgotten this game." Because right now, after ten years, the game feels like a story that stopped right before the final page. Set 5 exists. The framework exists. The community exists. The passion exists. The ideas exist. And after ten years, there is still an obvious question sitting in front of us: What would the final cards look like? Imagine the 10th Anniversary Imagine opening PVZ Heroes in 2026 and seeing: "Plants vs. Zombies Heroes — 10th Anniversary!" And then: NEW CONTENT 🌱 1 New Plant Hero 🧟 1 New Zombie Hero 🃏 A few final cards 🎉 10th Anniversary Event That is it. It doesn't need to be enormous. It doesn't need to change the entire game. It just needs to exist. Because for someone who has played this game for years, seeing one final Plant hero and one final Zombie hero would be something we would remember forever. And Here's the Crazy Part: You might think the community has moved on. But look around. People are STILL talking about PVZ Heroes. Still creating content. Still playing. Still discussing strategies. Still asking for updates. Still imagining cards that could exist. Still wondering what happened to the game. A game that is supposedly "finished" continues to generate this much passion ten years later. That means something. There are games that receive enormous marketing budgets and disappear from people's memories within a few years. PVZ Heroes did the opposite. It became one of those games people refuse to completely let go of. Why? Because the foundation is genuinely special. PVZ Heroes Was Different Plants vs. Zombies Heroes wasn't simply another Plants vs. Zombies game. It was a combination of: Plants vs. Zombies Collectible card games Deck building Strategy Hero abilities Lane-based combat Crazy card interactions Humor PvP And the ridiculous charm that only PVZ really has It had personality. It had identity. It had a gameplay system that could produce completely ridiculous situations. One game could feel completely different from another depending on your deck. And that's incredibly difficult to create. The Game Still Has Potential This is the part I hope someone at EA or PopCap actually reads carefully. PVZ Heroes does not need to be reinvented. The core concept already works. The game already has a foundation that many modern games would love to have. What it needs is attention. A final content update could potentially bring the game back into the conversation. Imagine YouTubers making: "PVZ Heroes Finally Got an Update After 10 Years!" Imagine players returning just to see the new cards. Imagine old players downloading the game again. Imagine new players discovering it because suddenly everyone is talking about it. Imagine social media clips of the new heroes. Imagine people theory-crafting decks again. Imagine the community arguing about whether the new cards are broken. Honestly? Even the chaos would be beautiful. And Yes, We Know This Is a Business We understand. EA is a company. Development costs money. Servers cost money. Employees need to be paid. Resources have to be justified. Nobody expects a company to work purely because fans are emotional. But that's exactly why this could be interesting. You don't necessarily need to spend millions creating an enormous expansion. A relatively small anniversary update could create a huge amount of attention. The marketing is already built into the community. Creators would talk about it. Players would share it. PVZ fans would post about it. People who haven't touched the game in years would hear about it. The announcement itself would become the marketing. And after ten years, the phrase: "PVZ Heroes just got a new update." would probably be enough to make thousands of people stop scrolling. To the People Who Think the Game Is Too Old: That's exactly why you should do it. Ten years is not a reason to ignore the game. Ten years is a reason to celebrate it. A 10th anniversary is a once-in-a-lifetime opportunity. If PVZ Heroes receives nothing in 2026, that's another milestone that simply passes by. But if you give the game one final update? It becomes a moment. A memory. A celebration. Something the community can point back to and say: "They actually came back." Please Don't Let It End as an Unfinished Story There are countless games that get abandoned. Players understand that. But PVZ Heroes feels different because the community can still see the potential. We can imagine more heroes. We can imagine more cards. We can imagine new mechanics. We can imagine new strategies. We can imagine what Set 5 could have become. And maybe that's why it hurts. Because the game doesn't feel like it ran out of possibilities. It feels like the possibilities were simply left behind. So Here's My Request EA and PopCap: Please don't give us another decade of silence. Please don't give us another empty anniversary. Please don't let PVZ Heroes become nothing more than a memory. Give us one final update. One Plant hero. One Zombie hero. A few cards. Maybe an anniversary event. Maybe a final balancing pass. Maybe even just enough content to officially close the book. That's all. One last battle. One last set. One last celebration. One last "Crazy Dave vs. Dr. Zomboss" moment. And then, if you truly want to leave the game behind, at least let us say: "We got our final chapter." To the Developers If anyone from the original PVZ Heroes team ever reads this: Thank you. Seriously. You created something that survived far longer in people's memories than you probably expected. You gave us characters we remember. Cards we still argue about. Decks we still build. Moments we still laugh about. And a game that, somehow, ten years later, people still care enough to beg for more content. That is not nothing. That's a legacy. To EA I know this may sound like another fan asking a giant company for something. Maybe it is. But sometimes companies forget something that players don't: Games aren't just products. For the people who played them, they become memories. PVZ Heroes is one of those games. There are people who played it when they were younger. People who discovered it through friends. People who came back years later. People who never stopped playing. And people who still believe this game deserves one more chance. You don't have to promise us five more years. You don't have to make it a huge project. You don't even have to make it perfect. Just show us that you remember. One Last Chance Maybe this letter changes nothing. Maybe EA decides the numbers aren't good enough. Maybe the developers have moved on. Maybe the game really is finished. But there is one thing that can still be changed: Whether PVZ Heroes gets a proper 10th anniversary farewell. So I'm asking. Not for endless content. Not for everything we could possibly want. Just one last update. One final Plant hero. One final Zombie hero. One final Set 5. One final gift. For the players. For the creators. For the developers who built it. For everyone who spent hundreds of hours inside this strange, hilarious, chaotic little card game. And for the game itself. EA & PopCap, Please. Look at Plants vs. Zombies Heroes one more time. Look at the community. Look at the videos. Look at the discussions. Look at the fan-made ideas. Look at the people still playing. Look at the fact that after ten years, people are still asking for more. Maybe there is still something here. Maybe there is still an audience. Maybe there is still potential. And maybe — just maybe — giving PVZ Heroes one final update could create something much bigger than anyone expects. Sometimes a game doesn't need a complete revival. Sometimes it just needs someone to turn the lights back on. So for the 10th anniversary of Plants vs. Zombies Heroes: 🌱 Give Plants one final hero. 🧟 Give Zombies one final hero. 🃏 Give us Set 5. 🎉 Give us one last celebration. ❤️ Give this game the ending it deserves. Please, EA. Please, PopCap. Don't let Plants vs. Zombies Heroes disappear without one last fight. Let us play one more game. Just one. And if that really is the end... at least let us make it legendary. — From a player who still cares, ten years later.Adhammieh2223 hours agoSeasoned Newcomer6Views1like0CommentsUnable to connect to EA servers at this time
I can't connect to PvZ Garden Warfare 2 to play for a few days now. I get the error "Unable to connect to EA servers at this time." I'm on PC. This only started since the latest anticheat update. I can connect to GW1 & BFN just fine. My partner can connect to GW2 just fine, who uses the same modem as me.Gennady25X1 day agoNew Traveler20Views0likes0CommentsCan't launch PVZ GW2
Yesterday i was able to play normally, queue up and stuff Today when i open the game it said i have to sign in to activate PVZ GW2 When i do that it just say that im currently offline, it doesn't make any sense since im connecting to my wifi i tried searching the problem but so far nothing has fixed this yet, pls help, my ingame name is my account name, thank you.Game not letting me play
When I try to click the missions or multiplayer options it doesn’t work and won’t let me play at all. I have deleted the app and reinstalled it and relinked my account and I am still having the same problem. I don’t know what’s wrong and it seems it has something to do with just my account since none of my friends are having this issue with their accounts and their games are working normally.9Views0likes0CommentsProblem while in game
I was playing and put a card but its stuck and i cant put a card so i lose please fix this i lost my reward on this. And especially please be fair on multiplayer each player must the same power or cards to play not a random because most of them have a lot of good cards and i dont even win a 100x game because i always encountered a lot of good heroes and cards of a players that i am fighting. Please consider this concern.2Views0likes0CommentsPvZ garden warfare 2 new townhall rotation
Since rux is getting fixed, is it possible to change the townhall rotation? We're stuck with the same one and most of the community hates the mode in rotation, we would like events like bosshunt and soil survivers back in the new rotation, there are achievements that aren't possible to get anymore with boss hunt not appearing on the townhall again.rashed303O2 days agoNot applicable706Views4likes3CommentsMy PvZ GW1 account was "bricked" by a cheater exploit – Need help/attention
Hello everyone, I am creating this topic because I have become the latest victim of the well-known exploit in Plants vs. Zombies: Garden Warfare 1. Unfortunately, my account was bricked by a cheater. I was not using any third-party software or cheats myself. I simply logged into the game and found that I can no longer access my profile properly. From what I understand, malicious players are using an exploit to corrupt the save data of other users remotely.hbavf92982 days agoTraveler37Views0likes1Comment"Sticker pack bomb" hack bricking my game 7 months later
One night, about 7 months ago, I was the target of the infamous hack that dumps sticker packs into your account, making the game inaccessible. Completely unable to get past the title screen. I made a post about this back when it happened and got nothing in response. A friend told me that EA has recently been working on fixing this hack. I checked today; I still can't play. It's a shame I can't play one of my favorite games because some random hacker decided I shouldn't be able to. To EA, its been over half a year since the wave of bans I was swept up in; please restore my and so many players' accounts!!!!! If anyone knows any home fix, please post below!CadornaMeat2 days agoSeasoned Newcomer7Views0likes0Comments[Switch] I cannot log into EA on BFN
Recently, i got BFN on switch since i wanted to play it again since my xbox is sold. My friend has a copy and he's asking to play with me but it comes up with this message over and over again to start verification and then when i click the button it kicks me out and it does this no matter what. I am not taking links to youtube or asking me to open a support ticket.13Views0likes0CommentsAnother user cheating
Why would I spend money on game that does not ban users that are cheating. Here is another user “qenh “ that is using the +1 health and +1 attack. Doesn’t sound like a lot but makes a huge difference. fix the game !!! Or at least ban these freakn users!!! I refuse to spend money on a game that lets people cheat or maybe I should just cheat with. Is that the lesson here all of us should cheat so it’s not cheating anymore !!!!! PvZ hero’s !!!vital0000043 days agoSeasoned Newcomer32Views0likes2CommentsWelcome dev team & players of PvZ International to review below:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. Hello! Wishing you all the best, may we have a wonderful time together, and may you be free from worries and negative feelings! Happy New Year! Thank you for reading my feedback and for being willing to listen to the genuine thoughts of Chinese players about Plants vs. Zombies International Version. Due to my limited English, the following content is translated by AI and may have some minor inaccuracies. As a loyal Chinese player, I have really enjoyed playing the game. At the same time, I have identified some areas that could be optimized, and I hope to contribute to the game’s further improvement. Should any parts of this written feedback be ambiguous or hard to comprehend, you may head over to https://1drv.ms/f/c/3f086691686eb8d5/IgA17e1f4Q8ISLzxWDAagiL4AQ2hmP6XbD809zFA1XzCBKI to watch the supporting feedback videos. Each feedback title strictly matches its corresponding video. This cloud disk link includes fan works related to Plants vs. Zombies, as well as thrilling and engaging exclusive background music from the Chinese version of Plants vs. Zombies 2 for international players to enjoy! I would be extremely grateful for your support and approval if you would like to leave a like or vote. Even if you don’t support it, that’s completely fine—please feel free to read my feedback or other players’ feedback as you wish. 😊😊😊🌹🌹🌹 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 Bugs that need priority handling In Plants vs. Zombies 1 HD for iPadOS, I encountered such an issue: when entering the game with an internet connection, it crashes and fails to launch. I have to disconnect from the network first to enter the game, then reconnect to the internet to play. In the iPadOS version of Plants vs. Zombies 1 HD, I encountered another problem: under a stable network connection, the data of the unlocked "Diamond Beghouler" achievement and "Smashin" achievement are saved locally, but they can never be automatically synced to the Apple server. As a result, these two achievements are shown as unlocked in the local game but remain in the "unlocked" state in the achievement list of this game in Apple Game Center. I have tried two solutions: first, recreating the game account; second, uninstalling the game, reinstalling it, and playing from the beginning. However, even if I unlock these two achievements again in a stable network environment, the relevant data still cannot be synced to the Apple server. I have contacted Apple customer service before, and they said they couldn't solve the problem and suggested that I contact the game developer. It's worth noting that all achievements in the iPhone version of PvZ 1 can be synced to the Apple server normally, and in the iPad version of PvZ 1 HD, all other achievements except the two mentioned above can also be synced normally. Therefore, I judge that this problem may be caused by the software itself, not by Apple. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 In the Android and iOS versions of Plants vs. Zombies 1, issues such as lag, frame drops may occur after connecting to the Internet, and problems like missing music and sound effects may appear after watching ads. In the iOS version of Plants vs. Zombies 1, there is an error in the display of an achievement icon on Apple's server: Apple's server incorrectly displays the icon of "The Stuff Of Legends" achievement as that of the "Smashing" achievement. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 I. System Adaptation and Interface Optimization Full-range Tablet Native Adaptation + Texture Optimization & Art Refinement + Cross-platform Ecosystem Layout We earnestly request the globally available international version of *Plants vs. Zombies*, currently published across regional app marketplaces, to deliver native compatibility for all mainstream tablet devices including iPad, Android Pad and HarmonyOS Pad, eliminating forced mobile compatibility emulation and filling the market gap left by the previously delisted international HD edition. Based on original asset textures, upgrade in-game graphics toward the refined, dimensional and ultra-high-definition **Stand Painting Style** — the iconic art featured on official PVZ1 posters and printed publications. This adjustment faithfully preserves the original classic aesthetic to satisfy veteran players’ nostalgia, substantially elevates overall HD visual fidelity and presentation, enhances character appeal, and unifies the in-game artwork under authentic official styling. Meanwhile, construct a cross-platform cloud sync framework to support full-device coverage and worldwide distribution on corresponding app stores across four major ecosystems: Apple ecosystem (iOS, iPadOS, macOS, visionOS, tvOS): global rollout on Apple App Store; Huawei ecosystem (HarmonyOS mobile & desktop OS, including HarmonyOS tablets): worldwide release on Huawei AppGallery; Android ecosystem (Android, Android TV, all-brand Android tablets): global distribution on Google Play, Amazon Appstore and alternative Android marketplaces; Microsoft ecosystem (Windows x86/x64/Arm, including Windows tablets): launch via Microsoft Store, Steam and additional eligible platforms without channel limitations. The cloud infrastructure enables real-time cross-device synchronization of game progress, save files and custom preferences, erasing data barriers between tablets and other hardware, delivering seamless cross-platform gameplay and improving user retention as well as core brand competitiveness. New Perspective Options It is recommended to provide three visual effect options for all game interfaces: "Ultra-high Perspective", "High Perspective", and "Low Perspective". Different players have different needs for the display of game screens: the high perspective allows players to obtain more comprehensive battlefield information, while the low perspective may focus more on local battles, meeting different strategic planning and visual preferences. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Choose Your Plants" Interface Function Expansion The "Choose Your Plants" interface is divided into two sections: Plants and Lineups. The Plants section allows normal plant selection, and also automatically supports reusing the previous round’s card slot lineup and clearing all currently selected plant card slots. The Lineups section supports customizing and saving card slot lineups, as well as setting custom lineup names. 【This feature can refer to Plants vs. Zombies 2 Chinese Version】 Optimization of the "Zombies" Module Display in the Almanac Currently, in the "Zombies" module of the almanac, the size and appearance of each zombie corresponding to the square button icons are uneven. Players with obsessive-compulsive tendencies find this quite uncomfortable. It is recommended to fully unify the size and appearance of each zombie corresponding to the square button icons, which can optimize the visual effect while eliminating the negative sense of disharmony. II. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 III. Optimization of Game Operation and Functions Addition of "Daily Check-In" Mechanic to It is recommended that this version add a reward mechanism via daily check-in. For users who forget to check in, they may complete a specific level or a designated task to retroactively claim the missed check-in rewards. Rewards include: Coins, Diamonds, and the following items: 500 Sun Refill 1000 Sun Refill 2000 Sun Refill Wooden Mallet Missing Lawnmower Supply Limited-Time Obstacle Attack Access Auto-Pickup Resources Addition of "Cumulative Login Days" Mechanic to It is recommended that this version introduce a cumulative login day reward system, where players can claim corresponding rewards based on the total number of days logged in. Rewards include coins, diamonds, and various items, achieving a win-win situation of entertainment + rewards. Examples: 100 cumulative login days: 20,000 Coins + 20 Chocolates + 50 Insecticides + 30 Auto-Pickup Resources uses + 30 Wooden Mallet uses + 15 500 Sun Refill uses… 200 cumulative login days: 50,000 Coins + 30 Chocolates + 60 Insecticides + 50 Auto-Pickup Resources uses + 50 Wooden Mallet uses + 10 1000 Sun Refill uses… 300 cumulative login days: 80,000 Coins + 40 Chocolates + 70 Insecticides + 60 Auto-Pickup Resources uses + 60 Wooden Mallet uses + 20 1000 Sun Refill uses… 500 cumulative login days: 100,000 Coins + 50 Chocolates + 80 Insecticides + 80 Auto-Pickup Resources uses + 80 Wooden Mallet uses + 25 1000 Sun Refill uses… 1000 cumulative login days: 500,000 Coins + 100 Chocolates + 180 Insecticides + 100 Auto-Pickup Resources uses + 100 Wooden Mallet uses + 30 2000 Sun Refill uses… Expansion of Coin Collection Methods in the Zen Garden After feeding Stinky the Snail in the Zen Garden chocolate, Stinky the Snail will continue to collect coins produced by the potted plants even if you exit the Zen Garden. When you return to the Zen Garden again, a line of text will appear: "While you were away, Stinky the Snail collected XXX coins!" This allows you to gain benefits without staying on the Zen Garden interface continuously. We also hope that chocolate can be obtained by watching ads and completing various tasks—each ad watched grants 1 chocolate. We strongly recommend implementing this suggestion! 【This feature can refer to Plants vs. Zombies (Original Mobile Version)】 Reinstate All Version-Exclusive Mini-Games from the Original Game We earnestly hope that this version will integrate all version-exclusive mini-games from Plants vs. Zombies: Original Version, such as: HD version-exclusive mini-game: Buttered Popcorn NDS version-exclusive mini-games: Air Raid, Heavy Weapon, Bomb All Together, Zombie Trap, Heat Wave, Heat Wave 2, Home Run Derby Mini-games exclusive to the mini-program version (now removed from availability in mainland China): Big Eater, Column Like You See 'Em 2, Dr. Zomboss's Revenge 2 Mini-games exclusive to other unknown versions: Seeing Stars 2, Zombie Nimble Zombie Quick 2, Slot Machine 2 In-level Sun Purchase Feature Addition During a level, players are allowed to turn the tide of the battle by purchasing sun through watching ads or using coins. The purchase button will appear as a "plus sign" icon next to the sun value, enabling players to reverse the situation in critical moments. Below is the sun price list: 1st ad watched: Grants 500 sun 2nd ad watched: Grants an additional 700 sun (on top of the 1st ad’s reward) 3rd ad watched: Grants an additional 1,200 sun (on top of the 2nd ad’s reward) 3,000 sun: Costs 1,000 coins 7,000 sun: Costs 2,000 coins 12,000 sun: Costs 3,000 coins "Mallets" Function Optimization During a level, the method to obtain "Mallets" (for turning the tide of battle) is not limited to coin purchases—players can also gain Mallet uses by watching ads. A purchase button in the form of a "plus sign" icon will appear next to the "Mallets" button, allowing players to reverse the situation in critical moments. Additionally, Mallet uses can be acquired in the in-game shop either by watching ads or using coins. Below is the Mallet price list: Each ad watched: Grants 1 Mallet use (players can select the desired Mallet type); a maximum of 10 ads can be watched daily to obtain this reward. Discount rules for bulk Mallet purchases: Purchasing 2 Mallets uses: 15% overall discount Purchasing 3 Mallets uses: 25% overall discount Purchasing 4 Mallets uses: 30% overall discount Purchasing 5 Mallets uses: 40% overall discount Note: There is an inconsistency in the original text (stating both "2 uses = 15% discount" and "2 uses = 50% discount"). If following the original intent strictly, retain the 50% discount for 2 uses and adjust other tiers accordingly to avoid contradictions. Under the acceleration state within the level, the duration of using the "Mallet" will not decrease due to the acceleration effect, which makes the player's experience of using the "Mallet" during acceleration more in line with reasonable logic. When the "Mallet" is used, all zombies are in a static state, while plants can still attack zombies normally until the effect ends. Experience Optimization of the "Speed Up" Button When tapping the 「Speed Up」 button, add the same interface animations and audio feedback as in the international version of Plants vs. Zombies 2 to make the level experience more engaging and eliminate monotony. When zombies approach the house, nearby zombies will trigger a red flashing alert visual effect, and the 「Speed Up」 button will automatically reset to 1x speed, further amplifying the tension! Mechanism for obtaining Lawn Mowers by watching advertisements After the user finishes watching the advertisement for the supply Lawn Mower, the Lawn Mower for the corresponding row will be replenished and placed back in its original position in that row. This ensures that the Lawn Mower is only activated when a zombie comes into contact with it, rather than being activated directly in the row. Achievement Function Expansion By completing and activating the corresponding achievements, you can unlock exclusive rewards, adding a stronger sense of ritual to every accomplishment. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Optimization of Hypnotic Mushroom Tactics After a zombie finishes eating the Hypnotic Mushroom, the zombie will be healed to full health. Return of Next Wave Button & Shortcut Keys In levels, the Next Wave button is designed with the head of a regular zombie grinning widely and eyes slightly rolled upward. It features a semi-transparent pure white background and an octagonal shape, preferably with a liquid glass effect. A curved countdown progress bar runs along the octagonal border. The next zombie wave will be triggered automatically once the progress bar is fully filled, delivering a more eye-catching, vivid and intuitive visual experience. Players can advance zombie waves ahead of schedule. Tapping the Next Wave button or using shortcut keys allows players to complete levels more quickly and effortlessly for a smoother gaming experience. 【This feature can refer to Plants vs. Zombies 2 (Chinese version & International version) However, the rapid repeated tapping of the Next Wave button for excessive farming, which breaks the core tower defense strategy of the original game, will not be implemented here.】 Plant & Zombie Mechanic Optimizations Squash Tactics Optimization In the current version, if a Squash is planted to the right of a Pole Vaulting Zombie or Pogo Zombie, these zombies may be ignored by the Squash, allowing them to reach the house. It is recommended to increase Squash’s attack range in future updates so that it can target all zombies within a 1×3 tile area around itself and on the edges of those tiles. Cattail Projectile Homing Optimization After Cattail defeats a zombie, any remaining projectiles should automatically target the next enemy instead of flying off the field. This will fully utilize Cattail’s attack resources, improve its efficiency, make its performance more reliable, and meet player expectations for a high-efficiency attacker. 【This feature can reference Plants vs. Zombies 2 Chinese version】 Hypno-shroom Tactics Optimization Once a zombie has fully eaten a Hypno-shroom, its health will be fully restored to maximum. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better! The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!Solved2.9KViews4likes2CommentsPVZ hero’s please update these sun deficiency tweaks
hey I’m a huge PVZ fan I been playing this game for over 5 years of my life I’m 19 I peep there been changes with the cards and there a lot of times when there a daily challenge bc of the change with the cards no one decided to change the sun giving today challenge was impossible to complete because of the sun ratio I was wonder if this can be fix so I can continue beating these daily challenges and everyday this is what I gotten from chat got trying to figure out the challenge of the day The intended solution requires: Grave Buster = 2 Sun Wall-Nut = 1 Sun Astrocado = 5 Sun Spikeweed Sector = 3 Sun Gravitree = 6 Sun Total: 2 + 1 + 5 + 3 + 6 = 17 Sun. You only get 16 Sun, so there is literally no way to play all five cards. The puzzle originally worked when the costs/starting Sun were different, but Spikeweed Sector was increased from 2 → 3 Sun, and the current challenge appears to have retained the old setup. So you didn’t mess up. Today’s version appears to be genuinely impossible. 😭 The intended moves are still Grave Buster + Wall-Nut + Astrocado in lane 1, then Spikeweed Sector + Gravitree in lane 3—but that costs 17. I hope this will be able to help with the error in ya updates and so everyone can have a fun time playing8a6hig8d4n7l3 days agoSeasoned Newcomer81Views1like5CommentsDeluxe edition content missing
Hello. 2 years ago i bought garden warfare 2 on steam, created an ea account, got all the deluxe content and went on to progress the account a long way in. Then, a few weeks ago, when the game went for sale on steam, i thought: hey, why dont i buy the game on my alt steam account and start all over just for fun? So i did it, created another ea account, assigned it to my main steam account just for convenience, and the old ea account was linked with my alt steam account (sorry if that sounds confusing). One problem occured: turns out that the deluxe edition steam key that my main account had was only a single-time use, so when i linked it with the new ea account, i didn't get any of the deluxe edition content that was supposed to come with it. So now im left with an alt steam account that has a deluxe edition key which is useless because i already have the deluxe content on the ea account it's associated with, and a main steam account with an already used before key. I think i could try linking the steam that has the working key and then reverting it after im done, but then I'll have to wait a whole year because of the ea restrictions on account linking. Is there a way i can either get a second deluxe edition key or atleast the missing packs for my account so i finally get the content i paid for? The main steam account's username is skilledtoaster and the now linked to it ea account is LiverAndOnions67, the alt steam account username is doktorkto62 and the associated ea account is TucoSalamanca6 (the one im writing from). Please help!4Views0likes0Comments
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