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JarJar Event is Broken
The first time it released the generator had 20stacks in first battle but now has only 10, you have no chance to get through all the B1 300+ with only 10 generator stacks of plasma shielding. Thanks CG. Update: Even if you manage to beat tier1 every tier is effected and tier3 was hard before now try with 10stacks instead of 20 and also tier 5 has 2 waves......good luck10KViews95likes115Comments[FIXED] Issue - Jar Jar Event - Shield Generator
Hello Folks, The team is aware of and looking into an issue with the Jar Jar Event where the Shield Generator has less stacks of plasma than it should. EDIT NOTE: Taught the Gungan Shield Generator how to count. It should now correctly gain +10 Plasma Shield in the Bombad General Jar Jar Binks event (and description updated to match). Note: The previous event worked this way, this fix is to make it align with its previous functionCG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team19KViews28likes93CommentsMusic pauses while in game
This is an issue that I ran into today (July 31st 2024) where now when I have the game open my music will no longer play. It will be paused as soon as I tap on the app icon on my Home Screen. It pauses both Apple Music and Spotify. As someone who listens to music 24/7 and loves certain songs while I do gac I would love for whatever was implemented that made this happen to please go away. Thank you21HoffPlace SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer685Views28likes22CommentsSamsung S22+ | Game is unplayable
Hi CG_Meathead Can you please make your devs aware that, since the update, the game just became unplayable on the Samsung S22+ (not so old of a phone). The issues I am experiencing are: - Load time on the LucasFilms & Disney screen just stays there for ages - Game closes itself - Lag when changing screens - But the absolute worse one is, my phone just becomes way to hot near the front camera, and I mean really really hot. Downloaded CPU-Z that reports that the battery goes up to 42 Celsius after being 1 or 2 minutes with the game open but the Thermal sensor went to a ridiculous 60 Celsius. What has been tried so far: - Clear the game cahe, result: no change. - Reinstalled the game, result: no change. - Cleared the phone cache, result: no change. This behaviour only started after the update that was in the Play Store, so it must be related to the game and not to the phone. Needless to say that such high temps can cause serious injuries to myself and the ones around me as something may happen to the battery and is definitely not healthy for the phone either. Just in case it is important: - CPU is an Exynos 2200. - 40GB of free space still - 3GB of free memory when I open the game. One last thing, I have the game also installed in another Samsung XCover6 Pro and all the above do not happen on that phone. If you happen to read this, thank you. And if you need screenshots I am always available on Discord #icarussunwalker. Icarus1.1KViews23likes40CommentsWork in Progress Sneak Peek: Shin Hati and Marrok
Hi Holotable Heroes, Get a sneak peek at some "Work in Progress" images of Shin Hati and Marrok from our art team! Keep in mind, these designs are still evolving, so details of the final characters may change. We hope you enjoy!CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team11KViews21likes0CommentsStar Wars: Galaxy of Heroes Community Update
Hi Holotable Heroes, Welcome to a Star Wars: Galaxy of Heroes Community Update! Today we will be giving you insights into the new Mercenary Tag and characters, Baylan Skoll, and a small snippet of Galactic Legend Ahsoka Tano. As a reminder, anything is subject to change. But without further ado, enjoy our first topic, the Mercenary Tag! We look forward to reading and watching your reactions! What is the Mercenary Tag? Mercenary is a new faction that represents the Soldiers of Fortune of the Star Wars universe. Unlike Bounty Hunters who are paid to bring in a specific target, Mercenaries are paid to perform a job, usually one involving or likely involving combat. Things like being a bodyguard or attacking an installation on behalf of a third-party (their employer). Why did we make a Mercenary Tag? There are a lot of characters in Star Wars who are guns-for-hire, and whose loyalty belongs more to credits than any given side in a conflict. This does not mean they are “Neutral” characters, as almost every character in Star Wars has a pull towards Light Side or Dark Side in the grand scheme of things. Isn’t a Mercenary like a Bounty Hunter? A Bounty Hunter can be considered an extremely specialized Mercenary, yes, but not all Mercs are Bounty Hunters. For gameplay purposes, we’re trying to keep Bounty Hunters and Mercenaries separated as much as possible, you’re one or the other unless that version of the character is specifically seen doing both Bounty Hunting and broader Mercenary work (like Krrsantan for instance). Will there be any new characters coming to SWGOH with the Mercenary tag? There are three new characters coming to SWGOH with the Mercenary tag this year. Baylan Skoll will be the Leader, and Shin Hati and Marrok will be Mercenaries designed to work under him. Additionally many (but not all) characters who have been defined as Mercenaries in lore will receive the Mercenary tag, making them synergise with other Mercenaries and especially Baylan Skoll. How do old and new Mercenaries work together? Mercenaries are the only faction that can have the Soldier of Fortune effect. This is a stacking blue status effect that does nothing on its own, but when paired with the new Mercenaries, various effects will be added to the character in question based on the number of stacks of SoF they have. Only a Mercenary Leader can have the ability to give stacks of SoF to all/other Mercenaries on their squad. Initially this is only Baylan Skoll. Baylan, Shin, and Marrok will all have effects that they give to ALL Mercenaries based on the number of SoF stacks they have Baylan, Shin, and Marrok also have ways to gain (and lose) stacks of Soldier of Fortune for themselves in their own kits. (This allows Shin and Marrok to synergize even without Baylan in the squad) Older characters with the Mercenary tag will be able to gain SoF stacks from the method given by the Mercenary Leader (initially only Baylan Skoll) Older characters with the Mercenary tag will benefit from the effects that Baylan, Shin, Marrok, and all future Mercenaries bring to the table in regards to Soldier of Fortune stacks. Example: A squad made up of Baylan Skoll, Shin Hati, Marrok, Han Solo, and Dash Rendar will see Baylan handing out SoF stacks to everyone, including himself. Shin and Marrok will also be adding stacks to themselves, and Han and Dash are reliant on gaining stacks from Baylan Skoll. Example (continued): Baylan will give all Mercenaries with Soldier of Fortune effects a stacking buff we’ll call Buff 1. Shin will give them all a stacking buff we’ll call Buff 2 Marrok will give them all a stacking buff we’ll call Buff 3. Because of this all five members of the squad (including Han and Dash) will have Buff 1, Buff 2, and Buff 3 in varying levels of efficacy because the amount of Soldier of Fortune stacks they have will not be identical to one another (due to different ways each character can gain or lose them). Being able to put Soldier of Fortune stacks on older characters and having them reap benefits from those stacks via the new Mercenary characters will make for an exciting time of squad building as players will experiment to find which of the older Mercenaries can improve the squads the most. Will previously released characters get the Mercenary tag? Baylan Skoll Boba Fett, Scion of Jango Cad Bane Canderous Ordo Cara Dune Dash Rendar Dengar Doc Aphra Embo Fennec Shand Han Solo Hondo Jango Fett Jedi Knight Cal Kestis Krrsantan Kyle Katarn L337 Marrok Mission Vao Qi'ra Sana Starros Shin Hati The Mandalorian (Beskar Armor) Vandor Chewbacca Vet Han Young Han Solo Young Lando Zaalbar Zam Wesell The designers of the upcoming Mercenaries wanted to give a little rundown of their characters, so here we go! Shin Hati Shin Hati and her master Baylan appear to be self-sufficient mercenaries in the Ahsoka show. Their seamless coordination and prowess in every mission is reflected in Shin Hati's design kit. Alongside them is Marrok, whose support amplifies Shin Hati's effectiveness. Shin Hati’s character is defined by her grace in combat, her lightsaber skills combined with the use of the Force. These attributes are central to her design as an agility attacker in the game. Her kit reflects the careful consideration of her quick wittedness, which captures her ability to escape from perilous situations with ease. Players are encouraged to dive into the game and explore the depth of Shin Hati’s skills. May your adventures with her be as exhilarating as her journey! Marrok Marrok is a very interesting character to work with. In the show, he doesn’t speak much but appears alongside Shin Hati. He is a mysterious character about whom we don’t know much, so there is a sense of excitement whenever he is on screen. Marrok also has two crucial encounters with the formidable Ahsoka, showcasing his combat expertise. My intention for Marrok’s kit is to highlight his skills as a fighter and how he supports his allies during critical moments in the story. The mystery he brings to the table is very exciting, and I am looking forward to revealing him to you all Baylan Skoll Baylan has proven to be a big challenge during development, simply because Ray Stevenson brought so much nuance to the character that we wanted to make sure it was included and felt in the kit so that it was right. The way that his fight scenes played out in the Ahsoka show, Baylan felt like more than just a powerful Force user; he put all of his physical stature into his fighting style as well. He is brutal, but calculating and intentional. Even as we see Ahsoka start to struggle in the fight, Baylan only seems to get stronger. He is a Tank in label, but in reality he is also a bit of a bruiser or juggernaut in play style. His kit was developed with the idea that he will only get stronger as the battle continues, even as his opponent tires or weakens. It’s been an honor to get to work on this kit and bring this character into our game, and I hope that the players enjoy all of the details we tried to incorporate based on Ray’s portrayal of the character Galactic Legend Ahsoka Tano While development of Galactic Legend Ahsoka Tano is still in its early stages, we wanted to reach out to the designer working on them, CG_Mouse! How is development going on GL Ahsoka, any early indicators on what direction you’d like to take her? CG_Mouse: Though it is still heavily in progress and subject to rigorous changes, she’ll be fulfilling a tanking role for her team with an emphasis on battlefield control and, like many other Light Side Galactic Legends, she will rely on her allies heavily. Though, certainly she will be no slouch should the tables turn and she finds herself seemingly alone in the vastness of the galaxy (feels like she’s got some experience in this department). What is the hardest part of making a Galactic Legend and how do you overcome it? CG_Mouse: Like many characters, we want to capture the essence of the snapshot in time we’re taking of them. This character has gone through many journeys and likely grown considerably in who they are since their first appearance. As such, we want to make sure we’re capturing those moments authentically. While this is an exercise on every character we make, it’s especially important and extra challenging on Galactic Legend characters who often represent the “ultimate” or “peak” version of that character. Mechanically Galactic Legends can be challenging because there’s a lot more allowance and room for more complex mechanics, and while that can be very liberating from a creative point of view, it also brings plenty of considerations as well. Overall there’s just more expectations for how a Galactic Legend will play, feel, and perform in the game and when you combine all of those factors together, it adds up to quite a lot. We overcome these challenges by heavily collaborating with one another and doing tons of research. Actor interviews (when relevant), clips, rewatching shows and movies, books - it’s all on the table and we can do some pretty deep dives to find those key moments that best represent the character. Mechanically and balance wise it’s all about lots of changes, tweaks, and iterations very rapidly. Try an effect, test how it feels, test how it performs, adjust, remove, or add as necessary and do that repeatedly for months at a time and verifying those findings with colleagues. It’s an incredibly collaborative and fulfilling process, despite the challenges or perhaps even partially, because of them! We are also excited to provide a very early look at a new ship making their way to the Holotables in the near future! Punishing One, the ship flown by the bounty hunter Dengar, is a modified JumpMaster 5000 which is known for its uniquely asymmetrical design. Dengar’s ship famously had no holding cells in order to transport his bounty hunting targets, so he would just take the former option of “Wanted Dead or Alive” and just transport his targets via the cargo hold instead. Now for a quick breakdown from the designer! The Punishing One Dengar’s ship, The Punishing One, is meant to provide another option for the Executor fleet. Adding The Punishing One to the starting lineup of the Executor fleet should help the fleet perform better against most matchups. Leviathan will remain a difficult matchup, but Executor should be able to hold more consistently against everyone else. Thank you all for stopping by our Community Update! There are a lot of great things coming to SWGOH and we’re happy to be able to share them with you and look forward to giving our next update in the future. We look forward to watching and reading your reactions. Until next time, see you on the Holotable SWGOH DEV TEAMCG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team21KViews21likes0Comments'Click & Hold' timer
Hi, since today (?) the timer when more detail is shown when click&holding it has increased... why? It now takes a very long time in battle to check buffs, or in manage mods to open a particular mod. The previous timer was just fine, why change it?? Playing on Android in case that matters.599Views18likes15CommentsFriday Check In
How are you doing? What are you working on in SWGOH and/or what have you recently accomplished? Week of 7/19 I finally got the Reva Unlock done, now I'm trying to decide what the next thing im going to do is, Im very gear deficient at the moment.CG_MeatheadPlace SWGOH General DiscussionSWGOH General DiscussionCapital Games Team6.7KViews17likes107CommentsKit Reveal - Ezra Captain on the Bridger (Exile)
UNIT NAME: Ezra Bridger (Exile) ALIGNMENT: Light Side CATEGORIES: Jedi, Spectre, Support ------ Key Attributes: Galactic Legend Ahsoka Tano’s Conquest Lifter Introduces Exile debuff and Spectre tag Brings more control to Jedi squads Inspiration: Every aspect of his kit takes something from his appearance on the Disney+ Ahsoka show. Kanan’s Legacy is a callback to Kanan’s (spoiler) ultimate sacrifice at the end of the Rebels tv show and the twin pieces of their lightsabers. The debuff Exile is similar to Isolate and perfectly captures the state we find Ezra in the years following his final appearance on Rebels. Strategy Tips: Ezra’s first unique, Exile, provides any Spectre allies defensive bonuses when they are Exiled, including Health, Protection, and Defense. When Exile is removed they gain offensive bonuses like Critical Damage, Offense, and Potency. Ezra’s second unique, The Force Is My Ally, introduces a new status effect unique to Ezra called Purrgil Migration. This status effect provides Ezra even more defensive bonuses and, when he reaches 50 stacks, will give him a bonus turn and a way to transfer the Exile debuff on himself onto an enemy for the rest of the battle. Ezra gains stacks of Purrgil Migration through using abilities and dealing damage, gaining extra Purrgil Migration if the attack was a critical hit. As Ezra is an Agility Support, one idea we played around with was this idea of critical hits as utility. This can be seen through critical hits accelerating Purrgil Migration stacks, the Stun on Daring Advance if he crits 3 times, and the Foresight and Stagger crit trigger in Fugitive’s Defense. While Ezra’s forever home will be with GL Ahsoka, he still performs well on other teams like Starkiller and Jedi squads. FAQ: How do I acquire Ezra Bridger (Exile)? First, you need to locate a Nightsister artifact that will give you directions to the other galaxy that Ezra has been exiled to. Then, if you don’t have the capability of hyperspacing there on your own, you will need to go inside the mouth of a migrating Purgil, and have them take you to the planet of Peridea, where Ezra can eventually be found. An easier method will be to acquire him via the next set of Conquests starting on September 2nd. What is the Spectre tag referring to? The crew of the Ghost (and by extension Ahsoka Tano) were code-named Spectres on their missions. We thought this was a nice nod to tie all these characters together under a unified tag to make sure they had synergy without having to do specific-named callouts in abilities. What is the difference between Isolate and Exile? You can think of Exile as a one-sided Isolate. A character who is Isolated can’t interact with any allies at any time. A character who is Exiled can interact with allies during their turn, but can’t benefit from buffs, heals, turn meter gains, or any of the other things you can’t do with Isolate when it’s not their turn. Will Ezra be unlockable before Galactic Legend Ahsoka Tano is released? Yes Is Ezra required to unlock GL Ahsoka? No :) From the Ezra Bridger (Exile) Designer: CG_Mithicoron: It’s been an absolute blast working on this version of Ezra. Not only was he awesome in the Ahsoka show, his development provided an interesting challenge bringing together who Ezra was after Season 3 of Rebels all the way to where we find him on Peredia. Additionally, much like Boushh teased and debuted some upcoming Jabba mechanics, Ezra gets to do this with Exile. Exile was a particularly interesting challenge I played around with a lot of different ideas for this kit, and ultimately settled on three themes - Critical hits as utility - Mechanical callouts to his old kit and Kanan’s - His connection to the Purrgil who helped him secure a victory on his home planet of Lothal Ezra’s kit is also packed with nods to the Phoenix team, like Backup Plan, but that’s not the only mechanic that mirrors familiar Phoenix characters. See if you can find them all! Ezra Question Submission Link ------ ABILITIES: BASIC: Fugitive's Defense Final Text: Deal Physical damage to target Enemy and inflict Speed Down on them for 3 turns. If this attack scores a critical hit, Ezra Bridger (Exile) and another random ally gains Foresight for 1 turn and target enemy is staggered for 2 turns. SPECIAL 1: Kanan's Legacy (Omicron) CD: 4 - Unlock Tier 2 Final Text: All allies Recover 40% Health and Protection. Grant all Spectre allies and the target ally Protection Up (50%, stacking) for 2 turns and dispel all debuffs on them. Target other ally attacks and Ezra Bridger (Exile) assists, dealing 40% more damage and both receive bonuses based on their tags: Jedi: Tenacity Up for 2 turns Unaligned Force User: Defense Up for 2 turns Spectre: Backup Plan for 2 turns, which can't be copied or dispelled and Riposte for 2 turns Additionally, if the target ally is a Jedi, Light Side Unaligned Force User, or a Spectre, they gain a bonus turn. If the target ally is a Spectre, they also gain 100% Offense on their next turn and will dispel all buffs from the target enemy and Blind the target enemy for 2 turns, which can't be evaded, on their next attack Ezra gains 2 stacks of Resilient Defense for 2 turns and 5 stacks of Purrgil Migration for the rest of battle. While in Grand Arenas: Ezra gains 25 stacks of Purrgil Migration and all Spectres gain Backup Plan for 2 turns, which can't be copied or dispelled. SPECIAL 2: Daring Advance (Zeta, Omicron) CD: 3 - Unlock Tier 3 Final Text: Deal Physical damage to target enemy 3 times and inflict Healing Immunity and Offense Down for 2 turns which can't be resisted. For each critical hit scored, reduce the target enemy's Defense by 30% (stacking) for 1 turn. This attack gains 10% Critical Chance for each Spectre ally. If Ezra scores 3 critical hits, the target enemy is Stunned for 1 turn, which can't be copied, dispelled, or resisted. While in Grand Arenas: For each critical hit scored, deal 20% damage based on the target's Max Health, which can't be evaded, and inflict Buff Immunity, Healing Immunity, and Offense Down for 2 turns, which can't be copied, dispelled, or resisted. Reduce the Cooldown of Daring Advance by 1. UNIQUE 1: Exile (Zeta, Omicron) Final Text: At the start of battle, all Light Side allies gain Foresight for 2 turns, all Spectre allies gain Tenacity Up for 2 turns, and Ezra Bridger (Exile) is Exiled for the rest of battle, which can't be copied, dispelled, or resisted. At the start of Ezra's turn, he gains 2 stacks of Resilient Defense (max 4). The first time each ally is Exiled, they also gain 30% Critical Chance, 60% Defense, and 100% Max Health and Protection for the rest of battle. The first time each ally loses Exile, they gain 30% Critical Chance, 60% Critical Damage, Offense, Potency, and 30 Speed. The first time Ezra is Exiled, Enemies can't assist or attack again if their attack is targeting Ezra. when Ezra loses Exile for the first time, when he performs an ability, call a random ally to assist. Allied Spectres have Instant Defeat Immunity while Ezra is active. Exile: Can't attack, gain buffs, or gain other positive effects during another character's turn; Raid bosses and Galactic Legends instead can't gain buffs, and any characters who damage them gain Crit Damage Up and Health Steal Up for 1 turn While in Grand Arenas: The first time a Spectre ally gains and loses Exile, they also gain 5% Mastery per Relic level on them. The first time a Spectre ally loses Exile, they gain an additional 30 Speed. These bonuses persist through defeat. UNIQUE 2: The Force Is My Ally (Zeta) - Unlock Tier 6 Final Text: Ezra has +20% Critical Chance and whenever he is inflicted with a debuff, he recovers 25% Health. Light Side allies can't have their cooldowns manipulated by enemies. When Ezra uses an ability, he gains 5 stacks of Purrgil Migration (max 50) for the rest of battle. When he deals damage to an enemy, he gains 2 stacks of Purrgil Migration for the rest of battle. If this attack is a critical hit, he instead gains 5 stacks of Purrgil Migration. When Ezra reaches 50 stacks of Purrgil Migration, he gains a bonus turn and recovers 100% Max Health and Protection. The next enemy Ezra damages with an ability will be Exiled for the rest of battle, which can't be copied, dispelled, evaded, or resisted and all enemies are inflicted with Ability Block for 1 turn, which can't be copied, dispelled, evaded, or resisted and Ezra loses Exile. Purrgil Migration: +1% Defense and +1% TenacityCG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team25KViews16likes0CommentsPC Early Access is now available on EA App!
Hello Holotable Heroes, Today marks a big day on the holotable in STAR WARS™: Galaxy of Heroes as we open up Early Access on EA App for PC to all players! We wanted to extend a big thank you to those who joined us during the Closed Beta and shared their feedback to make the galaxy a better place to engage in battles with some of our favorite Star Wars™ heroes! To those of you who have shown interest in joining the PC Client, now is your time! We look forward to more of you experiencing the PC Client and can’t wait to hear what you think. Thanks for being on this journey with us! Enjoy this trailer, and see you on the holotables. TRAILER - STAR WARS™: Galaxy of Heroes Dev TeamCG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team217KViews16likes32CommentsKit Reveal: Morgan Elsbeth
UNIT NAME: Morgan Elsbeth ALIGNMENT: Dark Side CATEGORIES: Dark Side, Tank, Nightsister Key Attributes: Durable Tank that synergizes with Foresight and Stealth to help Acolyte and Spirit do big damage Provides tons of survivability with health and protection mechanics around Foresight and Stealth. Sets the stage for a new Nightsister squad Inspiration: The Ahsoka show! Especially the granting of the Blade of Talzin and the fights that take place between Morgan and Ahsoka. We really wanted to make a kit that shows off how powerful Morgan is and how important her Nightsister ancestry is to her. The animations for her attackers were inspired by the choreography of the aforementioned fight between Morgan and Ahsoka We were inspired for her to be the Tank in the new Nightsister squad from Thrawn’s request that she stall, and hold off Ahsoka while he escaped. Strategy Tips: Morgan has a reactive Taunt to allies gaining Stealth. Use Acolyte's Basic ability so Morgan can protect her allies! Or, if the target enemy had Defense Down whenever Morgan uses her Basic, it grants the weakest non-Tank Nightsister ally Stealth. Whenever a Nightsister ally critically hits an enemy, that enemy is inflicted with Defense Down, which helps Morgan give out Stealth on her Basic and deals more Damage on her Special 2 Omicron! For survivability, Morgan provides Health recovery and Protection recovery whenever a Nightsister ally Stealths or gains Foresight. Morgan creates an Offensively strong squad by providing Offense increases when she is Taunting or to a Nightsister ally who has Foresight and Critical Damage to a Stealthed Nightsister. FAQ: How do I acquire Morgan Elsbeth? Marquee starting on 11a Pacific July 18th. This uses the new Marquee structure. Does she have an exclusive datacron? No, however she will have an affix in an upcoming datacron set. Why does she prevent Nightsisters from reviving? We wanted this new Nightsister squad to feel distinct from the existing one that centers around Plague and revives. Additionally, this allowed us to put the power we wanted into Morgan without concern of lifting Talzin’s squad too high. Who leads this new Nightsister squad? The Great Mothers, coming soon Do I need Morgan for anything upcoming? Baylan Skoll’s Epic Confrontation requirements will require Morgan Elsbeth at relic 7 There will be no official Q/A with this Kit Abilities BASIC: Blade of Talzin Final Text: Deal Physical damage to target enemy and Morgan gains Defense Up and Protection Up (50%) for 1 turn. If target enemy is inflicted with Defense Down, the weakest other non-Tank Nightsister ally Stealths for 1 turn. If Morgan is Taunting, inflict target enemy with Vulnerable for 1 turn. SPECIAL 1: My Loyalty, My Life - 4 CD Final Text: Dispel all buffs on all enemies, and all Nightsister allies recover 50% Health and Protection and gain Defense Penetration Up for 2 turns. If Morgan is Taunting, all Nightsister allies gain 20% Turn Meter and Tenacity Up for 2 turns. SPECIAL 2: Let None Pass - 4 CD (OMICRON) Final Text: Deal Physical damage to target enemy, Blind them for 1 turn, inflict them with Armor Shred for the rest of the encounter, and call all other Nightsister allies to assist. If this attack defeats an enemy, Blind all enemies for 2 turns, which can't be evaded or resisted. While in Grand Arenas: Stagger target enemy for 2 turns, and Expose all enemies and inflict them with Buff Immunity for 2 turns. If target enemy is inflicted with Defense Down, Nightsister allies deal an additional 5% damage and the cooldown of their abilities is decreased by 1. All Nightsister allies gain Frenzy for 1 turn and Protection Up (50%) for 2 turns. UNIQUE 1: Preordained Destiny (ZETA) Final Text: At the start of Battle, all Nightsister allies gain 10% Critical Chance, Defense, and Max Health, 30% Tenacity, and 50% Max Protection. Whenever another Nightsister ally Stealths, they gain 15% Critical Damage for 1 turn, Morgan Taunts for 1 turns and all Nightsister allies recover 25% Health. Whenever a Nightsister ally gains Foresight, they gain 20% Offense for 1 turn and all Nightsister allies recover 25% Protection. Whenever a Nightsister ally critically hits an enemy, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted. The first time each other Nightsister ally falls below 20% Health, they gain Foresight and Stealth for 2 turns, Morgan gains 20% Defense until the end of the encounter, and they and Morgan recover 30% Health and Protection, and gain 30% Turn Meter. Whenever Morgan is defeated, inflict all enemies with Health Down for 2 turns which can't be dispelled, evaded, or resisted, all Nightsister allies recover 100% Health and Protection, and gain 5% Critical Avoidance and Defense, plus an additional 10% Critical Avoidance and Defense per Relic Amplifier level Morgan had until the end of the encounter. Whenever Morgan Taunts, all Nightsister allies recover 20% Health and Protection, and gain 15% Offense until she loses Taunt. Whenever she loses Taunt, she recovers 5% Health and Protection and gains 10% Turn Meter. Defeated allies can't be revived. This effect persists through defeat.CG_MeatheadPlace SWGOH General DiscussionSWGOH General DiscussionCapital Games Team26KViews16likes23CommentsGAC squishing
Another season begins, another squish is happening. You gotta stop this, this is the 4th time in a row that I'm losing 70 points or so. You have no idea how frustrating it is to fight opponents with much more GP than you, win more than lose, and yet lost points and eventually drop to k3 instead of climb to k1 because of this nonsense. You got to stop the squishing.1KViews14likes40CommentsThe game became trash with nongreat Mothers
Hey, EA, and developers!? Are you sure you wanna go such way? you discourage the desire to play That mothers are so unbalanced thing, you throwing all you done , with all last such heroes All we invested , by including real money becameing trash because of gyour will. Many people decided to leave the game forever, that was the last lineYurArmPlace SWGOH General DiscussionSWGOH General DiscussionSeasoned Newcomer1.2KViews13likes16CommentsKit Reveal - Great Mothers
UNIT NAME: Great Mothers ALIGNMENT: Dark Side CATEGORIES: Nightsister, Dark Side, Support, Leader ------ Key Attributes: Great Mothers is an Elite marquee, a rare type of unit that has more power than a typical marquee but at the same accessibility Leader for a second Nightsister squad (My new favorite NS Squad - Meathead) Introducing two new effects; Blessed for an ally and Doomed for an enemy Second large unit to come to SWGOH Inspiration: These three characters are always seen on screen with one another and all of their abilities seem to involve all of them working together, so it didn’t make much sense to have you collect each Great Mother individually. In order to support having “three-in-one” with the Great Mothers, we were lucky to have preestablished the Large Unit tech with Jabba the Hutt, so they didn’t have to be all mashed up together in order to fit on the battlefield. The names of the Great Mothers are Klothow, Aktropaw, and Lakesis, and they are very much based on the Greek Fates. The Fates would spin a thread of a person’s life and manipulate events by manipulating the thread, eventually cutting it at the end of that person’s life. This is represented on the hoods the Great Mothers wear. Lakesis’ simple hood represents the thread itself, Klothow’s conical hood symbolizes the spool of thread the person’s fate is drawn from, and finally Aktropaw’s two points represents the Fate’s shear’s performing the final cut ending someone’s life. This entire concept and symbolism was used in designing the Doomed and Blessed conditions via Fate Weaving and Gift of Shadows. Strategy Tips: In Territory Wars, Blessed stops instant defeat effects which makes it valuable against enemies such as Jedi Master Kenobi with Commander Ahsoka Doomed enemies lose their Protection, making Great Mothers excellent against teams with a lot of Protection and Protection recovery Blessed allies can target Doomed enemies so you can quickly defeat weak enemies without worrying about Taunt Blessing your Attackers is generally the way to go because of the assists and Offense buffs, but blessing Morgan Elsbeth can be valuable in some situations because her Basic ability is extremely powerful, and the ability to ignore Taunt and use her Special 2 on a Doomed enemy can be game-winning. FAQ: What is an elite marquee? This is a rare type of event that signifies a unit with more power than a typical marquee but at the same accessibility. The power-level is closer to a Journey Guide unit than your typical marquee character. What is a large unit? Like Jabba, large characters can't be used in the ally slot or with another large character and summons are prevented for allies. How do I acquire Great Mothers? Marquee starting at 11a Pacific on September 5th. This uses the new Marquee structure. Do Great Mothers have a bespoke datacron? Of course, we can’t help ourselves when it comes to Nightsisters :) It will be rewarded in the 7* tier of their marquee event. Is Great Mothers required for Baylan Skoll? Yes, at relic 7 Why did you spell it Majik instead of Magick like the other Nightsisters? The Nightsisters of Peridea’s abilities are slightly different than that of the Dathomiri, and this is represented by the altered spelling of their connection to the Force. From the Great Mothers Designer: CG_Ant: Designing the Great Mothers was a really fun challenge, especially since I wanted each mother to be properly showcased in the kit. I ultimately settled on having 2 powerful granted abilities in addition to their Special ability, which inflicts an enemy with Doomed and grants a Nightsister ally with Blessed. Blessed was inspired by the scene in Ahsoka where Klothow bestowed Morgan Elsbeth with the Gift of Shadow. In the game, this translates to giving a Nightsister ally of your choosing a myriad of buffs. This lasts until they’ve served their purpose, either by winning the fight or by being defeated. Doomed was inspired by the Great Mother’s resemblance to the Fates in Greek mythology. In Greek mythology, once a person’s thread has been cut, they’re doomed to die. There’s nothing you can do to change their destiny, even if you defeat the Great Mothers. In SWGoH, Doomed enemies will have their Max Health reduced over time, until it’s reduced to 1 Max Health. Combined, these 2 effects make the Great Mothers very powerful since they can dictate the destinies of everyone in the battle. Each battle will unfold differently depending on who you choose to Doom and Bless. I hope you all have fun playing with the Great Mothers, as I did designing them! Great Mothers Question Submission Link ABILITIES: BASIC: Energy Threads (Zeta) Final Text: Deal Special damage to target enemy. If the target enemy was Doomed, inflict Tenacity Down for 2 turns and they lose 20% Max Health (stacking) until the end of the encounter, which can't be evaded or resisted. Otherwise, inflict Ability Block and Speed Down for 2 turns. Blessed allies gain Foresight for 2 turns, and non-Tank Blessed allies gain Stealth for 1 turn. SPECIAL 1: Majik Storm (Zeta, Cooldown 3) Final Text: If the enemy Leader is Light Side, dispel all debuffs on all Nightsister allies. Dispel all buffs from all enemies and Doomed enemies are inflicted with Vulnerable for 2 turns. Deal Special damage 3 times to all enemies. If this attack defeats an enemy, all Nightsister allies gain Defense Penetration Up for 2 turns. UNIQUE 1: To The Old Ways (Omicron) Final Text: Nightsister allies gain 30% Accuracy, Max Health, and Tenacity, but can't be revived. This effect persists through defeat. At the start of each encounter and whenever an Attacker Nightsister ally or Great Mothers is critically hit, Attacker Nightsister allies gain Foresight and Stealth for 1 turn (limit once per turn). Whenever an enemy is critically hit, Great Mothers and all Blessed allies gain 1% Offense (stacking) for 2 turns and recover 2% Protection, doubled if the enemy had Vulnerable. Whenever a Vulnerable enemy starts its turn, all Nightsister allies gain Foresight for 2 turns, and all non-Tank Nightsister allies gain Stealth for 1 turn. Whenever a Doomed enemy gains Turn Meter, Blessed allies gain 25% Turn Meter (limit once per Doomed enemy's turn). While in Territory Wars: Whenever a Vulnerable enemy is critically hit, Great Mothers and Blessed allies gain 5% Turn Meter. The first time any other Nightsister ally is reduced to 1% Health: Dispel all debuffs on themselves Gain Blessed for 2 turns if they didn't already have it, which can't be copied, dispelled, or prevented, and Damage Immunity for 1 turn, which can't be copied Recover 100% Health and Protection, and have their cooldowns reset They are defeated when Blessed is removed. If they were already Blessed, they have +200% Health Steal and gain 20% Defense and Offense This effect can happen once per battle LEADER: Threads of Destiny (Omicron) Final Text: Nightsister allies gain 30% Defense, Max Health, and 30 Speed. If all allies are Nightsister at the start of battle, at the start of each encounter and end of each turn, if there are no enemies inflicted with Doomed, Great Mothers dispel Ability Block from themselves, gains the granted ability Fate Weaving, and takes a bonus turn. During this bonus turn, Great Mothers can only use Fate Weaving. Great Mothers can't use Fate Weaving two times in a row. If the enemy Leader is Light Side, dispel Stealth and ignore Taunt effects while using Fate Weaving. If all allies are Nightsister at the start of battle, at the end of each turn, if there are no other allies with Blessed, Great Mothers removes Ability Block from themselves, gains the granted ability Gift of Shadows, and takes a bonus turn. During this bonus turn, Great Mothers can only use Gift of Shadows. Doomed enemies can always be targeted by Blessed allies and Great Mothers. Fate Weaving: Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted. Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense) Gift of Shadows: Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented. Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage While in Territory Wars: Nightsister allies gain 30% Defense, Max Health, and 20 Speed. Great Mothers gain Instant Defeat Immunity while a Blessed ally is active. Doomed enemies have -30% Defense and Offense. Whenever a Doomed enemy is defeated, all enemies are inflicted with Fear for 1 turn. Granted Ability 1 - Fate Weaving Final Text: Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted. Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense) Granted Ability 2 - Gift of Shadows Final Text: Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented. Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage. PS. Great Mothers will NOT be required for GL Ahsoka.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team18KViews13likes0CommentsFriday Check-in 8/16
What are you working on this weekend? What have you accomplished this week? I'm still working on getting my gear coffers back up to baseline. Still not sure what Im going to work on after that, I have a few options.CG_MeatheadPlace SWGOH General DiscussionSWGOH General DiscussionCapital Games Team7.5KViews13likes81CommentsNew to SWGoH - Community Milestone Events!
Holotable Heroes, We're introducing a new event which combines rewards and information with the entire player-base wide efforts working towards a common goal... Community Milestone Events! As an entire player base, you will need to work together on a common objective in order to move the progress bar along to unlock milestone rewards along the way. In our first Community Milestone Event, players will be required to win/sim against any Troopers (including variants) in Light/Dark Side, Cantina and Mod Battles. Every Trooper defeated adds to the total that unlocks rewards for everyone in the community! The milestones and rewards are: Milestone 1 (14 Million Eliminations): Upcoming Character Name Milestone 2 (28 Million Eliminations): Upcoming Character Release Date Milestone 3 (42 Million Eliminations): Upcoming Character Kit Abilities Final Milestone (56 Million Eliminations): 100 Bonus Conquest Energy, 2 Omicron Mats. The Community Milestone Event begins today - Friday, August 16 - and will end next Friday, August 23. The Milestone progress bar will be updated daily (with the exception of the weekend) so you can keep an eye on how the community is doing. Should the final milestone reward be unlocked those goodies will be delivered to all players via inbox message after the conclusion of the Milestone event. Good luck, and happy hunting, Heroes! CurrentlyCG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team43KViews13likes108Comments
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