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Darth Marr Character Kit Concept
Inspiration: - Another Sith Empire member with an awesome design - First appeared in 'The Old Republic' webcomics and lead the Sith Empire's Dark Council - He was the only (pure) Sith to ever live on as a Force Ghost, which is where the Spirit of Darth Marr effect comes from Unit Name: Darth Marr Relic Amplifier: Lightsaber Affiliation: Dark Side, Attacker Tags: Leader, Sith, Sith Empire Attacks and Abilities Basic: Enough! Deal Physical Damage, inflict Doubt, and reduce the cooldown for The Galaxy is Ours to Grasp, Let Us Reach! by 1 turn. If the enemy already has Doubt, deal damage two more times. Special 1: I Will Not Kneel (Cooldown: 4) Deal Physical Damage to target enemy and inflict undispellable Healing Immunity and Evasion Down for 1 turn. Then, reduce all cooldowns on Sith Empire allies by 1 turn, gain Offense Up and 50% Protection Up for 1 turns. Darth Marr dispels all debuffs on himself except Ferocity. Special 2: The Galaxy Is Ours To Grasp, Let Us Reach! (Cooldown: 5) Grant all allies Offense Up, Protection Up, Critical Damage Up, and Critical Chance Up, and deal Special Damage to all enemies. Darth Marr gains 5 stacks of Ferocity for 2 turns that cannot be dispelled. Leader: War Leader of the Dark Council All Sith Empire allies gain +15 Speed, gain +10% Offense, have +10% Max Health and +15% Max Protection. Sith Empire allies take reduced damage from health percentage based effects, are immune to cooldown increase and Armor Shred. While in Territory Battles and if all allies are Sith Empire and there are no Sith Empire leader allies: Non-leader Sith Empire allies gain additional +15% Max Health, +10% Max Protection, and +20% Offense per Darth Marr's relic amplifier level. These units will have +100% Defense Penetration whenever they use their Special Abilities. Whenever Sith Assassin uses Dark Shroud, she also gains Frenzy. While Sith Empire allies are under Stealth, they gain +25 Speed. These effects persist until the end of the encounter. Unique: Defender of the Sith Empire: Darth Marr is immune to Turn Meter removal, and if all allies are Sith Empire allies, they gain +10% Protection Up at the start of Darth Marr’s turn, for 2 turns. Whenever Protection Up expires from a Sith Empire ally, dispel all debuffs from them. Darth Marr gains +5% Max Protection for every Sith Empire ally at the start of battle. He also has +7% Offense for every living Sith Empire ally. If Darth Marr is defeated, revive the strongest Sith Empire ally with a 100% Health and Protection and grant them Spirit of Darth Marr, or if no allies were defeated prior to Darth Marr’s defeat, the remaining allies gain +100% Offense and +50% Defense Penetration and recover 45% of their Health and Protection, and then equalize their Health. Spirit of Darth Marr (Blue status effect): This character is immune to Turn Meter removal, and gains +5% Max Protection for every Sith Empire ally that was at the start of battle. This character has 50% Health Steal, and recovers 2% Protection whenever an enemy takes a turn. When they use their Basic Ability, they apply Doubt, and if Doubt was already applied then they deal damage twice. Whenever an enemy takes a turn, gain 5% Turn Meter. If Darth Marr is at Relic 9, then those Sith Empire units will gain +135% Max Health, +90% Protection and +180% Offense Darth Malak would be impossible to kill303Views5likes7CommentsOrder 66 raid concerns
The new order 66 raid was announced and as a long time player I’m quite concerned with the direction it is going in. The required units are not what a majority of players would call lore accurate aside from Jedi Vanguard and dark side clones. The overemphasis on new characters will be a struggle for free to play and newer players to earn in order to achieve decent scores. This can severely demotivate the player base. The possibility of rewards from the Naboo raid being nerfed lingers in the back of players minds as the focus shifts to this newer content. I simply don’t understand why the raid couldn’t be: Pick an Anakin and clone troopers to raid the Jedi Temple. 0 score modifier for Jedi Knight Anakin with any clones. 2x score modifier for General Skywalker with 501st clones. 4x score modifier for Lord Vader and the new dark side clones. The phase transition introduced in Naboo could be scenes from Order 66 like Plo Koon getting taken out in his Star fighter or Commander Cody firing on Obi-Wan. Sure Rex, Echo, Fives, and phase one clone trooper don’t make sense for lore accuracy but they could be substituted with other clones that took part in Order 66. Makes more sense to do it this way than include pirates, Bad Batch units that don’t appear until a few years after Order 66, or Tarkin. Thoughts?184Views1like3CommentsCharacter Kit Concept: General Lando Calrissian
Inspiration: During the 40th Anniversary celebration of 'Star Wars- Episode VI: Return of the Jedi', CG missed a golden opportunity to add this version of Lando Calrissian to the roster. They added two versions of Leia from the same movie (Boushh disguise and Endor), so two versions of Lando from the same movie could also have been a possibility (Skiff Guard and General). Maybe in the future, he'll be a Conquest character and bring forth a new faction: the New Republic. Name: General Lando Calrissian Relic: X-8 Sniper Pistol Affiliations: Light Side, Attacker Tags: Leader, Rebel, Rebel Fighter, New Republic, Scoundrel Attacks and Abilities Basic: Head Shot Deal Physical damage to target enemy twice with a 50% chance to deal damage a third time. If damage is dealt a third time, call all Rebel, New Republic and Scoundrel allies to Assist, dealing 75% less damage. Special 1: Disruptor Grenade (Cooldown: 4) Dispel all Buffs on all enemies and inflict Disrupted for two turns. If an enemy is already inflicted with Disrupted, they lose 15% Turn Meter. Disrupted: Can't use Basic ability for 2 turns. Can't be Dispelled, Prevented or Resisted. If the enemies' special abilities are still on cooldown, they miss a turn. Special 2: Smoke Grenade (Cooldown: 5) Dispel all Debuffs on all Rebel, New Republic and Scoundrel allies and lose 15% Turn Meter. General Lando gains Stealth, Critical Chance Up and Critical Damage Up for 2 turns. Leader: Got Responsibilities Now Whenever a Rebel, New Republic or Scoundrel ally Critically Hits an enemy, all allies with at least one Buff gain 7% Turn Meter. Whenever an ally evades an attack, they have a 55% chance to Dispel a random Debuff (doubled if the attacking enemy is Empire or Imperial Remnant). While in Territory Wars: All Rebel, New Republic and Scoundrel allies start the battle with 50% Turn Meter. Whenever a Rebel, New Republic or Scoundrel ally scores a Critical Hit, 50% chance to call all allies to assist, dealing 10% more damage. Unique: Break off the Attack General Lando Calrissian cannot be damaged by AoE attacks unless he is critically hit. Whenever General Lando Calrissian uses a special ability or when Disrupted expires on an enemy, he gains 15% Turn Meter and all Rebel, New Republic and Scoundrel allies gain half that amount. All enemies have -45% Accuracy and Potency (doubled on Empire and Imperial Remnant enemies). All Rebel, Scoundrel and New Republic allies gain +20% Offense, Critical Chance and Critical Damage (stacking) whenever they damage an enemy with Disruption. Characters who receive the New Republic tag: - Mon Mothma - Wedge Antilles - Admiral Ackbar - Cara Dune - General Syndulla - Chopper New Characters for the faction: - Carson Teva - Shriv Suurgav - Nien Nunb - Sinjir Rath Velus - New Republic Security Droid - Jas Emari - Jom Barell126Views2likes1CommentGalactic Challenge Dathomir Droids - Complete the battle feat
Hi, I tried multiple teams and feat Complete the battle is still not done. All other feats (stuns/temple gaurd/scoundrels/episode pass) all finished but easiest one - Complete the battle is not finished. So I have 4/5 everywhere. Ally code: 436-474-451 So I expect that it gets fixed and feat will be completed(or appropriate reqards will be added to the account) . I would expect something extra because I had to spent some time by doing same battle with various teams over and over only because of bug. Thanks, KristalxkristalPlace SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Novice80Views2likes6CommentsPort to Switch.
I think they need to Port this game to switch. App support? Check. Touchscreen integration? Check. Micro transaction support? Check. Room to grow? Check. I mean seriously. Massive potential to reach more Fans etc. I feel it's practically a crime they haven't yet. It would mean they will need a solid support staff and to invest some effort into the community communication/support. But long run I'd say it's worth it. Star Wars isn't going away.6Views0likes0CommentsGet rid of finalizer and Raddus events
why hasn’t this been addressed? Since I don’t earn rewards anymore for these two events, it’s really annoying to have both of them still showing up in the event tab. Either get rid of them somehow or at least let me earn shards for shard shop currency.8Views1like0CommentsGallactic challenge giving feats completed falsely
Battled only tier VI, got feats marked for scoundrels up until tier X (didnt even use scoundrels), when used scoundrels afterwards on Tier X didnt receive nor the complete battle feat nor Episode currency for either Complete Battle feat nor Scoundrelscerebro415Place SWGOH Bug ReportsSWGOH Bug ReportsRising Rookie52Views0likes9CommentsLooking for a new guild for me and 4 of my friends, 52M GP total
So I’m about done with the guild we are in there hasn’t been any progression. Me and my four friends who play are essentially carrying a 375M guild with a high turnover rate. Looking to jump ship. 4/5 are Reva ready. At least 4 GLs a piece, 2/5 with Leviathan, 2/5 with GL Ahsoka. Anybody got room for 5 players? Not looking to join an alliance because we’d prefer to stick together. Not looking for a hyper competitive guild either, but more competitive than what we have now.120Views0likes3CommentsCompetitive guild looking for several players
,gg https://swgoh.gg/g/TmDriCnmSHmCjdsq29eCqQ/ Hello There! Beskar Assault Team is currently looking for several active players that would like to join a competitive guild focused on overall growth and having fun with the rest of the crew! Inquisitors ready or working on them as we are doing ROTE full time. If this sounds like a good fit for you please check out our info below! What we offer: Guild GP: 372m GP -ROTE: 20 Stars, 4 Reva Shard -Naboo Raid 3rd Crate What we are looking for: -GP: at least 7M 2 GL/ 1 capital ship -Raid tickets: 600 daily -Participation in all guild events is MANDATORY. -Discord is Mandatory as that is where we will be laying out event plans -Reva ready INQ's required https://swgoh.gg/g/TmDriCnmSHmCjdsq29eCqQ/ SWGOH.GG - Star Wars Galaxy of Heroes Beskar Assault Team - SWGOH.GG Check out Beskar Assault Team Roster and accomplishments on Star Wars Galaxy of Heroesdy08u4b15ovuPlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer5Views0likes0CommentsGuild Recruiting
Looking for players 4-5m+ GP Must have Naboo raid team and geo's built. Collective of friends from an old guild getting back together as of today. Currently at 74m GP but will be over 100m once the rest of us have joined. Some very solid rosters in our group, a few over 8m GP and we would love for you to be a part of it. Great community and very helpful, aiming for DS geo TB and eventually ROTE once spaces have filled up DM cal#6826 on discord for more info if interested.A_RUSTY_SAUAGEPlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer17Views0likes1CommentOrder 66 raid long term
With the new raid coming around there’s a lot of concerns as a player. First concern I have is locking out 2 squads (both pirate leads) so players and guilds are earning less than they should. While on the topic of adding two squads later on, locking 2 of them behind conquest so you won’t have a full synergy squad just adds more time you won’t be maxing out rewards. If this raid is to be a year long, it ends up being shorter than Naboo, making investment into the squads (Bad Batch in particular) less worth it. Since there will be two Pirate squads (one a GL) people will already have to invest into them, but how much longer will the raid be up to make getting the GL worth it in the end. Some adjustments to make newer/future raids worth it. Bring back earning hero shards like Traya, GG, and Han. We already work hard to get Reva and conquest hero’s, why not have raids to the same thing. New raids of the year will still keep the MK3 tokens but once a raid is older, you can still earn MK1 and MK2 tokens like normal. Have the hero shards earned be related to the raid (off the top of my head I would like CT-9904 “Crosshair”). CG can even go as far as making shards only obtainable through using Bad Batch V2 squad. TLDR is have at least 3 squads most players already have upon launch of the raid. Add the new marquee/conquest heros later as a lifter squads that make the raid easier/faster for those who invest in them. Make raids more worth it than just MK3 tokens.75Views1like3CommentsNeon Leader (457M GP Guild) - Looking for 1 Active Player!
About Us: Not part of an Alliance. 457M Guild looking for 1 new member! CAN/US East Coast based – Naboo Raid set to Auto start @ 8PM EST when enough tickets earned RotE: Average 26* (High of 27*) Our ONLY rules: 1.) If you "join" TW, you must participate. It's ok if you need to sit out "occasionally" due to real-life events. 2.) If you're online during TB: You're expected to "at least" Deploy your resources to the designated Territory. I.E. We understand that "competing" in all Missions takes time and understand that real-life happens. 3.) Have fun, ask question if needed and share the wealth. We're an active chat guild, Discord is available but not required. What we're looking for: 1 new member to fill in recent removal due to inactivity. Active participation – being inactive for 7 days will result in being kicked unless prior notice given to leadership. Have at least 5M GP (or focused roster) No special character requirements. Just be aware and working towards some of the heavy hitters. Come give us a hand! Reply here or in-game if interested! Ally-Code: 112-479-92126Views0likes2Comments- 6akwsx6895kzPlace SWGOH Bug ReportsSWGOH Bug ReportsNew Spectator9Views0likes1Comment
dark side rey focused datacron bug?
im pretty sure its bugged, the wording on the datacron would suggest so, but if not i apologize for wasting a bug report, i was testing it out in squad arena and came across another focused datacron the same one fully unlocked, and went against it... the bonus turn from dark side rey, triggers the bonus turn of the other dark side rey, so it starts a loop of each dark side rey taking a bonus turn with no one else on the team getting to take a turn. i don't see how this can't be a bug unless im misunderstanding the text... "this bonus turn can't trigger this effect on enemies" i don't see how this line means anything but to stop an opposing focused datacron of the same one from triggering off of the bonus turn you get and causing a loop.mattchess4Place SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Newcomer16Views0likes1CommentMerrin omicron bug
Merrin omicron giving her 100% turn meter whenever an ally is defeated or revived but somehow she is not gain turn merrin turn meter became 100% but jabba with half turn meter out run her I make this battle too much and I can say this bug is newbqwc2504rauxPlace SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Traveler26Views0likes3Comments
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Discuss Star Wars: Galaxy of Heroes! Share guides, learn about events, find guild members, and get technical help.Latest Activity: 12 minutes ago