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Dear EA, Please Stop Selling Me What I Already Have
Dear EA, please stop selling me what I already have. I've already got all packs for the Sims 4. It's annoying that it keeps telling me to buy them. It's not like it only happens once, either. Every time I switch sims it pops up over and over.AkipuffRose2 hours agoSeasoned Novice17Views2likes0CommentsExtra and Missing? Wedding Toppers
I noticed a few months ago that there are 3 white dress with white dress wedding toppers in MWS, but 0 white dress and white tux. A white tux is imperative to at least a third of my weddings, and I assume the two extra white dresses are replacing it, and perhaps another valuable set.SniffPippet1 day agoNew Traveler59Views1like1Comment- 47Views2likes2Comments
[Traits] Add, Update/Refresh or Overhaul?
I have my starting notes, but feel free to add your own. Also, note a concept of making some pack traits, cross-pack traits so you can get from other packs as well. Generally, I think all older traits could use a refresh/update—as many of the newer traits like Lovestruck and newer have some really great traits. I also think that the new default trait should be 6 slots. I know people usually ask for 5, and that there is a mod for 5, and that GRO allows up to 5. But in CAS up to 6, because weird enough I think it looks cleaner/balanced in the Simology panel, and dynasty panel as they both as set up for 2-3 columns. As mentioned in the comments Vegetarian, Lactose Intolerant, etc. should be in a separate dietary panel. As well as likes/dislikes tab for cuisine types. Also, add the Sim Characteristic Mysterious, as with occult Sims and traits like Macabre/Mystical are Mysterious Ideals, also if Medium skill and Tarot could be likes/dislikes, and Thanatology skill (they could be Mysterious). For both likes/dislikes and turn ons/offs. Base Game Traits: Active: This should be the only trait that autonomously works out/jogs/etc. Active Imagination: Should work on adults. Ambitious: Should work with active careers, and should get advantages for Prestige Point for Dynasties if R&L is installed. Art Lover: I think these should be merged with Creative (Artistic). Bookworm Bro: I feel this should be an aspiration or reward trait. Cheerful Childish: Should have some of Goofball aspects merged into this trait. Clumsy Creative: I think these should be merged with Art Lover (Artistic). Erratic: I think these should be split into Neurotic (mild neurosis) and Insane (highly eccentric and stereotyped "insane" behaviour) like in Sims 3. Evil Family-Oriented: Should get advantages for Prestige Point for Dynasties if R&L is installed. If children are in household, autonomy should be like a hired Nanny. Foodie: Should be in a separate dietary panel. Geek Genius Gloomy Glutton: I feel this could be merged with Slob. Good: I feen this could be merged with Loyal. Goofball: This should be split into Funny/Good Sense of Humor and Childish. Grouch Hates Children Hot-Headed: Should be stronger Angry moodlets and immune to cardiac explosion unless elder. Jealous: Should be stronger Tense moodlets. Kleptomaniac Lazy: I feel this could be merged with Slob. Loner Loves Outdoors: Should get advantages to gaining and keeping "Outdoorsy" Lifestyle if Snowy Escape is installed. Loyal: I feel this could be merged with Good Materialistic: I feel this could be merged with Snob Mean: I think unless a Sim is equipped with Mean (and possibly Evil), will not autonomously use mean interactions. Music Lover Neat: Autonomy should be just like a hired Maid/Butler. Noncommittal: Should get advantages to gaining and keeping "Single and Lovin' It" Lifestyle if Snowy Escape is installed. Outgoing Perfectionist: Should get advantages for Prestige Point for Dynasties if R&L is installed. This trait should also always clean up after themselves (like after eat/clean up dish(es)). Practice Makes Perfect Romantic: Should increase Romance Skill if Lovestruck is installed, stronger Flirty moodlets, and should get advantages to gaining and keeping "Hungry for Love" Lifestyle if Snowy Escape is installed. Self-Assured: Personally I think the icon should be updated/improved, and trait could be updated/improved. Maybe act more like a Brave trait. Slob: I feel this could be merged with Lazy. Snob: I feel this could be merged with Materialistic. Vegetarian: Should be in a separate dietary panel. Pack Traits: Adventurous: I feel this could be a cross-pack trait not just Snowy Escape, so update the icon to represent a more generic "Adventurous", and maybe add it to Royal & Legacy (as the Brave Ideals and Swordsmanship Skill, and is apt to the trait) and Adventure Awaits (for Archery Skill) for skill advantages. Animal Enthusiast Cat Lover Chased by Death: Should be compatible with Mystical. Child of the Islands Child of the Ocean Child of the Village Competitive Cringe: Should be more likely to trigger Scandals if R&L is installed, and if they do the scandal severity and duration should be decreased. Dance Machine: This maybe should be cross-pack and icon/name updated to Dancer. To work with Waltzing in R&L too. Disruptive: Should be compatible with Macabre, increased Mischief Skill should be fixed, and should autonomously use their trait specific socials (or at least more so over other mischievous socials). Maybe moodlets for this trait should exclude: Embarrassed (similar to Shameless reward trait), as this seem like a inherit Shameless trait. Dog Lover Freegan Generous Green Fiend High Maintenance Horse Lover Idealist: Should work with being in positive Dynasties as well (as long as they aren't the Outcast) if R&L is installed. Insider: Should work with being in Dynasties as well (as long as they aren't the Outcast) if R&L is installed. Lactose Intolerant: Should be in a separate dietary panel. Lovebug: Should get advantages to gaining and keeping "Hungry for Love" Lifestyle if Snowy Escape is installed. Should be more likely to trigger romantic based Scandals if R&L is installed, and if they do the scandal severity and duration should be decreased. Macabre: Should be compatible with Disruptive and Mystical. Maybe moodlets for this trait should exclude: Embarrassed (similar to Shameless reward trait), as I associate this trait as a sort of Addams Family type trait, and their eccentricities really never show them embarrassed on what typical people/Sims find embarrassing. A Scandal about Voodoo (or really anything), would not phase them. And maybe more and stronger "Fine" moodlets (to also help show off their unique moodlet thumbnail) as they are not easily moved by emotions of typical events/socials/etc. Or that Happy moodlets are switched/replaced to Fine and Fine moodlets act as a booster instead. Maker Mystical: Should be compatible with Macabre. Also, if an occult, should prioritize occult autonomous actions/interactions. Nosy: Should be better at discovering Scandals if R&L is installed. Overachiever: Should get advantages for Prestige Point for Dynasties if R&L is installed. Paranoid: Should be less likely to trigger Scandals if R&L is installed, and if they do the scandal severity and duration should be increased. Party Animal Plant Lover Proper: This maybe should be cross-pack with R&L, should gain advantages to getting "Gold" on Holding Court/Holding Press Conferences, and want to autonomously waltz, and socialize with Nobles if Royalty & Legacy is installed. Also should gain Career Advantage to the Noble career. Rancher: Autonomy should be just like a hired Ranch-Hand. Recycle Disciple Romantically Reserved: Should be less likely to trigger romantic based Scandals if R&L is installed, and if they do the scandal severity and duration should be increased. Self-Absorbed: Should be more likely to trigger Scandals if R&L is installed, and if they do the scandal severity and duration should be increased Shady: Should work with being in devious/negative Dynasties as well (or as long as they are the Outcast of positive ideal dynasties) if R&L is installed. Skeptical Socially Awkward Squeamish: I feel this could be a cross-pack trait not just Outdoor Retreat, but also for Adventure Awaits. Unflirty: Should get advantages to gaining and keeping "Single and Lovin' It" Lifestyle if Snowy Escape is installed. They should also have a disadvantage to learning the Romance skill. Wise: Should get advantages for Prestige Point for Dynasties if R&L is installed. Reward and other traits: Wanted Traits: Green Thumb: Yes, we got Plant Lover but they are plant sensitive, negative moodlets from dead plants, harvest plants, eating plants. Where Green Thumb is about the growing and harvesting of plants for cooking/flower arranging/selling being proud of your garden, and not quite thinking they are your green babies. This for base game too. Charismatic: What I like about this trait at least in Sims 3 days, is you could be Charming-Charismatic (depending on other traits) I assume that is the Outgoing trait of today, or Manipulative-Charismatic (depending on other traits). It would be really nice even if you have a more negative or mean spirited leaning Sim, to be able to socialize back into a Sim's good graces after being mistreated or been rude to, creating hot-cold socializations and relationships. This for base game too. Brooding: This was my favourite Sims 3 trait. I loved they would prioritize looking out a window over any socializing. Brooding trait is a social trait, and acted as an overpowered Loner trait. A Sim could just Consider the Hollowness of Life or Contemplate the Meaning of Meaning and fill their social and fun bars. You pretty much wouldn't need any social or fun and since it was autonomous it almost always be maintained. This helped with adventuring and skill raising. Irresistible: If the devs ever fix strangers joining conversations or just stop all NPCs from interrupting a Sim's queue. This is what/how the Irresistible trait use to accomplish. If you left your Sim unattended, Sims (unless Loners/Social Awkward or whatever), would approach your Sim and socialize, because they are drawn to your trait. Otherwise it is pretty much a pointless trait with NPC/Sims' non-stop socializing. And when they "Blow a Kiss" the other Sim would be fixated on the Irresistible Sim for a timeframe. Flirty: Yes, we have various romantic based traits, but I liked that Flirty traditionally was like a "tease" social, no physical contact, but would prefer flirting over other socials. In Sims 3 it actually made Romantic based Sims the more "Female" based romantic social, like if your did the "Dip Kiss" even though you initiated you'd be dipped. And "Flirty" was more the "Male" based romantic trait making all the moves as the dominant (I think like putting the arm around the Sim type idea). This for base game too. (Reward or Hidden Trait) Immortal: Some occults can't be immortal and stop aging. Such as Spellcasters. I'd like a potion (that makes the trait, and not potions to create moodlets/reduce days on aging) or reward trait to accomplish this. Coward: I think a trait more likely to be Embarrassed, Tense, Uncomfortable and especially Scared is still needed. Extorting would always work with a Coward, all Scared moodlets would be intensified, and autonomy similar to Sims running away from Werewolves would really add to this characteristic. Angler: After playing a Sim who was primarily a fisherman (for food with NLS and to make money). I noticed that Loves the Outdoors trait (and Fishing Aspiration Reward Trait) is/was fine, but with the Luck system it would have been nice to have more of an advantage. I also feel the Fishing Socials would do better as Angler trait socials instead, especially "Discuss Local Fishing Spots". As it yields fish entries in the notebook, and is anonymous which can be annoying for non-fishing Sims (I currently use a mod to prevent this social from being autonomous). (Aspiration or Triggered Trait) Bowfishing Specialist: I love Bowfishing (from Archery), but even you get debuffs so this cannot be continual like other fishing. I think if be great if Max Archery and Max Fishing, or Max Archery/Fishing/Fitness that Bowfishing no longer gives debuffs, can be done continuously like regular fishing actions, and becomes default and autonomous fishing style. Also, one can yield better results, fish for longer, and result in more fish from Spearfishing if IL is installed.540Views15likes16CommentsToddlers shouldn't lose nobility points for napping with hardworking ideal.
My feedback is that toddlers should be exempt from losing nobility points when napping when in a dynasty with "hardworking" ideals. I think the reasoning is self explanatory but I will go on to say my sim toddler has already maxed out her skills and milestones and still has some time left before she ages up and the girl needs a nap. She also can't just power through by drinking coffee or working out.ash-sulsuldagdag1 day agoSeasoned Vanguard17Views1like0CommentsWhat expansion packs do you want?
Hi, I know the current discourse tends to say we will not get anymore expansion packs, but, a simmer can dream and I want to share mine: I would LOVE an expansion pack inspired by coastal Portugal/Brazil or Australia/New Zealand focused on surf and skate and maybe crafty skills like making boards, designing stickers, and of course new instruments for our sims to play: drums, sax, flute... new animals would be awesome too (any tbh). So yeah, that would be my dream expansion pack, what about you? ((hopefully someone can mod it if the sims team doesn't make it))aileyera2 days agoSeasoned Newcomer36Views2likes2CommentsIdeas for a Soccer Themed Expansion
Hello The Sims Team, I hope you’re doing well! I’m writing to share an idea for a new gameplay feature that I believe could fit really well within The Sims 4 and add a fresh, interactive experience for players. The core concept is centered around organizing and playing small football (soccer) matches between Sims in a way that feels both realistic and fun. The idea is simple: Players could use the in-game calendar to schedule a football match, choosing the location, time, and participants (for example, a 5v5 match). Once the scheduled time arrives, a pop-up would appear asking whether the player wants to follow the event. If the player chooses to follow, the game would load into an interactive match where the player directly controls the Sims on the field in an arcade-style gameplay mode. Controls would be simple and intuitive (pass, shoot, switch player, etc.), focusing on fun rather than complexity. The interface could display the match time and score, keeping it lightweight and accessible. If the player chooses not to follow, the match would play out automatically, similar to existing events and careers. This feature could also include: Build mode items such as football goals, field markings, and lighting New sports outfits and team uniforms The ability to create informal teams among Sims The inspiration behind this idea is to recreate the feeling of casual “Friday night football with friends,” something relatable and social, while also introducing a completely new interactive gameplay layer to the game. I believe this concept could be expanded further if desired, but even in its simplest form, it could add a unique and enjoyable experience that blends perfectly with The Sims’ life simulation style. Thank you for taking the time to read this, and for continuing to support and evolve such an amazing game. Best regards, PASQ 13 [Thread moved from The Sims 4 IT to The Sims 4 EN, please review the guidelines to find the right language board for your post. EA_Claus]pasq13912 days agoRising Novice42Views1like2CommentsBring Multi-functional Lots to the Sims 4
I would really love the ability to combine two lot types in the sims 4, such as a residential lot and a bar, or a home combined with a retail store. This would make the gameplay much more interestind and realistic, allowing players to create more dynamic living spaces. For example, Sims could live above their business, runa bar while living on-site, or build multifunctional places. It would also offer more freedom in building and storytelling, giniving players more creative possibilities. This would be a great improvement to enrich the overall gameplay experience! Thanks.59Views1like1Comment[CD] Dog walking
My sim's dogs are constantly pestering to go for a walk. I swear my sims can take them for a walk and not even an hour or two pass and they're bugging about it again. This is a huge detraction for my sim's having dogs. In the first screenshot you can see that my sims are studying for their University courses. Their dog Ash is NOT neglected and is frequently walked and pampered by both sims. Yet, there he is again. My sims have a fenced in yard with plenty of room for him to go run around, chase people at the fence, potty or play with his toys on the porch. He does play with his toys but everything else is a constant nag. Please make it so that dogs with a yard realize they have one and make use of it more so that their nagging is cut down considerably.Nightgypsy2 days agoSeasoned Ace16Views1like0CommentsSims Closet
We should have a “Sims Closet” where you can save outfits so you can easily reuse them for other sims or if you like having specific jewelry like necklaces and rings combined. sims 2 had something similar but this should be another option on the gallery, kinda like tattoos! The option could be added to top of the UI where the randomize button is, “Save Outfit” and then it’ll take you to the gallery where the outfit is on a mannequin or even just a the sim as a model. Gallery break down of the packs used, outfit category and age range. Allow it to be added to the sim your current in CAS for or even save it for later. allows CAS Creators to make more options for playable sims for others and allows for better premade outfits for a quick townie sim.Mixh1130162 days agoSeasoned Newcomer33Views5likes1CommentIDEA: Furnishings Subcategory | Decorations | Build Buy Organization
There is a considerable assortment of large furniture objects that could be combined into a new Furnishings subcategory in Decorations. These objects are scattered throughout Decorations in multiple subcategories and can be brought together into one convenient place. Objects By Function > Decorations > Furnishings EXAMPLE of Furnishings as a subcategory: Google PDF: Sims 4 Organize BB Decoration - Furnishings Benefits Player search convenience Object assignment consistency Clear out large furniture in Clutter subcategory Clear out large furniture in Sculptures subcategory Clear out large furniture in Miscellaneous Decorations subcategory Furniture objects are mostly found in Miscellaneous, but some can be found in Sculptures; it really depends on the pack where furniture pieces are assigned. Patio Umbrellas would be considered a large furnishing object and depending on the DLC can be found in Miscellaneous or Sculptures. Globes can be found in Miscellaneous or Sculptures. The Clutter subcategory even has a couple of large furniture pieces like the [SV] Heavy Metal - Heavy Duty Shelf and the Painting Canvas Storage Rack. A Furnishing subcategory in Decorations would give a proper home to large furniture pieces, reduce category confusion and clarify subcategory assignment for future DLC. Furnishings would include: Hutches Room Dividers Cluttered Shelves Carts Cabinets Bar Backs Patio Umbrellas Globes Please consider creating a new Furnishings subcategory for Decorations. To make room for new a Decorations subcategory, perhaps Fireplaces can be moved into the Appliances category: Hot Take: Fireplaces Are Appliances Thank you for considering my suggestions and ideas.Vyo42 days agoSeasoned Ace19Views1like1Comment- 75Views3likes2Comments
[CD] Issues with dogs going potty
Would you please make it so that when dogs need to go potty that they will seek out a non-floored area to do so on. I am unsure how difficult that would be so at least add a special small fire hydrant, special bush or "dog grass" that could be placed and is an attractant. My sims are so frustrated with the dogs stepping just outside the front or back doors and just going and then it has to be cleaned up because it is making the house dirty to my sims. In this screenshot I circled in red where the dog peed and that is what my sim is looking so frustrated about, you just can't see his thought bubble. And this is ALL the time. All around the pool and back porch area and the same on the front porch because the dog doesn't go down the steps and pee in the grass and flowers that are just a few steps away. This is constantly upsetting my sims across many households. Also, if sims have a yard, please make it so that dogs realize this and go potty and exercise on their own without needing to be told to do so. Dogs will sit around miserable and even have accidents just inside the front door if someone doesn't tell them to go potty even though supposedly, they have learned to go potty outside. Sims have enough going on in their lives without being pestered by the dog to potty or go on a walk all of the time. It really takes the fun out of things so please, please, please consider all of this. Thank you!Nightgypsy2 days agoSeasoned Ace64Views4likes4CommentsSuggested change for military sims to earn their medals.
I'm not even associated with military in any way and it kind of bothers me that soldier sims get medals just by showing up for work basically. It's all just participation trophies. What I would suggest is each medal getting it's own pop up situation while at work, with the right choice resulting in a medal if your sims skills are good enough. It would always require some effort, each medal requiring a a different risk/investment to obtain it. The toughest medal to get could involve a risk of death after being send on a mission, the risk could be lowered by a maxed out fitness skill and being in a good mood. Another medal could be a time investment, your sim being send on a mission that lasts several days, they would get paid for all of it but don't get to go home in between. Another medal could require your sim to befriend another sim in the military. And yet another like with a tech test could be a pop up that results in your sim coming home dazed if they failed it, like if messing with electronics at home so can't do that for a while or it would be lethal. And yet another could just leave them to come home with all motives in the red. Stuff like this could make it feel more worthwhile. If your sim has the medal these opportunities could still pop up, so they could still do risky missions and all that.thefirsttemplar3 days agoSeasoned Ace18Views4likes0CommentsMermaids occults revisited
Mermaids occults revisited Love the mermaids but I felt like they gotten the short end of the stick like the aliens not having a skill tree The skill tree The tree level should go from Sea witch 5th level sea witch once u hit this level u will be able to stop aging at the young adult stage u can turn sims into mermaids u can make deals with sims u can give and take a away buffs u can age or turn a sim young again or u can give an occult level up or lowering there level by making deals u can take a buff or occult from them as payment adagardis 4th level the adagardis can Influence more then one person with there singing making them flirty or whatever emotion you want them in u can make the start fights over u or u can make them end a relationship that they are in or help them in that relationship u can also influence there friendship or romance gages nereids 3rd level nereids have the ability to influence the weather making it rain thunderstorm making it hot cold windy or snowing u also have weather powers u can make Little rain clouds over sims or thunder clouds u can make it rain or snow inside or outside and u can freeze sims in a block of ice and hold them in there until u decide u want to let them out or make a water ball to trap a mermaid in there until u want to release it or not Siren 2sec level Sirens the can sing lure people to the water to drown them have influence over there emotions making them flirty ur singing can give them buffs or if u kiss the sim u can make them dehydrate them or can make them breathe under water longer or summon the kraken to drown them Mermaid 1st level Mermaids they step foot in the water and they turn they can call upon fish and dolphins can Savage in the ocean The witches flask When ur making a deal with the witch the witch will take something from u a buff or maybe a occult level or maybe just take ur occult away it will be random or of the witches or ur choosing and let's say if a sim gets one of the witch's flask like let's say if a sims vampirism in there and if there max out the sim gets all of the ability unlock or if there was buff in the flask they will get that buff The payment U can sell ur soul or give her or him ur buff or they can age u up or lower ur occults level down or take ur occult or it could be random depending on the price or on the witch there a good witch and a bad witch (need cauldron) Cauldron Like the wizard u can make potions to help sim breath under water longer or make an air bubble around the head for 30 mins or less u can also use the cauldron as a looking glass to watch the sim that owes u payment and to summon the sims or mermaids or bless or hex a random sim depends on u Good witch bad witch The good witch can cure any illness and cure an occult can give traits buffs and if there is a willing occult to give up there abilitys the witch can transfer to u if willing and can age or make them young again for a fair trade and if the sims die they can bring them back to life and if they past on they can bring them back from the other side but that's in the heaven and hell dlc idea I have if u want to go look lol Evil sea witch u can make deals contracts they can take buffs or traits or force to age u up or even taking ur soul or ur occult turning u back to normal or lower ur occults skill level and if u want to turn into occult u would have to kidnap a sim and the witch will steal the occult and give it to u for u soul and can also bring back the dead sims or the one that past on to the other side but need heaven or hell dlc idea I have on my page lol If u have The Seasons expansion U can use water ball to hold the mermaids in place so they can't swim away wind ball could hold a sim in place when ur underwater so they can breathe and with the ice u can freeze in place until u decide to let them go Hydration gauge And the meter will be the same with the hydration with the hydration washing ur hands taking shower swimming that will keep full which we know but if u kiss a sim u can drain all the moisture making them them dehydrate and feeling up ur water gauge it won't kill the sim it would just make them thirty which will an hydration option if u want to use it Mermaid tails Like how they have mermaid tails they should make some fancy octopus legs or shark tails and also have some fins on the arms and back or maybe cheeks with some gills and hand webbing as add-ons The bottom is for the for the Angel and demon occult dlc idea I had go take look at it and tell me what u think Mermaid inspired angel *Scales with Iridescent Sheen*: Shimmering scales that reflect light like angel wings, giving them an ethereal appearance *Aquatic Wings*: Instead of traditional wings, they have flowing, fin-like appendages that allow them to swim and glide through water with ease. *Oceanic Halo*: A soft blue glow surrounding their head, representing their connection to the ocean and its secrets Mermaid inspired demon *Scales with Smoldering Ember*: Dark, fiery scales that reflect the glow of hellish flames, giving them a menacing appearance. *Infernal Fins*: Instead of traditional wings, they have sharp, jagged fins that allow them to slice through the water with deadly precision. *Dark Tides Aura*: A mysterious, dark purple glow surrounding their head, representing their mastery over the darkest depths of the ocean and its hidden terrors.1.5KViews49likes33CommentsLatest Family Tree Rework is Worst Update in History
The update a couple months ago that reworked how the family tree works broke every single multi-generational save on my game. I tried everything I could think of to fix it. Re-creating families in cas doesn't work, no mod in existence can fix it, and modders have now completely removed relationship features because they can't get them to work with the game. It has ruined my legacy saves irreparably, and there seems to be absolutely no recourse from Maxis. It is so frustrating and honestly makes me not want to play those saves because the family relations are just so broken. Two months later and still I can't find anything that can fix the issues. It annoys me so much because there was nothing wrong with the previous system, and devs seem to have no interest in making it right. "Oops, sorry; guess your six year legacy save with ten generations is now completely obsolete. Oh well."4brutesandadoll3 days agoSeasoned Newcomer53Views2likes1Comment
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