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FC 26 PRO CLUBS THREAD AND DISCUSSION ( IMPORTANT )
this will be a repost from my fifa 22 forums post, fifa 24 forums post and fifa 14 - 15 forums post ( i got banned in all of them ) and everything still applies: Starting from fifa 10-14 fifa Pro clubs was the best mode You could play . 11 vs 11 With human players the beauty of getting actual 22 players like the real life sport and a collective effort towards a goal felt unreal . After that the game mechanics changed to run down the wing simulator Where you have 1 short guy (because tall guys can never be fast) and 1 Tall guy and the short guy runs down the wing holding right trigger on your controller and presses the cross button and tall guy heads it in . It became a game that only required you to spam X button on your controller and you’ll spam away until it works and it will work . Now I’ve been fortunate enough to play in custom organized 11 vs 11 leagues since FIFA 11 . Ranked 1 club in the world to leagues like VIFA , VPSA , VPFL , iFVPAA international, VFL , IVL , WPSA , ELITE FC , FIFA K1NGZ , l Ambitious l these are clubs in XBOX and custom leagues 11 v 11 all organized by third parties with large number of players because FIFA doesn’t want it to get a competitive platform going for clubs . There was a time where people were genuinely interested in investing their time off their real life with no pay but for the passion of the specific pro clubs where the wins were satisfying and losses felt emotional . FIFA pro clubs had and still has such a potential . I’ve posted a thread in this forum 11 years ago about clubs where I proposed ideas such as : 1) ADD A SUBSTITUTION OPTION ( where if your friends join late they can be be subbed in instead of a bot if you are playing regular division club matches it’s bots and only 2 members ) 2) ADD A SPECTATOR MODE ( where if a player wishes they can sit in the bench and watch a live game as it’s being played I know someone can stream but watching a game from in game is better since if you play competitive leagues you may have more than 11 players on at the same time and based on your competitive matches you can spectate and make decisions into next game subbing people on and off while they literally watch the game from the bench making it actually realistic . 3) ADD PAID DLC so EA actually gives a s*** . It’s very clear EA does not make money off pro clubs and ultimate team is the money maker mode with all the micro transactions and that’s why they stopped caring about pro clubs mode . Now this Idea allows them to atleast make some sort of money and get more support for clubs and get some sort of motivation to help improve hardcore pro clubs players . 4)BRING BACK lobbies and 11 v 11 modes and drop ins . Yes I know it was chaotic and people fighting for same spots but atleast you didn’t constantly just play 1 v 1 in empty lobbies . The point of this mode is multiplayer and the chaos it brings but it’s beautiful when everyone works together and you are rewarded . There’s also a mode once upon a time where you could play 11 v 11 with irl players in lobbies that’s also been taken away from us .. for no reason Here I am at my mid - late 20s just reminiscing and reminding myself that I made this exact post 11 years ago posting 3 constructive feedback as a customer who cares about the game mode and willing to pay a little bit more to see a little bit more . But I know posting a constructive comment or feedback will get me permanently banned on this forums again . It’s the end of this mode it’s unfortunate the population of the pro clubs dropped 196% past 10 years gradually .. it’s 2022 moving into 2023 you can’t tell me adding 2 things that’s really hard for them ? Just 1 or 2 actual features ?? Instead of just renaming “traits” into “archetypes “ or changing specialties into “perks” these are not improving the game it’s showing veterans that you don’t care anymore about the game anymore because money runs the world . I have no words but to just say this I had to let it out and I know my ideas are not perfect but atleast I tried . I’m from Vancouver British Columbia Canada 🇨🇦 where the FIFA franchise has been made . I’m out thanks for the read if EA doesn’t permanently ban me and censor me I’m sure you’ll be able to read this . FIFA 23 is the Last ever FIFA since EA lost licensing and it has been an era of huge disappointment and they let all of down with no effort. They don't care as long as the money comes in. Now with FIFA 25 and 24 we had issues with drop ins not finding players to people hacking in FC 25 clubs modes or glitching to slow down defenders. The gameplay is dead and 10 year old games now perform better. updated add on : Instead of focusing on 1.2 Billion hair and audience animations which no one cares about why not focus on fixing gameplay , adding all the features requested to pro clubs.. or is it the greed of ultimate team packs and micro transactions thats preventing you from doing it? It is The end of what was to be best of our times . They had multiple chances to resolve multiple years to add and improve.... but now its gone. Forever a memory that cannot be re-lived again. Now with FIFA giving up ON EA the only thing they have added is "CROSS-PLAY" within same generations thats their only real "Feature" still you cannot substitute players into a match. This game the potential to be a major E-SPORT ground since 2012 if they played their cards right and maybe into top E-SPORT platform and even in Olympic E-SPORT for pro clubs 11vs11. At this point EA should just delete and close the franchise. Instead of faking it and renaming old conventions such as "traits" now being called "playstyles" then calling it a "new thing" just stop pretending and delete the franchise since you failed and get back to making a proper game like battlefield. Dont put half effort into it just go all in with full effort or give up completely . Dont waste your own time or your customers time faking it the whole time. You gave up on us ... and we will give up on you. This year is your last chance to redeem yourself as a final note before you file for bankruptcy. I know admins will ban me yet again for expressing a VALID and Legit concern as a paying customer. As usual...500Views0likes2CommentsFc26 manager career mode
In the past fc24 and fc25 training drills and how to get playstyle was temporary or to get playstyle plus must reach 90 overall and it was taking long time, but here comes my idea to get playstyle and playstyle plus First the overall, to add playstyle overall must reach (75) at least, for playstyle+ (83) at least My idea called, the requirements for playstyle and playstyle+ For example : Haaland Current playstyle (Chip Shot+, Acrobatic, PowerHeader) If want to replace powerheader+ with Chip Shot+, it's OK how?? To get PowerHeader+ you need to complete the attributes like (powerheader accuracy, jumping) Focusing on this state, for example to get playstyle plus (Powerheader accuracy 89, Jumping 93) U complete this state now you are read to get Powerheader+ Another example If the player doesn't have playstyle u can add regular playstyle first For example : Calafiori (RB) with no playstyle You want to add Anticipate playstyle, then you need to met the requirements for attributes Anticipate : Stand tackle (84), Defensive Awareness (83), you complete these, u are ready to go Anticipate+ : Stand Tackle (89), Defensive Awareness (88), you complete those, now you ready to get anticipate+ Notes : U Can't add playstyle+ if you don't have regular playstyle, u need first to get regular playstyle How u get it, through Training Drills or Pre-Match Training, instead of getting playstyles temporarily Please EA, add something like that we will be happyahmed22346624 days agoRising Novice342Views1like3CommentsEA FC 26 starheads
Welcome to the EAFC starhead thread! Here is a link to some very useful spreadsheets from @Anonymous https://answers.ea.com/t5/General-Discussion/Starhead-database/m-p/13000209#M12464 Using the above link you will be able to keep in the loop with everything starhead related.339Views1like9CommentsIcon PRE Order Reward
Hi, I'm reaching out to ask for clarification regarding the ICON pre-order reward for FC 26. Could you please confirm whether it is a pick between fifteen ICONs or a pack? I’ve checked all the official EA websites but couldn’t find any clear information. Thank you.SolvedCivilStar3213 days agoSeasoned Newcomer300Views1like9CommentsCrossplay On Nintendo Switch 2? #FC26
With the recent arrival and increased power of the Nintendo Switch 2, we'd like to know if we'll be able to play via crossplay or if it will have cross-platform support on the new console. We'd also like to know what the next step will be in terms of graphical improvements, please. We want Cross play on Nintendo Switch 2 on the new FC26.268Views3likes2CommentsSuggestion to help ea and fc serries games
Hi EA team and fellow players, First, I want to sincerely thank EA for listening to the ideas and feedback from players around the world. It’s great to see how much you value the community and strive to make FC better every year. Your openness to suggestions really motivates us fans to keep sharing our thoughts. I’d like to share some ideas that I believe could make Career Mode and Clubs and ... even more immersive, engaging, and fun in FC 26 and beyond. I hope the dev team considers them or at least finds them interesting. Feedback from others is welcome too! ✅ 1. Open World Career Mode Imagine a Career Mode where your player or manager can move freely in a city environment. You could: Buy and customize cars Own and decorate homes Purchase clothes and accessories Use an in-game phone to manage social media, calls, etc. It would feel like living a footballer’s real life, not just playing matches. ✅ 2. Referee View and Decisions A special referee camera/view during certain moments Cutscenes showing the referee talking to players, checking VAR, or explaining decisions Adds realism and drama to big games. ✅ 3. Manager Conversations with Assistants Talk with assistant coaches about tactics or scouting Discuss training plans Build staff relationships Makes management feel more authentic. ✅ 4. Player Career: In-Game Phone Feature Post on social media Read or reply to comments Receive calls from agents or managers about offers Adds a personal, realistic touch. ✅ 5. Career Mode for Referees Start as a referee in lower leagues and work up Make decisions on fouls, offsides, cards VAR checks with cutscenes Talk to players to calm them or explain Manage reputation and promotions A whole new way to experience football. ✅ 6. Dynamic Formations and Tactical AI Pre-set formations that change based on match situations E.g., 4-4-2 when defending, 3-4-3 when attacking AI adapts automatically Adds tactical depth and realism. ✅ 7. Animation Upgrades for More Immersion Players refusing substitution, showing frustration Manager choosing players to train with cutscenes Injury animations (stretcher, escorted off) Suspended players leaving stadium or watching from stands Small details, big immersion. ✅ 8. Training Ground and Group Practice (Clubs) Online practice with team Passing, shooting, defense drills Set piece practice Tactical rehearsals Makes Clubs feel like a real team. ✅ 9. Full Club Management Features Design logos, kits, sponsors Upgrade stadium Assign roles: owner, manager, assistant captain Manage budgets for recruitment Creates real club-building experience. ✅ 10. Transfers and Loan System (Clubs) Send loan offers, negotiate transfers Free agent market Short-term deals (e.g., 5 matches) Adds a real-life football management layer. ✅ 11. Spectator and In-Game Streaming Mode (Clubs) Friends can watch live matches in-game Easy streaming for scouts, fans Better team analysis Makes Clubs social and connected. ✅ 12. Attending Matches in Career Mode Watch other matches or your own team from stands Injured or suspended players spectating Managers scouting other teams in-person Cutscenes or interactive views Adds realism off the pitch. ✅ 13. Enhanced Social Interactions in Career Mode Press conferences and interviews Choices affecting reputation and relationships Deepens immersion and feels real. ✅ 14. Player Morale and Motivation System Relationships with teammates Fan support or criticism Media praise or controversy Affects form and chemistry. ✅ 15. Story-driven Career Mode Elements Key choices that shape career Balancing offers, personal life Highs and lows shaping growth Adds narrative and emotion. ✅ 16. Career Co-op Mode Online Career where friends manage/play together Co-managers or manager/player split Shared transfers, tactics, progression Makes Career Mode social and fun. ✅ 17. Youth Academy and Scouting Improvements Detailed scouting reports Personally travel to watch youth games Negotiate with players and families Smoothly promote to senior team Adds authenticity to building your club. ✅ 18. Presentation Upgrades (Tunnel Walks, Locker Room, Broadcast Cameras) Tunnel walk cutscenes Locker room team talks Broadcast-style replays Brings TV-style authenticity. ✅ 19. Better Commentary Dynamic reactions to transfers, rivalries, standings Less repetition More natural dialogue Creates a lively match atmosphere. ✅ 20. More Licensed Leagues and Teams Add missing or new leagues Authentic kits, badges, stadiums Women’s leagues and tournaments Expands realism and global appeal. ✅ 21. Server Improvements and Anti-Cheat (for Clubs) Better stability, reduced lag Strict anti-cheat systems Easier reporting and banning Improves fairness and competitiveness. ✅ 22. Realistic Injuries System Varied injuries with realistic recovery Medical team decisions (quick return vs. full healing) Tracking injury history and long-term effects Dynamic animations for treatment and leaving pitch Adds strategy and realism. ✅ 23. More Cutscene Variety Negotiation room meetings Board discussions and seasonal reviews Player arguments or dressing room drama Emotional post-match reactions Creates a cinematic, living world. I really think these features would help FC 26 (even though its release is getting close) and future games stand out and make Career Mode and Clubs must-play experiences for everyone. Thanks for reading! I’d love to hear what others think too. Best regards, An FC fan with big dreams for the game .130Views3likes9CommentsZlatan is back! Presenting the FC 26 Ultimate Edition Cover
You asked. He's back, Zlatan Ibrahimović is our new cover star and kicks off a new era of ICONs on the EA SPORTS FC™ 26 Ultimate Edition cover. What do you think of the cover style and Zlatan being back? Would you have guessed this? Stay tuned for our full reveal trailer on July 16!EA_Vendcera5 days agoCommunity Manager100Views2likes0Comments- 96Views0likes1Comment
FC 26 Reveal Trailer is out! Pre-order now!
Have you seen our reveal trailer yet? Check it out here! What do you think of the trailer? We showed some actual gameplay! You can also now pre-order FC 26 and will find all detailed information on our website: https://www.ea.com/games/ea-sports-fc/fc-26/ Please note that pre-order Rewards for FC 25 will not be immediately accessible, they will be delivered in the coming days.EA_Vendcera3 days agoCommunity Manager92Views1like3CommentsCareer Manager Online – Competitive Football Manager Mode
1- Idea Summary Transform the traditional offline Football Manager career mode into a partially online competitive mode. Players enter a realistic football management world where they sign contracts with real clubs from various global leagues and compete in organized seasonal tournaments. Competition is based on tactical intelligence and skill rather than luck or the strength of a pre-built team. 2- Online Gameplay System Signing coaching contracts with clubs from real leagues. Fair budget distribution based on team strength to ensure balanced competition. Participation in scheduled local and international tournaments. Detailed tactical plans that managers can adjust. Option to play matches manually or let AI simulate based on the tactics. 3- Fairness and Balance No luck factor in contract signings or match results. Budgets are allocated fairly to balance team strengths. Managers are evaluated solely on their technical and tactical performance. 4- Match Scheduling System Each match is scheduled in advance with a fixed date and time. One day before the match, managers can request to play the match manually. If the opponent accepts, the match is played manually; if declined or no response, the match is simulated according to tactics. 5- Realistic Tactical Plans Implementation of strategies like high pressing, organized defense, and intelligent positioning. Adjusting team formations based on player performance and opponent analysis. 6- Fair Dismissal System Dismissals are not based solely on results but also on failure to meet management expectations. Factors such as injury to key players, player expulsions, and selling players due to release clauses are taken into account. The system realistically reflects the actual situation of clubs. 7- Post-Dismissal – Negotiation and Career Future Request a release clause payout: receive financial compensation but remain without a team for a period. Immediate contract termination without compensation: move directly to a new club. Temporary break option: wait for better offers with the possibility of returning as an emergency manager. 8- League Rankings and Career Progression Upon dismissal, offers are presented from clubs and leagues with lower rankings. Repeated success opens opportunities to return to top-tier leagues. The manager’s reputation changes according to results and performance. Future Suggestions Introduce agents for managers. Weekly evaluation systems for managers. Organize group tournaments for managers within the same league. Seasonal updates for coaching contracts and transfer opportunities.80Views3likes4CommentsWill My FC25 Transfer Market Ban Carry Over to FC26?
Hello everyone, I have an important question and would appreciate your advice. I received a partial ban on the transfer market in FC Mobile — both through the app and the web browser. I’m wondering: will this ban affect me in FC26 as well? Also, would you recommend creating a new account and buying FC26 with it? I really don’t want to do that, as I’ve been using my current account for a long time and would prefer not to start over. Thanks in advance for your help!SolvedALPACINO2020EA4 days agoNew Novice80Views1like1CommentDo EA Play Pro subscribers get Ultimate early pre-order bonuses?
Hi everyone, I have an active EA Play Pro annual subscription (already paid until September 2025), and I’m planning to play EA SPORTS FC 26 through this subscription. I know that EA Play Pro gives access to the Ultimate Edition with all its standard bonuses (early access, FC Points, Season 1 Pass, etc.), but I wanted to ask specifically about the pre-order early bird content: FC 25 EVO (99 shooting) 93+ ICON Player Pick from FC 25 Untradeable ICON in FC 26 (that upgrades later) These bonuses are mentioned on the website as being available only if you pre-order the Ultimate Edition before August 26. So my question is: Will I also get those early pre-order bonuses just by having EA Play Pro active before August 26? Or do I have to manually pre-order the Ultimate Edition even if I already have Play Pro? It would really help to clarify this before the deadline so I can plan accordingly. Thanks a lot! Any official response or confirmation would be greatly appreciated.Tonito1802 days agoSeasoned Newcomer70Views2likes0CommentsWhy no VAR in FC 26?
VAR is a huge part of football today, so it feels odd that a game aiming for realism still doesn’t include it. I get the argument that “the game doesn’t make mistakes,” but then why do goalkeepers mess up? And why was goal-line tech added before? VAR adds drama and realism therefore why leave it out?ale23aga2 days agoSeasoned Newcomer62Views2likes1CommentFC 26 Career Mode Suggestions
Hi, this will be quite long, but I think this would elevate the mode and make it much better and more fun. Transfers The transfer system still feels outdated and lacks realism and depth. The ideas below focus on improving that and making the mode more immersive. 1. Negotiation Realism and Depth More dynamic and reactive negotiations: AI responses are still too binary. Players or clubs either accept or reject offers with little nuance. There should be multi-stage negotiations, including counter-offers, future promises (e.g., "crucial role next season"), or delayed decisions (e.g., "The player wants to wait until the end of the season"). Include agents and intermediaries: Introduce agents as a layer in transfer talks. Agents could demand bonuses, sell-on clauses, or contractual guarantees (like a release clause or a specific position promise). Player personality & motives: Not all players are driven purely by salary or team prestige. Some should prioritize playing time, geographical preferences, trophy ambitions, or reuniting with former managers/teammates. 2. Transfer Variety & Market Realism Loan-to-buy and performance-based options: These should be more impactful and frequent. Right now, most loan deals feel hollow. Add obligations based on appearances, team results, or player form. Buy-and-loan: We need to be able to buy a player from a club and let them keep him on loan for 6 months or a year. Realistic transfer market behavior: Mid-table or lower-tier clubs making 100M+ signings breaks immersion. AI teams should follow realistic financial and squad-building logic, with board approval and budget constraints visible during negotiations. 3. Scouting and Transfer Targets Smarter and more in-depth scouting reports: Scouts often recommend unrealistic targets for your club’s level. Allow us to set scouting profiles more clearly (e.g., "U23 CM with <€20M value from South America"). Transfer target logic for AI clubs: Too often, AI clubs sign too many players or let key ones go for cheap. AI logic should respect squad roles, depth, and form more and actually do proper squad-building. Competition for players: Add active competition from rival clubs, where a target may lean toward your offer or another club based on multiple factors like salary, role, or team performance. 4. User Interface and Presentation Revamped negotiation cutscenes: The cutscenes feel repetitive and lifeless. Add meaningful dialogue choices, more visual diversity (e.g., office, lounge, deadline-day scenes), and real-time feedback on the negotiation process. Deadline Day improvements: Make deadline day feel like deadline day: dynamic ticker updates, AI clubs making panic buys, rumors, and even last-minute hijacks. 5. Player Morale and Transfer Impact Squad reaction to signings or departures: Bringing in a rival for a player’s position should affect morale. Selling a fan favorite should affect locker room mood unless justified (e.g., too old, underperforming). Locker room dynamics in transfers: Add elements like player cliques, preferred nationalities, or locker room leaders that influence the success of a new signing’s integration. To sum ts up: The transfer system in Career Mode needs an upgrade. Adding depth, emotion, logic, and variety to the system will make playing it feel more immersive, and a lot more fun. Team Management and Morale A football club is more than just tactics and transfers. It needs to feel more real and more human, not just menus and numbers. 1. Revamp the Morale System Proper Pre-Season: Pick a destination to go to, organize friendlies, mini-tournaments with clubs, increase popularity in said country, maybe even team-building activities for the team (in the form of cutscenes) that boost morale, happiness etc. Team Building activities: To double down on that, they could be very useful even outside of the pre-season, but during the season in cases where the team's morale has dropped due to form, league position and other factors. Some activities, going to a restaurant, organizing a BBQ and etc, could be a quick way to boost morale. You could even implement a manager personal life system, where you pay for those things out of your own paycheck. Make morale more dynamic and impactful: Right now, morale only changes through generic press conferences or match performance. It should be influenced by training intensity, squad role fulfillment, team results, dressing room relationships, and even club objectives. Visible morale trends & player psychology: Let us see morale graphs over time, short-term vs long-term happiness, and emotional traits (e.g., "resilient," "insecure," "leader" etc) that affect how players react to setbacks or being benched. More player feedback: Add regular in-game messages or meetings from players (or their agents) about morale, similar to Football Manager. E.g., “I’ve been playing well but haven’t started lately. I need an explanation.” 2. Squad Hierarchy and Locker Room Atmosphere Introduce a squad hierarchy system: Like seen in some other management sims, introduce clear tiers of influence. Like leaders, core players, team players, new signings, and prospects. The influence of a player should affect morale swings and locker room cohesion. Team chemistry and cliques: Players from the same nationality, academy background, or past teams may form cliques. Friction or synergy between cliques could influence team chemistry, especially after major transfers or leadership changes. Conflict management: Introduce small internal disputes like players arguing over playing time, leadership battles, or dissatisfaction with team tactics. The manager should be able to intervene through dialogue choices or disciplinary actions. 3. Training and Player Development Training impact on morale and fatigue: Training sessions should affect both match sharpness and player happiness. Overtraining should lead to fatigue or minor injuries, while undertraining might affect development and morale. Individual development paths: Add clearer player goals, e.g., "wants to become a regular starter in 2 seasons," or "aims to play for national team." Tailoring development plans to their goals could boost morale or growth speed. Mentorship programs: Allow experienced players to mentor young talents, speeding development and improving morale. E.g., pairing a veteran CB with a young prospect could unlock faster progression and stronger chemistry. 4. Club Atmosphere and Form Momentum and morale swings: A string of wins should create a positive vibe that lifts the whole squad. Conversely, a poor run should generate pressure from the media, the board, and inside the locker room. Press conference impact expanded: Press interactions feel shallow. Tie them more directly into player-specific morale. If you back a struggling player in public, it should increase his morale (or create resentment in others if undeserved). Fan and board pressure systems: Let the manager feel pressure from the fans (e.g., trending hashtags or crowd reactions) and board politics. Selling a fan-favorite or playing ultra-defensive at home could trigger backlash even if results are acceptable. 5. Matchday Management and Squad Roles Player reaction to tactical decisions: Players should react to being subbed early, being played out of position, or sitting on the bench in crucial matches. Consistent misuse should lower morale and loyalty. More impactful squad roles: Squad roles should go beyond "crucial/rotation." Add flexible roles like "Impact Sub," "Development Project," or "Club Leader." Their expectations and morale sensitivity should align with their defined role. We can't have every 80 rated player we sign expect to be "important" or "crucial" and outright denying a lower role like "rotation". It needs to be more realistic than that based on the squad and club size, as well as depth. It could also tie in with the suggestion about player-specific goals like to become a starter in 1-2 years. To sum it up: Team management in Career Mode needs to move beyond just menus. FC 26 needs to focus on the emotional aspect of leading a club and everything that comes with it like conflicts, personalities, momentum, pressure, and chemistry. All that affects how the team performs, and having more control over those things would most definitely make the game more fun. I know the main focus has never been on Career Mode, but these things could make it amazing to play. Thanks for reading, if anyone even made it to here. I will add more things if I think of anything. 🤠 Discord is: @havokfr62Views3likes2CommentsWe Strongly Request Turkish Commentary in FC 26
Dear EA Sports FC Team, On behalf of millions of Turkish players who have supported this series for years, we kindly request a long-awaited feature: Turkish commentary in FC 26. This is not just a language setting — it’s about feeling truly connected to the game we love. Experiencing goals, exciting moments, and the atmosphere of football in our native language would make a huge difference. Other languages such as Portuguese, Arabic, Polish, and Japanese have received this support. We believe it is now time for Turkish to be included too. We have the voice talent, the community, and the passion. Please hear us and include Turkish commentary in FC 26. Sincerely, The EA FC Community from Turkey43Views1like2CommentsCrossplay is needed
Please keep crossplay on EAFC 26 I’m on PC and play with friends that are on Console in clubs or Co-op in Rivals Ultimate Team. Also when I played FIFA 23 I think it didn’t have crossplay and it took forever to find games when I was on PC when trying to co-ok with another friend on PC bc we couldn’t play with Console players and most PC players turned off going against a co-op team. Just please keep it in your game I played EAFC 25 all year and didn’t even go against 1 PC hacker so that’s not even an issue like people think they just lose to a pc player and think he’s hacking somehow. Thanks again42Views1like1CommentWill the FC26 beta be available to everyone or only through email?
Hi, we hope this time the beta won’t be limited to a certain number of players via email invites — that’s enough. Why not make the beta available to all players, just like it used to be with FIFA 20, FIFA 19, FIFA 18, etc.? We need an answer about this.Manso0rr3 days agoSeasoned Veteran42Views1like0CommentsIsraeli teams/league in future games
Dear EA Sports FC Team, I’m reaching out to kindly ask for the addition of Israeli football teams in EA Sports FC 26 or 27. Israeli teams such as Maccabi Haifa, Maccabi Tel Aviv, and Hapoel Be’er Sheva frequently participate in major UEFA competitions, demonstrating their competitiveness, excitement, and deserving status for worldwide acknowledgment. Outside the field, a vibrant and dedicated gaming community exists in Israel. Each year, tens of thousands of players in Israel engage with EA Sports FC, taking part in Ultimate Team, Career Mode, Pro Clubs, and various other features. Israeli content creators, streamers, and supporters actively promote the game every day, cultivating a dedicated and expanding fanbase. Incorporating Israeli teams would not only demonstrate football's genuine global essence but also enhance player involvement and visibility in the area. By incorporating other emerging leagues over the years, we feel that Israel should also be included in that same vision of diversity and inclusion. We encourage you to think about including the Israeli Premier League—or at least key teams such as Maccabi Haifa and Maccabi Tel Aviv—so Israeli supporters can watch their teams on the virtual field, similar to countless other fans globally. We appreciate your time and for developing a game we enjoy. Best regards, Ben, a fan of EA Sports FC from Israel42Views0likes1Comment
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