Forum Widgets
Recent Discussions
You want to make all Career Mode fans happy? Then take a look at this.
Too often, Career Mode feels lifeless. It’s not about more cutscenes or shiny graphics – it’s about depth, consequence, and connection. Here’s what fans really want – and how EA FC can finally deliver it. 🌍 1. Dynamic Football World & Real Storytelling ✅ What fans want: The world feels dead. No press, no rivalries, no real consequences. 💡 What would fix it: A dynamic news system: transfer rumors, scandals, form slumps, player drama Derbies & rivalries with emotional build-up and crowd energy – affecting morale & momentum Story-driven decision events (e.g. press scandals, broken contracts, dressing room conflict) Dialogue system in press conferences, team meetings, and board talks – with long-term effects 🎯 Result: A living football universe. Your decisions matter. You feel it all. 🧠 2. Deep Managerial & Club Life ✅ What fans want: Right now, you’re just clicking transfers – not managing a real club. 💡 What would fix it: Stadium upgrades, fan engagement, ticket pricing – build your own football empire Advanced academy & scouting system – recruit globally, poach talents, manage relationships Tactical briefings, real training with impact on matchday Club identity system – define your playing philosophy (e.g. Ajax youth-first, Atlético grit), affects transfers, fan patience, and board trust 🎯 Result: You feel like a real manager, not a spreadsheet. 🤖 3. Realistic Player & Transfer Behavior ✅ What fans want: Players feel robotic. Transfers don’t reflect reality. 💡 What would fix it: Players with personalities: loyalists, money-chasers, homesick types, one-club legends Realistic agent & contract drama – power plays, tension, emotional negotiations Transfer dynamics tied to your reputation, league status, and project Organic form & morale system – influenced by fights, favoritism, press interviews, off-field drama 🎯 Result: Transfers feel alive. Your squad has soul. 🤝 4. Career Mode with Co-Op & Rival Managers ✅ What fans want: Solo career gets boring. No sense of rivalry or pressure. 💡 What would fix it: Co-op career with 2–4 friends in a live or asynchronous world AI managers with personality & strategy: Klopp aggressive, Simeone defensive, Mourinho plays mind games Long-term rivalries: manager duels, press taunts, transfer battles, player influence 🎯 Result: Career Mode becomes personal – and competitive. 🧬 5. Player Career with Real RPG Progression ✅ What fans want: Player Career is shallow and forgettable. 💡 What would fix it: Career decisions shape your reputation, endorsements, transfer options, and story Choose your path: “Bad Boy,” “Fan Favorite,” “Superstar,” or “Legend” – each with unique challenges Immersive off-pitch life: agent swaps, family, lifestyle choices, media image Minigames for training camps, rehab systems during injuries, contract disputes and more 🎯 Result: A story worth replaying – and living. 🏁 Final Thought Career Mode doesn’t need gimmicks. It needs a heartbeat. Give us emotion, chaos, growth, and memory – not just menus and results. 🗣️ EA, if you’re serious about making fans happy – give us a Career Mode that lives, breathes, and evolves with us. You’ll create not just a better mode – but a football experience we’ll talk about for years.🎮3mp18mg4s2jg3 days agoSeasoned Newcomer26Views4likes0CommentsCrossplay On Nintendo Switch 2? #FC26
With the recent arrival and increased power of the Nintendo Switch 2, we'd like to know if we'll be able to play via crossplay or if it will have cross-platform support on the new console. We'd also like to know what the next step will be in terms of graphical improvements, please. We want Cross play on Nintendo Switch 2 on the new FC26.378Views4likes2CommentsDo EA Play Pro subscribers get Ultimate early pre-order bonuses?
Hi everyone, I have an active EA Play Pro annual subscription (already paid until September 2025), and I’m planning to play EA SPORTS FC 26 through this subscription. I know that EA Play Pro gives access to the Ultimate Edition with all its standard bonuses (early access, FC Points, Season 1 Pass, etc.), but I wanted to ask specifically about the pre-order early bird content: FC 25 EVO (99 shooting) 93+ ICON Player Pick from FC 25 Untradeable ICON in FC 26 (that upgrades later) These bonuses are mentioned on the website as being available only if you pre-order the Ultimate Edition before August 26. So my question is: Will I also get those early pre-order bonuses just by having EA Play Pro active before August 26? Or do I have to manually pre-order the Ultimate Edition even if I already have Play Pro? It would really help to clarify this before the deadline so I can plan accordingly. Thanks a lot! Any official response or confirmation would be greatly appreciated.Tonito1802 days agoSeasoned Newcomer91Views3likes0CommentsFC 26 Career Mode Suggestions
Hi, this will be quite long, but I think this would elevate the mode and make it much better and more fun. Transfers The transfer system still feels outdated and lacks realism and depth. The ideas below focus on improving that and making the mode more immersive. 1. Negotiation Realism and Depth More dynamic and reactive negotiations: AI responses are still too binary. Players or clubs either accept or reject offers with little nuance. There should be multi-stage negotiations, including counter-offers, future promises (e.g., "crucial role next season"), or delayed decisions (e.g., "The player wants to wait until the end of the season"). Include agents and intermediaries: Introduce agents as a layer in transfer talks. Agents could demand bonuses, sell-on clauses, or contractual guarantees (like a release clause or a specific position promise). Player personality & motives: Not all players are driven purely by salary or team prestige. Some should prioritize playing time, geographical preferences, trophy ambitions, or reuniting with former managers/teammates. 2. Transfer Variety & Market Realism Loan-to-buy and performance-based options: These should be more impactful and frequent. Right now, most loan deals feel hollow. Add obligations based on appearances, team results, or player form. Buy-and-loan: We need to be able to buy a player from a club and let them keep him on loan for 6 months or a year. Realistic transfer market behavior: Mid-table or lower-tier clubs making 100M+ signings breaks immersion. AI teams should follow realistic financial and squad-building logic, with board approval and budget constraints visible during negotiations. 3. Scouting and Transfer Targets Smarter and more in-depth scouting reports: Scouts often recommend unrealistic targets for your club’s level. Allow us to set scouting profiles more clearly (e.g., "U23 CM with <€20M value from South America"). Transfer target logic for AI clubs: Too often, AI clubs sign too many players or let key ones go for cheap. AI logic should respect squad roles, depth, and form more and actually do proper squad-building. Competition for players: Add active competition from rival clubs, where a target may lean toward your offer or another club based on multiple factors like salary, role, or team performance. 4. User Interface and Presentation Revamped negotiation cutscenes: The cutscenes feel repetitive and lifeless. Add meaningful dialogue choices, more visual diversity (e.g., office, lounge, deadline-day scenes), and real-time feedback on the negotiation process. Deadline Day improvements: Make deadline day feel like deadline day: dynamic ticker updates, AI clubs making panic buys, rumors, and even last-minute hijacks. 5. Player Morale and Transfer Impact Squad reaction to signings or departures: Bringing in a rival for a player’s position should affect morale. Selling a fan favorite should affect locker room mood unless justified (e.g., too old, underperforming). Locker room dynamics in transfers: Add elements like player cliques, preferred nationalities, or locker room leaders that influence the success of a new signing’s integration. To sum ts up: The transfer system in Career Mode needs an upgrade. Adding depth, emotion, logic, and variety to the system will make playing it feel more immersive, and a lot more fun. Team Management and Morale A football club is more than just tactics and transfers. It needs to feel more real and more human, not just menus and numbers. 1. Revamp the Morale System Proper Pre-Season: Pick a destination to go to, organize friendlies, mini-tournaments with clubs, increase popularity in said country, maybe even team-building activities for the team (in the form of cutscenes) that boost morale, happiness etc. Team Building activities: To double down on that, they could be very useful even outside of the pre-season, but during the season in cases where the team's morale has dropped due to form, league position and other factors. Some activities, going to a restaurant, organizing a BBQ and etc, could be a quick way to boost morale. You could even implement a manager personal life system, where you pay for those things out of your own paycheck. Make morale more dynamic and impactful: Right now, morale only changes through generic press conferences or match performance. It should be influenced by training intensity, squad role fulfillment, team results, dressing room relationships, and even club objectives. Visible morale trends & player psychology: Let us see morale graphs over time, short-term vs long-term happiness, and emotional traits (e.g., "resilient," "insecure," "leader" etc) that affect how players react to setbacks or being benched. More player feedback: Add regular in-game messages or meetings from players (or their agents) about morale, similar to Football Manager. E.g., “I’ve been playing well but haven’t started lately. I need an explanation.” 2. Squad Hierarchy and Locker Room Atmosphere Introduce a squad hierarchy system: Like seen in some other management sims, introduce clear tiers of influence. Like leaders, core players, team players, new signings, and prospects. The influence of a player should affect morale swings and locker room cohesion. Team chemistry and cliques: Players from the same nationality, academy background, or past teams may form cliques. Friction or synergy between cliques could influence team chemistry, especially after major transfers or leadership changes. Conflict management: Introduce small internal disputes like players arguing over playing time, leadership battles, or dissatisfaction with team tactics. The manager should be able to intervene through dialogue choices or disciplinary actions. 3. Training and Player Development Training impact on morale and fatigue: Training sessions should affect both match sharpness and player happiness. Overtraining should lead to fatigue or minor injuries, while undertraining might affect development and morale. Individual development paths: Add clearer player goals, e.g., "wants to become a regular starter in 2 seasons," or "aims to play for national team." Tailoring development plans to their goals could boost morale or growth speed. Mentorship programs: Allow experienced players to mentor young talents, speeding development and improving morale. E.g., pairing a veteran CB with a young prospect could unlock faster progression and stronger chemistry. 4. Club Atmosphere and Form Momentum and morale swings: A string of wins should create a positive vibe that lifts the whole squad. Conversely, a poor run should generate pressure from the media, the board, and inside the locker room. Press conference impact expanded: Press interactions feel shallow. Tie them more directly into player-specific morale. If you back a struggling player in public, it should increase his morale (or create resentment in others if undeserved). Fan and board pressure systems: Let the manager feel pressure from the fans (e.g., trending hashtags or crowd reactions) and board politics. Selling a fan-favorite or playing ultra-defensive at home could trigger backlash even if results are acceptable. 5. Matchday Management and Squad Roles Player reaction to tactical decisions: Players should react to being subbed early, being played out of position, or sitting on the bench in crucial matches. Consistent misuse should lower morale and loyalty. More impactful squad roles: Squad roles should go beyond "crucial/rotation." Add flexible roles like "Impact Sub," "Development Project," or "Club Leader." Their expectations and morale sensitivity should align with their defined role. We can't have every 80 rated player we sign expect to be "important" or "crucial" and outright denying a lower role like "rotation". It needs to be more realistic than that based on the squad and club size, as well as depth. It could also tie in with the suggestion about player-specific goals like to become a starter in 1-2 years. To sum it up: Team management in Career Mode needs to move beyond just menus. FC 26 needs to focus on the emotional aspect of leading a club and everything that comes with it like conflicts, personalities, momentum, pressure, and chemistry. All that affects how the team performs, and having more control over those things would most definitely make the game more fun. I know the main focus has never been on Career Mode, but these things could make it amazing to play. Thanks for reading, if anyone even made it to here. I will add more things if I think of anything. 🤠 Discord is: @havokfr63Views3likes2CommentsCareer Manager Online – Competitive Football Manager Mode
1- Idea Summary Transform the traditional offline Football Manager career mode into a partially online competitive mode. Players enter a realistic football management world where they sign contracts with real clubs from various global leagues and compete in organized seasonal tournaments. Competition is based on tactical intelligence and skill rather than luck or the strength of a pre-built team. 2- Online Gameplay System Signing coaching contracts with clubs from real leagues. Fair budget distribution based on team strength to ensure balanced competition. Participation in scheduled local and international tournaments. Detailed tactical plans that managers can adjust. Option to play matches manually or let AI simulate based on the tactics. 3- Fairness and Balance No luck factor in contract signings or match results. Budgets are allocated fairly to balance team strengths. Managers are evaluated solely on their technical and tactical performance. 4- Match Scheduling System Each match is scheduled in advance with a fixed date and time. One day before the match, managers can request to play the match manually. If the opponent accepts, the match is played manually; if declined or no response, the match is simulated according to tactics. 5- Realistic Tactical Plans Implementation of strategies like high pressing, organized defense, and intelligent positioning. Adjusting team formations based on player performance and opponent analysis. 6- Fair Dismissal System Dismissals are not based solely on results but also on failure to meet management expectations. Factors such as injury to key players, player expulsions, and selling players due to release clauses are taken into account. The system realistically reflects the actual situation of clubs. 7- Post-Dismissal – Negotiation and Career Future Request a release clause payout: receive financial compensation but remain without a team for a period. Immediate contract termination without compensation: move directly to a new club. Temporary break option: wait for better offers with the possibility of returning as an emergency manager. 8- League Rankings and Career Progression Upon dismissal, offers are presented from clubs and leagues with lower rankings. Repeated success opens opportunities to return to top-tier leagues. The manager’s reputation changes according to results and performance. Future Suggestions Introduce agents for managers. Weekly evaluation systems for managers. Organize group tournaments for managers within the same league. Seasonal updates for coaching contracts and transfer opportunities.81Views3likes4CommentsSuggestion to help ea and fc serries games
Hi EA team and fellow players, First, I want to sincerely thank EA for listening to the ideas and feedback from players around the world. It’s great to see how much you value the community and strive to make FC better every year. Your openness to suggestions really motivates us fans to keep sharing our thoughts. I’d like to share some ideas that I believe could make Career Mode and Clubs and ... even more immersive, engaging, and fun in FC 26 and beyond. I hope the dev team considers them or at least finds them interesting. Feedback from others is welcome too! ✅ 1. Open World Career Mode Imagine a Career Mode where your player or manager can move freely in a city environment. You could: Buy and customize cars Own and decorate homes Purchase clothes and accessories Use an in-game phone to manage social media, calls, etc. It would feel like living a footballer’s real life, not just playing matches. ✅ 2. Referee View and Decisions A special referee camera/view during certain moments Cutscenes showing the referee talking to players, checking VAR, or explaining decisions Adds realism and drama to big games. ✅ 3. Manager Conversations with Assistants Talk with assistant coaches about tactics or scouting Discuss training plans Build staff relationships Makes management feel more authentic. ✅ 4. Player Career: In-Game Phone Feature Post on social media Read or reply to comments Receive calls from agents or managers about offers Adds a personal, realistic touch. ✅ 5. Career Mode for Referees Start as a referee in lower leagues and work up Make decisions on fouls, offsides, cards VAR checks with cutscenes Talk to players to calm them or explain Manage reputation and promotions A whole new way to experience football. ✅ 6. Dynamic Formations and Tactical AI Pre-set formations that change based on match situations E.g., 4-4-2 when defending, 3-4-3 when attacking AI adapts automatically Adds tactical depth and realism. ✅ 7. Animation Upgrades for More Immersion Players refusing substitution, showing frustration Manager choosing players to train with cutscenes Injury animations (stretcher, escorted off) Suspended players leaving stadium or watching from stands Small details, big immersion. ✅ 8. Training Ground and Group Practice (Clubs) Online practice with team Passing, shooting, defense drills Set piece practice Tactical rehearsals Makes Clubs feel like a real team. ✅ 9. Full Club Management Features Design logos, kits, sponsors Upgrade stadium Assign roles: owner, manager, assistant captain Manage budgets for recruitment Creates real club-building experience. ✅ 10. Transfers and Loan System (Clubs) Send loan offers, negotiate transfers Free agent market Short-term deals (e.g., 5 matches) Adds a real-life football management layer. ✅ 11. Spectator and In-Game Streaming Mode (Clubs) Friends can watch live matches in-game Easy streaming for scouts, fans Better team analysis Makes Clubs social and connected. ✅ 12. Attending Matches in Career Mode Watch other matches or your own team from stands Injured or suspended players spectating Managers scouting other teams in-person Cutscenes or interactive views Adds realism off the pitch. ✅ 13. Enhanced Social Interactions in Career Mode Press conferences and interviews Choices affecting reputation and relationships Deepens immersion and feels real. ✅ 14. Player Morale and Motivation System Relationships with teammates Fan support or criticism Media praise or controversy Affects form and chemistry. ✅ 15. Story-driven Career Mode Elements Key choices that shape career Balancing offers, personal life Highs and lows shaping growth Adds narrative and emotion. ✅ 16. Career Co-op Mode Online Career where friends manage/play together Co-managers or manager/player split Shared transfers, tactics, progression Makes Career Mode social and fun. ✅ 17. Youth Academy and Scouting Improvements Detailed scouting reports Personally travel to watch youth games Negotiate with players and families Smoothly promote to senior team Adds authenticity to building your club. ✅ 18. Presentation Upgrades (Tunnel Walks, Locker Room, Broadcast Cameras) Tunnel walk cutscenes Locker room team talks Broadcast-style replays Brings TV-style authenticity. ✅ 19. Better Commentary Dynamic reactions to transfers, rivalries, standings Less repetition More natural dialogue Creates a lively match atmosphere. ✅ 20. More Licensed Leagues and Teams Add missing or new leagues Authentic kits, badges, stadiums Women’s leagues and tournaments Expands realism and global appeal. ✅ 21. Server Improvements and Anti-Cheat (for Clubs) Better stability, reduced lag Strict anti-cheat systems Easier reporting and banning Improves fairness and competitiveness. ✅ 22. Realistic Injuries System Varied injuries with realistic recovery Medical team decisions (quick return vs. full healing) Tracking injury history and long-term effects Dynamic animations for treatment and leaving pitch Adds strategy and realism. ✅ 23. More Cutscene Variety Negotiation room meetings Board discussions and seasonal reviews Player arguments or dressing room drama Emotional post-match reactions Creates a cinematic, living world. I really think these features would help FC 26 (even though its release is getting close) and future games stand out and make Career Mode and Clubs must-play experiences for everyone. Thanks for reading! I’d love to hear what others think too. Best regards, An FC fan with big dreams for the game .147Views3likes9CommentsMANAGER CAREER
🛠️ Make Create-a-Club WAY Better in Manager Career Create-a-Club was a great addition, but it needs much more depth. Some suggestions for EA FC 26: Custom Club Logos & Kits: Let us design or upload logos and fully customize kits every season. Stadium Builder: More control over stands, banners, seating colors, and atmosphere. Club Identity & Culture: Choose philosophies (youth academy focus, defensive discipline, attacking flair) that affect your objectives and board expectations. Dynamic Growth: Upgrade your club’s facilities, hire better staff, grow your fanbase — make it feel like a true rags-to-riches journey. Deeper Youth Academy Tools: Improve scouting options, training features, and region-based academy development. These features would take EA Sports FC 26 to the next level. We love football — give us the tools to live it. 🗣️ EA, please make this happen. 💬 Community, let’s show them how much we care — reply if you agree!SonicSpider182 days agoSeasoned Newcomer19Views2likes1CommentAdd New Saudi League Stadiums to FC 26
Please add more stadiums for Saudi Pro League clubs in EA SPORTS FC 26. The Saudi League has grown massively and deserves accurate representation in the game. Currently, only King Abdullah Sports City and King Fahd International Stadium are available, but key stadiums are still missing. We ask you to add: Kingdom Arena (Al Hilal’s stadium) Al-Awwal Park (Al Nassr’s stadium) Prince Abdullah Al-Faisal Sports City Stadium (Al Ahli’s stadium) Adding these stadiums is very important for Saudi League fans, especially since Al Hilal, Al Nassr, and Al Ahli are among the biggest clubs in Asia.hcz66z78scvn2 days agoSeasoned Newcomer23Views2likes2CommentsWhy no VAR in FC 26?
VAR is a huge part of football today, so it feels odd that a game aiming for realism still doesn’t include it. I get the argument that “the game doesn’t make mistakes,” but then why do goalkeepers mess up? And why was goal-line tech added before? VAR adds drama and realism therefore why leave it out?ale23aga2 days agoSeasoned Newcomer73Views2likes1CommentSome things I think will make game better.
Really hoping FC 26 fixes some of the gameplay issues that have been around for a while. Player switching still feels off—sometimes you get the wrong player at the worst moments, especially when defending. Animations could be smoother too; things like dribbling, tackles, and turns still feel a bit stiff or delayed. The pace system definitely needs a rework—slow defenders shouldn’t be catching up to fast attackers like nothing happened, and there should be a bigger difference between acceleration and sprint speed. I’d also love to see more realistic headers and aerial battles—they don’t feel natural right now, and timing them is awkward. Also, earning PlayStyles through gameplay instead of just getting them by default or through cards would make things more rewarding.my6re992 days agoNew Novice10Views2likes0CommentsUpdate Sunderland Stadium of Light and Newcastle St James Park
The stadium models in-game has long felt outdated and lacking in character and disappoints me every time in the game. Other Premier League Clubs such as Spurs and Liverpool look fantastic, you can see the outside of the stadiums and it looks great other Premier League clubs should get the same attention! Sunderland and Newcastle and other clubs don’t seem to have this attention to detail which is disappointing, especially considering they designed original EA SPORT stadiums using the Stadium of Light model both the Stadium of Light and St James Park have so much more character than the current in game stadium models suggest and show it was used as the old home screens.28Views2likes3CommentsOnline Friendlies Lacks Key Features and Customization Options
Online Friendlies needs major improvements. It feels like a stripped-down mode missing the basics. Match time is random, and we can’t select day/night, weather, or kickoff time. This kills immersion for things like evening EPL derbies or Champions League nights. EPL, UEFA, and other official broadcast visuals don’t show up, even when using licensed teams and stadiums. Matches feel flat and generic. We also can’t choose our own stadium, which removes realism. Retro jerseys unlocked in Ultimate Team can’t be used in Online Friendlies or single-player modes. Why are they locked outside of FUT? There’s no way to create online tournaments with friends — something that would be great for weekend leagues or friendly competitions. We also can’t play 2v2 online with four players on their own devices. Why isn’t this supported? I know simple Kick-Off has these settings, but all my friends live far away. Online Friendlies is the only way we can play together, and right now it’s missing core features. Please consider improving this mode — it has so much potential for casual but authentic football fun.Baris5373 days agoSeasoned Newcomer26Views2likes1Commentsuggestions and ideas
🚨 Just submitted 4 major ideas to the EA FC Feedback Portal that could change the game for good ⚽🔥 🔹 Open World Mode — explore cities, training grounds, and fan zones like a football RPG 🔹 Online Career Mode — play through your journey with friends, across all platforms 🔹 VAR Integration — real match drama, player reactions, and press conference fallout 🔹 Referee Career Mode — rise through the ranks, manage tension, and shape matches 📱 Designed with inclusivity in mind: Old Gen + New Gen, Offline + Online. Everyone should get to experience football beyond just matchday. 💬🎮 EA, let’s make FC more than a game — let’s make it a football universe 🌍 #EAFC26 #PlayerFeedback #FootballGaming #VAR #CareerMode #OpenWorldFC26Views2likes2CommentsPlayer Career mode
Make player career mode almost realistic as real life. Instead of going to straight to first team and starting from scratch iv always wanted an academy career mode where you start from the academy and move all the way up to the first team and would feel very realistic as wellKaiA100543 days agoSeasoned Newcomer10Views2likes0CommentsICONS in offline modes
Hi EA Team, I wanted to raise a suggestion that I believe many offline players would truly appreciate. Right now, ICONS are only available in online modes like Ultimate Team, but it's really disappointing that we can’t use them in offline modes such as Tournament Mode or Career Mode. As someone who prefers offline play, it feels like we’re missing out on one of the most exciting parts of the game. Why shouldn’t offline players get the same chance to enjoy legendary players? I'd love to recreate historic lineups and relive football nostalgia: Roberto Carlos and R9 (Ronaldo Nazário) back in Real Madrid Eric Cantona donning the red of Manchester United again Alan Shearer leading the line for Newcastle There’s so much potential for fun, replayability, and immersion when ICONS are made available across all modes, not just online. It’s frustrating that this amazing content is locked away if you’re not playing FUT. Please consider enabling ICONS for use in offline modes. Whether it's through squad editing, default rosters, or an unlock system, it would make a huge difference to fans who enjoy offline experiences just as much as the online community. Thanks for listening, and I hope this is something we can see changed.12Views2likes1CommentIdea for realistic transfers
Give players and clubs reputation based on how highly rated they are for example Man City 5 stars they can sign any player due to having a high reputation whereas Bournemouth maybe 3 or 3.5 stars and they can only sign certain players because of their small reputation Ratings can also be considered for example 40-63 rated are 1 star 64-74 are 2 stars 75-82 are 3 stars 83-88 are 4 stars 89+ is 5 stars this all depends on the clubs history of trophies and it can increase when they win trophies and players reputation increases when their overall goes up You could also change it to 10 stars instead to widen the variety which would probably be a lot better and this is my idea of making transfers realistic24Views2likes2CommentsWe need couch online co-op vs random players
I mean playing co-op (two people/two controllers and one console) vs random players online whether kick off or league, season or ultimate team. I know people have been talking about this already but it’s very fun and usefulAsterXsh4 days agoSeasoned Newcomer15Views2likes1CommentZlatan is back! Presenting the FC 26 Ultimate Edition Cover
You asked. He's back, Zlatan Ibrahimović is our new cover star and kicks off a new era of ICONs on the EA SPORTS FC™ 26 Ultimate Edition cover. What do you think of the cover style and Zlatan being back? Would you have guessed this? Stay tuned for our full reveal trailer on July 16!EA_Vendcera5 days agoCommunity Manager174Views2likes0Comments
Featured Places
FC 26
Talk with us about your experiences in EA SPORTS FC™ 26 in our community forums.FC 26 General Discussion
Discuss the latest news and game information around EA SPORTS FC™ 26 in the community forums.EA SPORTS FC™ 26 Game Info Hub
Get all the information you need about EA SPORTS FC™ 26 here!