Recent Discussions
INVESTIGATION: What happened to Investigations?
So, Leia, that was a permanent effect, no DC required. It needed fixed. All the DC nerfs though? They're a short life span already and ya still left stupid OP DC's in play when doing it. We went through 3's and MG dropped a staggering 68% against Jabba in the win rate. That's...not good. Massive damage immunity is handed out like candy which limited the scope of it and if you saw it on D, it was easy to shutdown making it an offensive tool...like Sidcron? Anyways the larger concern is the investment we spend on DC mats. Refreshes, crystals, preroll mats, etc. I like DC's in the sense of making dynamic gameplay, but the last few sets have been game breaking broken. If this was a concern, we should have known and not to invest in it. You should have taken it out WAY faster. It's nothing short of a bait and switch and you gotta know that doesn't induce people to want to spend.LLTSWrathe2 days agoRising Novice50Views1like0CommentsTallie Lintra as a new Resistance character
Tallie Lintra has been overlooked by many and was a character with wasted potential. Play by the gorgeous and talented Hermione Corfield, myself and many others believe she should’ve had more screen time. So maybe she can play a role in SWGOH alongside her resistance A-wing, which also is not in the game. Please consider this as there are many of us Tallie Lintra fans out here waiting for this great character to return at some point.xlx5m0hq6iun2 days agoNewcomer23Views0likes0CommentsAdding a Sim Option to ROTE Territory Battles
I have been playing SWGOH for 4 years now and at a competitive level. Like others, I enjoy the competition and pushing the limits. However, this game has become unmanageable for even many competitive players and this is not fun. This is probably why I estimate that 75% of the people who really played this game that I started with in 2020 have quit in the last 1-2 years. The amount of time the daily chores take in this game is making it not fun. To improve the quality of life in this game, I propose Rise of the Empire Territory Battle adds a sim option for CM's that meet the below criteria. To sim CM's on a planet: row 1 planets A planets 6 ops are completed Your guild has achieved 3 stars on this planet once before. You guild must currently be 400m GP or higher Ex. once Mustafar's ops are full, the guild is actively over 400M and 3 stars has been achieved previously, Mustafar CM's will now have a sim option clickable. row 2 planets can A planets 6 ops are completed Your guild has achieved 3 stars on this planet once before. You guild must currently be 450m GP or higher row 3 planets A planets 6 ops are completed Your guild has achieved 3 stars on this planet once before. You guild must currently be 500m GP or higher Row's 4-6 can move through this accordingly. If you agree that we need a sim option on ROTE TB Like this post! Also, please reply with any suggestions you may have to improve this game mode. This is just my idea and I believe it is a fair one, but your idea may be better! With Ahnald and Xaereth both coming out with posts about the game being too much and people quitting, this seems to be the right time to make a change. Let's try to use our voice to make something for the better happen before too many people leave and the game we have loved begins to really decline. This is the Way....NickEb032 days agoSeasoned Newcomer107Views4likes0CommentsI Wish I had saved for a LSB
I was feeling lucky today so I bought some crystals to hopefully get a headstart on Baylan.Ray Stevenson carried the Ahsoka TV series so I wanted to get him on unlock to honor his memory. My advice is unless you have a bunch of money to spend, don't spend on the character packs, and save money for better deals like Light Speed Bundles or other possible deals. It was a mistake on my end for not researching those packs and I would have happily spent on a better deal, but at least I got 29 Shin Hati shards to go for Baylan. Progress is Progress. Rest in peace Ray Stevenson and I can't wait to unlock Baylan!!Astro_DB3 days agoSeasoned Newcomer119Views1like0Comments- 36fd3680719589853 days agoNewcomer38Views0likes0Comments
- apue2aynklw63 days agoNewcomer69Views0likes0Comments
Character suggestion: Ewok Jedi
Character suggestion for Galaxy of Heroes, Ewok Jedi. https://starwars.fandom.com/wiki/Unidentified_Ewok_Jedi First appearing in the Legends book Geonosis and the Outer Rim Worlds, around 4 ABY at least one Ewok was discovered to be force-sensitive. This Ewok would wield a blue colored lightsaber and wore blue Jedi garments. They were seen saving their fellow Ewoks from Sanyassan attackers.SimVelocity5 days agoSeasoned Newcomer61Views0likes0CommentsStar Wars: Battlefront II (2005) 501st Journal Entries
1. Geonosis: Attack of the Clones "My first day as a member of the 501st; it was hot, it was sandy, chaotic, and nothing at all like the simulations on Kamino. Of course, that's pretty much the way it was for all of us wasn't it? All that breeding, all those years of training, it doesn't really prepare you for all the screaming, or the bloodshed, does it? Frankly, I'm still amazed we ever made it through the first hour, never mind the first day". After the mission: "Incredibly, the 501st survived the crucible of Geonosis, emerging battle-hardened, and ready for whatever the war would throw at us". 2. Coruscant Orbit: A Desperate Rescue "As the Clone Wars progressed, more and more ground-based legions found themselves pressed into space combat, including the fighting forces of the 501st. For months, every hour of our downtime was spent in the simulator, preparing for the time we would face our enemies from the cockpit of an ARC-170. Finally, the day came to earn our wings; the CIS had staged a daring kidnapping of Chancellor Palpatine, and was being escorted from Coruscant by a fleet of Separatist ships. With only a few veteran pilots on-planet, many of the 501st were pressed into service to drive off the Seps, and buy time for a pair of Jedi Knights to rescue the Chancellor". After the mission: "After disabling the final capital ship, Generals Kenobi and Skywalker took advantage of the opportunity we'd created, and rescued the Chancellor. Took all the credit too". 3. Mygeeto: Amongst the Ruins "In the waning months of the Clone Wars, the 501st faced missions critical to the agenda of Chancellor Palpatine. When we arrived at the bombed-out ruins of Mygeeto, our Jedi General believed we had been sent to take out a droid energy collector; what Ki-Adi-Mundi didn't know however, was that our unit of the 501st was really after an experimental Mygeetan power source, that the Chancellor wanted for something called 'Project: Stardust'. Keeping Mundi in the dark wasn't easy; the Jedi had become increasing wary of the Chancellor's doings, and were on the lookout for the slightest hint of treachery. Just like the rest of them though, he never caught a whiff of what was really going on, until it was far too late". After the mission:"The success of the mission on Mygeeto was something of a revelation for the men of the 501st. Suddenly, we realised that the Jedi could be fooled; and if they could be fooled, they could be killed". 4. Felucia: Heart of Darkness "It's been said that the 501st got the best of the war; we also got the worst. On Felucia, the Seps dug their metal heels into the muck of that alien hellhole and dared the Republic to come in after them. So we did, only to be met with month after month of flesh-eating diseases, shrieking nocturnal predators, and other sights that haunt me to this day. Cut off and, for all we knew, abandoned by our superiors, our only hope was Aayla Secura, our Jedi General. Without her iron will, none of us would've come out of that mess with our sanity, or our lives. When her death came, I hoped it was quick; she earned that much". After the mission: "When the 501st was finally rotated out of Felucia, Aayla Secura made a point of seeing us off personally, calling us the 'bravest soldiers she had ever seen'. It's a good thing we were wearing helmets, because none of us could bear to look her in the eye". 5. Kashyyyk Orbit: First Line of Defence "When the Separatist invasion of Kashyyyk caught the Republic flatfooted, a detachment of the 501st was sent in to stop the bleeding until reinforcements could arrive; it was a textbook suicide mission and we knew it. As we fought our way into Kashyyyk's atmosphere, most of us believed that the only way we'd be getting off this planet, was in a body bag". After the mission: "As the 501st finally broke through the Sep blockade over Kashyyyk, I took a long look back at the battle that continued to rage over the planet, and wondered why so many had to die for a bunch of walking carpets. Then I followed my orders, and turned planet-ward". 6. Kashyyyk: A Line in the Sand "When we arrived on Kashyyyk, things were just as bad as we feared; the Droids had just outgunned, outmanoeuvred and outmanned by a five-to-one margin. What none of us had counted on was the Wookiees; we'd all heard the stories, of course, but we'd never fought next to them, never seen them rip apart a Droid with their bare hands; they were magnificent. Even so, it was still a suicide mission. At least it was until Master Yoda arrived. Then it became a battle; a winnable battle". After the mission: "With the timely arrival of Master Yoda, the 501st was able to hold the line against the Seps on Kashyyyk; we left as heroes. Years later, we'd return as conquerors". 7. Utapau: Underground Ambush "In our bones, we knew the war was almost over. The galaxy held its breath, waiting to see which side would make the final, daring move; as fortune would have it, the Republic moved first. When the Chancellor informed the Jedi Council that General Grievous and the Separatist leaders were hiding on Utapau, General Kenobi gathered an army large enough to capture three star systems. When the orders reached the 501st, our morale soared; for better or worse, this would be the beginning of the end". After the mission: "With the death of General Grievous at the hands of General Kenobi, the Utapau raid had broken the back of the Separatists. Under normal circumstances, it would've be a time for celebration. But our next orders put paid to those thoughts". 8. Coruscant: Knightfall "What I remember about the rise of the Empire is, is how quiet it was. During the waning hours of the Clone Wars, the 501st legion was discreetly transferred back to Coruscant; it was a silent trip. We all knew what was about to happen, and what we were about to do. Did we have any doubts? Any private, traitorous thoughts? Perhaps, but no-one said a word; not on the flight to Coruscant, not when Order 66 came down, and not when we marched into the Jedi Temple. Not a word". After the mission: "With the fall of Coruscant and the elimination of the traitorous Jedi, Palpatine's rise to power was complete. In recognition of our service and loyalty to the Emperor, the 501st was placed under the direct command of Lord Vader. Armed with deadly new weapons, blazing new ships and shiny new armour, our presence let the galaxy know that the days of the Old Republic were well and truly over. We were establishing a new era; an era of order and peace". 9. Naboo: Imperial Diplomacy "During the rise of the Empire, the Emperor's home planet of Naboo rapidly established itself as a major irritant. After a number of Naboo's ambassadors were sent home in various states of dismemberment, the newly-elected Queen Apailana broke off diplomatic ties with the Senate, and began exploring military options. Clearly, it was time for a regime change; a change that would be affected by the 501st, now under the direct command of Darth Vader. Our orders were simple; infiltrate the city of Theed, and take out their leader, sending a clear signal to other potential troublemakers in the Empire". After the mission: "With Queen Apailana eliminated, along with the group of fugitive Jedi she tried to hide, Naboo quickly fell in line. It was the first time the 501st was called upon to "adjust" a planet's government, but it wouldn't be the last. Within months, the 501st gained a well-deserved reputation as Vader's Fist". 10. Mustafar Orbit: Preventative Measures "Although the Clone Wars were over, some people never seemed to get the message. The worst case of denial was Gizor Dellso, a Geonosian Separatist who somehow escaped Lord Vader's efforts to wipe out the remnants of the Confederacy of Independent Systems. Lord Vader tracked him to Mustafar, and brought us in to finish the job. It seemed like a simple enough mission, but when we saw the fleet of Droid ships hovering over the planet, we suddenly realised that Dellso's denial mechanisms were a little more dangerous than we'd imagined". After the mission: "The slight whiff of nostalgia the 501st had enjoyed fighting the Droid fleet over Mustafar, had already grown sour by the time we'd established orbital positions. Now it was time to find out what this was all about". 11. Mustafar: Tying Up Loose Ends "By the time we made our way to the molten surface of Mustafar, it was apparent that Dellso had been a busy little bug. All by his lonesome, he'd found a previously hidden Droid factory, fired it up and cranked out his own private army of Battle Droids. Needless to say, this got the men of the 501st 'a little hot under the helmet' and not just because of all that lava. Truth be told, we'd all had our fill with those gear-heads during the war, and we couldn't stomach the thought of going through another one, so we blew them up; blew up the Droids, blew up the factory, **bleep** near blew up the planet". After the mission: "The destruction of the mining facility, and the death of Gizor Dellso, put an end to any thoughts of a second Droid Rebellion. For the first time in years, the men of the 501st could relax, and get about the business of maintaining an Empire, rather than building one". 12. Kamino: Changing of the Guard "Officially, there never was a Clone Rebellion on Kamino. Unofficially, approximately 20 years after we were created, a special detachment of the Imperial 501st Legion was dispatched to Kamino, with orders to eradicate an army of Clones that had been bred to take arms against the Empire. Our mission commander, an expert on the inner workings of Kamino, was a young Bounty Hunter named Boba Fett". After the mission: "The Bounty Hunter left after the battle was over; he said something about tracking down a small-time smuggler on Tatooine. After the Kamino Uprising, the Emperor decided that an army of genetically-identical soldiers was 'too susceptible to corruption'. Future troopers would be cloned from a variety of templates, and the demand for natural-born recruits from the galaxy increased as the years went by. Though the 501st itself remained pure, the rest of the Imperial army gradually became more and more diverse. We never really got used to the new guys". 13. Death Star: Prison Break "Once it was finally finished, the Death Star was the Emperor's favourite toy. It was also the most boring assignment in the galaxy for a stormtrooper; tedious inspection drills, endless hours of guarding impregnable forcefield generators. Things got so bad that, when a prison break erupted in the cell block, we were almost happy to have someone shooting at us again. If only we'd known what an embarrassing snipe-storm we were about to wade into, we probably would've jettisoned the whole detention block into space". After the mission: "After the embarrassment of the prison break, Lord Vader removed us from our comfortable billet, and began dragging the 501st across the galaxy, in a dangerous hunt for the now-missing Death Star plans. Ironically, our punishment eventually proved to be our salvation; the poor souls who took over place in the Detention area, were completely wiped out when the Death Star was destroyed". 14. Polis Massa: Birth of the Rebellion "By the time of the raid on Polis Massa, the men of the 501st were starting to get a little sick of this so-called 'Rebellion'. In the past, we'd secretly enjoyed putting down a local insurrection or two; they kept the troops sharp and the Empire feared. But these Rebels were different; they were organised, they were growing, and they were everywhere. The raid on Polis Massa was a perfect example of how things were starting to fall apart. We were supposed to go in, wipe out a small band of Rebels, and recover some stolen Imperial plans on an encrypted holo-disk. Before we knew it, we were nearly overrun by Rebel forces, with the holo-disk nowhere to be found". After the mission: "Even though the Polis Massa raid was only a partial success, we finally had a lead on the whereabouts of the Death Star plans, which suited the 501st just fine". 15. Tantive IV: Recovering the Plans "With the information gathered on Polis Massa, Vader concluded that the stolen plans had been given to Princess Leia Organa of Alderaan; we weren't surprised. For all their talk of being a 'peaceful' planet, Alderaan had been thumbing its nose at the Empire for years. After a brief and pointless battle, we boarded the ship, the Tantive IV, over Tatooine, began looking for the plans, and waited for Lord Vader's arrival". After the mission: "After Lord Vader took custody of Princess Leia, we all figured it was just a matter of time before she coughed up the plans. Many of us have been unwilling witnesses to Vader's powers of persuasion in the past. The thought of a pampered little princess, resisting his terrible will, was inconceivable". 16. Yavin Orbit: Vader's Fist Strikes Back "When the Death Star was destroyed, about half of the 501st legion were still in the hangar, getting into their ships; of those who made it out, another third were caught in the explosion. I'd fought with some of those men for over 20 years. Afterwards, those of us that survived hooked up with a nearby Imperial fleet making a retaliatory strike on the Rebels' base on Yavin IV. It wasn't the best thought-out plan, but we were cut off from our leaders, tired and operating on instinct. If not for our training, we probably would've never gotten past their orbital defences". After the mission: "And so the battle over Yavin came to an end. I'm told we destroyed hundreds of Rebel ships that day. Even if it had been thousands, it wouldn't have made up for the Death Star". 17. Yavin IV: Revenge of the Empire "By the time we landed on Yavin IV, whatever shock we felt at the destruction of the Death Star had been replaced by anger. For months, we'd treated the Rebellion like a disobedient child, only to be repaid for our tolerance with treachery on an unimaginable scale. Frankly, I don't remember much of the fighting; I guess we won". After the mission: "After the battle, the surviving members of the 501st finally caught their breath; the Empire had taken the Rebels' best shot, and come up standing. Now, it was our turn to strike". 18. Hoth: Our Finest Hour "No-one ever complained about the cold on Hoth; we never felt it. Even though we were blinded by blizzards, we could see the final end of the Rebellion in our blaster sights. Was it only a mirage? Perhaps, but on that day, on that planet, our blood ran hot with dreams of victory, melting the ice that stood in our way". After the mission: "As the Rebels fled, the 501st gathered around a burning bunker, and let out a cheer that shook the stars; the Rebellion was done. The Death Star was being rebuilt, bigger than ever. Order had finally returned to the galaxy, and in no small part due to the efforts, of the fighting men of the 501st". The Enddosman22336 days agoRising Scout64Views0likes0CommentsPurchasing to another player
Is it legal to buy Hyperdrive bundle to another players account with credit card that aren't mine? I would need that bundle, but dad uses his credit card for his own account. And before you ask, it would be early christmas present, so it is ok if its legal 😅Ronimuszombi6 days agoRising Newcomer56Views0likes0Comments- f2dbefbd29d8a79d8 days agoSeasoned Rookie301Views0likes0Comments
Merrin, the Desert Ghost, character concept
Inspiration: Not only do we not have another representative from 'Jedi Survivor' outside of Jedi Knight Cal Kestis, but we also don't have a Light Side Nightsister. -This is the version of Merrin as seen in 'Jedi Survivor'. As such, her play style is very different from the 'Jedi Fallen Order' version of Merrin. -Though she works well with other Nightsisters, she also works on Jedi Knight Cal Kestis teams, referencing their romance which develops throughout the game. -Her title, 'The Desert Ghost' is the nickname the Stormtroopers stationed on Jedha give her. -Her Relic, the Magick Potion Vial, is what she gives to Cal in the game.... among other things. Unit Name: Merrin, the Desert Ghost Relic Amplifier: Magick Potion Vial Affiliation: Light Side, Attacker Factions: Nightsister, Unaligned Force User Attacks and Abilities Basic: Vengeful Strike Deal Special Damage to the target enemy 3 times and inflict Offense Down for 2 turns with a 70% chance to inflict Vulnerable for 1 turn on a Critical Hit. If this attack scores a Critical Hit, the Weakest other ally gains Foresight for 2 turns. Special 1: There is no escape from my power (Cooldown: 4) Dispel all buffs on all enemies, then remove 100% Turn Meter from the target enemy, which cannot be resisted and inflict Magick Bound for 1 turn, which cannot be resisted, prevented, copied or dispelled. On Raid Bosses and Galactic Legends: Dispel all buffs from all enemies, remove 35% Turn Meter which cannot be resisted or prevented, and inflict Magick Bound for 1 turn, which cannot be resisted, prevented, copied or dispelled. Magick Bound on characters: -75% Speed, Defense and Critical Avoidance. Cannot gain bonus turns or bonus Turn Meter, has -50% Counter Chance and deals 75% less damage when attacking out of turn. Magick Bound on Raid Bosses and Galactic Legends: -40% Speed and Critical Avoidance and deals 50% less damage when attacking out of turn. Cannot gain bonus turns or bonus Turn Meter. Special 2: Cloaking Ritual (Cooldown: 6) Merrin, the Desert Ghost, gains Stealth and Foresight for 3 turns. While she has Stealth, she has +50% Evasion and Accuracy and her Critical Hits consume Stealth to deal 50% more damage and gain +5% Critical Damage (stacking) for the rest of battle. If Merrin, the Desert Ghost defeats an enemy with an attack consuming her Stealth, reduce all enemy Tenacity and Critical Avoidance by 10% (stacking, max 50%) for the rest of the encounter. Unique: Survivors, We Adapt Whenever Merrin, the Desert Ghost, would gain Foresight and already has it, if she does not have Stealth, she gains Evasion Up and Taunt for 2 turns, otherwise she gains Evasion Up and Offense Up for 2 turns. Merrin, the Desert Ghost, has +40% Critical Avoidance and Counter Chance while she does not have Foresight. While she has Foresight, Merrin the Desert Ghost also has +40% Tenacity and Critical Damage. Whenever any character is defeated, Merrin the Desert Ghost, gains Foresight for 2 turns, recovers 20% Health, Protection and Turn Meter, and gains +2% Speed (stacking) for the rest of battle. If Jedi Knight Cal Kestis is an ally, he gains +40% Critical Avoidance, Counter Chance, Tenacity, Critical Damage and Foresight, and if he falls below 50% Health, Merrin, the Desert Ghost, gains 100% Turn Meter. While in Galactic Challenges and if all allies are Nightsisters: Merrin, the Desert Ghost, has +100% Critical Avoidance and Counter Chance while she does not have Foresight. Whenever any ally is defeated, Merrin, the Desert Ghost, gains a bonus turn and resets all of her cooldowns, and all Nightsister allies gain Foresight for 2 turns.dosman22339 days agoRising Scout68Views1like0CommentsLord vader needs to fix
İn the game lord vader has too much req R8 and R7 characters. his req not included his own team and even in his teams a very muchly behind to other GLs without maul. His kit havent a synergy without piett and too common and counterable his most strongest abilty is daze and abilty block YEAH and absolutely no damage first 3 minute even his unique is too weak just damage over time and doesnt working “enemys with damage over time effect cant gain turn meter” yeah captain rex and griff gonna laugh this he is a GL title with a trash and attacker title without damage too trash and expensive to this erabqwc2504raux9 days agoSeasoned Newcomer55Views1like0CommentsIs buying signal data for cystals better value than doing 200s in cantina?
Ive basically become end game and my new bottleneck is signal data. With 41 stars in ROTE, mandalore, zeffo and lots of SMs im no longer in a kyro bottleneck. Everything new is r5-r9 requirements and i need to up my signal data for that Whats the best choice? Doing 5x instead of 3x cantina refreshes or continue with 3x and add some with buying and which one of blue, grey or green signal data?vegget10 days agoNewcomer88Views0likes0CommentsSith apprentice Asajj Ventress Kit Idea
GL DARTH TYRANUS KIT GL Darth Tyranus Kit Idea | EA Forums - 4971449 GL DARTH TYRANUS EVENTGL Darth Tyranus Event Idea | EA Forums - 4971453 Unit name: Sith apprentice Asajj Ventress Tags: Dark Side, Separatist, Attacker Synergy: Darth Tyranus, Komari Vosa, Darth Sidious, non-droid Separatists Character description: A powerful attacker, allied with the Dark Side and the Separatists, frightening enemies and strengthening allies with the Nightsisters' magic. Appearance - Asajj's first appearances (from Battlefront 2 2005, TCW 2003). Paler, with tattoos on her temples, black clothes, possibly a black cloak. Weapons - 2 lightsabers. BASIC Ruthless Assault Deal damage to the selected target and inflicts damage over time. If the target is a Jedi or a member of the Galactic Republic, deal damage again. If Darth Tyranus is ally, he is 100% likely to comes to assist, dealing 25% more damage (double for Republic and Jedi). SPECIAL 1: Dark Mentoring (Cooldown 2) Deal physical damage to all enemies. If this attack deals a critical hit, Asajj gains 1 charge of Devoted Hand. If this attack kills an enemy, all other enemies gain Doubt for 1 turn, and Asajj gets an additional charge of Devoted Hand. If an enemy dodges the attack, they gain expose for 1 turn. SPECIAL 2: Dathomirian Origin (Cooldown 3, Zetas) Removes all debuffs from a selected ally and grants them an extra turn. Then resurrects a random defeated Separatist ally with 50% max protection and 70% health. If there are no allies to resurrect, all allies restore 30% max protection and health. If Darth Tyranus is ally, he gains 10% more. SPECIAL 3: Fearful Cleave (Cooldown 4) Deals physical damage to all enemies with a 50% chance to inflict an Ability Block on them (double for Jedi and members of the Galactic Republic), and removes all buffs from them. Then inflicts Fear on the selected enemy. UNIQUE:Shadowy Assassination (Zetas, GAC omicron) Asajj Ventres gains Stealth for 1 turn at the start of the encounter, as well as each time she kills an enemy. When Ventress’ health first reaches 0%, she regains 100% of her health and gains 50% of her turn meter, as well as stealth for 2 turns. If Darth Tyranus is present on the battlefield: -When Asajj Ventres or Darth Tyranus attack out of turn, they have a 70% chance to assist; -Darth Tyranus starts the fight with a 15% full Ultimate charge scale; -Asajj Ventress’ and Darth Tyranus' attacks ignore taunt. Omicron: - Darth Tyranus and Asajj Ventres gain foresight for 1 turn at the start of the encounter; - Asajj Ventres is immune to stun. Ability Animations: Special 1: Folds two lightsabers into one and strikes the crowd 2 times. Then disengages the swords into two. Special 2: extinguishes one lightsaber, throws the green mist-covered arm sharply to the side, then forwards. A resurrected ally appears, surrounded by an eerie green mist. After a moment, the mist dissipates. If there are no allies to resurrect, the gloomy green mist encompasses all allies and dissipates after a moment. Special 3: Folds two lightsabers into one and throws it into the crowd. Then splits the swords into two.35Views0likes0Comments