Recent Discussions
I understand adversity to change, however,.....
Much like character pictures or any other change that had no impacts to player actual game play, you would think CG would take note. The forums have been full (mostly) almost all day since last night of some kind of negative feedback about the changes made (understand not all aspects). I spend a few bucks here and there so I cannot compare to the full pain of F2P but I can even see the impacts.seJLeFrew58 minutes agoNew Traveler28Views0likes0CommentsPost your upset wins here!
Final Score 423 - 418 The person I'm playing against has the First Order, Droids, and Resistance Light Speed Bundle purchased but first order bundle wasn't saved to his GAC roster. On offense I won with a Gear 10 6 Star Level 76 Hera a Gear 10 6 Star Level 76 Captain Rex with the Lost Commander Zeta and Gear 8 7 Star level 72 Chopper Team vs his team all level 85 with Relic 5 Nute Gunray a Relic 5 Droidica and Relic 5 B1 battle droid and won the ship battle where his team was 173000 GP and mine was 158000 GP. I focused the Chopper stun on Droidica used Captain Rex to stun Nute Gunray and focused the B1 then Droidica and finally Nute Gunray. I had full health, and no toons defeated. In the ships battle I lost two ships but won by focusing his Tie Advanced and absorbed the damage his Slave One and Tie Silencer were putting out with my Tie Bomber and Sun Fac's ship while keeping pressure on his ships with my own Tie Advanced. In the first round of reinforcements I brought in my 7 Star Tie fighter and was able to keep my DPS ships alive long enough to create an advantage and win. Two of his ships were with 5 Relic toons. The Defensive team that got the 3 holds versus his offense teams was my 33857 GP Geonosians. My Geonosian Alpha at level 74 No zeta and gear 9 Sun Fac Level 70 gear 8 and Geonsian Spy at level 66 and Gear 8. I don't know what teams he used but they were not effective. My 29788 GP Bastilla lead Jedi team with Ezra and Kennan lost. My second ships team 104274 GP ships team lost. It seemed like the account was new as he didn't have very many Mods and I had my Captian Rex modded for speed. He also probably used his best available teams in the row of toon I couldn't beat. I could not do anything with my other Toons to his Resistance Hero Poe, Resistance Hero Finn and Poe team. I don't know what his other team was.daeck2h65bir2 hours agoNew Novice9Views0likes0CommentsLess than Fair Reward System
This is yet another calculation on the Episode Pass rewards. I’ve added this calculation, because I think people are not considering the distribution of Episode Currency along the Episode track. 41,000 / 4 = 10,250 EP per week does not portray an accurate picture. We need to look at how many points we get week by week, since the store refreshes every week. I’ve broken down the calculation for the first week. Let me know if there is something missing. Dailies = 3,600 per day = 25,200 per week Episode quests = 2,000 per day = 14,000 per week Episode quest chapter = 8,000 per week GC feats = 4,550 per feat = 9,100 per challenge = 18,200 per week Marquee = 4k For the first week, F2P will get around 51,200 - 69,400 EP This will get you to track 10-13 which is about 5,000 EC. This is not enough to cover the previous rewards from the previous GC. As the weeks progress, the rewards increase, but you can’t make up for the previous rewards, because the shops will have refreshed. CG, at least try to make it somewhat fair by changing the store refresh to 28 days and quadruple the items in the store. EDIT: I made a mistake, players reaching track 10 will get 5,000 EC but reaching track 13 will get 8,000EC. max EC broken down by week week 1: 8,000 week 2: 10,000 week 3: 8,000 week 4: 15,000 It still depends on your progress, but there's no way we can claim all the necessary material each weekin05wikfd33 hours agoNewcomer133Views2likes0CommentsThis update may ruin the game for me.
I started playing this game seriously about 14-15 months ago. I have been on a rollercoaster since then. I joined a guild, and became an officer. Things happened, and I led a civil war against that guild. I now lead a guild who has just past the 280M mark. I have whaled on DTMG via conquest passes and gems. I have bought a LSB, and a couple kyro calendars. I was gifted two other LSBs, and I have spent many hours working on things for my guild as a whole. My guild is highly organized, we have an 88% winrate in TW and our TB scores are really good. As my financial situation has changed, I have spent less and less on the game, but I never stopped trying to help the guild. There are many whales in the guild, although no one is required to spend a dime. I get my enjoyment from two things in this game, my guild and theory crafting. Conquest and GAC are lower on my priority list, I still participate. I may not hug the Meta, but do I sound like a casual player? This update infuriates me. I tried to ignore the leaks about this plan, thinking that CG would try to make it somewhat friendly. What I was hoping from this update, was a system to reward players for activity, add a more friendly way to get omis if you couldn't get T8, and add a way for players to a easy always available value increase to their daily gameplay via a battle pass. Instead, I have my main income of Omis stripped away in favor of a daily commitment watching a bar fill, and hope I get enough to buy the omis I need. I get constant reminders that there is a discrepancy between people who pay and people who don't. I progress for challenges, that I can't complete, as another form of asking me to buy the pass. People shouldn't have to check a reddit post or a youtube video to make sure they aren't getting value stolen from them. Also the math works out, assuming you increase your commitment in time to the game. This feels horrible, plain and simple. What I hope is changed: The abandonment of "Win a battle with an active Episode Pass" Challenge, as this is the most pure example of P2W. Someone can save up gems, or get lucky to get Huyang's challenges done. This challenge is pay or lose. Add Marquee shards to the Episode Shop. This allows players to invest freely in their ability to progress the Battle Pass. Character Quests are not challenges, the challenge is to get the character at all. This is also an example of P2W. Make the completion of character quests give Marquee shards, episode points if you have the character maxed, and both if you buy the Episode Pass. Shards are given not on a per quest level, but after the completion of so many quests. These quest should also involve actually investing in the toons, as the challenge should be difficult. Add Omicrons into the battlepass at a consistent interval. Omi Income should not be based on the the assumption that you are gonna buy omis from the shop. Listen, we've all bought something on accident before in the in game shops. If this remains unchanged, you are gonna search omegas up to finish an ability, and buy it from the episode shop instead of the weekly shop. Congrats, you have successfully locked yourself out of an omicron now. This suggestion also implies an increase to omi cost in the shop as an extra option. The disabling of episode quest tracking after every fight if you can't actually complete the challenge. This is rubbing it in people's faces that they can't or won't get the episode pass. Same with character tracking if no other changes are made. In lieu of the previous ideas, rework the speed F2P players progress. I'm at level 1, people who spent money are at level 7. Everyday participation in challenges shouldn't be demanded. F2P players who play religiously should complete the pass with time to spare, it shouldn't be a guessing game as to whether or not committed players should make it at all. Members who pay should either pay to get the rewards sooner, or pay to get extra rewards. Both leaves F2P players in the dust. As it stands they pay to get more, pay to get it quicker, and can pay extra to get the first 10 levels immediately. Reevaluation as to why GC should be included in the battlepass at all. If you had left GC the same, and added a battlepass with 2 tracks based on daily participation. No one would complain because it could only be seen as value added. You could go back to the old system or separate it again, and just make it so a bar fills when that bar fills up you get two omis, feats go over to the next GC. You can prefill the bar allowing for 4 omis everynow and then assuming maxxing of feats. If what is gonna differentiate episodes apart from each other is the new toons of that episode, how about the new toon is the main reason for completing the battlepass. I'm not buying the episode pass, but I may consider it if it wasn't so expensive. $20? You know how many full games I could buy with that? Not to mention that this only allows me access to more rewards, but doesn't just give me them outright. You still have to farm the episode points. Then this is for every episode meaning per chapter you want $60? The cost of a full triple A game? Just gonna wait and see how this goes, but I would leave the game now If I wasn't so attached to my guild. I hope CG listens.GHILLIEMAN326 hours agoRising Rookie59Views0likes0CommentsAsking why CG is not addressing the Feedback!
Hello Holotable Heroes! I am a new up and coming content creator writing this on his livestream with my audience. I decided I would list some of their concerns on here and see what the rest of the community thinks and see if we are all on the same page. For starters, one of my community members has stated how you made this update, without addressing the issue with the fleet meta, address the squish in Kyber within GAC that we as a community have noticed, as well as you forcing marquees, one after another. Another community member is still asking for an answer, just like the rest of us, on why you re limiting how many assault battles can be ran? You say you want there to be content for us to engage in, yet you pull out events and Assault Battles when it benefits the community. Another member of my community believes that Galactic challenges shouldn't have a monetary gate behind any feats. The fact that you replaced the completing the battle feat with the feat that requires you to PAY for the episode pass to get that feat is ridiculous. Even if it marks out and adds up to the same, it is still utterly degrading and unfair to the player base. My personal issue is that every time you announce an update, you always end that post by saying " we look forward to hearing the feedback from the community!". So here we are, giving you the feedback that you were looking forward to hearing, yet you all fail to address the feedback because it is not what you want to hear and then you try to sweep it under the rug by announcing something else. Also, not cool taking away the discount on the webstore and replacing it with your new coaxium System. Why can we not have both???? Also, to address an issue that my community member brought up earlier, why are you punishing people who play with skill vs a higher GP? We have multiple post and reports of people being demoted after a WIN! I challenge you to try to make that make sense. How do you win something in anything in life, and then you get demoted? Make that make sense. In conclusion, I am not the only post on this forum that is giving feedback on this update and what you have been doing recently. All that my community and I ask is that you listen to the feedback and do something about it. Have a good night.z1x4fadd2mud6 hours agoSeasoned Novice73Views5likes0CommentsWhy would I Pay to Play?
I never have and I never will pay for sex, so why the hell do you think that I would pay for a pass to play this game. It's a bathroom game at best and hasn't injected an original idea for over 3 years. Try some actual innovation and you might have a player base in 6 months. For me, I'll keep smashing buttons until I stop needing something to do while I take a dump. MMethuselah6669 hours agoSeasoned Scout70Views2likes0CommentsWorst Game Update Ever
I have been playing this game every single day for 9 years. There have been some crap updates over the years, but this one takes the cake. The interface is awful, especially on a phone. Freaking pop ups everywhere that are on top of where I want to click. Daily events now take longer to complete because of the crappy UI. Now the reward system is worse. Yet another currency that I have to collect to get anything useful. EA keeps making it harder and harder to achieve goals that already take months to farm. I've completely lost my motivation to play this anymore. Boycott!abc19123090710 hours agoNewcomer120Views4likes0CommentsWhy would I play a freemium game that doesn’t have big flashy payouts?
A freemium game works on the same principle as a casino. Keep peoples eyes on the flashing lights and bells. I keep seeing people say that because you can get all the same rss and some new ones, it’s okay that GC got walled. I think cutting the dailies in half and making the rewards tiny, and consolidated to one crate, you’ve removed the emotional payout. The GC paywall is another example of a situation where you totally removed the sense of accomplishment that keeps people playing everyday. It feels like this update was designed for players that keep spreadsheets of the payouts and get satisfaction from numbers not accomplishments. Not sure I’m going to keep showing up everyday anymore.Grootka10 hours agoNewcomer50Views1like0Comments$20 at LEAST to complete Galactic Challenges now??!
CG_MeatheadHaemophilusCG_Meathead I really hope you two see this, and I promise I don’t mean any disrespect by this: This is the dumbest thing I’ve ever seen in the last 6 years I’ve been playing! A lot of us have had to grind several squads just to get TWO omicrons every few days, which took months to level each of the squads up to R7. And so now, after all of the complaints you guys have received about the “pay to win” becoming more and more of an issue…. CG HAS MADE IT WORSE!!!!! $20 just to complete ONE objective in the Galactic Challenge!!!??! 7 star a brand new marquee unit which costs thousands and thousands of crystals to make happen. Which oh yeah, COSTS MORE MONEY!!!!!! What is going on over at CG? I can already tell you I just used “battle meditation” for the foresight, and you guys are about to lose a grand number of your player base. You guys had it just right, to where enough people could grab their 2 omis each GC, and then Capital Games just decides “yeah nah, if you want TWO…. Just TWO OMIS it’s gonna cost you at least $20.” I’m sorry, but I’m just absolutely dumbfounded by the amount of air that goes through the devs heads at this point……84Views0likes0CommentsAdmiral Raddus Bug in GAC
Hi Community, anyone else facing issues with Admiral Raddus Ultimate? After reaching 100% upload the ultimate skill was still locked. This bug killed my current grant arena match. I’m curious if I’m the only one with this problem…Sol_Nizo10 hours agoNewcomer19Views0likes0CommentsLets show some appreciation for cg
And their ability to not give a flying **bleep** about the people playing the game. Meathead is a world class gaslighter and one of the most toxic internet personalities Ive been exposed to online in a while - and thats saying something - amazing how easy it is for them to tell bald faced lies and ignore the community, **bleep** off. The devs are just plain terrible at their job and lack any sense of creativity, posts on new released might as well say “I had to leave early today, so long **bleep**”. The amount of bugs in the Fame is growing(!), old tired game modes havent been touched for years, the gac squish they “fixed” is worse than ever and I could go on. Please please please, find a group of trained monkeys asap, Thank you!nexoe8511 hours agoSeasoned Newcomer77Views3likes0CommentsThis game is just a cash grab anymore
This update has been a joke. What a cash grab. Change their whole game up to where you can’t maximize anything unless you basically pay for a monthly subscription to play. CG is just a price gouging company.Dyynamical12 hours agoSeasoned Newcomer31Views1like0CommentsWhy would a new player sart this game?
With all the changes why would you even start to play this game? CG already has a issue with getting new players to the game and with this new update it makes it even more difficult. As a parent if my child brought this game to me I would say dont bother as every game mode has a paywall in it. I'd rather go buy 6-10 console games for them a year than pay for daily access content for a 9 year old game. CG should be making it easier for new players to level up really fast and get to r3 for all the 7+ Year content (remove kyroteck barrier at gear 12 for example) so they get into the content fast. Now all I see is pass access every where for prices more than I pay for all my streaming services combined. Even Disney + or foxtel doesnt charge this much per month to access.DrVoodooAUS12 hours agoSeasoned Novice34Views1like0CommentsIdeas to Improve the Episode system
I know this wouldn't be changed for the current Era. Possibly it's even too late for the first full Era of the Calvary. However, CG, please consider these suggestions to improve the feeling of the episode system. As CG_Meathead has mentioned, the system itself isn't necessarily worse than the old system however, it looks extremely antagonistic towards F2P players. These changes should alleviate those concerns without actually changing much of the reward structure. For everyone else looking at this post, I'm working on simply making the optics of the system look better. Not to drastically improve the rewards. Even if I would love for the rewards to be better for F2P too, I'm working under the assumption that CG won't want to do that because of their internal calculus on the value of everything. With that said, these are the changes I'd make: 1.) With the exception of the Episode Pass Path, nothing is locked directly behind a paywall. To counteract this, make it so, if you have bought the Episode pass, then you get 2X or 3X the number of Episode Points per daily quest/GC feat completed (whatever the multiplication would be needed to equal the current reward amounts for Episode Pass holders). Inadvertently this would incentivize people to pick up the pass faster as, the earlier you get it in the month, the more quests with bonus points you'll be able to complete. 2.) For the Character Quests, split it into two rewards per quest where 1 is for completing the quest that rewards say 100 EP and the other is for having the specified number of shards that'd get the remaining 400-1900 per quest. This way, bare minimum, f2p can still work towards the Part X completion rewards. Or, if CG really doesn't want to have a way to give f2p access to droid brains, reduce/remove the character shard requirements for at least Part 1 so anyone who unlocks the character can at least get the Zetas (or allow more free shards so f2P can finish tier 1 but I doubt they'd do this) 3.) For Galactic Challenges, return the "Complete the Battle" feat and have the owning the Episode pass be the alternative of the "Complete with X Team" feat. Ie, for the current GC, You could complete the battle with Rebel Fighters OR own the Episode pass. Then it doesn't lock people out of a feat but still gives a bonus to Episode Pass holders especially when you add in the 2/3X modifier I mentioned from change 1. This also inadvertently assists those who buy the pass as well since, if they didn't have the required team to complete the mission, they could at least still get the points by buying the pass. Something in the current system they'd be locked out of so it's actually an additional incentive for people to buy the pass. The new Marquee feat should be removed but, if they're adamant on keeping it, ideally have it so simply having the character at whatever star level is fine OR, if they want some advancement towards it, lock it behind gear level but whatever gear level they make for the final tier should be attainable with a 3 star character (ie. the final tier should be G11 at max since you need 7 stars for G12). F2P would already be having a harder challenge here since they'd essentially have to do the mission with a 4 squad and, even getting the character to G11 would require 150 of each Kyrotechs which is already a precious commodity so not everyone would even want/could gear up that high however, it's at least possible for f2p to do so. The gear levels I'd say per tier would be the same gear level as the tier itself + 1(tier 1 = G2, tier 2 = G3..... Tier 10 = G11) 4.) For the Free path of the Episode path, front load it with the episode currency. Even if the total amount awarded is the same. The reason why is because by the time you reach reward lvl 6, under the current system, you will have only gotten 5000 EC. The next EC reward isn't until lvl 11. Just to get the three omnis from the store it'll take 4800 EC so you have to reach lvl 6 within a week to get all the omnis before the store refreshes or you end up with fewer than the old system. The chance of ftp reaching lvl 11 is basically unobtainable from what I can see. Even just swapping the 2500 EC from lvl 1 with the final tier of 6k would likely resolve this. 5.) With the current information on the Episode Quest page, I'm fine with it as is as long as all the F2P quests that get revealed are complete-able f2p by even new players with small rosters. Until we can see all the quests I can't properly judge this. Giving the Episode Pass holders the extra quests here are fine since they aren't required to complete the Chapter 6.) If someone signs in every day and completes all their daily missions plus all the F2P Episode quests (which, by point 5, should be possible by any player regardless of progression) then they should be able to complete the Free Episode path with just these rewards. Any rewards from the Character Quests or GC should be work towards the bonus crates. Based on math that others did, it seems F2P can earn 3 bonus crates per Episode with the current system. CG can either increase the number of EC needed to earn each individual bonus crate (this would determine the multiplication the Pass holders would need so they earn the same number of bonus crates as they would in the current system) or, ideally, increase what the rewards in the bonus crates are. Even if it's just another form of currency that's used in another store (my idea is just double up with the new currency for the Loyalty program and whatever that entails or the GL token store to help get older conquest characters up to speed rather than another completely unique currency). The F2P would still be getting far fewer bonus crates than the paying players but it's shown as them missing bonuses rather than being left out of actual content which is more appealing. I'm open to feedback on these proposed changes if anyone spots any flaws in what I'm suggestinglr52cmqn7u2l12 hours agoSeasoned Rookie4Views0likes0CommentsI thought these were QOL changes?
These changes are confusing, frustrating and do not incentivse me to play the game. I'm sure over time I will get used to this and learn to live with it and I'm not going to be dramatic and say I'm quitting the game. However it does erode my will to play. Datacrons have also had this effect and has ruined GAC along with the squish but that's a separate point. The constant quest completion that is only for players who brought the latest character is like a virus on a computer, or ads on a Web page that block half the screen, eventually you just stop using the site.. it needs a 'mute' function. The episode tracker is not easier and seems overly complicated and really lacking any kind of fun or incentive. I understand potentially the rewards equal the same but it's a lot harder to get them. Also being able to buy 2 pieces of a gear a week, what's the point? I have to spend the currency on set items to keep up anyway and we already have like 16 currencies! Agency to chose is only valid if we have realistic choices. Am I also right in hearing squad currency has now gone? Today's reveal of the episode quest I'm meant to be able to do is repeat a marquee event 5 times, why would I ever want to repeat these? Making QOL updates to sim old events is redundant if I have to repeat absolutely pointless marquee event. On a positive I do like the daily tracker.zmgzejq4ka7a13 hours agoSeasoned Newcomer95Views3likes0CommentsEnjoy seeing the backlash. Keep it coming.
CG has deserved everything negative said about them. You are killing this game. I, for one, enjoy that the community has finally turned on you. You deserve it. I think meathead said something about not being rude to them...no need to be rude I think. Oh yes. You and your conniving little greedy company deserve EVERYTHING rude said. For years, you've been screwing the community and finally, we've had enough. It's time. I've seen the call for boycott. Excellent. Excellent idea and many are joining that call. If you don't want this game to die, I suggest finally setting your greed and frankly, stupidity aside and listen to us. You have every chance to fix the stupidity you've thrust onto the community. Do the right thing. Your revenue will hurt and jobs will be lost. But don't cry about the community being rude when you've b*tch slapped and spat on the community for years. I hope the community continues to bombard you all with the reviews and frankly, rudeness. And i will sit back and watch it all unfold with a cold 🍺 in my hand. Keep it up community 👏DarthAceSolo13 hours agoRising Traveler125Views10likes0CommentsNew update = I quit
Capital Games and EA don’t care that they’re destroying the game for most players just as long as there is enough whales to make the game-destroying pay-to-win updates a cash-positive change. Not only this, they PRETEND these changes are to our benefit!!! And even more hilarious, to FTP. Taking away all the rewards to Galactic Challenge is incredible unfair, and to hide some of the challenges behind the paywall of “level 7 HUGEWANG” needed to complete it CG. You won’t care about the $75-100 a month or so you’ll lose from me quiting the game today, you won’t miss money because you’ll get plenty of it still, just know you are destroying this game with every update your incompetent, greedy hands are releasing.xpzjla0c0qns14 hours agoSeasoned Newcomer57Views0likes0Comments