Recent Discussions
Suggestion - Aphra's Tag
Insert new Pirate Tag for Doctor Aphra too, We already dont follow to lore due to balancing issues. Currently Aphra is very luxury char and doesnt have much usages besides countering Jabba. SM-33 will arrive soon, We can have full power of usage that character until Pirate team arrives. It can be cool character under Aphra and it can have multiple homes like Ezra Exile, Everyone loves and Hates Ezra and you can use that character at Rey,GLAT,JML,SK teams. After Depa released we saw character is so useless besides Mace and hard locked behind even its a Jedi, So i wont able to get NuMace sooner due to Low Vauge Salary and bad economy so as well A lot of people didnt get Hype for Depa due to this hard lock on release. After Aphra SM-33 can work better on pirate team and doesnt be bad on other teams until all Pirates are exist.MoreRaginus8 hours agoSeasoned Newcomer14Views0likes0CommentsBS Datacron builds are ruining the game
These asinine datacrons, like this new F'ing Rey (Dark Side) cron, are becoming a bane of the game. What the hell has a developer made a datacron that makes a team impossible to beat?!` What the hell is wrong with EA/CG? Do you want to push people away from your game? Why would I play GAC if I know that, no matter what I throw at a team, I can't beat it? This is the stupid crap that CG/EA pulls and doesn't think through. I'm getting so GD sick and tired of these overpowered garbage datacrons messing up the game. Now, for the next three months I get to look forward to boring **bleep** stale mate games in GAC and TW, because some bored **bleep** developer with CG decides to build a datacron that is obviously designed with the sole purpose of pissing people off. FIX YOUR GOD DAMNED GAME CG!!!TrelSkutu10 hours agoSeasoned Novice30Views0likes0CommentsWebstore – Refund for Duplicate Charges Still Missing After 4 Weeks
Hello EA team, community managers, and moderators, I’m reaching out here as a last resort, hoping that someone can help escalate my case to the appropriate department. On May 20, 2025, I made four regular purchases in the SWGoH Webstore. On May 22, 2025, my account was charged multiple times for the same purchases – resulting in an excess charge of around €299.94. The support team confirmed this was a known issue. However, after four weeks, I have still: Not received any refund Not received any binding update or timeline Had my tickets closed without resolution I have been bounced between in-game support, email support, and the help.ea.com portal, without any meaningful progress. I’m kindly asking for help from the EA team or anyone here who can escalate this to a senior representative who can provide a solution. I am happy to share any further details (order numbers, case IDs, etc.) via DM or through the appropriate channel if that helps. Thank you in advance for your support – I’m simply trying to resolve what has already been acknowledged as an error.farernor1b21 hours agoNewcomer17Views0likes0CommentsCompensation for Login issues
Just curious as to when we get our Chewy shards for missing the entire month of May, bundles, events, ect... due to the login issues. Maybe we get lucky and they will throw in some CUP shards as well. Seems fair all things considered.d61obquij35g2 days agoNew Traveler45Views3likes0CommentsIs Kelleran Beq now invincible?
Just did a battle against Kel Beq in Grand Arena with solo JKLS, new datacron equipped (the one with Hoda bonus at the end). I first got he two allies (Shaka Ti and KAM) first. Then he had no protection and I hit it like 30+ times when he still had no protection but he never got defeated. Can someone explain what happened?Qc_TheRev2 days agoSeasoned Newcomer58Views0likes0CommentsNew Bad Batch Bug
Captive isn't triggering. Omega Fugitive in the leader slot and Mercenary BB allies are dying immediately without the rescue mission mechanic triggering. Completely breaks the team and reduces their viability. Has happened in 3 separate battles: CLS in TW, the most recent GC, and GAC vs Rogue One.OfTheVeilGaming2 days agoSeasoned Veteran20Views0likes0Comments501st Clones
Hey what would you guys think about adding more 501st troopers such as CT-5597 “Jesse”,CT-9145 “Hardcase” and CT-5385 “Tup”.I would love to see what there abilities and attacks they would have and what they would bring to the table as units.k3fj753fe5ia4 days agoNewcomer14Views0likes0CommentsCG Please Add ability to review RotE.
I know a lot of us want QoL changes and TW revamp etc, but I feel like guilds being able to review Rise of the Empire is very necessary. We are able to review the raid and Territory Wars but why not Territory Battles? Especially RotE. Officers need to be able to review what operations were completed and how close we got to completing a planet. For example today was father's day so I came online later and saw we achieved 26 stars, but wanted to see how close to 27* we were and to see who was not able to deploy. Also I wanted to check if we completed the 2 operations we were going for on Kashyyyk. Capital Games can you please add this to the game?InterstellarX15 days agoNew Vanguard36Views3likes0CommentsShip Kit Concept: CX Dagger Vessel
Unit Name: CX Dagger Vessel Crew Member(s): CX-2 Affiliation: Dark Side, Support Tags: Clone Trooper, Empire Attacks and Abilities Basic: Never See It Coming Deal Physical damage to target enemy, attack again if CX Dagger Vessel is under Stealth. Target Lock: This attack can't be Evaded, Resisted or Countered. Special: Sensor Jammer (Cooldown: 4) Dispel all Buffs on all enemies and inflict Ability Block on all Target Locked enemies for 2 turns. All Empire allies gain 5% Turn Meter for each enemy Buff dispelled. Unique: Covert Ops (CX-2) CX Dagger Vessel has +10% Evasion for each Empire ally. At the start of battle, CX Dagger Vessel can't be targeted for 1 turn. The first time CX Dagger Vessel loses all its Protection, it gains Stealth for 2 turns and Dispels Target Lock. Reinforcement: Remote Piloting Enter Battle: CX Dagger Vessel gains Stealth for 2 turns and can't be targeted. Inflict Daze on all enemies for 2 turns, which can't be Evaded.dosman22335 days agoSeasoned Ace20Views0likes0Comments"NEW ERA of SWGOh"
Well, I don't know where to start this post without starting to rant at CG, but I'm going to try to be as polite as possible. Sorry, my English is terrible, but I think it'll be better than Kit's writing or the text of other official posts about the game. No offense to our beloved Meathead, who deserves an award for being a great community manager. Well, flattery aside, let's get to the point. Lately, since the new era system, to be specific, CG has made questionable decisions that have been the source of displeasure or memes. The most recent has been including an era battle event that is impossible to complete by requesting a character that you cannot unlock since its event is not available or even exists, and when it arrives, being temporary, its return will be in months, which will not let you take advantage of it. This morally affects the people who pay and the f2p players. Well, most are used to being spit in their faces, but it does not take away from the unpleasantness of the matter and it would not be so bad if it were not for the fact that they literally launch the event one day after the raid. Haha, by the way, they just reworked a few days ago a character that is practically useless if it is not with a character that is not yet available, which implies that it has no real use for those who are f2p. The rework is to strengthen a team that already has practically two lifters, jo casta and depa billaba. Plus, with the imminent arrival of the new raid, it turns out they're going to ask for new characters, as always, that have nothing to do with the theme, and to top it all off, a **bleep**ing legend from a new faction. Tell me, what intention do these people have of making this accessible? When they deny us the use of a legend that's been in play for years and deserves to be in its own event, even if it doesn't make sense for it to face itself, what they did with this new faction, which they could have included in the game in many different ways, makes more sense. On the other hand, the changes to the difficulty levels take away an important part of a mechanic from a team that can be used in the raid and is one of the most accessible there is right now. You only get it back by leveling your characters to R9. They're also not introducing two new teams from this new pirate faction, with characters, one of which is legendary and two of which are conquest characters. While it's not exactly new, their approach is increasingly demanding and, once again, discourages you from continuing to play. It wouldn't be a big deal if it weren't for the number of bugs that each new character or update brings. It's understandable that programming such an old game is complicated, but there are things that are bordering on the ridiculous, like text translations, mods being removed for changing them, having to launch the Bronzium data card and then charge the PC chest so it doesn't boot you. It gives the impression that they don't test their game, practically an open secret for the community. Another of the main annoyances for a couple of years now is the lack of communication. Where were the Road Aheads? The compensation, even small ones, for their players? Now, if there's anything, it's like a drop of water in a desert. There are details in the skill kits, like references to moments in the saga, and that's appreciated. But throwing water on a fire started by an electrical outlet doesn't put it out. It takes a little more than that. I know they've had good profits, and that's excellent, but they're forgetting about the human aspect. In my opinion, I'm not saying they should stop releasing packs, LSBs, etc., but they should rethink their strategy, if they have one, to monetize. But what's my point with all this? In their last post about the raid they imply that they listened to the community to improve some things in the raid, I don't want to be the voice of the people or anything like that, I'm just trying to capture what I've seen or experienced through others and something of myself in this game we are here because at least we like it or in some or several cases we love Star Wars, so I ask CG to open their eyes more, wash their mouths and ears when interacting with the community beyond the good work that Meathead does, that the developers analyze, think carefully about what they are going to do in the future and if they have already planned something, be honest, not like what they said about the use of LV and the raid.87Views1like0CommentsWhat happened to the zeta packs for 2500 crystals???
Two seasons in a row, when people DESPERATELY need them, and there's no zeta packs. CG, what the hell is going on with that? YOU created this massive bottleneck of zetas with these LSBs, why get rid of the zeta packs that show up at the end of every season? You're pissing money away! I would buy crystals RIGHT NOW to buy those packs, yet two seasons in a row you refuse to bring back a staple of every end-season. It's kinda screwing not just myself, but many other players. Please CG, if you can't do it this week, bring those packs back next season. It's not fair that you guys wanna screw us like this. At least bring back the zeta slice-a-bundle, cause that's way more affordable and guarantees a certain number of zetas.RevenantMADNESS6 days agoNew Rookie36Views0likes0CommentsQOL suggestion: Conquest
In battles, we can see the buffs our units have and the datacrons we use, but we can't see our current datadisks during battle in Conquest. Can this be changed, please? It would make it much more convenient to see the current effects they offer as a tab opened up by pressing an icon in the bottom (like datacrons). It would also make it simpler to adjust strategies according to the flow of battle.17Views0likes0CommentsCharacter Kit Concept: Wookiee Warrior
Inspiration: The Wookiee team, under the lead of Tarfful, are in dire need of extra units to be viable and worth farming. The Wookiee Warrior will be one of the pieces to the puzzle, as a durable high-damage unit. Its' abilities are pulled straight from 'Star Wars: Battlefront II (2017)'. Name: Wookiee Warrior Relic Amplifier: Wroshyr Bark Alignments: Light Side, Attacker Tags: Wookiee Attacks and Abilities Basic: Handcrafted Weaponry Deal physical damage to target enemy and inflict Vulnerable for 1 turn. This attack can't be Evaded or Resisted. Special 1: Overloaded Fire (Cooldown: 5) Deal Physical damage to all enemies and inflict Daze for 2 turns. Then, all Wookiee allies gain Health Steal Up and Tenacity Up for 2 turns. This attack deals +10% more damage for each active Wookiee ally. Special 2: Thermal Imploder (Cooldown: 3) Deal Physical damage to all enemies and inflict Tenacity down for 1 turn, and Stun the target enemy for 1 turn, which can't be Evaded or Resisted. Unique: Defense of Kashyyyk Wookiee Warrior has +20% Offence and Potency for each active Wookiee ally. In addition, whenever a Wookiee ally Critically Hits an enemy, the cooldown of Overloaded Fire is decreased by 1 and Wookiee Warrior gains Retribution for 2 turns. While in Territory Battles: Wookiee Warrior has +40% Offense and Potency for each active Wookiee ally. Whenever an enemy is inflicted with Vulnerable or Provoked, Wookiee Warrior gains +5% Offense, Potency and Tenacity (stacking) until the end of the encounter.dosman22336 days agoSeasoned Ace54Views0likes0CommentsNaboo & Conquest
Over the last few months I found myself enjoying conquest. I wasnt sure why at the time, but it felt fun instead of a chore. Then they fixed the broken green Quickening disk and it all made sense. I was in the middle of a 4 minute TM train some Ewoks were running on me, praying for a turn to try to get my disks running, when I realized that the Naboo raid feels like a chore for this exact reason. It is hard to sit and wait a few minutes in between turns. Conquest being loaded with Super Ewoks, Troopers with multiple lives, 2,500 speed JTR pulling all your TM, is not a fun way to add difficulty. I am not sure of the answer, but I suggest adding more teams that hit hard instead of loading it with teams that run TM or have seemingly infinite speed. I also suggest allowing us to pick the disks we want with currency you earn clearing nodes. Maybe even increase the key card rewards, but make us spend those keycards on disks that rotate availability in the conquest store. This would reward those who challenge themselves by not using disks or limit the disks they use. It would also motivate us to get online and check what disks are available.Kornby8 days agoNew Traveler44Views1like0Comments- d7032a2180b653f78 days agoNewcomer22Views0likes0Comments
Over deployment in TB
Is there a way for CG to fix the games ability to allow for over deployment in TB. It’s rare but every now and then someone makes a mistake and it’s just a killer when it happens. Maybe the game refunds TP or something. Developers can this be looked into as a game fix ?bprhmua711tt8 days agoNew Novice44Views1like0CommentsConcept Idea for Territory Wars
Idea: Instead of fighting on a single planet, have guilds battle for control of the galaxy. Preface: Each guild begins on its own home planet. By battling PvE teams, they can take control of other planets. Once a planet is captured, the guild has a 2-hour grace period to set up defenses. After that window, the planet becomes vulnerable and can be claimed by another guild. If another guild defeats all defensive teams on the planet, they take control. Defense: There should be a 2-hour grace period after capturing a planet for assigning defense teams. After that, no more defenses can be added. For every hour a team remains on a planet, reduce their stats by 10%. After 10 hours, if they haven’t been defeated, they are automatically defeated. This could use the stamina mechanic from Conquest. If no guild controls a planet due to auto-defeat, PvE teams return and the planet becomes contestable again. Rewards: Planets can offer different types of rewards: Territory Points (the guild with the most points at the end of the event wins first place) Kyrotech (similar to Mandalore in Territory Battles) Character shards (for new or existing characters) Notes: Rosters should refresh every 2 days to make planet conquest more of a coordinated guild effort. Territory Wars should be a 4- or 6-day event, possibly alternating with Territory Battles. Allow 4 or 8 guilds to participate in the same Territory War to increase competitiveness and balance rewards. Monetization Ideas: Make some planets accessible only by certain factions (e.g., a pirate-only planet). Provide character-specific bonuses on certain planets. Example: Exegol could give an offense bonus to Supreme Leader Kylo Ren (due to the Sith Holocron) and a defense bonus to Sith Eternal Emperor (due to Force lightning or Star Destroyers). Bonus Content – Ships: Ships could form blockades above planets, requiring a space battle before ground combat. Ships could travel via hyperspace lanes connecting distant areas, serving as fast travel routes or strategic points. Bonus Bonus Content – Guild Research: Introduce guild-wide research to improve performance in Territory Wars. Members can donate gear or currency; officers choose the research paths. Examples include boosting planetary defense or unlocking access to special planets. Monetization: Allow members to buy research points to speed up progress. Potential Concerns and Responses: Concern: The old Territory Battle is simpler for new players. Response: Keep the original format available for lower-power guilds. Concern: A 2-hour grace window is hard to coordinate globally. Response: True, but guilds can pre-select target planets. This adds interactivity and strategy for individual members. Concern: Guilds from a single time zone may be disadvantaged. Response: Also true, but it encourages time-zone diversity. Smaller guilds are likely under the power threshold and can still use the old format.zjcys7emokfh8 days agoSeasoned Newcomer44Views1like0Comments