Recent Discussions
Move Marquee/character events to their own tab in events
The longer I play this game, the more annoying events for characters I already have filling up my events section get annoying. Is there not something that can be done to hide events like Shin Hati that I already have? Or better yet, those capital ship events that never go away! Why not just make it their own tab and call it "Character Events" or something? that way I know to ignore them. I've nearly missed some events because of all the clutter.27Views2likes1CommentDarth Jar Jar: Kit Concept
Lore: Just listen to the song "Agatha All Along" but every time it says "Agatha", mentally replace it with "Darth Jar Jar". That should give you a pretty good idea of what this non-canon (cough, cough) fan theory is about. Special thanks to emperor_ceasar for this suggestion. I had a surprising amount of fun making this kit. People who've seen Robot Chicken will understand Yousa Manipulated Me? and his anti-Sidious mechanics. Anyway, Darth Jar Jar would be an absolute unit, soloing teams like GAC Wampa but outside of GAC. And if you do end up putting him with other Sith, It's not going to end well... A terrifying attacker, this dark lord of the Sith manipulated everything from the beginning and is not to be f**ked with. Unit Name - Darth Jar Jar Tags - Dark Side, Attacker, Leader, Gungan, Sith Mastery - Critical Chance, Critical Damage, and Damage Meesa Going to Hurt Yousa (Basic) (Final text, Omega) Deal Physical damage to target enemy. If any other enemy has Expose, Fear, or Frustration, inflict all those debuffs on target enemy for 1 turn. On his turn, 1 of 3 effects will occur: - Inflict Deathmark for 1 turn to the Healthiest enemy - Darth Jar Jar gains Damage Immunity for 1 turn - All enemies are inflicted with Tenacity Down until this ability produces a different effect Yousa Manipulated Me? (Special 1, cooldown 5) (Final text, Zeta) Deal Special damage to all enemies and inflict Fear on all Jedi, Sith and Unaligned Force users, which can’t be copied, dispelled, evaded or resisted. All other enemies are inflicted with Expose, Stun and Protection Disruption for 2 turns. If the target enemy is any version of Darth Sidious, instantly defeat them, which can’t be evaded. Better Dead Here (Special 2, cooldown 4) (Final text, Omega) Inflict all enemies with 1 stack of every non-unique debuff in the game for 2 turns (excluding Stun and Ferocity). Darth Jar Jar gains 10% turn meter for each Jedi, Sith or Unaligned Force User, doubled for any enemy version of Darth Sidious. Then, Darth Jar Jar gains Defense Up, Evasion Up, Health Up, Offense Up and Tenacity Up for 3 turns, which can’t be dispelled or prevented. Exsqueeze Me! (Special 3, cooldown 2) (Final text, Omega) Take control of target enemy, dispel all their debuffs, reset their cooldowns and grant them a bonus turn. Once this bonus turn ends, they lose 30% Max Health and Protection (stacking) until the end of the encounter. This ability can’t be evaded or resisted. Gungan Warlord (Leader) (Final text, Zeta) Enemies can’t be revived. Sith allies are immune to turn meter reduction and take 30% less damage. If no other allies are present, Darth Jar Jar: - gains 50 speed - gains 100% Max Health and Max Protection - gains 5% Offense at the start of each enemy’s turn (doubled for any version of Darth Sidious) - has +70% Counter Chance Whenever an enemy gains bonus turn meter, they are inflicted with Expose for 2 turns, which can’t evaded, and lose 100 turn meter, which can’t be resisted. Enemies who have their turn meter reduced this way are immune to Health and Protection recovery for 1 turn. The Darkest Lord of The Sith, Probably (Unique) (Final text, Zeta) Darth Jar Jar gains 400% Max Health, Protection, Defense, Offense and Tenacity. He also gains Instant Defeat Immunity until the end of the Encounter. Darth Jar Jar is immune to Armour Shred, Defense Down, and can't have his Defense, Max Health or Max Protection reduced. He is immune to true damage. At the start of his turn, all other allies take damage equal to 20% of Darth Jar Jar’s Max Health, which can’t be evaded. Whenever an enemy is defeated, Darth Jar Jar recovers 100% Health and Protection and gains 200% Offense for 2 turns. Whenever Jar Jar is damaged by an enemy, that enemy is inflicted with a stack of Frustration until the end of the encounter, which can’t be resisted. Actually, Darth Jar Jar’s abilities can’t be resisted. Or evaded. And all enemies have -99% Speed or something. Frustration: Detrimental effects build based on the cumulative number of stacks: 1 or more stacks: Can’t assist or counter attack 2 or more stacks: Whenever this character gains bonus turn meter remove two stacks of Recharge from enemy Shield Generator and Expose this character for 2 turns 3 stacks: Special abilities are unusable for 1 attack; remove all stacks of Frustration after this attack Recommended Mods: Doesn't matter + Doesn't matter Just slap whatever mods you have on, he's not going to be defeated anyway. Triangle (Holo-Array) Primary: Whatever Cross (Multiplexer) Primary: Whatever Circle (Data-Bus) Primary: Whatever Arrow (Receiver) Primary: Whatever Secondaries: Whatever, whatever, whatever, whatever33Views1like1CommentDarth Marr Character Kit Concept
Unit Name: Darth Marr Relic Amplifier: Lightsaber Affiliation: Dark Side, Attacker Tags: Leader, Sith, Sith Empire Attacks and Abilities Basic: Enough! Deal Physical Damage, inflict Doubt, and reduce the cooldown for The Galaxy is Ours to Grasp, Let Us Reach! by 1 turn. If the enemy already has Doubt, deal damage two more times. Special 1: I Will Not Kneel (Cooldown: 4) Deal Physical Damage, dispel all debuffs on Darth Marr except Ferocity, reduce all cooldowns on Sith Empire allies by 2 turns, gain Offense Up and 50% Protection Up, and inflict undispellable Healing Immunity and Evasion Down on Target Enemy for 4 turns. Special 2: The Galaxy Is Ours To Grasp, Let Us Reach! (Cooldown: 5) Grant all allies Offense Up, Protection Up, Critical Damage Up, and Critical Chance Up, deal Special Damage to all enemies. Darth Marr gains 5 stacks of Ferocity for 2 turns that cannot be dispelled. Leader: War Leader of the Dark Council All Sith Empire allies gain +15 Speed, gain +10% Offense, have +10% Max Health and +15% Max Protection. Sith Empire allies take reduced damage from health percentage based effects, are immune to cooldown increase and Armor Shred. While in Territory Battles and if all allies are Sith Empire and there are no Sith Empire leader allies: Non-leader Sith Empire allies gain additional +15% Max Health, +10% Max Protection, and +20% Offense per Darth Marr's relic amplifier level. These units will have +100% Defense Penetration whenever they use their Special Abilities. Whenever Sith Assassin uses Dark Shroud, she also gains Frenzy. While Sith Empire allies are under Stealth, they gain +25 Speed. These effects persist until the end of the encounter. Unique: Defender of the Sith Empire: Darth Marr is immune to Turn Meter removal, and if all allies are Sith Empire allies, they gain +10% Protection Up at the start of Darth Marr’s turn, for 2 turns. Whenever Protection Up expires from a Sith Empire ally, dispel all debuffs from them. Darth Marr gains +5% Max Protection for every Sith Empire ally at the start of battle. He also has +7% Offense for every living Sith Empire ally. If Darth Marr is defeated, revive the strongest Sith Empire ally with a 100% Health and Protection and grant them Spirit of Darth Marr, or if no allies were defeated prior to Darth Marr’s defeat, the remaining allies gain +100% Offense and +50% Defense Penetration and recover 45% of their Health and Protection, and then equalize their Health. Spirit of Darth Marr (Blue status effect): This character is immune to Turn Meter removal, and gains +5% Max Protection for every Sith Empire ally that was at the start of battle. This character has 50% Health Steal, and recovers 2% Protection whenever an enemy takes a turn. When they use their Basic Ability, they apply Doubt, and if Doubt was already applied then they deal damage twice. Whenever an enemy takes a turn, gain 5% Turn Meter. If Darth Marr is at Relic 9, then those Sith Empire units will gain +135% Max Health, +90% Protection and +180% Offense Darth Malak would be impossible to kill240Views5likes7CommentsNew fan-kit Characters: "Hunt is coming..."
Three new fanmade characters will appear this week, who are bounty hunters: First: A cunning Support bounty hunter and part-time lifter for a one uber-wealthy Galactic Legend. He will obtainable from Conquest. Second: He's pretty hard to kill, even though he's an Aggressor. Who is he? I count to THREE. Third: The toughest and most vicious Bounty Hunter Tank, obtainable from Conquest and capable of UNLEASHING his fury.29Views1like3CommentsCharacter idea: Wittin
Unit Name: Wittin Affilation: Dark Side Tags: Leader, Jawa, Hutt Cartel, Scoundrel A suggestion for SWGOH is the Jawa character Wittin. First appearing in Return of the Jedi, Wittin was a Jawa warlord who lead a tribe of Jawas that robbed and plundered settlers on Tatooine. His efforts were slightly put back when his Sandcrawler was destroyed by Imperial Stormtroopers who were looking for C-3PO and R2-D2. Later, Wittin would be involved in a plot to kill the former slave Kitster Banai which would be thwarted. In 4 ABY, Wittin would enter Jabba the Hutt's demolition games with the promise of a new Sandcrawler from Jabba if he won. Wittin entered with a B1 battle droid piloting a Trade Federation STAP that he controlled through remote. The STAP itself had been modified with an ion double blaster from Wittin. As well as being a Jawa leader, Wittin could have good synergy with the existing STAP character in SWGOH if one were in the squad. Alternatively, Wittin could summon his own STAP sporting the Battle of Naboo era livery as opposed to the Clone Wars era one currently featured, and have special ion blaster abilities. Wittin could be the first Dark Side Jawa character whilst the others available are currently Light Side, in addition to being a Hutt Cartel Jawa character.SimVelocity10 hours agoRising Veteran56Views1like2Comments- axgripma66ed15 hours agoRising Rookie51Views0likes1Comment
Focussed Datacrons
Look, we all saw the joke r9 CUP packs on April Fools. It was a wonderful little joke and netted CG a couple hundred thousand $$. Personally I like this kind of thing just like I like the tradition of slipping 3 Clone Wars Chewie shards in to various May 4th, November anniversary, Christmas giveaway things. It's all in good fun. And no, no one should HAVE to buy such packs, that's part of what makes them fun. You're not really worried about losing competitive advantage by not taking them. That said, now that we have focussed DataCrons, I think it would have been fun to have a cron custom designed for CUP to solo one S-tier defensive team. Just CUP, standing like a god, smashing Reva or Qadme or whoever is the new shiny. Even tailor it to neutralize the advantages of a datacron that benefits that team, if there is one. It's only one battle per GAC and/or a few battles per TW. And you would have to put a lot of resources into the focussed cron that you would then not have available for other Crons. And your opponent could choose not to place the particularly vulnerable squad on D. (Though obviously CUP could still beat many teams with a focussed cron, just not necessarily S-Tier teams it's not designed to beat.) Because we're on a 4-week cycle and not a 1-month cycle, there won't always be new Crons introduced in April (which I think is the best month for something like this, bc of April Fools). But having a Super Saiyan Clone Wars Chewie Cron in November would also be fun (along with an anniversary r9-CWC pack?) There are many poor toons that folks have had to boost for TB Ops. I like the idea of CG throwing a bone to the people who have invested the most to benefit their guilds and/or players who -- in the spirit of the long-running jokes about CWC & CUP -- find some joy in being part of this sometimes-silly community.MasterSeedy19 hours agoSeasoned Ace63Views1like0CommentsStar Wars OC - Cade Annowarp
Im gonna mention this guy: OutrunWhistle Inspired by Starkiller and Starkiller only, I've had this idea for a month now. Born In The Light Of Events Such As The Battle Of Naboo, Cade Annowarp, Human Apprentice of the legendary Ki-Adi-Mundi, became a powerful war general after his knighthood, and perfected the form of Djem So. Droids Killed: about 6500 this is where his first ability comes in: Djem So: deal physical damage and if the target enemy is a droid, deal 200% more damage During Order 66, he was chilling in the capital ship of the separatists (a favorable way to escape a battlefield if you don't have a ship available) with a 212th clone and flying autopilot when Cade saw the hologram of palps saying execute order 66 on the clone's hand thingy. Palps reminded him of a random sith he saw in the jedi archives so he cut off the clone's hands, feet, and stole the Zilo Beast armor before ejecting the clone. this is where his second ability comes in: Dismember and Eject: stun target enemy for 2 turns and inflict ability block with a 100% crit chance. Between 19BBY - 4ABY (the years the empire reigned) Cade Annowarp built a home at Dantooine and lived there, believing there is someone strong in the force nearby that he can take as padawan. He joined Luke's Jedi Order as Jedi Master but still couldn't find a padawan to pass his legacy on to. Instead, he trained the younglings and contributed to the Archives. (A job Jocasta would be proud of) this is where one of his abilities come from: Legacy: All non-Galactic Republic Jedi (except for Jocasta Nu) gain Foresight, 20% of Cade Annowarp's max health, and are called to assist. I'm not gonna go over his lore again but i will go over his kit: Djem So: deal physical damage and if target enemy is droid, deal 2x more damage Dismember and Eject: stun target enemy for two turns and inflict ability block with a 100& crit chance Legacy: All non-Galactic Republic Jedi (except for Jocasta Nu) gain Foresight, 20% of Cade Annowarp's max health, and are called to assist. And yk what? Imma throw in a leader ability Settle Down: all allies have 140% of their regular health, and when Cade is defeated, all dead allies revive at twenty-five percent health88Views0likes12CommentsGalactic Legend Aau Character Kit Idea (this is so stupid...)
Aau is a blue teddy bear seen in star wars visions that can purify a whole CAVE of red kyber crystals just by SINGING. Her father blue teddy bear is just a miner. So, like if she was added into SWGOH im guessing her only ability (final charge) would be TWO SHOTTING SITH WITH AN AoE. But then she is a teddy bear so I guess she can be four-shot (at the maximumn). Tier 1 (Encounter in the caves): Requirements: Any Sith Battling: Aau and teddy bear miner father Reward: 110 shards Tier 2 (Jedi Rescue): Requirements: Any Sith Battling: Aau, Fully Maxed Out Jedi Consular and teddy bear miner father Reward: 110 shards Tier 3 (Conclusion): Requirements: Any Sith Battling: Aau, teddy bear miner father, and maxed out jedi consular Reward: 110 shards Tier 4: Borrowed: Aau (And final charge) Battling: Every Sith In The Game (except for eternal emperor) Reward: Aau Picture and Aau Final Charge Unlock Thingy20Views0likes0CommentsArkra (Arisen): Kit Concept
Lore: Following three thousand years of forced slumber, Arkra arose (heh heh) during the height of the clone wars. He found Leronia in shambles, and quickly crushed insurgencies while the people trembled at his return, reclaiming the Shattered throne and scraping together what few resources he had left. He resumed his vengeful campaigns against the Republic, the Jedi stunned at his re-emergence, and took a particular interest in the padawan Draak Davaron. Following a battle in which Arkra severed Draak's arm, he claimed the Jedi feared Draak and were hiding a terrible secret from him, leaving the padawan to be rescued and knighted by his fellow Jedi for his bravery against such a powerful foe- though Draak was left haunted by his suspicions that Arkra was right... It might seem counter-intuitive to put the man who cut off Draak's arm in his team, but I promise it will make sense when Draak's kit drops. Anyway, this guy is custom built for the Draak team, giving defensive bonuses to his allies and making Draak a powerhouse when nearing defeat. Similar to his GL version, this Arkra takes stats from other units, but not to as excessive of a degree. Contrary to what the Jedi think, Arkra isn't actually a Sith at this point, which is why he has the UFU tag. Former emperor of the Sith who utilises his vast knowledge of the force to drain the vitality of his enemies for himself. Unit name - Arkra (Arisen) Tags - Dark Side, Attacker, Arkan Empire, Unaligned Force User Mastery - Accuracy, Damage, and Defense Penetration Unconventional Form (Final text, Omega) Deal Physical damage to target enemy and gain 1 Siphon until the end of battle, with a 20% chance to dispel all debuffs on self. If this ability is used at least twice during the same turn, there is a 50% chance each inflict Ability Block and Confuse for 1 turn. Siphoning Strike (Special 2, cooldown 4) (Final text, Zeta) Deal Physical damage to all other units, which can’t be evaded and can’t defeat allies. Arkra (Arisen) Siphons Stats from 3 random other units, which can’t be resisted. If all affected units were enemies, Arkra (Arisen) gains Wild Rage for 1 turn, which can’t be copied. If the allied leader is Draak Davaron, allies do not lose stats from this ability and gain Health Steal up for 2 turns. Siphon Stats: Gain a percentage of stats (Defense, Max Health, Offense, Potency and Tenacity) equal to this unit’s Siphon until the end of the encounter, then all affected characters lose that much (stacking, excludes raid bosses and Galactic Legends) Wild Rage: gain +2% Max Health, Health Steal, 10% Offense and 10 speed whenever this unit is damaged (stacking), -50% tenacity; can’t gain Ultimate Charge King Under the Mountain (Unique) (Final text, Zeta) Arkra (Arisen) can’t be revived. He ignores Taunt effects on Jedi enemies and has +50% Defense for each active enemy (excluding summons), and other allies gain half this amount. The first time Arkra (Arisen) is reduced to 1% Health, he dispels all debuffs from himself, recovers 100% Health, and he and allied Draak Davaron gain Gemini until they are defeated, which can’t be copied, dispelled or prevented. When Arkra (Arisen) is defeated, all other allies gain 100% of his Defense, Max Health, Offense, Potency and Tenacity split between them in addition to their own stats until the end of battle. If Arkra (Arisen) was instantly defeated, these gains are doubled and all other allies also gain his Speed split between them. Gemini: take reduced damage from Percent Health damage effects; equalise Health and Protection with other allies with Gemini whenever this character starts their turn; assist twice, dealing 70% less damage, whenever an ally with Gemini uses a special ability; gain 10% turn meter and a stack of Damage Over Time for 2 turns whenever the other ally is damaged; gain 8% Critical Damage and Offense for 2 turns (stacking) whenever this character is damaged; recover 5% Health and Protection whenever an ally with Gemini is debuffed47Views0likes5CommentsZett Jukassa and Bail Organa Kits Idea
Zett Jukassa was the padawan that almost made it out of the temple and Bail Organa could've saved him. So i decided to make a kit for both of them for all the recent ROTS stuff lately. Also, Zett is George Lucas's son. Zett: Light Side - Attacker - Galactic Republic - Jedi Bail: Light Side - Rebel - Galactic Republic - Attacker (if he was in the Empire senate doesn't that make him an Empire Hero?) Abilities: Zett's Abilities: Barrage: Zett deals Physical Damage and has 50% chance to stun Almost There: Zett Deals 3x More Damage Than Barrage. Acrobatic Ambush: Zett gains stealth for two turns and inflicts stagger and ability block Jedi Mind Tricks: Zett stuns and inflicts ability block to target enemy Plot Armor: Target ally gets revived at 40% health when defeated and Zett gains taunt for 1 turn (okay this one is a joke) Bail's Abilities: Deadshot: Deal Physical Damage To Target Enemy and cannot be Dodged You Shoud've Seen Me In My Cadet Days: ( I read a novel of the Force Unleashed 2 and he says this to Juno Eclipse so i guess im putting this here): Bail gains Stealth, deals physical damage to all enemies, and if all enemies are empire, Bail and rebel allies gain Encouragement until the end of the encounter. Encouragement: Get revived at 10% health when defeated, cannot be dispelled or prevented Air Strike: Deal physical damage to all enemies On the Offense: call all Rebel Allies to assist Rebel Leader: All Rebel Allies have 30% more health14Views0likes0CommentsLeia Organa (Jedi) Character Kit Concept- JMLS Lifter
Inspiration: Rey (Dark Side Vision)'s addition has opened the door for more What-if characters to be added. With 'The Rise of Skywalker' briefly showing Leia's Jedi Training, and in other timelines, she does complete her Jedi Training, a Jedi version of Leia would make a great lifter unit for GL Jedi Master Luke Skywalker. Key Attributes: - Lifts Jedi Master Luke Skywalker in Grand Arena - Unlocked in Conquest - Can give enemy buffs to allies - Works best with Jedi allies who aren't Galactic Republic Unit Name: Leia Organa (Jedi) Relic Amplifier: Lightsaber Affiliation: Light Side, Attacker Tags: Jedi Attacks and Abilities Basic: Indomitable Slash Deal Physical damage to target enemy and inflict Potency Down for 2 turns. This attack deals bonus damage equal to 20% of Leia Organa (Jedi)'s Max Health and ignores 30% of the enemy's protection. Special 1: I Have That Power (Cooldown: 4) Deal Physical damage to all enemies and inflict Daze and Blind for 2 turns. If this attack defeats an enemy, all non-Galactic Republic Jedi allies gain Tenacity Up for 2 turns and Leia Organa (Jedi) gains 20% Turn Meter. If Jedi Master Luke Skywalker is in the leader slot, he gains 3% Ultimate Charge. Special 2: Force Communication (Cooldown: 4) Leia Organa (Jedi) grants all her non-unique Buffs to all non-Galactic Republic Jedi allies for 2 turns, Dispels all their non-unique Debuffs and grants them 10% Turn Meter. If Jedi Master Luke Skywalker is in the leader slot, he instead gains 20% Turn Meter. While in Grand Arenas: Reduce all non-Galactic Republic Jedi ally ability cooldowns by 1. Unique 1: Now I Am A Jedi Leia Organa (Jedi) is immune to Fear. At the start of the encounter, Leia Organa (Jedi) gains +30% Offense and Tenacity for each non-Galactic Republic Jedi ally and her attacks can't be evaded or resisted. Whenever she scores a critical hit, she recovers 5% health and protection. While in Grand Arenas: Leia Organa (Jedi) ignores enemy Taunts during her turns. Unique 2: Daughter of Anakin If all allies are non-Galactic Republic Jedi, at the start of battle, Leia Organa (Jedi) gains +30 Speed and 100% Max Health and Max Protection. If Jedi Master Luke Skywalker is in the leader slot, Leia Organa (Jedi) gains a bonus turn at the start of the encounter and she has +50% Avoidance from Sith and Dark Side Unaligned Force User enemy attacks. While in Grand Arenas and if Jedi Master Luke Skywalker is in the leader slot: Non-Galactic Republic Jedi allies can't be defeated until Leia Organa (Jedi) reaches below 70% Health. When she reaches this threshold, Leia Organa (Jedi) gains +50% Offense and Tenacity, and gains Damage Immunity for 2 turns. Suggested Teams: Jedi Master Luke Skywalker (Leader) Leia Organa (Jedi) Jedi Knight Luke Skywalker Jedi Knight Cal Kestis Hermit Yoda Synergies: Jedi Master Luke Skywalker Jedi Knight Luke Skywalker Jedi Knight Cal Kestis Hermit Yoda Old Ben Kenobi Kyle Katarn Ezra Bridger Kanan Jarrus Ezra Bridger (Exile) Bastila Shan Jolee Bindo Juhani Jedi Knight Revan513Views8likes17CommentsEchoes of rebellion bug
I recently just unlocked two echoes of rebellion level 9 datacrons. In the description it clearly states level 9 would be a character at or above relic 5 however, it gave me sith assassin the worst possible outcome for me TWICE. The catch is he’s gear 10 and not even reliced I’m trying to understand how this happened or if it’s a bug on CG’s end.XxGR1ZZLYxX2 days agoRising Newcomer63Views0likes1CommentDaily Reset Request
Hi, Not sure if this is the correct spot to post this. Was getting an error trying to post in technical support. When daylight savings time ended in November I had selected the wrong reset time, and had in-game support manually adjust it. With daylight savings time starting again, my daily reset has been 1 AM for the past several weeks instead of 12 AM, and I've not been able to receive any help from in game support. I'm in the eastern time zone (NY) and am requesting a manual daily reset to 12 am instead of 1 am. Any support on this matter would be much appreciated! Ally Code is 831-588-533. Thanks!6U574V0-FR1N62 days agoRising Newcomer37Views0likes1CommentCharacter idea: Shadow Yoda
Unit Name: Shadow Yoda Affiliations: Dark Side, Attacker Tags: Unaligned Force User A character which could be considered for Galaxy of Heroes is Shadow Yoda or Dark Side Yoda. Whilst on the Wellspring of Life planet aka the Force Planet, Master Yoda would encounter a personification of the dark side that existed inside him. This dark side manifestation was a Gollum-like figure which crawled on its hands and legs and fought using its hands. By rejecting its existence, the figure was resilient to Yoda's attacks, however when Yoda acknowledged its existence he was able to control it and thus defeated it. Unlike Rey (Dark Side Vision) which represented what Rey could be, Shadow Yoda was the manifestation of the dark side that surprisingly existed in Yoda. The full fight between Yoda and Shadow Yoda can be seen here: https://www.youtube.com/watch?v=ctoWE_2iJOwSimVelocity2 days agoRising Veteran237Views1like2Comments- 52Views0likes1Comment
Guild training Idea
Had an idea where players can place a character in a training slot and the guild members can help upgrade gear and level. This would help guilds get stronger and allow long time players to help out newbies. Rewards could be given back to the players upgrading the gear.infamiousnewf2 days agoSeasoned Newcomer98Views4likes6CommentsQuestion: How would Darth Krayt be added into SWGOH?
Darth Krayt was a Tusken Raider Jedi Master by the time of Order 66 and a bounty hunter while Obi Wan was in exile. Fun Fact, he killed Aurra Sing in legends. He later became a sith but got tortured after the Emperor's demise. (He still ruled the galaxy for seven years) How would the devs implement him in swgoh?46Views1like3Comments