Recent Discussions
Wanted: Luthen Rael's Fondor Haulcraft
Why we need the Fondor Haulcraft: Profundity needs a lifter after Punishing One neutered it Luthen Rael while cool, is niche at best. Make him essential as a crew member The tractor beam destruction scene was amazing and needs to be immortalizedColonelLynguz15 hours agoSeasoned Newcomer37Views1like3Comments- rlfs7916 hours agoRising Newcomer44Views0likes4Comments
Tie fighter pilot should have ‘imperial trooper’ tag
Currently the two best squads imo for imp troopers is And however if they add the tag imperial trooper to tie fighter pilot we could have a mixed imp troop and imp remnant squad by replacing snow trooper Also doing this snow trooper could replace death trooper in idens squad and he could jump across to krennick Long story short tie fighter pilot should be imp fighter to replace snow trooper in moff to replace death trooper in iden to give him to krennick to maximise all abilities combinations across imo troop and imp remnantjoseph99stewart20 hours agoSeasoned Newcomer68Views1like3CommentsCan't BUY the slice a bundle on PC version
Tried this in technical issues, post has been lost in other posts. I try to buy the slice a bundle on the pc version. Choose the three things i want, press buy and get an error: ref. #OFFERNOTPURCHASABLE for the past two days. When the store starts malfunctioning for a couple of days we are in serious trouble....gregoriusv20 hours agoNew Traveler10Views0likes0CommentsDurge for goh
So I’ve been trying to build an all bounty hunter team and one of my favorite characters has always been Durge. The comics recently prove he still has fans including myself. I really love this game because it shows respect and love for all corners of this franchise, but let’s be honest there are multiple variations of Ewoks but not the coolest bounty hunter in the series? ( not hating on Ewoks love the little guys) I would just really like to see him added.Harasona12 days agoSeasoned Newcomer20Views0likes0CommentsShip idea: M-class fighter aka Rebel M-wing
Name: M-class fighter Affiliation: Light Side, Tank Tags: Rebel Crew: Captain Han Solo (Pilot), Rebel Officer Leia Organa The M-class fighter was a ship used by the Rebel Alliance around 3 ABY. It featured two heavy laser cannons, tow cables and could fit 2 crew members, one pilot and the other who operated the navigation equipment and secondary systems. It was similar in appearance to the Y-Wing but had three thruster rockets (which had been salvaged from wrecked Y-Wings) and was colored green. Whilst the Rebels were stationed on Hoth, Han and Leia piloted one delivering supplies to Rebel base only to crash due to a snowstorm. Both Captain Han Solo and Rebel Officer Leia Organa would be perfect as the pilots as they were piloting it as seen in the comic A Valentine Story. Discuss below what you think its abilities could be.290Views0likes1CommentNo way to get back FDC investment?
Anyone else level up the Temple Guard DC before GAC since it didn't get rewarded out properly? Now they gave the full one post GAC lock and I have the original one at level 10. I can't dismantle it for at least a fraction of what I put in it to level 10 already? I just wasted crystals/mats for it?ihlz74k96nxz2 days agoSeasoned Newcomer100Views3likes6CommentsJedi Council tag / senator tag
I had been thinking this idea for CG (@meathead), with this new Jedi Vanguard tag we could have a new Jedi Council tag and keep spreading the remaining jedi. The idea is this: Rework GMYs lead Rework Kit Fisto and Eeth koth and give them GAC and TB/TW omis.- Bring Adi Galia and Saesse Tin as Legendary and Conquest lifter Give the tag to also: Plo Koon Original Mace Windu Luminara And even JKA and GK also! This way we can split all the jedis between JMLS, JMK, QA, QGJ, Jedi Vanguard, Jedi Council and a few leftovers for SK or other teams The second idea is to bring a Senator Tag, where you can include Padmé, Mon Mothma, Bail Organa, senator Chuchi all needed to unlock Chancellor Palpatine. Let me know what you think!eo4yobxame3f2 days agoSeasoned Newcomer30Views1like2CommentsWhat's with the episode quest store?
It's been a while now since episode quests came to the game but the episode store has some of the worst stock available. Every reset it has the same characters, lack luster mods and some decent gear salvage and of course the omicrons. It's kind of sad that all I ever bother with are the omicrons because they are the only useful goods worth buying. Would it be too much to ask to get something worth going after besides ability mats?coolnessda2 days agoNew Rookie93Views1like5CommentsGeneral Hux Territory Battle Omicron Concept
Boundless Ambition: General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter. If all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage. While in Territory Battles and if all allies are First Order excluding Galactic Legends: If General Hux is not in the leader slot, he gains Dominance at the start of the encounter. If all allies have Advantage, they can't be Critically Hit and are immune to true damage. Whenever a First Order ally loses Advantage, they gain 20% Turn Meter and +30% Max Health and Max Protection (stacking). If an enemy is defeated, all other enemies are inflicted with Fear for 2 turns, which can't be Dispelled, Copied, Prevented or Resisted. Whenever a First Order ally counterattacks, they deal true damage equal to 41% of their overall Max Health.dosman22332 days agoSeasoned Ace46Views1like3Comments- evg7xrzp0yvu2 days agoSeasoned Newcomer33Views0likes2Comments
Arkra: GL Kit Concept
(If you don't like it, don't read...cough) Lore: One of the original Dark Jedi who fled the order, Arkra was the first to learn the secret to endless age and power through a perpetual force ritual. Unsatisfied with sharing Korriban with the Empire, he found Leronia and forged his own. As centuries passed, Arkra grew so powerful and reclusive that the Sith mistakenly deified him as the dark side itself, a misconception that suited Arkra's secretive nature. Over the millenia, he sought out each new Sith Emperor and brought them under his will - or disposed of them and selected a more suitable candidate. In this way, Arkra has shaped galactic history for thousands of years, until he finally decided to step out of the shadows... As the leader of a new Sith Empire team, Arkra specialises in granting his allies power and benefitting massively from their defeat. He also introduces two new effects - Shrouded, which prevents him from being targeted by either his enemies or his allies, and Wild Rage, a gift from him to a pawn that grants them stacking bonuses that only serve to empower Arkra more when that pawn eventually falls. He may be a Sith, but I'm unsure whether Darth should be in his title or not. A ruthless warlord, Arkra leads the Sith Empire from the shadows, sows confusion among his enemies and sacrifices his allies to fuel his power. Unit Name - Arkra Tags - Galactic Legend, Dark Side, Support, Leader, Arkan Empire, Sith Mastery - Accuracy, Defense Penetration, and Health Steal I Will Tolerate You No Longer (Ultimate ability) (I recommend reading this after the rest of the kit) Requires 100% Ultimate Charge to activate. Ultimate Charge: Arkra gains Ultimate Charge from using Saber Severance and Concussive Strike. He also gains 1% Ultimate Charge whenever a buff on a Dark Side ally expires, and 5% Ultimate Charge when a Sith ally is defeated. All other living allies are instantly defeated and lose 100% of their Defense, Max Health, Offense, Potency and Tenacity, then Arkra loses Shrouded and gains 100% of the amount lost in addition to his own stats until he is defeated (see Ancient Armour for a description of Shrouded). Arkra gains +120 speed for each defeated ally before this ability was used. This ability can’t be evaded or resisted, and units defeated by it can’t be revived. If no other allies are present when this ability is used, Arkra enters an aggressive stance, loses Shrouded, then triples his current Mastery, dispels all buffs on all enemies, which can’t be evaded, inflicts Vulnerable on them, gains +35% Counter Chance and gains Wild Rage until he is defeated, which can’t be prevented or dispelled (see Forceful Bestowal for a description of Wild Rage). These effects can’t be dispelled, evaded or resisted by enemies and last until the end of battle. Additionally, enemies can’t be revived. Wild Rage persists across encounters. Saber Severance (Basic) (Final text, Zeta) If it’s Arkra’s turn, deal Physical damage to target enemy. Dispel all buffs on them and all debuffs on Arkra, then target enemy is inflicted with all debuffs dispelled and Arkra gains all buffs dispelled for 2 turns (excludes stealth and taunt). If both Arkra and target enemy are buffed, this ability deals 100% more damage. If the target enemy is already debuffed, inflict Fear for 1 turn, which can’t be evaded. Arkra gains 2% Ultimate Charge for each active Arkan Empire ally. If this ability is used outside of his turn, deal Physical damage to target enemy, then all Dark Side allies recover 10% Max Health and Protection, doubled for Arkan Empire allies, and all Light Side enemies are inflicted with Confuse for 1 turn. (Animation - Arkra spins his lightsaber with one hand, then strikes down vertically while holding with both hands) Concussive Strike (Special 1, cooldown 4) (Final text, Zeta) Deal Physical damage to all enemies and an additional instance of true damage for every other turn an enemy has taken during this encounter. Inflict Daze and Confuse on all enemies for 2 turns, which can’t be evaded by an enemy if they have Foresight. If the target enemy is the weakest or a Jedi, also inflict Fracture on them until the end of Arkra’s next turn, which can’t be copied, dispelled, evaded or resisted. This ability inflicts an additional stack of Confuse on subsequent uses (stacking, max 3). For each debuff inflicted by this ability, all Dark Side allies gain +1% Mastery until the end of battle (stacking), doubled for Arkan Empire allies. Arkra gains 1% Ultimate Charge for each debuff resisted. If Arkra has Wild Rage, Confuse lasts for 3 turns and can't be dispelled. (Animation - Arkra puts one foot forward, then forcefully pushes out with a claw-like hand) Forceful Bestowal (Special 2, cooldown 5) (Final text, Zeta) Dispel Buff Immunity from all other Dark Side allies, then they take damage equal to 45% of Arkra’s Max Health and gain Wild Rage for 2 turns, which can’t be copied. This damage can't defeat them. All Arkan Empire allies gain Speed Up, Health Steal Up, and Offense Up for 2 turns and gain an additional bonus depending on their role: Attackers- Gain Defense Penetration Up and an additional +100% Offense for 2 turns Tanks- Gain Defense Up and double their Max Health for 2 turns; if Arkan Soldier is an ally, he assists Support- Gain 50% turn meter and reduce their cooldowns by 2 (this ability’s cooldown is unaffected) Wild Rage: gain +2% Max Health, Health Steal, 10% Offense and 10 speed whenever this unit is damaged by an attack (stacking), -50% tenacity; can’t gain Ultimate Charge (Animation - a glowing red ball of energy forms in Arkra’s raised palm, then glowing red tendrils arc towards his allies) The Warlord (Leader) (Final text, Zeta) Sith allies have +20% Mastery, +15% Max Health and +20 speed, doubled for Arkan Empire allies. Allies gain +2% counter chance and Potency for each debuff on them. If all other allies were Dark Side Non-droid and Non-leader Sith, Sith Empire or Arkan Empire at the start of battle: - All allies gain +15% Critical Chance - When an ally inflicts a debuff, for each Jedi, Old Republic and Galactic Republic enemy the selected target loses 1% turn meter - Allies who have the Sith Empire tag at the start of battle also gain the Arkan Empire tag - While allies have Wild Rage, they have +30% counter chance and have their cooldowns increased by 1 when they are inflicted with a debuff (limit once per turn) Each time a Non-droid Sith or Arkan Empire ally critically hits an enemy, they gain +50% critical damage until they do not score a critical hit and +1% Mastery until the end of battle. If a Non-droid Sith or Arkan Empire ally scores 3 consecutive critical hits, they gain Damage Immunity for 1 turn. Allies can’t score critical hits while they have Damage Immunity. Ancient Armor (Unique) (Final text, Zeta) At the start of battle, Arkra loses all Protection and gains that much Max Health and loses 70 speed for each ally present, which cannot be changed by an enemy ability or debuff. Arkra is immune to Fear and attacks based on health, has +300% Defense against Light Side enemies, and can ignore taunt effects to target a debuffed Old Republic, Galactic Republic or Jedi enemy. Whenever an ally uses any ability, Arkra gains Shrouded until the end of the next unit’s turn, which can’t be actively dispelled. If there is any version of Draak Davaron on the enemy team, he takes damage at the start of each of his turns equal to 8% of Arkra’s Max Health, which can’t be evaded. This damage can’t defeat Draak. Additionally, whenever a Sith ally uses any ability that ignores Protection, they deal bonus true damage equal to 30% of their Potency, doubled for Special abilities. If Sith Assassin is an ally, all her cooldowns are reduced by 2 and she also gains Stealth and Potency Up for 1 turn at the end of each of her turns. Arkra gains Ultimate Charge when using Saber Severance and Concussive Strike. He also gains 1% Ultimate Charge whenever a buff on a Dark Side ally expires, and 5% Ultimate Charge when a Sith ally is defeated. Shrouded: Cannot be actively targeted by enemy or ally abilities. This character’s appearance is altered while this effect is active. This effect can’t be gained if no other allies are present. Galactic Legend (Unique) (Final text, Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. Recommended Mods: Speed + Health Speed Mods help balance out Arkra’s losses, and Health keeps him in the fight long enough to use his Ultimate ability. Triangle (Holo-Array) Primary: Protection Cross (Multiplexer) Primary: Protection Circle (Data-Bus) Primary: Protection Arrow (Receiver) Primary: Speed Secondaries: Speed, Health, Protection, and Potency215Views3likes4CommentsCharacter idea: Ahsoka & Rotta
Unit Name: Ahsoka & Rotta Affilation: Light Side, Attacker or Support Tags: Galactic Republic, Jedi, Hutt Cartel During the early years of the Clone Wars, Rotta, the son of Hutt crime lord Jabba Desilijic Tiure, was kidnapped by Separatist forces in hope of bargaining with the Hutts to join their cause. Eventually, Rotta was rescued by Republic forces with Anakin and Ahsoka escorting him back to Jabba in an effort for the Hutt Cartel's support. Whilst travelling, Ahsoka kept Rotta safe carrying him in a GAR backpack. Though proficient in wielding two lightsabers, whilst carrying Rotta she generally wielded just one. Ahsoka & Rotta would be a great way to have a unique character that has good synergy with Jedi, Galactic Republic and Hutt Cartel units which otherwise lorewise there's very few if not none. In the Clone Wars film, Anakin was also seen carrying Rotta on his back a few times, however Rotta is generally more associated with Ahsoka. Also, Ahsoka & Rotta would allow for the Twilight to become a playable ship.256Views3likes7CommentsTerritory Battle Idea: The Clone Wars
The Galaxy: The Clone Wars have begun! The Grand Army of the Galactic Republic wages war against the Droid Armies of the Confederacy of Independent Systems across many worlds, not knowing that the entire conflict was one man's game. Sector I Planets: - Naboo (Uses elements from the Battle for Naboo raid for a special mission) - Geonosis Sector II Planets: - Christophsis - Teth - Ryloth Sector III Planets: - Felucia - Malastare (Features battle with the Zillo Beast) - Saleucami Sector IV Planets: - Kamino - Lola Sayu - Umbara Sector V Planets: - Onderon - Scipio - Ringo Vinda Sector VI Planets: - Anaxes - Coruscant Special Mission Requirements: Lord Vader (When he's alone and in the leader slot, he summons four 501st Clone Troopers, all Dark Side and Empire) Rewards: Chancellor Palpatine Shards - Mandalore (Features the battle between Commander Ahsoka Tano and Maul) Sector VII Planets: - Utapau (Features special mission requiring General Grievous) - Kashyyyk - Mygeeto Hero Units: - Jedi Master Kenobi - General Skywalker - Jedi Knight Anakin - Ahsoka Tano (Snips) - Commander Ahsoka Tano - Grand Master Yoda - Ima-Gun Di - Aayla Secura - Kit Fisto - Luminara Unduli - Barriss Offee - Shaak Ti - Mace Windu - Clone Wars Chewbacca - CT-7567 "Rex" - CT-21-0408 "Echo" - CT-5555 "Fives" - CC-2224 "Cody" - General Kenobi - Queen Amidala - Master Qui-Gon - Padawan Obi-Wan - Jar Jar Binks - Admiral Trench - Asajj Ventress - Count Dooku - General Grievous - Nute Gunray - Wat Tambor - Embo - Cad Bane - Aurra Sing - Jango Fett - Hunter - Wrecker - Tech - Echo - Crosshair - Lord Vader - Padawan Anakin - Jedi Knight Obi-Wan - Even Piell - Adi Gallia - Hondo Ohnaka etc. Exclusive Rewards earned in Special Mission on Coruscant: Chancellor Palpatine shardsdosman22333 days agoSeasoned Ace319Views4likes25CommentsMore love for Mobile version.
Due to the serious problems that have recently arisen with the mobile version of the game, we need to talk about this. The developers have forgotten about the origins of their game. That first and foremost it is a mobile game. And they have thoroughly spat on the mobile version, which is dying before our eyes. But you will say, why do we need it when there is a PC version? Yes, because in our mobile world, people are increasingly sitting on their phones. Especially adults. We are no longer small children skipping school to sit at the PC all day while their parents are at work, so that we can then lie to them that we were at school. We ourselves have become working parents who need a stable, working mobile version of this game. We do not have time to sit on the PC. The mobile version of the game needs improvements. Privileges for PC in the form of daily rewards are another spit in our face. And even when there was a bug that the mobile version also received these rewards, you ran at the speed of light to fix this bug. Which was another spit in our face. Hear us developers! Because I will not give a penny more from my salary to this game if you do not work on the mobile version of the game.Jarpin37864 days agoSeasoned Scout461Views13likes10CommentsSome tips on Lord Vader Buffs for better synergy with DSCT
Buffs in Green Vindictive Storm (Basic) Deal Physical damage to target enemy and if Lord Vader has 30 or more stacks of Underestimated, he deals damage again. Also if all allies are Dark Side Clone Troopers, Lord Vader deals damages again. If the target has Order 66, Lord Vader calls CC-1119 Appo to assist. Each time this ability deals damage in the same attack, it deals 25% more damage (max 50%). Ashes of the Republic: Deal damage again Dark Harbinger (Special 1) Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks). If the target has Order 66, call all Dark Side Clone Troopers to assist, dealing 50% more damage. Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated. The effects are doubled if all allies are Dark Side Clone Troopers. Ashes of the Republic: This attack also deals true damage Unshackled Emotions (Special 2) Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted and dispelled. For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter. Ashes of the Republic: Inflict Ability Block for 1 turn which can't be dispelled or resisted, and increase target enemy's cooldowns by 2 Twisted Prophecy (Unique) Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns. Dark Side Clone Troopers supports also gain these effects. At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted and dispelled. Enemies with Damage Over Time effects can't gain bonus Turn Meter. At the start of each other character's turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies. The doubled effect also applies to Dark Side Clone Troopers. Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effectsh9bc3eihxr4a4 days agoRising Novice52Views0likes1Comment