Recent Discussions
Character Kit Concept: Kazdan Paratus (From 'The Force Unleashed')
Inspiration: - From 'The Force Unleashed' - Kazdan survived Order 66 and hid out on Raxus Prime; he descended into madness and built a Jedi Temple replica out of scrap metal. as well as the Jedi Council. He would eventually be hunted down and slain by Starkiller. - He was a skilled Technician in the Jedi Order, and often built droids - His unique Buff, Madness, is the opposite of Taron Malicos' Edge of Madness Unit Name: Kazdan Paratus Relic Amplifier: Lightsaber Pike Affiliation: Light Side, Support Tags: Leader, Jedi, Droid Attacks and Abilities Basic: Maddening Strike Deal Physical damage to target enemy and inflict Stun for 1 turn. Then, grant a random Droid ally Foresight for 1 turn. Kazdan Paratus gains 1 stack of Madness (max 100) until the end of the encounter. Madness: +2% Defense per stack Special 1: You Are Not Welcome Here! (Cooldown: 4) Deal Physical damage to target enemy three times and gain Riposte for 2 turns. This attack has +20% Defense Penetration, quadrupled if all allies are Droids. If Kazdan Paratus has 20 stacks of Madness, he gains a bonus turn and calls a random Droid ally to assist. This attack deals double damage to Dark Side Unaligned Force User enemies. Special 2: Build from Scraps (Cooldown: 6) Dispel all Debuffs from all Droid allies, then grant them Critical Chance Up, Critical Damage Up, Offense Up, Potency Up and Speed Up for 2 turns. Then, the weakest Droid ally gains 50% Turn Meter, and all other Droid allies gain half that amount. Leader: Jedi Technician Droid allies gain +25 Speed and +40% Offense and Defense. If all allies are Droids, Kazdan Paratus gains +25% Max Health and Max Protection, and takes 25% reduced damaged from Dark Side Unaligned Force User enemies. The first time a Droid ally falls below 50% Health, they equalize Health with Kazdan Paratus and all other Droid allies gain Second Wind for 2 turns. While in Grand Arenas and if all allies are Droids (excluding Separatists): The weakest Droid ally gains Damage Immunity for 2 turns at the start of the encounter. Whenever a Droid ally falls below 75% Health, Kazdan Paratus immediately uses Maddening Strike. Unique: Descent into Madness Kazdan Paratus is immune to Stun and Shock. Whenever a Droid ally is Critically Hit, or deals a Critical Hit, he gains 1 stack of Madness until the end of the encounter. Whenever Kazdan evades an attack, he and all Droid allies recover 10% Health and Protection.dosman223324 minutes agoSeasoned Ace51Views0likes0CommentsTai'ruhn: Kit Concept
(If you don't have something actually constructive to say, kindly keep it to yourself) Lore: An ambitious padawan learner who struggled with controlling his darker urges, Tai'ruhn was the lone survivor of Arkra's assault on a research temple in the Outer Rim, and subsequently grew a deep loathing for the Sith lord. Against the wishes of the Jedi council, he pursued a personal quest against Arkra after enlisting the help of former soldier Ash Dremer, eventually confronting him in the midst of an attack inside a Republic base. After a battle during which Arkra revealed his name and status as the Sith god to Tai'ruhn, a massive attack by Republic ships allowed Tai'ruhn to escape, leaving Arkra to be buried and presumably dead underneath the base's ruins. However, some enemies are more difficult to kill than expected. Tai'ruhn would serve as a major anti-Sith unit with specific callouts to both Sith Empire and Arkan Empire. His use of Ferocity, while a Sith Empire debuff, is meant as a reference to his aggressive nature, and has several other mechanics to work opposite to Arkra's own kit. His home would be in either a JKR or JML squad as a mini lifter unit. Steadfast Jedi padawan with massive offensive bonuses against Sith and an iron resolve to defeat his enemies. Unit Name - Tai’ruhn Tags - Light Side, Attacker, Jedi, Old Republic Mastery - Critical Chance, Critical Damage, and Damage Prideful Slash (Basic) (Final text, Omega) Deal Physical damage to target enemy and gain 10% turn meter. If they are Sith, deal 50% more damage and gain 1 stack of Ferocity for 2 turns, which can’t be dispelled or resisted. If Tai’ruhn is debuffed and a Sith enemy used an ability in the previous turn, this attack ignores Defense and Protection. Advance of the Vanguard (Special 1, cooldown 6) (Final text, Omega) Dispel all buffs and debuffs on self and gain Resolve for 3 turns, which can’t be copied, dispelled or prevented. If the target enemy has Buff Immunity or Marked remove 50% turn meter from all enemies, which can’t be evaded, and Daze them for 2 turns. These effects can’t be dispelled or resisted by Sith. Jedi allies gain Offense Up until they are damaged. When this Offense Up expires, they gain Retribution for 2 turns. Resolve: Enemies must target this unit; +200% Defense and +40% Counter Chance Training Pays Off (Special 2, cooldown 5) (Final text, Omega) If all enemies are Sith or Sith Empire, all allies gain 70% Offense until the end of the turn, then call all Jedi allies to assist. Dispel all buffs on all enemies with Wild Rage and inflict them with Force Influence for 2 turns, and target enemy is reduced to their base Offense and Speed. Tai’ruhn gains Critical Damage up for 3 turns. If he already has Critical Damage Up, reduce the cooldown of Advance of the Vanguard by 1. If Tai’ruhn has Strategic Advantage, increase the cooldowns of all enemies by 1 and all enemies are reduced to their base Offense and Speed. This ability can’t be evaded by Sith. Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance) Impatient Padawan (Unique) (Final text, Zeta) Tai’ruhn has +15% Critical Damage for each Jedi and Old Republic ally and will assist whenever another ally targets a Sith enemy during their turn, dealing 50% less damage. If the target was also Sith Empire or Arkan Empire, a random ally who doesn’t have it gains Advantage for 1 turn. While he has any stacks of Ferocity, he has -20% Defense and Speed and is immune to Confuse and turn meter reduction. While another ally is inflicted with Fracture, Tai’ruhn can’t be critically hit and ignores Taunt, Stealth and Shrouded. While Tai’ruhn is active, cut the Health Steal of all Sith and Sith Empire enemies in half, which can’t be resisted.230Views0likes2CommentsShip Kit Concept: M-Wing Fighter
Unit Name: M-Wing Fighter Affiliation: Light Side, Support Tags: Rebel Crew: Captain Han Solo (Pilot), Rebel Officer Leia Organa Attacks and Abilities Basic: Heavy Laser Cannons Deal Physical damage to target enemy. If the enemy is Target Locked, inflict Daze for 2 turns. Empire enemies can't evade this attack. Special 1: Laser Brain (Cooldown: 3) (Captain Han Solo) Deal Physical damage to all enemies and the M-Wing Fighter dispels all Debuffs on itself. Then, M-Wing Fighter gains 2% Turn Meter for each active Rebel ally. Unique 1: Fly in Low (Rebel Officer Leia Organa) At the start of battle, M-Wing Fighter gains Stealth and +50 Speed if the ally Capital Ship is Home One. In addition, whenever a Rebel ally is critically hit, their cooldowns are reset. Unique 2: Salvaged Equipment M-Wing Fighter has +15% Health, Protection and Tenacity for each active Rebel ally, doubled if the Rebel Y-Wing is present. Reinforcement: Delivery Run Enter Battle: M-Wing Fighter dispels all Debuffs on Rebel allies and grants them the opposite Buffs, if any, for 2 turns. Got gonna lie, this was a challenge to makedosman22336 hours agoSeasoned Ace177Views1like6CommentsTie GL Rey to the Resistance
Take some time to actually make the Resistance a legitimate faction. Easiest way to do that is to tie GL Rey to the Resistance. Easy way to do that is to turn off the Damage Immunity mechanic for non-Resistance allies and add some buffs for Resistance allies. That would be a good start.c493530fcda8f72a12 hours agoRising Newcomer72Views0likes3CommentsO66 Raid and DS clones
Ehhh CG, Since you’re into these faction limited raids. Can you at least do your player base a favor and release the DS clones on their respective nodes so we can start farming them for the raid. being able to do the raid day one with JUST jedi is going to suck for your F2P base. kinda sucks you waited until two weeks before the raid to announce the required toons. Communication about upcoming content is very vague. don’t worry you can recoup any losses at the end of the quarter when you all release 12 LSBs.Kushy_Kenobi19 hours agoNew Vanguard53Views0likes0Comments- WOLLFE33321 hours agoSeasoned Newcomer45Views1like2Comments
Colored Favorites
We already have gold colored "favorite" tabs on characters for characters that are part of the Journey Guide, so why can't we have customizable colors for this? This would make sorting and prioritizing so much easier while playing the game.theclionix2 days agoRising Newcomer12Views0likes0Comments- Giangarexx12 days agoNew Novice58Views0likes2Comments
Improve QoL making Executor fights less random
I would highly appreciate when Executor fights gets less random so I need not to loose around 40 minutes of my life for winning 1 fleet battle. Even I am in a lucky position where there is not many movement in the fleet shard, climbing even one time is so massively annoying of the randomness of the fight. As the crystal income from the fleet arena has an very high impact on progressing, it would be hard to skip that.Archonurm22 days agoRising Rookie14Views0likes0CommentsCharacter idea: Ahsoka & Rotta
Unit Name: Ahsoka & Rotta Affilation: Light Side, Attacker or Support Tags: Galactic Republic, Jedi, Hutt Cartel During the early years of the Clone Wars, Rotta, the son of Hutt crime lord Jabba Desilijic Tiure, was kidnapped by Separatist forces in hope of bargaining with the Hutts to join their cause. Eventually, Rotta was rescued by Republic forces with Anakin and Ahsoka escorting him back to Jabba in an effort for the Hutt Cartel's support. Whilst travelling, Ahsoka kept Rotta safe carrying him in a GAR backpack. Though proficient in wielding two lightsabers, whilst carrying Rotta she generally wielded just one. Ahsoka & Rotta would be a great way to have a unique character that has good synergy with Jedi, Galactic Republic and Hutt Cartel units which otherwise lorewise there's very few if not none. In the Clone Wars film, Anakin was also seen carrying Rotta on his back a few times, however Rotta is generally more associated with Ahsoka. Also, Ahsoka & Rotta would allow for the Twilight to become a playable ship.287Views3likes7CommentsSuggestion - Aphra's Tag
Insert new Pirate Tag for Doctor Aphra too, We already dont follow to lore due to balancing issues. Currently Aphra is very luxury char and doesnt have much usages besides countering Jabba. SM-33 will arrive soon, We can have full power of usage that character until Pirate team arrives. It can be cool character under Aphra and it can have multiple homes like Ezra Exile, Everyone loves and Hates Ezra and you can use that character at Rey,GLAT,JML,SK teams. After Depa released we saw character is so useless besides Mace and hard locked behind even its a Jedi, So i wont able to get NuMace sooner due to Low Vauge Salary and bad economy so as well A lot of people didnt get Hype for Depa due to this hard lock on release. After Aphra SM-33 can work better on pirate team and doesnt be bad on other teams until all Pirates are exist.MoreRaginus3 days agoSeasoned Newcomer23Views0likes0CommentsBS Datacron builds are ruining the game
These asinine datacrons, like this new F'ing Rey (Dark Side) cron, are becoming a bane of the game. What the hell has a developer made a datacron that makes a team impossible to beat?!` What the hell is wrong with EA/CG? Do you want to push people away from your game? Why would I play GAC if I know that, no matter what I throw at a team, I can't beat it? This is the stupid crap that CG/EA pulls and doesn't think through. I'm getting so GD sick and tired of these overpowered garbage datacrons messing up the game. Now, for the next three months I get to look forward to boring **bleep** stale mate games in GAC and TW, because some bored **bleep** developer with CG decides to build a datacron that is obviously designed with the sole purpose of pissing people off. FIX YOUR GOD DAMNED GAME CG!!!TrelSkutu3 days agoSeasoned Novice62Views0likes0CommentsShip idea: M-class fighter aka Rebel M-wing
Name: M-class fighter Affiliation: Light Side, Tank Tags: Rebel Crew: Captain Han Solo (Pilot), Rebel Officer Leia Organa The M-class fighter was a ship used by the Rebel Alliance around 3 ABY. It featured two heavy laser cannons, tow cables and could fit 2 crew members, one pilot and the other who operated the navigation equipment and secondary systems. It was similar in appearance to the Y-Wing but had three thruster rockets (which had been salvaged from wrecked Y-Wings) and was colored green. Whilst the Rebels were stationed on Hoth, Han and Leia piloted one delivering supplies to Rebel base only to crash due to a snowstorm. Both Captain Han Solo and Rebel Officer Leia Organa would be perfect as the pilots as they were piloting it as seen in the comic A Valentine Story. Discuss below what you think its abilities could be.417Views0likes15CommentsIdea: Sabacc and Pazaak
What about having in-game Sabacc and Pazaak to play anytime whilst waiting for the next event, match or shipments to refresh as well as a way to spend the excess credits, tokens and gear? Sabacc and Pazaak are two well-known games in the Star Wars universe with fans having fun times playing them in Outlaws and the Knights of the Old Republic games. It would really help pass the time whilst waiting for events to activate or the shop to refresh. Also, I and many other players have too many credits, ship building material tokens and gear that it feels meaningless having them when there's very few options to spend them. Perhaps you could bet certain gear to win other gear that you really need or play for characters or ship shards. You could have either the main menu cantina patrons like Garudda, M'ak Nar or Shar to play against, or perhaps even any of the playable Star Wars characters like Lando, Han, Canderous etc with each having their own special abilities. You can maybe also have matches against other players. There is of course the concern that this could constitute as gambling, but as long as you're not spending or winning real-world money and it's played as safe as in Outlaws and Kotor then it should be okay.324Views5likes5CommentsWebstore – Refund for Duplicate Charges Still Missing After 4 Weeks
Hello EA team, community managers, and moderators, I’m reaching out here as a last resort, hoping that someone can help escalate my case to the appropriate department. On May 20, 2025, I made four regular purchases in the SWGoH Webstore. On May 22, 2025, my account was charged multiple times for the same purchases – resulting in an excess charge of around €299.94. The support team confirmed this was a known issue. However, after four weeks, I have still: Not received any refund Not received any binding update or timeline Had my tickets closed without resolution I have been bounced between in-game support, email support, and the help.ea.com portal, without any meaningful progress. I’m kindly asking for help from the EA team or anyone here who can escalate this to a senior representative who can provide a solution. I am happy to share any further details (order numbers, case IDs, etc.) via DM or through the appropriate channel if that helps. Thank you in advance for your support – I’m simply trying to resolve what has already been acknowledged as an error.farernor1b4 days agoNewcomer21Views0likes0Comments