One Month One World One Year Challenge 2026
Hello and welcome. :) This challenge was started by Karababy52 (see more here) and I would like to continue it on for another year if I can. Hopefully more people can join in. The more the merrier! The premise of this challenge is pretty simple. The goal is to post one in-game screenshot once a day during the 2026 year. So, kind of like a 365 project for your sims. You will start out with a teen sim and pick your starting world. I'll share a list of suggestions, but really you can pick whatever you want. Your sim will be a teen for 3 real world months, then age-up to Young Adult in April. They will spend 4 months as a Young Adult, then age-up to Adult in July. They will spend 4 more months as an Adult, then age-up to Elder in December. Each month your sim will move to a new world to explore. I've taken all the rules and guidelines here and copied them over from Karababy52's 2023 post and edited them slightly. Rules/Guidelines: One screenshot post per real life day in this thread with a short text summary. One world per real life month - See monthly schedule of worlds in spoiler below. Optional: May change schedule of worlds to reflect your preferences. Your challenge Sim MUST be a teen to officially begin this challenge and post in the thread. Exception: If you are starting the challenge late, you may begin in the current month at whatever age the challenge is at, or you may start as a teen to quickly finish your aspiration and school, then fast forward to the current age. (Example - if you start in April you may hurry through the teen stage and age up to YA, or just start as YA). After three real life months have passed, your Sim will age up to young adult for four months, adult for four months and finally, age up to an elder for December. Timeline posted in spoiler below. Optional: How long your Sim stays in each life stage, teen-elder, is at your own discretion. However, they are required to be at minimum a young adult to attend Uni in Britechester. *Note: If you own the High School Years EP, your Sims may be offered early graduation. If they take the offer, your teen is allowed to apply, enroll, and attend university or join full-time adult careers. Begin Rags to Riches style on an empty lot with 0 simoleons. Optional: Use the 20,000 starting simoleons to buy a starter home and furnish it how you want. Aging off. Optional: May use long lifespan. All unplayed residential worlds are off limits for any kind of travel. Exception: Newcrest may be designated a 'neutral' world to place venues for your Sim to use regardless of their current world residence. Optional: Newcrest may be used to replace a pack you don't own instead. Optional: Your sim may travel to other worlds not used in the challenge if they get an invitation. Sims may take a vacation to any of the designated vacations worlds. Rental lots in unplayed residential worlds are off limits. Aspirations released with a world must be fulfilled first. May choose a base game or other pack aspiration not in the challenge to complete afterward. Optional: Only one aspiration released with a world must be completed before choosing base game or other pack aspirations. Willow Creek, Oasis Springs, Newcrest and Magnolia Promenade may be used in substitution for worlds listed in the challenge for packs you may not own. In that event, choose one or two base game or other packs aspirations not in the challenge to complete per world. Your Sim may marry and/or have children. Aging up children is at your own discretion. High School attendance is not required. May use cheats to fulfill daily/promotional task requirements. *Exception: Applicable only if you do not own the High School Years EP or if you do own it, but have elected not to have your Sim live in Copperdale and do the aspirations associated with the EP in your challenge. The beginning of each new month/world starts Rags to Riches style. Optional: Your Sim may keep everything they have accumulated and use their funds to buy or build a new house, or even move their house to their new world. If your challenge Sim dies, it's game over. Optional: You may bring them back to life and continue or use another existing Sim in the household to complete the challenge. Or, keep playing as a ghost! Occult states and Celebrity statuses must be removed when progressing to the next month/world. Optional: May keep acquired lifestates/statuses. *Note: Vampires can't get a suntan, which is a Beach Life aspiration task. If a new world is released with a new pack at any time during 2026, you have the option to swap the new world with another prior released world. Give yourself a break and don't stress over days missed due to internet outages, vacations/holidays, real life work/responsibilities or sickness. Extra story screenshots may be posted, but try to keep it to around 5-10 max. There's no limit for screenshots shared on your blog. May use satisfaction points to buy rewards. Exception: Money tree seeds are disallowed. Lottery tickets are disallowed for purchase. Beginning season, length of days and moon phases are your choice. May turn off or cheat away/change all Eco Lifestyle features applied to worlds. Exception: Must be turned on while living in Evergreen Harbor. May participate in all default Holidays, modify, delete and/or add your own. May include a link to your preferred Blog site with additional story text/screenshots, in addition to your Daily Post Pic/Text Summary. Mod friendly challenge! However, please use discretion when using them. Using a mod to fulfill an aspiration is disallowed. Exception: May be used to correct bugs and/or glitches. Worlds/Packs and Age-Up Timeline: *Note: Feel free to replace any pack you don't own with one of your choosing! Beginning Age: Teen January - Copperdale (Highschool Years) OR Nordhaven (Businesses and Hobbies) if you choose to do Copperdale third (I just feel like starting with it). February - Gibbi Point (Adventure Awaits) March - Nordhaven (Businesses and Hobbies) OR Copperdale (Highschool Years) April 1st: Age up to Young Adult April - Britechester (Discover University) May - Innisgreen (Enchanted by Nature) June - Ciudad Enamorada (Lovestruck) July - Tomarang (For Rent) August 1st: Age up to Adult August - Moonwood Mill (Werewolves) September - Tartosa (My Wedding Stories) October - Ondarion / vacation in Batuu (Royalty and Legacy / Star Wars) November - Evergreen Harbor (Eco Lifestyle) December 1st: Age up to Elder December - Ravenwood (Life and Death) Challenge End Date: December 31, 2026 Challenge Pack Aspirations (Pick one, or play them all): January - Live Fast, Admired Icon, Goal Oriented, Drama Llama *Note - Challengers who own HSY not living in Copperdale this month may complete the Live Fast and Drama Llama aspirations at any time as a teen. Joining teens at high school is not required to fulfill them. February - Critter Hunter March - Esteemed Entrepreneur, Master Mentor April - Academic May - Fairy Stories, Elixir Enthusiast, Nature Nomad June - Romantic Explorer, Paragon Partner July - Seeker of Secrets, Five-star Property Owner, Fount of Tomarani Knowledge, Discerning Dweller August - Complete Werewolf Initiate and pick 2 of the following; Emissary for the Collective, Wildfang Renegade, Lone Wolf, Cure Seeker Optional: Complete all aspirations September - Soulmate (I know, it's Basegame, but My Wedding Stories doesn't come with an aspiration...) Optional: Choose any aspiration if you don't want to do Soulmate October - Social Puppeteer, Hope Vs. Order, Galactic Privateer November - Master Maker, Eco Innovator December - Ghost Historian I chose the list of worlds based on my personal preferences and packs I haven't fully explored yet, so feel free to change it however you like. The main goal of the challenge is just to pick a new world each month and post one screenshot per real life day. Links to Challenger posts and gallery links: **SEE NEXT POST** (Sort thread by oldest) To join, post a photo of your sim with their name, starting world, traits, aspiration, and any backstory you'd like to provide here. Can't wait to play with you :)154KViews22likes17343Comments[SulSul] Sims rebuild tips: starting from scratch pt.1
What's up, everyone? I hope you all are doing well 💚 First off, make a backup of your save file. [I used MCC center to remove all sims] I just deleted every household in my game, including my own. Once you save, the game resets things behind the scenes, so the main menu will just generate a random household for you [to jump into next time you play.] Don't delete it. Just reload your save to proceed with removing the lots in the worlds. [Currently, I have 28 active.] When it comes to removing the lots, please be patient, take breaks, and don't forget to stay hydrated. Clearing out lots can take a while, especially with the loading screens going back and forth between Build Mode and the world map. [I started yesterday morning and just finished three hours ago]. ⚠️ ATTENTION HERE I noticed that whenever that icon stays on the map, the game blocks you from clicking 'Manage Worlds.' At first, I fixed it by converting the lot from a community lot (like a gym or museum) to a residential one. At this point, you'll go to the main menu, load up your latest save, and you can get right back to removing the lots. More info in part two. SulSul and Happy Simming, DanicuordiroseDanicuordirose24 minutes agoSeasoned Vanguard5Views1like0CommentsShare Your Newest The Sims 4 Creations Here!
I thought I would add this spot to The Sims 4 Lots and Sims 4 related items! We have one kinda like this set up for The Sims 3 that SimGuruHydra set up for us! It is simply a place to showcase your newest TS4 creations!! So please share in this thread all your newest creations for The Sims 4!! I thought it would make it easy for everyone to see what everyone is creating in The Sims 4!! Please don't forget to add your Hashtags, your EA App ID, & Download Links, so people can find you and your builds/creations in the Gallery!! Please Feel Free to Share all your Sims Creations here, Rooms, & Sims also!!! We would love to see all of your wonderful creations!! Start the Sharing Please!!!636KViews37likes26300Comments💓 The Hooked on Hank Challenge 💓
❓Do you think gameplay challenges are too long? Do you have limited time to play? Want some easy structure to your gameplay to give you a little direction? Do you love chaos in your game? Here's one for you to try! ❓ 💜 The Hooked on Hank Challenge 💜 Think the 100 Baby Challenge … but Hank has decided that five nooboos is plenty ... Probably. Meet Hank Hunk — your handsome, homebody patriarch with one goal: father 5 nooboos with 5 different female Sims while keeping his household, finances, and sanity mostly intact *(see images)* 🎯 The Goal Hank must father 5 nooboos. That’s it. Five tiny Sims. Five mothers. One increasingly exhausted Hank! 📜 The Rules • Hank is the *ONLY* Sim allowed to care for the nooboos. Feeding, bathing, changing diapers, comforting, teaching and all the other adorable chaos? Hank's problem. • Once a female Sim becomes pregnant, she may move in with Hank temporarily until the baby is born. • Hank cannot have a traditional career or job that takes him away from home. He needs to be there for his nooboos! • Hank's income must come from **ONE** home-based income category of your choice, such as gardening, painting, writing, crafting, etc. Pick your hustle and stick with it. *The one exception:* when a pregnant female moves in, you may transfer any or all of her household's funds to Hank's household. • You may also collect income from the pregnant Sim's existing job/career while she is pregnant and living in Hank's home. After she leaves, that free ride on the gravy train is over! • All nooboos shall need to be named with last name as Hunk, first name beginning with an H. • Once the nooboo is born, the mother must leave Hank's household immediately. The baby (or babies) stays with Hank. • How the mother leaves is entirely up to you. She can move out peacefully, disappear mysteriously, or suffer an unfortunate case of "Hank's Problem Has Been Solved." 😇 • Repeat until Hank has successfully fathered 5 nooboos. 🏆 Challenge Complete! You win when Hank has 5 living nooboos under his roof. Bragging rights for: Keeping Hank alive. Keeping the house reasonably clean. Having enough beds for everyone. Having an alien baby. Not letting Hank become completely feral. Earning the "Top Notch Infant and/or Toddler trait". Actually remembering which baby belongs to which mother. Five nooboos. One Hank. Zero excuses. Good luck and may your diapers be plentiful and your Hank be exceptionally hunky! 📸 Show Us Your Hank! Care to share your escapades on social media? Please tag #HankHunk so everyone playing can see your fun screenshots! You can also share your chaotic adventures with Hank and his nooboos here in this thread. I'd love to see! Want to create your own version of Hank? Share using the same tag in The Sims 4 gallery. Don't have time to get into CAS? Browse the gallery and see all the Hank Hunks our G Stream Team has created. Search #HankHunk in The Sims 4 Gallery and shop the Hanks!44Views2likes5CommentsTusnelda and Trix - A place to call your home
I am bag and I'm looking forward to starting a brand new book about Tusnelda's life and everything around her. You can find the full overview of the books and Tusnelda's adventures so far on my WordPress website: Read my stories It all started when Tusnelda and her cat Trix moved into an old abandoned mine. Since then, a lot has happened in their lives. Tusnelda’s story has now entered its fifth season. I understand that starting a story that consists of four books can be overwhelming. I would recommend you just start somewhere. If you get caught up in the characters, you can always pick up on the past later. Enjoy ❤️ Chapters: 104. Moving onMonaSolstraale1 day agoSeasoned Ace89Views2likes2CommentsCreek Tales - A Pack Legacy Challenge (updated 10/ 10)
When Maxis introduced the option of turning packs off and on in game, I was wildly tempted to create a Pack Legacy Challenge for the game. Of course, someone else already did, but as usual, I'm all about creating my own rules based on my own playing style and play badly when others dictate my game, which of course means I'll make the rules up as I go, still there are a few basics. Basic guidelines I intend follow: I will start with an entirely base game family, the Creek-family (introduced below). They (including the kids) are generation 1 of this challenge. With every new generation at least one new pack (EP, GP, SP or Kit) will be unlocked. That generation then has to truly explore that pack, meaning jobs, looks, decorations, aspirations, traits, skills even deaths should be explored to the fullest by the sims born in that generation. The exception is seasons, which will be unlocked as the oldest child of gen 1, Willow, ages up to a teen. Which pack that will be unlocked will depend on the first trait given to the first child in the next generation (so a family orientated child will unlock parenthood or growing together, depending on which have been unlocked before). Some traits only unlock kits. In that case the second trait given to a child of that generation will unlock a pack. Some kits will also be unlocked with a specific pack if it feels like a good combination, like country kitchen with cottage living or industrial loft with city living. And some rules (yes, even I have a few rules): All traits are to be given randomly, with the exceptions being that a sim of a new generation MUST take traits of a newly unlocked pack if there are any, randomly if there are several. When every trait of the newly unlocked pack is assigned to a sim in game, randomness for all available traits are allowed. When the first child of the next generation receive their first trait, true randomness applies as that will dictate the next pack to unlock. A new pack is unlocked when the oldest child of a generation ages up to teen. No CC is allowed, a part from the occasional ad-on pack (separations of items already in game, matching chairs to a sofa or more window options). Even add-ons should be kept to a minimum. This is after all about exploring the packs to their fullest. Mods are allowed, but not those that significantly adds gameplay options (such as career-mods, new aspirations, traits or new gameplay). The purpose here is to explore the options of the packs after all. For me, myself, I intend to start out only with BetterBuildBuy and MCCC and try to keep other mods to a minimum (that lasted less than an hour, there are simply too many things I cannot live with in game, but the aim is the same, keep mods to a minimum and no mods that adds gameplay). As for the rest, well that's up in the air still. I plan on starting with aging on normal, but as that is very new to me, I might change that to long instead as I've never managed to live with normal age span before. Either way, adult lifespan will be about twice the usual length for how else are they going to be able to see their kids grow up and have kids of their own? And with that I think it's time to meet our founding family. As with The Whittaker Saga I will write the post in a blog and post the links here. Link: Meet the Creek Family8.6KViews13likes57CommentsDWR's World of Dimness Sims Save Update Oct 9, 2026
Ladies, Gentlemen, and Goodly Folke of all Persuasions Allow me to present my progress on my Occult Heavy, World of Darkness Influenced Save File. I'll probably post an update every two to three weeks, ideally one neighborhood (or in the case of smaller worlds, one world) at a time. All of my households and builds will be available on the gallery under the hashtag #DWRWoDSave, should any of this strike your fancy. Builds and Households go up on the Gallery immediately after I finish them (internet connection permitting.) I will say that I do not limit packs on these builds/makeovers. The whole point of making my own save file is to integrate all the packs I have together. Though once I get to the Simmer Built worlds, those will probably be more mild edits than massive reworks. (The World of Dimness is an old joke from the long ago White Wolf forums about how some people- including myself- didn't play in the World of Darkness setting at the level of darkness the writer's intended.) Index: Willow Creek *Foundry Cove - Posted July 15, 2026 *Courtyard Lane - Posted July 24, 2026 *Pendula View- Posted August 11, 2026 *Sage Estates - Posted August 24, 2026 *Crawdad Quarter - Posted September 1, 2026 Oasis Springs * Bedrock Strait - Posted Sept 14, 2026 * Parched Prospect - Posted Sept 19, 2026 * Desert Bloom - Posted Sept 21, 2026 * Skyward Palms - Posted October 9, 2026 * Aquisition Butte * Mirage Canyon Gonna take a quick break from base game and work on Forgotten Hollow for the rest of October, but we'll be back once I've populated my vampire townDaWaterRat1 day agoSeasoned Ace786Views4likes53CommentsJCGSpark Challenges
Welcome to the JCGSpark Community! Hey everyone, I'm JAY-CAMAROGIRL- (Jay or JCG is fine too!) and I'm so hyped to finally bring my challenge series to the EA Forums. When I'm not neck-deep in Build Mode or creating new stories, I'm a busy SAHM to 3 kiddos and a wife living in Maine. Life is usually a whirlwind of family chaos and cleaning gigs, but The Sims is where I go to relax. As a simmer, I'm all about those deep family dynasties, intricate builds, and finding new ways to tell stories with our pixels. It's been my creative outlet for years, and I love sharing that passion with others✨ What is JCGSpark? I created JCGSpark as a monthly tag to get our community together and just create something cool! I love seeing how everyone interprets a prompt differently. It's honestly one of the best parts of the game for me🖤 Build/CAS Challenges: I like to switch things up! Some months we're focused on floor plans and landscaping. Other months we're diving into CAS to create unique characters and stories. Some are a mix of both! You can choose to build, create a sim, or do both if you're feeling extra inspired! I want everyone to be able to jump in regardless of how they like to play. Stream Showcases: I love celebrating what you all make. I showcase entries live on stream for the JCG Crew so we can all hype each other up and see the talent in our wonderful community🖤 Giveaways: I like to keep things spicy, so I'll sprinkle in giveaways here and there when I'm able to as a thank you for hanging out and participating🖤✨ I'm so excited to see what you all bring to the table. Check the posts below for the current (and past) challenge theme, rules, and to share your entries! ✨🖤Happy Simming🖤✨ Here is a list of the Maker Packs I currently own! I'll be sure to update it as I get more.🖤 JCG Twitch JCG X/Twitter JCG BlueSky JCG Gallery Planet Sims Discord1.1KViews9likes21Comments[Sulsul] Have you ever...?
👗Have you ever deleted all the default families and characters? 🌍Have you ever deleted all the default lots and started over from scratch? I love building, and I love spending time in CAS mode. I'd like to reset my lots and families to zero so I can start all over again. If you've tried this too and feel like it, please share your experience. 👇I'm genuinely curious.🤭Danicuordirose2 days agoSeasoned Vanguard131Views5likes12Comments2 is Better than 1 Challenge
Hi everyone! I do not usually post things like this, but I came up with this challenge for myself to break out of the monotony of how I usually play the Sims! I focused on careers/skills/aspirations I have never or rarely done, and I have been having a lot of fun so I thought I would share. This is the 2 is Better than 1 challenge! My biggest focus in the challenge is making sure I spend as much time with the spouses as the heirs as I tend to neglect them. If anyone decides to do this challenge as well, I would love to hear about it and I hope you have fun with it. Happy Simming! General Rules: Start generation 1 on an empty lot with 1k simoleons. It can be any lot in any world of your choosing. Each generation is required to marry/have a lifelong partner. No money cheats/cheating needs. Each generation has a theme and colors. You can express these however you’d like. For each generation, both the heir and spouse must complete their aspirations and reach the top of their careers. For each generation, both heir and spouse must master 3 skills. Each generation should move to a new house/world, but bring their parents with them. You must have a family graveyard. Generation 1: Gothique House Style: Victorian | Colors: Black, white and gray. Heir Career: Criminal (Boss Suggested) | Spouse Career: Writer. Heir Aspiration: Public Enemy | Spouse Aspiration: Best Selling Author Heir Skills: Mischief, Handiness, Mixology | Spouse Skills: Writing, Piano, Logic Generation 2: City Slicker House Style: Apartment | Colors: Blue, yellow, orange. Heir Career: Civil Design (Civic Planner Suggested) | Spouse Career: Politician Heir Aspiration: Eco Innovator | Spouse Aspiration: Friend of the World Heir Skills: Logic, Charisma, Violin | Spouse Skills: Charisma, Research & Debate, DJ Mixing Generation 3: Flower Child House Style: Eco Friendly | Colors: Brown, yellow, pink. Heir Career: Freelance Programmer | Spouse Career: Mechanical Engineer Heir Aspiration: Inner Peace | Spouse Aspiration: Soulmate Heir Skills: Wellness, Programming, Cross-Stitching | Spouse Skills: Robotics, Handiness, Guitar Generation 4: Outdoorsy House Style: Cottage | Colors: Green, purple, blue. Heir Career: None | Spouse Career: Gardener (Floral Design Suggested) Heir Aspiration: Championship Rider | Spouse Aspiration: Country Caretaker Heir Skills: Riding, Knitting, Nectar Making | Spouse Skills: Gardening, Flower Arranging, Fishing Generation 5: Yummy House Style: Georgian | Colors: Gray, pink, white. Heir Career: Culinary (Mixology Suggested) | Spouse Career: Education (Professor Suggested) Heir Aspiration: Master Mixologist | Spouse Aspiration: Super Parent Heir Skills: Mixology, Cooking, Baking | Spouse Skills: Research & Debate, Logic, Parenting Generation 6: Uppity House Style: Modern | Colors: Black & white Heir Career: Law (Attorney Suggested) | Spouse Career: Doctor Heir & Spouse Aspiration: Fabulously Wealthy Heir Skills: Research & Debate, Charisma, Painting | Logic, Fitness, Handiness Generation 7: Artiste House Style: Brown Stone | Colors: Orange, yellow, green. Heir Career: Painter (Patron of the Arts Suggested) | Spouse Career: Entertainment (Musician Suggested) Heir Aspiration: Painter Extraordinaire | Spouse Aspiration: Musical Genius Heir Skills: Painting, Dancing, Charisma | Spouse Skills: Piano, Violin, Singing Generation 8: Celeb Nation House Style: Spanish | Colors: Orange, blue, white. Heir Career: Actor | Spouse Career: Entertainment (Comedy) Heir Aspiration: Master Actor | Spouse Aspiration: Joke Star Heir Skills: Acting, Fitness, Guitar | Spouse Skills: Comedy, Charisma, Cooking Generation 9: My Daddy OWNS the Lake House Style: Queen Ann Victorian | Colors: Pink, purple, black. Heir Career: Social Media (PR Suggested) | Spouse Career: Athlete Heir Aspiration: Mansion Baron | Spouse Aspiration: Bodybuilder Heir Skills: Mischief, Writing, Charisma | Spouse Skills: Fitness, Wellness, Charisma Generation 10: Free Spirit House Style: Tudor | Colors: Green, purple, black. Heir Career: Any | Spouse Career: Style Influencer Heir Aspiration: Renaissance Sim | Spouse Aspiration: The Curator Heir Skills: Do not master any skills | Spouse Skills: Charisma, Painting, Photographytasharose422 days agoSeasoned Newcomer61Views5likes2CommentsHorse Ranchers
Meet Kyler and Farrah, these pair go back to high school sweethearts just dreaming of a farm and land. They grew up in Henford-on-Bagley which helped them discover their love and passion for the outdoors. They soon moved to Chestnut Ridge and expanded with their dogs Mango andf Frankie and their beloved horses Buttermilk & Cookie and soon a mini foul and a rancher of their own will be joining and both Farrah and Cookie are expecting!!! Household is on gallery under the #shandylou97 or username shandy_lou9791Views6likes3CommentsShare your WIPs here!
This thread is for posting pictures of your WIP creations. WIP stands for “Work-In-Progress”. It will be lovely to see the pictures of the creations that you are working on! This is a link to a thread where you can share your finished creations Share Your Newest The Sims 4 Creations Here! | EA Forums - 1306802 Happy simming and creating!7.6KViews18likes559CommentsCantrell Chronicles RESET, Part One
The Shaking of Foundations, a Cantrell Chronicles RESET, Part One_ Chapter One [With minor revisions] The call came in the dead of night. Reaching an arm out from underneath the covers, Joseph groped for his cellphone on the nightstand. “This is Joseph Cantrell,” he said. The voice on the other end was unfamiliar. The man introduced himself as Walter Noel. “I’m your uncle’s . . . lawyer. I’m very sorry to bring this news to you. But the old gent deceased last night. Kitchen fire.” Slowly, Joseph unwound himself from the bed covers to sit up. “So, he was still able to care for himself at his lofty age.” “Oh, absolutely, in fact he insisted. Said he’s always been on his own and it would be a cold day in Hades were he to surrender himself to the care of another. Not even his valet. He often went down to the kitchen to make and get his own coffee, too. I guess old habits die hard. Pardon the phrase.” “That sounds like Uncle Joe. Capable to the end, except for the fire.” “Yes. We were all very shocked, didn’t see that coming. Listen, I’m calling because you have been named his sole-beneficiary. Your father’s sudden death left a vacancy, some years back. His next younger brother, Joseph, stepped up to fill it. Joseph was meant to be regent, since he was to care for Aaron’s children, getting them ready for the role they would fulfill in the future. It should have been you on the Throne and the nation wouldn’t be facing all of this now. But he insisted you were still much too young and dare I say, immature, in his estimation.” “He was right on that. I enlisted in the military shortly thereafter, which helped me to become a man. Saw a good chunk of the universe, as a result. My service also enabled me to fund my college education, the GI Bill, revised and renewed. A great deal of good came out of it.” “Yes, His Majesty spoke of you often. He couldn’t have been more proud of you were you his own son. You’ll be pleased to know he’s made some changes to the estate that I do believe you will approve of. It is beginning to take the shape of a proper home, as it were. “As the eldest, the crown is yours. Joseph had no issue and yours is the proper line of succession, as your father’s firstborn son. Although in the interim, Alexandra has stepped in where she had no place. But such is palace intrigued. You get the dwelling, the property and the horses Joseph the First left behind. Also, the contents of his bank account. Your uncle was a very rich man. You are required to attend the reading of the will. How soon can you get here? And, of course after DNA testing there will be a ceremony to cement your position.” “Yes, of course. Can’t be too careful, I suppose. And I am also aware of the steps of Nobility I need to fulfil beforehand, too.” Joseph ran a hand over his head, catching the stray wisps of dark red hair unleashed from the tie that held it together during his slumber. “Two months at the earliest. We’re currently residing on Vulcan.” “Vulcan! He told me you were far away. I didn’t anticipate off planet. I shall postpone the reading, then. Since no one else is mentioned in his will, and there is no one else who can or should step up, we have that luxury. We just have to do something about Alexandra, you understand. Get you properly inserted as the head of the dynasty. It could cause disagreeable feelings toward you, which I regret. Nothing more disruptive than unrest in a dynasty. Your siblings, of course, will also be there. In order to help facilitate a timelier arrival, I shall send the royal space vessel to pick up you and your family — is two weeks time enough to get your affairs in order, sir?” “We will make it work. Thank you for calling.” Joseph quietly ended the call and set his phone aside. Early, the Vulcan sun not yet up, he was tired, but expected not to sleep, even so. At least now he understood his feelings of unrest, most recently. Most of his children, in varying strength inherited the psychic abilities that ran through his noble family. Hearing a slight noise, he looked toward the bedroom door. *~~*~~*~~*~~* “Dad, what is it, what’s wrong?” Erik said, stumbling groggily into his parents’ room. His father was seated on the edge of the rumpled bed, his mother surprisingly fast asleep. Must have taken a sedative, the boy thought to himself. For the first time in his young life, his father looked on the worn side. Haggard. A tad older, as if he suddenly carried the weight of the world on his shoulders. “I do wish I understood just how you do that. Know something is wrong without anyone having to tell you.” Erik merely shrugged. “I’m not as astute at it, as my dear sister.” Clearing his throat, Joseph said, “It’s your Grand-Uncle,” Joseph said, struggling to get the words out, lest he give into the grief that battered the back of his eyes. For all of the old man’s faults, Joseph loved him dearly. His uncle was a caring and affectionate force in the Cantrell children’s lives truly filling in where their father had left off. “The one you were named for?” Erik said. “He’s ancient, isn’t he?” “You might say so, he just had his one-hundred and fourth birthday. Last time I saw him he was still so full of life. You can’t keep that one down,” “Dad?” “Kitchen fire. He apparently tried to put it out, but his efforts were futile. Smoke inhalation.” “I’m so sorry.” “What a guy he was, though, I remember when . . .” “So you’re saying Uncle Joe basically raised you and your siblings,” Erik said. Joseph nodded, “After your grandfather passed so suddenly, Uncle Joe did come to live with my siblings and me, in the family estate. You see, your grandmother died years before, fell off her horse. Broke her neck, she died instantly.” “Oh, that’s terrible. I don’t believe you’ve ever shared that story before.” “Still so painful, losing my mother. Uncle Joe was great. He used to tell such outrageous stories.” For a brief moment Joseph Sr.’s, mouth curved into the slightest of grins. “I’m guessing that’s where you get your penchant for such. In many ways you remind me of him.” Joseph shook his head. “We didn’t know you couldn’t see well, but you made up some of the most delicious stories about what you were seeing in the picture books. My favorite was the angels dancing on the top of candles.” “Okay, maybe. -- Is that what I told you?" Erik never met the man, but he used to relish the stories his aunt and uncles shared whenever they came to visit. His father’s family was very close. He knew his dad was really hurting over this loss, too. Reaching over, he placed a warm hand on his father’s shoulder. “Are you going to be okay?” Placing a hand over Erik’s Joseph nodded, slowly. “That’s enough reminiscing for now. Why don’t you turn in and get some rest. We have lots to do, in just a few days. So many loose ends . . . before I ascend the throne,” Joseph’s voice was nearly a whisper as his voice trailed off. “What? Dad, did you say throne, what throne? What are you talking about? Are you saying we’re royals? I don’t believe it. How come I’m just hearing about this now? Why did you let me dream about my future. to become a rock star? That can’t be possible now, can it?” Erik watched his father closely, waiting for his response, hoping beyond hope his dreams hadn’t just been dashed. “Did you never wonder why your aunt and uncles always visited us all dressed up as if they had just been to Court or a fancy ball? Lady and Gentlemen. Princes and Princess, of the Royal. That’s their titles when their father is king. You, too, will be a Prince.” Erik sat on the bed next to his father gasping for breath as he hyperventilated. “Easy, Erik, slowly in and out, you’re going to be fine, I promise. Besides, you’re the Second Son, like Spock. I will permit you to pursue your dream, but there are other things I’ve been remiss in teaching you. University, for one, to make sure each of you can competently take the throne, if needed. “You’ll each have to learn fencing lest a duel be required. Archery. Diplomacy, that sort of thing. How to be a Noble. You already are a leader, I can tell.” “But I’m the second son. . ..” “As for not telling any of you — I promise I will explain things more fully when we get settled into the estate. This is a big move, you understand. A total change of our lives.” All for now, thanks for reading!3.7KViews7likes313CommentsThe Sovereign Hunt (updated 06.10.2026)
Hello. This is a plot-based story thanks to Neighborhood Stories. No prior generation context required. Santino Kang-Summerdream awakens beneath Forgotten Hollow, wearing iron restraints that constrain his fae magic and steadily drain his life force. With no easy way home, Santino must discover how he got there, and why someone went to such trouble to put him in something called the Sovereign Hunt. Index Chapters are written on wordpress. Prologue Starlight Explorers : Part 1 . Part 2 Chapters: 1 - The Red Mist 2 - The Sovereign Hunt 3 - The Overseer 4 - The Summons 5 - The Marionette 6 - The Resident 7 - The Deal 8 - The Mark Shoutout & Creator CreditsOrangeYambles4 days agoSeasoned Hotshot468Views3likes19CommentsOut Of This World
"Ground control to Major Tom" 🎶 Welcome! Join in with your Sci Fi explorations! Liminal spaces on a lone dusty highway. Futuristic high tech labs. Alien homes. Astronaut's lounge I will start with highlighting the exceptional builds I found in Gallery while redesigning Strangerville.TA11114 days agoSeasoned Ace181Views5likes10CommentsRavenwood curse
🎃 I finally decided to share this! I wanted a Halloween Sims 4 challenge that felt like an actual horror story, but couldn't find exactly what I was looking for… so I made my own. 😂 The Ravenwood Curse is a 7-generation horror legacy filled with supernatural chaos, family secrets, tragedy, and one mysterious object that follows the family through every generation. I tried to keep the rules simple while leaving room for you to make the story your own. ⚠️ There is a spoiler section at the end for the final twist! So... good luck. You're going to need it. 👁️🎃 🎃 THE RAVENWOOD CURSE A 7-Generation Halloween Horror Legacy Challenge Seven generations. One family. One mysterious object. One terrible mistake. Welcome to The Ravenwood Curse, a story-driven Sims 4 legacy challenge filled with supernatural Sims, family secrets, tragedy, and a mystery that follows the family from generation to generation. Every generation moves to a new world. Every generation has a different story. And one object follows them all. Can you break the curse? ─── 🕯️ BASIC RULES • Play for 7 generations. • Each generation must move to a different world. • Complete the main objectives of each generation. • The cursed object must pass from heir to heir and may not be permanently discarded. • Required deaths cannot be reversed. • Cheats are allowed for setup, storytelling, and fixing bugs, but not to bypass objectives. • If you don't own a pack needed for a particular rule, substitute something that creates a similar effect. • Most importantly: tell the story your way. ─── 🕯️ THE CURSED OBJECT Choose one ordinary-looking object at the beginning of Generation 1. It could be a doll, painting, book, necklace, photograph, toy, antique, or any other family heirloom. Rules • Introduce the object during Generation 1. • It must remain with the family through all seven generations. • Every heir must inherit it. • It may not be sold, deleted, or permanently abandoned. • Each generation should interact with or acknowledge it at least once. The family believes the object is cursed. They don't know the truth. ─── ☠️ THEMATIC DEATHS Whenever a death is required, make it fit the Sim whenever possible. Consider their: • Occult type • Traits • Personality • Career • Relationships • Circumstances Examples 🧛 Vampire: sunlight or another death connected to their supernatural nature. 🐺 Werewolf: a reckless or beast-related death. 🧙 Spellcaster: a magical accident or consequence. 👻 Ghost: something connected to their original death or ghost type. 🧍 Human: an accident, fire, environmental death, or another death that fits their story. There is no single correct death. The goal is to make the death feel like part of the story rather than simply checking off a requirement. ─── 🎲 WHEN THERE IS MORE THAN ONE CHOICE Some generations leave you with multiple possible heirs, favorites, or outcomes. Don't simply choose your favorite Sim. Let gameplay decide. Use this order: 1. Traits → 2. Behavior → 3. Relationships → 4. Random choice If two Sims are still tied, use a random number generator. No rerolls. The curse chooses. 👁️ ─── ⚖️ GOOD VS. EVIL Generation 2 requires one child to become Good and one to become Evil. Let their personalities develop naturally. 🪽 GOOD Look for traits and behavior showing: • Kindness • Loyalty • Helpfulness • Compassion • Strong family relationships 😈 EVIL Look for traits and behavior showing: • Cruelty • Selfishness • Meanness • Mischief • Destructive relationships If it isn't obvious, compare their traits first. If they're still tied, randomize it. Don't assign Good or Evil based on which child you personally prefer. ─── 🩸 GENERATION 1 — THE ASYLUM Escape Five Sims begin trapped inside a haunted asylum in Ravenwood. Create: 🧍 Human 🧛 Vampire 🐺 Werewolf 🧙 Spellcaster 👻 Ghost Rules • All five must live in the asylum. • They may not leave the lot. • They must interact with one another. • Romance is allowed. • The first Sim to find love and produce an heir earns their freedom. • That Sim leaves the asylum with their heir. • Everyone else remains behind. The cursed object leaves with the escaping Sim. The heir begins Generation 2. ─── 🖤 GENERATION 2 — OPPOSITES Forbidden Love The heir has escaped. But the curse followed. Rules • The heir cannot date until their Gen 1 parent dies. • They must fall in love with an opposite supernatural type. • They must have exactly two children. • One child becomes Good. • One child becomes Evil. • Both children must be allowed to develop their personalities naturally. • Only one child survives. • The survivor becomes the Gen 3 heir. • Move to a new world that contrasts with the parent's supernatural nature. Choosing the Survivor Compare the children's traits, behavior, and relationships. The child who most strongly fits the story becomes the survivor. If there is no clear difference: Randomize it. The losing child receives a thematic death. ─── 🕯️ GENERATION 3 — THE THREE Loss The heir has three children. Each birth brings another loss. Rules • The heir may not have a soulmate. • Have exactly three children. • Each child must be a different species/occult. • Raise all three together. • First birth: the grandparent dies. • Second birth: one parent dies. • Third birth: the remaining parent dies. • Give each death a thematic cause. • The three siblings remain together. • Move all three to a new world. ─── 🪞 GENERATION 4 — THE FAVORITE Jealousy Three siblings raise one child together. But the child chooses a favorite. Rules • All three siblings must live together. • They must collectively raise one child. • All three must develop a meaningful relationship with the child. • The sibling with the highest relationship becomes the child's favorite. • If there is a tie, randomize it. • The heir causes the deaths of the two non-favorite siblings. • Give their deaths thematic causes. • The favorite continues the family line. • Move to a new world. Let the relationship system choose the favorite. ─── 🔒 GENERATION 5 — THE SECRET Paranoia The heir wants something their family has never had: A normal life. Rules • Move to a new world. • The heir must attempt to build a normal life. • The surviving Gen 4 parent must live in the basement and may not leave. • The heir keeps the family's history secret. • Eventually, the heir reveals the family secret. • Once the heir stops trusting those who know, those Sims must also be confined to the basement. • The heir eventually leaves alone to investigate the family's history. • Move to another new world. The cursed object goes with them. ─── 📖 GENERATION 6 — THE INVESTIGATOR Obsession The family investigation becomes everything. Rules • Move to a new world. • Investigate the previous generations. • Visit family graves and important locations. • Collect photographs, objects, journals, or other evidence whenever possible. • Have exactly one child. • Allow the investigation to consume the heir's life. • Before the heir dies, they must send their child to an insane asylum. The family has returned to where the story began. ─── 🏚️ GENERATION 7 — THE TRUTH Breaking the Curse The final heir begins in an asylum. They must discover the truth. Rules • Begin in an insane asylum. • Investigate the previous six generations. • Investigate the cursed object. • Uncover the truth behind the family's tragedies. • Return to the asylum in Ravenwood. • Bring the cursed object with you. • Destroy it. • Leave the asylum. The curse is considered broken. The heir is finally free. ─── 🚨 SPOILER — ONLY READ AFTER COMPLETING GENERATION 7 👁️ CLICK TO REVEAL THE TRUE ENDING The family was wrong. The object was never the source of the curse. It was the prison. An evil entity has been trapped inside the object for generations. The family believed destroying the object would finally free them. Generation 7 succeeds. The object is destroyed. The curse appears to be broken. The heir escapes. But destroying the object releases the entity. The thing that was imprisoned for generations is now free. And nobody knows what happens next. 👁️ FINAL RULE The player may not determine whether the heir's children are safe. The challenge ends when the heir escapes. Maybe the children finally get their happy ending. Maybe the entity follows them. Maybe the curse really is gone. Or maybe the family has simply opened the door to something much worse. The curse is broken. The heir is free. The object is destroyed. The entity is free. But are the children? 🎃 THE END ─── 🎃 SHARE YOUR STORY If you play The Ravenwood Curse, share your Sims, screenshots, family trees, deaths, discoveries, and unexpected twists. Every family will tell the story differently. Good luck. And remember... Ravenwood is waiting117Views4likes3CommentsHow to "win" a retail shop in Get to Work?
I'm currently updating the awesomely brutal apocalypse challenge. I want to include as many packs and features as possible since Royalty and Legacies is supposedly our last pack. (Excluding both types of kits, of course.) I know with business and hobbies you can have a 5 star home/small business - so that will be the equivalent of maxing out a career. (Same with Vet clinics, Restaurants and Rentals.) But I don't know what would be the equivalent for a retail business that you set up using Get To Work. So I'd love your ideas. This re-work is even including after school actives and college organizations, so I'd love to have Retail shops too. For Home Chief Hustle, I'm using the Aspirations. (Though I must say even getting to the "Chief Hustle Land" def won't be for the weak at heart...or those who get super bored in legacy challenges.)oshia12349 days agoSeasoned Rookie75Views0likes2Comments
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